public class BoundingVolume
{
- Vector3 Min = new Vector3(99999, 99999, 99999);
- Vector3 Max = new Vector3(-99999, -99999, -99999);
+ Vector3 Min = new Vector3(float.MaxValue, float.MaxValue, float.MaxValue);
+ Vector3 Max = new Vector3(float.MinValue, float.MinValue, float.MinValue);
float R = 0f;
- public Vector3 ScaledMin = new Vector3(99999, 99999, 99999);
- public Vector3 ScaledMax = new Vector3(-99999, -99999, -99999);
+ public Vector3 ScaledMin = new Vector3(float.MaxValue, float.MaxValue, float.MaxValue);
+ public Vector3 ScaledMax = new Vector3(float.MinValue, float.MinValue, float.MinValue);
public float ScaledR = 0f;
public void CalcScaled(Vector3 scale)