#include "src/lib/scroll16.h"\r
\r
#define ANIMATESPRIFUN ZC_animatePlayer\r
+#define INC_PER_FRAME_PRINT sprintf(global_temp_status_text, "%u", player[pn].enti.persist_aniframe);\\r
+modexprint(&(pip->video->page[0]), player[pn].enti.x-(8*player[pn].enti.persist_aniframe), player[pn].enti.y-TILEWH-(8*player[pn].enti.persist_aniframe), 1, 20, 1, global_temp_status_text);\r
\r
-#define INC_PER_FRAME if(player[pn].enti.q&1) player[pn].enti.persist_aniframe++; if(player[pn].enti.persist_aniframe>4) player[pn].enti.persist_aniframe = 1;\r
+#define INC_PER_FRAME if(player[pn].enti.q&1) player[pn].enti.persist_aniframe++; if(player[pn].enti.persist_aniframe>4) player[pn].enti.persist_aniframe = 1; INC_PER_FRAME_PRINT\r
\r
void ZC_walk(map_view_t *pip, player_t *player, word pn)\r
{\r
mapScrollRight(pip, player, (pip[0].video->p), pn);\r
player[pn].enti.q++;\r
//0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
- sprintf(global_temp_status_text, "%u", player[pn].enti.persist_aniframe);\r
- modexprint(&(pip[0].video->page[0]), player[pn].enti.x+(8*player[pn].enti.persist_aniframe), player[pn].enti.y-TILEWH-8, 1, 8, 1, global_temp_status_text);\r
- sleep(1);\r
} else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
}\r
else if(player[pn].enti.tx < pip[0].map->width && !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))\r
player[pn].enti.x+=(player[pn].enti.speed);\r
ANIMATESPRIFUN(pip, player, pn, 0);\r
player[pn].enti.q++;\r
- sleep(1);\r
} else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
}\r
else\r
}\r
}\r
\r
+void near ZC_drawframe(map_view_t *pip, player_t *player, word pn, sword x, sword y, word dire, word sw)\r
+{\r
+ int i=0;\r
+\r
+ switch(sw)\r
+ {\r
+ case 1:\r
+ dire+=2;\r
+ break;\r
+ case 2:\r
+ dire+=1;\r
+ break;\r
+// case 3:\r
+// dire=dire;\r
+// break;\r
+ case 4:\r
+ dire+=2;\r
+ break;\r
+ }\r
+ if(pip[0].video->rs<2)\r
+ {\r
+ i = set_anim_by_id(player[pn].ent->spri, dire); if (i == -1) return;\r
+ //printf("RS<2\n");\r
+ }\r
+\r
+ switch(pip[0].video->rs)\r
+ {\r
+ case 0:\r
+ animate_spri(player[pn].ent->spri, pip->video);\r
+ break;\r
+ case 1:\r
+ oldanimate_spri(player[pn].ent->spri, pip->video);\r
+ break;\r
+ case 2:\r
+ modexClearRegion(&(pip[0].page[0]), x, y, 16, 32, dire);\r
+ break;\r
+ }\r
+}\r
+\r
+/*void ZC_odrawframe()\r
+{\r
+\r
+}*/\r
+\r
#ifdef SPRITE\r
#define FRAME1 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 48, dire, 24, 32, PLAYERBMPDATAPTR);\r
#define FRAME2 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, dire, 24, 32, PLAYERBMPDATAPTR);\r
pip->video->r=1;\r
}\r
\r
-\r
void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)\r
{\r
sword x = player[pn].enti.x;\r
word dire=10; //direction\r
sword qq; //scroll offset\r
word ls = player[pn].enti.persist_aniframe;\r
-#ifndef SPRITO\r
- int i=0;\r
-#endif\r
+\r
switch(scrollswitch)\r
{\r
case 0:\r
qq = ((player[pn].enti.q)*(player[pn].enti.speed));\r
break;\r
}\r
-#ifdef SPRITE\r
- x-=4;\r
-#endif\r
+ if(pip[0].video->rs<2)\r
+ x-=4;\r
y-=pip[0].map->tiles->tileHeight;\r
switch (player[pn].enti.d)\r
{\r
//#define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 1+dire);\r
//#define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, dire);\r
//#define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 1+dire);\r
-#ifndef SPRITO\r
-//#define DRAWFRAME if (i == -1) return; oldanimate_spri(player[pn].ent->spri, pip->video)\r
-#define DRAWFRAME if (i == -1) return; animate_spri(player[pn].ent->spri, pip->video)\r
-#define NFRAME1 i = set_anim_by_id(player[pn].ent->spri, 2+dire); DRAWFRAME;\r
-#define NFRAME2 i = set_anim_by_id(player[pn].ent->spri, 1+dire); DRAWFRAME;\r
-#define NFRAME3 i = set_anim_by_id(player[pn].ent->spri, dire); DRAWFRAME;\r
-#define NFRAME4 i = set_anim_by_id(player[pn].ent->spri, 2+dire); DRAWFRAME;\r
-#else\r
-#define NFRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 2+dire);\r
-#define NFRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire);\r
-#define NFRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, dire);\r
-#define NFRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire);\r
-#endif\r
\r
switch(ls)\r
{\r
case 1:\r
- NFRAME1\r
+ ZC_drawframe(pip, player, pn, x, y, dire, ls);\r
break;\r
case 2:\r
- NFRAME2\r
+ ZC_drawframe(pip, player, pn, x, y, dire, ls);\r
break;\r
case 3:\r
- NFRAME3\r
+ ZC_drawframe(pip, player, pn, x, y, dire, ls);\r
break;\r
case 4:\r
- NFRAME4\r
+ ZC_drawframe(pip, player, pn, x, y, dire, ls);\r
break;\r
}\r
pip->video->r=1;\r
#include <hw/vga/vrl.h>\r
\r
#define SPRITE\r
-//#define SPRITO\r
//#define TILERENDER\r
\r
//modexDrawSpritePBufRegion\r
void mapDrawWCol(map_view_t *mv, int tx, int ty, word x);\r
//void qclean();\r
void shinku(global_game_variables_t *gv);\r
+void near ZC_drawframe(map_view_t *pip, player_t *player, word pn, sword x, sword y, word dire, word sw);\r
void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch);\r
void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch);\r
\r
void near mapScroll(map_view_t *mv, player_t *player);\r
\r
#endif /*__SCROLL16_H_*/\r
+//older zc_animate\r
+//#define SPRITO\r
+/*void near ZC_animatePlayer_(map_view_t *pip, player_t *player, word pn, sword scrollswitch)\r
+{\r
+ sword x = player[pn].enti.x;\r
+ sword y = player[pn].enti.y;\r
+ word dire=10; //direction\r
+ sword qq; //scroll offset\r
+ word ls = player[pn].enti.persist_aniframe;\r
+#ifndef SPRITO\r
+ int i=0;\r
+#endif\r
+ switch(scrollswitch)\r
+ {\r
+ case 0:\r
+ qq = 0;\r
+ break;\r
+ default:\r
+ qq = ((player[pn].enti.q)*(player[pn].enti.speed));\r
+ break;\r
+ }\r
+#ifdef SPRITE\r
+ x-=4;\r
+#endif\r
+ y-=pip[0].map->tiles->tileHeight;\r
+ switch (player[pn].enti.d)\r
+ {\r
+ case 0:\r
+ //up\r
+ dire*=player[pn].enti.d+1;\r
+ y-=qq;\r
+ break;\r
+ case 3:\r
+ // right\r
+ dire*=(player[pn].enti.d-1);\r
+ x+=qq;\r
+ break;\r
+ case 2:\r
+ break;\r
+ case 4:\r
+ //down\r
+ dire*=(player[pn].enti.d-1);\r
+ y+=qq;\r
+ break;\r
+ case 1:\r
+ //left\r
+ dire*=(player[pn].enti.d+3);\r
+ x-=qq;\r
+ break;\r
+ }\r
+\r
+ //setting xy position\r
+ player[pn].ent->spri->x = x;\r
+ player[pn].ent->spri->y = y;\r
+\r
+#ifndef SPRITO\r
+//#define DRAWFRAME if (i == -1) return; oldanimate_spri(player[pn].ent->spri, pip->video)\r
+#define DRAWFRAME if (i == -1) return; animate_spri(player[pn].ent->spri, pip->video)\r
+#define NFRAME1 i = set_anim_by_id(player[pn].ent->spri, 2+dire); DRAWFRAME;\r
+#define NFRAME2 i = set_anim_by_id(player[pn].ent->spri, 1+dire); DRAWFRAME;\r
+#define NFRAME3 i = set_anim_by_id(player[pn].ent->spri, dire); DRAWFRAME;\r
+#define NFRAME4 i = set_anim_by_id(player[pn].ent->spri, 2+dire); DRAWFRAME;\r
+#else\r
+#define NFRAME1 modexClearRegion(pip[(pip->video->p)].page, x, y, 16, 32, 2+dire);\r
+#define NFRAME2 modexClearRegion(pip[(pip->video->p)].page, x, y, 16, 32, 1+dire);\r
+#define NFRAME3 modexClearRegion(pip[(pip->video->p)].page, x, y, 16, 32, dire);\r
+#define NFRAME4 modexClearRegion(pip[(pip->video->p)].page, x, y, 16, 32, 1+dire);\r
+#endif\r
+\r
+ switch(ls)\r
+ {\r
+ case 1:\r
+ NFRAME1\r
+ break;\r
+ case 2:\r
+ NFRAME2\r
+ break;\r
+ case 3:\r
+ NFRAME3\r
+ break;\r
+ case 4:\r
+ NFRAME4\r
+ break;\r
+ }\r
+ pip->video->r=1;\r
+}*/\r