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9 <title>SDL_AudioSpec</title>
12 <a href="index.html">
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14 <h1>SDL_AudioSpec</h1>
15 \89¹
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16 <h2>
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17 <table border="1" summary="SDL_AudioSpec">
18 <tr><td>int</td><td>freq</td><td>DSP
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19 <tr><td><a href="SDL_AudioFormat.html">SDL_AudioFormat</a></td><td>format</td><td>
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20 <tr><td>Uint8</td><td>channels</td><td>
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21 <tr><td>Uint8</td><td>silence</td><td>
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22 <tr><td>Uint16</td><td>samples</td><td>
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23 <tr><td>Uint32</td><td>size</td><td>
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24 <tr><td>SDL_AudioCallback</td><td>callback</td><td>
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25 <tr><td>void*</td><td>userdata</td><td>callback
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27 <h2>
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31 SDL_AudioSpec want, have;
32 SDL_AudioDeviceID dev;
34 SDL_memset(&want, 0, sizeof(want)); /*
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36 want.format = AUDIO_F32;
39 want.callback = MyAudioCallback; //
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40 dev = SDL_OpenAudioDevice(NULL, 0, &want, &have, SDL_AUDIO_ALLOW_FORMAT_CHANGE);
46 \82±
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\82Í<a href="SDL_OpenAudioDevice.html">SDL_OpenAudioDevice()</a>
\82Æ<a href="SDL_LoadWAV.html">SDL_LoadWAV()</a>
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47 <a href="SDL_OpenAudioDevice.html">SDL_OpenAudioDevice()</a>
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48 <a href="SDL_LoadWAV.html">SDL_LoadWAV()</a>
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51 freq
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52 \82æ
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53 \89ð
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56 format
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57 <a href="SDL_AudioFormat.html">SDL_AudioFormat</a>
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60 channels
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61 SDL2.0
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64 samples
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65 <a href="SDL_OpenAudioDevice.html">SDL_OpenAudioDevice()</a>
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66 1
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67 <a href="SDL_AudioSpec.html">SDL_AudioSpec</a>
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68 \82±
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71 silence
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74 \83`
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75 \83X
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76 \83N
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77 5.1
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80 callback
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81 <code>void SDL_AudioCallback(void* userdata, Uint8* stream, int len)</code>
84 \83p
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85 <table border="1" summary="SDL_AudioCallback">
86 <tr><td>userdata</td><td>
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87 <tr><td>stream</td><td>SDL_AudioCallback()
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88 <tr><td>len</td><td>
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90 \83R
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93 \83R
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94 SDL2.0
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95 \82à
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97 <h2>
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98 <a href="SDL_LoadWAV.html">SDL_LoadWAV</a><br>
99 <a href="SDL_LoadWAV_RW.html">SDL_LoadWAV_RW</a><br>
100 <a href="SDL_OpenAudioDevice.html">SDL_OpenAudioDevice</a><br>
101 <h2>SDL Wiki
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102 <a href="https://wiki.libsdl.org/SDL_AudioSpec">SDL_AudioSpec - SDL Wiki</a><br>