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8 <link rel="parent" href="CategoryAudio.html" title="1
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9 <title>SDL_GetAudioStatus</title>
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12 <a href="index.html">
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14 <h1>SDL_GetAudioStatus</h1>
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15 \83I
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17 <code>SDL_AudioStatus SDL_GetAudioStatus(void)</code>
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18 <h2>
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19 <a href="SDL_AudioStatus.html">SDL_AudioStatus</a>
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20 <h2>
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24 void printStatus(void)
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26 switch (SDL_GetAudioStatus())
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28 case SDL_AUDIO_STOPPED: printf("
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29 case SDL_AUDIO_PLAYING: printf("
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30 case SDL_AUDIO_PAUSED: printf("
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31 default: printf("???"); break;
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35 extern SDL_AudioSpec desired;
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36 extern SDL_AudioSpec obtained;
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38 // device starts paused
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39 if (SDL_OpenAudio(&desired, &obtained) == 0) {
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40 printStatus(); //
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42 printStatus(); //
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44 printStatus(); //
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46 printStatus(); //
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53 \82±
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56 SDL_GetAudioDeviceStatus(1);
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59 \82Æ
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62 \82»
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64 <h2>
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65 <a href="SDL_GetAudioDeviceStatus.html">SDL_GetAudioDeviceStatus</a><br>
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66 <h2>SDL Wiki
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67 <a href="https://wiki.libsdl.org/SDL_GetAudioStatus">SDL_GetAudioStatus - SDL Wiki</a>
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