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6 <meta name="keywords" content="Simple Directmedia Layer SDL2.0">\r
7 <link rel="top" href="index.html" title="\83z\81[\83\80">\r
8 <link rel="parent" href="CategoryGameController.html" title="1\82Â\8fã">\r
9 <title>SDL_GameControllerMapping</title>\r
10 </head>\r
11 <body>\r
12 <a href="index.html">\96Ú\8e\9f</a> - <a href="ApiByCategory.html">API(\8b@\94\\95Ê)</a> - <a href="CategoryGameController.html">\83Q\81[\83\80\83R\83\93\83g\83\8d\81[\83\89\81[</a> - SDL_GameControllerMapping\r
13 <hr>\r
14 <h1>SDL_GameControllerMapping</h1>\r
15 \83Q\81[\83\80\83R\83\93\83g\83\8d\81[\83\89\81[\82Ì\8c»\8dÝ\82Ì\83}\83b\83s\83\93\83O\82ð\93¾\82é\r
16 <h2>\8d\\95¶</h2>\r
17 <code>char* SDL_GameControllerMapping(SDL_GameController* gamecontroller)</code>\r
18 <h2>\88ø\90\94</h2>\r
19 <table border="1" summary="SDL_GameControllerMapping">\r
20 <tr><td>gamecontroller</td><td>\83}\83b\83s\83\93\83O\82ð\93¾\82é\83Q\81[\83\80\83R\83\93\83g\83\8d\81[\83\89\81[</td></tr>\r
21 </table>\r
22 <h2>\96ß\82è\92l</h2>\r
23 \83Q\81[\83\80\83R\83\93\83g\83\8d\81[\83\89\81[\82Ì\83}\83b\83s\83\93\83O\95\8e\9a\97ñ\82ð\96ß\82·.\r
24 \8fÚ\8d×\82Í<a href="SDL_GameControllerAddMapping.html">SDL_GameControllerAddMapping()</a>\82ð\8eQ\8fÆ\82·\82é\82±\82Æ.\r
25 <a href="SDL_GetError.html">SDL_GetError()</a>\82Å\8fÚ\8d×\82ð\92m\82é\82±\82Æ\82ª\82Å\82«\82é.\r
26 <h2>\83T\83\93\83v\83\8b\83R\81[\83h</h2>\r
27 <p>\r
28 <code>\r
29 <pre>\r
30 #include &lt;stdio.h&gt; /* printf()\82Ì\82½\82ß\82É\95K\97v */\r
31 \r
32 /* ... */\r
33 \r
34 SDL_GameController *ctrl;\r
35 int i;\r
36 \r
37 for (i = 0; i &lt; SDL_NumJoysticks(); ++i) {\r
38     if (SDL_IsGameController(i)) {\r
39         printf("\'%d\'\94Ô\82Í\83W\83\87\83C\83X\83e\83B\83b\83N\8cÝ\8a·\82Ì\83R\83\93\83g\83\8d\81[\83\89\96¼\8fÌ\82Í\'%s\'\n", i, SDL_GameControllerNameForIndex(i));\r
40         ctrl = SDL_GameControllerOpen(i);\r
41         printf("\83R\83\93\83g\83\8d\81[\83\89 %i \82Í \"%s\" \82É\83}\83b\83s\83\93\83O\82³\82ê\82½\n", i, SDL_GameControllerMapping(ctrl));\r
42     } else {\r
43         printf("\'%d\'\94Ô\82Í\83W\83\87\83C\83X\83e\83B\83b\83N\82Æ\94ñ\8cÝ\8a·\82Ì\83R\83\93\83g\83\8d\81[\83\89\n", i);\r
44     }\r
45 }\r
46 </pre>\r
47 </code>\r
48 </p>\r
49 <h2>\8fÚ\8d×</h2>\r
50 \96ß\82³\82ê\82½\95\8e\9a\97ñ\82ÍSDL_Free()\82Å\89ð\95ú\82·\82é\95K\97v\82ª\82 \82é.\r
51 <h2>\8aÖ\98A\8d\80\96Ú(\8aÖ\90\94)</h2>\r
52 <a href="SDL_GameControllerAddMapping.html">SDL_GameControllerAddMapping</a><br>\r
53 <a href="SDL_GameControllerMappingForGUID.html">SDL_GameControllerMappingForGUID</a><br>\r
54 <h2>SDL Wiki\82Ö\82Ì\83\8a\83\93\83N</h2>\r
55 <a href="https://wiki.libsdl.org/SDL_GameControllerMapping">SDL_GameControllerMapping - SDL Wiki</a>\r
56 <hr>\r
57 </body>\r
58 </html>\r