OSDN Git Service

modified: Project 16.bfproject
authorsparky4 <sparky4@cock.li>
Sun, 23 Nov 2014 21:46:16 +0000 (15:46 -0600)
committersparky4 <sparky4@cock.li>
Sun, 23 Nov 2014 21:46:16 +0000 (15:46 -0600)
modified:   modex16.h
modified:   scroll.c
modified:   scroll.exe

Project 16.bfproject
modex16.h
scroll.c
scroll.exe

index 3a2786f..698c75d 100644 (file)
@@ -1,9 +1,9 @@
 c2e.convert_special: 0
 e2c.convert_num: 0
 openfiles: /dos/z/16/doc/project.txt:0:0:0:
-openfiles: /dos/z/16/scroll.c:12102:11962:1:
-openfiles: /dos/z/16/modex16.c:6464:6244:0:
-openfiles: /dos/z/16/modex16.h:1191:2119:0:
+openfiles: /dos/z/16/scroll.c:4669:4145:1:
+openfiles: /dos/z/16/modex16.c:2077:556:0:
+openfiles: /dos/z/16/modex16.h:1150:0:0:
 snr_recursion_level: 0
 convertcolumn_horizontally: 0
 adv_open_matchname: 0
@@ -18,7 +18,7 @@ c2e.convert_iso: 0
 opendir: file:///dos/z/16
 wrap_text_default: 0
 bookmarks_filename_mode: 1
-ssearch_text: color
+ssearch_text: modexShowPage(spri->page);
 snr_casesens: 1
 view_blocks: 1
 name: project 16
@@ -27,9 +27,11 @@ replacelist: \t
 replacelist: putPixel_X
 replacelist: SCREEN_WIDTH
 replacelist: SCREEN_HEIGHT
-replacelist: animatePlayer(spri
-replacelist: animatePlayer(draw
 replacelist: modexClearPlayer(mv->page
+replacelist: animatePlayer(draw
+replacelist: animatePlayer(spri
+replacelist: modexDrawSpriteRegion(spri
+replacelist: spri->page = modexDefaultPage();
 fb_show_hidden_f: 0
 editor_tab_width: 4
 show_visible_spacing: 1
@@ -104,11 +106,6 @@ snr_escape_chars: 0
 htmlbar_view: 0
 spell_lang: en
 ssearch_dotmatchall: 0
-searchlist: mapScrollRight
-searchlist: 32
-searchlist: map.dat
-searchlist: int index
-searchlist: draw
 searchlist: SC_INDEX
 searchlist: gq
 searchlist: setvideo
@@ -118,7 +115,12 @@ searchlist: color 0
 searchlist: sprite
 searchlist: clear
 searchlist: modexClearRegion(mv->page
+searchlist: animatePlayer(spri
 searchlist: color
+searchlist: modexShowPage(spri->page);
+searchlist: animatePlayer(draw
+searchlist: modexDrawSpriteRegion(draw
+searchlist: spri->page=NULL;
 autocomplete: 1
 outputb_show_all_output: 0
 bookmarks_show_mode: 0
index 855042f..9ee3690 100644 (file)
--- a/modex16.h
+++ b/modex16.h
@@ -34,7 +34,8 @@ void modexClearPlayer(page_t *page, int x, int y, int w, int h);
 void modexDrawBmp(page_t *page, int x, int y, bitmap_t *bmp);\r
 void modexDrawBmpRegion(page_t *page, int x, int y, int rx, int ry, int rw, int rh, bitmap_t *bmp);\r
 void modexDrawSprite(page_t *page, int x, int y, bitmap_t *bmp);\r
-void modexDrawSpriteRegion(page_t *page, int x, int y, int rx, int ry, int rw, int rh, bitmap_t *bmp);\r
+void modexDrawSpriteRegion(page_t *page, int x, int y, int rx, int ry, int rw, int rh, bitmap_t *bmp);
+void modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height);\r
 \r
 /* Palette fade and flash effects */\r
 void modexFadeOn(word fade, byte *palette);\r
index 65ea027..314d5bd 100644 (file)
--- a/scroll.c
+++ b/scroll.c
@@ -51,7 +51,7 @@ void mapGoTo(map_view_t *mv, int tx, int ty);
 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);\r
 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);\r
 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
-void animatePlayer(map_view_t *mv, short d1, short d2, int x, int y, int ls, bitmap_t *bmp);\r
+void animatePlayer(map_view_t *mv, map_view_t *src, short d1, short d2, int x, int y, int ls, bitmap_t *bmp);\r
 \r
 #define TILEWH 16\r
 #define QUADWH (TILEWH/4)
@@ -85,14 +85,14 @@ void main() {
        screen = modexDefaultPage();\r
        screen.width += (TILEWH*2);\r
        mv.page = &screen;\r
-       screen2=modexNextPage(mv.page);\r
+       screen2 = modexNextPage(mv.page);
+       screen2.width += (TILEWH*2);\r
        mv2.page = &screen2;\r
-       modexShowPage(mv.page);\r
+       //modexShowPage(mv.page);\r
 \r
        /* set up paging */\r
        draw = &mv;\r
        spri = &mv2;\r
-//     draw = &mv;
 
 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
        mapGoTo(draw, 0, 0);
@@ -104,9 +104,9 @@ void main() {
        player.ty = draw->ty + 8;
        player.x = player.tx*TILEWH;
        player.y = player.ty*TILEWH;
-       modexDrawSpriteRegion(draw->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
-       
-       modexShowPage(draw->page);\r
+       modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
+       modexCopyPageRegion(spri->page, draw->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 34);
+       modexShowPage(spri->page);\r
        while(!keyp(1))
        {\r
        //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
@@ -116,17 +116,14 @@ void main() {
        //TODO: render the player properly with animation and sprite sheet
        if(keyp(77))
        {
-               modexDrawSpriteRegion(draw->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
+               modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
                if(draw->tx >= 0 && draw->tx+20 < MAPX && player.tx == draw->tx + 10)
                {
                        for(q=0; q<(TILEWH/SPEED); q++)
-                       {\r
-//                             modexDrawBmp(draw->page, &bmp);
-                               animatePlayer(draw, 1, 1, player.x, player.y, q, &ptmp);
+                       {
+                               animatePlayer(spri, draw, 1, 1, player.x, player.y, q, &ptmp);
                                mapScrollRight(draw, SPEED);
-                               modexShowPage(draw->page);\r
-//                             mapScrollRight(show, SPEED);\r
-//                             SWAP(draw, show);\r
+                               modexShowPage(spri->page);
                        }
                        player.tx++;
                }
@@ -135,10 +132,8 @@ void main() {
                        for(q=0; q<(TILEWH/SPEED); q++)
                        {
                                player.x+=SPEED;
-//                             modexDrawBmp(draw->page, player.x, player.y, &bmp);
-                               animatePlayer(draw, 1, 0, player.x, player.y, q, &ptmp);
-                               modexShowPage(draw->page);
-//                             SWAP(draw, show);
+                               animatePlayer(spri, draw, 1, 0, player.x, player.y, q, &ptmp);
+                               modexShowPage(spri->page);
                        }
                        player.tx++;
                }\r
@@ -146,17 +141,15 @@ void main() {
 \r
        if(keyp(75))
        {
-               modexDrawSpriteRegion(draw->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
+               modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
                if(draw->tx > 0 && draw->tx+20 <= MAPX && player.tx == draw->tx + 10)
                {
                        for(q=0; q<(TILEWH/SPEED); q++)
                        {
-//                             modexDrawBmp(draw->page, player.x-((q+1)*SPEED), player.y, &bmp);
-                               animatePlayer(draw, 3, 1, player.x, player.y, q, &ptmp);
+                               
+                               animatePlayer(spri, draw, 3, 1, player.x, player.y, q, &ptmp);
                                mapScrollLeft(draw, SPEED);
-                               modexShowPage(draw->page);\r
-//                             mapScrollLeft(show, SPEED);\r
-//                             SWAP(draw, show);\r
+                               modexShowPage(spri->page);
                        }
                        player.tx--;\r
                }
@@ -165,10 +158,8 @@ void main() {
                        for(q=0; q<(TILEWH/SPEED); q++)
                        {
                                player.x-=SPEED;
-//                             modexDrawBmp(draw->page, player.x, player.y, &bmp);
-                               animatePlayer(draw, 3, 0, player.x, player.y, q, &ptmp);
-                               modexShowPage(draw->page);
-//                             SWAP(draw, show);
+                               animatePlayer(spri, draw, 3, 0, player.x, player.y, q, &ptmp);
+                               modexShowPage(spri->page);
                        }
                        player.tx--;
                }
@@ -176,17 +167,14 @@ void main() {
 \r
        if(keyp(80))
        {
-               modexDrawSpriteRegion(draw->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
+               modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
                if(draw->ty >= 0 && draw->ty+15 < MAPY && player.ty == draw->ty + 8)
                {\r
                        for(q=0; q<(TILEWH/SPEED); q++)
                        {
-//                             modexDrawBmp(draw->page, player.x, player.y+((q+1)*SPEED), &bmp);
-                               animatePlayer(draw, 2, 1, player.x, player.y, q, &ptmp);
+                               animatePlayer(spri, draw, 2, 1, player.x, player.y, q, &ptmp);
                                mapScrollDown(draw, SPEED);
-                               modexShowPage(draw->page);\r
-//                             mapScrollDown(show, SPEED);\r
-//                             SWAP(draw, show);\r
+                               modexShowPage(spri->page);
                        }
                        player.ty++;
                }
@@ -195,10 +183,8 @@ void main() {
                        for(q=0; q<(TILEWH/SPEED); q++)
                        {
                                player.y+=SPEED;
-//                             modexDrawBmp(draw->page, player.x, player.y, &bmp);
-                               animatePlayer(draw, 2, 0, player.x, player.y, q, &ptmp);
-                               modexShowPage(draw->page);
-//                             SWAP(draw, show);
+                               animatePlayer(spri, draw, 2, 0, player.x, player.y, q, &ptmp);
+                               modexShowPage(spri->page);
                        }
                        player.ty++;
                }\r
@@ -206,17 +192,15 @@ void main() {
 \r
        if(keyp(72))
        {
-               modexDrawSpriteRegion(draw->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
+               modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
                if(draw->ty > 0 && draw->ty+15 <= MAPY && player.ty == draw->ty + 8)
                {\r
                        for(q=0; q<(TILEWH/SPEED); q++)
-                       {\r
-//                             modexDrawBmp(draw->page, player.x, player.y-((q+1)*SPEED), &bmp);
-                               animatePlayer(draw, 0, 1, player.x, player.y, q, &ptmp);
+                       {
+                               animatePlayer(spri, draw, 0, 1, player.x, player.y, q, &ptmp);
                                mapScrollUp(draw, SPEED);
-                               modexShowPage(draw->page);
-//                             mapScrollUp(show, SPEED);\r
-//                             SWAP(draw, show);\r
+                               mapScrollUp(spri, SPEED);
+                               modexShowPage(spri->page);
                        }
                        player.ty--;
                }
@@ -225,14 +209,13 @@ void main() {
                        for(q=0; q<(TILEWH/SPEED); q++)
                        {
                                player.y-=SPEED;
-//                             modexDrawBmp(draw->page, player.x, player.y, &bmp);
-                               animatePlayer(draw, 0, 0, player.x, player.y, q, &ptmp);
-                               modexShowPage(draw->page);
-//                             SWAP(draw, show);
+                               animatePlayer(spri, draw, 0, 0, player.x, player.y, q, &ptmp);
+                               modexShowPage(spri->page);
                        }
                        player.ty--;
                }\r
-       }\r
+       }
+       
        }\r
 
        modexLeave();\r
@@ -464,7 +447,7 @@ mapDrawCol(map_view_t *mv, int tx, int ty, word x) {
        }\r
 }\r
 
-void animatePlayer(map_view_t *mv, short d1, short d2, int x, int y, int ls, bitmap_t *bmp)
+void animatePlayer(map_view_t *mv, map_view_t *src, short d1, short d2, int x, int y, int ls, bitmap_t *bmp)
 {
        int qq;
 
@@ -474,35 +457,47 @@ void animatePlayer(map_view_t *mv, short d1, short d2, int x, int y, int ls, bit
        {
                case 0:
                        //up
-                       //if(ls==0) modexClearPlayer(mv->page, x-4, y-qq-TILEWH, 24, 32);
-                       if(ls<1) { modexClearPlayer(mv->page, x-4, y-qq-TILEWH, 24, 32); modexDrawSpriteRegion(mv->page, x-4, y-qq-TILEWH, 24, 0, 24, 32, bmp); }
-                       if(4>ls && ls>=1) { modexClearPlayer(mv->page, x-4, y-qq-TILEWH, 24, 32); modexDrawSpriteRegion(mv->page, x-4, y-qq-TILEWH, 48, 0, 24, 32, bmp); }
-                       if(7>ls && ls>=4) { modexClearPlayer(mv->page, x-4, y-qq-TILEWH, 24, 32); modexDrawSpriteRegion(mv->page, x-4, y-qq-TILEWH, 0, 0, 24, 32, bmp); }
-                       if(ls>=7) { modexClearPlayer(mv->page, x-4, y-qq-TILEWH, 24, 32); modexDrawSpriteRegion(mv->page, x-4, y-qq-TILEWH, 24, 0, 24, 32, bmp); }
+                       if(ls<1) { modexCopyPageRegion(mv->page, src->page, x-4, y-qq-TILEWH, x-4, y-qq-TILEWH, 24, 34);
+                       modexDrawSpriteRegion(mv->page, x-4, y-qq-TILEWH, 24, 0, 24, 32, bmp); }
+                       if(4>ls && ls>=1) { modexCopyPageRegion(mv->page, src->page, x-4, y-qq-TILEWH, x-4, y-qq-TILEWH, 24, 34);
+                       modexDrawSpriteRegion(mv->page, x-4, y-qq-TILEWH, 48, 0, 24, 32, bmp); }
+                       if(7>ls && ls>=4) { modexCopyPageRegion(mv->page, src->page, x-4, y-qq-TILEWH, x-4, y-qq-TILEWH, 24, 34);
+                       modexDrawSpriteRegion(mv->page, x-4, y-qq-TILEWH, 0, 0, 24, 32, bmp); }
+                       if(ls>=7) { modexCopyPageRegion(mv->page, src->page, x-4, y-qq-TILEWH, x-4, y-qq-TILEWH, 24, 34);
+                       modexDrawSpriteRegion(mv->page, x-4, y-qq-TILEWH, 24, 0, 24, 32, bmp); }
                break;
                case 1:
                        // right
-                       //if(ls==0) modexClearPlayer(mv->page, x+qq-4, y-TILEWH, 24, 32);
-                       if(ls<1) { modexClearPlayer(mv->page, x+qq-4, y-TILEWH, 24, 32); modexDrawSpriteRegion(mv->page, x+qq-4, y-TILEWH, 24, 32, 24, 32, bmp); }
-                       if(4>ls && ls>=1) { modexClearPlayer(mv->page, x+qq-4, y-TILEWH, 24, 32); modexDrawSpriteRegion(mv->page, x+qq-4, y-TILEWH, 48, 32, 24, 32, bmp); }
-                       if(7>ls && ls>=4) { modexClearPlayer(mv->page, x+qq-4, y-TILEWH, 24, 32); modexDrawSpriteRegion(mv->page, x+qq-4, y-TILEWH, 0, 32, 24, 32, bmp); }
-                       if(ls>=7) { modexClearPlayer(mv->page, x+qq-4, y-TILEWH, 24, 32); modexDrawSpriteRegion(mv->page, x+qq-4, y-TILEWH, 24, 32, 24, 32, bmp); }
+                       if(ls<1) { modexCopyPageRegion(mv->page, src->page, x+qq-4, y-TILEWH, x+qq-4, y-TILEWH, 24, 34);
+                       modexDrawSpriteRegion(mv->page, x+qq-4, y-TILEWH, 24, 32, 24, 32, bmp); }
+                       if(4>ls && ls>=1) { modexCopyPageRegion(mv->page, src->page, x+qq-4, y-TILEWH, x+qq-4, y-TILEWH, 24, 34);
+                       modexDrawSpriteRegion(mv->page, x+qq-4, y-TILEWH, 48, 32, 24, 32, bmp); }
+                       if(7>ls && ls>=4) { modexCopyPageRegion(mv->page, src->page, x+qq-4, y-TILEWH, x+qq-4, y-TILEWH, 24, 34);
+                       modexDrawSpriteRegion(mv->page, x+qq-4, y-TILEWH, 0, 32, 24, 32, bmp); }
+                       if(ls>=7) { modexCopyPageRegion(mv->page, src->page, x+qq-4, y-TILEWH, x+qq-4, y-TILEWH, 24, 34);
+                       modexDrawSpriteRegion(mv->page, x+qq-4, y-TILEWH, 24, 32, 24, 32, bmp); }
                break;
                case 2:
                        //down
-                       //if(ls==0) modexClearPlayer(mv->page, x-4, y+qq-TILEWH, 24, 32);
-                       if(ls<1) { modexClearPlayer(mv->page, x-4, y+qq-TILEWH, 24, 32); modexDrawSpriteRegion(mv->page, x-4, y+qq-TILEWH, 24, 64, 24, 32, bmp); }
-                       if(4>ls && ls>=1) { modexClearPlayer(mv->page, x-4, y+qq-TILEWH, 24, 32); modexDrawSpriteRegion(mv->page, x-4, y+qq-TILEWH, 48, 64, 24, 32, bmp); }
-                       if(7>ls && ls>=4) { modexClearPlayer(mv->page, x-4, y+qq-TILEWH, 24, 32); modexDrawSpriteRegion(mv->page, x-4, y+qq-TILEWH, 0, 64, 24, 32, bmp); }
-                       if(ls>=7) { modexClearPlayer(mv->page, x-4, y+qq-TILEWH, 24, 32); modexDrawSpriteRegion(mv->page, x-4, y+qq-TILEWH, 24, 64, 24, 32, bmp); }
+                       if(ls<1) { modexCopyPageRegion(mv->page, src->page, x-4, y+qq-TILEWH, x-4, y+qq-TILEWH, 24, 34);
+                       modexDrawSpriteRegion(mv->page, x-4, y+qq-TILEWH, 24, 64, 24, 32, bmp); }
+                       if(4>ls && ls>=1) { modexCopyPageRegion(mv->page, src->page, x-4, y+qq-TILEWH, x-4, y+qq-TILEWH, 24, 34); 
+                       modexDrawSpriteRegion(mv->page, x-4, y+qq-TILEWH, 48, 64, 24, 32, bmp); }
+                       if(7>ls && ls>=4) { modexCopyPageRegion(mv->page, src->page, x-4, y+qq-TILEWH, x-4, y+qq-TILEWH, 24, 34);
+                       modexDrawSpriteRegion(mv->page, x-4, y+qq-TILEWH, 0, 64, 24, 32, bmp); }
+                       if(ls>=7) { modexCopyPageRegion(mv->page, src->page, x-4, y+qq-TILEWH, x-4, y+qq-TILEWH, 24, 34);
+                       modexDrawSpriteRegion(mv->page, x-4, y+qq-TILEWH, 24, 64, 24, 32, bmp); }
                break;
                case 3:
                        //left
-                       //if(ls==0) modexClearPlayer(mv->page, x-qq-4, y-TILEWH, 24, 32); 
-                       if(ls<1) { modexClearPlayer(mv->page, x-qq-4, y-TILEWH, 24, 32); modexDrawSpriteRegion(mv->page, x-qq-4, y-TILEWH, 24, 96, 24, 32, bmp); }
-                       if(4>ls && ls>=1) { modexClearPlayer(mv->page, x-qq-4, y-TILEWH, 24, 32); modexDrawSpriteRegion(mv->page, x-qq-4, y-TILEWH, 48, 96, 24, 32, bmp); }
-                       if(7>ls && ls>=4) { modexClearPlayer(mv->page, x-qq-4, y-TILEWH, 24, 32); modexDrawSpriteRegion(mv->page, x-qq-4, y-TILEWH, 0, 96, 24, 32, bmp); }
-                       if(ls>=7) { modexClearPlayer(mv->page, x-qq-4, y-TILEWH, 24, 32); modexDrawSpriteRegion(mv->page, x-qq-4, y-TILEWH, 24, 96, 24, 32, bmp); }
+                       if(ls<1) { modexCopyPageRegion(mv->page, src->page, x-qq-4, y-TILEWH, x-qq-4, y-TILEWH, 24, 34);
+                       modexDrawSpriteRegion(mv->page, x-qq-4, y-TILEWH, 24, 96, 24, 32, bmp); }
+                       if(4>ls && ls>=1) { modexCopyPageRegion(mv->page, src->page, x-qq-4, y-TILEWH, x-qq-4, y-TILEWH, 24, 34);
+                       modexDrawSpriteRegion(mv->page, x-qq-4, y-TILEWH, 48, 96, 24, 32, bmp); }
+                       if(7>ls && ls>=4) { modexCopyPageRegion(mv->page, src->page, x-qq-4, y-TILEWH, x-qq-4, y-TILEWH, 24, 34);
+                       modexDrawSpriteRegion(mv->page, x-qq-4, y-TILEWH, 0, 96, 24, 32, bmp); }
+                       if(ls>=7) { modexCopyPageRegion(mv->page, src->page, x-qq-4, y-TILEWH, x-qq-4, y-TILEWH, 24, 34);
+                       modexDrawSpriteRegion(mv->page, x-qq-4, y-TILEWH, 24, 96, 24, 32, bmp); }
                break;
        }
 }
index 6bf9ba9..90acc47 100644 (file)
Binary files a/scroll.exe and b/scroll.exe differ