return false # time isn't expired. players aren't swapped. continue game
else
t = @time_clock.process_time(@current_player, @start_time, @end_time)
- log_info(sprintf("+++ DEBUG %s consumed %d sec. remain %d sec",
- @current_player.name, t, @current_player.mytime))
move_status = @board.handle_one_move(str, @sente == @current_player)
# log_debug("move_status: %s for %s's %s" % [move_status, @sente == @current_player ? "BLACK" : "WHITE", str])