3 namespace PsychlopsSilverlight4test
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5 public partial class MainPage : System.Windows.Controls.UserControl
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7 //System.Collections.Generic.IEnumerator<int> main_routine;
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8 public System.Windows.Controls.Image master;
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9 public PsychlopsMain main;
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11 public System.Windows.Controls.TextBlock DebugConsole;
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15 InitializeComponent();
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18 Canvas.default_api_canvas = LayoutRoot;
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19 Canvas.default_panel = this;
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20 this.IsTabStop = true;
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21 this.IsEnabled = true;
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22 this.MouseEnter += getFocusMouseEnter;
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23 System.Windows.Application.Current.Host.Settings.MaxFrameRate = 60;
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24 System.Windows.Application.Current.Host.Settings.EnableFrameRateCounter = true;
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25 System.Windows.Application.Current.Host.Settings.EnableCacheVisualization = false;
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26 //System.Windows.Application.Current.Host.Settings.EnableGPUAcceleration = false;
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27 //<param name="enableGPUAcceleration" value="true"/>
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28 System.Windows.Media.CompositionTarget.Rendering += new System.EventHandler(CompositionTarget_Rendering);
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29 //main_routine = new System.ComponentModel.BackgroundWorker();
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30 //main_routine.DoWork += new System.ComponentModel.DoWorkEventHandler(psychlops_main);
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31 //main_routine.RunWorkerAsync();
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33 main = new PsychlopsMain();
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34 // Psychlops.AppState.statusBar.
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35 Psychlops.Internal.Main.routine = new System.Threading.Thread(main.psychlops_main);
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36 Psychlops.Internal.Main.routine.Start();
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37 //main.initialize();
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38 //main_routine = main.psychlops_main();
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40 Psychlops.Internal.Main.statusBar = AppStatusBar;
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41 //Psychlops.Internal.Main.widgetStack = Controller;
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42 AppStatusBar.Text = "Now starting Psychlops environment... please wait a minute";
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45 var ur = new System.Uri("Resources/logo.png", System.UriKind.RelativeOrAbsolute);
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46 var bitmap = new System.Windows.Media.Imaging.BitmapImage(ur);
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47 var img = new System.Windows.Controls.Image();
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48 img.Source = bitmap;
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49 System.Windows.Controls.Canvas.SetLeft(img, 100);
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50 System.Windows.Controls.Canvas.SetTop(img, 100);
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51 LayoutRoot.Children.Add(img);
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54 protected void getFocusMouseEnter(object sender, System.Windows.Input.MouseEventArgs e) {
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58 private void CompositionTarget_Rendering(object sender, System.EventArgs e)
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60 if (Main.canvas != null) Main.canvas.executeFlip();
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61 //if (nextIntervalFrame-- <= 0)
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63 // main_routine.MoveNext();
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64 // nextIntervalFrame = main_routine.Current;
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