グローバルなPaint()関数を素直に使うことにしました
break
elif s == stone:
if i > 1:
+ self.effect_stone = stone
if (p[1] == False)and(reverse == True):
self.item.grid[x][y] = stone
- self.effect_stone = stone
p[1] = True
if reverse == True:
j = 1
while j <= i-1:
if visible == True:
if ch:
- self.Paint(Effect(x,y))
+ Paint()
ch = False
q = Effect(x+m*j,y+n*j)
self.item.grid[q.Left][q.Top] = effect
return 'white'
else:
index = player1
- return 'black'
+ return 'black'
def Execute():
for x in range(8):