<Compile Include="psychlops\core\graphic\canvas.cs" />\r
<Compile Include="psychlops\core\graphic\module.cs" />\r
<Compile Include="psychlops\core\math\util.cs" />\r
+ <Compile Include="psychlops\extention\standard\figures.cs" />\r
<Compile Include="psychlops\extention\standard\widget.cs" />\r
<Compile Include="psychlops\psychlops.cs" />\r
<Compile Include="psychlops\core\graphic\shape.cs" />\r
--- /dev/null
+namespace Psychlops\r
+{\r
+\r
+ public static class Figures\r
+ {\r
+ /*\r
+ public static void drawGrating(out Image img, int width , int height, double frequency, double contrast, double orientation, double phase)\r
+ {\r
+ if(img.width != width || img.height != height) img = new Image(width, height);\r
+ double xp, yp, r, freq = frequency*2*PI;\r
+ for(int y=0; y<height; y++) {\r
+ yp = y-height/2.0;\r
+ for(int x=0; x<width; x++) {\r
+ xp = x-width/2.0;\r
+ r = sqrt(xp*xp+yp*yp);\r
+ img.pix_raw(x,y,\r
+ Color(\r
+ 0.5+0.5 * contrast* cos(freq* (sin(orientation)*xp-cos(orientation)*yp) + phase)\r
+ )\r
+ );\r
+ }\r
+ }\r
+ }\r
+\r
+ public static void drawGaussian(out Image img, double sigma, double factor)\r
+ {\r
+ const int width = (int)(sigma * 8), height = (int)(sigma * 8);\r
+ if (img.width != width || img.height != height) img = new Image(width, height);\r
+ double xp, yp, r, r2;\r
+ for(int y=0; y<height; y++) {\r
+ yp = y-height/2.0;\r
+ for(int x=0; x<width; x++) {\r
+ xp = x-width/2.0;\r
+ r = sqrt(xp*xp+yp*yp);\r
+ r2 = -(r*r) / (2.0*sigma*sigma);\r
+ img.pix_raw(x,y,Color(factor*(exp(r2))));\r
+ }\r
+ }\r
+ }\r
+ * */\r
+\r
+ public static void drawGabor(out Image img, double sigma, double wavelength, double contrast, double orientation, double phase)\r
+ {\r
+ int width = (int)(sigma * 8), height = (int)(sigma * 8);\r
+ //if (img.width != width || img.height != height)\r
+ img = new Image(width, height);\r
+ double freq = 2 * Math.PI / wavelength;\r
+ img.field(\r
+ (x, y) => new Color(.5 + Math.gaussian(Math.radius(x - width, y - height), width / 8.0) * .5 * Math.sin(phase + x * freq))\r
+ );\r
+ }\r
+\r
+ }\r
+}\r