OSDN Git Service

Merge remote-tracking branch 'upstream/master'
authorJonathan Campbell <jonathan@castus.tv>
Tue, 5 Apr 2016 00:00:29 +0000 (17:00 -0700)
committerJonathan Campbell <jonathan@castus.tv>
Tue, 5 Apr 2016 00:00:29 +0000 (17:00 -0700)
16 files changed:
builq.sh
data/me.gif [new file with mode: 0755]
git_con.fig
makefile
src/16.c
src/bakapi.c
src/fontgfx.c
src/lib/modex16.c
src/lib/modex16.h
src/palettec.c
src/palettel.c
src/pcxtest.c
src/pcxtest2.c
src/planrpcx.c
src/scroll.c
src/test.c

index f518246..e60e695 100755 (executable)
--- a/builq.sh
+++ b/builq.sh
@@ -1,4 +1,5 @@
 #! /bin/bash
-wmake -h clean
-wmake -h
-wmake -h comq
+. ./dld.sh
+./cleanup.sh
+./buildall.sh
+#cd ../../../
diff --git a/data/me.gif b/data/me.gif
new file mode 100755 (executable)
index 0000000..d1ca57c
Binary files /dev/null and b/data/me.gif differ
index 927bd4d..9c560e3 100755 (executable)
@@ -3,13 +3,21 @@
        filemode = true
        bare = false
        logallrefupdates = true
-[remote "origin"]
-       url = https://github.com/sparky4/16
-       fetch = +refs/heads/*:refs/remotes/origin/*
+[remote "x4"]
+       url = ssh://sparky4@4ch.mooo.com:26/var/www/16/16.git
+       fetch = +refs/heads/*:refs/remotes/x4/*
 [branch "master"]
        remote = origin
        merge = refs/heads/master
-[submodule "src/lib/doslib"]
-       url = https://github.com/joncampbell123/doslib.git
-[submodule "src/lib/jsmn"]
-       url = https://github.com/zserge/jsmn.git
+[remote "origin"]
+       url = git@github.com:sparky4/16.git
+       fetch = +refs/heads/*:refs/remotes/origin/*
+[remote "sf"]
+       url = ssh://sparky4q@git.code.sf.net/p/project16/code
+       fetch = +refs/heads/*:refs/remotes/sf/*
+[remote "jp"]
+       url = ssh://sparky4@git.pf.osdn.jp:/gitroot/s/sp/sparky4/project16.git
+       fetch = +refs/heads/*:refs/remotes/jp/*
+[remote "bb"]
+       url = git@bitbucket.org:sparky4/16.git
+       fetch = +refs/heads/*:refs/remotes/bb/*
index af0fa55..e33d63e 100755 (executable)
--- a/makefile
+++ b/makefile
@@ -78,7 +78,7 @@ VGMSNDOBJ = vgmSnd.$(OBJ) 16_snd.$(OBJ)
 DOSLIBOBJ = adlib.$(OBJ) 8254.$(OBJ) 8259.$(OBJ) dos.$(OBJ) cpu.$(OBJ)
 16LIBOBJS = 16_in.$(OBJ) 16_mm.$(OBJ) wcpu.$(OBJ) 16_head.$(OBJ) 16_ca.$(OBJ) kitten.$(OBJ) 16_hc.$(OBJ) 16_timer.$(OBJ)
 
-GFXLIBOBJS = modex16.$(OBJ) bitmap.$(OBJ) planar.$(OBJ) 16text.$(OBJ) bakapee.$(OBJ) scroll16.$(OBJ) 16render.$(OBJ) 16planar.$(OBJ)
+GFXLIBOBJS = modex16.$(OBJ) bitmap.$(OBJ) planar.$(OBJ) 16text.$(OBJ) bakapee.$(OBJ) scroll16.$(OBJ) 16render.$(OBJ) 16planar.$(OBJ) $(DOSLIBLIBS)
 
 DOSLIBLIBS=$(DOSLIBDIR)$(DIRSEP)hw$(DIRSEP)cpu$(DIRSEP)dos86h$(DIRSEP)cpu.lib $(DOSLIBDIR)$(DIRSEP)hw$(DIRSEP)dos$(DIRSEP)dos86h$(DIRSEP)dos.lib $(DOSLIBDIR)$(DIRSEP)hw$(DIRSEP)vga$(DIRSEP)dos86h$(DIRSEP)vga.lib
 
@@ -410,6 +410,7 @@ modex.$(OBJ): $(MODEXLIB_)modex.asm
 #
 clean: .symbolic
        @$(REMOVECOMMAND) $(EXEC)
+       @$(REMOVECOMMAND) /var/www/$(EXEC)*
        @$(REMOVECOMMAND) *.$(OBJ)
        @$(REMOVECOMMAND) 16.lib
        @$(REMOVECOMMAND) gfx.lib
index 10aad07..bfe777e 100755 (executable)
--- a/src/16.c
+++ b/src/16.c
@@ -45,7 +45,7 @@ main(int argc, char *argv[])
        /*modexPalSave(gpal);\r
        modexSavePalFile("data/g.pal", gpal);*/\r
        printf("wwww loop wwww\n");\r
-       VGAmodeX(1, &gvar);\r
+       VGAmodeX(1, 1, &gvar);\r
        modexPalBlack();        //so player will not see loadings~\r
        IN_Startup();\r
        IN_Default(0,&player,ctrl_Joystick);\r
@@ -62,7 +62,7 @@ main(int argc, char *argv[])
                case 2: cpus = "386 or newer"; break;\r
                default: cpus = "internal error"; break;\r
        }\r
-       VGAmodeX(0, &gvar);\r
+       VGAmodeX(0, 1, &gvar);\r
        printf("Project 16 16.exe. This is supposed to be the actual finished game executable!\n");\r
        printf("version %s\n", VERSION);\r
        printf("detected CPU type: %s\n", cpus);\r
index 1b839a2..c6ae3ce 100755 (executable)
@@ -93,12 +93,10 @@ main(int argc, char *argvar[])
        xdir=1;
        ydir=1;
 
-#ifdef MXLIB
-       VGAmodeX(vgamodex_mode, &gvar); // TODO: Suggestion: Instead of magic numbers for the first param, might I suggest defining an enum or some #define constants that are easier to remember? --J.C.
-#else
-# error REMOVED // this code is written around modex16 which so far is a better fit than using DOSLIB vga directly, so leave MXLIB code in.
+       VGAmodeX(vgamodex_mode, 1, &gvar); // TODO: Suggestion: Instead of magic numbers for the first param, might I suggest defining an enum or some #define constants that are easier to remember? --J.C.
+               // this code is written around modex16 which so far is a better fit than using DOSLIB vga directly, so leave MXLIB code in.
                // we'll integrate DOSLIB vga into that part of the code instead for less disruption. -- J.C.
-#endif
+
        bakapee.xx = rand()&0%gvar.video.page[0].width;
        bakapee.yy = rand()&0%gvar.video.page[0].height;
        bakapee.gq = 0;
@@ -138,15 +136,22 @@ main(int argc, char *argvar[])
                {
                        int c;
 
-# ifndef MXLIB
-#  error REMOVED // this code is written around modex16 which so far is a better fit than using DOSLIB vga directly, so leave MXLIB code in.
+               // this code is written around modex16 which so far is a better fit than using DOSLIB vga directly, so leave MXLIB code in.
                // we'll integrate DOSLIB vga into that part of the code instead for less disruption. -- J.C.
-# else
-                       VGAmodeX(0, &gvar);
-# endif
+                       VGAmodeX(0, 0, &gvar);
                        // user imput switch
-                       fprintf(stderr, "xx=%d  yy=%d   tile=%d\n", bakapee.xx, bakapee.yy, bakapee.tile);
-                       printf("Enter 1, 2, 3, 4, or 6 to run a screensaver, or enter 0 to quit.\n");
+                       //fprintf(stderr, "xx=%d        yy=%d   tile=%d\n", bakapee.xx, bakapee.yy, bakapee.tile);
+                       printf("Tiled mode is ");
+                       switch (bakapee.tile)
+                       {
+                               case 0:
+                                       printf("off.\n");
+                               break;
+                               case 1:
+                                       printf("on.\n");
+                               break;
+                       }
+                       printf("Enter 1, 2, 3, 4, 5, 6, 8, or 9 to run a screensaver, or enter 0 to quit.\n");
 
                        c = getch();
                        switch (c) {
@@ -166,22 +171,22 @@ main(int argc, char *argvar[])
                                        }
                                        key=0;
                                        break;
+                               case '8':
+                                       c+=8;
                                case '1':
                                case '2':
                                case '3':
                                case '4':
                                case '5':
                                case '6':
+                               case '9':
                                        key = c - '0';
-# ifdef MXLIB
                                        gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0]);
                                        gvar.video.page[0].width += (TILEWH*2);
                                        gvar.video.page[0].height += (TILEWH*2);
-                                       VGAmodeX(vgamodex_mode, &gvar);
-# else
-#  error REMOVED // this code is written around modex16 which so far is a better fit than using DOSLIB vga directly, so leave MXLIB code in.
+                                       VGAmodeX(vgamodex_mode, 0, &gvar);
+               // this code is written around modex16 which so far is a better fit than using DOSLIB vga directly, so leave MXLIB code in.
                // we'll integrate DOSLIB vga into that part of the code instead for less disruption. -- J.C.
-# endif
                                        modexShowPage(&gvar.video.page[0]);
                                        break;
                                default:
@@ -192,6 +197,7 @@ main(int argc, char *argvar[])
        }
 #else // !defined(BOINK)
 // FIXME: Does not compile. Do you want to remove this?
+// TODO: This is a testing sextion for textrendering and panning for project 16 --sparky4
        while(1)
        { // conditions of screen saver
                while(!kbhit())
@@ -266,6 +272,7 @@ main(int argc, char *argvar[])
        }
 //     VGAmodeX(0, &gvar);
 #endif // defined(BOINK)
-       printf("bakapi ver. 1.04.13.04\nis made by sparky4\81i\81\86\83Ö\81\85\81j feel free to use it ^^\nLicence: GPL v3\n");
+       printf("bakapi ver. 1.04.16.04\nis made by sparky4\81i\81\86\83Ö\81\85\81j feel free to use it ^^\nLicence: GPL v3\n");
+       printf("compiled on 2016/04/04\n");
 }
 //pee!
index 3edf22d..2abb13f 100755 (executable)
@@ -63,7 +63,7 @@ IIIIIII  BBBBBBBBB    MMMM    M    MMMM\n\
 //     static byte *rosa;\r
        static word chx, chy, colpee;\r
        textInit();\r
-       VGAmodeX(1, &gvar);\r
+       VGAmodeX(1, 1, &gvar);\r
        /* setup camera and screen~ */\r
        gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0]);\r
        //gvar.video.page[0].width += (16*2);\r
@@ -96,7 +96,7 @@ IIIIIII  BBBBBBBBB    MMMM    M    MMMM\n\
 //     modexprintbig(&gvar.video.page[0], 0, 0, 1, colpee, 0, "IBM");\r
 //     modexprint(0, 0, 1, 0, colpee, ROSE);\r
        getch();\r
-       VGAmodeX(0, &gvar);\r
+       VGAmodeX(0, 1, &gvar);\r
 //     rosa=malloc(sizeof(ROSE));\r
 //     (*rosa)=(byte)ROSE;\r
        printf("\n%s\n", rose);\r
index ee2f1a8..0d10603 100755 (executable)
@@ -35,7 +35,7 @@ static byte tmppal[PAL_SIZE];
 // setvideo() - This function Manages the video modes                                                                                          //\r
 //                                                                                                                                                                                                                                             //\r
 /////////////////////////////////////////////////////////////////////////////\r
-void VGAmodeX(sword vq, global_game_variables_t *gv)\r
+void VGAmodeX(sword vq, boolean cmem, global_game_variables_t *gv)\r
 {\r
        union REGS in, out;\r
 \r
@@ -54,7 +54,7 @@ void VGAmodeX(sword vq, global_game_variables_t *gv)
                        //int86(0x10, &in, &out);\r
                        gv->video.old_mode = vgaGetMode();//out.h.al;\r
                        // enter mode\r
-                       modexEnter(vq, gv);\r
+                       modexEnter(vq, cmem, gv);\r
                break;\r
        }\r
 }\r
@@ -86,32 +86,65 @@ vgaGetMode()
 }\r
 \r
 /* -========================= Entry  Points ==========================- */\r
-void\r
-modexEnter(sword vq, global_game_variables_t *gv)\r
+void modexEnter(sword vq, boolean cmem, global_game_variables_t *gv)\r
 {\r
        word i;\r
        dword far*ptr=(dword far*)VGA;      /* used for faster screen clearing */\r
        int CRTParmCount;\r
        /* common mode X initiation stuff~ */\r
-       modexsetBaseXMode(gv->video.page);\r
+       modexsetBaseXMode();\r
 \r
        switch(vq)\r
        {\r
                case 1:\r
-                       CRTParmCount = sizeof(ModeX_320x240regs) / sizeof(ModeX_320x240regs[0]);\r
+                       //CRTParmCount = sizeof(ModeX_320x240regs) / sizeof(ModeX_320x240regs[0]);\r
                        /* width and height */\r
-                       gv->video.page[0].sw=320;\r
-                       gv->video.page[0].sh=240;\r
+                       gv->video.page[0].sw=vga_state.vga_width = 320; // VGA lib currently does not update this\r
+                       gv->video.page[0].sh=vga_state.vga_height = 240; // VGA lib currently does not update this\r
 \r
                        /* send the CRTParms */\r
-                       for(i=0; i<CRTParmCount; i++) {\r
+                       /*for(i=0; i<CRTParmCount; i++) {\r
                                outpw(CRTC_INDEX, ModeX_320x240regs[i]);\r
-                       }\r
-\r
-                       /* clear video memory */\r
-                       outpw(SC_INDEX, 0x0f02);\r
-                       for(i=0; i<0x8000; i++) {\r
-                               ptr[i] = 0x0000;\r
+                       }*/\r
+                       {\r
+                       struct vga_mode_params cm;\r
+                       vga_read_crtc_mode(&cm);\r
+\r
+//     0x5f00,         /* Horizontal total */\r
+//     0x4f01,         /* horizontal display enable end */\r
+//     0x5002,         /* Start horizontal blanking */\r
+//     0x8203,         /* End horizontal blanking */\r
+//     0x5404,         /* Start horizontal retrace */\r
+//     0x8005,         /* End horizontal retrace */\r
+//     0x0d06,          /* vertical total */\r
+//     0x3e07,          /* overflow (bit 8 of vertical counts) */\r
+//     0x4109,          /* cell height (2 to double-scan */\r
+//     0xea10,          /* v sync start */\r
+//     0xac11,          /* v sync end and protect cr0-cr7 */\r
+//     0xdf12,          /* vertical displayed */\r
+//     0x2813,         /* offset/logical width */\r
+//     0x0014,          /* turn off dword mode */\r
+//     0xe715,          /* v blank start */\r
+//     0x0616,          /* v blank end */\r
+//     0xe317            /* turn on byte mode */\r
+\r
+                       // 320x240 mode 60Hz\r
+                       cm.horizontal_total=0x5f; /* CRTC[0]             -5 */\r
+                       cm.horizontal_display_end=0x4f; /* CRTC[1]       -1 */\r
+                       cm.horizontal_blank_start=0x50; /* CRTC[2] */\r
+                       cm.horizontal_blank_end=0x82;   /* CRTC[3] bit 0-4 & CRTC[5] bit 7 */\r
+                       cm.horizontal_start_retrace=0x54;/* CRTC[4] */\r
+                       cm.horizontal_end_retrace=0x80; /* CRTC[5] bit 0-4 */\r
+                       //cm.horizontal_start_delay_after_total=0x3e; /* CRTC[3] bit 5-6 */\r
+                       //cm.horizontal_start_delay_after_retrace=0x41; /* CRTC[5] bit 5-6 */\r
+                       cm.vertical_total = 525;\r
+                       cm.vertical_start_retrace = 0x1EA;\r
+                       cm.vertical_end_retrace = 0x1EC;\r
+                       cm.vertical_display_end = 480;\r
+                       cm.vertical_blank_start = 489;\r
+                       cm.vertical_blank_end = 517;\r
+\r
+                       vga_write_crtc_mode(&cm,0);\r
                        }\r
                break;\r
                case 2:\r
@@ -124,12 +157,6 @@ modexEnter(sword vq, global_game_variables_t *gv)
                        for(i=0; i<CRTParmCount; i++) {\r
                                outpw(CRTC_INDEX, ModeX_160x120regs[i]);\r
                        }\r
-\r
-                       /* clear video memory */\r
-                       outpw(SC_INDEX, 0x0f02);\r
-                       for(i=0; i<0x8000; i++) {\r
-                               ptr[i] = 0x0000;\r
-                       }\r
                break;\r
                case 3:\r
                        CRTParmCount = sizeof(ModeX_320x200regs) / sizeof(ModeX_320x200regs[0]);\r
@@ -141,12 +168,6 @@ modexEnter(sword vq, global_game_variables_t *gv)
                        for(i=0; i<CRTParmCount; i++) {\r
                                outpw(CRTC_INDEX, ModeX_320x200regs[i]);\r
                        }\r
-\r
-                       /* clear video memory */\r
-                       outpw(SC_INDEX, 0x0f02);\r
-                       for(i=0; i<0x8000; i++) {\r
-                               ptr[i] = 0x0000;\r
-                       }\r
                break;\r
                case 4:\r
                        CRTParmCount = sizeof(ModeX_192x144regs) / sizeof(ModeX_192x144regs[0]);\r
@@ -158,12 +179,6 @@ modexEnter(sword vq, global_game_variables_t *gv)
                        for(i=0; i<CRTParmCount; i++) {\r
                                outpw(CRTC_INDEX, ModeX_192x144regs[i]);\r
                        }\r
-\r
-                       /* clear video memory */\r
-                       outpw(SC_INDEX, 0x0f02);\r
-                       for(i=0; i<0x8000; i++) {\r
-                               ptr[i] = 0x0000;\r
-                       }\r
                break;\r
                case 5:\r
                        CRTParmCount = sizeof(ModeX_256x192regs) / sizeof(ModeX_256x192regs[0]);\r
@@ -175,12 +190,18 @@ modexEnter(sword vq, global_game_variables_t *gv)
                        for(i=0; i<CRTParmCount; i++) {\r
                                outpw(CRTC_INDEX, ModeX_256x192regs[i]);\r
                        }\r
+               break;\r
+       }\r
 \r
-                       /* clear video memory */\r
-                       outpw(SC_INDEX, 0x0f02);\r
-                       for(i=0; i<0x8000; i++) {\r
-                               ptr[i] = 0x0000;\r
-                       }\r
+       /* clear video memory */\r
+       switch (cmem)\r
+       {\r
+               case 1:\r
+               /* clear video memory */\r
+               outpw(SC_INDEX, 0x0f02);\r
+               for(i=0; i<0x8000; i++) {\r
+                       ptr[i] = 0x0000;\r
+               }\r
                break;\r
        }\r
        gv->video.page[0].tilesw = gv->video.page[0].sw/TILEWH;\r
@@ -193,8 +214,8 @@ modexEnter(sword vq, global_game_variables_t *gv)
 \r
 void\r
 modexLeave() {\r
-    /* TODO restore original mode and palette */\r
-    vgaSetMode(TEXT_MODE);\r
+       /* TODO restore original mode and palette */\r
+       vgaSetMode(TEXT_MODE);\r
 }\r
 \r
 //    setBaseXMode() does the initialization to make the VGA ready to\r
@@ -202,23 +223,24 @@ modexLeave() {
 //    involves enabling writes to index 0 to 7 of the CRT controller (port\r
 //    0x3D4), by clearing the most significant bit (bit 7) of index 0x11.\r
 void\r
-modexsetBaseXMode(page_t *page)\r
+modexsetBaseXMode()\r
 {\r
-       word temp;\r
        /* TODO save current video mode and palette */\r
        vgaSetMode(VGA_256_COLOR_MODE);\r
 \r
+       vga_enable_256color_modex();\r
+\r
        /* disable chain4 mode */\r
-       outpw(SC_INDEX, 0x0604);\r
+       //outpw(SC_INDEX, 0x0604);\r
 \r
        /* synchronous reset while setting Misc Output */\r
-       outpw(SC_INDEX, 0x0100);\r
+       //outpw(SC_INDEX, 0x0100);\r
 \r
        /* select 25 MHz dot clock & 60 Hz scanning rate */\r
        outp(MISC_OUTPUT, 0xe3);\r
 \r
        /* undo reset (restart sequencer) */\r
-       outpw(SC_INDEX, 0x0300);\r
+       //outpw(SC_INDEX, 0x0300);\r
 \r
        /* reprogram the CRT controller */\r
        outp(CRTC_INDEX, 0x11); /* VSync End reg contains register write prot */\r
@@ -226,6 +248,7 @@ modexsetBaseXMode(page_t *page)
 //     outp(CRTC_INDEX, 0x11);\r
        outp(CRTC_DATA, 0x7f);  /* get current write protect on varios regs */\r
 //     outp(CRTC_DATA, temp);  /* get current write protect on varios regs */\r
+       update_state_from_vga();\r
 }\r
 \r
 page_t\r
index eae4493..fff256c 100755 (executable)
 #include "src/lib/modex16/256x192.h"
 #include "src/lib/modex16/192x144_.h"
 #include "src/lib/modex16/160x120.h"
-extern byte gfxtest;
+
+#include <hw/cpu/cpu.h>
+#include <hw/dos/dos.h>
+#include <hw/vga/vga.h>
+#include <hw/vga/vrl.h>
+
+//TODO dos lib vga implementation ^^
+//#define DOSLIBVGA
 
 static struct pcxHeader {
        byte id;
@@ -80,11 +87,11 @@ typedef union
 
 /* -============================ Functions =============================- */
 /* mode switching, page, and plane functions */
-void VGAmodeX(sword vq, global_game_variables_t *gv);
-void modexEnter(sword vq, global_game_variables_t *gv);
+void VGAmodeX(sword vq, boolean cmem, global_game_variables_t *gv);
+void modexEnter(sword vq, boolean cmem, global_game_variables_t *gv);
 long vgaGetMode();
 void modexLeave();
-void modexsetBaseXMode(page_t *page);
+void modexsetBaseXMode();
 page_t modexDefaultPage(page_t *p);
 page_t modexNextPage(page_t *p);
 page_t modexNextPageFlexibleSize(page_t *p, word x, word y);
@@ -128,7 +135,6 @@ void modexWaitBorder();
 
 /* -======================= Constants & Vars ==========================- */
 extern byte far*  VGA;  /* The VGA Memory */
-//extern int old_mode;
 #define SCREEN_SEG             0xa000
 #define VIDEO_INT              0x10
 #define SET_MODE               0x00
index f1057dc..a1e387d 100755 (executable)
@@ -34,13 +34,13 @@ main(int argc, char *argv[])
        if(argv[1]) bakapee = argv[1];\r
        else bakapee = "data/default.pal";\r
 \r
-       VGAmodeX(1, &gvar);\r
+       VGAmodeX(1, 1, &gvar);\r
 \r
        pal = modexNewPal();\r
        modexPalSave(pal);\r
 \r
        modexSavePalFile(bakapee, pal);\r
 \r
-       VGAmodeX(0, &gvar);\r
+       VGAmodeX(0, 1, &gvar);\r
 \r
 }\r
index a40bd3f..d07452b 100755 (executable)
@@ -38,7 +38,7 @@ main(int argc, char *argv[])
        if(argv[1]) bakapee = argv[1];\r
        else bakapee = "data/default.pal";\r
 //     modexPalSave(pal);\r
-       VGAmodeX(1, &gvar);\r
+       VGAmodeX(1, 1, &gvar);\r
        gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0]);\r
        modexPalBlack();\r
 \r
@@ -47,7 +47,7 @@ main(int argc, char *argv[])
        modexFadeOn(1, pal);\r
        pdump(&gvar.video.page[0]);\r
        getch();\r
-       modexLeave();//VGAmodeX(0, &gvar);\r
+       VGAmodeX(0, 0, &gvar);\r
        modexPalUpdate1(pal);\r
        /*for(i=0;i<768;i++)\r
        {\r
index 0392b5c..c05cff5 100755 (executable)
@@ -42,7 +42,7 @@ void main() {
        bmp = bitmapLoadPcx("data/koishi^^.pcx");\r
 //     bmp = bitmapLoadPcx("16/PCX_LIB/chikyuu.pcx");\r
        p = planar_buf_from_bitmap(&bmp);\r
-       VGAmodeX(1, &gvar);\r
+       VGAmodeX(1, 1, &gvar);\r
        gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]);\r
 \r
        /* fix up the palette and everything */\r
@@ -89,7 +89,7 @@ void main() {
        {\r
                //DrawPBuf(&gvar.video.page[0], 0, 0, p, 0);\r
        }\r
-       VGAmodeX(0, &gvar);\r
+       VGAmodeX(0, 1, &gvar);\r
        /*printf("\nmain=%Fp\n\n", &i);\r
        printf("bmp.data=%Fp\n", bmp.data);\r
        printf("*bmp.data=%Fp\n", *(bmp.data));\r
index 3b83c53..059b448 100755 (executable)
@@ -67,7 +67,7 @@ void main() {
        bmp = bitmapLoadPcx("data/koishi^^.pcx");\r
 //     bmp = bitmapLoadPcx("16/PCX_LIB/chikyuu.pcx");\r
        p = planar_buf_from_bitmap(&bmp);\r
-       VGAmodeX(1, &gvar);\r
+       VGAmodeX(1, 1, &gvar);\r
        gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]);\r
        gvar.video.page[0].sw+=32;\r
        gvar.video.page[0].sh+=32;\r
@@ -121,7 +121,7 @@ void main() {
        {\r
                //DrawPBuf(&gvar.video.page[0], 0, 0, p, 0);\r
        }\r
-       VGAmodeX(0, &gvar);\r
+       VGAmodeX(0, 1, &gvar);\r
        /*printf("\nmain=%Fp\n\n", &i);\r
        printf("bmp.data=%Fp\n", bmp.data);\r
        printf("*bmp.data=%Fp\n", *(bmp.data));\r
index 9ed1096..06b1f29 100755 (executable)
@@ -64,7 +64,7 @@ baka = 1;
 //getch();\r
 \r
        textInit();\r
-       VGAmodeX(baka, &gvar);\r
+       VGAmodeX(baka, 1, &gvar);\r
        gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]);\r
 \r
        //fix up the palette and everything\r
@@ -110,7 +110,7 @@ getch();
        while(!kbhit())\r
        {\r
        }\r
-       VGAmodeX(0, &gvar);\r
+       VGAmodeX(0, 1, &gvar);\r
 \r
        //print out the contents of each plane\r
        for(plane=0; plane < 4; plane++) {\r
index 7d68b45..5b480cf 100755 (executable)
@@ -118,7 +118,7 @@ void main(int argc, char *argv[])
 #endif
 
        textInit();
-       VGAmodeX(bakapee, &gvar);
+       VGAmodeX(bakapee, 1, &gvar);
 //     printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);
 #ifdef FADE
        modexPalBlack();        //reset the palette~
@@ -368,7 +368,7 @@ void main(int argc, char *argv[])
        //TSR
        if(IN_KeyDown(87))      //f11
        {
-               VGAmodeX(0, &gvar);
+               VGAmodeX(0, 0, &gvar);
                IN_Shutdown();
                __asm
                {
@@ -411,7 +411,7 @@ void main(int argc, char *argv[])
        modexSavePalFile("data/g.pal", gpal);
        modexFadeOff(4, gpal);
 #endif
-       VGAmodeX(0, &gvar);
+       VGAmodeX(0, 1, &gvar);
 #endif
        IN_Shutdown();
        printf("Project 16 scroll.exe. This is just a test file!\n");
index df0af61..b80291f 100755 (executable)
@@ -48,7 +48,7 @@ void main(int argc, char *argv[])
        modexFadeOff(1, pal);\r
        modexPalBlack();\r
 \r
-       VGAmodeX(bakapee, &gvar);\r
+       VGAmodeX(bakapee, 1, &gvar);\r
        modexPalBlack();\r
 \r
        IN_Startup();\r
@@ -112,7 +112,7 @@ void main(int argc, char *argv[])
        /* fade back to text mode */\r
        modexFadeOff(1, pal2);\r
        modexPalBlack();\r
-       VGAmodeX(0, &gvar);\r
+       VGAmodeX(0, 1, &gvar);\r
        IN_Shutdown();\r
        printf("Project 16 test.exe. This is just a test file!\n");\r
        printf("version %s\n", VERSION);\r