c2e.convert_special: 0
e2c.convert_num: 0
openfiles: /dos/z/16/doc/project.txt:60:0:0:
-openfiles: /dos/z/16/scroll.c:390:375:1:
+openfiles: /dos/z/16/scroll.c:9765:9708:0:
openfiles: /dos/z/16/modex16.c:6319:6141:0:
openfiles: /dos/z/16/modex16.h:1057:344:0:
openfiles: /dos/z/16/pcxtest.c:795:442:0:
openfiles: /dos/z/16/makefile:181:0:0:
openfiles: /dos/z/keen-src/id_mm.c:1835:1591:0:
openfiles: /dos/z/keen-src/id_mm.h:0:0:0:
-openfiles: /dos/z/keen-src/id_rf.c:50912:46219:0:
+openfiles: /dos/z/keen-src/id_rf.c:46629:47612:1:
openfiles: /dos/z/keen-src/id_rf.h:0:0:0:
openfiles: /dos/z/keen-src/id_rf_a.asm:1555:3465:0:
snr_recursion_level: 0
snr_casesens: 1
view_blocks: 1
name: project 16
-replacelist: mv->page, src->page,
-replacelist: modexShowPage(draw
replacelist: wPage(spri
replacelist: 34);
replacelist: bg
replacelist: modexShowPage(mask->
replacelist: modexShowPage(spri
replacelist: player.tx == player.ty
+replacelist: TRIGGY
+replacelist: TRIGGX
fb_show_hidden_f: 0
editor_tab_width: 4
show_visible_spacing: 1
htmlbar_view: 0
spell_lang: en
ssearch_dotmatchall: 0
-searchlist: draw
-searchlist: modexDrawBmp
searchlist: mapDrawTile
searchlist: draw
searchlist: return
searchlist: screen.width
searchlist: width
searchlist: cols
+searchlist: MAPY/2
+searchlist: MAPX/2
autocomplete: 1
outputb_show_all_output: 0
bookmarks_show_mode: 0
void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
void mapDrawRow(map_view_t *mv, int tx, int ty, word y);
void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
-void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp);
+void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */word d1, word d2, int x, int y, word ls, word lp, bitmap_t *bmp);
#define TILEWH 16
#define QUADWH (TILEWH/4)
//#define SWAP(a, b) tmp=a; a=b; b=tmp;
void main() {
bitmap_t ptmp; // player sprite
- int q=1;
+ word q=1;
static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
page_t screen, screen2, screen3;
map_t map;
}
void
-animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp)
+animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */word d1, word d2, int x, int y, word ls, word lp, bitmap_t *bmp)
{
- short dire=32*d1;
- short qq;
+ word dire=32*d1;
+ word qq;
if(d2==0) qq = 0;
else qq = ((lp)*SPEED);