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SDL_atomic_t サンプルコードを修正 https://wiki.libsdl.org/SDL_atomic_t?action=diff&rev1=3&rev2=4
[sdl2referencejp/sdl2referencejp.git] / SDL_RenderDrawLines.html
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9 <title>SDL_RenderDrawLines</title>\r
10 </head>\r
11 <body>\r
12 <a href="index.html">\96Ú\8e\9f</a> - <a href="ApiByCategory.html">API(\8b@\94\\95Ê)</a> - <a href="CategoryRender.html">2D\83\8c\83\93\83_\83\8a\83\93\83O</a> - SDL_RenderDrawLines\r
13 <hr>\r
14 <h1>SDL_RenderDrawLines</h1>\r
15 \8c»\8dÝ\82Ì\83\8c\83\93\83_\81[\83^\81[\83Q\83b\83g\82É\95¡\90\94\82Ì\82Â\82È\82ª\82Á\82½\92¼\90ü\82ð\95`\82­\r
16 <h2>\8d\\95¶</h2>\r
17 <code>int SDL_RenderDrawLines(SDL_Renderer* renderer, const SDL_Point* points, int count)</code>\r
18 <h2>\88ø\90\94</h2>\r
19 <table border="1" summary="SDL_RenderDrawLines">\r
20 <tr><td>renderer</td><td>\83\8c\83\93\83_\83\8a\83\93\83O\83R\83\93\83e\83L\83X\83g</td></tr>\r
21 <tr><td>points</td><td>\92¼\90ü\82Ì\92[\93_\82Ì<a href="SDL_Point.html">SDL_Point</a>\82Ì\94z\97ñ</td></tr>\r
22 <tr><td>count</td><td>points\82Ì\90\94. count-1\96{\82Ì\92¼\90ü\82ª\95`\82©\82ê\82é</td></tr>\r
23 </table>\r
24 <h2>\96ß\82è\92l</h2>\r
25 \90¬\8c÷\82Ì\82Æ\82«0, \8e¸\94s\82Ì\82Æ\82«\95\89\82Ì\90\94\82Ì\83G\83\89\81[\83R\81[\83h\82ð\96ß\82·.\r
26 <a href="SDL_GetError.html">SDL_GetError()</a>\82Å\8fÚ\8d×\82ð\92m\82é\82±\82Æ\82ª\82Å\82«\82é.\r
27 <h2>\83T\83\93\83v\83\8b\83R\81[\83h</h2>\r
28 <p>\r
29 <code>\r
30 <pre>\r
31 #include "SDL.h"\r
32 \r
33 #define POINTS_COUNT 4\r
34 \r
35 static SDL_Point points[POINTS_COUNT] = {\r
36     {320, 200},\r
37     {300, 240},\r
38     {340, 240},\r
39     {320, 200}\r
40 };\r
41 \r
42 int main(int argc, char* argv[])\r
43 {\r
44     if (SDL_Init(SDL_INIT_VIDEO) == 0) {\r
45         SDL_Window* window = NULL;\r
46         SDL_Renderer* renderer = NULL;\r
47 \r
48         if (SDL_CreateWindowAndRenderer(640, 480, 0, &amp;window, &amp;renderer) == 0) {\r
49             SDL_bool done = SDL_FALSE;\r
50 \r
51             while (!done) {\r
52                 SDL_Event event;\r
53 \r
54                 SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);\r
55                 SDL_RenderClear(renderer);\r
56 \r
57                 SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);\r
58                 SDL_RenderDrawLines(renderer, points, POINTS_COUNT);\r
59                 SDL_RenderPresent(renderer);\r
60 \r
61                 while (SDL_PollEvent(&amp;event)) {\r
62                     if (event.type == SDL_QUIT) {\r
63                         done = SDL_TRUE;\r
64                     }\r
65                 }\r
66             }\r
67         }\r
68 \r
69         if (renderer) {\r
70             SDL_DestroyRenderer(renderer);\r
71         }\r
72         if (window) {\r
73             SDL_DestroyWindow(window);\r
74         }\r
75     }\r
76     SDL_Quit();\r
77     return 0;\r
78 }\r
79 </pre>\r
80 </code>\r
81 </p>\r
82 <h2>\83o\81[\83W\83\87\83\93</h2>\r
83 <p>\r
84 SDL 2.0.0\88È\8d~\r
85 </p>\r
86 <h2>\8aÖ\98A\8d\80\96Ú(\8aÖ\90\94)</h2>\r
87 <a href="SDL_RenderDrawLine.html">SDL_RenderDrawLine</a><br>\r
88 <a href="SDL_RenderDrawPoint.html">SDL_RenderDrawPoint</a><br>\r
89 <a href="SDL_RenderDrawPoints.html">SDL_RenderDrawPoints</a><br>\r
90 <a href="SDL_RenderDrawRect.html">SDL_RenderDrawRect</a><br>\r
91 <a href="SDL_RenderDrawRects.html">SDL_RenderDrawRects</a><br>\r
92 <a href="SDL_RenderFillRect.html">SDL_RenderFillRect</a><br>\r
93 <a href="SDL_RenderFillRects.html">SDL_RenderFillRects</a><br>\r
94 <a href="SDL_RenderPresent.html">SDL_RenderPresent</a><br>\r
95 <a href="SDL_SetRenderDrawBlendMode.html">SDL_SetRenderDrawBlendMode</a><br>\r
96 <a href="SDL_SetRenderDrawColor.html">SDL_SetRenderDrawColor</a><br>\r
97 <h2>SDL Wiki\82Ö\82Ì\83\8a\83\93\83N</h2>\r
98 <a href="https://wiki.libsdl.org/SDL_RenderDrawLines">SDL_RenderDrawLines - SDL Wiki</a>\r
99 <hr>\r
100 </body>\r
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