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8 <link rel="parent" href="CategoryRender.html" title="1
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9 <title>SDL_CreateRenderer</title>
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12 <a href="index.html">
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14 <h1>SDL_CreateRenderer</h1>
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15 \83E
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17 <code>SDL_Renderer* SDL_CreateRenderer(SDL_Window* window, int index, Uint32 flags)</code>
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19 <table border="1" summary="SDL_CreateRenderer">
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20 <tr><td>window</td><td>
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21 <tr><td>index</td><td>
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22 <tr><td>flags</td><td>0
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24 <h2>
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25 \90¬
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26 <a href="SDL_GetError.html">SDL_GetError()</a>
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27 <h2>
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33 int main(int argc, char *argv[]) {
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34 SDL_Window *win = NULL;
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35 SDL_Renderer *renderer = NULL;
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36 SDL_Texture *bitmapTex = NULL;
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37 SDL_Surface *bitmapSurface = NULL;
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38 int posX = 100, posY = 100, width = 320, height = 240;
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40 SDL_Init(SDL_INIT_VIDEO);
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42 win = SDL_CreateWindow("Hello World", posX, posY, width, height, 0);
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44 renderer = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED);
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46 bitmapSurface = SDL_LoadBMP("img/hello.bmp");
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47 bitmapTex = SDL_CreateTextureFromSurface(renderer, bitmapSurface);
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48 SDL_FreeSurface(bitmapSurface);
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52 if (SDL_PollEvent(&e)) {
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53 if (e.type == SDL_QUIT) {
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58 SDL_RenderClear(renderer);
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59 SDL_RenderCopy(renderer, bitmapTex, NULL, NULL);
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60 SDL_RenderPresent(renderer);
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63 SDL_DestroyTexture(bitmapTex);
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64 SDL_DestroyRenderer(renderer);
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65 SDL_DestroyWindow(win);
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74 <h2>
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75 <a href="SDL_CreateSoftwareRenderer.html">SDL_CreateSoftwareRenderer</a><br>
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76 <a href="SDL_DestroyRenderer.html">SDL_DestroyRenderer</a><br>
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77 <a href="SDL_GetNumRenderDrivers.html">SDL_GetNumRenderDrivers</a><br>
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78 <a href="SDL_GetRendererInfo.html">SDL_GetRendererInfo</a><br>
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79 <h2>SDL Wiki
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80 <a href="https://wiki.libsdl.org/SDL_CreateRenderer">SDL_CreateRenderer - SDL Wiki</a>
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