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working on palllist.c and no idea how to preserve bg fixed player[0].enti. wwww also...
[proj16/16.git]
/
src
/
lib
/
16_enti.c
2017-02-01
sparky4
working on palllist.c and no idea how to preserve bg...
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commitdiff
2017-01-27
sparky4
it is semi working the bg preservation wwww
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diff to current
2017-01-25
sparky4
==== animation fram walk ==== i polished the shit out...
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2017-01-24
sparky4
animation fixed and sprite rendering is more flexible...
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2017-01-24
sparky4
animation fixed and sprite rendering is more flexible...
blob
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commitdiff
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diff to current
2017-01-24
sparky4
I THINK I GOT THE ANIMATION FIXED AGAINrm data/spri...
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2017-01-24
sparky4
something is bothering me very much on the animation...
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2017-01-24
sparky4
pushing some changes!
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