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[ring-lang-081/ring.git] / docs / ja-jp / build / html / _sources / ringopengl20funcsdoc.txt
1 .. index:: 
2      single: RingOpenGL (OpenGL 2.0) 関数リファレンス; はじめに
3
4 ========================================
5 RingOpenGL (OpenGL 2.0) 関数リファレンス
6 ========================================
7
8 * GL_ZERO
9 * GL_FALSE
10 * GL_LOGIC_OP
11 * GL_NONE
12 * GL_TEXTURE_COMPONENTS
13 * GL_NO_ERROR
14 * GL_POINTS
15 * GL_CURRENT_BIT
16 * GL_TRUE
17 * GL_ONE
18 * GL_CLIENT_PIXEL_STORE_BIT
19 * GL_LINES
20 * GL_LINE_LOOP
21 * GL_POINT_BIT
22 * GL_CLIENT_VERTEX_ARRAY_BIT
23 * GL_LINE_STRIP
24 * GL_LINE_BIT
25 * GL_TRIANGLES
26 * GL_TRIANGLE_STRIP
27 * GL_TRIANGLE_FAN
28 * GL_QUADS
29 * GL_QUAD_STRIP
30 * GL_POLYGON_BIT
31 * GL_POLYGON
32 * GL_POLYGON_STIPPLE_BIT
33 * GL_PIXEL_MODE_BIT
34 * GL_LIGHTING_BIT
35 * GL_FOG_BIT
36 * GL_DEPTH_BUFFER_BIT
37 * GL_ACCUM
38 * GL_LOAD
39 * GL_RETURN
40 * GL_MULT
41 * GL_ADD
42 * GL_NEVER
43 * GL_ACCUM_BUFFER_BIT
44 * GL_LESS
45 * GL_EQUAL
46 * GL_LEQUAL
47 * GL_GREATER
48 * GL_NOTEQUAL
49 * GL_GEQUAL
50 * GL_ALWAYS
51 * GL_SRC_COLOR
52 * GL_ONE_MINUS_SRC_COLOR
53 * GL_SRC_ALPHA
54 * GL_ONE_MINUS_SRC_ALPHA
55 * GL_DST_ALPHA
56 * GL_ONE_MINUS_DST_ALPHA
57 * GL_DST_COLOR
58 * GL_ONE_MINUS_DST_COLOR
59 * GL_SRC_ALPHA_SATURATE
60 * GL_STENCIL_BUFFER_BIT
61 * GL_FRONT_LEFT
62 * GL_FRONT_RIGHT
63 * GL_BACK_LEFT
64 * GL_BACK_RIGHT
65 * GL_FRONT
66 * GL_BACK
67 * GL_LEFT
68 * GL_RIGHT
69 * GL_FRONT_AND_BACK
70 * GL_AUX0
71 * GL_AUX1
72 * GL_AUX2
73 * GL_AUX3
74 * GL_INVALID_ENUM
75 * GL_INVALID_VALUE
76 * GL_INVALID_OPERATION
77 * GL_STACK_OVERFLOW
78 * GL_STACK_UNDERFLOW
79 * GL_OUT_OF_MEMORY
80 * GL_2D
81 * GL_3D
82 * GL_3D_COLOR
83 * GL_3D_COLOR_TEXTURE
84 * GL_4D_COLOR_TEXTURE
85 * GL_PASS_THROUGH_TOKEN
86 * GL_POINT_TOKEN
87 * GL_LINE_TOKEN
88 * GL_POLYGON_TOKEN
89 * GL_BITMAP_TOKEN
90 * GL_DRAW_PIXEL_TOKEN
91 * GL_COPY_PIXEL_TOKEN
92 * GL_LINE_RESET_TOKEN
93 * GL_EXP
94 * GL_VIEWPORT_BIT
95 * GL_EXP2
96 * GL_CW
97 * GL_CCW
98 * GL_COEFF
99 * GL_ORDER
100 * GL_DOMAIN
101 * GL_CURRENT_COLOR
102 * GL_CURRENT_INDEX
103 * GL_CURRENT_NORMAL
104 * GL_CURRENT_TEXTURE_COORDS
105 * GL_CURRENT_RASTER_COLOR
106 * GL_CURRENT_RASTER_INDEX
107 * GL_CURRENT_RASTER_TEXTURE_COORDS
108 * GL_CURRENT_RASTER_POSITION
109 * GL_CURRENT_RASTER_POSITION_VALID
110 * GL_CURRENT_RASTER_DISTANCE
111 * GL_POINT_SMOOTH
112 * GL_POINT_SIZE
113 * GL_POINT_SIZE_RANGE
114 * GL_POINT_SIZE_GRANULARITY
115 * GL_LINE_SMOOTH
116 * GL_LINE_WIDTH
117 * GL_LINE_WIDTH_RANGE
118 * GL_LINE_WIDTH_GRANULARITY
119 * GL_LINE_STIPPLE
120 * GL_LINE_STIPPLE_PATTERN
121 * GL_LINE_STIPPLE_REPEAT
122 * GL_LIST_MODE
123 * GL_MAX_LIST_NESTING
124 * GL_LIST_BASE
125 * GL_LIST_INDEX
126 * GL_POLYGON_MODE
127 * GL_POLYGON_SMOOTH
128 * GL_POLYGON_STIPPLE
129 * GL_EDGE_FLAG
130 * GL_CULL_FACE
131 * GL_CULL_FACE_MODE
132 * GL_FRONT_FACE
133 * GL_LIGHTING
134 * GL_LIGHT_MODEL_LOCAL_VIEWER
135 * GL_LIGHT_MODEL_TWO_SIDE
136 * GL_LIGHT_MODEL_AMBIENT
137 * GL_SHADE_MODEL
138 * GL_COLOR_MATERIAL_FACE
139 * GL_COLOR_MATERIAL_PARAMETER
140 * GL_COLOR_MATERIAL
141 * GL_FOG
142 * GL_FOG_INDEX
143 * GL_FOG_DENSITY
144 * GL_FOG_START
145 * GL_FOG_END
146 * GL_FOG_MODE
147 * GL_FOG_COLOR
148 * GL_DEPTH_RANGE
149 * GL_DEPTH_TEST
150 * GL_DEPTH_WRITEMASK
151 * GL_DEPTH_CLEAR_VALUE
152 * GL_DEPTH_FUNC
153 * GL_ACCUM_CLEAR_VALUE
154 * GL_STENCIL_TEST
155 * GL_STENCIL_CLEAR_VALUE
156 * GL_STENCIL_FUNC
157 * GL_STENCIL_VALUE_MASK
158 * GL_STENCIL_FAIL
159 * GL_STENCIL_PASS_DEPTH_FAIL
160 * GL_STENCIL_PASS_DEPTH_PASS
161 * GL_STENCIL_REF
162 * GL_STENCIL_WRITEMASK
163 * GL_MATRIX_MODE
164 * GL_NORMALIZE
165 * GL_VIEWPORT
166 * GL_MODELVIEW_STACK_DEPTH
167 * GL_PROJECTION_STACK_DEPTH
168 * GL_TEXTURE_STACK_DEPTH
169 * GL_MODELVIEW_MATRIX
170 * GL_PROJECTION_MATRIX
171 * GL_TEXTURE_MATRIX
172 * GL_ATTRIB_STACK_DEPTH
173 * GL_CLIENT_ATTRIB_STACK_DEPTH
174 * GL_ALPHA_TEST
175 * GL_ALPHA_TEST_FUNC
176 * GL_ALPHA_TEST_REF
177 * GL_DITHER
178 * GL_BLEND_DST
179 * GL_BLEND_SRC
180 * GL_BLEND
181 * GL_LOGIC_OP_MODE
182 * GL_INDEX_LOGIC_OP
183 * GL_COLOR_LOGIC_OP
184 * GL_AUX_BUFFERS
185 * GL_DRAW_BUFFER
186 * GL_READ_BUFFER
187 * GL_SCISSOR_BOX
188 * GL_SCISSOR_TEST
189 * GL_INDEX_CLEAR_VALUE
190 * GL_INDEX_WRITEMASK
191 * GL_COLOR_CLEAR_VALUE
192 * GL_COLOR_WRITEMASK
193 * GL_INDEX_MODE
194 * GL_RGBA_MODE
195 * GL_DOUBLEBUFFER
196 * GL_STEREO
197 * GL_RENDER_MODE
198 * GL_PERSPECTIVE_CORRECTION_HINT
199 * GL_POINT_SMOOTH_HINT
200 * GL_LINE_SMOOTH_HINT
201 * GL_POLYGON_SMOOTH_HINT
202 * GL_FOG_HINT
203 * GL_TEXTURE_GEN_S
204 * GL_TEXTURE_GEN_T
205 * GL_TEXTURE_GEN_R
206 * GL_TEXTURE_GEN_Q
207 * GL_PIXEL_MAP_I_TO_I
208 * GL_PIXEL_MAP_S_TO_S
209 * GL_PIXEL_MAP_I_TO_R
210 * GL_PIXEL_MAP_I_TO_G
211 * GL_PIXEL_MAP_I_TO_B
212 * GL_PIXEL_MAP_I_TO_A
213 * GL_PIXEL_MAP_R_TO_R
214 * GL_PIXEL_MAP_G_TO_G
215 * GL_PIXEL_MAP_B_TO_B
216 * GL_PIXEL_MAP_A_TO_A
217 * GL_PIXEL_MAP_I_TO_I_SIZE
218 * GL_PIXEL_MAP_S_TO_S_SIZE
219 * GL_PIXEL_MAP_I_TO_R_SIZE
220 * GL_PIXEL_MAP_I_TO_G_SIZE
221 * GL_PIXEL_MAP_I_TO_B_SIZE
222 * GL_PIXEL_MAP_I_TO_A_SIZE
223 * GL_PIXEL_MAP_R_TO_R_SIZE
224 * GL_PIXEL_MAP_G_TO_G_SIZE
225 * GL_PIXEL_MAP_B_TO_B_SIZE
226 * GL_PIXEL_MAP_A_TO_A_SIZE
227 * GL_UNPACK_SWAP_BYTES
228 * GL_UNPACK_LSB_FIRST
229 * GL_UNPACK_ROW_LENGTH
230 * GL_UNPACK_SKIP_ROWS
231 * GL_UNPACK_SKIP_PIXELS
232 * GL_UNPACK_ALIGNMENT
233 * GL_PACK_SWAP_BYTES
234 * GL_PACK_LSB_FIRST
235 * GL_PACK_ROW_LENGTH
236 * GL_PACK_SKIP_ROWS
237 * GL_PACK_SKIP_PIXELS
238 * GL_PACK_ALIGNMENT
239 * GL_MAP_COLOR
240 * GL_MAP_STENCIL
241 * GL_INDEX_SHIFT
242 * GL_INDEX_OFFSET
243 * GL_RED_SCALE
244 * GL_RED_BIAS
245 * GL_ZOOM_X
246 * GL_ZOOM_Y
247 * GL_GREEN_SCALE
248 * GL_GREEN_BIAS
249 * GL_BLUE_SCALE
250 * GL_BLUE_BIAS
251 * GL_ALPHA_SCALE
252 * GL_ALPHA_BIAS
253 * GL_DEPTH_SCALE
254 * GL_DEPTH_BIAS
255 * GL_MAX_EVAL_ORDER
256 * GL_MAX_LIGHTS
257 * GL_MAX_CLIP_PLANES
258 * GL_MAX_TEXTURE_SIZE
259 * GL_MAX_PIXEL_MAP_TABLE
260 * GL_MAX_ATTRIB_STACK_DEPTH
261 * GL_MAX_MODELVIEW_STACK_DEPTH
262 * GL_MAX_NAME_STACK_DEPTH
263 * GL_MAX_PROJECTION_STACK_DEPTH
264 * GL_MAX_TEXTURE_STACK_DEPTH
265 * GL_MAX_VIEWPORT_DIMS
266 * GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
267 * GL_SUBPIXEL_BITS
268 * GL_INDEX_BITS
269 * GL_RED_BITS
270 * GL_GREEN_BITS
271 * GL_BLUE_BITS
272 * GL_ALPHA_BITS
273 * GL_DEPTH_BITS
274 * GL_STENCIL_BITS
275 * GL_ACCUM_RED_BITS
276 * GL_ACCUM_GREEN_BITS
277 * GL_ACCUM_BLUE_BITS
278 * GL_ACCUM_ALPHA_BITS
279 * GL_NAME_STACK_DEPTH
280 * GL_AUTO_NORMAL
281 * GL_MAP1_COLOR_4
282 * GL_MAP1_INDEX
283 * GL_MAP1_NORMAL
284 * GL_MAP1_TEXTURE_COORD_1
285 * GL_MAP1_TEXTURE_COORD_2
286 * GL_MAP1_TEXTURE_COORD_3
287 * GL_MAP1_TEXTURE_COORD_4
288 * GL_MAP1_VERTEX_3
289 * GL_MAP1_VERTEX_4
290 * GL_MAP2_COLOR_4
291 * GL_MAP2_INDEX
292 * GL_MAP2_NORMAL
293 * GL_MAP2_TEXTURE_COORD_1
294 * GL_MAP2_TEXTURE_COORD_2
295 * GL_MAP2_TEXTURE_COORD_3
296 * GL_MAP2_TEXTURE_COORD_4
297 * GL_MAP2_VERTEX_3
298 * GL_MAP2_VERTEX_4
299 * GL_MAP1_GRID_DOMAIN
300 * GL_MAP1_GRID_SEGMENTS
301 * GL_MAP2_GRID_DOMAIN
302 * GL_MAP2_GRID_SEGMENTS
303 * GL_TEXTURE_1D
304 * GL_TEXTURE_2D
305 * GL_FEEDBACK_BUFFER_POINTER
306 * GL_FEEDBACK_BUFFER_SIZE
307 * GL_FEEDBACK_BUFFER_TYPE
308 * GL_SELECTION_BUFFER_POINTER
309 * GL_SELECTION_BUFFER_SIZE
310 * GL_TEXTURE_WIDTH
311 * GL_TRANSFORM_BIT
312 * GL_TEXTURE_HEIGHT
313 * GL_TEXTURE_INTERNAL_FORMAT
314 * GL_TEXTURE_BORDER_COLOR
315 * GL_TEXTURE_BORDER
316 * GL_DONT_CARE
317 * GL_FASTEST
318 * GL_NICEST
319 * GL_AMBIENT
320 * GL_DIFFUSE
321 * GL_SPECULAR
322 * GL_POSITION
323 * GL_SPOT_DIRECTION
324 * GL_SPOT_EXPONENT
325 * GL_SPOT_CUTOFF
326 * GL_CONSTANT_ATTENUATION
327 * GL_LINEAR_ATTENUATION
328 * GL_QUADRATIC_ATTENUATION
329 * GL_COMPILE
330 * GL_COMPILE_AND_EXECUTE
331 * GL_BYTE
332 * GL_UNSIGNED_BYTE
333 * GL_SHORT
334 * GL_UNSIGNED_SHORT
335 * GL_INT
336 * GL_UNSIGNED_INT
337 * GL_FLOAT
338 * GL_2_BYTES
339 * GL_3_BYTES
340 * GL_4_BYTES
341 * GL_DOUBLE
342 * GL_CLEAR
343 * GL_AND
344 * GL_AND_REVERSE
345 * GL_COPY
346 * GL_AND_INVERTED
347 * GL_NOOP
348 * GL_XOR
349 * GL_OR
350 * GL_NOR
351 * GL_EQUIV
352 * GL_INVERT
353 * GL_OR_REVERSE
354 * GL_COPY_INVERTED
355 * GL_OR_INVERTED
356 * GL_NAND
357 * GL_SET
358 * GL_EMISSION
359 * GL_SHININESS
360 * GL_AMBIENT_AND_DIFFUSE
361 * GL_COLOR_INDEXES
362 * GL_MODELVIEW
363 * GL_PROJECTION
364 * GL_TEXTURE
365 * GL_COLOR
366 * GL_DEPTH
367 * GL_STENCIL
368 * GL_COLOR_INDEX
369 * GL_STENCIL_INDEX
370 * GL_DEPTH_COMPONENT
371 * GL_RED
372 * GL_GREEN
373 * GL_BLUE
374 * GL_ALPHA
375 * GL_RGB
376 * GL_RGBA
377 * GL_LUMINANCE
378 * GL_LUMINANCE_ALPHA
379 * GL_BITMAP
380 * GL_POINT
381 * GL_LINE
382 * GL_FILL
383 * GL_RENDER
384 * GL_FEEDBACK
385 * GL_SELECT
386 * GL_FLAT
387 * GL_SMOOTH
388 * GL_KEEP
389 * GL_REPLACE
390 * GL_INCR
391 * GL_DECR
392 * GL_VENDOR
393 * GL_RENDERER
394 * GL_VERSION
395 * GL_EXTENSIONS
396 * GL_S
397 * GL_ENABLE_BIT
398 * GL_T
399 * GL_R
400 * GL_Q
401 * GL_MODULATE
402 * GL_DECAL
403 * GL_TEXTURE_ENV_MODE
404 * GL_TEXTURE_ENV_COLOR
405 * GL_TEXTURE_ENV
406 * GL_EYE_LINEAR
407 * GL_OBJECT_LINEAR
408 * GL_SPHERE_MAP
409 * GL_TEXTURE_GEN_MODE
410 * GL_OBJECT_PLANE
411 * GL_EYE_PLANE
412 * GL_NEAREST
413 * GL_LINEAR
414 * GL_NEAREST_MIPMAP_NEAREST
415 * GL_LINEAR_MIPMAP_NEAREST
416 * GL_NEAREST_MIPMAP_LINEAR
417 * GL_LINEAR_MIPMAP_LINEAR
418 * GL_TEXTURE_MAG_FILTER
419 * GL_TEXTURE_MIN_FILTER
420 * GL_TEXTURE_WRAP_S
421 * GL_TEXTURE_WRAP_T
422 * GL_CLAMP
423 * GL_REPEAT
424 * GL_POLYGON_OFFSET_UNITS
425 * GL_POLYGON_OFFSET_POINT
426 * GL_POLYGON_OFFSET_LINE
427 * GL_R3_G3_B2
428 * GL_V2F
429 * GL_V3F
430 * GL_C4UB_V2F
431 * GL_C4UB_V3F
432 * GL_C3F_V3F
433 * GL_N3F_V3F
434 * GL_C4F_N3F_V3F
435 * GL_T2F_V3F
436 * GL_T4F_V4F
437 * GL_T2F_C4UB_V3F
438 * GL_T2F_C3F_V3F
439 * GL_T2F_N3F_V3F
440 * GL_T2F_C4F_N3F_V3F
441 * GL_T4F_C4F_N3F_V4F
442 * GL_CLIP_PLANE0
443 * GL_CLIP_PLANE1
444 * GL_CLIP_PLANE2
445 * GL_CLIP_PLANE3
446 * GL_CLIP_PLANE4
447 * GL_CLIP_PLANE5
448 * GL_LIGHT0
449 * GL_COLOR_BUFFER_BIT
450 * GL_LIGHT1
451 * GL_LIGHT2
452 * GL_LIGHT3
453 * GL_LIGHT4
454 * GL_LIGHT5
455 * GL_LIGHT6
456 * GL_LIGHT7
457 * GL_HINT_BIT
458 * GL_POLYGON_OFFSET_FILL
459 * GL_POLYGON_OFFSET_FACTOR
460 * GL_ALPHA4
461 * GL_ALPHA8
462 * GL_ALPHA12
463 * GL_ALPHA16
464 * GL_LUMINANCE4
465 * GL_LUMINANCE8
466 * GL_LUMINANCE12
467 * GL_LUMINANCE16
468 * GL_LUMINANCE4_ALPHA4
469 * GL_LUMINANCE6_ALPHA2
470 * GL_LUMINANCE8_ALPHA8
471 * GL_LUMINANCE12_ALPHA4
472 * GL_LUMINANCE12_ALPHA12
473 * GL_LUMINANCE16_ALPHA16
474 * GL_INTENSITY
475 * GL_INTENSITY4
476 * GL_INTENSITY8
477 * GL_INTENSITY12
478 * GL_INTENSITY16
479 * GL_RGB4
480 * GL_RGB5
481 * GL_RGB8
482 * GL_RGB10
483 * GL_RGB12
484 * GL_RGB16
485 * GL_RGBA2
486 * GL_RGBA4
487 * GL_RGB5_A1
488 * GL_RGBA8
489 * GL_RGB10_A2
490 * GL_RGBA12
491 * GL_RGBA16
492 * GL_TEXTURE_RED_SIZE
493 * GL_TEXTURE_GREEN_SIZE
494 * GL_TEXTURE_BLUE_SIZE
495 * GL_TEXTURE_ALPHA_SIZE
496 * GL_TEXTURE_LUMINANCE_SIZE
497 * GL_TEXTURE_INTENSITY_SIZE
498 * GL_PROXY_TEXTURE_1D
499 * GL_PROXY_TEXTURE_2D
500 * GL_TEXTURE_PRIORITY
501 * GL_TEXTURE_RESIDENT
502 * GL_TEXTURE_BINDING_1D
503 * GL_TEXTURE_BINDING_2D
504 * GL_VERTEX_ARRAY
505 * GL_NORMAL_ARRAY
506 * GL_COLOR_ARRAY
507 * GL_INDEX_ARRAY
508 * GL_TEXTURE_COORD_ARRAY
509 * GL_EDGE_FLAG_ARRAY
510 * GL_VERTEX_ARRAY_SIZE
511 * GL_VERTEX_ARRAY_TYPE
512 * GL_VERTEX_ARRAY_STRIDE
513 * GL_NORMAL_ARRAY_TYPE
514 * GL_NORMAL_ARRAY_STRIDE
515 * GL_COLOR_ARRAY_SIZE
516 * GL_COLOR_ARRAY_TYPE
517 * GL_COLOR_ARRAY_STRIDE
518 * GL_INDEX_ARRAY_TYPE
519 * GL_INDEX_ARRAY_STRIDE
520 * GL_TEXTURE_COORD_ARRAY_SIZE
521 * GL_TEXTURE_COORD_ARRAY_TYPE
522 * GL_TEXTURE_COORD_ARRAY_STRIDE
523 * GL_EDGE_FLAG_ARRAY_STRIDE
524 * GL_VERTEX_ARRAY_POINTER
525 * GL_NORMAL_ARRAY_POINTER
526 * GL_COLOR_ARRAY_POINTER
527 * GL_INDEX_ARRAY_POINTER
528 * GL_TEXTURE_COORD_ARRAY_POINTER
529 * GL_EDGE_FLAG_ARRAY_POINTER
530 * GL_COLOR_INDEX1_EXT
531 * GL_COLOR_INDEX2_EXT
532 * GL_COLOR_INDEX4_EXT
533 * GL_COLOR_INDEX8_EXT
534 * GL_COLOR_INDEX12_EXT
535 * GL_COLOR_INDEX16_EXT
536 * GL_EVAL_BIT
537 * GL_LIST_BIT
538 * GL_TEXTURE_BIT
539 * GL_SCISSOR_BIT
540 * GL_ALL_ATTRIB_BITS
541 * GL_CLIENT_ALL_ATTRIB_BITS
542 * GL_SMOOTH_POINT_SIZE_RANGE
543 * GL_SMOOTH_POINT_SIZE_GRANULARITY
544 * GL_SMOOTH_LINE_WIDTH_RANGE
545 * GL_SMOOTH_LINE_WIDTH_GRANULARITY
546 * GL_UNSIGNED_BYTE_3_3_2
547 * GL_UNSIGNED_SHORT_4_4_4_4
548 * GL_UNSIGNED_SHORT_5_5_5_1
549 * GL_UNSIGNED_INT_8_8_8_8
550 * GL_UNSIGNED_INT_10_10_10_2
551 * GL_RESCALE_NORMAL
552 * GL_TEXTURE_BINDING_3D
553 * GL_PACK_SKIP_IMAGES
554 * GL_PACK_IMAGE_HEIGHT
555 * GL_UNPACK_SKIP_IMAGES
556 * GL_UNPACK_IMAGE_HEIGHT
557 * GL_TEXTURE_3D
558 * GL_PROXY_TEXTURE_3D
559 * GL_TEXTURE_DEPTH
560 * GL_TEXTURE_WRAP_R
561 * GL_MAX_3D_TEXTURE_SIZE
562 * GL_BGR
563 * GL_BGRA
564 * GL_MAX_ELEMENTS_VERTICES
565 * GL_MAX_ELEMENTS_INDICES
566 * GL_CLAMP_TO_EDGE
567 * GL_TEXTURE_MIN_LOD
568 * GL_TEXTURE_MAX_LOD
569 * GL_TEXTURE_BASE_LEVEL
570 * GL_TEXTURE_MAX_LEVEL
571 * GL_LIGHT_MODEL_COLOR_CONTROL
572 * GL_SINGLE_COLOR
573 * GL_SEPARATE_SPECULAR_COLOR
574 * GL_UNSIGNED_BYTE_2_3_3_REV
575 * GL_UNSIGNED_SHORT_5_6_5
576 * GL_UNSIGNED_SHORT_5_6_5_REV
577 * GL_UNSIGNED_SHORT_4_4_4_4_REV
578 * GL_UNSIGNED_SHORT_1_5_5_5_REV
579 * GL_UNSIGNED_INT_8_8_8_8_REV
580 * GL_ALIASED_POINT_SIZE_RANGE
581 * GL_ALIASED_LINE_WIDTH_RANGE
582 * GL_MULTISAMPLE
583 * GL_SAMPLE_ALPHA_TO_COVERAGE
584 * GL_SAMPLE_ALPHA_TO_ONE
585 * GL_SAMPLE_COVERAGE
586 * GL_SAMPLE_BUFFERS
587 * GL_SAMPLES
588 * GL_SAMPLE_COVERAGE_VALUE
589 * GL_SAMPLE_COVERAGE_INVERT
590 * GL_CLAMP_TO_BORDER
591 * GL_TEXTURE0
592 * GL_TEXTURE1
593 * GL_TEXTURE2
594 * GL_TEXTURE3
595 * GL_TEXTURE4
596 * GL_TEXTURE5
597 * GL_TEXTURE6
598 * GL_TEXTURE7
599 * GL_TEXTURE8
600 * GL_TEXTURE9
601 * GL_TEXTURE10
602 * GL_TEXTURE11
603 * GL_TEXTURE12
604 * GL_TEXTURE13
605 * GL_TEXTURE14
606 * GL_TEXTURE15
607 * GL_TEXTURE16
608 * GL_TEXTURE17
609 * GL_TEXTURE18
610 * GL_TEXTURE19
611 * GL_TEXTURE20
612 * GL_TEXTURE21
613 * GL_TEXTURE22
614 * GL_TEXTURE23
615 * GL_TEXTURE24
616 * GL_TEXTURE25
617 * GL_TEXTURE26
618 * GL_TEXTURE27
619 * GL_TEXTURE28
620 * GL_TEXTURE29
621 * GL_TEXTURE30
622 * GL_TEXTURE31
623 * GL_ACTIVE_TEXTURE
624 * GL_CLIENT_ACTIVE_TEXTURE
625 * GL_MAX_TEXTURE_UNITS
626 * GL_TRANSPOSE_MODELVIEW_MATRIX
627 * GL_TRANSPOSE_PROJECTION_MATRIX
628 * GL_TRANSPOSE_TEXTURE_MATRIX
629 * GL_TRANSPOSE_COLOR_MATRIX
630 * GL_SUBTRACT
631 * GL_COMPRESSED_ALPHA
632 * GL_COMPRESSED_LUMINANCE
633 * GL_COMPRESSED_LUMINANCE_ALPHA
634 * GL_COMPRESSED_INTENSITY
635 * GL_COMPRESSED_RGB
636 * GL_COMPRESSED_RGBA
637 * GL_TEXTURE_COMPRESSION_HINT
638 * GL_NORMAL_MAP
639 * GL_REFLECTION_MAP
640 * GL_TEXTURE_CUBE_MAP
641 * GL_TEXTURE_BINDING_CUBE_MAP
642 * GL_TEXTURE_CUBE_MAP_POSITIVE_X
643 * GL_TEXTURE_CUBE_MAP_NEGATIVE_X
644 * GL_TEXTURE_CUBE_MAP_POSITIVE_Y
645 * GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
646 * GL_TEXTURE_CUBE_MAP_POSITIVE_Z
647 * GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
648 * GL_PROXY_TEXTURE_CUBE_MAP
649 * GL_MAX_CUBE_MAP_TEXTURE_SIZE
650 * GL_COMBINE
651 * GL_COMBINE_RGB
652 * GL_COMBINE_ALPHA
653 * GL_RGB_SCALE
654 * GL_ADD_SIGNED
655 * GL_INTERPOLATE
656 * GL_CONSTANT
657 * GL_PRIMARY_COLOR
658 * GL_PREVIOUS
659 * GL_SOURCE0_RGB
660 * GL_SOURCE1_RGB
661 * GL_SOURCE2_RGB
662 * GL_SOURCE0_ALPHA
663 * GL_SOURCE1_ALPHA
664 * GL_SOURCE2_ALPHA
665 * GL_OPERAND0_RGB
666 * GL_OPERAND1_RGB
667 * GL_OPERAND2_RGB
668 * GL_OPERAND0_ALPHA
669 * GL_OPERAND1_ALPHA
670 * GL_OPERAND2_ALPHA
671 * GL_TEXTURE_COMPRESSED_IMAGE_SIZE
672 * GL_TEXTURE_COMPRESSED
673 * GL_NUM_COMPRESSED_TEXTURE_FORMATS
674 * GL_COMPRESSED_TEXTURE_FORMATS
675 * GL_DOT3_RGB
676 * GL_DOT3_RGBA
677 * GL_MULTISAMPLE_BIT
678 * GL_BLEND_DST_RGB
679 * GL_BLEND_SRC_RGB
680 * GL_BLEND_DST_ALPHA
681 * GL_BLEND_SRC_ALPHA
682 * GL_POINT_SIZE_MIN
683 * GL_POINT_SIZE_MAX
684 * GL_POINT_FADE_THRESHOLD_SIZE
685 * GL_POINT_DISTANCE_ATTENUATION
686 * GL_GENERATE_MIPMAP
687 * GL_GENERATE_MIPMAP_HINT
688 * GL_DEPTH_COMPONENT16
689 * GL_DEPTH_COMPONENT24
690 * GL_DEPTH_COMPONENT32
691 * GL_MIRRORED_REPEAT
692 * GL_FOG_COORDINATE_SOURCE
693 * GL_FOG_COORDINATE
694 * GL_FRAGMENT_DEPTH
695 * GL_CURRENT_FOG_COORDINATE
696 * GL_FOG_COORDINATE_ARRAY_TYPE
697 * GL_FOG_COORDINATE_ARRAY_STRIDE
698 * GL_FOG_COORDINATE_ARRAY_POINTER
699 * GL_FOG_COORDINATE_ARRAY
700 * GL_COLOR_SUM
701 * GL_CURRENT_SECONDARY_COLOR
702 * GL_SECONDARY_COLOR_ARRAY_SIZE
703 * GL_SECONDARY_COLOR_ARRAY_TYPE
704 * GL_SECONDARY_COLOR_ARRAY_STRIDE
705 * GL_SECONDARY_COLOR_ARRAY_POINTER
706 * GL_SECONDARY_COLOR_ARRAY
707 * GL_MAX_TEXTURE_LOD_BIAS
708 * GL_TEXTURE_FILTER_CONTROL
709 * GL_TEXTURE_LOD_BIAS
710 * GL_INCR_WRAP
711 * GL_DECR_WRAP
712 * GL_TEXTURE_DEPTH_SIZE
713 * GL_DEPTH_TEXTURE_MODE
714 * GL_TEXTURE_COMPARE_MODE
715 * GL_TEXTURE_COMPARE_FUNC
716 * GL_COMPARE_R_TO_TEXTURE
717 * GL_CURRENT_FOG_COORD
718 * GL_FOG_COORD
719 * GL_FOG_COORD_ARRAY
720 * GL_FOG_COORD_ARRAY_BUFFER_BINDING
721 * GL_FOG_COORD_ARRAY_POINTER
722 * GL_FOG_COORD_ARRAY_STRIDE
723 * GL_FOG_COORD_ARRAY_TYPE
724 * GL_FOG_COORD_SRC
725 * GL_SRC0_ALPHA
726 * GL_SRC0_RGB
727 * GL_SRC1_ALPHA
728 * GL_SRC1_RGB
729 * GL_SRC2_ALPHA
730 * GL_SRC2_RGB
731 * GL_BUFFER_SIZE
732 * GL_BUFFER_USAGE
733 * GL_QUERY_COUNTER_BITS
734 * GL_CURRENT_QUERY
735 * GL_QUERY_RESULT
736 * GL_QUERY_RESULT_AVAILABLE
737 * GL_ARRAY_BUFFER
738 * GL_ELEMENT_ARRAY_BUFFER
739 * GL_ARRAY_BUFFER_BINDING
740 * GL_ELEMENT_ARRAY_BUFFER_BINDING
741 * GL_VERTEX_ARRAY_BUFFER_BINDING
742 * GL_NORMAL_ARRAY_BUFFER_BINDING
743 * GL_COLOR_ARRAY_BUFFER_BINDING
744 * GL_INDEX_ARRAY_BUFFER_BINDING
745 * GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
746 * GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
747 * GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
748 * GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
749 * GL_WEIGHT_ARRAY_BUFFER_BINDING
750 * GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
751 * GL_READ_ONLY
752 * GL_WRITE_ONLY
753 * GL_READ_WRITE
754 * GL_BUFFER_ACCESS
755 * GL_BUFFER_MAPPED
756 * GL_BUFFER_MAP_POINTER
757 * GL_STREAM_DRAW
758 * GL_STREAM_READ
759 * GL_STREAM_COPY
760 * GL_STATIC_DRAW
761 * GL_STATIC_READ
762 * GL_STATIC_COPY
763 * GL_DYNAMIC_DRAW
764 * GL_DYNAMIC_READ
765 * GL_DYNAMIC_COPY
766 * GL_SAMPLES_PASSED
767 * GL_BLEND_EQUATION_RGB
768 * GL_VERTEX_ATTRIB_ARRAY_ENABLED
769 * GL_VERTEX_ATTRIB_ARRAY_SIZE
770 * GL_VERTEX_ATTRIB_ARRAY_STRIDE
771 * GL_VERTEX_ATTRIB_ARRAY_TYPE
772 * GL_CURRENT_VERTEX_ATTRIB
773 * GL_VERTEX_PROGRAM_POINT_SIZE
774 * GL_VERTEX_PROGRAM_TWO_SIDE
775 * GL_VERTEX_ATTRIB_ARRAY_POINTER
776 * GL_STENCIL_BACK_FUNC
777 * GL_STENCIL_BACK_FAIL
778 * GL_STENCIL_BACK_PASS_DEPTH_FAIL
779 * GL_STENCIL_BACK_PASS_DEPTH_PASS
780 * GL_MAX_DRAW_BUFFERS
781 * GL_DRAW_BUFFER0
782 * GL_DRAW_BUFFER1
783 * GL_DRAW_BUFFER2
784 * GL_DRAW_BUFFER3
785 * GL_DRAW_BUFFER4
786 * GL_DRAW_BUFFER5
787 * GL_DRAW_BUFFER6
788 * GL_DRAW_BUFFER7
789 * GL_DRAW_BUFFER8
790 * GL_DRAW_BUFFER9
791 * GL_DRAW_BUFFER10
792 * GL_DRAW_BUFFER11
793 * GL_DRAW_BUFFER12
794 * GL_DRAW_BUFFER13
795 * GL_DRAW_BUFFER14
796 * GL_DRAW_BUFFER15
797 * GL_BLEND_EQUATION_ALPHA
798 * GL_POINT_SPRITE
799 * GL_COORD_REPLACE
800 * GL_MAX_VERTEX_ATTRIBS
801 * GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
802 * GL_MAX_TEXTURE_COORDS
803 * GL_MAX_TEXTURE_IMAGE_UNITS
804 * GL_FRAGMENT_SHADER
805 * GL_VERTEX_SHADER
806 * GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
807 * GL_MAX_VERTEX_UNIFORM_COMPONENTS
808 * GL_MAX_VARYING_FLOATS
809 * GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
810 * GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
811 * GL_SHADER_TYPE
812 * GL_FLOAT_VEC2
813 * GL_FLOAT_VEC3
814 * GL_FLOAT_VEC4
815 * GL_INT_VEC2
816 * GL_INT_VEC3
817 * GL_INT_VEC4
818 * GL_BOOL
819 * GL_BOOL_VEC2
820 * GL_BOOL_VEC3
821 * GL_BOOL_VEC4
822 * GL_FLOAT_MAT2
823 * GL_FLOAT_MAT3
824 * GL_FLOAT_MAT4
825 * GL_SAMPLER_1D
826 * GL_SAMPLER_2D
827 * GL_SAMPLER_3D
828 * GL_SAMPLER_CUBE
829 * GL_SAMPLER_1D_SHADOW
830 * GL_SAMPLER_2D_SHADOW
831 * GL_DELETE_STATUS
832 * GL_COMPILE_STATUS
833 * GL_LINK_STATUS
834 * GL_VALIDATE_STATUS
835 * GL_INFO_LOG_LENGTH
836 * GL_ATTACHED_SHADERS
837 * GL_ACTIVE_UNIFORMS
838 * GL_ACTIVE_UNIFORM_MAX_LENGTH
839 * GL_SHADER_SOURCE_LENGTH
840 * GL_ACTIVE_ATTRIBUTES
841 * GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
842 * GL_FRAGMENT_SHADER_DERIVATIVE_HINT
843 * GL_SHADING_LANGUAGE_VERSION
844 * GL_CURRENT_PROGRAM
845 * GL_POINT_SPRITE_COORD_ORIGIN
846 * GL_LOWER_LEFT
847 * GL_UPPER_LEFT
848 * GL_STENCIL_BACK_REF
849 * GL_STENCIL_BACK_VALUE_MASK
850 * GL_STENCIL_BACK_WRITEMASK
851 * void glAccum(GLenum op, GLfloat value)
852 * void glAlphaFunc(GLenum func, GLclampf ref)
853 * GLboolean glAreTexturesResident(GLsizei n, const GLuint \*textures, GLboolean \*residences)
854 * void glArrayElement(GLint i)
855 * void glBegin(GLenum mode)
856 * void glBindTexture(GLenum target, GLuint texture)
857 * void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte \*bitmap)
858 * void glBlendFunc(GLenum sfactor, GLenum dfactor)
859 * void glCallList(GLuint list)
860 * void glCallLists(GLsizei n, GLenum type, const void \*lists)
861 * void glClear(GLbitfield mask)
862 * void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
863 * void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
864 * void glClearDepth(GLclampd depth)
865 * void glClearIndex(GLfloat c)
866 * void glClearStencil(GLint s)
867 * void glClipPlane(GLenum plane, const GLdouble \*equation)
868 * void glColor3b(GLbyte red, GLbyte green, GLbyte blue)
869 * void glColor3bv(const GLbyte \*v)
870 * void glColor3d(GLdouble red, GLdouble green, GLdouble blue)
871 * void glColor3dv(const GLdouble \*v)
872 * void glColor3f(GLfloat red, GLfloat green, GLfloat blue)
873 * void glColor3fv(const GLfloat \*v)
874 * void glColor3i(GLint red, GLint green, GLint blue)
875 * void glColor3iv(const GLint \*v)
876 * void glColor3s(GLshort red, GLshort green, GLshort blue)
877 * void glColor3sv(const GLshort \*v)
878 * void glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
879 * void glColor3ubv(const GLubyte \*v)
880 * void glColor3ui(GLuint red, GLuint green, GLuint blue)
881 * void glColor3uiv(const GLuint \*v)
882 * void glColor3us(GLushort red, GLushort green, GLushort blue)
883 * void glColor3usv(const GLushort \*v)
884 * void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
885 * void glColor4bv(const GLbyte \*v)
886 * void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
887 * void glColor4dv(const GLdouble \*v)
888 * void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
889 * void glColor4fv(const GLfloat \*v)
890 * void glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
891 * void glColor4iv(const GLint \*v)
892 * void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
893 * void glColor4sv(const GLshort \*v)
894 * void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
895 * void glColor4ubv(const GLubyte \*v)
896 * void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
897 * void glColor4uiv(const GLuint \*v)
898 * void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
899 * void glColor4usv(const GLushort \*v)
900 * void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
901 * void glColorMaterial(GLenum face, GLenum mode)
902 * void glColorPointer(GLint size, GLenum type, GLsizei stride, const void \*pointer)
903 * void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
904 * void glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
905 * void glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
906 * void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
907 * void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
908 * void glCullFace(GLenum mode)
909 * void glDeleteLists(GLuint list, GLsizei range)
910 * void glDeleteTextures(GLsizei n, const GLuint \*textures)
911 * void glDepthFunc(GLenum func)
912 * void glDepthMask(GLboolean flag)
913 * void glDepthRange(GLclampd zNear, GLclampd zFar)
914 * void glDisable(GLenum cap)
915 * void glDisableClientState(GLenum array)
916 * void glDrawArrays(GLenum mode, GLint first, GLsizei count)
917 * void glDrawBuffer(GLenum mode)
918 * void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void \*indices)
919 * void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void \*pixels)
920 * void glEdgeFlag(GLboolean flag)
921 * void glEdgeFlagPointer(GLsizei stride, const void \*pointer)
922 * void glEdgeFlagv(const GLboolean \*flag)
923 * void glEnable(GLenum cap)
924 * void glEnableClientState(GLenum array)
925 * void glEnd(void)
926 * void glEndList(void)
927 * void glEvalCoord1d(GLdouble u)
928 * void glEvalCoord1dv(const GLdouble \*u)
929 * void glEvalCoord1f(GLfloat u)
930 * void glEvalCoord1fv(const GLfloat \*u)
931 * void glEvalCoord2d(GLdouble u, GLdouble v)
932 * void glEvalCoord2dv(const GLdouble \*u)
933 * void glEvalCoord2f(GLfloat u, GLfloat v)
934 * void glEvalCoord2fv(const GLfloat \*u)
935 * void glEvalMesh1(GLenum mode, GLint i1, GLint i2)
936 * void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
937 * void glEvalPoint1(GLint i)
938 * void glEvalPoint2(GLint i, GLint j)
939 * void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat \*buffer)
940 * void glFinish(void)
941 * void glFlush(void)
942 * void glFogf(GLenum pname, GLfloat param)
943 * void glFogfv(GLenum pname, const GLfloat \*params)
944 * void glFogi(GLenum pname, GLint param)
945 * void glFogiv(GLenum pname, const GLint \*params)
946 * void glFrontFace(GLenum mode)
947 * void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
948 * GLuint glGenLists(GLsizei range)
949 * void glGenTextures(GLsizei n, GLuint \*textures)
950 * void glGetBooleanv(GLenum pname, GLboolean \*params)
951 * void glGetClipPlane(GLenum plane, GLdouble \*equation)
952 * void glGetDoublev(GLenum pname, GLdouble \*params)
953 * GLenum glGetError(void)
954 * void glGetFloatv(GLenum pname, GLfloat \*params)
955 * void glGetIntegerv(GLenum pname, GLint \*params)
956 * void glGetLightfv(GLenum light, GLenum pname, GLfloat \*params)
957 * void glGetLightiv(GLenum light, GLenum pname, GLint \*params)
958 * void glGetMapdv(GLenum target, GLenum query, GLdouble \*v)
959 * void glGetMapfv(GLenum target, GLenum query, GLfloat \*v)
960 * void glGetMapiv(GLenum target, GLenum query, GLint \*v)
961 * void glGetMaterialfv(GLenum face, GLenum pname, GLfloat \*params)
962 * void glGetMaterialiv(GLenum face, GLenum pname, GLint \*params)
963 * void glGetPixelMapfv(GLenum map, GLfloat \*values)
964 * void glGetPixelMapuiv(GLenum map, GLuint \*values)
965 * void glGetPixelMapusv(GLenum map, GLushort \*values)
966 * void glGetPointerv(GLenum pname, void* \*params)
967 * void glGetPolygonStipple(GLubyte \*mask)
968 * GLubyte \* glGetString(GLenum name)
969 * void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat \*params)
970 * void glGetTexEnviv(GLenum target, GLenum pname, GLint \*params)
971 * void glGetTexGendv(GLenum coord, GLenum pname, GLdouble \*params)
972 * void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat \*params)
973 * void glGetTexGeniv(GLenum coord, GLenum pname, GLint \*params)
974 * void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void \*pixels)
975 * void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat \*params)
976 * void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint \*params)
977 * void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat \*params)
978 * void glGetTexParameteriv(GLenum target, GLenum pname, GLint \*params)
979 * void glHint(GLenum target, GLenum mode)
980 * void glIndexMask(GLuint mask)
981 * void glIndexPointer(GLenum type, GLsizei stride, const void \*pointer)
982 * void glIndexd(GLdouble c)
983 * void glIndexdv(const GLdouble \*c)
984 * void glIndexf(GLfloat c)
985 * void glIndexfv(const GLfloat \*c)
986 * void glIndexi(GLint c)
987 * void glIndexiv(const GLint \*c)
988 * void glIndexs(GLshort c)
989 * void glIndexsv(const GLshort \*c)
990 * void glIndexub(GLubyte c)
991 * void glIndexubv(const GLubyte \*c)
992 * void glInitNames(void)
993 * void glInterleavedArrays(GLenum format, GLsizei stride, const void \*pointer)
994 * GLboolean glIsEnabled(GLenum cap)
995 * GLboolean glIsList(GLuint list)
996 * GLboolean glIsTexture(GLuint texture)
997 * void glLightModelf(GLenum pname, GLfloat param)
998 * void glLightModelfv(GLenum pname, const GLfloat \*params)
999 * void glLightModeli(GLenum pname, GLint param)
1000 * void glLightModeliv(GLenum pname, const GLint \*params)
1001 * void glLightf(GLenum light, GLenum pname, GLfloat param)
1002 * void glLightfv(GLenum light, GLenum pname, const GLfloat \*params)
1003 * void glLighti(GLenum light, GLenum pname, GLint param)
1004 * void glLightiv(GLenum light, GLenum pname, const GLint \*params)
1005 * void glLineStipple(GLint factor, GLushort pattern)
1006 * void glLineWidth(GLfloat width)
1007 * void glListBase(GLuint base)
1008 * void glLoadIdentity(void)
1009 * void glLoadMatrixd(const GLdouble \*m)
1010 * void glLoadMatrixf(const GLfloat \*m)
1011 * void glLoadName(GLuint name)
1012 * void glLogicOp(GLenum opcode)
1013 * void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble \*points)
1014 * void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat \*points)
1015 * void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble \*points)
1016 * void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat \*points)
1017 * void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
1018 * void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
1019 * void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
1020 * void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
1021 * void glMaterialf(GLenum face, GLenum pname, GLfloat param)
1022 * void glMaterialfv(GLenum face, GLenum pname, const GLfloat \*params)
1023 * void glMateriali(GLenum face, GLenum pname, GLint param)
1024 * void glMaterialiv(GLenum face, GLenum pname, const GLint \*params)
1025 * void glMatrixMode(GLenum mode)
1026 * void glMultMatrixd(const GLdouble \*m)
1027 * void glMultMatrixf(const GLfloat \*m)
1028 * void glNewList(GLuint list, GLenum mode)
1029 * void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
1030 * void glNormal3bv(const GLbyte \*v)
1031 * void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
1032 * void glNormal3dv(const GLdouble \*v)
1033 * void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
1034 * void glNormal3fv(const GLfloat \*v)
1035 * void glNormal3i(GLint nx, GLint ny, GLint nz)
1036 * void glNormal3iv(const GLint \*v)
1037 * void glNormal3s(GLshort nx, GLshort ny, GLshort nz)
1038 * void glNormal3sv(const GLshort \*v)
1039 * void glNormalPointer(GLenum type, GLsizei stride, const void \*pointer)
1040 * void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
1041 * void glPassThrough(GLfloat token)
1042 * void glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat \*values)
1043 * void glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint \*values)
1044 * void glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort \*values)
1045 * void glPixelStoref(GLenum pname, GLfloat param)
1046 * void glPixelStorei(GLenum pname, GLint param)
1047 * void glPixelTransferf(GLenum pname, GLfloat param)
1048 * void glPixelTransferi(GLenum pname, GLint param)
1049 * void glPixelZoom(GLfloat xfactor, GLfloat yfactor)
1050 * void glPointSize(GLfloat size)
1051 * void glPolygonMode(GLenum face, GLenum mode)
1052 * void glPolygonOffset(GLfloat factor, GLfloat units)
1053 * void glPolygonStipple(const GLubyte \*mask)
1054 * void glPopAttrib(void)
1055 * void glPopClientAttrib(void)
1056 * void glPopMatrix(void)
1057 * void glPopName(void)
1058 * void glPrioritizeTextures(GLsizei n, const GLuint \*textures, const GLclampf \*priorities)
1059 * void glPushAttrib(GLbitfield mask)
1060 * void glPushClientAttrib(GLbitfield mask)
1061 * void glPushMatrix(void)
1062 * void glPushName(GLuint name)
1063 * void glRasterPos2d(GLdouble x, GLdouble y)
1064 * void glRasterPos2dv(const GLdouble \*v)
1065 * void glRasterPos2f(GLfloat x, GLfloat y)
1066 * void glRasterPos2fv(const GLfloat \*v)
1067 * void glRasterPos2i(GLint x, GLint y)
1068 * void glRasterPos2iv(const GLint \*v)
1069 * void glRasterPos2s(GLshort x, GLshort y)
1070 * void glRasterPos2sv(const GLshort \*v)
1071 * void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
1072 * void glRasterPos3dv(const GLdouble \*v)
1073 * void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
1074 * void glRasterPos3fv(const GLfloat \*v)
1075 * void glRasterPos3i(GLint x, GLint y, GLint z)
1076 * void glRasterPos3iv(const GLint \*v)
1077 * void glRasterPos3s(GLshort x, GLshort y, GLshort z)
1078 * void glRasterPos3sv(const GLshort \*v)
1079 * void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1080 * void glRasterPos4dv(const GLdouble \*v)
1081 * void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1082 * void glRasterPos4fv(const GLfloat \*v)
1083 * void glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
1084 * void glRasterPos4iv(const GLint \*v)
1085 * void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
1086 * void glRasterPos4sv(const GLshort \*v)
1087 * void glReadBuffer(GLenum mode)
1088 * void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void \*pixels)
1089 * void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1090 * void glRectdv(const GLdouble \*v1, const GLdouble \*v2)
1091 * void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1092 * void glRectfv(const GLfloat \*v1, const GLfloat \*v2)
1093 * void glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
1094 * void glRectiv(const GLint \*v1, const GLint \*v2)
1095 * void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1096 * void glRectsv(const GLshort \*v1, const GLshort \*v2)
1097 * GLint glRenderMode(GLenum mode)
1098 * void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
1099 * void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
1100 * void glScaled(GLdouble x, GLdouble y, GLdouble z)
1101 * void glScalef(GLfloat x, GLfloat y, GLfloat z)
1102 * void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
1103 * void glSelectBuffer(GLsizei size, GLuint \*buffer)
1104 * void glShadeModel(GLenum mode)
1105 * void glStencilFunc(GLenum func, GLint ref, GLuint mask)
1106 * void glStencilMask(GLuint mask)
1107 * void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
1108 * void glTexCoord1d(GLdouble s)
1109 * void glTexCoord1dv(const GLdouble \*v)
1110 * void glTexCoord1f(GLfloat s)
1111 * void glTexCoord1fv(const GLfloat \*v)
1112 * void glTexCoord1i(GLint s)
1113 * void glTexCoord1iv(const GLint \*v)
1114 * void glTexCoord1s(GLshort s)
1115 * void glTexCoord1sv(const GLshort \*v)
1116 * void glTexCoord2d(GLdouble s, GLdouble t)
1117 * void glTexCoord2dv(const GLdouble \*v)
1118 * void glTexCoord2f(GLfloat s, GLfloat t)
1119 * void glTexCoord2fv(const GLfloat \*v)
1120 * void glTexCoord2i(GLint s, GLint t)
1121 * void glTexCoord2iv(const GLint \*v)
1122 * void glTexCoord2s(GLshort s, GLshort t)
1123 * void glTexCoord2sv(const GLshort \*v)
1124 * void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
1125 * void glTexCoord3dv(const GLdouble \*v)
1126 * void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
1127 * void glTexCoord3fv(const GLfloat \*v)
1128 * void glTexCoord3i(GLint s, GLint t, GLint r)
1129 * void glTexCoord3iv(const GLint \*v)
1130 * void glTexCoord3s(GLshort s, GLshort t, GLshort r)
1131 * void glTexCoord3sv(const GLshort \*v)
1132 * void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1133 * void glTexCoord4dv(const GLdouble \*v)
1134 * void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1135 * void glTexCoord4fv(const GLfloat \*v)
1136 * void glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
1137 * void glTexCoord4iv(const GLint \*v)
1138 * void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
1139 * void glTexCoord4sv(const GLshort \*v)
1140 * void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void \*pointer)
1141 * void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
1142 * void glTexEnvfv(GLenum target, GLenum pname, const GLfloat \*params)
1143 * void glTexEnvi(GLenum target, GLenum pname, GLint param)
1144 * void glTexEnviv(GLenum target, GLenum pname, const GLint \*params)
1145 * void glTexGend(GLenum coord, GLenum pname, GLdouble param)
1146 * void glTexGendv(GLenum coord, GLenum pname, const GLdouble \*params)
1147 * void glTexGenf(GLenum coord, GLenum pname, GLfloat param)
1148 * void glTexGenfv(GLenum coord, GLenum pname, const GLfloat \*params)
1149 * void glTexGeni(GLenum coord, GLenum pname, GLint param)
1150 * void glTexGeniv(GLenum coord, GLenum pname, const GLint \*params)
1151 * void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void \*pixels)
1152 * void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void \*pixels)
1153 * void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
1154 * void glTexParameterfv(GLenum target, GLenum pname, const GLfloat \*params)
1155 * void glTexParameteri(GLenum target, GLenum pname, GLint param)
1156 * void glTexParameteriv(GLenum target, GLenum pname, const GLint \*params)
1157 * void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void \*pixels)
1158 * void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void \*pixels)
1159 * void glTranslated(GLdouble x, GLdouble y, GLdouble z)
1160 * void glTranslatef(GLfloat x, GLfloat y, GLfloat z)
1161 * void glVertex2d(GLdouble x, GLdouble y)
1162 * void glVertex2dv(const GLdouble \*v)
1163 * void glVertex2f(GLfloat x, GLfloat y)
1164 * void glVertex2fv(const GLfloat \*v)
1165 * void glVertex2i(GLint x, GLint y)
1166 * void glVertex2iv(const GLint \*v)
1167 * void glVertex2s(GLshort x, GLshort y)
1168 * void glVertex2sv(const GLshort \*v)
1169 * void glVertex3d(GLdouble x, GLdouble y, GLdouble z)
1170 * void glVertex3dv(const GLdouble \*v)
1171 * void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
1172 * void glVertex3fv(const GLfloat \*v)
1173 * void glVertex3i(GLint x, GLint y, GLint z)
1174 * void glVertex3iv(const GLint \*v)
1175 * void glVertex3s(GLshort x, GLshort y, GLshort z)
1176 * void glVertex3sv(const GLshort \*v)
1177 * void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1178 * void glVertex4dv(const GLdouble \*v)
1179 * void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1180 * void glVertex4fv(const GLfloat \*v)
1181 * void glVertex4i(GLint x, GLint y, GLint z, GLint w)
1182 * void glVertex4iv(const GLint \*v)
1183 * void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
1184 * void glVertex4sv(const GLshort \*v)
1185 * void glVertexPointer(GLint size, GLenum type, GLsizei stride, const void \*pointer)
1186 * void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)