internal int pointPoolN;\r
internal SolidColorBrush[] brushPool;\r
internal int brushPoolN;\r
+\r
+ internal System.Windows.UIElement[] UIElementPool;\r
+ internal int UIElementPoolN;\r
+\r
internal System.Windows.Shapes.Line[] linePool;\r
internal int linePoolN;\r
internal System.Windows.Shapes.Rectangle[] rectPool;\r
width_ = wid;\r
height_ = hei;\r
api_canvas.Dispatcher.BeginInvoke(new TwoIntProcedure(initialize__), wid, hei);\r
- //while(!AsyncInitBool)\r
- //{\r
- //}\r
+ while(!AsyncInitBool)\r
+ {\r
+ }\r
Mouse._prime = api_canvas;\r
Main.drawable = this;\r
Main.canvas = this;\r
htmlHost.SetStyleAttribute("height", (20+hei).ToString() + "px");\r
htmlHost.SetStyleAttribute("margin", "2em auto auto auto");\r
\r
-\r
+ UIElementPool = new System.Windows.UIElement[10000];\r
pointPool = new System.Windows.Point[10000];\r
brushPool = new SolidColorBrush[10000];\r
linePool = new System.Windows.Shapes.Line[10000];\r
polygonPool[i] = new System.Windows.Shapes.Polygon();\r
lettersPool[i] = new System.Windows.Controls.TextBlock();\r
}\r
- /*\r
imagePool = new System.Windows.Controls.Image[100];\r
for (int i = 0; i < 100; i++)\r
{\r
imagePool[i] = new System.Windows.Controls.Image();\r
}\r
- * */\r
\r
masterPool = new System.Windows.Controls.Canvas();\r
prevPool = new System.Windows.Controls.Canvas();\r
api_canvas.Children.Add(masterPool);\r
//api_canvas.Children.Remove(Internal.Main.widgetStack);\r
\r
+ for (int i = 0; i < 10000; i++)\r
+ {\r
+ masterPool.Children.Add(UIElementPool[i]);\r
+ }\r
+\r
+\r
AsyncInitBool = true;\r
}\r
\r
nextIntervalFrame = 1;\r
chacked = 1;\r
}\r
- // pointPoolN = 0;\r
- // brushPoolN = 0;\r
- linePoolN = 0;\r
- rectPoolN = 0;\r
+ //pointStackN = 0;\r
+ //brushStackN = 0;\r
lineStackN = 0;\r
rectStackN = 0;\r
polygonStackN = 0;\r
}\r
public void executeFlip()\r
{\r
+ #region version modifyNative\r
+ Line lineS;\r
+ Rectangle rectS;\r
+ Ellipse ellipseS;\r
+ Polygon polygonS;\r
+ Letters lettersS;\r
+ Image imageS;\r
+ System.Windows.Shapes.Line lineP;\r
+ System.Windows.Shapes.Rectangle rectP;\r
+ System.Windows.Shapes.Ellipse ellipseP;\r
+ System.Windows.Shapes.Polygon polygonP;\r
+ System.Windows.Controls.TextBlock lettersP;\r
+ System.Windows.Controls.Image imageP;\r
+ #endregion\r
+\r
lock (this)\r
{\r
nextIntervalFrame--;\r
}\r
+\r
+ var en = masterPool.Children.GetEnumerator();\r
+ bool full = en.MoveNext();\r
+ UIElementPoolN = 0;\r
if (nextIntervalFrame <= 0)\r
{\r
if (chacked > 0)\r
{\r
- masterPool.Children.Clear();\r
+ //masterPool.Children.Clear();\r
if (stackN > 0)\r
{\r
for (int i = 0; i < stackN - 2; i++)\r
{\r
- masterPool.Children.Add(stack[i].poolNative(this));\r
+ UIElementPool[UIElementPoolN] = stack[i].poolNative(this);\r
+ UIElementPool[UIElementPoolN].Visibility = Visibility.Visible;\r
+ UIElementPoolN++;\r
+\r
+ #region version modifyNative\r
+ /*\r
+ if (full == false)\r
+ {\r
+ masterPool.Children.Add(stack[i].poolNative(this));\r
+ }\r
+ else\r
+ {\r
+ if( null != (rectS = stack[i] as Rectangle) )\r
+ {\r
+ if ( null != (rectP = en.Current as System.Windows.Shapes.Rectangle) )\r
+ {\r
+ rectS.modifyNative(rectP, this);\r
+ }\r
+ }\r
+ else if (null != (lineS = stack[i] as Line))\r
+ {\r
+ if (null != (lineP = en.Current as System.Windows.Shapes.Line))\r
+ {\r
+ lineS.modifyNative(lineP, this);\r
+ }\r
+ }\r
+ else if (null != (ellipseS = stack[i] as Ellipse))\r
+ {\r
+ if (null != (ellipseP = en.Current as System.Windows.Shapes.Ellipse))\r
+ {\r
+ ellipseS.modifyNative(ellipseP, this);\r
+ }\r
+ }\r
+ else if (null != (polygonS = stack[i] as Polygon))\r
+ {\r
+ if (null != (polygonP = en.Current as System.Windows.Shapes.Polygon))\r
+ {\r
+ polygonS.modifyNative(polygonP, this);\r
+ }\r
+ }\r
+ else if (null != (lettersS = stack[i] as Letters))\r
+ {\r
+ if (null != (lettersP = en.Current as System.Windows.Controls.TextBlock))\r
+ {\r
+ lettersS.modifyNative(lettersP, this);\r
+ }\r
+ }\r
+ else if (null != (imageS = stack[i] as Image))\r
+ {\r
+ if (null != (imageP = en.Current as System.Windows.Controls.Image))\r
+ {\r
+ imageS.modifyNative(imageP, this);\r
+ }\r
+ }\r
+ full = en.MoveNext();\r
+ }\r
+ * */\r
+ #endregion\r
+ }\r
+ for (int i = stackN - 2; i < 10000; i++)\r
+ {\r
+ UIElementPool[UIElementPoolN] = rectPool[i];\r
+ UIElementPool[UIElementPoolN].Visibility = Visibility.Collapsed;\r
+ UIElementPoolN++;\r
}\r
stackN = 0;\r
}\r
d.linePoolN++;\r
return tmp;\r
}\r
+ public void modifyNative(System.Windows.Shapes.Line tmp, Canvas d)\r
+ {\r
+ tmp.X1 = begin.x;\r
+ tmp.Y1 = begin.y;\r
+ tmp.X2 = end.x;\r
+ tmp.Y2 = end.y;\r
+ if (stroke.thick == 0.0) tmp.Stroke = fill;\r
+ else stroke.apply(tmp);\r
+ System.Windows.Controls.Canvas.SetLeft(tmp, left);\r
+ System.Windows.Controls.Canvas.SetTop(tmp, top);\r
+ tmp.Visibility = Visibility.Visible;\r
+ }\r
}\r
\r
partial class Rectangle\r
d.rectPoolN++;\r
return tmp;\r
}\r
+ public void modifyNative(System.Windows.Shapes.Rectangle tmp, Canvas d)\r
+ {\r
+ tmp.Width = width;\r
+ tmp.Height = height;\r
+ tmp.Fill = fill;\r
+ System.Windows.Controls.Canvas.SetLeft(tmp, left);\r
+ System.Windows.Controls.Canvas.SetTop(tmp, top);\r
+ tmp.Visibility = Visibility.Visible;\r
+ }\r
}\r
\r
partial class Ellipse\r
d.ellipsePoolN++;\r
return tmp;\r
}\r
+ public void modifyNative(System.Windows.Shapes.Ellipse tmp, Canvas d)\r
+ {\r
+ tmp.Width = width;\r
+ tmp.Height = height;\r
+ tmp.Fill = fill;\r
+ System.Windows.Controls.Canvas.SetLeft(tmp, left);\r
+ System.Windows.Controls.Canvas.SetTop(d.rectPool[d.rectPoolN], top);\r
+ tmp.Visibility = Visibility.Visible;\r
+ }\r
}\r
\r
partial class Polygon\r
d.polygonPoolN++;\r
return tmp;\r
}\r
+ public void modifyNative(System.Windows.Shapes.Polygon tmp, Canvas d)\r
+ {\r
+ tmp.Fill = fill;\r
+ tmp.Points.Clear();\r
+ foreach (var v in vertices)\r
+ {\r
+ tmp.Points.Add(v);\r
+ }\r
+ System.Windows.Controls.Canvas.SetLeft(tmp, datum.x);\r
+ System.Windows.Controls.Canvas.SetTop(d.rectPool[d.rectPoolN], datum.y);\r
+ tmp.Visibility = Visibility.Visible;\r
+ }\r
\r
}\r
\r
d.lettersPoolN++;\r
return tmp;\r
}\r
+ public void modifyNative(System.Windows.Controls.TextBlock tmp, Canvas d)\r
+ {\r
+ tmp.Text = str;\r
+ tmp.Width = 500;\r
+ tmp.Height = 500;\r
+ tmp.FontSize = font.size;\r
+ //tmp.FontFamily = ,\r
+ tmp.FontStyle = FONT_STYLE_BRIDGE[font.style];\r
+ tmp.FontWeight = FONT_WEIGHT_BRIDGE[font.weight];\r
+ tmp.TextAlignment = LETTERS_H_ALIGN_BRIDGE[align];\r
+ tmp.Foreground = fill;\r
+ System.Windows.Controls.Canvas.SetLeft(tmp, datum.x);\r
+ System.Windows.Controls.Canvas.SetTop(d.rectPool[d.rectPoolN], datum.y);\r
+ tmp.Visibility = Visibility.Visible;\r
+ }\r
}\r
\r
partial class Image\r
System.Windows.Controls.Canvas.SetLeft(tmp, datum.x);\r
System.Windows.Controls.Canvas.SetTop(d.rectPool[d.rectPoolN], datum.y);\r
tmp.Visibility = Visibility.Visible;\r
- d.rectPoolN++;\r
- throw new Exception("Image.poolNative");\r
+ d.imagePoolN++;\r
return this;\r
}\r
+ public void modifyNative(System.Windows.Controls.Image tmp, Canvas d)\r
+ {\r
+ throw new Exception("Image.modifyNative");\r
+ tmp.Source = buffer;\r
+ System.Windows.Controls.Canvas.SetLeft(tmp, datum.x);\r
+ System.Windows.Controls.Canvas.SetTop(d.rectPool[d.rectPoolN], datum.y);\r
+ tmp.Visibility = Visibility.Visible;\r
+ }\r
\r
}\r
\r
\r
public void psychlops_main()\r
{\r
- throw new System.Exception("Speed");\r
//DotNumberS = new Psychlops.Widgets.Slider("test", new Interval(10, 500));\r
//Independent ind = new Independent();\r
\r
cnvs = new Canvas(500, 500);\r
\r
- //Image img = new Image(20, 20);\r
- //img.field(delegate(int x, int y) { return new Color(Math.sin(x + y)); });\r
+ Image img = new Image(100, 100);\r
+ img.field(delegate(int x, int y) { return new Color(0.5 + 0.5 * Math.sin(x + y)); });\r
+ Image img2 = new Image(100, 100);\r
+ img2.field(delegate(int x, int y) { return new Color(0.5 + 0.5 * Math.sin(x + y)); });\r
/*\r
for (int x = 0; x < 20; x++)\r
{\r
//Declare background dots and target\r
Rectangle[] BGDot = new Rectangle[2048];\r
for(int i=0; i<2048; i++){\r
- BGDot[i]=new Rectangle();\r
+ BGDot[i]=new Rectangle();\r
}\r
Rectangle[] Target= new Rectangle[10];\r
for(int i=0; i<10; i++){\r
- Target[i]=new Rectangle();\r
+ Target[i]=new Rectangle();\r
}\r
\r
\r
\r
//Initialize positions of background dots\r
for(int i=0; i<2048; i++){\r
- t=2.0*Math.PI*Math.random(1.0);\r
- p=2.0*Math.PI*Math.random(1.0);\r
- DotX[i]=t;\r
- DotY[i]=p;\r
-\r
- x=BGRadii*Math.cos(t)*Math.cos(p);\r
- y=BGRadii*Math.sin(t)*Math.cos(p);\r
- BGDot[i].set(BGSize, BGSize);\r
- BGDot[i].centering().shift(x,y);\r
+ t=2.0*Math.PI*Math.random(1.0);\r
+ p=2.0*Math.PI*Math.random(1.0);\r
+ DotX[i]=t;\r
+ DotY[i]=p;\r
+\r
+ x=BGRadii*Math.cos(t)*Math.cos(p);\r
+ y=BGRadii*Math.sin(t)*Math.cos(p);\r
+ BGDot[i].set(BGSize, BGSize);\r
+ BGDot[i].centering().shift(x,y);\r
}\r
\r
//Initialize positions of targets\r
for(int i=0; i<10; i++)Target[i].set(TargetSize, TargetSize);\r
\r
double COS, SIN;\r
-\r
+ DotNumber = 100;\r
//Main stimulus loop\r
while(true){\r
- //Clear the main window\r
- cnvs.clear(Color.black);\r
-\r
-\r
- temp=Axis/360*2*Math.PI;\r
- COS=Math.cos(temp);\r
- SIN=Math.sin(temp);\r
-\r
- //Calculate positions of background dots and set them\r
- for(int i=0; i<DotNumber; i++){\r
- //Calculate in polar coordinate\r
- t=DotX[i]+2.0*Math.PI*thetaSpeed/360.0;\r
- p=DotY[i];\r
-\r
- //Save current position\r
- DotX[i]=t;\r
-\r
- //Convert to Decartes coordinate\r
- x=BGRadii*Math.cos(t)*Math.cos(p);\r
- y=BGRadii*Math.sin(t)*Math.cos(p);\r
- z=BGRadii*Math.sin(p);\r
- xx=x;\r
- yy=SIN*y+COS*z;\r
-\r
- //Set Dotsize and Draw them\r
- BGDot[i].set(BGSize, BGSize);\r
- BGDot[i].centering().shift(xx,yy);\r
- BGDot[i].draw( Color.blue);\r
- }\r
-\r
- //Calculate positions of targets and set them\r
- temp=Rotate*2*Math.PI/360.0;\r
- cnvs.msg(TargetNumber.ToString(), 0, 30);\r
- for (int i = 0; i < 5; i++)\r
- {\r
- cnvs.msg(i.ToString(), 50+50*i, 30);\r
- t = 2.0 * Math.PI/TargetNumber;\r
- x = 10.0 * i;//TargetEcce*Math.cos(i*t+temp);\r
- y = 10.0 * i;//TargetEcce*Math.sin(i*t+temp);\r
- Target[i].centering().shift(x,y);\r
- Target[i].fill = Color.yellow;\r
- Target[i].draw();\r
- }\r
-\r
- //img.centering().draw();\r
- //Reflect drawing at the next frame;\r
- cnvs.flip();\r
- }\r
-\r
+ //Clear the main window\r
+ cnvs.clear(Color.green);\r
+\r
+\r
+ temp=Axis/360*2*Math.PI;\r
+ COS=Math.cos(temp);\r
+ SIN=Math.sin(temp);\r
+\r
+ //Calculate positions of background dots and set them\r
+ for(int i=0; i<DotNumber; i++){\r
+ //Calculate in polar coordinate\r
+ t=DotX[i]+2.0*Math.PI*thetaSpeed/360.0;\r
+ p=DotY[i];\r
+\r
+ //Save current position\r
+ DotX[i]=t;\r
+\r
+ //Convert to Decartes coordinate\r
+ x=BGRadii*Math.cos(t)*Math.cos(p);\r
+ y=BGRadii*Math.sin(t)*Math.cos(p);\r
+ z=BGRadii*Math.sin(p);\r
+ xx=x;\r
+ yy=SIN*y+COS*z;\r
+\r
+ //Set Dotsize and Draw them\r
+ BGDot[i].set(BGSize, BGSize);\r
+ BGDot[i].centering().shift(xx,yy);\r
+ BGDot[i].draw( Color.blue);\r
+ }\r
\r
+ //Calculate positions of targets and set them\r
+ temp=Rotate*2*Math.PI/360.0;\r
+ cnvs.msg(TargetNumber.ToString(), 0, 30);\r
+ for (int i = 0; i < 5; i++)\r
+ {\r
+ cnvs.msg(i.ToString(), 50+50*i, 30);\r
+ t = 2.0 * Math.PI/TargetNumber;\r
+ x = 10.0 * i;//TargetEcce*Math.cos(i*t+temp);\r
+ y = 10.0 * i;//TargetEcce*Math.sin(i*t+temp);\r
+ Target[i].centering().shift(x,y);\r
+ Target[i].fill = Color.yellow;\r
+ Target[i].draw();\r
+ }\r
\r
+ img.centering().draw();\r
+ img2.centering().draw();\r
+ //Reflect drawing at the next frame;\r
+ cnvs.flip();\r
+ }\r
}\r
}\r
\r