/* draw the tiles */
ptr = map.data;
/*data\\*/
- ptmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
+ ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite
setkb(1);
modexEnter();
modexPalUpdate(ptmp.palette);
for(y=0; y<TILEWH; y++) {
for(x=0; x<(TILEWH*2); x++) {
if(x<TILEWH)
- map->tiles->data->data[i] = 0x01;//0x24;
+ map->tiles->data->data[i] = 28;//0x24;
else
map->tiles->data->data[i] = 0;//0x34;
i++;