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Don't use magic numbers
authorLatif Khalifa <latifer@streamgrid.net>
Wed, 25 Jun 2014 04:38:00 +0000 (06:38 +0200)
committerLatif Khalifa <latifer@streamgrid.net>
Wed, 25 Jun 2014 04:38:00 +0000 (06:38 +0200)
Radegast/GUI/Rendering/Frustum.cs

index 3864b04..5c50d6f 100644 (file)
@@ -163,12 +163,12 @@ namespace Radegast.Rendering
 
     public class BoundingVolume
     {
-        Vector3 Min = new Vector3(99999, 99999, 99999);
-        Vector3 Max = new Vector3(-99999, -99999, -99999);
+        Vector3 Min = new Vector3(float.MaxValue, float.MaxValue, float.MaxValue);
+        Vector3 Max = new Vector3(float.MinValue, float.MinValue, float.MinValue);
         float R = 0f;
 
-        public Vector3 ScaledMin = new Vector3(99999, 99999, 99999);
-        public Vector3 ScaledMax = new Vector3(-99999, -99999, -99999);
+        public Vector3 ScaledMin = new Vector3(float.MaxValue, float.MaxValue, float.MaxValue);
+        public Vector3 ScaledMax = new Vector3(float.MinValue, float.MinValue, float.MinValue);
         public float ScaledR = 0f;
 
         public void CalcScaled(Vector3 scale)