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fixed up wf3d8086
[proj16/16.git]
/
data
/ G.PAL
2017-06-29
sparky4
==== REPO AND DEBUG WORK==== I did many things to the...
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2017-05-12
sparky4
16_ca needs huge amounts of work and I should remember...
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2017-05-04
sparky4
16_ca needs huge amounts of work and I should remember...
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2017-05-03
sparky4
16_ca needs huge amounts of work and I should remember...
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2017-05-03
sparky4
16_ca needs huge amounts of work and I should remember...
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2017-04-13
sparky4
p16 is being worked on a bunch by me wwww [16_ca needs...
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2017-04-13
sparky4
p16 is being worked on a bunch by me wwww [16_ca needs...
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2017-04-12
sparky4
p16 is being worked on a bunch by me wwww [16_ca needs...
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2017-03-16
sparky4
__seguse.txt added to show _seg usage also OpenVGMFile...
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2017-03-15
sparky4
__seguse.txt added to show _seg usage also OpenVGMFile...
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2017-03-10
sparky4
__seguse.txt added to show _seg usage also OpenVGMFile...
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2017-03-10
sparky4
__seguse.txt added to show _seg usage also OpenVGMFile...
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2017-02-15
sparky4
== code at e0b1c7a and data to 588e089 ==
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2017-02-15
sparky4
==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer...
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2017-02-14
sparky4
hmmm layers in map_t ....
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2017-02-14
sparky4
hmmm layers in map_t ....
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2017-02-14
sparky4
i am way too tired for this
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2017-02-14
sparky4
Revert "too tired to continue"
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2017-02-14
sparky4
too tired to continue
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2017-02-10
sparky4
cannot think on the pal maker
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2017-01-06
sparky4
makefile polished!! it seems everything works reletively ok
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2017-01-06
sparky4
makefile polished!!
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2017-01-05
sparky4
boolean IN_KeyDown(byte code) polished hmmm vrs......
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2017-01-05
sparky4
boolean IN_KeyDown(byte code) polished
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2016-12-16
sparky4
trying to figure out the issue with player sprite with pcx
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