2011-05-28 |
Myun2 | directx/dx9/shader.hpp: とりあえずコンパイル通す(pass) master |
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2011-05-04 |
Myun2 | directx/dx9/shader.hpp: _D3DXCreateEffectFromFile_... |
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2011-05-01 |
Myun2 | directx/dx9/shader.hpp: effect: get_technique() 実装 |
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2011-05-01 |
Myun2 | directx/dx9/shader.hpp: effect: コンストラクタの引数 |
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2011-05-01 |
Myun2 | directx/dx9/shader.hpp: effect: コンストラクタに向けて途中まで書いてみた |
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2011-05-01 |
Myun2 | directx/dx10/shader.hpp: int による get_pass() 追加 |
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2011-05-01 |
Myun2 | dx10 |
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2011-05-01 |
Myun2 | dx9 |
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2011-05-01 |
Myun2 | directx/dx9/buffer.hpp Add. |
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2011-04-29 |
Myun2 | directx/dx9/shader.hpp Add. |
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2011-04-27 |
Myun2 | テストのエフェクトファイルを追加 |
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2011-04-27 |
Myun2 | japanese delete |
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2011-04-27 |
Myun2 | Present抜けてたあああ、動くようになったあああああーーー!!! |
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2011-04-27 |
Myun2 | dx10/shader.hpp: pass_apply()対応 |
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2011-04-27 |
Myun2 | dx10/shader.hpp: effect->technique, technique->pass... |
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2011-04-27 |
Myun2 | dx10/shader.hpp: shader_device -> render_device |
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2011-04-27 |
Myun2 | directx/dx10/shader.hpp: |
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2011-04-24 |
Myun2 | directx/dx10/shader.hpp: テスト&ちょい直し |
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2011-04-24 |
Myun2 | directx/dx10/shader.hpp: pass, technique Add. effect... |
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2011-04-24 |
Myun2 | directx/dx/shader.hpp: effect: ゴミ整理 |
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2011-04-24 |
Myun2 | directx/dx/shader.hpp: effect: hr != D3D_OK であっても error... |
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2011-04-24 |
Myun2 | directx/dx/shader.hpp: effect: エフェクトファイル読み込ませてみたー |
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2011-04-24 |
Myun2 | directx/dx10/shader.hpp: effect コンストラクタ実装 |
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2011-04-24 |
Myun2 | directx/dx10/shader.hpp 途中 |
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2011-04-24 |
Myun2 | directx/common.hpp: shader_model::to_string() ちゃんと出るようにバグ修正 |
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2011-04-24 |
Myun2 | directx/common.hpp: shader_model Add. |
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2011-04-24 |
Myun2 | directx/dx10/shader.hpp: set_primitive_topology(),... |
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2011-04-24 |
Myun2 | set_vertex_buffer()お試しと修正 |
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2011-04-24 |
Myun2 | directx/dx10/shader.hpp: shader -> shader_device, set_v... |
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2011-04-24 |
Myun2 | directx/tuple_ul.hpp: 2~9のコンストラクタを作った |
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2011-04-24 |
Myun2 | directx/dx10/buffer.hpp: input_vertex_buffer Add. |
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2011-04-24 |
Myun2 | directx/dx10/shader.hpp Add. |
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2011-04-24 |
Myun2 | directx/shader_param.hpp: bool, int, uint, double Add. |
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2011-04-24 |
Myun2 | directx/shader_param.hpp: への vector_rgb, vector_rgba... |
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2011-04-24 |
Myun2 | directx/color.hpp: vector_rgb, vector_rgba 追加 |
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2011-04-24 |
Myun2 | tule_ul.hpp: 32パラメータ一部 |
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2011-04-24 |
Myun2 | directx/shader_param.hpp 出来てきたっぽい? |
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2011-04-23 |
Myun2 | directx/tuple_ul.hpp Add. |
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2011-04-23 |
Myun2 | graphics/directx/shader_param.hpp Add. |
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2011-04-23 |
Myun2 | dx10/buffer.hpp: コンストラクタ実装 …エラーになるけど・・・ |
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2011-04-23 |
Myun2 | dx10/buffer.hpp Add. |
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2011-04-23 |
Myun2 | なんでインターフェースクラス名に合わせたファイル名にしてたんだろうっけなぁ・・・ |
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2011-04-23 |
Myun2 | float4, d3dcolor_2_float4() 追加 |
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2011-04-23 |
Myun2 | graphics/directx/color.hpp: カラーのマクロを追加 |
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2011-04-23 |
Myun2 | dx10/idirect3d_device.hpp: とりあえずstart()までは作ってみた(動作未確認) |
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2011-04-23 |
Myun2 | DirectX10対応を始める |
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2011-04-17 |
Myun2 | windows/message_loop.hpp: message_loop Add. |
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2011-04-17 |
Myun2 | windows/message_loop.hpp: peek_message_loop |
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2011-04-17 |
Myun2 | windows/message_loop.hpp Add. |
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2011-04-17 |
Myun2 | windows/std_controls.hpp Add. |
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2011-04-17 |
Myun2 | windows/control.hpp: なんか結局色々要らなくなったらしいっす・・・? |
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2011-04-17 |
Myun2 | control.hpp: std_control |
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2011-04-17 |
Myun2 | windows/window.hpp, control.hpp: 101101_window\101101_w... |
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2011-04-17 |
Myun2 | windows/window.hpp, control.hpp: ウインドウの初期表示・非表示・最大化... |
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2011-04-17 |
Myun2 | windows/control.hpp: ShowWindow も m_nPreCreateShowWindo... |
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2011-04-17 |
Myun2 | control.hpp: enableはm_dwPreCreateStyleでアレソレ? |
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2011-04-17 |
Myun2 | control.hpp: enable(), disable(), set_focus() 対応 |
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2011-04-17 |
Myun2 | directx: 例外コードのhead |
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2011-04-17 |
Myun2 | directx: exception_code 対応 |
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2011-04-17 |
Myun2 | windows/control.hpp, window.hpp: パラメータの順序変更と日本語取り除き |
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2011-04-17 |
Myun2 | idirect3d_device.hpp: present()実装 |
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2011-04-17 |
Myun2 | dx9/idirect3d_device.hpp: clear()を実装(でもクリアされない・・・) |
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2011-04-17 |
Myun2 | idirect3d_device.hpp: やっと start() @ CreateDevice()... |
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2011-04-16 |
Myun2 | directx/idirect3d_device.hpp: start()に分離しよう |
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2011-04-16 |
Myun2 | graphics/device 途中です… |
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2011-04-16 |
Myun2 | directx/common.hpp: tnl_mode Add. |
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2011-04-16 |
Myun2 | 複数ソース対応。…途中まで・・・ |
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2011-04-16 |
Myun2 | directx/common.hpp: device_mode。 static const な変数として |
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2011-04-16 |
Myun2 | directx/common.hpp: device_mode Add. (Prototype) |
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2011-04-16 |
Myun2 | 色を color.hpp に分離 |
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2011-04-16 |
Myun2 | dx9/idirect3d_device.hpp: begin_scene(), end_scene... |
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2011-04-16 |
Myun2 | windows/menu.hpp: 101022_menu\7.2_サブメニュー対応 |
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2011-04-16 |
Myun2 | menu.hpp: 7) 動作確認 |
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2011-04-16 |
Myun2 | menu.hpp: 101022_menu\5_sys_bitmap対応 |
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2011-04-16 |
Myun2 | menu.hpp: 101022_menu\4.7_Popupメニュー対応 |
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2011-04-16 |
Myun2 | menu.hpp: set系メソッドとoperator = |
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2011-04-16 |
Myun2 | menu.hpp: 101022_menu\4.5_bulk_start等 |
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2011-04-16 |
Myun2 | menu.hpp: 101022_menu\4_menuitem対応(とりあえず取得だけ) |
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2011-04-16 |
Myun2 | menu.hpp: 101022_menu\3.5_menu_exception |
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2011-04-15 |
Myun2 | menu_test.cpp Add. |
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2011-04-15 |
Myun2 | menu.hpp: 101022_menu\3_addやinsertの追加 |
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2011-04-15 |
Myun2 | windows/menu.hpp: 101022_menu\2_アタッチに対応したりだとか |
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2011-04-15 |
Myun2 | windows/menu.hpp Add. |
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2011-04-15 |
Myun2 | registory.hpp: 10102x_registory\11_get_child()とかその辺り |
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2011-04-15 |
Myun2 | registory.hpp: 10102x_registory\10__open_ex()への分離 |
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2011-04-15 |
Myun2 | registory.hpp: 10102x_registory\9_get_value_name()実装 |
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2011-04-15 |
Myun2 | registory.hpp: 10102x_registory\8.5_stringに直接書き込んじゃうと言う... |
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2011-03-20 |
Myun2 | windows/fileutil.hpp Add. : file_exception, get_module_... |
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2011-03-20 |
Myun2 | windows/registory.hpp: サヨナラ日本語!(一部…), get_str_value... |
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2011-03-20 |
Myun2 | windows/registory.hpp: 10102x_registory\7.2 |
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2011-03-20 |
Myun2 | window.hpp: disable_close_button(), enable_ime(), windo... |
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2011-03-20 |
Myun2 | window.hpp, control.hpp: 101022_window\2_EXへの対応等 |
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2011-03-20 |
Myun2 | window.hpp, control.hpp: 101022_window\1_ウインドウオプション拡張 |
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2011-03-20 |
Myun2 | window.hpp, control.hpp: メッセージコールバック実装。ウインドウ出てくるようになったー!!! |
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2011-03-20 |
Myun2 | 101021_window\13) control.hpp: ウインドウ出てこないのでメッセージコールバックアレコレ中 |
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2011-03-20 |
Myun2 | window.hpp, (control.hpp): ウインドウクラスを。 |
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2011-03-20 |
Myun2 | registory.hpp: 7_色々, 7.1 |
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2011-03-20 |
Myun2 | registory.hpp: 6_値の読み取りまで対応! |
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2011-03-20 |
Myun2 | registory.hpp: 5_openからcloseまで通し |
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2011-03-20 |
Myun2 | registory.hpp: 4_openをとりあえず実装 |
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