-\r
+///+ Prefix linkto BasicCode1\r
+//// Lines for set up Psychlops environment\r
+using Psychlops;\r
+\r
+namespace PsychlopsSilverlight4test\r
+{\r
+\r
+ public class PsychlopsMain\r
+ {///- Prefix linkto BasicCode1\r
+\r
+\r
+ ///+ Main Routine\r
+ //// Psychlops runs at the first line of this function psychlops_main().\r
+ public void psychlops_main() {\r
+ ///+ 0 linkto BasicCode3_1a\r
+ ////Prepare global parameters\r
+ const int maxrectnum = 200;\r
+ int rectnum = 100/*ID:rectnumber 25.0 200.0 25.0*/;\r
+ double rectsize = 5.0/*ID:dotsize 1.0 10.0 1.0*/;\r
+ Rectangle[] rect = new Rectangle[maxrectnum];\r
+ for (int i = 0; i < maxrectnum; i++) { rect[i] = new Rectangle(); }\r
+ double[] rectcolorR = new double[maxrectnum];\r
+ double[] rectcolorG = new double[maxrectnum];\r
+ double[] rectcolorB = new double[maxrectnum];\r
+ ///- 0 linkto BasicCode3_1a\r
+\r
+ Canvas window = new Canvas(Canvas.window);\r
+\r
+ ///+ 1 linkto BasicCode3_1a\r
+ ////Initialize\r
+ for(int i=0; i < rectnum; i++){\r
+ ///+ 1.1 set1\r
+ ////set positions and sizes\r
+ rect[i].set(rectsize, rectsize); //Set a size of rectangles.\r
+ rect[i].centering();\r
+ rect[i].shift((i - 0.5 * rectnum) * rectsize* 1.5/*ID:RectHGap 1.0 3.0 0.5*/,\r
+ (i - 0.5*rectnum) * rectsize * 1.5/*ID:RectVGap 1.0 3.0 0.5*/); //Move Rectangles to initial positions\r
+ ///- 1.1 set1\r
+ ///+ 1.2 set2\r
+ ////set colors\r
+ rectcolorR[i]=Math.random(1.0) * 0.5/*ID: RGain 0.0 1.0 0.5*/; //Set R values. Note that "i" is converted to double-type.\r
+ rectcolorG[i]=Math.random(1.0) * 0.5/*ID: GGain 0.0 1.0 0.5*/; //Set G values. Note that "i" is converted to double-type.\r
+ rectcolorB[i]=Math.random(1.0) * 0.5/*ID: BGain 0.0 1.0 0.5*/; //Set B values. Note that "i" is converted to double-type.\r
+ ///- 1.2 set2\r
+ }\r
+ ///- 1 linkto BasicCode3_1a\r
+\r
+ ///+ 2 drawing\r
+ ////drawing objects\r
+ ///+ 2.1 setlocal\r
+ ////Prepare variables for movie control;\r
+ int frame = 0;\r
+ int motion_dir = 1;\r
+ double Horizontal_shift, Vertical_shift;\r
+ ///- 2.1 setlocal\r
+\r
+ while(!Keyboard.esc.pushed()){\r
+ window.clear(Color.black);\r
+\r
+ if(frame % 30/*ID:Period_Position 30 240 30*/ ==0){ // motion direction will reverse at designated frames.\r
+ motion_dir *= -1;\r
+ }\r
+\r
+ for(int i=0; i < rectnum; i++){\r
+ ///+ 2.2 loopset1\r
+ ////set positions and sizes\r
+\r
+ Horizontal_shift=motion_dir * 1.0/*ID:HSpeed 0.0 5.0 1.0*/;\r
+ Vertical_shift=motion_dir * 0.0/*ID:VSpeed 0.0 5.0 1.0*/;\r
+\r
+ rect[i].resize(rectsize, rectsize); //Resize rectangles.\r
+ rect[i].shift(Horizontal_shift, Vertical_shift);\r
+ ///- 2.2 loopset1\r
+\r
+ ///+ 2.3 loopset2\r
+ ////set colors\r
+ rectcolorR[i]=Math.random(1.0)* 0.5/*ID:RGain 0.0 1.0 0.5*/; //Set R values. Note that "i" is converted to double-type.\r
+ rectcolorG[i]=Math.random(1.0)* 0.5/*ID:GGain 0.0 1.0 0.5*/; //Set G values. Note that "i" is converted to double-type.\r
+ rectcolorB[i]=Math.random(1.0)* 0.5/*ID:BGain 0.0 1.0 0.5*/; //Set B values. Note that "i" is converted to double-type.\r
+ ///- 2.3 loopset2\r
+\r
+ }\r
+ \r
+ ///+ 2.4 linkto BasicCode3_1a\r
+ for(int i=0; i < rectnum; i++){\r
+ rect[i].draw(new Color(rectcolorR[i], rectcolorG[i], rectcolorB[i])); //draw objects by designated colors.\r
+ }\r
+ window.flip();\r
+ ///- 2.4 linkto BasicCode3_1a\r
+ \r
+ frame++;\r
+ }\r
+ ///- 2 drawing\r
+\r
+}\r
+ ///- Main Routine\r
+\r
+\r
+ }\r
+\r
+}\r
+\r
+\r
+/*\r
using Psychlops;\r
\r
namespace PsychlopsSilverlight4test\r
}\r
\r
}\r
+*/\r
\r
\r
\r
<WarningLevel>4</WarningLevel>\r
</PropertyGroup>\r
<ItemGroup>\r
- <Reference Include="PsychlopsSilverlight4">\r
- <HintPath>..\dev4\Bin\Debug\PsychlopsSilverlight4.dll</HintPath>\r
- </Reference>\r
+ <Reference Include="PsychlopsSilverlight4, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL" />\r
<Reference Include="System.Windows" />\r
<Reference Include="mscorlib" />\r
<Reference Include="system" />\r
</ItemGroup>\r
<ItemGroup>\r
<Resource Include="Resources\logo.png" />\r
+ <Content Include="Resources\PsychlopsSilverlight4.dll" />\r
<Content Include="TestPage.html" />\r
</ItemGroup>\r
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Silverlight\$(SilverlightVersion)\Microsoft.Silverlight.CSharp.targets" />\r