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9 <title>
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12 <a href="index.html">
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14 <h1>
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15 \83C
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\83\8b: <a href="http://hg.libsdl.org/SDL/file/default/include/SDL_hints.h">SDL_hints.h</a>
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18 \82±
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21 \96¼
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24 \88ê
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25 \82µ
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27 <h2>
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29 <li><a href="SDL_HINT_ACCELEROMETER_AS_JOYSTICK.html">SDL_HINT_ACCELEROMETER_AS_JOYSTICK</a></li>
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30 <li><a href="SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION.html">SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION</a></li>
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31 <li><a href="SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION.html">SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION</a></li>
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32 <li><a href="SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH.html">SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH</a></li>
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33 <li><a href="SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS.html">SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS</a></li>
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34 <li><a href="SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION.html">SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION</a></li>
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35 <li><a href="SDL_HINT_BMP_SAVE_LEGACY_FORMAT.html">SDL_HINT_BMP_SAVE_LEGACY_FORMAT</a></li>
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36 <li><a href="SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT.html">SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT</a></li>
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37 <li><a href="SDL_HINT_FRAMEBUFFER_ACCELERATION.html">SDL_HINT_FRAMEBUFFER_ACCELERATION</a></li>
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38 <li><a href="SDL_HINT_GAMECONTROLLERCONFIG.html">SDL_HINT_GAMECONTROLLERCONFIG</a></li>
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39 <li><a href="SDL_HINT_GRAB_KEYBOARD.html">SDL_HINT_GRAB_KEYBOARD</a></li>
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40 <li><a href="SDL_HINT_IDLE_TIMER_DISABLED.html">SDL_HINT_IDLE_TIMER_DISABLED</a></li>
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41 <li><a href="SDL_HINT_IME_INTERNAL_EDITING.html">SDL_HINT_IME_INTERNAL_EDITING</a></li>
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42 <li><a href="SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS.html">SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS</a></li>
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43 <li><a href="SDL_HINT_MAC_BACKGROUND_APP.html">SDL_HINT_MAC_BACKGROUND_APP</a></li>
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44 <li><a href="SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK.html">SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK</a></li>
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45 <li><a href="SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH.html">SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH</a></li>
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46 <li><a href="SDL_HINT_MOUSE_RELATIVE_MODE_WARP.html">SDL_HINT_MOUSE_RELATIVE_MODE_WARP</a></li>
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47 <li><a href="SDL_HINT_NO_SIGNAL_HANDLERS.html">SDL_HINT_NO_SIGNAL_HANDLERS</a></li>
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48 <li><a href="SDL_HINT_ORIENTATIONS.html">SDL_HINT_ORIENTATIONS</a></li>
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49 <li><a href="SDL_HINT_RENDER_DIRECT3D11_DEBUG.html">SDL_HINT_RENDER_DIRECT3D11_DEBUG</a></li>
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50 <li><a href="SDL_HINT_RENDER_DIRECT3D_THREADSAFE.html">SDL_HINT_RENDER_DIRECT3D_THREADSAFE</a></li>
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51 <li><a href="SDL_HINT_RENDER_DRIVER.html">SDL_HINT_RENDER_DRIVER</a></li>
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52 <li><a href="SDL_HINT_RENDER_OPENGL_SHADERS.html">SDL_HINT_RENDER_OPENGL_SHADERS</a></li>
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53 <li><a href="SDL_HINT_RENDER_SCALE_QUALITY.html">SDL_HINT_RENDER_SCALE_QUALITY</a></li>
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54 <li><a href="SDL_HINT_RENDER_VSYNC.html">SDL_HINT_RENDER_VSYNC</a></li>
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55 <li><a href="SDL_HINT_RPI_VIDEO_LAYER.html">SDL_HINT_RPI_VIDEO_LAYER</a></li>
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56 <li><a href="SDL_HINT_THREAD_STACK_SIZE.html">SDL_HINT_THREAD_STACK_SIZE</a></li>
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57 <li><a href="SDL_HINT_TIMER_RESOLUTION.html">SDL_HINT_TIMER_RESOLUTION</a></li>
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58 <li><a href="SDL_HINT_VIDEO_ALLOW_SCREENSAVER.html">SDL_HINT_VIDEO_ALLOW_SCREENSAVER</a></li>
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59 <li><a href="SDL_HINT_VIDEO_HIGHDPI_DISABLED.html">SDL_HINT_VIDEO_HIGHDPI_DISABLED</a></li>
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60 <li><a href="SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES.html">SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES</a></li>
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61 <li><a href="SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS.html">SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS</a></li>
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62 <li><a href="SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT.html">SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT</a></li>
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63 <li><a href="SDL_HINT_VIDEO_WIN_D3DCOMPILER.html">SDL_HINT_VIDEO_WIN_D3DCOMPILER</a></li>
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64 <li><a href="SDL_HINT_VIDEO_X11_NET_WM_PING.html">SDL_HINT_VIDEO_X11_NET_WM_PING</a></li>
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65 <li><a href="SDL_HINT_VIDEO_X11_XINERAMA.html">SDL_HINT_VIDEO_X11_XINERAMA</a></li>
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66 <li><a href="SDL_HINT_VIDEO_X11_XRANDR.html">SDL_HINT_VIDEO_X11_XRANDR</a></li>
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67 <li><a href="SDL_HINT_VIDEO_X11_XVIDMODE.html">SDL_HINT_VIDEO_X11_XVIDMODE</a></li>
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68 <li><a href="SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING.html">SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING</a></li>
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69 <li><a href="SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP.html">SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP</a></li>
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70 <li><a href="SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4.html">SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4</a></li>
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71 <li><a href="SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN.html">SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN</a></li>
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72 <li><a href="SDL_HINT_WINRT_HANDLE_BACK_BUTTON.html">SDL_HINT_WINRT_HANDLE_BACK_BUTTON</a></li>
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73 <li><a href="SDL_HINT_WINRT_PRIVACY_POLICY_LABEL.html">SDL_HINT_WINRT_PRIVACY_POLICY_LABEL</a></li>
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74 <li><a href="SDL_HINT_WINRT_PRIVACY_POLICY_URL.html">SDL_HINT_WINRT_PRIVACY_POLICY_URL</a></li>
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75 <li><a href="SDL_HINT_XINPUT_ENABLED.html">SDL_HINT_XINPUT_ENABLED</a></li>
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76 <li><a href="SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING.html">SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING</a></li>
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78 <h2>
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80 <li><a href="SDL_HintPriority.html">SDL_HintPriority</a></li>
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84 <li><a href="SDL_AddHintCallback.html">SDL_AddHintCallback</a></li>
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85 <li><a href="SDL_ClearHints.html">SDL_ClearHints</a></li>
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86 <li><a href="SDL_DelHintCallback.html">SDL_DelHintCallback</a></li>
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87 <li><a href="SDL_GetHint.html">SDL_GetHint</a></li>
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88 <li><a href="SDL_GetHintBoolean.html">SDL_GetHintBoolean</a></li>
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89 <li><a href="SDL_SetHint.html">SDL_SetHint</a></li>
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90 <li><a href="SDL_SetHintWithPriority.html">SDL_SetHintWithPriority</a></li>
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92 <h2>SDL Wiki
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93 <a href="https://wiki.libsdl.org/CategoryHints">Configuration Variables - SDL Wiki</a>
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