\r
///+ Main Routine\r
//// Psychlops runs at the first line of this function psychlops_main().\r
- public void psychlops_main() {\r
- ///+ 0 linkto BasicCode3_1a\r
- ////Prepare global parameters\r
- const int maxrectnum = 200;\r
- int rectnum = 100/*ID:rectnumber 25.0 200.0 25.0*/;\r
- double rectsize = 5.0/*ID:dotsize 1.0 10.0 1.0*/;\r
- Rectangle[] rect = Rectangle.Array(maxrectnum);\r
- double[] rectcolorR = new double[maxrectnum];\r
- double[] rectcolorG = new double[maxrectnum];\r
- double[] rectcolorB = new double[maxrectnum];\r
- ///- 0 linkto BasicCode3_1a\r
-\r
- Canvas window = new Canvas(Canvas.window);\r
-\r
- ///+ 1 linkto BasicCode3_1a\r
- ////Initialize\r
- for(int i=0; i < rectnum; i++){\r
- ///+ 1.1 set1\r
- ////set positions and sizes\r
- rect[i].set(rectsize, rectsize); //Set a size of rectangles.\r
- rect[i].centering();\r
- rect[i].shift((i - 0.5 *rectnum) * rectsize* 1.5/*ID:RectHGap 1.0 3.0 0.5*/,\r
- (i-0.5*rectnum) * rectsize * 1.5/*ID:RectVGap 1.0 3.0 0.5*/); //Move Rectangles to initial positions\r
- ///- 1.1 set1\r
- ///+ 1.2 set2\r
- ////set colors\r
- rectcolorR[i] = Math.random(1.0) * 0.5/*ID:RGain 0.0 1.0 0.5*/; //Set R values. Note that "i" is converted to double-type.\r
- rectcolorG[i] = Math.random(1.0) * 0.5/*ID:GGain 0.0 1.0 0.5*/; //Set G values. Note that "i" is converted to double-type.\r
- rectcolorB[i] = Math.random(1.0) * 0.5/*ID:BGain 0.0 1.0 0.5*/; //Set B values. Note that "i" is converted to double-type.\r
- ///- 1.2 set2\r
- }\r
- ///- 1 linkto BasicCode3_1a\r
-\r
- ///+ 2 drawing\r
- ////drawing objects\r
- ///+ 2.1 linkto BasicCode3_2a\r
- ////Prepare variables for movie control;\r
- int frame=0;\r
- int motion_dir=1;\r
- double Horizontal_shift, Vertical_shift;\r
- ///- 2.1 linkto BasicCode3_2a\r
-\r
- while(!Keyboard.esc.pushed()){\r
- window.clear(Color.black);\r
- for(int i=0; i < rectnum; i++){\r
- ///+ 2.2 loopset1\r
- ////set positions and sizes\r
-\r
- Horizontal_shift=Math.sin(2 * Math.PI * ((double)frame / 30.0/*ID:Period_HPosition 30 240 30*/))*motion_dir * 100.0/*ID:HSpeed 0.0 100.0 10.0*/; //Calculate horizontal displacement from the center.\r
- Vertical_shift=Math.sin(2 * Math.PI * ((double)frame / 30.0/*ID:Period_HPosition 30 240 30*/))*motion_dir * 0.0/*ID:VSpeed 0.0 100.0 10.0*/;//Calculate vertical displacement from the center.\r
- rect[i].resize(rectsize, rectsize); //Resize rectangles.\r
- rect[i].centering(); //Rectangles are moved to the center...\r
- rect[i].shift(Horizontal_shift + (i-0.5*rectnum) * rectsize * 1.5/*ID:RectHGap 1.0 3.0 0.5*/,\r
- Vertical_shift + (i-0.5*rectnum) *rectsize * 1.5/*ID:RectVGap 1.0 3.0 0.5*/); //and then move to designated positions\r
- ///- 2.2 loopset1\r
-\r
- ///+ 2.3 linkto BasicCode3_2a\r
- ////set colors \r
- rectcolorR[i] = Math.random(1.0) * 0.5/*ID:RGain 0.0 1.0 0.5*/; //Set R values. Note that "i" is converted to double-type.\r
- rectcolorG[i] = Math.random(1.0) * 0.5/*ID:GGain 0.0 1.0 0.5*/; //Set G values. Note that "i" is converted to double-type.\r
- rectcolorB[i] = Math.random(1.0) * 0.5/*ID:BGain 0.0 1.0 0.5*/; //Set B values. Note that "i" is converted to double-type.\r
- ///- 2.3 linkto BasicCode3_2a\r
-\r
- }\r
- ///+ 2.4 linkto BasicCode3_1a\r
- for(int i=0; i < rectnum; i++){\r
- rect[i].draw(new Color(rectcolorR[i], rectcolorG[i], rectcolorB[i])); //draw objects by designated colors.\r
- }\r
- window.flip();\r
- ///- 2.4 linkto BasicCode3_1a\r
- frame++;\r
- }\r
- ///- 2 drawing\r
+ public void psychlops_main()\r
+ {\r
+ ///+ 0 linkto BasicCode3_1a\r
+ ////Prepare global parameters\r
+ int maxrectnum = 200;\r
+ int rectnum = 100;\r
+ double rectsize = 5.0;\r
+ Rectangle[] rect = StaticFunctions.NewArray<Rectangle>(maxrectnum);\r
+ double[] rectcolorR = new double[maxrectnum];\r
+ double[] rectcolorG = new double[maxrectnum];\r
+ double[] rectcolorB = new double[maxrectnum];\r
+ ///- 0 linkto BasicCode3_1a\r
+\r
+ Canvas window = new Canvas(Canvas.window);\r
+\r
+ ///+ 1 linkto BasicCode3_1a\r
+ ////Initialize\r
+ for (int i = 0; i < rectnum; i++)\r
+ {\r
+ ///+ 1.1 set1\r
+ ////set positions and sizes\r
+ rect[i].set(rectsize, rectsize); //Set a size of rectangles.\r
+ rect[i].centering();\r
+ rect[i].shift((i - 0.5 * rectnum) * rectsize * 1.5,\r
+ (i - 0.5 * rectnum) * rectsize * 1.5); //Move Rectangles to initial positions\r
+ ///- 1.1 set1\r
+ ///+ 1.2 set2\r
+ ////set colors\r
+ rectcolorR[i] = Math.random(1.0) * 0.5; //Set R values. Note that "i" is converted to double-type.\r
+ rectcolorG[i] = Math.random(1.0) * 0.5; //Set G values. Note that "i" is converted to double-type.\r
+ rectcolorB[i] = Math.random(1.0) * 0.5; //Set B values. Note that "i" is converted to double-type.\r
+ ///- 1.2 set2\r
+ }\r
+ ///- 1 linkto BasicCode3_1a\r
\r
-}\r
- ///- Main Routine\r
+ ///+ 2 drawing\r
+ ////drawing objects\r
+ ///+ 2.1 linkto BasicCode3_2a\r
+ ////Prepare variables for movie control;\r
+ int frame = 0;\r
+ int motion_dir = 1;\r
+ double Horizontal_shift, Vertical_shift;\r
+ ///- 2.1 linkto BasicCode3_2a\r
\r
+ while (!Keyboard.esc.pushed())\r
+ {\r
+ window.clear(Color.black);\r
+ for (int i = 0; i < rectnum; i++)\r
+ {\r
+ ///+ 2.2 loopset1\r
+ ////set positions and sizes\r
+\r
+ Horizontal_shift = Math.sin(2 * Math.PI * ((double)frame / 30.0)) * motion_dir * 100.0; //Calculate horizontal displacement from the center.\r
+ Vertical_shift = Math.sin(2 * Math.PI * ((double)frame / 30.0)) * motion_dir * 0.0;//Calculate vertical displacement from the center.\r
+ rect[i].resize(rectsize, rectsize); //Resize rectangles.\r
+ rect[i].centering(); //Rectangles are moved to the center...\r
+ rect[i].shift(Horizontal_shift + (i - 0.5 * rectnum) * rectsize * 1.5,\r
+ Vertical_shift + (i - 0.5 * rectnum) * rectsize * 1.5); //and then move to designated positions\r
+ ///- 2.2 loopset1\r
+\r
+ ///+ 2.3 linkto BasicCode3_2a\r
+ ////set colors \r
+ rectcolorR[i] = Math.random(1.0) * 0.5; //Set R values. Note that "i" is converted to double-type.\r
+ rectcolorG[i] = Math.random(1.0) * 0.5; //Set G values. Note that "i" is converted to double-type.\r
+ rectcolorB[i] = Math.random(1.0) * 0.5; //Set B values. Note that "i" is converted to double-type.\r
+ ///- 2.3 linkto BasicCode3_2a\r
+\r
+ }\r
+ ///+ 2.4 linkto BasicCode3_1a\r
+ for (int i = 0; i < rectnum; i++)\r
+ {\r
+ rect[i].draw(new Color(rectcolorR[i], rectcolorG[i], rectcolorB[i])); //draw objects by designated colors.\r
+ }\r
+ window.flip();\r
+ ///- 2.4 linkto BasicCode3_1a\r
+ frame++;\r
+ }\r
+ ///- 2 drawing\r
+\r
+ }\r
+ ///- Main Routine\r
\r
\r
}\r
\r
\r
\r
+\r
+\r
/*\r
using Psychlops;\r
\r