want.format = AUDIO_F32;\r
want.channels = 2;\r
want.samples = 4096;\r
-want.callback = MyAudioCallback; /* \82±\82Ì\8aÖ\90\94\82Í\82Ç\82±\82©\95Ê\82Ì\8fê\8f\8a\82É\8f\91\82 */\r
+want.callback = MyAudioCallback; /* \82±\82Ì\8aÖ\90\94\82Í\82Ç\82±\82©\95Ê\82Ì\8fê\8f\8a\82É\8f\91\82. \8fÚ\8d×\82ÍSDL_AudioSpec\82ð\8eQ\8fÆ\82·\82é\82±\82Æ */\r
\r
if (SDL_OpenAudio(&want, &have) < 0) {\r
SDL_Log("\83I\81[\83f\83B\83I\82ð\8aJ\82¯\82È\82©\82Á\82½: %s", SDL_GetError());\r
<a href="SDL_LockAudio.html">SDL_LockAudio</a><br>\r
<a href="SDL_PauseAudio.html">SDL_PauseAudio</a><br>\r
<a href="SDL_UnlockAudio.html">SDL_UnlockAudio</a><br>\r
+<h2>\8aÖ\98A\8d\80\96Ú(\8d\\91¢\91Ì)</h2>\r
+<a href="SDL_AudioSpec.html">SDL_AudioSpec</a><br>\r
<h2>SDL Wiki\82Ö\82Ì\83\8a\83\93\83N</h2>\r
<a href="https://wiki.libsdl.org/SDL_OpenAudio">SDL_OpenAudio - SDL Wiki</a>\r
<hr>\r