OSDN Git Service

【更新内容】
[ring-lang-081/ring.git] / docs / en / target / ringopengl30funcsdoc.txt
1 .. index:: 
2      single: RingOpenGL (OpenGL 3.0) Functions Reference; Introduction
3
4 ===========================================
5 RingOpenGL (OpenGL 3.0) Functions Reference
6 ===========================================
7
8 * GL_ZERO
9 * GL_FALSE
10 * GL_LOGIC_OP
11 * GL_NONE
12 * GL_TEXTURE_COMPONENTS
13 * GL_NO_ERROR
14 * GL_POINTS
15 * GL_CURRENT_BIT
16 * GL_TRUE
17 * GL_ONE
18 * GL_CLIENT_PIXEL_STORE_BIT
19 * GL_LINES
20 * GL_LINE_LOOP
21 * GL_POINT_BIT
22 * GL_CLIENT_VERTEX_ARRAY_BIT
23 * GL_LINE_STRIP
24 * GL_LINE_BIT
25 * GL_TRIANGLES
26 * GL_TRIANGLE_STRIP
27 * GL_TRIANGLE_FAN
28 * GL_QUADS
29 * GL_QUAD_STRIP
30 * GL_POLYGON_BIT
31 * GL_POLYGON
32 * GL_POLYGON_STIPPLE_BIT
33 * GL_PIXEL_MODE_BIT
34 * GL_LIGHTING_BIT
35 * GL_FOG_BIT
36 * GL_DEPTH_BUFFER_BIT
37 * GL_ACCUM
38 * GL_LOAD
39 * GL_RETURN
40 * GL_MULT
41 * GL_ADD
42 * GL_NEVER
43 * GL_ACCUM_BUFFER_BIT
44 * GL_LESS
45 * GL_EQUAL
46 * GL_LEQUAL
47 * GL_GREATER
48 * GL_NOTEQUAL
49 * GL_GEQUAL
50 * GL_ALWAYS
51 * GL_SRC_COLOR
52 * GL_ONE_MINUS_SRC_COLOR
53 * GL_SRC_ALPHA
54 * GL_ONE_MINUS_SRC_ALPHA
55 * GL_DST_ALPHA
56 * GL_ONE_MINUS_DST_ALPHA
57 * GL_DST_COLOR
58 * GL_ONE_MINUS_DST_COLOR
59 * GL_SRC_ALPHA_SATURATE
60 * GL_STENCIL_BUFFER_BIT
61 * GL_FRONT_LEFT
62 * GL_FRONT_RIGHT
63 * GL_BACK_LEFT
64 * GL_BACK_RIGHT
65 * GL_FRONT
66 * GL_BACK
67 * GL_LEFT
68 * GL_RIGHT
69 * GL_FRONT_AND_BACK
70 * GL_AUX0
71 * GL_AUX1
72 * GL_AUX2
73 * GL_AUX3
74 * GL_INVALID_ENUM
75 * GL_INVALID_VALUE
76 * GL_INVALID_OPERATION
77 * GL_STACK_OVERFLOW
78 * GL_STACK_UNDERFLOW
79 * GL_OUT_OF_MEMORY
80 * GL_2D
81 * GL_3D
82 * GL_3D_COLOR
83 * GL_3D_COLOR_TEXTURE
84 * GL_4D_COLOR_TEXTURE
85 * GL_PASS_THROUGH_TOKEN
86 * GL_POINT_TOKEN
87 * GL_LINE_TOKEN
88 * GL_POLYGON_TOKEN
89 * GL_BITMAP_TOKEN
90 * GL_DRAW_PIXEL_TOKEN
91 * GL_COPY_PIXEL_TOKEN
92 * GL_LINE_RESET_TOKEN
93 * GL_EXP
94 * GL_VIEWPORT_BIT
95 * GL_EXP2
96 * GL_CW
97 * GL_CCW
98 * GL_COEFF
99 * GL_ORDER
100 * GL_DOMAIN
101 * GL_CURRENT_COLOR
102 * GL_CURRENT_INDEX
103 * GL_CURRENT_NORMAL
104 * GL_CURRENT_TEXTURE_COORDS
105 * GL_CURRENT_RASTER_COLOR
106 * GL_CURRENT_RASTER_INDEX
107 * GL_CURRENT_RASTER_TEXTURE_COORDS
108 * GL_CURRENT_RASTER_POSITION
109 * GL_CURRENT_RASTER_POSITION_VALID
110 * GL_CURRENT_RASTER_DISTANCE
111 * GL_POINT_SMOOTH
112 * GL_POINT_SIZE
113 * GL_POINT_SIZE_RANGE
114 * GL_POINT_SIZE_GRANULARITY
115 * GL_LINE_SMOOTH
116 * GL_LINE_WIDTH
117 * GL_LINE_WIDTH_RANGE
118 * GL_LINE_WIDTH_GRANULARITY
119 * GL_LINE_STIPPLE
120 * GL_LINE_STIPPLE_PATTERN
121 * GL_LINE_STIPPLE_REPEAT
122 * GL_LIST_MODE
123 * GL_MAX_LIST_NESTING
124 * GL_LIST_BASE
125 * GL_LIST_INDEX
126 * GL_POLYGON_MODE
127 * GL_POLYGON_SMOOTH
128 * GL_POLYGON_STIPPLE
129 * GL_EDGE_FLAG
130 * GL_CULL_FACE
131 * GL_CULL_FACE_MODE
132 * GL_FRONT_FACE
133 * GL_LIGHTING
134 * GL_LIGHT_MODEL_LOCAL_VIEWER
135 * GL_LIGHT_MODEL_TWO_SIDE
136 * GL_LIGHT_MODEL_AMBIENT
137 * GL_SHADE_MODEL
138 * GL_COLOR_MATERIAL_FACE
139 * GL_COLOR_MATERIAL_PARAMETER
140 * GL_COLOR_MATERIAL
141 * GL_FOG
142 * GL_FOG_INDEX
143 * GL_FOG_DENSITY
144 * GL_FOG_START
145 * GL_FOG_END
146 * GL_FOG_MODE
147 * GL_FOG_COLOR
148 * GL_DEPTH_RANGE
149 * GL_DEPTH_TEST
150 * GL_DEPTH_WRITEMASK
151 * GL_DEPTH_CLEAR_VALUE
152 * GL_DEPTH_FUNC
153 * GL_ACCUM_CLEAR_VALUE
154 * GL_STENCIL_TEST
155 * GL_STENCIL_CLEAR_VALUE
156 * GL_STENCIL_FUNC
157 * GL_STENCIL_VALUE_MASK
158 * GL_STENCIL_FAIL
159 * GL_STENCIL_PASS_DEPTH_FAIL
160 * GL_STENCIL_PASS_DEPTH_PASS
161 * GL_STENCIL_REF
162 * GL_STENCIL_WRITEMASK
163 * GL_MATRIX_MODE
164 * GL_NORMALIZE
165 * GL_VIEWPORT
166 * GL_MODELVIEW_STACK_DEPTH
167 * GL_PROJECTION_STACK_DEPTH
168 * GL_TEXTURE_STACK_DEPTH
169 * GL_MODELVIEW_MATRIX
170 * GL_PROJECTION_MATRIX
171 * GL_TEXTURE_MATRIX
172 * GL_ATTRIB_STACK_DEPTH
173 * GL_CLIENT_ATTRIB_STACK_DEPTH
174 * GL_ALPHA_TEST
175 * GL_ALPHA_TEST_FUNC
176 * GL_ALPHA_TEST_REF
177 * GL_DITHER
178 * GL_BLEND_DST
179 * GL_BLEND_SRC
180 * GL_BLEND
181 * GL_LOGIC_OP_MODE
182 * GL_INDEX_LOGIC_OP
183 * GL_COLOR_LOGIC_OP
184 * GL_AUX_BUFFERS
185 * GL_DRAW_BUFFER
186 * GL_READ_BUFFER
187 * GL_SCISSOR_BOX
188 * GL_SCISSOR_TEST
189 * GL_INDEX_CLEAR_VALUE
190 * GL_INDEX_WRITEMASK
191 * GL_COLOR_CLEAR_VALUE
192 * GL_COLOR_WRITEMASK
193 * GL_INDEX_MODE
194 * GL_RGBA_MODE
195 * GL_DOUBLEBUFFER
196 * GL_STEREO
197 * GL_RENDER_MODE
198 * GL_PERSPECTIVE_CORRECTION_HINT
199 * GL_POINT_SMOOTH_HINT
200 * GL_LINE_SMOOTH_HINT
201 * GL_POLYGON_SMOOTH_HINT
202 * GL_FOG_HINT
203 * GL_TEXTURE_GEN_S
204 * GL_TEXTURE_GEN_T
205 * GL_TEXTURE_GEN_R
206 * GL_TEXTURE_GEN_Q
207 * GL_PIXEL_MAP_I_TO_I
208 * GL_PIXEL_MAP_S_TO_S
209 * GL_PIXEL_MAP_I_TO_R
210 * GL_PIXEL_MAP_I_TO_G
211 * GL_PIXEL_MAP_I_TO_B
212 * GL_PIXEL_MAP_I_TO_A
213 * GL_PIXEL_MAP_R_TO_R
214 * GL_PIXEL_MAP_G_TO_G
215 * GL_PIXEL_MAP_B_TO_B
216 * GL_PIXEL_MAP_A_TO_A
217 * GL_PIXEL_MAP_I_TO_I_SIZE
218 * GL_PIXEL_MAP_S_TO_S_SIZE
219 * GL_PIXEL_MAP_I_TO_R_SIZE
220 * GL_PIXEL_MAP_I_TO_G_SIZE
221 * GL_PIXEL_MAP_I_TO_B_SIZE
222 * GL_PIXEL_MAP_I_TO_A_SIZE
223 * GL_PIXEL_MAP_R_TO_R_SIZE
224 * GL_PIXEL_MAP_G_TO_G_SIZE
225 * GL_PIXEL_MAP_B_TO_B_SIZE
226 * GL_PIXEL_MAP_A_TO_A_SIZE
227 * GL_UNPACK_SWAP_BYTES
228 * GL_UNPACK_LSB_FIRST
229 * GL_UNPACK_ROW_LENGTH
230 * GL_UNPACK_SKIP_ROWS
231 * GL_UNPACK_SKIP_PIXELS
232 * GL_UNPACK_ALIGNMENT
233 * GL_PACK_SWAP_BYTES
234 * GL_PACK_LSB_FIRST
235 * GL_PACK_ROW_LENGTH
236 * GL_PACK_SKIP_ROWS
237 * GL_PACK_SKIP_PIXELS
238 * GL_PACK_ALIGNMENT
239 * GL_MAP_COLOR
240 * GL_MAP_STENCIL
241 * GL_INDEX_SHIFT
242 * GL_INDEX_OFFSET
243 * GL_RED_SCALE
244 * GL_RED_BIAS
245 * GL_ZOOM_X
246 * GL_ZOOM_Y
247 * GL_GREEN_SCALE
248 * GL_GREEN_BIAS
249 * GL_BLUE_SCALE
250 * GL_BLUE_BIAS
251 * GL_ALPHA_SCALE
252 * GL_ALPHA_BIAS
253 * GL_DEPTH_SCALE
254 * GL_DEPTH_BIAS
255 * GL_MAX_EVAL_ORDER
256 * GL_MAX_LIGHTS
257 * GL_MAX_CLIP_PLANES
258 * GL_MAX_TEXTURE_SIZE
259 * GL_MAX_PIXEL_MAP_TABLE
260 * GL_MAX_ATTRIB_STACK_DEPTH
261 * GL_MAX_MODELVIEW_STACK_DEPTH
262 * GL_MAX_NAME_STACK_DEPTH
263 * GL_MAX_PROJECTION_STACK_DEPTH
264 * GL_MAX_TEXTURE_STACK_DEPTH
265 * GL_MAX_VIEWPORT_DIMS
266 * GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
267 * GL_SUBPIXEL_BITS
268 * GL_INDEX_BITS
269 * GL_RED_BITS
270 * GL_GREEN_BITS
271 * GL_BLUE_BITS
272 * GL_ALPHA_BITS
273 * GL_DEPTH_BITS
274 * GL_STENCIL_BITS
275 * GL_ACCUM_RED_BITS
276 * GL_ACCUM_GREEN_BITS
277 * GL_ACCUM_BLUE_BITS
278 * GL_ACCUM_ALPHA_BITS
279 * GL_NAME_STACK_DEPTH
280 * GL_AUTO_NORMAL
281 * GL_MAP1_COLOR_4
282 * GL_MAP1_INDEX
283 * GL_MAP1_NORMAL
284 * GL_MAP1_TEXTURE_COORD_1
285 * GL_MAP1_TEXTURE_COORD_2
286 * GL_MAP1_TEXTURE_COORD_3
287 * GL_MAP1_TEXTURE_COORD_4
288 * GL_MAP1_VERTEX_3
289 * GL_MAP1_VERTEX_4
290 * GL_MAP2_COLOR_4
291 * GL_MAP2_INDEX
292 * GL_MAP2_NORMAL
293 * GL_MAP2_TEXTURE_COORD_1
294 * GL_MAP2_TEXTURE_COORD_2
295 * GL_MAP2_TEXTURE_COORD_3
296 * GL_MAP2_TEXTURE_COORD_4
297 * GL_MAP2_VERTEX_3
298 * GL_MAP2_VERTEX_4
299 * GL_MAP1_GRID_DOMAIN
300 * GL_MAP1_GRID_SEGMENTS
301 * GL_MAP2_GRID_DOMAIN
302 * GL_MAP2_GRID_SEGMENTS
303 * GL_TEXTURE_1D
304 * GL_TEXTURE_2D
305 * GL_FEEDBACK_BUFFER_POINTER
306 * GL_FEEDBACK_BUFFER_SIZE
307 * GL_FEEDBACK_BUFFER_TYPE
308 * GL_SELECTION_BUFFER_POINTER
309 * GL_SELECTION_BUFFER_SIZE
310 * GL_TEXTURE_WIDTH
311 * GL_TRANSFORM_BIT
312 * GL_TEXTURE_HEIGHT
313 * GL_TEXTURE_INTERNAL_FORMAT
314 * GL_TEXTURE_BORDER_COLOR
315 * GL_TEXTURE_BORDER
316 * GL_DONT_CARE
317 * GL_FASTEST
318 * GL_NICEST
319 * GL_AMBIENT
320 * GL_DIFFUSE
321 * GL_SPECULAR
322 * GL_POSITION
323 * GL_SPOT_DIRECTION
324 * GL_SPOT_EXPONENT
325 * GL_SPOT_CUTOFF
326 * GL_CONSTANT_ATTENUATION
327 * GL_LINEAR_ATTENUATION
328 * GL_QUADRATIC_ATTENUATION
329 * GL_COMPILE
330 * GL_COMPILE_AND_EXECUTE
331 * GL_BYTE
332 * GL_UNSIGNED_BYTE
333 * GL_SHORT
334 * GL_UNSIGNED_SHORT
335 * GL_INT
336 * GL_UNSIGNED_INT
337 * GL_FLOAT
338 * GL_2_BYTES
339 * GL_3_BYTES
340 * GL_4_BYTES
341 * GL_DOUBLE
342 * GL_CLEAR
343 * GL_AND
344 * GL_AND_REVERSE
345 * GL_COPY
346 * GL_AND_INVERTED
347 * GL_NOOP
348 * GL_XOR
349 * GL_OR
350 * GL_NOR
351 * GL_EQUIV
352 * GL_INVERT
353 * GL_OR_REVERSE
354 * GL_COPY_INVERTED
355 * GL_OR_INVERTED
356 * GL_NAND
357 * GL_SET
358 * GL_EMISSION
359 * GL_SHININESS
360 * GL_AMBIENT_AND_DIFFUSE
361 * GL_COLOR_INDEXES
362 * GL_MODELVIEW
363 * GL_PROJECTION
364 * GL_TEXTURE
365 * GL_COLOR
366 * GL_DEPTH
367 * GL_STENCIL
368 * GL_COLOR_INDEX
369 * GL_STENCIL_INDEX
370 * GL_DEPTH_COMPONENT
371 * GL_RED
372 * GL_GREEN
373 * GL_BLUE
374 * GL_ALPHA
375 * GL_RGB
376 * GL_RGBA
377 * GL_LUMINANCE
378 * GL_LUMINANCE_ALPHA
379 * GL_BITMAP
380 * GL_POINT
381 * GL_LINE
382 * GL_FILL
383 * GL_RENDER
384 * GL_FEEDBACK
385 * GL_SELECT
386 * GL_FLAT
387 * GL_SMOOTH
388 * GL_KEEP
389 * GL_REPLACE
390 * GL_INCR
391 * GL_DECR
392 * GL_VENDOR
393 * GL_RENDERER
394 * GL_VERSION
395 * GL_EXTENSIONS
396 * GL_S
397 * GL_ENABLE_BIT
398 * GL_T
399 * GL_R
400 * GL_Q
401 * GL_MODULATE
402 * GL_DECAL
403 * GL_TEXTURE_ENV_MODE
404 * GL_TEXTURE_ENV_COLOR
405 * GL_TEXTURE_ENV
406 * GL_EYE_LINEAR
407 * GL_OBJECT_LINEAR
408 * GL_SPHERE_MAP
409 * GL_TEXTURE_GEN_MODE
410 * GL_OBJECT_PLANE
411 * GL_EYE_PLANE
412 * GL_NEAREST
413 * GL_LINEAR
414 * GL_NEAREST_MIPMAP_NEAREST
415 * GL_LINEAR_MIPMAP_NEAREST
416 * GL_NEAREST_MIPMAP_LINEAR
417 * GL_LINEAR_MIPMAP_LINEAR
418 * GL_TEXTURE_MAG_FILTER
419 * GL_TEXTURE_MIN_FILTER
420 * GL_TEXTURE_WRAP_S
421 * GL_TEXTURE_WRAP_T
422 * GL_CLAMP
423 * GL_REPEAT
424 * GL_POLYGON_OFFSET_UNITS
425 * GL_POLYGON_OFFSET_POINT
426 * GL_POLYGON_OFFSET_LINE
427 * GL_R3_G3_B2
428 * GL_V2F
429 * GL_V3F
430 * GL_C4UB_V2F
431 * GL_C4UB_V3F
432 * GL_C3F_V3F
433 * GL_N3F_V3F
434 * GL_C4F_N3F_V3F
435 * GL_T2F_V3F
436 * GL_T4F_V4F
437 * GL_T2F_C4UB_V3F
438 * GL_T2F_C3F_V3F
439 * GL_T2F_N3F_V3F
440 * GL_T2F_C4F_N3F_V3F
441 * GL_T4F_C4F_N3F_V4F
442 * GL_CLIP_PLANE0
443 * GL_CLIP_PLANE1
444 * GL_CLIP_PLANE2
445 * GL_CLIP_PLANE3
446 * GL_CLIP_PLANE4
447 * GL_CLIP_PLANE5
448 * GL_LIGHT0
449 * GL_COLOR_BUFFER_BIT
450 * GL_LIGHT1
451 * GL_LIGHT2
452 * GL_LIGHT3
453 * GL_LIGHT4
454 * GL_LIGHT5
455 * GL_LIGHT6
456 * GL_LIGHT7
457 * GL_HINT_BIT
458 * GL_POLYGON_OFFSET_FILL
459 * GL_POLYGON_OFFSET_FACTOR
460 * GL_ALPHA4
461 * GL_ALPHA8
462 * GL_ALPHA12
463 * GL_ALPHA16
464 * GL_LUMINANCE4
465 * GL_LUMINANCE8
466 * GL_LUMINANCE12
467 * GL_LUMINANCE16
468 * GL_LUMINANCE4_ALPHA4
469 * GL_LUMINANCE6_ALPHA2
470 * GL_LUMINANCE8_ALPHA8
471 * GL_LUMINANCE12_ALPHA4
472 * GL_LUMINANCE12_ALPHA12
473 * GL_LUMINANCE16_ALPHA16
474 * GL_INTENSITY
475 * GL_INTENSITY4
476 * GL_INTENSITY8
477 * GL_INTENSITY12
478 * GL_INTENSITY16
479 * GL_RGB4
480 * GL_RGB5
481 * GL_RGB8
482 * GL_RGB10
483 * GL_RGB12
484 * GL_RGB16
485 * GL_RGBA2
486 * GL_RGBA4
487 * GL_RGB5_A1
488 * GL_RGBA8
489 * GL_RGB10_A2
490 * GL_RGBA12
491 * GL_RGBA16
492 * GL_TEXTURE_RED_SIZE
493 * GL_TEXTURE_GREEN_SIZE
494 * GL_TEXTURE_BLUE_SIZE
495 * GL_TEXTURE_ALPHA_SIZE
496 * GL_TEXTURE_LUMINANCE_SIZE
497 * GL_TEXTURE_INTENSITY_SIZE
498 * GL_PROXY_TEXTURE_1D
499 * GL_PROXY_TEXTURE_2D
500 * GL_TEXTURE_PRIORITY
501 * GL_TEXTURE_RESIDENT
502 * GL_TEXTURE_BINDING_1D
503 * GL_TEXTURE_BINDING_2D
504 * GL_VERTEX_ARRAY
505 * GL_NORMAL_ARRAY
506 * GL_COLOR_ARRAY
507 * GL_INDEX_ARRAY
508 * GL_TEXTURE_COORD_ARRAY
509 * GL_EDGE_FLAG_ARRAY
510 * GL_VERTEX_ARRAY_SIZE
511 * GL_VERTEX_ARRAY_TYPE
512 * GL_VERTEX_ARRAY_STRIDE
513 * GL_NORMAL_ARRAY_TYPE
514 * GL_NORMAL_ARRAY_STRIDE
515 * GL_COLOR_ARRAY_SIZE
516 * GL_COLOR_ARRAY_TYPE
517 * GL_COLOR_ARRAY_STRIDE
518 * GL_INDEX_ARRAY_TYPE
519 * GL_INDEX_ARRAY_STRIDE
520 * GL_TEXTURE_COORD_ARRAY_SIZE
521 * GL_TEXTURE_COORD_ARRAY_TYPE
522 * GL_TEXTURE_COORD_ARRAY_STRIDE
523 * GL_EDGE_FLAG_ARRAY_STRIDE
524 * GL_VERTEX_ARRAY_POINTER
525 * GL_NORMAL_ARRAY_POINTER
526 * GL_COLOR_ARRAY_POINTER
527 * GL_INDEX_ARRAY_POINTER
528 * GL_TEXTURE_COORD_ARRAY_POINTER
529 * GL_EDGE_FLAG_ARRAY_POINTER
530 * GL_COLOR_INDEX1_EXT
531 * GL_COLOR_INDEX2_EXT
532 * GL_COLOR_INDEX4_EXT
533 * GL_COLOR_INDEX8_EXT
534 * GL_COLOR_INDEX12_EXT
535 * GL_COLOR_INDEX16_EXT
536 * GL_EVAL_BIT
537 * GL_LIST_BIT
538 * GL_TEXTURE_BIT
539 * GL_SCISSOR_BIT
540 * GL_ALL_ATTRIB_BITS
541 * GL_CLIENT_ALL_ATTRIB_BITS
542 * GL_SMOOTH_POINT_SIZE_RANGE
543 * GL_SMOOTH_POINT_SIZE_GRANULARITY
544 * GL_SMOOTH_LINE_WIDTH_RANGE
545 * GL_SMOOTH_LINE_WIDTH_GRANULARITY
546 * GL_UNSIGNED_BYTE_3_3_2
547 * GL_UNSIGNED_SHORT_4_4_4_4
548 * GL_UNSIGNED_SHORT_5_5_5_1
549 * GL_UNSIGNED_INT_8_8_8_8
550 * GL_UNSIGNED_INT_10_10_10_2
551 * GL_RESCALE_NORMAL
552 * GL_TEXTURE_BINDING_3D
553 * GL_PACK_SKIP_IMAGES
554 * GL_PACK_IMAGE_HEIGHT
555 * GL_UNPACK_SKIP_IMAGES
556 * GL_UNPACK_IMAGE_HEIGHT
557 * GL_TEXTURE_3D
558 * GL_PROXY_TEXTURE_3D
559 * GL_TEXTURE_DEPTH
560 * GL_TEXTURE_WRAP_R
561 * GL_MAX_3D_TEXTURE_SIZE
562 * GL_BGR
563 * GL_BGRA
564 * GL_MAX_ELEMENTS_VERTICES
565 * GL_MAX_ELEMENTS_INDICES
566 * GL_CLAMP_TO_EDGE
567 * GL_TEXTURE_MIN_LOD
568 * GL_TEXTURE_MAX_LOD
569 * GL_TEXTURE_BASE_LEVEL
570 * GL_TEXTURE_MAX_LEVEL
571 * GL_LIGHT_MODEL_COLOR_CONTROL
572 * GL_SINGLE_COLOR
573 * GL_SEPARATE_SPECULAR_COLOR
574 * GL_UNSIGNED_BYTE_2_3_3_REV
575 * GL_UNSIGNED_SHORT_5_6_5
576 * GL_UNSIGNED_SHORT_5_6_5_REV
577 * GL_UNSIGNED_SHORT_4_4_4_4_REV
578 * GL_UNSIGNED_SHORT_1_5_5_5_REV
579 * GL_UNSIGNED_INT_8_8_8_8_REV
580 * GL_ALIASED_POINT_SIZE_RANGE
581 * GL_ALIASED_LINE_WIDTH_RANGE
582 * GL_MULTISAMPLE
583 * GL_SAMPLE_ALPHA_TO_COVERAGE
584 * GL_SAMPLE_ALPHA_TO_ONE
585 * GL_SAMPLE_COVERAGE
586 * GL_SAMPLE_BUFFERS
587 * GL_SAMPLES
588 * GL_SAMPLE_COVERAGE_VALUE
589 * GL_SAMPLE_COVERAGE_INVERT
590 * GL_CLAMP_TO_BORDER
591 * GL_TEXTURE0
592 * GL_TEXTURE1
593 * GL_TEXTURE2
594 * GL_TEXTURE3
595 * GL_TEXTURE4
596 * GL_TEXTURE5
597 * GL_TEXTURE6
598 * GL_TEXTURE7
599 * GL_TEXTURE8
600 * GL_TEXTURE9
601 * GL_TEXTURE10
602 * GL_TEXTURE11
603 * GL_TEXTURE12
604 * GL_TEXTURE13
605 * GL_TEXTURE14
606 * GL_TEXTURE15
607 * GL_TEXTURE16
608 * GL_TEXTURE17
609 * GL_TEXTURE18
610 * GL_TEXTURE19
611 * GL_TEXTURE20
612 * GL_TEXTURE21
613 * GL_TEXTURE22
614 * GL_TEXTURE23
615 * GL_TEXTURE24
616 * GL_TEXTURE25
617 * GL_TEXTURE26
618 * GL_TEXTURE27
619 * GL_TEXTURE28
620 * GL_TEXTURE29
621 * GL_TEXTURE30
622 * GL_TEXTURE31
623 * GL_ACTIVE_TEXTURE
624 * GL_CLIENT_ACTIVE_TEXTURE
625 * GL_MAX_TEXTURE_UNITS
626 * GL_TRANSPOSE_MODELVIEW_MATRIX
627 * GL_TRANSPOSE_PROJECTION_MATRIX
628 * GL_TRANSPOSE_TEXTURE_MATRIX
629 * GL_TRANSPOSE_COLOR_MATRIX
630 * GL_SUBTRACT
631 * GL_COMPRESSED_ALPHA
632 * GL_COMPRESSED_LUMINANCE
633 * GL_COMPRESSED_LUMINANCE_ALPHA
634 * GL_COMPRESSED_INTENSITY
635 * GL_COMPRESSED_RGB
636 * GL_COMPRESSED_RGBA
637 * GL_TEXTURE_COMPRESSION_HINT
638 * GL_NORMAL_MAP
639 * GL_REFLECTION_MAP
640 * GL_TEXTURE_CUBE_MAP
641 * GL_TEXTURE_BINDING_CUBE_MAP
642 * GL_TEXTURE_CUBE_MAP_POSITIVE_X
643 * GL_TEXTURE_CUBE_MAP_NEGATIVE_X
644 * GL_TEXTURE_CUBE_MAP_POSITIVE_Y
645 * GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
646 * GL_TEXTURE_CUBE_MAP_POSITIVE_Z
647 * GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
648 * GL_PROXY_TEXTURE_CUBE_MAP
649 * GL_MAX_CUBE_MAP_TEXTURE_SIZE
650 * GL_COMBINE
651 * GL_COMBINE_RGB
652 * GL_COMBINE_ALPHA
653 * GL_RGB_SCALE
654 * GL_ADD_SIGNED
655 * GL_INTERPOLATE
656 * GL_CONSTANT
657 * GL_PRIMARY_COLOR
658 * GL_PREVIOUS
659 * GL_SOURCE0_RGB
660 * GL_SOURCE1_RGB
661 * GL_SOURCE2_RGB
662 * GL_SOURCE0_ALPHA
663 * GL_SOURCE1_ALPHA
664 * GL_SOURCE2_ALPHA
665 * GL_OPERAND0_RGB
666 * GL_OPERAND1_RGB
667 * GL_OPERAND2_RGB
668 * GL_OPERAND0_ALPHA
669 * GL_OPERAND1_ALPHA
670 * GL_OPERAND2_ALPHA
671 * GL_TEXTURE_COMPRESSED_IMAGE_SIZE
672 * GL_TEXTURE_COMPRESSED
673 * GL_NUM_COMPRESSED_TEXTURE_FORMATS
674 * GL_COMPRESSED_TEXTURE_FORMATS
675 * GL_DOT3_RGB
676 * GL_DOT3_RGBA
677 * GL_MULTISAMPLE_BIT
678 * GL_BLEND_DST_RGB
679 * GL_BLEND_SRC_RGB
680 * GL_BLEND_DST_ALPHA
681 * GL_BLEND_SRC_ALPHA
682 * GL_POINT_SIZE_MIN
683 * GL_POINT_SIZE_MAX
684 * GL_POINT_FADE_THRESHOLD_SIZE
685 * GL_POINT_DISTANCE_ATTENUATION
686 * GL_GENERATE_MIPMAP
687 * GL_GENERATE_MIPMAP_HINT
688 * GL_DEPTH_COMPONENT16
689 * GL_DEPTH_COMPONENT24
690 * GL_DEPTH_COMPONENT32
691 * GL_MIRRORED_REPEAT
692 * GL_FOG_COORDINATE_SOURCE
693 * GL_FOG_COORDINATE
694 * GL_FRAGMENT_DEPTH
695 * GL_CURRENT_FOG_COORDINATE
696 * GL_FOG_COORDINATE_ARRAY_TYPE
697 * GL_FOG_COORDINATE_ARRAY_STRIDE
698 * GL_FOG_COORDINATE_ARRAY_POINTER
699 * GL_FOG_COORDINATE_ARRAY
700 * GL_COLOR_SUM
701 * GL_CURRENT_SECONDARY_COLOR
702 * GL_SECONDARY_COLOR_ARRAY_SIZE
703 * GL_SECONDARY_COLOR_ARRAY_TYPE
704 * GL_SECONDARY_COLOR_ARRAY_STRIDE
705 * GL_SECONDARY_COLOR_ARRAY_POINTER
706 * GL_SECONDARY_COLOR_ARRAY
707 * GL_MAX_TEXTURE_LOD_BIAS
708 * GL_TEXTURE_FILTER_CONTROL
709 * GL_TEXTURE_LOD_BIAS
710 * GL_INCR_WRAP
711 * GL_DECR_WRAP
712 * GL_TEXTURE_DEPTH_SIZE
713 * GL_DEPTH_TEXTURE_MODE
714 * GL_TEXTURE_COMPARE_MODE
715 * GL_TEXTURE_COMPARE_FUNC
716 * GL_COMPARE_R_TO_TEXTURE
717 * GL_CURRENT_FOG_COORD
718 * GL_FOG_COORD
719 * GL_FOG_COORD_ARRAY
720 * GL_FOG_COORD_ARRAY_BUFFER_BINDING
721 * GL_FOG_COORD_ARRAY_POINTER
722 * GL_FOG_COORD_ARRAY_STRIDE
723 * GL_FOG_COORD_ARRAY_TYPE
724 * GL_FOG_COORD_SRC
725 * GL_SRC0_ALPHA
726 * GL_SRC0_RGB
727 * GL_SRC1_ALPHA
728 * GL_SRC1_RGB
729 * GL_SRC2_ALPHA
730 * GL_SRC2_RGB
731 * GL_BUFFER_SIZE
732 * GL_BUFFER_USAGE
733 * GL_QUERY_COUNTER_BITS
734 * GL_CURRENT_QUERY
735 * GL_QUERY_RESULT
736 * GL_QUERY_RESULT_AVAILABLE
737 * GL_ARRAY_BUFFER
738 * GL_ELEMENT_ARRAY_BUFFER
739 * GL_ARRAY_BUFFER_BINDING
740 * GL_ELEMENT_ARRAY_BUFFER_BINDING
741 * GL_VERTEX_ARRAY_BUFFER_BINDING
742 * GL_NORMAL_ARRAY_BUFFER_BINDING
743 * GL_COLOR_ARRAY_BUFFER_BINDING
744 * GL_INDEX_ARRAY_BUFFER_BINDING
745 * GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
746 * GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
747 * GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
748 * GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
749 * GL_WEIGHT_ARRAY_BUFFER_BINDING
750 * GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
751 * GL_READ_ONLY
752 * GL_WRITE_ONLY
753 * GL_READ_WRITE
754 * GL_BUFFER_ACCESS
755 * GL_BUFFER_MAPPED
756 * GL_BUFFER_MAP_POINTER
757 * GL_STREAM_DRAW
758 * GL_STREAM_READ
759 * GL_STREAM_COPY
760 * GL_STATIC_DRAW
761 * GL_STATIC_READ
762 * GL_STATIC_COPY
763 * GL_DYNAMIC_DRAW
764 * GL_DYNAMIC_READ
765 * GL_DYNAMIC_COPY
766 * GL_SAMPLES_PASSED
767 * GL_BLEND_EQUATION_RGB
768 * GL_VERTEX_ATTRIB_ARRAY_ENABLED
769 * GL_VERTEX_ATTRIB_ARRAY_SIZE
770 * GL_VERTEX_ATTRIB_ARRAY_STRIDE
771 * GL_VERTEX_ATTRIB_ARRAY_TYPE
772 * GL_CURRENT_VERTEX_ATTRIB
773 * GL_VERTEX_PROGRAM_POINT_SIZE
774 * GL_VERTEX_PROGRAM_TWO_SIDE
775 * GL_VERTEX_ATTRIB_ARRAY_POINTER
776 * GL_STENCIL_BACK_FUNC
777 * GL_STENCIL_BACK_FAIL
778 * GL_STENCIL_BACK_PASS_DEPTH_FAIL
779 * GL_STENCIL_BACK_PASS_DEPTH_PASS
780 * GL_MAX_DRAW_BUFFERS
781 * GL_DRAW_BUFFER0
782 * GL_DRAW_BUFFER1
783 * GL_DRAW_BUFFER2
784 * GL_DRAW_BUFFER3
785 * GL_DRAW_BUFFER4
786 * GL_DRAW_BUFFER5
787 * GL_DRAW_BUFFER6
788 * GL_DRAW_BUFFER7
789 * GL_DRAW_BUFFER8
790 * GL_DRAW_BUFFER9
791 * GL_DRAW_BUFFER10
792 * GL_DRAW_BUFFER11
793 * GL_DRAW_BUFFER12
794 * GL_DRAW_BUFFER13
795 * GL_DRAW_BUFFER14
796 * GL_DRAW_BUFFER15
797 * GL_BLEND_EQUATION_ALPHA
798 * GL_POINT_SPRITE
799 * GL_COORD_REPLACE
800 * GL_MAX_VERTEX_ATTRIBS
801 * GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
802 * GL_MAX_TEXTURE_COORDS
803 * GL_MAX_TEXTURE_IMAGE_UNITS
804 * GL_FRAGMENT_SHADER
805 * GL_VERTEX_SHADER
806 * GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
807 * GL_MAX_VERTEX_UNIFORM_COMPONENTS
808 * GL_MAX_VARYING_FLOATS
809 * GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
810 * GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
811 * GL_SHADER_TYPE
812 * GL_FLOAT_VEC2
813 * GL_FLOAT_VEC3
814 * GL_FLOAT_VEC4
815 * GL_INT_VEC2
816 * GL_INT_VEC3
817 * GL_INT_VEC4
818 * GL_BOOL
819 * GL_BOOL_VEC2
820 * GL_BOOL_VEC3
821 * GL_BOOL_VEC4
822 * GL_FLOAT_MAT2
823 * GL_FLOAT_MAT3
824 * GL_FLOAT_MAT4
825 * GL_SAMPLER_1D
826 * GL_SAMPLER_2D
827 * GL_SAMPLER_3D
828 * GL_SAMPLER_CUBE
829 * GL_SAMPLER_1D_SHADOW
830 * GL_SAMPLER_2D_SHADOW
831 * GL_DELETE_STATUS
832 * GL_COMPILE_STATUS
833 * GL_LINK_STATUS
834 * GL_VALIDATE_STATUS
835 * GL_INFO_LOG_LENGTH
836 * GL_ATTACHED_SHADERS
837 * GL_ACTIVE_UNIFORMS
838 * GL_ACTIVE_UNIFORM_MAX_LENGTH
839 * GL_SHADER_SOURCE_LENGTH
840 * GL_ACTIVE_ATTRIBUTES
841 * GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
842 * GL_FRAGMENT_SHADER_DERIVATIVE_HINT
843 * GL_SHADING_LANGUAGE_VERSION
844 * GL_CURRENT_PROGRAM
845 * GL_POINT_SPRITE_COORD_ORIGIN
846 * GL_LOWER_LEFT
847 * GL_UPPER_LEFT
848 * GL_STENCIL_BACK_REF
849 * GL_STENCIL_BACK_VALUE_MASK
850 * GL_STENCIL_BACK_WRITEMASK
851 * GL_CURRENT_RASTER_SECONDARY_COLOR
852 * GL_PIXEL_PACK_BUFFER
853 * GL_PIXEL_UNPACK_BUFFER
854 * GL_PIXEL_PACK_BUFFER_BINDING
855 * GL_PIXEL_UNPACK_BUFFER_BINDING
856 * GL_FLOAT_MAT2x3
857 * GL_FLOAT_MAT2x4
858 * GL_FLOAT_MAT3x2
859 * GL_FLOAT_MAT3x4
860 * GL_FLOAT_MAT4x2
861 * GL_FLOAT_MAT4x3
862 * GL_SRGB
863 * GL_SRGB8
864 * GL_SRGB_ALPHA
865 * GL_SRGB8_ALPHA8
866 * GL_SLUMINANCE_ALPHA
867 * GL_SLUMINANCE8_ALPHA8
868 * GL_SLUMINANCE
869 * GL_SLUMINANCE8
870 * GL_COMPRESSED_SRGB
871 * GL_COMPRESSED_SRGB_ALPHA
872 * GL_COMPRESSED_SLUMINANCE
873 * GL_COMPRESSED_SLUMINANCE_ALPHA
874 * GL_CLIP_DISTANCE0
875 * GL_CLIP_DISTANCE1
876 * GL_CLIP_DISTANCE2
877 * GL_CLIP_DISTANCE3
878 * GL_CLIP_DISTANCE4
879 * GL_CLIP_DISTANCE5
880 * GL_COMPARE_REF_TO_TEXTURE
881 * GL_MAX_CLIP_DISTANCES
882 * GL_MAX_VARYING_COMPONENTS
883 * GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
884 * GL_MAJOR_VERSION
885 * GL_MINOR_VERSION
886 * GL_NUM_EXTENSIONS
887 * GL_CONTEXT_FLAGS
888 * GL_DEPTH_BUFFER
889 * GL_STENCIL_BUFFER
890 * GL_RGBA32F
891 * GL_RGB32F
892 * GL_RGBA16F
893 * GL_RGB16F
894 * GL_VERTEX_ATTRIB_ARRAY_INTEGER
895 * GL_MAX_ARRAY_TEXTURE_LAYERS
896 * GL_MIN_PROGRAM_TEXEL_OFFSET
897 * GL_MAX_PROGRAM_TEXEL_OFFSET
898 * GL_CLAMP_VERTEX_COLOR
899 * GL_CLAMP_FRAGMENT_COLOR
900 * GL_CLAMP_READ_COLOR
901 * GL_FIXED_ONLY
902 * GL_TEXTURE_RED_TYPE
903 * GL_TEXTURE_GREEN_TYPE
904 * GL_TEXTURE_BLUE_TYPE
905 * GL_TEXTURE_ALPHA_TYPE
906 * GL_TEXTURE_LUMINANCE_TYPE
907 * GL_TEXTURE_INTENSITY_TYPE
908 * GL_TEXTURE_DEPTH_TYPE
909 * GL_TEXTURE_1D_ARRAY
910 * GL_PROXY_TEXTURE_1D_ARRAY
911 * GL_TEXTURE_2D_ARRAY
912 * GL_PROXY_TEXTURE_2D_ARRAY
913 * GL_TEXTURE_BINDING_1D_ARRAY
914 * GL_TEXTURE_BINDING_2D_ARRAY
915 * GL_R11F_G11F_B10F
916 * GL_UNSIGNED_INT_10F_11F_11F_REV
917 * GL_RGB9_E5
918 * GL_UNSIGNED_INT_5_9_9_9_REV
919 * GL_TEXTURE_SHARED_SIZE
920 * GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
921 * GL_TRANSFORM_FEEDBACK_BUFFER_MODE
922 * GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
923 * GL_TRANSFORM_FEEDBACK_VARYINGS
924 * GL_TRANSFORM_FEEDBACK_BUFFER_START
925 * GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
926 * GL_PRIMITIVES_GENERATED
927 * GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
928 * GL_RASTERIZER_DISCARD
929 * GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
930 * GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
931 * GL_INTERLEAVED_ATTRIBS
932 * GL_SEPARATE_ATTRIBS
933 * GL_TRANSFORM_FEEDBACK_BUFFER
934 * GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
935 * GL_RGBA32UI
936 * GL_RGB32UI
937 * GL_RGBA16UI
938 * GL_RGB16UI
939 * GL_RGBA8UI
940 * GL_RGB8UI
941 * GL_RGBA32I
942 * GL_RGB32I
943 * GL_RGBA16I
944 * GL_RGB16I
945 * GL_RGBA8I
946 * GL_RGB8I
947 * GL_RED_INTEGER
948 * GL_GREEN_INTEGER
949 * GL_BLUE_INTEGER
950 * GL_ALPHA_INTEGER
951 * GL_RGB_INTEGER
952 * GL_RGBA_INTEGER
953 * GL_BGR_INTEGER
954 * GL_BGRA_INTEGER
955 * GL_SAMPLER_1D_ARRAY
956 * GL_SAMPLER_2D_ARRAY
957 * GL_SAMPLER_1D_ARRAY_SHADOW
958 * GL_SAMPLER_2D_ARRAY_SHADOW
959 * GL_SAMPLER_CUBE_SHADOW
960 * GL_UNSIGNED_INT_VEC2
961 * GL_UNSIGNED_INT_VEC3
962 * GL_UNSIGNED_INT_VEC4
963 * GL_INT_SAMPLER_1D
964 * GL_INT_SAMPLER_2D
965 * GL_INT_SAMPLER_3D
966 * GL_INT_SAMPLER_CUBE
967 * GL_INT_SAMPLER_1D_ARRAY
968 * GL_INT_SAMPLER_2D_ARRAY
969 * GL_UNSIGNED_INT_SAMPLER_1D
970 * GL_UNSIGNED_INT_SAMPLER_2D
971 * GL_UNSIGNED_INT_SAMPLER_3D
972 * GL_UNSIGNED_INT_SAMPLER_CUBE
973 * GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
974 * GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
975 * GL_QUERY_WAIT
976 * GL_QUERY_NO_WAIT
977 * GL_QUERY_BY_REGION_WAIT
978 * GL_QUERY_BY_REGION_NO_WAIT
979 * void glAccum(GLenum op,GLfloat value)
980 * void glActiveTexture(GLenum texture)
981 * void glAlphaFunc(GLenum func,GLclampf ref)
982 * GLboolean glAreTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences)
983 * void glArrayElement(GLint i)
984 * void glAttachShader(GLuint program,GLuint shader)
985 * void glBegin(GLenum mode)
986 * void glBeginQuery(GLenum target,GLuint id)
987 * void glBindAttribLocation(GLuint program,GLuint index,const GLchar *name)
988 * void glBindBuffer(GLenum target,GLuint buffer)
989 * void glBindTexture(GLenum target,GLuint texture)
990 * void glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte * bitmap)
991 * void glBlendColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)
992 * void glBlendEquation(GLenum mode)
993 * void glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha)
994 * void glBlendFunc(GLenum sfactor,GLenum dfactor)
995 * void glBlendFuncSeparate(GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)
996 * void glBufferData(GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage)
997 * void glBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid * data)
998 * void glCallList(GLuint list)
999 * void glCallLists(GLsizei n,GLenum type,const GLvoid * lists)
1000 * void glClear(GLbitfield mask)
1001 * void glClearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)
1002 * void glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)
1003 * void glClearDepth(GLclampd depth)
1004 * void glClearIndex(GLfloat c)
1005 * void glClearStencil(GLint s)
1006 * void glClientActiveTexture(GLenum texture)
1007 * void glClipPlane(GLenum plane,const GLdouble * equation)
1008 * void glColor3b(GLbyte red,GLbyte green,GLbyte blue)
1009 * void glColor3s(GLshort red,GLshort green,GLshort blue)
1010 * void glColor3i(GLint red,GLint green,GLint blue)
1011 * void glColor3f(GLfloat red,GLfloat green,GLfloat blue)
1012 * void glColor3d(GLdouble red,GLdouble green,GLdouble blue)
1013 * void glColor3ub(GLubyte red,GLubyte green,GLubyte blue)
1014 * void glColor3us(GLushort red,GLushort green,GLushort blue)
1015 * void glColor3ui(GLuint red,GLuint green,GLuint blue)
1016 * void glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha)
1017 * void glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha)
1018 * void glColor4i(GLint red,GLint green,GLint blue,GLint alpha)
1019 * void glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)
1020 * void glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha)
1021 * void glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha)
1022 * void glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha)
1023 * void glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha)
1024 * void glColor3bv(const GLbyte * v)
1025 * void glColor3sv(const GLshort * v)
1026 * void glColor3iv(const GLint * v)
1027 * void glColor3fv(const GLfloat * v)
1028 * void glColor3dv(const GLdouble * v)
1029 * void glColor3ubv(const GLubyte * v)
1030 * void glColor3usv(const GLushort * v)
1031 * void glColor3uiv(const GLuint * v)
1032 * void glColor4bv(const GLbyte * v)
1033 * void glColor4sv(const GLshort * v)
1034 * void glColor4iv(const GLint * v)
1035 * void glColor4fv(const GLfloat * v)
1036 * void glColor4dv(const GLdouble * v)
1037 * void glColor4ubv(const GLubyte * v)
1038 * void glColor4usv(const GLushort * v)
1039 * void glColor4uiv(const GLuint * v)
1040 * void glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)
1041 * void glColorMaterial(GLenum face,GLenum mode)
1042 * void glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)
1043 * void glColorSubTable(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid * data)
1044 * void glColorTable(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const GLvoid * data)
1045 * void glColorTableParameterfv(GLenum target,GLenum pname,const GLfloat * params)
1046 * void glColorTableParameteriv(GLenum target,GLenum pname,const GLint * params)
1047 * void glCompileShader(GLuint shader)
1048 * void glCompressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * data)
1049 * void glCompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)
1050 * void glCompressedTexImage3D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)
1051 * void glCompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)
1052 * void glCompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)
1053 * void glCompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)
1054 * void glConvolutionFilter1D(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const GLvoid * data)
1055 * void glConvolutionFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * data)
1056 * void glConvolutionParameterf(GLenum target,GLenum pname,GLfloat params)
1057 * void glConvolutionParameteri(GLenum target,GLenum pname,GLint params)
1058 * void glConvolutionParameterfv(GLenum target,GLenum pname,const GLfloat * params)
1059 * void glConvolutionParameteriv(GLenum target,GLenum pname,const GLint * params)
1060 * void glCopyColorSubTable(GLenum target,GLsizei start,GLint x,GLint y,GLsizei width)
1061 * void glCopyColorTable(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width)
1062 * void glCopyConvolutionFilter1D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width)
1063 * void glCopyConvolutionFilter2D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height)
1064 * void glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type)
1065 * void glCopyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)
1066 * void glCopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)
1067 * void glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)
1068 * void glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)
1069 * void glCopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)
1070 * GLuint glCreateProgram(void)
1071 * GLuint glCreateShader(GLenum shaderType)
1072 * void glCullFace(GLenum mode)
1073 * void glDeleteBuffers(GLsizei n,const GLuint * buffers)
1074 * void glDeleteLists(GLuint list,GLsizei range)
1075 * void glDeleteProgram(GLuint program)
1076 * void glDeleteQueries(GLsizei n,const GLuint * ids)
1077 * void glDeleteShader(GLuint shader)
1078 * void glDeleteTextures(GLsizei n,const GLuint * textures)
1079 * void glDepthFunc(GLenum func)
1080 * void glDepthMask(GLboolean flag)
1081 * void glDepthRange(GLclampd nearVal,GLclampd farVal)
1082 * void glDetachShader(GLuint program,GLuint shader)
1083 * void glEnable(GLenum  cap)
1084 * void glEnableClientState(GLenum cap)
1085 * void glEnableVertexAttribArray(GLuint index)
1086 * void glDisableVertexAttribArray(GLuint index)
1087 * void glDrawArrays(GLenum mode,GLint first,GLsizei count)
1088 * void glDrawBuffer(GLenum mode)
1089 * void glDrawBuffers(GLsizei n,const GLenum *bufs)
1090 * void glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices)
1091 * void glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * data)
1092 * void glDrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices)
1093 * void glEdgeFlag(GLboolean flag)
1094 * void glEdgeFlagPointer(GLsizei stride,const GLvoid * pointer)
1095 * void glEnd(void)
1096 * void glEndList(void)
1097 * void glEndQuery(GLenum target)
1098 * void glEvalCoord1f(GLfloat u)
1099 * void glEvalCoord1d(GLdouble u)
1100 * void glEvalCoord2f(GLfloat u,GLfloat v)
1101 * void glEvalCoord2d(GLdouble u,GLdouble v)
1102 * void glEvalMesh1(GLenum mode,GLint i1,GLint i2)
1103 * void glEvalPoint1(GLint i)
1104 * void glEvalPoint2(GLint i,GLint j)
1105 * void glFeedbackBuffer(GLsizei size,GLenum type,GLfloat * buffer)
1106 * void glFinish(void)
1107 * void glFlush(void)
1108 * void glFogf(GLenum pname,GLfloat param)
1109 * void glFogi(GLenum pname,GLint param)
1110 * void glFogfv(GLenum pname,const GLfloat * params)
1111 * void glFogiv(GLenum pname,const GLint * params)
1112 * void glFogCoordd(GLdouble coord)
1113 * void glFogCoordf(GLfloat coord)
1114 * void glFogCoorddv(GLdouble * coord)
1115 * void glFogCoordfv(GLfloat * coord)
1116 * void glFogCoordPointer(GLenum type,GLsizei stride,GLvoid * pointer)
1117 * void glFrontFace(GLenum mode)
1118 * void glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearVal,GLdouble farVal)
1119 * void glGenBuffers(GLsizei n,GLuint * buffers)
1120 * GLuint glGenLists(GLsizei range)
1121 * void glGenQueries(GLsizei n,GLuint * ids)
1122 * void glGenTextures(GLsizei n,GLuint * textures)
1123 * void glGetBooleanv(GLenum pname,GLboolean * params)
1124 * void glGetDoublev(GLenum pname,GLdouble * params)
1125 * void glGetFloatv(GLenum pname,GLfloat * params)
1126 * void glGetIntegerv(GLenum pname,GLint * params)
1127 * void glGetActiveAttrib(GLuint program,GLuint index,GLsizei bufSize,GLsizei *length,GLint *size,GLenum *type,GLchar *name)
1128 * void glGetActiveUniform(GLuint program,GLuint index,GLsizei bufSize,GLsizei *length,GLint *size,GLenum *type,GLchar *name)
1129 * void glGetAttachedShaders(GLuint program,GLsizei maxCount,GLsizei *count,GLuint *shaders)
1130 * GLint glGetAttribLocation(GLuint program,const GLchar *name)
1131 * void glGetBufferParameteriv(GLenum target,GLenum value,GLint * data)
1132 * void glGetBufferPointerv(GLenum target,GLenum pname,GLvoid ** params)
1133 * void glGetBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,GLvoid * data)
1134 * void glGetClipPlane(GLenum plane,GLdouble * equation)
1135 * void glGetColorTable(GLenum target,GLenum format,GLenum type,GLvoid * table)
1136 * void glGetColorTableParameterfv(GLenum target,GLenum pname,GLfloat * params)
1137 * void glGetColorTableParameteriv(GLenum target,GLenum pname,GLint * params)
1138 * void glGetCompressedTexImage(GLenum target,GLint lod,GLvoid * img)
1139 * void glGetConvolutionFilter(GLenum target,GLenum format,GLenum type,GLvoid * image)
1140 * void glGetConvolutionParameterfv(GLenum target,GLenum pname,GLfloat * params)
1141 * void glGetConvolutionParameteriv(GLenum target,GLenum pname,GLint * params)
1142 * GLenum glGetError(void)
1143 * void glGetHistogram(GLenum target,GLboolean reset,GLenum format,GLenum type,GLvoid * values)
1144 * void glGetHistogramParameterfv(GLenum target,GLenum pname,GLfloat * params)
1145 * void glGetHistogramParameteriv(GLenum target,GLenum pname,GLint * params)
1146 * void glGetLightfv(GLenum light,GLenum pname,GLfloat * params)
1147 * void glGetLightiv(GLenum light,GLenum pname,GLint * params)
1148 * void glGetMapdv(GLenum target,GLenum query,GLdouble * v)
1149 * void glGetMapfv(GLenum target,GLenum query,GLfloat * v)
1150 * void glGetMapiv(GLenum target,GLenum query,GLint * v)
1151 * void glGetMaterialfv(GLenum face,GLenum pname,GLfloat * params)
1152 * void glGetMaterialiv(GLenum face,GLenum pname,GLint * params)
1153 * void glGetMinmax(GLenum target,GLboolean reset,GLenum format,GLenum types,GLvoid * values)
1154 * void glGetMinmaxParameterfv(GLenum target,GLenum pname,GLfloat * params)
1155 * void glGetMinmaxParameteriv(GLenum target,GLenum pname,GLint * params)
1156 * void glGetPixelMapfv(GLenum map,GLfloat * data)
1157 * void glGetPixelMapuiv(GLenum map,GLuint * data)
1158 * void glGetPixelMapusv(GLenum map,GLushort * data)
1159 * void glGetPointerv(GLenum pname,GLvoid ** params)
1160 * void glGetPolygonStipple(GLubyte * pattern)
1161 * void glGetProgramiv(GLuint program,GLenum pname,GLint *params)
1162 * void glGetProgramInfoLog(GLuint program,GLsizei maxLength,GLsizei *length,GLchar *infoLog)
1163 * void glGetQueryObjectiv(GLuint id,GLenum pname,GLint * params)
1164 * void glGetQueryObjectuiv(GLuint id,GLenum pname,GLuint * params)
1165 * void glGetQueryiv(GLenum target,GLenum pname,GLint * params)
1166 * void glGetSeparableFilter(GLenum target,GLenum format,GLenum type,GLvoid * row,GLvoid * column,GLvoid * span)
1167 * void glGetShaderiv(GLuint shader,GLenum pname,GLint *params)
1168 * void glGetShaderInfoLog(GLuint shader,GLsizei maxLength,GLsizei *length,GLchar *infoLog)
1169 * void glGetShaderSource(GLuint shader,GLsizei bufSize,GLsizei *length,GLchar *source)
1170 * const GLubyte* glGetString(GLenum name)
1171 * void glGetTexEnvfv(GLenum target,GLenum pname,GLfloat * params)
1172 * void glGetTexEnviv(GLenum target,GLenum pname,GLint * params)
1173 * void glGetTexGendv(GLenum coord,GLenum pname,GLdouble * params)
1174 * void glGetTexGenfv(GLenum coord,GLenum pname,GLfloat * params)
1175 * void glGetTexGeniv(GLenum coord,GLenum pname,GLint * params)
1176 * void glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid * img)
1177 * void glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat * params)
1178 * void glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint * params)
1179 * void glGetTexParameterfv(GLenum target,GLenum pname,GLfloat * params)
1180 * void glGetTexParameteriv(GLenum target,GLenum pname,GLint * params)
1181 * void glGetUniformfv(GLuint program,GLint location,GLfloat *params)
1182 * void glGetUniformiv(GLuint program,GLint location,GLint *params)
1183 * GLint glGetUniformLocation(GLuint program,const GLchar *name)
1184 * void glGetVertexAttribdv(GLuint index,GLenum pname,GLdouble *params)
1185 * void glGetVertexAttribfv(GLuint index,GLenum pname,GLfloat *params)
1186 * void glGetVertexAttribiv(GLuint index,GLenum pname,GLint *params)
1187 * void glGetVertexAttribPointerv(GLuint index,GLenum pname,GLvoid **pointer)
1188 * void glHint(GLenum target,GLenum mode)
1189 * void glHistogram(GLenum target,GLsizei width,GLenum internalformat,GLboolean sink)
1190 * void glIndexs(GLshort c)
1191 * void glIndexi(GLint c)
1192 * void glIndexf(GLfloat c)
1193 * void glIndexd(GLdouble c)
1194 * void glIndexub(GLubyte c)
1195 * void glIndexsv(const GLshort * c)
1196 * void glIndexiv(const GLint * c)
1197 * void glIndexfv(const GLfloat * c)
1198 * void glIndexdv(const GLdouble * c)
1199 * void glIndexubv(const GLubyte * c)
1200 * void glIndexMask(GLuint mask)
1201 * void glIndexPointer(GLenum type,GLsizei stride,const GLvoid * pointer)
1202 * void glInitNames(void)
1203 * void glInterleavedArrays(GLenum format,GLsizei stride,const GLvoid * pointer)
1204 * GLboolean glIsBuffer(GLuint buffer)
1205 * GLboolean glIsEnabled(GLenum cap)
1206 * GLboolean glIsList(GLuint list)
1207 * GLboolean glIsProgram(GLuint program)
1208 * GLboolean glIsQuery(GLuint id)
1209 * GLboolean glIsShader(GLuint shader)
1210 * GLboolean glIsTexture(GLuint texture)
1211 * void glLightf(GLenum light,GLenum pname,GLfloat param)
1212 * void glLighti(GLenum light,GLenum pname,GLint param)
1213 * void glLightfv(GLenum light,GLenum pname,const GLfloat * params)
1214 * void glLightiv(GLenum light,GLenum pname,const GLint * params)
1215 * void glLightModelf(GLenum pname,GLfloat param)
1216 * void glLightModeli(GLenum pname,GLint param)
1217 * void glLightModelfv(GLenum pname,const GLfloat * params)
1218 * void glLightModeliv(GLenum pname,const GLint * params)
1219 * void glLineStipple(GLint factor,GLushort pattern)
1220 * void glLineWidth(GLfloat width)
1221 * void glLinkProgram(GLuint program)
1222 * void glListBase(GLuint base)
1223 * void glLoadIdentity(void)
1224 * void glLoadMatrixd(const GLdouble * m)
1225 * void glLoadMatrixf(const GLfloat * m)
1226 * void glLoadName(GLuint name)
1227 * void glLoadTransposeMatrixd(const GLdouble * m)
1228 * void glLoadTransposeMatrixf(const GLfloat * m)
1229 * void glLogicOp(GLenum opcode)
1230 * void glMap1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat * points)
1231 * void glMap1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble * points)
1232 * void glMap2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat * points)
1233 * void glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble * points)
1234 * void * glMapBuffer(GLenum target,GLenum access)
1235 * void glMapGrid1d(GLint un,GLdouble u1,GLdouble u2)
1236 * void glMapGrid1f(GLint un,GLfloat u1,GLfloat u2)
1237 * void glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2)
1238 * void glMapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2)
1239 * void glMaterialf(GLenum face,GLenum pname,GLfloat param)
1240 * void glMateriali(GLenum face,GLenum pname,GLint param)
1241 * void glMatrixMode(GLenum mode)
1242 * void glMinmax(GLenum target,GLenum internalformat,GLboolean sink)
1243 * void glMultMatrixd(const GLdouble * m)
1244 * void glMultMatrixf(const GLfloat * m)
1245 * void glMultTransposeMatrixd(const GLdouble * m)
1246 * void glMultTransposeMatrixf(const GLfloat * m)
1247 * void glMultiDrawArrays(GLenum mode,GLint * first,GLsizei * count,GLsizei primcount)
1248 * void glMultiDrawElements(GLenum mode,const GLsizei * count,GLenum type,const GLvoid ** indices,GLsizei primcount)
1249 * void glMultiTexCoord1s(GLenum target,GLshort s)
1250 * void glMultiTexCoord1i(GLenum target,GLint s)
1251 * void glMultiTexCoord1f(GLenum target,GLfloat s)
1252 * void glMultiTexCoord1d(GLenum target,GLdouble s)
1253 * void glMultiTexCoord2s(GLenum target,GLshort s,GLshort t)
1254 * void glMultiTexCoord2i(GLenum target,GLint s,GLint t)
1255 * void glMultiTexCoord2f(GLenum target,GLfloat s,GLfloat t)
1256 * void glMultiTexCoord2d(GLenum target,GLdouble s,GLdouble t)
1257 * void glMultiTexCoord3s(GLenum target,GLshort s,GLshort t,GLshort r)
1258 * void glMultiTexCoord3i(GLenum target,GLint s,GLint t,GLint r)
1259 * void glMultiTexCoord3f(GLenum target,GLfloat s,GLfloat t,GLfloat r)
1260 * void glMultiTexCoord3d(GLenum target,GLdouble s,GLdouble t,GLdouble r)
1261 * void glMultiTexCoord4s(GLenum target,GLshort s,GLshort t,GLshort r,GLshort q)
1262 * void glMultiTexCoord4i(GLenum target,GLint s,GLint t,GLint r,GLint q)
1263 * void glMultiTexCoord4f(GLenum target,GLfloat s,GLfloat t,GLfloat r,GLfloat q)
1264 * void glMultiTexCoord4d(GLenum target,GLdouble s,GLdouble t,GLdouble r,GLdouble q)
1265 * void glMultiTexCoord1sv(GLenum target,const GLshort * v)
1266 * void glMultiTexCoord1iv(GLenum target,const GLint * v)
1267 * void glMultiTexCoord1fv(GLenum target,const GLfloat * v)
1268 * void glMultiTexCoord1dv(GLenum target,const GLdouble * v)
1269 * void glMultiTexCoord2sv(GLenum target,const GLshort * v)
1270 * void glMultiTexCoord2iv(GLenum target,const GLint * v)
1271 * void glMultiTexCoord2fv(GLenum target,const GLfloat * v)
1272 * void glMultiTexCoord2dv(GLenum target,const GLdouble * v)
1273 * void glMultiTexCoord3sv(GLenum target,const GLshort * v)
1274 * void glMultiTexCoord3iv(GLenum target,const GLint * v)
1275 * void glMultiTexCoord3fv(GLenum target,const GLfloat * v)
1276 * void glMultiTexCoord3dv(GLenum target,const GLdouble * v)
1277 * void glMultiTexCoord4sv(GLenum target,const GLshort * v)
1278 * void glMultiTexCoord4iv(GLenum target,const GLint * v)
1279 * void glMultiTexCoord4fv(GLenum target,const GLfloat * v)
1280 * void glMultiTexCoord4dv(GLenum target,const GLdouble * v)
1281 * void glNewList(GLuint list,GLenum mode)
1282 * void glNormal3b(GLbyte nx,GLbyte ny,GLbyte nz)
1283 * void glNormal3d(GLdouble nx,GLdouble ny,GLdouble nz)
1284 * void glNormal3f(GLfloat nx,GLfloat ny,GLfloat nz)
1285 * void glNormal3i(GLint nx,GLint ny,GLint nz)
1286 * void glNormal3s(GLshort nx,GLshort ny,GLshort nz)
1287 * void glNormal3bv(const GLbyte * v)
1288 * void glNormal3dv(const GLdouble * v)
1289 * void glNormal3fv(const GLfloat * v)
1290 * void glNormal3iv(const GLint * v)
1291 * void glNormal3sv(const GLshort * v)
1292 * void glNormalPointer(GLenum type,GLsizei stride,const GLvoid * pointer)
1293 * void glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearVal,GLdouble farVal)
1294 * void glPassThrough(GLfloat token)
1295 * void glPixelMapfv(GLenum map,GLsizei mapsize,const GLfloat * values)
1296 * void glPixelMapuiv(GLenum map,GLsizei mapsize,const GLuint * values)
1297 * void glPixelMapusv(GLenum map,GLsizei mapsize,const GLushort * values)
1298 * void glPixelStoref(GLenum pname,GLfloat param)
1299 * void glPixelStorei(GLenum pname,GLint param)
1300 * void glPixelTransferf(GLenum pname,GLfloat param)
1301 * void glPixelTransferi(GLenum pname,GLint param)
1302 * void glPixelZoom(GLfloat xfactor,GLfloat yfactor)
1303 * void glPointParameterf(GLenum pname,GLfloat param)
1304 * void glPointParameteri(GLenum pname,GLint param)
1305 * void glPointSize(GLfloat size)
1306 * void glPolygonMode(GLenum face,GLenum mode)
1307 * void glPolygonOffset(GLfloat factor,GLfloat units)
1308 * void glPolygonStipple(const GLubyte * pattern)
1309 * void glPushAttrib(GLbitfield mask)
1310 * void glPushClientAttrib(GLbitfield mask)
1311 * void glPushMatrix(void)
1312 * void glPushName(GLuint name)
1313 * void glPrioritizeTextures(GLsizei n,const GLuint * textures,const GLclampf * priorities)
1314 * void glPopMatrix(void)
1315 * void glRasterPos2s(GLshort x,GLshort y)
1316 * void glRasterPos2i(GLint x,GLint y)
1317 * void glRasterPos2f(GLfloat x,GLfloat y)
1318 * void glRasterPos2d(GLdouble x,GLdouble y)
1319 * void glRasterPos3s(GLshort x,GLshort y,GLshort z)
1320 * void glRasterPos3i(GLint x,GLint y,GLint z)
1321 * void glRasterPos3f(GLfloat x,GLfloat y,GLfloat z)
1322 * void glRasterPos3d(GLdouble x,GLdouble y,GLdouble z)
1323 * void glRasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w)
1324 * void glRasterPos4i(GLint x,GLint y,GLint z,GLint w)
1325 * void glRasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)
1326 * void glRasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)
1327 * void glReadBuffer(GLenum mode)
1328 * void glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid * data)
1329 * void glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2)
1330 * void glRectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2)
1331 * void glRecti(GLint x1,GLint y1,GLint x2,GLint y2)
1332 * void glRects(GLshort x1,GLshort y1,GLshort x2,GLshort y2)
1333 * void glRectdv(const GLdouble * v1,const GLdouble * v2)
1334 * void glRectfv(const GLfloat * v1,const GLfloat * v2)
1335 * void glRectiv(const GLint * v1,const GLint * v2)
1336 * void glRectsv(const GLshort * v1,const GLshort * v2)
1337 * GLint glRenderMode(GLenum mode)
1338 * void glResetHistogram(GLenum target)
1339 * void glRotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z)
1340 * void glRotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z)
1341 * void glSampleCoverage(GLclampf value,GLboolean invert)
1342 * void glScaled(GLdouble x,GLdouble y,GLdouble z)
1343 * void glScalef(GLfloat x,GLfloat y,GLfloat z)
1344 * void glScissor(GLint x,GLint y,GLsizei width,GLsizei height)
1345 * void glSecondaryColor3b(GLbyte red,GLbyte green,GLbyte blue)
1346 * void glSecondaryColor3s(GLshort red,GLshort green,GLshort blue)
1347 * void glSecondaryColor3i(GLint red,GLint green,GLint blue)
1348 * void glSecondaryColor3f(GLfloat red,GLfloat green,GLfloat blue)
1349 * void glSecondaryColor3d(GLdouble red,GLdouble green,GLdouble blue)
1350 * void glSecondaryColor3ub(GLubyte red,GLubyte green,GLubyte blue)
1351 * void glSecondaryColor3us(GLushort red,GLushort green,GLushort blue)
1352 * void glSecondaryColor3ui(GLuint red,GLuint green,GLuint blue)
1353 * void glSecondaryColor3bv(const GLbyte * v)
1354 * void glSecondaryColor3sv(const GLshort * v)
1355 * void glSecondaryColor3iv(const GLint * v)
1356 * void glSecondaryColor3fv(const GLfloat * v)
1357 * void glSecondaryColor3dv(const GLdouble * v)
1358 * void glSecondaryColor3ubv(const GLubyte * v)
1359 * void glSecondaryColor3usv(const GLushort * v)
1360 * void glSecondaryColor3uiv(const GLuint * v)
1361 * void glSecondaryColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)
1362 * void glSelectBuffer(GLsizei size,GLuint * buffer)
1363 * void glSeparableFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * row,const GLvoid * column)
1364 * void glShadeModel(GLenum mode)
1365 * void glShaderSource(GLuint shader,GLsizei count,const GLchar **string,const GLint *length)
1366 * void glStencilFunc(GLenum func,GLint ref,GLuint mask)
1367 * void glStencilFuncSeparate(GLenum face,GLenum func,GLint ref,GLuint mask)
1368 * void glStencilMask(GLuint mask)
1369 * void glStencilMaskSeparate(GLenum face,GLuint mask)
1370 * void glStencilOp(GLenum sfail,GLenum dpfail,GLenum dppass)
1371 * void glStencilOpSeparate(GLenum face,GLenum sfail,GLenum dpfail,GLenum dppass)
1372 * void glTexCoord1s(GLshort s)
1373 * void glTexCoord1i(GLint s)
1374 * void glTexCoord1f(GLfloat s)
1375 * void glTexCoord1d(GLdouble s)
1376 * void glTexCoord2s(GLshort s,GLshort t)
1377 * void glTexCoord2i(GLint s,GLint t)
1378 * void glTexCoord2f(GLfloat s,GLfloat t)
1379 * void glTexCoord2d(GLdouble s,GLdouble t)
1380 * void glTexCoord3s(GLshort s,GLshort t,GLshort r)
1381 * void glTexCoord3i(GLint s,GLint t,GLint r)
1382 * void glTexCoord3f(GLfloat s,GLfloat t,GLfloat r)
1383 * void glTexCoord3d(GLdouble s,GLdouble t,GLdouble r)
1384 * void glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q)
1385 * void glTexCoord4i(GLint s,GLint t,GLint r,GLint q)
1386 * void glTexCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q)
1387 * void glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q)
1388 * void glTexCoord1sv(const GLshort * v)
1389 * void glTexCoord1iv(const GLint * v)
1390 * void glTexCoord1fv(const GLfloat * v)
1391 * void glTexCoord1dv(const GLdouble * v)
1392 * void glTexCoord2sv(const GLshort * v)
1393 * void glTexCoord2iv(const GLint * v)
1394 * void glTexCoord2fv(const GLfloat * v)
1395 * void glTexCoord2dv(const GLdouble * v)
1396 * void glTexCoord3sv(const GLshort * v)
1397 * void glTexCoord3iv(const GLint * v)
1398 * void glTexCoord3fv(const GLfloat * v)
1399 * void glTexCoord3dv(const GLdouble * v)
1400 * void glTexCoord4sv(const GLshort * v)
1401 * void glTexCoord4iv(const GLint * v)
1402 * void glTexCoord4fv(const GLfloat * v)
1403 * void glTexCoord4dv(const GLdouble * v)
1404 * void glTexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)
1405 * void glTexEnvf(GLenum target,GLenum pname,GLfloat param)
1406 * void glTexEnvi(GLenum target,GLenum pname,GLint param)
1407 * void glTexGeni(GLenum coord,GLenum pname,GLint param)
1408 * void glTexGenf(GLenum coord,GLenum pname,GLfloat param)
1409 * void glTexGend(GLenum coord,GLenum pname,GLdouble param)
1410 * void glTexGeniv(GLenum coord,GLenum pname,const GLint * params)
1411 * void glTexGenfv(GLenum coord,GLenum pname,const GLfloat * params)
1412 * void glTexGendv(GLenum coord,GLenum pname,const GLdouble * params)
1413 * void glTexImage1D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * data)
1414 * void glTexImage2D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * data)
1415 * void glTexImage3D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * data)
1416 * void glTexParameterf(GLenum target,GLenum pname,GLfloat param)
1417 * void glTexParameteri(GLenum target,GLenum pname,GLint param)
1418 * void glTexParameterfv(GLenum target,GLenum pname,const GLfloat * params)
1419 * void glTexParameteriv(GLenum target,GLenum pname,const GLint * params)
1420 * void glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * data)
1421 * void glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * data)
1422 * void glTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * data)
1423 * void glTranslated(GLdouble x,GLdouble y,GLdouble z)
1424 * void glTranslatef(GLfloat x,GLfloat y,GLfloat z)
1425 * void glUniform1f(GLint location,GLfloat v0)
1426 * void glUniform2f(GLint location,GLfloat v0,GLfloat v1)
1427 * void glUniform3f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2)
1428 * void glUniform4f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)
1429 * void glUniform1i(GLint location,GLint v0)
1430 * void glUniform2i(GLint location,GLint v0,GLint v1)
1431 * void glUniform3i(GLint location,GLint v0,GLint v1,GLint v2)
1432 * void glUniform4i(GLint location,GLint v0,GLint v1,GLint v2,GLint v3)
1433 * void glUniform1fv(GLint location,GLsizei count,const GLfloat *value)
1434 * void glUniform2fv(GLint location,GLsizei count,const GLfloat *value)
1435 * void glUniform3fv(GLint location,GLsizei count,const GLfloat *value)
1436 * void glUniform4fv(GLint location,GLsizei count,const GLfloat *value)
1437 * void glUniform1iv(GLint location,GLsizei count,const GLint *value)
1438 * void glUniform2iv(GLint location,GLsizei count,const GLint *value)
1439 * void glUniform3iv(GLint location,GLsizei count,const GLint *value)
1440 * void glUniform4iv(GLint location,GLsizei count,const GLint *value)
1441 * void glUniformMatrix2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value)
1442 * void glUniformMatrix3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value)
1443 * void glUniformMatrix4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value)
1444 * void glUniformMatrix2x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value)
1445 * void glUniformMatrix3x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value)
1446 * void glUniformMatrix2x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value)
1447 * void glUniformMatrix4x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value)
1448 * void glUniformMatrix3x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value)
1449 * void glUniformMatrix4x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value)
1450 * void glUseProgram(GLuint program)
1451 * void glValidateProgram(GLuint program)
1452 * void glVertex2s(GLshort x,GLshort y)
1453 * void glVertex2i(GLint x,GLint y)
1454 * void glVertex2f(GLfloat x,GLfloat y)
1455 * void glVertex2d(GLdouble x,GLdouble y)
1456 * void glVertex3s(GLshort x,GLshort y,GLshort z)
1457 * void glVertex3i(GLint x,GLint y,GLint z)
1458 * void glVertex3f(GLfloat x,GLfloat y,GLfloat z)
1459 * void glVertex3d(GLdouble x,GLdouble y,GLdouble z)
1460 * void glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w)
1461 * void glVertex4i(GLint x,GLint y,GLint z,GLint w)
1462 * void glVertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)
1463 * void glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)
1464 * void glVertex2sv(const GLshort * v)
1465 * void glVertex2iv(const GLint * v)
1466 * void glVertex2fv(const GLfloat * v)
1467 * void glVertex2dv(const GLdouble * v)
1468 * void glVertex3sv(const GLshort * v)
1469 * void glVertex3iv(const GLint * v)
1470 * void glVertex3fv(const GLfloat * v)
1471 * void glVertex3dv(const GLdouble * v)
1472 * void glVertex4sv(const GLshort * v)
1473 * void glVertex4iv(const GLint * v)
1474 * void glVertex4fv(const GLfloat * v)
1475 * void glVertex4dv(const GLdouble * v)
1476 * void glVertexAttrib1f(GLuint index,GLfloat v0)
1477 * void glVertexAttrib1s(GLuint index,GLshort v0)
1478 * void glVertexAttrib1d(GLuint index,GLdouble v0)
1479 * void glVertexAttrib2f(GLuint index,GLfloat v0,GLfloat v1)
1480 * void glVertexAttrib2s(GLuint index,GLshort v0,GLshort v1)
1481 * void glVertexAttrib2d(GLuint index,GLdouble v0,GLdouble v1)
1482 * void glVertexAttrib3f(GLuint index,GLfloat v0,GLfloat v1,GLfloat v2)
1483 * void glVertexAttrib3s(GLuint index,GLshort v0,GLshort v1,GLshort v2)
1484 * void glVertexAttrib3d(GLuint index,GLdouble v0,GLdouble v1,GLdouble v2)
1485 * void glVertexAttrib4f(GLuint index,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)
1486 * void glVertexAttrib4s(GLuint index,GLshort v0,GLshort v1,GLshort v2,GLshort v3)
1487 * void glVertexAttrib4d(GLuint index,GLdouble v0,GLdouble v1,GLdouble v2,GLdouble v3)
1488 * void glVertexAttrib4Nub(GLuint index,GLubyte v0,GLubyte v1,GLubyte v2,GLubyte v3)
1489 * void glVertexAttrib1fv(GLuint index,const GLfloat *v)
1490 * void glVertexAttrib1sv(GLuint index,const GLshort *v)
1491 * void glVertexAttrib1dv(GLuint index,const GLdouble *v)
1492 * void glVertexAttrib2fv(GLuint index,const GLfloat *v)
1493 * void glVertexAttrib2sv(GLuint index,const GLshort *v)
1494 * void glVertexAttrib2dv(GLuint index,const GLdouble *v)
1495 * void glVertexAttrib3fv(GLuint index,const GLfloat *v)
1496 * void glVertexAttrib3sv(GLuint index,const GLshort *v)
1497 * void glVertexAttrib3dv(GLuint index,const GLdouble *v)
1498 * void glVertexAttrib4fv(GLuint index,const GLfloat *v)
1499 * void glVertexAttrib4sv(GLuint index,const GLshort *v)
1500 * void glVertexAttrib4dv(GLuint index,const GLdouble *v)
1501 * void glVertexAttrib4iv(GLuint index,const GLint *v)
1502 * void glVertexAttrib4bv(GLuint index,const GLbyte *v)
1503 * void glVertexAttrib4ubv(GLuint index,const GLubyte *v)
1504 * void glVertexAttrib4usv(GLuint index,const GLushort *v)
1505 * void glVertexAttrib4uiv(GLuint index,const GLuint *v)
1506 * void glVertexAttribPointer(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const GLvoid * pointer)
1507 * void glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)
1508 * void glViewport(GLint x,GLint y,GLsizei width,GLsizei height)
1509 * void glWindowPos2s(GLshort x,GLshort y)
1510 * void glWindowPos2i(GLint x,GLint y)
1511 * void glWindowPos2f(GLfloat x,GLfloat y)
1512 * void glWindowPos2d(GLdouble x,GLdouble y)
1513 * void glWindowPos3s(GLshort x,GLshort y,GLshort z)
1514 * void glWindowPos3i(GLint x,GLint y,GLint z)
1515 * void glWindowPos3f(GLfloat x,GLfloat y,GLfloat z)
1516 * void glWindowPos3d(GLdouble x,GLdouble y,GLdouble z)
1517 * void glWindowPos2sv(const GLshort * v)
1518 * void glWindowPos2iv(const GLint * v)
1519 * void glWindowPos2fv(const GLfloat * v)
1520 * void glWindowPos2dv(const GLdouble * v)
1521 * void glWindowPos3sv(const GLshort * v)
1522 * void glWindowPos3iv(const GLint * v)
1523 * void glWindowPos3fv(const GLfloat * v)
1524 * void glWindowPos3dv(const GLdouble * v)
1525 * void gluBeginCurve(GLUnurbs* nurb)
1526 * void gluBeginPolygon(GLUtesselator* tess)
1527 * void gluBeginSurface(GLUnurbs* nurb)
1528 * void gluBeginTrim(GLUnurbs* nurb)
1529 * void gluCylinder(GLUquadric* quad,GLdouble base,GLdouble top,GLdouble height,GLint slices,GLint stacks)
1530 * void gluDeleteNurbsRenderer(GLUnurbs* nurb)
1531 * void gluDeleteQuadric(GLUquadric* quad)
1532 * void gluDeleteTess(GLUtesselator* tess)
1533 * void gluDisk(GLUquadric* quad,GLdouble inner,GLdouble outer,GLint slices,GLint loops)
1534 * void gluEndCurve(GLUnurbs* nurb)
1535 * void gluEndPolygon(GLUtesselator* tess)
1536 * void gluEndSurface(GLUnurbs* nurb)
1537 * void gluEndTrim(GLUnurbs* nurb)
1538 * const GLubyte * gluErrorString(GLenum error)
1539 * void gluGetNurbsProperty(GLUnurbs* nurb,GLenum property,GLfloat* data)
1540 * const GLubyte * gluGetString(GLenum name)
1541 * void gluGetTessProperty(GLUtesselator* tess,GLenum which,GLdouble* data)
1542 * void gluLoadSamplingMatrices(GLUnurbs* nurb,const GLfloat * model,const GLfloat * perspective,const GLint * view)
1543 * void gluLookAt(GLdouble eyeX,GLdouble eyeY,GLdouble eyeZ,GLdouble centerX,GLdouble centerY,GLdouble centerZ,GLdouble upX,GLdouble upY,GLdouble upZ)
1544 * GLUnurbs *gluNewNurbsRenderer(void)
1545 * GLUquadric *gluNewQuadric(void)
1546 * GLUtesselator* gluNewTess(void)
1547 * void gluNextContour(GLUtesselator* tess,GLenum type)
1548 * void gluNurbsCurve(GLUnurbs* nurb,GLint knotCount,GLfloat * knots,GLint stride,GLfloat * control,GLint order,GLenum type)
1549 * void gluNurbsProperty(GLUnurbs* nurb,GLenum property,GLfloat value)
1550 * void gluNurbsSurface(GLUnurbs* nurb,GLint sKnotCount,GLfloat* sKnots,GLint tKnotCount,GLfloat* tKnots,GLint sStride,GLint tStride,GLfloat* control,GLint sOrder,GLint tOrder,GLenum type)
1551 * void gluOrtho2D(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top)
1552 * void gluPartialDisk(GLUquadric* quad,GLdouble inner,GLdouble outer,GLint slices,GLint loops,GLdouble start,GLdouble sweep)
1553 * void gluPerspective(GLdouble fovy,GLdouble aspect,GLdouble zNear,GLdouble zFar)
1554 * void gluPickMatrix(GLdouble x,GLdouble y,GLdouble delX,GLdouble delY,GLint * viewport)
1555 * GLint gluProject(GLdouble objX,GLdouble objY,GLdouble objZ,const GLdouble * model,const GLdouble * proj,const GLint * view,GLdouble* winX,GLdouble* winY,GLdouble* winZ)
1556 * void gluPwlCurve(GLUnurbs* nurb,GLint count,GLfloat* data,GLint stride,GLenum type)
1557 * void gluQuadricDrawStyle(GLUquadric* quad,GLenum draw)
1558 * void gluQuadricNormals(GLUquadric* quad,GLenum normal)
1559 * void gluQuadricOrientation(GLUquadric* quad,GLenum orientation)
1560 * void gluQuadricTexture(GLUquadric* quad,GLboolean texture)
1561 * GLint gluScaleImage(GLenum format,GLsizei wIn,GLsizei hIn,GLenum typeIn,const void * dataIn,GLsizei wOut,GLsizei hOut,GLenum typeOut,GLvoid* dataOut)
1562 * void gluSphere(GLUquadric* quad,GLdouble radius,GLint slices,GLint stacks)
1563 * void gluTessBeginContour(GLUtesselator* tess)
1564 * void gluTessBeginPolygon(GLUtesselator* tess,GLvoid* data)
1565 * void gluTessEndContour(GLUtesselator* tess)
1566 * void gluTessEndPolygon(GLUtesselator* tess)
1567 * void gluTessNormal(GLUtesselator* tess,GLdouble valueX,GLdouble valueY,GLdouble valueZ)
1568 * void gluTessProperty(GLUtesselator* tess,GLenum which,GLdouble data)
1569 * void gluTessVertex(GLUtesselator* tess,GLdouble * location,GLvoid* data)
1570 * GLint gluUnProject(GLdouble winX,GLdouble winY,GLdouble winZ,const GLdouble * model,const GLdouble * proj,const GLint * view,GLdouble* objX,GLdouble* objY,GLdouble* objZ)
1571 * void glDisable(GLenum cap)