#
# objects
#
-VGMSNDOBJ = vgmSnd.$(OBJ) 16_sd.$(OBJ)
+VGMSNDOBJ = vgmSnd.$(OBJ)
#OLDLIBOBJS=bitmap.$(OBJ) 16render.$(OBJ)
GFXLIBOBJS = 16_vl.$(OBJ) 16_vl_1.$(OBJ) 16_vlpal.$(OBJ) 16text.$(OBJ) bakapee.$(OBJ) scroll16.$(OBJ) 16_vrs.$(OBJ) 16_spri.$(OBJ) $(OLDLIBOBJS)
-16LIBOBJS = 16_mm.$(OBJ) 16_pm.$(OBJ) 16_ca.$(OBJ) 16_tail.$(OBJ) 16_head.$(OBJ) 16_enti.$(OBJ) 16_dbg.$(OBJ) 16_in.$(OBJ) kitten.$(OBJ) 16_hc.$(OBJ) 16_wcpu.$(OBJ) 16_timer.$(OBJ) jsmn.$(OBJ) 16_map.$(OBJ) 16text.$(OBJ)
+16LIBOBJS = 16_mm.$(OBJ) 16_pm.$(OBJ) 16_ca.$(OBJ) 16_tail.$(OBJ) 16_head.$(OBJ) 16_enti.$(OBJ) 16_dbg.$(OBJ) 16_in.$(OBJ) kitten.$(OBJ) 16_hc.$(OBJ) 16_wcpu.$(OBJ) 16_timer.$(OBJ) jsmn.$(OBJ) 16_map.$(OBJ) 16text.$(OBJ) 16_sd.$(OBJ)
DOSLIBOBJ = adlib.$(OBJ) 8254.$(OBJ) 8259.$(OBJ) dos.$(OBJ) cpu.$(OBJ)
!ifeq DEBUGSERIAL 1
DOSLIBOBJ += 8250.$(OBJ)
#include "src/lib/16_mm.h"
#include "src/lib/16_hc.h"
#include "src/lib/16_dbg.h"
+#include "src/lib/16_sd.h"
+
// #include <stdio.h>
// #include <conio.h> /* this is where Open Watcom hides the outp() etc. functions */
// #include <stdlib.h>
// #include <fcntl.h>
// #include <math.h>
// #include <dos.h>
-
-#include <hw/vga/vga.h>
-#include <hw/dos/dos.h>
-#include <hw/8254/8254.h> /* 8254 timer */
-#include <hw/8259/8259.h>
-#include <hw/adlib/adlib.h>
+struct glob_game_vars *ggvv;
static void (interrupt *old_irq0)();
+/*static void (interrupt *old_irq0)();
static volatile unsigned long irq0_ticks=0;
static volatile unsigned int irq0_cnt=0,irq0_add=0,irq0_max=0;
PRINTBB;
return 1;
}
-
-/* WARNING: subroutine call in interrupt handler. make sure you compile with -zu flag for large/compact memory models */
-void interrupt irq0() {
- irq0_ticks++;
- if ((irq0_cnt += irq0_add) >= irq0_max) {
- irq0_cnt -= irq0_max;
+*/
+// WARNING: subroutine call in interrupt handler. make sure you compile with -zu flag for large/compact memory models
+void interrupt irq0()
+{
+ ggvv->ca.sd.irq0_ticks++;
+ if ((ggvv->ca.sd.irq0_cnt += ggvv->ca.sd.irq0_add) >= ggvv->ca.sd.irq0_max) {
+ ggvv->ca.sd.irq0_cnt -= ggvv->ca.sd.irq0_max;
old_irq0();
}
else {
p8259_OCW2(0,P8259_OCW2_NON_SPECIFIC_EOI);
}
}
-
+/*
void imf_tick() {
if (imf_delay_countdown == 0) {
do {
}
adlib_apply_all();
-}
+}*/
void main(int argc,char **argv) {
static global_game_variables_t gvar;
#ifdef __DEBUG_MM_
dbg_debugmm=1;
#endif
+ ggvv=&gvar;
MM_Startup(&gvar);
PM_Startup(&gvar); PM_CheckMainMem(&gvar); PM_UnlockMainMem(&gvar);
CA_Startup(&gvar);
return;
}
- if (!imf_load_music(argv[1], &gvar)) {
+ if (!SD_imf_load_music(argv[1], &gvar)) {
printf("Failed to load IMF Music\n");
return;
}
write_8254_system_timer(T8254_REF_CLOCK_HZ / tickrate);
- irq0_cnt = 0;
- irq0_add = 182;
- irq0_max = 1000; /* about 18.2Hz */
+ gvar.ca.sd.irq0_cnt = 0;
+ gvar.ca.sd.irq0_add = 182;
+ gvar.ca.sd.irq0_max = 1000; /* about 18.2Hz */
old_irq0 = _dos_getvect(8);/*IRQ0*/
_dos_setvect(8,irq0);
- adlib_shut_up();
+ SD_adlib_shut_up();
shutdown_adlib_opl3(); // NTS: Apparently the music won't play otherwise
_cli();
- irq0_ticks = ptick = 0;
+ gvar.ca.sd.irq0_ticks = ptick = 0;
_sti();
while (1) {
unsigned long adv;
_cli();
- adv = irq0_ticks - ptick;
+ adv = gvar.ca.sd.irq0_ticks - ptick;
if (adv >= 100UL) adv = 100UL;
- ptick = irq0_ticks;
+ ptick = gvar.ca.sd.irq0_ticks;
_sti();
while (adv != 0) {
- imf_tick();
+ SD_imf_tick(&gvar);
adv--;
}
}
// printf("contents of the imf_music\n[\n%s\n]\n", imf_music);
- imf_free_music(&gvar);
- adlib_shut_up();
+ SD_imf_free_music(&gvar);
+ SD_adlib_shut_up();
shutdown_adlib();
_dos_setvect(8,old_irq0);
write_8254_system_timer(0);/* back to normal 18.2Hz */
\r
#include "src/lib/16_sd.h"\r
\r
+//static void (interrupt *old_irq0)();\r
+extern struct glob_game_vars *ggvv;\r
+\r
void opl2out(word reg, word data)\r
{\r
__asm\r
opCellNum = (byte)0xC0 + (byte)voiceNum;\r
opl2out(opCellNum, ins->Feedback);\r
} /* End of FMSetVoice */\r
+\r
+\r
+void SD_Initimf(global_game_variables_t *gvar)\r
+{\r
+ gvar->ca.sd.irq0_ticks=\r
+ gvar->ca.sd.irq0_cnt=\r
+ gvar->ca.sd.irq0_add=\r
+ gvar->ca.sd.imf_delay_countdown=\r
+ gvar->ca.sd.irq0_max=0;\r
+ gvar->ca.sd.imf_music=\r
+ gvar->ca.sd.imf_play_ptr=\r
+ gvar->ca.sd.imf_music_end=NULL;\r
+}\r
+\r
+void SD_imf_free_music(global_game_variables_t *gvar)\r
+{\r
+ if (gvar->ca.sd.imf_music) free(gvar->ca.sd.imf_music);\r
+ MM_FreePtr(MEMPTR gvar->ca.audiosegs[0], gvar); //TODO make behave like id engine\r
+ gvar->ca.sd.imf_music = gvar->ca.sd.imf_play_ptr = gvar->ca.sd.imf_music_end = NULL;\r
+ gvar->ca.sd.imf_delay_countdown = 0;\r
+}\r
+\r
+int SD_imf_load_music(const char *path, global_game_variables_t *gvar)\r
+{\r
+ unsigned long len;\r
+ unsigned char buf[8];\r
+ int fd;\r
+\r
+ SD_imf_free_music(gvar);\r
+\r
+ fd = open(path,O_RDONLY|O_BINARY);\r
+ if (fd < 0) return 0;\r
+\r
+ len = lseek(fd,0,SEEK_END);\r
+ lseek(fd,0,SEEK_SET);\r
+ read(fd,buf,2);\r
+ if (buf[0] != 0 || buf[1] != 0) // type 1 IMF\r
+ len = *((uint16_t*)buf);\r
+ else\r
+ lseek(fd,0,SEEK_SET);\r
+\r
+ if (len == 0 || len > 65535UL) {\r
+ close(fd);\r
+ return 0;\r
+ }\r
+ len -= len & 3;\r
+\r
+ MM_GetPtr(MEMPTR gvar->ca.audiosegs[0],len, gvar);\r
+ gvar->ca.sd.imf_music = (struct imf_entry *)gvar->ca.audiosegs[0];\r
+ if (gvar->ca.sd.imf_music == NULL) {\r
+ close(fd);\r
+ return 0;\r
+ }\r
+ read(fd,gvar->ca.sd.imf_music,len);\r
+ close(fd);\r
+\r
+ gvar->ca.sd.imf_play_ptr = gvar->ca.sd.imf_music;\r
+ gvar->ca.sd.imf_music_end = gvar->ca.sd.imf_music + (len >> 2UL);\r
+ return 1;\r
+}\r
+\r
+// WARNING: subroutine call in interrupt handler. make sure you compile with -zu flag for large/compact memory models\r
+/*void interrupt irq0()\r
+{\r
+ ggvv->ca.sd.irq0_ticks++;\r
+ if ((ggvv->ca.sd.irq0_cnt += ggvv->ca.sd.irq0_add) >= ggvv->ca.sd.irq0_max) {\r
+ ggvv->ca.sd.irq0_cnt -= ggvv->ca.sd.irq0_max;\r
+ old_irq0();\r
+ }\r
+ else {\r
+ p8259_OCW2(0,P8259_OCW2_NON_SPECIFIC_EOI);\r
+ }\r
+}*/\r
+\r
+void SD_imf_tick(global_game_variables_t *gvar)\r
+{\r
+ if (gvar->ca.sd.imf_delay_countdown == 0) {\r
+ do {\r
+ adlib_write(gvar->ca.sd.imf_play_ptr->reg,gvar->ca.sd.imf_play_ptr->data);\r
+ gvar->ca.sd.imf_delay_countdown = gvar->ca.sd.imf_play_ptr->delay;\r
+ gvar->ca.sd.imf_play_ptr++;\r
+ if (gvar->ca.sd.imf_play_ptr == gvar->ca.sd.imf_music_end)\r
+ {\r
+// printf("replay\n");\r
+ gvar->ca.sd.imf_play_ptr = gvar->ca.sd.imf_music;\r
+ }\r
+ } while (gvar->ca.sd.imf_delay_countdown == 0);\r
+ }\r
+ else {\r
+ gvar->ca.sd.imf_delay_countdown--;\r
+ }\r
+}\r
+\r
+void SD_adlib_shut_up() {\r
+ int i;\r
+\r
+ memset(adlib_fm,0,sizeof(adlib_fm));\r
+ memset(&adlib_reg_bd,0,sizeof(adlib_reg_bd));\r
+ for (i=0;i < adlib_fm_voices;i++) {\r
+ struct adlib_fm_operator *f;\r
+ f = &adlib_fm[i].mod;\r
+ f->ch_a = f->ch_b = f->ch_c = f->ch_d = 1;\r
+ f = &adlib_fm[i].car;\r
+ f->ch_a = f->ch_b = f->ch_c = f->ch_d = 1;\r
+ }\r
+\r
+ for (i=0;i < adlib_fm_voices;i++) {\r
+ struct adlib_fm_operator *f;\r
+\r
+ f = &adlib_fm[i].mod;\r
+ f->mod_multiple = 1;\r
+ f->total_level = 63 - 16;\r
+ f->attack_rate = 15;\r
+ f->decay_rate = 4;\r
+ f->sustain_level = 0;\r
+ f->release_rate = 8;\r
+ f->f_number = 400;\r
+ f->sustain = 1;\r
+ f->octave = 4;\r
+ f->key_on = 0;\r
+\r
+ f = &adlib_fm[i].car;\r
+ f->mod_multiple = 1;\r
+ f->total_level = 63 - 16;\r
+ f->attack_rate = 15;\r
+ f->decay_rate = 4;\r
+ f->sustain_level = 0;\r
+ f->release_rate = 8;\r
+ f->f_number = 0;\r
+ f->sustain = 1;\r
+ f->octave = 0;\r
+ f->key_on = 0;\r
+ }\r
+\r
+ adlib_apply_all();\r
+}\r
#include "src/lib/16_head.h"\r
#include <hw/8254/8254.h> /* 8254 timer */\r
#include <hw/adlib/adlib.h>\r
+#include <hw/vga/vga.h>\r
+#include <hw/dos/dos.h>\r
+#include <hw/8259/8259.h>\r
\r
#define MIN_REGISTER 0x01\r
#define MAX_REGISTER 0xF5\r
void FMKeyOn(int voice, int freq, int octave);\r
void FMSetVoice(int voiceNum, FMInstrument *ins);\r
\r
+void SD_Initimf(global_game_variables_t *gvar);\r
+void SD_imf_free_music(global_game_variables_t *gvar);\r
+int SD_imf_load_music(const char *path, global_game_variables_t *gvar);\r
+//void interrupt irq0(global_game_variables_t *gvar);\r
+void SD_imf_tick(global_game_variables_t *gvar);\r
+void SD_adlib_shut_up();\r
+\r
#endif /*__16_SND_H_*/\r
\r
//==========================================================================\r
\r
-/*\r
+//for 16_sd\r
+//==========================================================================\r
#pragma pack(push,1)\r
-typedef struct imf_entry {\r
+typedef struct imf_entry\r
+{\r
uint8_t reg,data;\r
uint16_t delay;\r
} imf_entry_t;\r
#pragma pack(pop)\r
-*/\r
+\r
+typedef struct\r
+{\r
+ volatile unsigned long irq0_ticks;//=0;\r
+ volatile unsigned int irq0_cnt,irq0_add,irq0_max;//=0;\r
+ imf_entry_t* imf_music;//=NULL;\r
+ imf_entry_t* imf_play_ptr;//=NULL;\r
+ imf_entry_t* imf_music_end;//=NULL;\r
+ uint16_t imf_delay_countdown;//=0;\r
+} sd_t;\r
\r
//==========================================================================\r
\r
word _seg *grstarts; // array of offsets in egagraph, -1 for sparse//long\r
word _seg *audiostarts; // array of offsets in audio / audiot//long\r
\r
- huffnode huffnode;\r
+ huffnode huffnode;\r
\r
+ sd_t sd;\r
//TODO: extend! and learn from keen/wolf/catacomb's code wwww\r
memptr spribuff;\r
} ca_t;\r