namespace Psychlops\r
{\r
\r
+ internal static partial class CONST\r
+ {\r
+ internal static readonly uint MAX_OBJ_N = 1500;\r
+ internal static readonly uint MOBJ_N = 1000;\r
+ internal static readonly uint COBJ_N = 300;\r
+ internal static readonly uint HOBJ_N = 100;\r
+ }\r
+\r
namespace Templates\r
{\r
\r
\r
public StackableDrawable()\r
{\r
-// stack = new System.Collections.Generic.Queue<Internal.PrimitiveFigure>();\r
- stack = new Internal.PrimitiveFigure[10000];\r
- lineStack = new Line[2000];\r
- rectStack = new Rectangle[2000];\r
- ellipseStack = new Ellipse[2000];\r
- polygonStack = new Polygon[1000];\r
- lettersStack = new Letters[1000];\r
- imageStack = new Image[100];\r
- groupStack = new Group[100];\r
- for (int i = 0; i < 2000; i++)\r
+ stack = new Internal.PrimitiveFigure[CONST.MAX_OBJ_N];\r
+ lineStack = new Line[CONST.MOBJ_N];\r
+ rectStack = new Rectangle[CONST.MOBJ_N];\r
+ ellipseStack = new Ellipse[CONST.MOBJ_N];\r
+ polygonStack = new Polygon[CONST.COBJ_N];\r
+ lettersStack = new Letters[CONST.COBJ_N];\r
+ imageStack = new Image[CONST.HOBJ_N];\r
+ groupStack = new Group[CONST.HOBJ_N];\r
+ for (int i = 0; i < CONST.MOBJ_N; i++)\r
{\r
lineStack[i] = new Line(0,0,0,0);\r
rectStack[i] = new Rectangle();\r
ellipseStack[i] = new Ellipse();\r
}\r
- for (int i = 0; i < 1000; i++)\r
+ for (int i = 0; i < CONST.COBJ_N; i++)\r
{\r
polygonStack[i] = new Polygon();\r
lettersStack[i] = new Letters();\r
}\r
- for (int i = 0; i < 100; i++)\r
+ for (int i = 0; i < CONST.HOBJ_N; i++)\r
{\r
imageStack[i] = new Image(1, 1);\r
groupStack[i] = new Group();\r
}\r
}\r
\r
- public void clear()\r
- {\r
- clear(Color.black);\r
- }\r
- public virtual void clear(Color col)\r
- {\r
- //rect(back_panel, col);\r
- }\r
-\r
- public virtual void pix(int x, int y, Color col)\r
- {\r
- }\r
-\r
- public virtual void line(Line drawee)\r
- {\r
- // stack.Enqueue(drawee.clone());\r
- drawee.copyToStack(this);\r
- }\r
-\r
- public virtual void rect(Rectangle drawee)\r
- {\r
- //stack.Enqueue(drawee.clone());\r
-// stack.Enqueue(drawee.copyToStack(this));\r
- drawee.copyToStack(this);\r
- }\r
-\r
- public virtual void ellipse(Ellipse drawee)\r
- {\r
- // stack.Enqueue(drawee.clone());\r
- drawee.copyToStack(this);\r
- }\r
-\r
- public virtual void polygon(Polygon drawee)\r
- {\r
- // stack.Enqueue(drawee.clone());\r
- drawee.copyToStack(this);\r
- }\r
-\r
- public virtual void letters(Letters drawee)\r
- {\r
- // stack.Enqueue(drawee.clone());\r
- drawee.copyToStack(this);\r
- }\r
-\r
- public virtual void image(Image drawee)\r
- {\r
- // stack.Enqueue(drawee.clone());\r
- drawee.copyToStack(this);\r
- }\r
- public virtual void group(Group drawee)\r
- {\r
- drawee.copyToStack(this);\r
- }\r
+ public void clear() { clear(Color.black); }\r
+ public virtual void clear(Color col) { } //rect(back_panel, col); }\r
+ public virtual void pix(int x, int y, Color col) { }\r
+ public virtual void line(Line drawee) { drawee.copyToStack(this); }\r
+ public virtual void rect(Rectangle drawee) { drawee.copyToStack(this); }\r
+ public virtual void ellipse(Ellipse drawee) { drawee.copyToStack(this); }\r
+ public virtual void polygon(Polygon drawee) { drawee.copyToStack(this); }\r
+ public virtual void letters(Letters drawee) { drawee.copyToStack(this); }\r
+ public virtual void image(Image drawee) { drawee.copyToStack(this); }\r
+ public virtual void group(Group drawee) { drawee.copyToStack(this); }\r
\r
public void msg(string str, double x, double y) { msg(str, x, y, Color.white); }\r
public virtual void msg(string dstr, double x, double y, Color col)\r
\r
public class Canvas : Templates.StackableDrawable\r
{\r
-\r
internal System.Windows.Controls.Canvas masterPool, prevPool;\r
internal System.Windows.Point[] pointPool;\r
internal int pointPoolN;\r
\r
internal System.Windows.Controls.Canvas[] UIElementPool;\r
internal int UIElementPoolN;\r
+ internal int lastVisibleN;\r
\r
internal System.Windows.Shapes.Line[] linePool;\r
internal int linePoolN;\r
internal delegate void SimpleProcedure();\r
SimpleProcedure flipexec;\r
\r
- //public static System.Windows.Controls.Image default_buffer_frame;\r
public static System.Windows.Controls.UserControl default_panel;\r
public static System.Windows.Controls.Canvas default_api_canvas;\r
public static WriteableBitmap default_buffer;\r
- //WriteableBitmap buffer;\r
- //System.Windows.Controls.Image instance;\r
System.Windows.Controls.Canvas api_canvas;\r
System.Windows.Controls.UserControl panel;\r
Rectangle back_panel;\r
htmlHost.SetStyleAttribute("height", (20+hei).ToString() + "px");\r
htmlHost.SetStyleAttribute("margin", "2em auto auto auto");\r
\r
- UIElementPool = new System.Windows.Controls.Canvas[2000];\r
- pointPool = new System.Windows.Point[2000];\r
- brushPool = new SolidColorBrush[2000];\r
- linePool = new System.Windows.Shapes.Line[2000];\r
- rectPool = new System.Windows.Shapes.Rectangle[2000];\r
- dummyRectPool = new System.Windows.Shapes.Rectangle[2000];\r
- ellipsePool = new System.Windows.Shapes.Ellipse[2000];\r
- for (int i = 0; i < 2000; i++)\r
+ pointPool = new System.Windows.Point[CONST.MOBJ_N];\r
+ brushPool = new SolidColorBrush[CONST.MOBJ_N];\r
+ linePool = new System.Windows.Shapes.Line[CONST.MOBJ_N];\r
+ rectPool = new System.Windows.Shapes.Rectangle[CONST.MOBJ_N];\r
+ ellipsePool = new System.Windows.Shapes.Ellipse[CONST.MOBJ_N];\r
+ for (int i = 0; i < CONST.MOBJ_N; i++)\r
{\r
- UIElementPool[i] = new System.Windows.Controls.Canvas();\r
pointPool[i] = new System.Windows.Point();\r
brushPool[i] = new SolidColorBrush();\r
linePool[i] = new System.Windows.Shapes.Line();\r
rectPool[i] = new System.Windows.Shapes.Rectangle();\r
- dummyRectPool[i] = new System.Windows.Shapes.Rectangle();\r
ellipsePool[i] = new System.Windows.Shapes.Ellipse();\r
}\r
- polygonPool = new System.Windows.Shapes.Polygon[1000];\r
- lettersPool = new System.Windows.Controls.TextBlock[1000];\r
- for (int i = 0; i < 1000; i++)\r
+ polygonPool = new System.Windows.Shapes.Polygon[CONST.COBJ_N];\r
+ lettersPool = new System.Windows.Controls.TextBlock[CONST.COBJ_N];\r
+ for (int i = 0; i < CONST.COBJ_N; i++)\r
{\r
polygonPool[i] = new System.Windows.Shapes.Polygon();\r
lettersPool[i] = new System.Windows.Controls.TextBlock();\r
}\r
- imagePool = new System.Windows.Controls.Image[100];\r
- groupPool = new System.Windows.Controls.Canvas[100];\r
- for (int i = 0; i < 100; i++)\r
+ imagePool = new System.Windows.Controls.Image[CONST.HOBJ_N];\r
+ groupPool = new System.Windows.Controls.Canvas[CONST.HOBJ_N];\r
+ for (int i = 0; i < CONST.HOBJ_N; i++)\r
{\r
imagePool[i] = new System.Windows.Controls.Image();\r
groupPool[i] = new System.Windows.Controls.Canvas();\r
prevPool = new System.Windows.Controls.Canvas();\r
api_canvas.Children.Add(masterPool);\r
//api_canvas.Children.Remove(Internal.Main.widgetStack);\r
-\r
- for (int i = 0; i < 2000; i++)\r
+ Psychlops.Internal.Main.widgetStack = new StackPanel();\r
+ Psychlops.Internal.Main.widgetStack.Orientation = Orientation.Vertical;\r
+ Psychlops.Internal.Main.widgetStack.Height = hei;\r
+ api_canvas.Children.Add(Psychlops.Internal.Main.widgetStack);\r
+\r
+ UIElementPool = new System.Windows.Controls.Canvas[CONST.MAX_OBJ_N];\r
+ dummyRectPool = new System.Windows.Shapes.Rectangle[CONST.MAX_OBJ_N];\r
+ for (int i = 0; i < CONST.MAX_OBJ_N; i++)\r
{\r
+ UIElementPool[i] = new System.Windows.Controls.Canvas();\r
masterPool.Children.Add(UIElementPool[i]);\r
+ dummyRectPool[i] = new System.Windows.Shapes.Rectangle();\r
UIElementPool[i].Children.Add(dummyRectPool[i]);\r
+ dummyRectPool[i].Visibility = Visibility.Collapsed;\r
}\r
\r
\r
\r
#region static initializer\r
/*\r
- static System.Windows.Shapes.Line api_line;\r
- static System.Windows.Shapes.Path api_curve;\r
- static System.Windows.Shapes.Rectangle api_rect;\r
- static System.Windows.Shapes.Ellipse api_ellipse;\r
- static System.Windows.Shapes.Polygon api_polygon;\r
- static System.Windows.Shapes.Polyline api_polyline;\r
- static System.Windows.Media.Color api_color;\r
- static System.Windows.Media.SolidColorBrush api_fill;\r
- static System.Windows.Media.SolidColorBrush api_stroke;\r
- static System.Windows.Media.TranslateTransform api_translation;\r
static Canvas()\r
{\r
- api_line = new System.Windows.Shapes.Line();\r
- api_curve = new System.Windows.Shapes.Path();\r
- api_rect = new System.Windows.Shapes.Rectangle();\r
- api_ellipse = new System.Windows.Shapes.Ellipse();\r
- api_polygon = new System.Windows.Shapes.Polygon();\r
- api_polyline = new System.Windows.Shapes.Polyline();\r
- api_color = new System.Windows.Media.Color();\r
- api_fill = new System.Windows.Media.SolidColorBrush();\r
- api_stroke = new System.Windows.Media.SolidColorBrush();\r
- api_translation = new System.Windows.Media.TranslateTransform();\r
}\r
*/\r
#endregion\r
chacked = 1;\r
}\r
//pointStackN = 0;\r
- //brushStackN = 0;\r
lineStackN = 0;\r
rectStackN = 0;\r
polygonStackN = 0;\r
imageStackN = 0;\r
groupStackN = 0;\r
\r
+ UIElementPoolN = 0;\r
+ brushPoolN = 0;\r
/*\r
pointPoolN = 0;\r
brushPoolN = 0;\r
nextIntervalFrame--;\r
}\r
\r
-\r
-\r
- var en = masterPool.Children.GetEnumerator();\r
- bool full = en.MoveNext();\r
- var cnv = en.Current as System.Windows.Controls.Canvas;\r
+ var cnv = UIElementPool[0];\r
if (nextIntervalFrame <= 0)\r
{\r
if (chacked > 0)\r
{\r
if (stackN > 0)\r
{\r
- for (int i = 0; i < stackN - 2; i++)\r
+ for (int i = 0; i < stackN; i++)\r
{\r
- if (full == false)\r
+ if( null != (rectS = stack[i] as Rectangle) )\r
{\r
- break;\r
+ if (null != (rectP = cnv.Children[0] as System.Windows.Shapes.Rectangle))\r
+ {\r
+ rectS.modifyNative(rectP, this);\r
+ }\r
+ else\r
+ {\r
+ cnv.Children.Clear();\r
+ cnv.Children.Add(stack[i].poolNative(this));\r
+ }\r
}\r
- else\r
+ else if (null != (lineS = stack[i] as Line))\r
{\r
- if( null != (rectS = stack[i] as Rectangle) )\r
+ if (null != (lineP = cnv.Children[0] as System.Windows.Shapes.Line))\r
{\r
- if (null != (rectP = cnv.Children[0] as System.Windows.Shapes.Rectangle))\r
- {\r
- rectS.modifyNative(rectP, this);\r
- }\r
- else\r
- {\r
- cnv.Children.Clear();\r
- cnv.Children.Add(stack[i].poolNative(this));\r
- }\r
+ lineS.modifyNative(lineP, this);\r
}\r
- else if (null != (lineS = stack[i] as Line))\r
+ else\r
{\r
- if (null != (lineP = cnv.Children[0] as System.Windows.Shapes.Line))\r
- {\r
- lineS.modifyNative(lineP, this);\r
- }\r
- else\r
- {\r
- cnv.Children.Clear();\r
- cnv.Children.Add(stack[i].poolNative(this));\r
- }\r
+ cnv.Children.Clear();\r
+ cnv.Children.Add(stack[i].poolNative(this));\r
}\r
- else if (null != (ellipseS = stack[i] as Ellipse))\r
+ }\r
+ else if (null != (ellipseS = stack[i] as Ellipse))\r
+ {\r
+ if (null != (ellipseP = cnv.Children[0] as System.Windows.Shapes.Ellipse))\r
{\r
- if (null != (ellipseP = cnv.Children[0] as System.Windows.Shapes.Ellipse))\r
- {\r
- ellipseS.modifyNative(ellipseP, this);\r
- }\r
- else\r
- {\r
- cnv.Children.Clear();\r
- cnv.Children.Add(stack[i].poolNative(this));\r
- }\r
+ ellipseS.modifyNative(ellipseP, this);\r
}\r
- else if (null != (polygonS = stack[i] as Polygon))\r
+ else\r
{\r
- if (null != (polygonP = cnv.Children[0] as System.Windows.Shapes.Polygon))\r
- {\r
- polygonS.modifyNative(polygonP, this);\r
- }\r
- else\r
- {\r
- cnv.Children.Clear();\r
- cnv.Children.Add(stack[i].poolNative(this));\r
- }\r
+ cnv.Children.Clear();\r
+ cnv.Children.Add(stack[i].poolNative(this));\r
}\r
- else if (null != (lettersS = stack[i] as Letters))\r
+ }\r
+ else if (null != (polygonS = stack[i] as Polygon))\r
+ {\r
+ if (null != (polygonP = cnv.Children[0] as System.Windows.Shapes.Polygon))\r
{\r
- if (null != (lettersP = cnv.Children[0] as System.Windows.Controls.TextBlock))\r
- {\r
- lettersS.modifyNative(lettersP, this);\r
- }\r
- else\r
- {\r
- cnv.Children.Clear();\r
- cnv.Children.Add(stack[i].poolNative(this));\r
- }\r
+ polygonS.modifyNative(polygonP, this);\r
}\r
- else if (null != (imageS = stack[i] as Image))\r
+ else\r
{\r
- if (null != (imageP = cnv.Children[0] as System.Windows.Controls.Image))\r
- {\r
- imageS.modifyNative(imageP, this);\r
- }\r
- else\r
- {\r
- cnv.Children.Clear();\r
- cnv.Children.Add(stack[i].poolNative(this));\r
- }\r
+ cnv.Children.Clear();\r
+ cnv.Children.Add(stack[i].poolNative(this));\r
}\r
- else if (null != (groupS = stack[i] as Group))\r
+ }\r
+ else if (null != (lettersS = stack[i] as Letters))\r
+ {\r
+ if (null != (lettersP = cnv.Children[0] as System.Windows.Controls.TextBlock))\r
{\r
- if (null != (groupP = cnv.Children[0] as System.Windows.Controls.Canvas))\r
- {\r
- groupS.modifyNative(groupP, this);\r
- }\r
- else\r
- {\r
- cnv.Children.Clear();\r
- cnv.Children.Add(stack[i].poolNative(this));\r
- }\r
+ lettersS.modifyNative(lettersP, this);\r
+ }\r
+ else\r
+ {\r
+ cnv.Children.Clear();\r
+ cnv.Children.Add(stack[i].poolNative(this));\r
+ }\r
+ }\r
+ else if (null != (imageS = stack[i] as Image))\r
+ {\r
+ if (null != (imageP = cnv.Children[0] as System.Windows.Controls.Image))\r
+ {\r
+ imageS.modifyNative(imageP, this);\r
+ }\r
+ else\r
+ {\r
+ cnv.Children.Clear();\r
+ cnv.Children.Add(stack[i].poolNative(this));\r
}\r
- full = en.MoveNext();\r
- cnv = en.Current as System.Windows.Controls.Canvas;\r
}\r
+ else if (null != (groupS = stack[i] as Group))\r
+ {\r
+ if (null != (groupP = cnv.Children[0] as System.Windows.Controls.Canvas))\r
+ {\r
+ groupS.modifyNative(groupP, this);\r
+ }\r
+ else\r
+ {\r
+ cnv.Children.Clear();\r
+ cnv.Children.Add(stack[i].poolNative(this));\r
+ }\r
+ }\r
+ cnv.Visibility = Visibility.Visible;\r
+ UIElementPoolN++;\r
+ cnv = UIElementPool[UIElementPoolN];\r
+ }\r
+ for (int i = UIElementPoolN; i < lastVisibleN; i++)\r
+ {\r
+ cnv = UIElementPool[i];\r
+ cnv.Visibility = Visibility.Collapsed;\r
}\r
+ lastVisibleN = UIElementPoolN;\r
stackN = 0;\r
}\r
lock (this)\r
{\r
return new SolidColorBrush { Color = d };\r
}\r
+ public System.Windows.Media.SolidColorBrush getNativeFromStack(Canvas d)\r
+ {\r
+ var tmp = d.brushPool[d.brushPoolN];\r
+ tmp.Color = this;\r
+ d.brushPoolN++;\r
+ return tmp;\r
+ }\r
+\r
}\r
\r
partial struct Stroke\r
{\r
return new SolidColorBrush { Color = d.color };\r
}\r
+ public System.Windows.Media.SolidColorBrush getNativeFromStack(Canvas d)\r
+ {\r
+ var tmp = d.brushPool[d.brushPoolN];\r
+ tmp.Color = this.color;\r
+ d.brushPoolN++;\r
+ return tmp;\r
+ }\r
}\r
\r
partial class Line\r
tmp.Y1 = begin.y;\r
tmp.X2 = end.x;\r
tmp.Y2 = end.y;\r
- if (stroke.thick == 0.0) tmp.Stroke = fill;\r
+ if (stroke.thick == 0.0) tmp.Stroke = fill.getNativeFromStack(d);\r
else stroke.apply(tmp);\r
System.Windows.Controls.Canvas.SetLeft(tmp, left);\r
System.Windows.Controls.Canvas.SetTop(tmp, top);\r
tmp.Y1 = begin.y;\r
tmp.X2 = end.x;\r
tmp.Y2 = end.y;\r
- if (stroke.thick == 0.0) tmp.Stroke = fill;\r
+ if (stroke.thick == 0.0) tmp.Stroke = fill.getNativeFromStack(d);\r
else stroke.apply(tmp);\r
System.Windows.Controls.Canvas.SetLeft(tmp, left);\r
System.Windows.Controls.Canvas.SetTop(tmp, top);\r
var tmp = d.rectPool[d.rectPoolN];\r
tmp.Width = width;\r
tmp.Height = height;\r
- tmp.Fill = fill;\r
+ tmp.Fill = fill.getNativeFromStack(d);\r
System.Windows.Controls.Canvas.SetLeft(tmp, left);\r
System.Windows.Controls.Canvas.SetTop(tmp, top);\r
tmp.Visibility = Visibility.Visible;\r
{\r
tmp.Width = width;\r
tmp.Height = height;\r
- tmp.Fill = fill;\r
+ tmp.Fill = fill.getNativeFromStack(d);\r
System.Windows.Controls.Canvas.SetLeft(tmp, left);\r
System.Windows.Controls.Canvas.SetTop(tmp, top);\r
tmp.Visibility = Visibility.Visible;\r
var tmp = d.ellipsePool[d.ellipsePoolN];\r
tmp.Width = width;\r
tmp.Height = height;\r
- tmp.Fill = fill;\r
+ tmp.Fill = fill.getNativeFromStack(d);\r
System.Windows.Controls.Canvas.SetLeft(tmp, left);\r
System.Windows.Controls.Canvas.SetTop(tmp, top);\r
tmp.Visibility = Visibility.Visible;\r
{\r
tmp.Width = width;\r
tmp.Height = height;\r
- tmp.Fill = fill;\r
+ tmp.Fill = fill.getNativeFromStack(d);\r
System.Windows.Controls.Canvas.SetLeft(tmp, left);\r
System.Windows.Controls.Canvas.SetTop(tmp, top);\r
tmp.Visibility = Visibility.Visible;\r
public UIElement poolNative(Canvas d)\r
{\r
var tmp = d.polygonPool[d.polygonPoolN];\r
- tmp.Fill = fill;\r
+ tmp.Fill = fill.getNativeFromStack(d);\r
tmp.Points.Clear();\r
foreach (var v in vertices)\r
{\r
}\r
public void modifyNative(System.Windows.Shapes.Polygon tmp, Canvas d)\r
{\r
- tmp.Fill = fill;\r
+ tmp.Fill = fill.getNativeFromStack(d);\r
tmp.Points.Clear();\r
foreach (var v in vertices)\r
{\r
tmp.FontStyle = FONT_STYLE_BRIDGE[font.style];\r
tmp.FontWeight = FONT_WEIGHT_BRIDGE[font.weight];\r
tmp.TextAlignment = LETTERS_H_ALIGN_BRIDGE[align];\r
- tmp.Foreground = fill;\r
+ tmp.Foreground = fill.getNativeFromStack(d);\r
System.Windows.Controls.Canvas.SetLeft(tmp, datum.x);\r
System.Windows.Controls.Canvas.SetTop(tmp, datum.y);\r
tmp.Visibility = Visibility.Visible;\r
tmp.FontStyle = FONT_STYLE_BRIDGE[font.style];\r
tmp.FontWeight = FONT_WEIGHT_BRIDGE[font.weight];\r
tmp.TextAlignment = LETTERS_H_ALIGN_BRIDGE[align];\r
- tmp.Foreground = fill;\r
+ tmp.Foreground = fill.getNativeFromStack(d);\r
System.Windows.Controls.Canvas.SetLeft(tmp, datum.x);\r
System.Windows.Controls.Canvas.SetTop(tmp, datum.y);\r
tmp.Visibility = Visibility.Visible;\r
public WidgetRect& pushThis();\r
};\r
*/\r
+ \r
/*\r
public class Slider\r
{\r
+ public string label;\r
public Rectangle outer;\r
+ public Rectangle inner;\r
+ public Stroke outer_strk;\r
+\r
+ public Slider()\r
+ {\r
+ set(0, 0);\r
+ }\r
+ public Slider(double width, double height)\r
+ {\r
+ set(width, height);\r
+ }\r
+ public Slider set(double width, double height)\r
+ {\r
+ outer = new Rectangle(width, height);\r
+ outer.fill = Color.gray;\r
+ inner = new Rectangle();\r
+ inner.fill = Color.blue;\r
+ outer_strk = new Stroke();\r
+ outer_strk.color = Color.white;\r
+ outer_strk.thick = 1;\r
+ return this;\r
+ }\r
+ public void checkClick()\r
+ {\r
+ if (outer.include(Mouse.position))\r
+ {\r
+ outer.stroke = outer_strk;\r
+ }\r
+ }\r
}\r
- */\r
+ */\r
+\r
\r
public class Slider\r
{\r
+ public static Color bgcolor;\r
+\r
internal System.Windows.UIElement instance;\r
internal System.Windows.Controls.Slider uislider;\r
+ internal System.Windows.Controls.TextBlock uilabel;\r
+ internal System.Windows.Controls.TextBox uibox;\r
internal string label;\r
internal Interval range;\r
+ internal SelfDelegate get_;\r
+ internal SelfDelegate set_;\r
+ internal double retval;\r
+ internal bool setted_;\r
+\r
+ static Slider()\r
+ {\r
+ bgcolor.set(.5,.5, .5, .3);\r
+ }\r
\r
- public Slider(string l, Interval r)\r
+ public Slider(string l, Interval r, double initialvalue)\r
{\r
+ retval = initialvalue;\r
range = r;\r
label = l;\r
+ setted_ = false;\r
Psychlops.Widgets.Connector.stackSlider(this);\r
+ get_ = new SelfDelegate(get__);\r
+ set_ = new SelfDelegate(set__);\r
+ while (!setted_) { System.Threading.Thread.Sleep(10); }\r
}\r
public static implicit operator double(Slider s)\r
{\r
return s.value;\r
}\r
- public double value {\r
- get { return uislider.Value; }\r
- set { if(uislider!=null) uislider.Dispatcher.BeginInvoke( new Action<System.Windows.Controls.Slider, double>(Connector.sliderSet) , uislider, value ); }\r
+\r
+ public delegate void SelfDelegate(System.Windows.Controls.Slider s);\r
+ public void get__(System.Windows.Controls.Slider s) { retval = s.Value; }\r
+ public void set__(System.Windows.Controls.Slider s) { s.Value = retval; }\r
+\r
+ public double getValue()\r
+ {\r
+ if (uislider != null) {\r
+ uislider.Dispatcher.BeginInvoke(get_, uislider);\r
+ return retval;\r
+ } else {\r
+ return 0;\r
+ }\r
+ }\r
+ public void setValue(double v)\r
+ {\r
+ if (uislider != null)\r
+ {\r
+ retval = v;\r
+ uislider.Dispatcher.BeginInvoke(set_, uislider);\r
+ }\r
+ }\r
+\r
+ public double value\r
+ {\r
+ get { return getValue(); }\r
+ set { setValue(value); }\r
}\r
public bool changed { get; set; }\r
}\r
}\r
\r
\r
-\r
internal static class Connector\r
{\r
internal delegate void VoidString(string s);\r
}\r
static void stackSlider__(Slider ss)\r
{\r
- var holder = new System.Windows.Controls.Canvas { Width = 200 };\r
+ var label = new System.Windows.Controls.TextBlock { Text = ss.label };\r
+ label.Foreground = Color.white;\r
+ System.Windows.Controls.Canvas.SetLeft(label, 3);\r
+ System.Windows.Controls.Canvas.SetTop(label, 3);\r
+ ss.uilabel = label;\r
+\r
+ var holder = new System.Windows.Controls.Canvas { Width = 200, Height = 50 };\r
var val = new System.Windows.Controls.TextBox { Width = 100 };\r
System.Windows.Controls.Canvas.SetLeft(val, 100);\r
var slide = new System.Windows.Controls.Slider {\r
Minimum = ss.range.begin.val, Maximum = ss.range.end.val,\r
Name = ss.label,\r
+ Value = ss.retval,\r
Tag = ss, Width = 200,\r
};\r
- System.Windows.Controls.Canvas.SetTop(slide, 25);\r
+ System.Windows.Controls.Canvas.SetTop(slide, label.ActualHeight - 3);\r
var b = new System.Windows.Data.Binding {\r
Path = new PropertyPath("Value"),\r
Mode = System.Windows.Data.BindingMode.TwoWay,\r
};\r
val.SetBinding(TextBox.TextProperty, b);\r
ss.uislider = slide;\r
- //var b2 = new System.Windows.Data.Binding\r
- //{\r
- // Path = new PropertyPath("value"),\r
- // Mode = System.Windows.Data.BindingMode.TwoWay,\r
- // Source = ss,\r
- //};\r
- //val.SetBinding(System.Windows.Controls.Slider.ValueProperty, b2);\r
- var label = new System.Windows.Controls.TextBlock { Text = ss.label };\r
- System.Windows.Controls.Canvas.SetLeft(label, 3);\r
- System.Windows.Controls.Canvas.SetTop(label, 3);\r
+ ss.uibox = val;\r
+ val.Background = Color.null_color;\r
+ val.BorderBrush = Color.null_color;\r
+ val.Foreground = Color.white;\r
+\r
+ holder.Background = Slider.bgcolor;\r
\r
holder.Children.Add(label);\r
- holder.Children.Add(slide);\r
holder.Children.Add(val);\r
+ holder.Children.Add(slide);\r
+ holder.Height = label.ActualHeight + slide.ActualHeight + val.ActualHeight + 15;\r
ss.instance = holder;\r
Internal.Main.widgetStack.Children.Add(ss.instance);\r
+ ss.setted_ = true;\r
}\r
- public static void sliderSet(System.Windows.Controls.Slider s, double v)\r
- {\r
- s.Value = v;\r
- }\r
-\r
}\r
\r
}\r
\r
-}
\ No newline at end of file
+}\r
+\r
-/*using Psychlops;\r
+using Psychlops;\r
\r
namespace PsychlopsSilverlight4test\r
{\r
double TargetEcce = 100.0, TargetSize = 5.0, TargetNumber = 5, Rotate = 0.0;\r
\r
//Set Background Initial Value\r
- double DotNumber = 50, thetaSpeed = 3.0, Axis = 0.0, BGRadii = 150, BGSize = 5.0;\r
+ double Axis = 0.0, BGRadii = 150, BGSize = 5.0;\r
+ Psychlops.Widgets.Slider thetaSpeed, DotNumber;\r
+\r
+\r
\r
public void psychlops_main()\r
- {\r
+ { \r
cnvs = new Canvas(500, 500);\r
\r
+ Interval rng = new Interval();\r
+ thetaSpeed = new Psychlops.Widgets.Slider("Label" , -10 <= rng <= 10, 3.0);\r
+ DotNumber = new Psychlops.Widgets.Slider("DotNum", 0 <= rng <= 100, 50.0);\r
+\r
//Declare background dots and target\r
Rectangle[] BGDot = new Rectangle[2048];\r
for(int i=0; i<2048; i++){\r
for(int i=0; i<10; i++)Target[i].set(TargetSize, TargetSize);\r
\r
double COS, SIN;\r
- DotNumber = 200;\r
+ //DotNumber = 200;\r
//Main stimulus loop\r
while(true){\r
//Clear the main window\r
- cnvs.clear(Color.green);\r
+ cnvs.clear();\r
\r
\r
temp=Axis/360*2*Math.PI;\r
}\r
\r
}\r
-*/\r
+\r
+\r
\r
/*using Psychlops;\r
\r
\r
}\r
\r
-*/\r
\r
\r
\r
+/*\r
using Psychlops;\r
\r
namespace Psychlops\r
shape = poly;\r
\r
var rng = new Interval();\r
- var slider = new Psychlops.Widgets.Slider("tesrt", 0 <= rng <= 5);\r
+ var slider = new Psychlops.Widgets.Slider("tesrt", -100 <= rng <= 100);\r
\r
dots = new RandomDots();\r
\r
{\r
fixation.centering().shift(100, 100);\r
fixation.draw(new Stroke(Color.blue, 3));\r
- }*/\r
+ }* /\r
\r
- fixation.centering();\r
+ fixation.centering().shift(slider, 0);\r
fixation.draw(Color.red);\r
\r
//Figures.drawGabor(ref img, 20, 100, 1, 0, frames * 2.0 * Math.PI / tfreq / 60);\r
//Figures.drawGaussian(ref img, 20, 1);\r
//Figures.drawGrating(ref img, 200, 200, 20, 1, 2, frames * 2.0 * Math.PI / tfreq / 60);\r
- img.centering(Mouse.position);\r
- img.draw();\r
- //g.centering(Mouse.position).draw();\r
- //g.rotation += 1;\r
+ //img.centering(Mouse.position);\r
+ //img.draw();\r
+ g.centering(Mouse.position).draw();\r
+ g.rotation += 1;\r
\r
shape.centering(Mouse.position).shift(100, 0);\r
shape.draw();\r
if (Keyboard.spc.pressed()) cnvs.var(Mouse.x, 100, 100);\r
\r
cnvs.var(frames, 0, 20);\r
- slider.value = frames / 100.0;\r
+ //slider.value = frames / 100.0;\r
\r
/*if (frames % 2 != 0)\r
{\r
fixation.shift(100, 100);\r
fixation.draw(new Stroke(Color.green, 3));\r
- }*/\r
+ }* /\r
\r
for (int i = 0; i < dots.cood.Length; i++)\r
{\r
dots.cood[i].set(Math.random(500), Math.random(500));\r
}\r
+ cnvs.var((double)slider, 200, 200);\r
dots.draw();\r
\r
cnvs.flip();\r
}\r
}\r
\r
+**/\r
+\r
+\r
+/*\r
+\r
+using Psychlops;\r
+namespace PsychlopsSilverlight4test\r
+{\r
+\r
+ public class PsychlopsMain\r
+ {\r
+ Canvas cnvs;\r
+ Rectangle[] rect;\r
+ int n;\r
+\r
+ public void psychlops_main()\r
+ {\r
+ n = 1;\r
+ cnvs = new Canvas(500, 500);\r
+ rect = new Rectangle[n];\r
+ for (int i = 0; i < n; i++)\r
+ {\r
+ rect[i] = new Rectangle(10, 10);\r
+ rect[i].fill = Color.red;\r
+ }\r
+ Interval rng = new Interval();\r
+ var slider = new Psychlops.Widgets.Slider("Label", -100 <= rng <= 100);\r
+\r
+ while (true)\r
+ {\r
+ cnvs.clear();\r
+ for (int i = 0; i < n; i++)\r
+ {\r
+ rect[i].centering().shift(slider * i*3, i*3).draw();\r
+ }\r
+ cnvs.flip();\r
+ }\r
+ }\r
+ }\r
+}\r
+\r
+*/
\ No newline at end of file