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[psychlops/silverlight.git] / test4 / MainPage.xaml.cs
1 using Psychlops;\r
2 using System;\r
3 using System.Windows;\r
4 using System.Windows.Media;\r
5 using System.Windows.Media.Effects;\r
6 using System.Windows.Media.Media3D;\r
7 \r
8 \r
9 namespace PsychlopsSilverlight4test\r
10 {\r
11         public partial class MainPage : System.Windows.Controls.UserControl\r
12         {\r
13                 //System.Collections.Generic.IEnumerator<int> main_routine;\r
14                 public System.Windows.Controls.Image master;\r
15                 public PsychlopsSilverlightApp.PsychlopsMain main;\r
16 #if DEBUG\r
17                 public System.Windows.Controls.TextBlock DebugConsole;\r
18 #endif\r
19                 System.Windows.Controls.Image img;\r
20                 public MainPage()\r
21                 {\r
22                         InitializeComponent();\r
23                         // Show fps counter\r
24 \r
25                         Canvas.default_api_canvas = LayoutRoot;\r
26                         Canvas.default_panel = this;\r
27                         this.IsTabStop = true;\r
28                         this.IsEnabled = true;\r
29                         this.MouseEnter += getFocusMouseEnter;\r
30                         System.Windows.Application.Current.Host.Settings.MaxFrameRate = 60;\r
31                         System.Windows.Application.Current.Host.Settings.EnableFrameRateCounter = true;\r
32                         System.Windows.Application.Current.Host.Settings.EnableCacheVisualization = false;\r
33                         //System.Windows.Application.Current.Host.Settings.EnableGPUAcceleration = false;\r
34                         //<param name="enableGPUAcceleration" value="true"/>\r
35                         System.Windows.Media.CompositionTarget.Rendering += new System.EventHandler(CompositionTarget_Rendering);\r
36                         //main_routine =  new System.ComponentModel.BackgroundWorker();\r
37                         //main_routine.DoWork += new System.ComponentModel.DoWorkEventHandler(psychlops_main);\r
38                         //main_routine.RunWorkerAsync();\r
39 \r
40                         main = new PsychlopsSilverlightApp.PsychlopsMain();\r
41 //                      Psychlops.AppState.statusBar.\r
42                         Psychlops.Internal.Main.routine = new System.Threading.Thread(main.psychlops_main);\r
43                         Psychlops.Internal.Main.routine.Start();\r
44                         //main.initialize();\r
45                         //main_routine = main.psychlops_main();\r
46 \r
47                         Psychlops.Internal.Main.statusBar = AppStatusBar;\r
48                         Psychlops.Internal.Main.layoutRoot = LayoutRoot;\r
49                         //Psychlops.Internal.Main.widgetStack = Controller;\r
50                         AppStatusBar.Text = "Now starting Psychlops environment... please wait a minute";\r
51 \r
52 \r
53 //eff__ = new Psychlops.Shader.GaborProgram();\r
54 //rect__ = new System.Windows.Shapes.Rectangle();\r
55 //rect__.Width = 200;\r
56 //rect__.Height = 200;\r
57 //rect__.Effect = eff__;\r
58 //rect__.Fill = new System.Windows.Media.SolidColorBrush(System.Windows.Media.Colors.Blue);\r
59                 }\r
60                 protected void getFocusMouseEnter(object sender, System.Windows.Input.MouseEventArgs e) {\r
61                         this.Focus();\r
62 //if(!b) { LayoutRoot.Children.Add(rect__); b = true; }\r
63                 }\r
64 //System.Windows.Shapes.Rectangle rect__;\r
65 //Psychlops.Shader.GaborProgram eff__;\r
66 //bool b = false;\r
67 \r
68                 private void CompositionTarget_Rendering(object sender, System.EventArgs e)\r
69                 {\r
70                         //Controller.Children.Clear();\r
71                         if (Main.canvas != null) Main.canvas.executeFlip();\r
72                         //if (nextIntervalFrame-- <= 0)\r
73                         //{\r
74                         //      main_routine.MoveNext();\r
75                         //      nextIntervalFrame = main_routine.Current;\r
76                         //}\r
77                 }\r
78 \r
79         }\r
80 \r
81 \r
82 \r
83 }\r
84 \r