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9 <title>SDL_PixelFormat</title>
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12 <a href="index.html">
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13 <h1>SDL_PixelFormat</h1>
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14 \83s
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15 <h2>
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16 <table border="1" summary="SDL_PixelFormat">
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17 <tr><td>Uint32</td><td>format</td><td><a href="SDL_PixelFormatEnum.html">SDL_PixelFormatEnum</a>
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18 <tr><td>SDL_Palette*</td><td>palette</td><td>
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19 <tr><td>Uint8</td><td>BitsPerPixel</td><td>
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20 <tr><td>Uint8</td><td>BytesPerPixel</td><td>
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21 <tr><td>Uint32</td><td>Rmask</td><td>
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22 <tr><td>Uint32</td><td>Gmask</td><td>
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23 <tr><td>Uint32</td><td>Bmask</td><td>
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24 <tr><td>Uint32</td><td>Amask</td><td>
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25 <tr><td>Uint8</td><td>Rloss</td><td>(
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26 <tr><td>Uint8</td><td>Gloss</td><td>(
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27 <tr><td>Uint8</td><td>Bloss</td><td>(
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28 <tr><td>Uint8</td><td>Aloss</td><td>(
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29 <tr><td>Uint8</td><td>RShift</td><td>(
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30 <tr><td>Uint8</td><td>GShift</td><td>(
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31 <tr><td>Uint8</td><td>BShift</td><td>(
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32 <tr><td>Uint8</td><td>AShift</td><td>(
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33 <tr><td>int</td><td>refcount</td><td>(
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34 <tr><td>SDL_PixelFormat*</td><td>next</td><td>(
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38 \82±
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41 \83s
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42 \83p
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45 \83s
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46 <table border="1" summary="">
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47 <tr><th>1
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48 <tr><td>1</td><td>Uint8</td></tr>
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49 <tr><td>2</td><td>Uint16</td></tr>
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50 <tr><td>3</td><td>3
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51 <tr><td>4</td><td>Uint32</td></tr>
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55 <a href="SDL_PixelFormat.html">SDL_PixelFormat</a>
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56 \83T
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59 \83s
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60 <a href="https://wiki.libsdl.org/SDL_PixelFormat#Code_Examples">
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63 \8c»
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65 <h2>
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66 <a href="SDL_Surface.html">SDL_Surface</a><br>
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67 <h2>
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68 <a href="SDL_ConvertSurface.html">SDL_ConvertSurface</a><br>
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69 <a href="SDL_GetRGB.html">SDL_GetRGB</a><br>
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70 <a href="SDL_GetRGBA.html">SDL_GetRGBA</a><br>
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71 <a href="SDL_MapRGB.html">SDL_MapRGB</a><br>
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72 <a href="SDL_MapRGBA.html">SDL_MapRGBA</a><br>
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73 <h2>SDL Wiki
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74 <a href="https://wiki.libsdl.org/SDL_PixelFormat">SDL_PixelFormat - SDL Wiki</a><br>
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