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-- reverted to before layer vars
[proj16/16.git]
/
src
/
lib
/
16_tdef.h
2017-02-14
sparky4
-- reverted to before layer vars
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2017-02-14
sparky4
hmmm layers in map_t ....
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2017-02-14
sparky4
hmmm layers in map_t ....
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2017-02-14
sparky4
hmmm layers in map_t ....
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2017-02-14
sparky4
hmmm layers in map_t ....
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2017-02-14
sparky4
Revert "too tired to continue"
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2017-02-14
sparky4
too tired to continue
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2017-02-13
sparky4
oddly enough defining __NEWMAPTILEDATAVARS__ in 16_tdef...
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2017-02-13
sparky4
==== bloody! ====
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2017-02-13
sparky4
==== bloody! ====
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2017-02-13
sparky4
wwww reverted back to before breaking
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2017-02-13
sparky4
wwww reverted back to before breaking
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2017-02-13
sparky4
wwww reverted back to before breaking
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2017-02-13
sparky4
Merge branch 'master' of github.com:sparky4/16
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2017-02-13
sparky4
BROKEN something broke wwww
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2017-02-13
sparky4
did a bunch of work on map stuff going to add fg layer...
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2017-02-08
sparky4
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
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2017-02-06
sparky4
fps now is working with scroll wwww
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2017-02-03
sparky4
something else broke when i worked on this
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2017-02-02
sparky4
bg preservation still in works
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2017-01-31
sparky4
Merge branch 'master' of github.com:sparky4/16
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2017-01-31
sparky4
====----==== this is a messed up build that contains...
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2017-01-27
sparky4
it is semi working the bg preservation wwww
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2017-01-27
sparky4
going to work on bg draw today!
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2017-01-26
sparky4
showing row and colum drawing i optimized it to only...
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2017-01-26
sparky4
showing row and colum drawing i optimized it to only...
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2017-01-26
sparky4
showing row and colum drawing i optimized it to only...
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2017-01-26
sparky4
showing row and colum drawing i optimized it to only...
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2017-01-26
sparky4
PRE reattempt at optimizing scroll map draw stuff
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2017-01-26
sparky4
proper sprite loading added wwwwwww
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2017-01-25
sparky4
==== animation fram walk ==== i polished the shit out...
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2017-01-24
sparky4
animation fixed and sprite rendering is more flexible...
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2017-01-24
sparky4
animation fixed and sprite rendering is more flexible...
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2017-01-24
sparky4
something is bothering me very much on the animation...
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2017-01-24
sparky4
pushing some changes!
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2017-01-23
sparky4
====animation mostly converted==== set_anim_by_id(playe...
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2017-01-23
sparky4
dang it./wbuild.sh vga_state.vga_graphics_ram = video...
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2017-01-23
sparky4
dang it./wbuild.sh vga_state.vga_graphics_ram = video...
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2017-01-23
sparky4
i think something in animate_spri is making it jump...
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2017-01-23
sparky4
dang it./wbuild.sh vga_state.vga_graphics_ram = video...
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2017-01-23
sparky4
dang it./wbuild.sh vga_state.vga_graphics_ram = video...
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2017-01-13
sparky4
==== MAJOR CHANGES ARE BEING MADE!! WWWW ====
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2017-01-12
sparky4
==== PRE SHOWPAGE TO SHOWMV CONVERSION ==== i am going...
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2017-01-11
sparky4
BROKE build of 0.exe
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2017-01-10
sparky4
made a new function modexMVSetup() and made scroller...
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2017-01-10
sparky4
made a new function modexMVSetup() and made scroller...
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2017-01-10
sparky4
made a new function modexMVSetup()
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2017-01-06
sparky4
makefile polished!! it seems everything works reletively ok
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2017-01-06
sparky4
makefile polished!!
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2017-01-06
sparky4
makefile polished!!
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2016-12-16
sparky4
engi stuff moved to tdef and textinit is in startup16
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2016-12-08
sparky4
reverted input and stuff back... walk() is broken badly
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2016-12-06
sparky4
ok wwwww zscroll and scroll compile disabled due to...
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2016-12-05
sparky4
ok wwwww zscroll and scroll compile disabled due to...
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