\r
void CAL_SetupMapFile (global_game_variables_t *gvar)\r
{\r
+#ifndef MAPHEADERLINKED\r
int handle;\r
long length;\r
+#endif\r
\r
//\r
// load maphead.ext (offsets and tileinfo for map file)\r
MM_GetPtr (MEMPTR gvar->ca.tinf,length,gvar);\r
CA_FarRead(handle, gvar->ca.tinf, length,gvar);\r
close(handle);\r
-#else\r
+//#else\r
\r
- tinf = (byte _seg *)FP_SEG(&maphead);\r
+ gvar->ca.tinf = (byte _seg *)FP_SEG(&maphead);\r
\r
#endif\r
\r
byte far *source;\r
int next;\r
\r
- gvar->video.grneeded[chunk] |= ca_levelbit; // make sure it doesn't get removed\r
+ gvar->ca.grneeded[chunk] |= ca_levelbit; // make sure it doesn't get removed\r
if (grsegs[chunk])\r
{\r
MM_SetPurge (&grsegs[chunk],0);\r