#
attr_reader :next_time
attr_reader :league, :game_name
- attr_reader :pairing_factory, :sacrifice
attr_reader :options
def initialize(league, hash={})
@league = league
@next_time = hash[:next_time] || nil
@game_name = hash[:game_name] || "floodgate-900-0"
- @pairing_factory = hash[:pairing_factory] || "default_factory" # will be updated by NextTimeGenerator
- @sacrifice = hash[:sacrifice] || "gps500+e293220e3f8a3e59f79f6b0efffaa931"
- # @options is passed to a pairing factory
- @options = {:sacrifice => @sacrifice}
+ # Options will be updated by NextTimeGenerator and then passed to a
+ # pairing factory.
+ @options = {}
+ @options[:pairing_factory] = hash[:pairing_factory] || "default_factory"
+ @options[:sacrifice] = hash[:sacrifice] || "gps500+e293220e3f8a3e59f79f6b0efffaa931"
charge if @next_time.nil?
end
return Regexp.new(@game_name).match(str) ? true : false
end
+ def pairing_factory
+ return @options[:pairing_factory]
+ end
+
+ def sacrifice
+ return @options[:sacrifice]
+ end
+
def charge
ntg = NextTimeGenerator.factory(@game_name)
- @pairing_factory = ntg.pairing_factory
- @options[:sacrifice] = ntg.sacrifice
if ntg
@next_time = ntg.call(Time.now)
+ @options[:pairing_factory] = ntg.pairing_factory
+ @options[:sacrifice] = ntg.sacrifice
else
@next_time = nil
end
end
def match_game
- log_message("Starting Floodgate games...: %s, %s" % [@game_name, @pairing_factory])
+ log_message("Starting Floodgate games...: %s, %s" % [@game_name, @options])
players = @league.find_all_players do |pl|
pl.status == "game_waiting" &&
game_name?(pl.game_name) &&
pl.sente == nil
end
- logics = Pairing.send(@pairing_factory, @options)
+ logics = Pairing.send(@options[:pairing_factory], @options)
Pairing.match(players, logics)
end
@lines.each do |line|
case line
when %r!^\s*set\s+pairing_factory\s+(\w+)!
- @pairing_factory = $1
+ @pairing_factory = $1.chomp
when %r!^\s*set\s+sacrifice\s+(.*)!
- @sacrifice = $1
+ @sacrifice = $1.chomp
when %r!^\s*(\w+)\s+(\d{1,2}):(\d{1,2})!
dow, hour, minute = $1, $2.to_i, $3.to_i
dow_index = ::ShogiServer::parse_dow(dow)
#
def regenerate_leagues(next_instances)
leagues = next_instances.collect do |prev|
- log_message("Regenerating a floodgate league...: %s %s %s" %
- [prev.game_name, prev.next_time, prev.sacrifice])
+ log_message("Regenerating a floodgate league...: %s %s %s %s" %
+ [prev.game_name, prev.next_time, prev.pairing_factory, prev.sacrifice])
floodgate = ShogiServer::League::Floodgate.new($league,
{:game_name => prev.game_name, :next_time => prev.next_time,
:pairing_factory => prev.pairing_factory, :sacrifice => prev.sacrifice})