internal int lettersStackN;\r
internal Image[] imageStack;\r
internal int imageStackN;\r
+ internal Group[] groupStack;\r
+ internal int groupStackN;\r
\r
\r
public StackableDrawable()\r
{\r
// stack = new System.Collections.Generic.Queue<Internal.PrimitiveFigure>();\r
- stack = new Internal.PrimitiveFigure[40000];\r
- lineStack = new Line[10000];\r
- rectStack = new Rectangle[10000];\r
- ellipseStack = new Ellipse[10000];\r
+ stack = new Internal.PrimitiveFigure[10000];\r
+ lineStack = new Line[2000];\r
+ rectStack = new Rectangle[2000];\r
+ ellipseStack = new Ellipse[2000];\r
polygonStack = new Polygon[1000];\r
lettersStack = new Letters[1000];\r
- imageStack = new Image[1000];\r
- for (int i = 0; i < 10000; i++)\r
+ imageStack = new Image[100];\r
+ groupStack = new Group[100];\r
+ for (int i = 0; i < 2000; i++)\r
{\r
lineStack[i] = new Line(0,0,0,0);\r
rectStack[i] = new Rectangle();\r
{\r
polygonStack[i] = new Polygon();\r
lettersStack[i] = new Letters();\r
- imageStack[i] = new Image(1,1);\r
+ }\r
+ for (int i = 0; i < 100; i++)\r
+ {\r
+ imageStack[i] = new Image(1, 1);\r
+ groupStack[i] = new Group();\r
}\r
}\r
\r
internal SolidColorBrush[] brushPool;\r
internal int brushPoolN;\r
\r
- internal System.Windows.UIElement[] UIElementPool;\r
+ internal System.Windows.Controls.Canvas[] UIElementPool;\r
internal int UIElementPoolN;\r
\r
internal System.Windows.Shapes.Line[] linePool;\r
internal int linePoolN;\r
+ internal System.Windows.Shapes.Rectangle[] dummyRectPool;\r
internal System.Windows.Shapes.Rectangle[] rectPool;\r
internal int rectPoolN;\r
internal System.Windows.Shapes.Ellipse[] ellipsePool;\r
internal int lettersPoolN;\r
internal System.Windows.Controls.Image[] imagePool;\r
internal int imagePoolN;\r
+ internal System.Windows.Controls.Canvas[] groupPool;\r
+ internal int groupPoolN;\r
\r
#region initializer\r
\r
System.Windows.Controls.UserControl panel;\r
Rectangle back_panel;\r
double width_, height_;\r
+ Clock before;\r
\r
public Canvas(int wid, int hei)\r
{\r
protected bool AsyncInitBool;\r
protected void initialize(int wid, int hei)\r
{\r
+ before = new Clock();\r
+ before.update();\r
AsyncInitBool = false;\r
width_ = wid;\r
height_ = hei;\r
protected void initialize__(int wid, int hei)\r
{\r
api_canvas.Width = wid;\r
- api_canvas.Height = hei;\r
+ api_canvas.Height = hei+20;\r
api_canvas.MouseMove += Mouse.Canvas_MousePos;\r
api_canvas.MouseLeftButtonDown += Mouse.Canvas_LDown;\r
api_canvas.MouseLeftButtonUp += Mouse.Canvas_LUp;\r
htmlHost.SetStyleAttribute("height", (20+hei).ToString() + "px");\r
htmlHost.SetStyleAttribute("margin", "2em auto auto auto");\r
\r
- UIElementPool = new System.Windows.UIElement[10000];\r
- pointPool = new System.Windows.Point[10000];\r
- brushPool = new SolidColorBrush[10000];\r
- linePool = new System.Windows.Shapes.Line[10000];\r
- rectPool = new System.Windows.Shapes.Rectangle[10000];\r
- ellipsePool = new System.Windows.Shapes.Ellipse[10000];\r
- for (int i = 0; i < 10000; i++)\r
+ UIElementPool = new System.Windows.Controls.Canvas[2000];\r
+ pointPool = new System.Windows.Point[2000];\r
+ brushPool = new SolidColorBrush[2000];\r
+ linePool = new System.Windows.Shapes.Line[2000];\r
+ rectPool = new System.Windows.Shapes.Rectangle[2000];\r
+ dummyRectPool = new System.Windows.Shapes.Rectangle[2000];\r
+ ellipsePool = new System.Windows.Shapes.Ellipse[2000];\r
+ for (int i = 0; i < 2000; i++)\r
{\r
+ UIElementPool[i] = new System.Windows.Controls.Canvas();\r
pointPool[i] = new System.Windows.Point();\r
brushPool[i] = new SolidColorBrush();\r
linePool[i] = new System.Windows.Shapes.Line();\r
rectPool[i] = new System.Windows.Shapes.Rectangle();\r
+ dummyRectPool[i] = new System.Windows.Shapes.Rectangle();\r
ellipsePool[i] = new System.Windows.Shapes.Ellipse();\r
}\r
polygonPool = new System.Windows.Shapes.Polygon[1000];\r
lettersPool[i] = new System.Windows.Controls.TextBlock();\r
}\r
imagePool = new System.Windows.Controls.Image[100];\r
+ groupPool = new System.Windows.Controls.Canvas[100];\r
for (int i = 0; i < 100; i++)\r
{\r
imagePool[i] = new System.Windows.Controls.Image();\r
+ groupPool[i] = new System.Windows.Controls.Canvas();\r
}\r
\r
masterPool = new System.Windows.Controls.Canvas();\r
api_canvas.Children.Add(masterPool);\r
//api_canvas.Children.Remove(Internal.Main.widgetStack);\r
\r
- /*\r
- for (int i = 0; i < 10000; i++)\r
+ for (int i = 0; i < 2000; i++)\r
{\r
masterPool.Children.Add(UIElementPool[i]);\r
+ UIElementPool[i].Children.Add(dummyRectPool[i]);\r
}\r
- * */\r
\r
\r
AsyncInitBool = true;\r
int nextIntervalFrame = 1, chacked = 0;\r
public void flip(int n)\r
{\r
- flip();\r
- }\r
- public void flip()\r
- {\r
lock (this)\r
{\r
- nextIntervalFrame = 1;\r
+ nextIntervalFrame = n;\r
chacked = 1;\r
}\r
//pointStackN = 0;\r
ellipseStackN = 0;\r
lettersStackN = 0;\r
imageStackN = 0;\r
+ groupStackN = 0;\r
\r
+ /*\r
pointPoolN = 0;\r
brushPoolN = 0;\r
linePoolN = 0;\r
polygonPoolN = 0;\r
lettersPoolN = 0;\r
imagePoolN = 0;\r
+ groupPoolN = 0;\r
+ * */\r
\r
+ //executeFlip();\r
Internal.Main.canvas_flag.WaitOne();\r
}\r
+ public void flip()\r
+ {\r
+ flip(1);\r
+ }\r
+\r
+\r
+ #region version modifyNative2\r
+ public void executeFlip()\r
+ {\r
+ Clock after = new Clock();\r
+ after.update();\r
+ AppState.statusBar = ((after - before).at_msec().ToString()) + " msec";\r
+\r
+ Line lineS;\r
+ Rectangle rectS;\r
+ Ellipse ellipseS;\r
+ Polygon polygonS;\r
+ Letters lettersS;\r
+ Image imageS;\r
+ Group groupS;\r
+ System.Windows.Shapes.Line lineP;\r
+ System.Windows.Shapes.Rectangle rectP;\r
+ System.Windows.Shapes.Ellipse ellipseP;\r
+ System.Windows.Shapes.Polygon polygonP;\r
+ System.Windows.Controls.TextBlock lettersP;\r
+ System.Windows.Controls.Image imageP;\r
+ System.Windows.Controls.Canvas groupP;\r
+\r
+ lock (this)\r
+ {\r
+ nextIntervalFrame--;\r
+ }\r
+\r
+\r
+\r
+ var en = masterPool.Children.GetEnumerator();\r
+ bool full = en.MoveNext();\r
+ var cnv = en.Current as System.Windows.Controls.Canvas;\r
+ if (nextIntervalFrame <= 0)\r
+ {\r
+ if (chacked > 0)\r
+ {\r
+ if (stackN > 0)\r
+ {\r
+ for (int i = 0; i < stackN - 2; i++)\r
+ {\r
+ if (full == false)\r
+ {\r
+ break;\r
+ }\r
+ else\r
+ {\r
+ if( null != (rectS = stack[i] as Rectangle) )\r
+ {\r
+ if (null != (rectP = cnv.Children[0] as System.Windows.Shapes.Rectangle))\r
+ {\r
+ rectS.modifyNative(rectP, this);\r
+ }\r
+ else\r
+ {\r
+ cnv.Children.Clear();\r
+ cnv.Children.Add(stack[i].poolNative(this));\r
+ }\r
+ }\r
+ else if (null != (lineS = stack[i] as Line))\r
+ {\r
+ if (null != (lineP = cnv.Children[0] as System.Windows.Shapes.Line))\r
+ {\r
+ lineS.modifyNative(lineP, this);\r
+ }\r
+ else\r
+ {\r
+ cnv.Children.Clear();\r
+ cnv.Children.Add(stack[i].poolNative(this));\r
+ }\r
+ }\r
+ else if (null != (ellipseS = stack[i] as Ellipse))\r
+ {\r
+ if (null != (ellipseP = cnv.Children[0] as System.Windows.Shapes.Ellipse))\r
+ {\r
+ ellipseS.modifyNative(ellipseP, this);\r
+ }\r
+ else\r
+ {\r
+ cnv.Children.Clear();\r
+ cnv.Children.Add(stack[i].poolNative(this));\r
+ }\r
+ }\r
+ else if (null != (polygonS = stack[i] as Polygon))\r
+ {\r
+ if (null != (polygonP = cnv.Children[0] as System.Windows.Shapes.Polygon))\r
+ {\r
+ polygonS.modifyNative(polygonP, this);\r
+ }\r
+ else\r
+ {\r
+ cnv.Children.Clear();\r
+ cnv.Children.Add(stack[i].poolNative(this));\r
+ }\r
+ }\r
+ else if (null != (lettersS = stack[i] as Letters))\r
+ {\r
+ if (null != (lettersP = cnv.Children[0] as System.Windows.Controls.TextBlock))\r
+ {\r
+ lettersS.modifyNative(lettersP, this);\r
+ }\r
+ else\r
+ {\r
+ cnv.Children.Clear();\r
+ cnv.Children.Add(stack[i].poolNative(this));\r
+ }\r
+ }\r
+ else if (null != (imageS = stack[i] as Image))\r
+ {\r
+ if (null != (imageP = cnv.Children[0] as System.Windows.Controls.Image))\r
+ {\r
+ imageS.modifyNative(imageP, this);\r
+ }\r
+ else\r
+ {\r
+ cnv.Children.Clear();\r
+ cnv.Children.Add(stack[i].poolNative(this));\r
+ }\r
+ }\r
+ else if (null != (groupS = stack[i] as Group))\r
+ {\r
+ if (null != (groupP = cnv.Children[0] as System.Windows.Controls.Canvas))\r
+ {\r
+ groupS.modifyNative(groupP, this);\r
+ }\r
+ else\r
+ {\r
+ cnv.Children.Clear();\r
+ cnv.Children.Add(stack[i].poolNative(this));\r
+ }\r
+ }\r
+ full = en.MoveNext();\r
+ cnv = en.Current as System.Windows.Controls.Canvas;\r
+ }\r
+ }\r
+ stackN = 0;\r
+ }\r
+ lock (this)\r
+ {\r
+ chacked = 0;\r
+ }\r
+ Psychlops.Internal.Main.canvas_flag.Set();\r
+ }\r
+ }\r
+ System.Threading.Thread.Sleep(0);\r
+ }\r
+ #endregion\r
+\r
#region version modifyNative\r
+ /*\r
public void executeFlip()\r
{\r
Line lineS;\r
Polygon polygonS;\r
Letters lettersS;\r
Image imageS;\r
+ Group groupS;\r
System.Windows.Shapes.Line lineP;\r
System.Windows.Shapes.Rectangle rectP;\r
System.Windows.Shapes.Ellipse ellipseP;\r
System.Windows.Shapes.Polygon polygonP;\r
System.Windows.Controls.TextBlock lettersP;\r
System.Windows.Controls.Image imageP;\r
+ System.Windows.Controls.Canvas groupP;\r
\r
lock (this)\r
{\r
{\r
ellipseS.modifyNative(ellipseP, this);\r
}\r
+ else\r
+ {\r
+ masterPool.Children.Add(stack[i].poolNative(this));\r
+ }\r
}\r
else if (null != (polygonS = stack[i] as Polygon))\r
{\r
imageS.modifyNative(imageP, this);\r
}\r
}\r
+ else if (null != (groupS = stack[i] as Group))\r
+ {\r
+ if (null != (groupP = en.Current as System.Windows.Controls.Canvas))\r
+ {\r
+ groupS.modifyNative(groupP, this);\r
+ }\r
+ }\r
full = en.MoveNext();\r
}\r
}\r
}\r
System.Threading.Thread.Sleep(0);\r
}\r
+ * */\r
#endregion\r
\r
- /*\r
#region version poolNative 2\r
+ /*\r
public void executeFlip()\r
{\r
\r
}\r
System.Threading.Thread.Sleep(0);\r
}\r
- #endregion\r
*/\r
+ #endregion\r
\r
\r
#region Properties\r
System.Windows.Controls.Canvas.SetTop(tmp, datum.y);\r
tmp.Visibility = Visibility.Visible;\r
d.imagePoolN++;\r
- return this;\r
+ return tmp;\r
}\r
public void modifyNative(System.Windows.Controls.Image tmp, Canvas d)\r
{\r
internal void create__()\r
{\r
cnvs = new System.Windows.Controls.Canvas();\r
+ trans = new System.Windows.Media.TransformGroup();\r
+ transF = new System.Windows.Media.TransformCollection();\r
+ rotateF = new System.Windows.Media.RotateTransform();\r
+ scaleF = new System.Windows.Media.ScaleTransform();\r
+ translateF = new System.Windows.Media.TranslateTransform();\r
+ transF.Add(rotateF);\r
+ transF.Add(scaleF);\r
+ transF.Add(translateF);\r
+ trans.Children = transF;\r
+ cnvs.RenderTransform = trans;\r
AsyncBool = true;\r
}\r
- delegate void AppendFunc1(System.Func<Internal.PrimitiveFigure> func);\r
- public void append__(Internal.PrimitiveFigure fig)\r
+ public Group clone()\r
{\r
- cnvs.Children.Add(fig.toNative());\r
+ return (Group)MemberwiseClone();\r
}\r
\r
- public Group clone()\r
+ delegate void AppendFunc1(Internal.PrimitiveFigure func);\r
+ void append__(Internal.PrimitiveFigure fig)\r
{\r
- return (Group)MemberwiseClone();\r
+ fig.centering(0, 0);\r
+ UIElement e = fig.toNative();\r
+ cnvs.Children.Add(e);\r
+ System.Windows.Controls.Canvas.SetLeft(e, fig.datum.x);\r
+ System.Windows.Controls.Canvas.SetTop(e, fig.datum.y);\r
}\r
+ delegate void SimpleProcedure();\r
+ void getRotation__() { rotation_ = rotateF.Angle; }\r
+ void setRotation__() { rotateF.Angle = rotation_; }\r
+ //void getTranslation__() { rotation_ = rotateF.Angle; }\r
+ void setTranslation__() { translateF.X = datum.x; translateF.Y = datum.y; }\r
+ void setScaling__() { scaleF.ScaleX = scaling_.x; scaleF.ScaleY = scaling_.y; }\r
\r
public static implicit operator System.Windows.Controls.Canvas(Group d)\r
{\r
- var tmp = new System.Windows.Controls.Canvas();\r
-/* foreach (var item in list)\r
- {\r
- tmp.Children.Add(d.);\r
- }\r
- System.Windows.Controls.Canvas.SetLeft(tmp, d.datum.x);\r
- System.Windows.Controls.Canvas.SetTop(tmp, d.datum.y);\r
-*/ return tmp;\r
+ var tmp = d.cnvs;//new System.Windows.Controls.Canvas();\r
+ System.Windows.Controls.Canvas.SetLeft(d.cnvs, d.datum.x);\r
+ System.Windows.Controls.Canvas.SetTop(d.cnvs, d.datum.y);\r
+ return tmp;\r
}\r
public UIElement toNative() { return this; }\r
\r
public void copyToStack(Templates.StackableDrawable d)\r
{\r
-/* var tmp = d.imageStack[d.imageStackN];\r
+ var tmp = d.groupStack[d.groupStackN];\r
tmp.datum = datum;\r
- tmp.buffer = buffer;\r
- tmp.self_rect = self_rect;\r
+ tmp.cnvs = cnvs;\r
d.stack[d.stackN] = tmp;\r
- d.imageStackN++;\r
+ d.groupStackN++;\r
d.stackN++;\r
-*/ }\r
+ }\r
public UIElement poolNative(Canvas d)\r
{\r
-/* var tmp = d.imagePool[d.imagePoolN];\r
- tmp.Source = buffer;\r
+ //d.groupPool[d.groupPoolN] = cnvs;\r
+ //var tmp = d.groupPool[d.groupPoolN];\r
+ var tmp = cnvs;\r
System.Windows.Controls.Canvas.SetLeft(tmp, datum.x);\r
System.Windows.Controls.Canvas.SetTop(tmp, datum.y);\r
tmp.Visibility = Visibility.Visible;\r
- d.imagePoolN++;\r
-*/ return this;\r
+ //d.groupPoolN++;\r
+ return tmp;\r
}\r
public void modifyNative(System.Windows.Controls.Canvas tmp, Canvas d)\r
{\r
-/* tmp.Source = buffer;\r
- System.Windows.Controls.Canvas.SetLeft(tmp, datum.x);\r
- System.Windows.Controls.Canvas.SetTop(tmp, datum.y);\r
+ d.groupPool[d.groupPoolN] = cnvs;\r
+ System.Windows.Controls.Canvas.SetLeft(cnvs, datum.x);\r
+ System.Windows.Controls.Canvas.SetTop(cnvs, datum.y);\r
tmp.Visibility = Visibility.Visible;\r
-*/ }\r
+ }\r
\r
}\r
\r