+++ /dev/null
-#!/usr/bin/ruby
-# $Id: mk_rate 316 2008-12-28 15:10:10Z beatles $
-#
-# Author:: Daigo Moriwaki
-# Homepage:: http://sourceforge.jp/projects/shogi-server/
-#
-#--
-# Copyright (C) 2006-2008 Daigo Moriwaki <daigo at debian dot org>
-#
-# This program is free software; you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation; either version 2 of the License, or
-# (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software
-# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-#++
-#
-# == Synopsis
-#
-# mk_rate reads CSA files, calculates rating scores of each player, and then
-# outputs a yaml file (players.yaml) that Shogi-server can recognize.
-#
-# == Usage
-#
-# ./mk_rate [options] DIR..
-#
-# DIR::
-# CSA files are recursively looked up the directories.
-#
-# --half-life::
-# n [days] (default 60)
-#
-# --half-life-ignore::
-# m [days] (default 7)
-# after m days, the half-life effect works
-#
-# --ignore::
-# m [days] (default 365*2)
-# old files will be ignored
-#
-# --fixed-rate-player::
-# player whose rate is fixed at the rate
-#
-# --fixed-rate::
-# rate
-#
-# --help::
-# show this message
-#
-# == PREREQUIRE
-#
-# Sample Command lines that isntall prerequires will work on Debian.
-#
-# * Ruby 1.8.7
-#
-# $ sudo aptitude install ruby1.8
-#
-# * Rubygems
-#
-# $ sudo aptitude install rubygems
-#
-# * Ruby bindings for the GNU Scientific Library (GSL[http://rb-gsl.rubyforge.org/])
-#
-# $ sudo aptitude install libgsl-ruby1.8
-#
-# * RGL: {Ruby Graph Library}[http://rubyforge.org/projects/rgl/]
-#
-# $ sudo gem install rgl
-#
-# == Run
-#
-# $ ./mk_rate . > players.yaml
-#
-# or, if you do not want the file to be update in case of errors,
-#
-# $ ./mk_rate . && ./mk_rate . > players.yaml
-#
-# == How players are rated
-#
-# The conditions that games and players are rated as following:
-#
-# * Rated games, which were played by both rated players.
-# * Rated players, who logged in the server with a name followed by a trip: "name,trip".
-# * (Rated) players, who played more than $GAMES_LIMIT [15] (rated) games.
-#
-
-require 'yaml'
-require 'time'
-require 'getoptlong'
-require 'gsl'
-require 'rubygems'
-require 'rgl/adjacency'
-require 'rgl/connected_components'
-
-#################################################
-# Constants
-#
-
-# Count out players who play less games than $GAMES_LIMIT
-$GAMES_LIMIT = $DEBUG ? 0 : 15
-WIN_MARK = "win"
-LOSS_MARK = "lose"
-DRAW_MARK = "draw"
-
-# Holds players
-$players = Hash.new
-# Holds the last time when a player gamed
-$players_time = Hash.new { Time.at(0) }
-
-
-#################################################
-# Keeps the value of the lowest key
-#
-class Record
- def initialize
- @lowest = []
- end
-
- def set(key, value)
- if @lowest.empty? || key < @lowest[0]
- @lowest = [key, value]
- end
- end
-
- def get
- if @lowest.empty?
- nil
- else
- @lowest[1]
- end
- end
-end
-
-#################################################
-# Calculates rates of every player from a Win Loss GSL::Matrix
-#
-class Rating
- include Math
-
- # The model of the win possibility is 1/(1 + 10^(-d/400)).
- # The equation in this class is 1/(1 + e^(-Kd)).
- # So, K should be calculated like this.
- K = Math.log(10.0) / 400.0
-
- # Convergence limit to stop Newton method.
- ERROR_LIMIT = 1.0e-3
- # Stop Newton method after this iterations.
- COUNT_MAX = 500
-
- # Average rate among the players
- AVERAGE_RATE = 1000
-
-
- ###############
- # Class methods
- #
-
- ##
- # Calcurates the average of the vector.
- #
- def Rating.average(vector, mean=0.0)
- sum = Array(vector).inject(0.0) {|sum, n| sum + n}
- vector -= GSL::Vector[*Array.new(vector.size, sum/vector.size - mean)]
- vector
- end
-
- ##################
- # Instance methods
- #
- def initialize(win_loss_matrix)
- @record = Record.new
- @n = win_loss_matrix
- case @n
- when GSL::Matrix, GSL::Matrix::Int
- @size = @n.size1
- when ::Matrix
- @size = @n.row_size
- else
- raise ArgumentError
- end
- initial_rate
- end
- attr_reader :rate, :n
-
- def player_vector
- GSL::Vector[*
- (0...@size).collect {|k| yield k}
- ]
- end
-
- def each_player
- (0...@size).each {|k| yield k}
- end
-
- ##
- # The possibility that the player k will beet the player i.
- #
- def win_rate(k,i)
- 1.0/(1.0 + exp(@rate[i]-@rate[k]))
- end
-
- ##
- # Most possible equation
- #
- def func_vector
- player_vector do|k|
- sum = 0.0
- each_player do |i|
- next if i == k
- sum += @n[k,i] * win_rate(i,k) - @n[i,k] * win_rate(k,i)
- end
- sum * 2.0
- end
- end
-
- ##
- # / f0/R0 f0/R1 f0/R2 ... \
- # dfk/dRj = | f1/R0 f1/R1 f1/R2 ... |
- # \ f2/R0 f2/R1 f2/R2 ... /
- def d_func(k,j)
- sum = 0.0
- if k == j
- each_player do |i|
- next if i == k
- sum += win_rate(i,k) * win_rate(k,i) * (@n[k,i] + @n[i,k])
- end
- sum *= -2.0
- else # k != j
- sum = 2.0 * win_rate(j,k) * win_rate(k,j) * (@n[k,j] + @n[j,k])
- end
- sum
- end
-
- ##
- # Jacobi matrix of the func().
- # m00 m01
- # m10 m11
- #
- def j_matrix
- GSL::Matrix[*
- (0...@size).collect do |k|
- (0...@size).collect do |j|
- d_func(k,j)
- end
- end
- ]
- end
-
- ##
- # The initial value of the rate, which is of very importance for Newton
- # method. This is based on my huristics; the higher the win probablity of
- # a player is, the greater points he takes.
- #
- def initial_rate
- possibility =
- player_vector do |k|
- v = GSL::Vector[0, 0]
- each_player do |i|
- next if k == i
- v += GSL::Vector[@n[k,i], @n[i,k]]
- end
- v.nrm2 < 1 ? 0 : v[0] / (v[0] + v[1])
- end
- rank = possibility.sort_index
- @rate = player_vector do |k|
- K*500 * (rank[k]+1) / @size
- end
- average!
- end
-
- ##
- # Resets @rate as the higher the current win probablity of a player is,
- # the greater points he takes.
- #
- def initial_rate2
- @rate = @record.get || @rate
- rank = @rate.sort_index
- @rate = player_vector do |k|
- K*@count*1.5 * (rank[k]+1) / @size
- end
- average!
- end
-
- # mu is the deaccelrating parameter in Deaccelerated Newton method
- def deaccelrate(mu, old_rate, a, old_f_nrm2)
- @rate = old_rate - a * mu
- if func_vector.nrm2 < (1 - mu / 4.0 ) * old_f_nrm2 then
- return
- end
- if mu < 1e-4
- @record.set(func_vector.nrm2, @rate)
- initial_rate2
- return
- end
- $stderr.puts "mu: %f " % [mu] if $DEBUG
- deaccelrate(mu*0.5, old_rate, a, old_f_nrm2)
- end
-
- ##
- # Main process to calculate ratings.
- #
- def rating
- # Counter to stop the process.
- # Calulation in Newton method may fall in an infinite loop
- @count = 0
-
- # Main loop
- begin
- # Solve the equation:
- # J*a=f
- # @rate_(n+1) = @rate_(n) - a
- #
- # f.nrm2 should approach to zero.
- f = func_vector
- j = j_matrix
-
- # $stderr.puts "j: %s" % [j.inspect] if $DEBUG
- $stderr.puts "f: %s -> %f" % [f.to_a.inspect, f.nrm2] if $DEBUG
-
- # GSL::Linalg::LU.solve or GSL::Linalg::HH.solve would be available instead.
- #a = GSL::Linalg::HH.solve(j, f)
- a, = GSL::MultiFit::linear(j, f)
- a = self.class.average(a)
- # $stderr.puts "a: %s -> %f" % [a.to_a.inspect, a.nrm2] if $DEBUG
-
- # Deaccelerated Newton method
- # GSL::Vector object should be immutable.
- old_rate = @rate
- old_f = f
- old_f_nrm2 = old_f.nrm2
- deaccelrate(1.0, old_rate, a, old_f_nrm2)
- @record.set(func_vector.nrm2, @rate)
-
- $stderr.printf "|error| : %5.2e\n", a.nrm2 if $DEBUG
-
- @count += 1
- if @count > COUNT_MAX
- $stderr.puts "Values seem to oscillate. Stopped the process."
- $stderr.puts "f: %s -> %f" % [func_vector.to_a.inspect, func_vector.nrm2]
- break
- end
-
- end while (a.nrm2 > ERROR_LIMIT * @rate.nrm2)
-
- @rate = @record.get
- $stderr.puts "resolved f: %s -> %f" %
- [func_vector.to_a.inspect, func_vector.nrm2] if $DEBUG
-
- @rate *= 1.0/K
- finite!
- self
- end
-
- ##
- # Make the values of @rate finite.
- #
- def finite!
- @rate = @rate.collect do |a|
- if a.infinite?
- a.infinite? * AVERAGE_RATE * 100
- else
- a
- end
- end
- end
-
- ##
- # Flatten the values of @rate.
- #
- def average!(mean=0.0)
- @rate = self.class.average(@rate, mean)
- end
-
- ##
- # Translate by value
- #
- def translate!(value)
- @rate += value
- end
-
- ##
- # Make the values of @rate integer.
- #
- def integer!
- @rate = @rate.collect do |a|
- if a.finite?
- a.to_i
- elsif a.nan?
- 0
- elsif a.infinite?
- a.infinite? * AVERAGE_RATE * 100
- end
- end
- end
-end
-
-#################################################
-# Encapsulate a pair of keys and win loss matrix.
-# - keys is an array of player IDs; [gps+123, foo+234, ...]
-# - matrix holds games # where player i (row index) beats player j (column index).
-# The row and column indexes match with the keys.
-#
-# This object should be immutable. If an internal state is being modified, a
-# new object is always returned.
-#
-class WinLossMatrix
-
- ###############
- # Class methods
- #
-
- def self.mk_matrix(players)
- keys = players.keys.sort
- size = keys.size
- matrix =
- GSL::Matrix[*
- ((0...size).collect do |k|
- p1 = keys[k]
- p1_hash = players[p1]
- ((0...size).collect do |j|
- if k == j
- 0
- else
- p2 = keys[j]
- v = p1_hash[p2] || Vector[0,0]
- v[0]
- end
- end)
- end)]
- return WinLossMatrix.new(keys, matrix)
- end
-
- def self.mk_win_loss_matrix(players)
- obj = mk_matrix(players)
- return obj.filter
- end
-
- ##################
- # Instance methods
- #
-
- # an array of player IDs; [gps+123, foo+234, ...]
- attr_reader :keys
-
- # matrix holds games # where player i (row index) beats player j (column index).
- # The row and column indexes match with the keys.
- attr_reader :matrix
-
- def initialize(keys, matrix)
- @keys = keys
- @matrix = matrix
- end
-
- ##
- # Returns the size of the keys/matrix
- #
- def size
- if @keys
- @keys.size
- else
- nil
- end
- end
-
- ##
- # Removes players in a rows such as [1,3,5], and then returns a new
- # object.
- #
- def delete_rows(rows)
- rows = rows.sort.reverse
-
- copied_cols = []
- (0...size).each do |i|
- next if rows.include?(i)
- row = @matrix.row(i).clone
- rows.each do |j|
- row.delete_at(j)
- end
- copied_cols << row
- end
- if copied_cols.size == 0
- new_matrix = GSL::Matrix.new
- else
- new_matrix = GSL::Matrix[*copied_cols]
- end
-
- new_keys = @keys.clone
- rows.each do |j|
- new_keys.delete_at(j)
- end
-
- return WinLossMatrix.new(new_keys, new_matrix)
- end
-
- ##
- # Removes players who do not pass a criteria to be rated, and returns a
- # new object.
- #
- def filter
- $stderr.puts @keys.inspect if $DEBUG
- $stderr.puts @matrix.inspect if $DEBUG
- delete = []
- (0...size).each do |i|
- row = @matrix.row(i)
- col = @matrix.col(i)
- win = row.sum
- loss = col.sum
- if win < 1 || loss < 1 || win + loss < $GAMES_LIMIT
- delete << i
- end
- end
-
- # The recursion ends if there is nothing to delete
- return self if delete.empty?
-
- new_obj = delete_rows(delete)
- new_obj.filter
- end
-
- ##
- # Cuts self into connecting groups such as each player in a group has at least
- # one game with other players in the group. Returns them as an array.
- #
- def connected_subsets
- g = RGL::AdjacencyGraph.new
- (0...size).each do |k|
- (0...size).each do |i|
- next if k == i
- if @matrix[k,i] > 0
- g.add_edge(k,i)
- end
- end
- end
-
- subsets = []
- g.each_connected_component do |c|
- new_keys = []
- c.each do |v|
- new_keys << keys[v.to_s.to_i]
- end
- subsets << new_keys
- end
-
- subsets = subsets.sort {|a,b| b.size <=> a.size}
-
- result = subsets.collect do |keys|
- matrix =
- GSL::Matrix[*
- ((0...keys.size).collect do |k|
- p1 = @keys.index(keys[k])
- ((0...keys.size).collect do |j|
- if k == j
- 0
- else
- p2 = @keys.index(keys[j])
- @matrix[p1,p2] + 0.001
- end
- end)
- end)]
- WinLossMatrix.new(keys, matrix)
- end
-
- return result
- end
-
- def to_s
- "size : #{@keys.size}" + "\n" +
- @keys.inspect + "\n" +
- @matrix.inspect
- end
-
-end
-
-
-#################################################
-# Main methods
-#
-
-# Half-life effect
-# After NHAFE_LIFE days value will get half.
-# 0.693 is constant, where exp(0.693) ~ 0.5
-def half_life(days)
- if days < $options["half-life-ignore"]
- return 1.0
- else
- Math::exp(-0.693/$options["half-life"]*(days-$options["half-life-ignore"]))
- end
-end
-
-def _add_win_loss(winner, loser, time)
- how_long_days = (Time.now - time)/(3600*24)
- $players[winner] ||= Hash.new { GSL::Vector[0,0] }
- $players[loser] ||= Hash.new { GSL::Vector[0,0] }
- $players[winner][loser] += GSL::Vector[1.0*half_life(how_long_days),0]
- $players[loser][winner] += GSL::Vector[0,1.0*half_life(how_long_days)]
-end
-
-def _add_time(player, time)
- $players_time[player] = time if $players_time[player] < time
-end
-
-def add(black_mark, black_name, white_name, white_mark, time)
- how_long_days = (Time.now - time)/(3600*24)
- if (how_long_days > $options["ignore"])
- return
- end
- if black_mark == WIN_MARK && white_mark == LOSS_MARK
- _add_win_loss(black_name, white_name, time)
- elsif black_mark == LOSS_MARK && white_mark == WIN_MARK
- _add_win_loss(white_name, black_name, time)
- elsif black_mark == DRAW_MARK && white_mark == DRAW_MARK
- return
- else
- raise "Never reached!"
- end
- _add_time(black_name, time)
- _add_time(white_name, time)
-end
-
-def identify_id(id)
- if /@NORATE\+/ =~ id # the player having @NORATE in the name should not be rated
- return nil
- end
- id.gsub(/@.*?\+/,"+")
-end
-
-def grep(str)
- if /^([^ ]+) ([^ ]+) ([^ ]+) ([^ ]+) ([0-9]+)$/ =~ str.strip then
- add($1,$2,$3,$4,Time.at($5.to_i))
- end
-end
-
-def usage
- $stderr.puts <<-EOF
-USAGE: #{$0} dir [...]
- EOF
- exit 1
-end
-
-def validate(yaml)
- yaml["players"].each do |group_key, group|
- group.each do |player_key, player|
- rate = player['rate']
- next unless rate
- if rate > 10000 || rate < -10000
- return false
- end
- end
- end
- return true
-end
-
-def usage(io)
- io.puts <<EOF
-USAGE: #{$0} [options] DIR..
- DIR where CSA files are looked up recursively
-OPTOINS:
- --half-life n [days] (default 60)
- --half-life-ignore m [days] (default 7)
- after m days, half-life effect works
- --fixed-rate-player player whose rate is fixed at the rate
- --fixed-rate rate
- --help show this message
-EOF
-end
-
-def main
- $options = Hash::new
- parser = GetoptLong.new(
- ["--half-life", GetoptLong::REQUIRED_ARGUMENT],
- ["--half-life-ignore", GetoptLong::REQUIRED_ARGUMENT],
- ["--ignore", GetoptLong::REQUIRED_ARGUMENT],
- ["--help", "-h", GetoptLong::NO_ARGUMENT],
- ["--fixed-rate-player", GetoptLong::REQUIRED_ARGUMENT],
- ["--fixed-rate", GetoptLong::REQUIRED_ARGUMENT])
- parser.quiet = true
- begin
- parser.each_option do |name, arg|
- name.sub!(/^--/, '')
- $options[name] = arg.dup
- end
- if ( $options["fixed-rate-player"] && !$options["fixed-rate"]) ||
- (!$options["fixed-rate-player"] && $options["fixed-rate"]) ||
- ( $options["fixed-rate-player"] && $options["fixed-rate"].to_i <= 0)
- usage($stderr)
- exit 1
- end
- rescue
- usage($stderr)
- raise parser.error_message
- end
- if $options["help"]
- usage($stdout)
- exit 0
- end
- $options["half-life"] ||= 60
- $options["half-life"] = $options["half-life"].to_i
- $options["half-life-ignore"] ||= 7
- $options["half-life-ignore"] = $options["half-life-ignore"].to_i
- $options["ignore"] ||= 365*2
- $options["ignore"] = $options["ignore"].to_i
- $options["fixed-rate"] = $options["fixed-rate"].to_i if $options["fixed-rate"]
-
- while line = $stdin.gets do
- grep line.strip
- end
-
- yaml = {}
- yaml["players"] = {}
- rating_group = 0
- if $players.size > 0
- obj = WinLossMatrix::mk_win_loss_matrix($players)
- obj.connected_subsets.each do |win_loss_matrix|
- yaml["players"][rating_group] = {}
-
- rating = Rating.new(win_loss_matrix.matrix)
- rating.rating
- rating.average!(Rating::AVERAGE_RATE)
- rating.integer!
-
- if $options["fixed-rate-player"]
- # first, try exact match
- index = win_loss_matrix.keys.index($options["fixed-rate-player"])
- # second, try regular match
- unless index
- win_loss_matrix.keys.each_with_index do |p, i|
- if %r!#{$options["fixed-rate-player"]}! =~ p
- index = i
- end
- end
- end
- if index
- the_rate = rating.rate[index]
- rating.translate!($options["fixed-rate"] - the_rate)
- end
- end
-
- win_loss_matrix.keys.each_with_index do |p, i| # player_id, index#
- win = win_loss_matrix.matrix.row(i).sum
- loss = win_loss_matrix.matrix.col(i).sum
-
- yaml["players"][rating_group][p] =
- { 'name' => p.split("+")[0],
- 'rating_group' => rating_group,
- 'rate' => rating.rate[i],
- 'last_modified' => $players_time[p].dup,
- 'win' => win,
- 'loss' => loss}
- end
- rating_group += 1
- end
- end
- rating_group -= 1
- non_rated_group = 999 # large enough
- yaml["players"][non_rated_group] = {}
- $players.each_key do |id|
- # skip players who have already been rated
- found = false
- (0..rating_group).each do |i|
- found = true if yaml["players"][i][id]
- break if found
- end
- next if found
-
- v = GSL::Vector[0, 0]
- $players[id].each_value {|value| v += value}
- next if v[0] < 1 && v[1] < 1
-
- yaml["players"][non_rated_group][id] =
- { 'name' => id.split("+")[0],
- 'rating_group' => non_rated_group,
- 'rate' => 0,
- 'last_modified' => $players_time[id].dup,
- 'win' => v[0],
- 'loss' => v[1]}
- end
- unless validate(yaml)
- $stderr.puts "Aborted. It did not result in valid ratings."
- $stderr.puts yaml.to_yaml if $DEBUG
- exit 10
- end
- puts yaml.to_yaml
-end
-
-if __FILE__ == $0
- main
-end
-
-# vim: ts=2 sw=2 sts=0
+++ /dev/null
-#!/usr/bin/ruby
-# $Id: mk_rate 316 2008-12-28 15:10:10Z beatles $
-#
-# Author:: Daigo Moriwaki
-# Homepage:: http://sourceforge.jp/projects/shogi-server/
-#
-#--
-# Copyright (C) 2006-2008 Daigo Moriwaki <daigo at debian dot org>
-#
-# This program is free software; you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation; either version 2 of the License, or
-# (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software
-# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-#++
-#
-# == Synopsis
-#
-# mk_rate reads CSA files, calculates rating scores of each player, and then
-# outputs a yaml file (players.yaml) that Shogi-server can recognize.
-#
-# == Usage
-#
-# ./mk_rate [options] DIR..
-#
-# DIR::
-# CSA files are recursively looked up the directories.
-#
-# --half-life::
-# n [days] (default 60)
-#
-# --half-life-ignore::
-# m [days] (default 7)
-# after m days, the half-life effect works
-#
-# --fixed-rate-player::
-# player whose rate is fixed at the rate
-#
-# --fixed-rate::
-# rate
-#
-# --help::
-# show this message
-#
-# == PREREQUIRE
-#
-# Sample Command lines that isntall prerequires will work on Debian.
-#
-# * Ruby 1.8.7
-#
-# $ sudo aptitude install ruby1.8
-#
-# * Rubygems
-#
-# $ sudo aptitude install rubygems
-#
-# * Ruby bindings for the GNU Scientific Library (GSL[http://rb-gsl.rubyforge.org/])
-#
-# $ sudo aptitude install libgsl-ruby1.8
-#
-# * RGL: {Ruby Graph Library}[http://rubyforge.org/projects/rgl/]
-#
-# $ sudo gem install rgl
-#
-# == Run
-#
-# $ ./mk_rate . > players.yaml
-#
-# or, if you do not want the file to be update in case of errors,
-#
-# $ ./mk_rate . && ./mk_rate . > players.yaml
-#
-# == How players are rated
-#
-# The conditions that games and players are rated as following:
-#
-# * Rated games, which were played by both rated players.
-# * Rated players, who logged in the server with a name followed by a trip: "name,trip".
-# * (Rated) players, who played more than $GAMES_LIMIT [15] (rated) games.
-#
-
-require 'yaml'
-require 'time'
-require 'getoptlong'
-require 'gsl'
-require 'rubygems'
-require 'rgl/adjacency'
-require 'rgl/connected_components'
-
-#################################################
-# Constants
-#
-
-# Count out players who play less games than $GAMES_LIMIT
-$GAMES_LIMIT = $DEBUG ? 0 : 15
-WIN_MARK = "win"
-LOSS_MARK = "lose"
-DRAW_MARK = "draw"
-
-# Holds players
-$players = Hash.new
-# Holds the last time when a player gamed
-$players_time = Hash.new { Time.at(0) }
-
-
-#################################################
-# Keeps the value of the lowest key
-#
-class Record
- def initialize
- @lowest = []
- end
-
- def set(key, value)
- if @lowest.empty? || key < @lowest[0]
- @lowest = [key, value]
- end
- end
-
- def get
- if @lowest.empty?
- nil
- else
- @lowest[1]
- end
- end
-end
-
-#################################################
-# Calculates rates of every player from a Win Loss GSL::Matrix
-#
-class Rating
- include Math
-
- # The model of the win possibility is 1/(1 + 10^(-d/400)).
- # The equation in this class is 1/(1 + e^(-Kd)).
- # So, K should be calculated like this.
- K = Math.log(10.0) / 400.0
-
- # Convergence limit to stop Newton method.
- ERROR_LIMIT = 1.0e-3
- # Stop Newton method after this iterations.
- COUNT_MAX = 500
-
- # Average rate among the players
- AVERAGE_RATE = 1000
-
-
- ###############
- # Class methods
- #
-
- ##
- # Calcurates the average of the vector.
- #
- def Rating.average(vector, mean=0.0)
- sum = Array(vector).inject(0.0) {|sum, n| sum + n}
- vector -= GSL::Vector[*Array.new(vector.size, sum/vector.size - mean)]
- vector
- end
-
- ##################
- # Instance methods
- #
- def initialize(win_loss_matrix)
- @record = Record.new
- @n = win_loss_matrix
- case @n
- when GSL::Matrix, GSL::Matrix::Int
- @size = @n.size1
- when ::Matrix
- @size = @n.row_size
- else
- raise ArgumentError
- end
- initial_rate
- end
- attr_reader :rate, :n
-
- def player_vector
- GSL::Vector[*
- (0...@size).collect {|k| yield k}
- ]
- end
-
- def each_player
- (0...@size).each {|k| yield k}
- end
-
- ##
- # The possibility that the player k will beet the player i.
- #
- def win_rate(k,i)
- 1.0/(1.0 + exp(@rate[i]-@rate[k]))
- end
-
- ##
- # Most possible equation
- #
- def func_vector
- player_vector do|k|
- sum = 0.0
- each_player do |i|
- next if i == k
- sum += @n[k,i] * win_rate(i,k) - @n[i,k] * win_rate(k,i)
- end
- sum * 2.0
- end
- end
-
- ##
- # / f0/R0 f0/R1 f0/R2 ... \
- # dfk/dRj = | f1/R0 f1/R1 f1/R2 ... |
- # \ f2/R0 f2/R1 f2/R2 ... /
- def d_func(k,j)
- sum = 0.0
- if k == j
- each_player do |i|
- next if i == k
- sum += win_rate(i,k) * win_rate(k,i) * (@n[k,i] + @n[i,k])
- end
- sum *= -2.0
- else # k != j
- sum = 2.0 * win_rate(j,k) * win_rate(k,j) * (@n[k,j] + @n[j,k])
- end
- sum
- end
-
- ##
- # Jacobi matrix of the func().
- # m00 m01
- # m10 m11
- #
- def j_matrix
- GSL::Matrix[*
- (0...@size).collect do |k|
- (0...@size).collect do |j|
- d_func(k,j)
- end
- end
- ]
- end
-
- ##
- # The initial value of the rate, which is of very importance for Newton
- # method. This is based on my huristics; the higher the win probablity of
- # a player is, the greater points he takes.
- #
- def initial_rate
- possibility =
- player_vector do |k|
- v = GSL::Vector[0, 0]
- each_player do |i|
- next if k == i
- v += GSL::Vector[@n[k,i], @n[i,k]]
- end
- v.nrm2 < 1 ? 0 : v[0] / (v[0] + v[1])
- end
- rank = possibility.sort_index
- @rate = player_vector do |k|
- K*500 * (rank[k]+1) / @size
- end
- average!
- end
-
- ##
- # Resets @rate as the higher the current win probablity of a player is,
- # the greater points he takes.
- #
- def initial_rate2
- @rate = @record.get || @rate
- rank = @rate.sort_index
- @rate = player_vector do |k|
- K*@count*1.5 * (rank[k]+1) / @size
- end
- average!
- end
-
- # mu is the deaccelrating parameter in Deaccelerated Newton method
- def deaccelrate(mu, old_rate, a, old_f_nrm2)
- @rate = old_rate - a * mu
- if func_vector.nrm2 < (1 - mu / 4.0 ) * old_f_nrm2 then
- return
- end
- if mu < 1e-4
- @record.set(func_vector.nrm2, @rate)
- initial_rate2
- return
- end
- $stderr.puts "mu: %f " % [mu] if $DEBUG
- deaccelrate(mu*0.5, old_rate, a, old_f_nrm2)
- end
-
- ##
- # Main process to calculate ratings.
- #
- def rating
- # Counter to stop the process.
- # Calulation in Newton method may fall in an infinite loop
- @count = 0
-
- # Main loop
- begin
- # Solve the equation:
- # J*a=f
- # @rate_(n+1) = @rate_(n) - a
- #
- # f.nrm2 should approach to zero.
- f = func_vector
- j = j_matrix
-
- # $stderr.puts "j: %s" % [j.inspect] if $DEBUG
- $stderr.puts "f: %s -> %f" % [f.to_a.inspect, f.nrm2] if $DEBUG
-
- # GSL::Linalg::LU.solve or GSL::Linalg::HH.solve would be available instead.
- #a = GSL::Linalg::HH.solve(j, f)
- a, = GSL::MultiFit::linear(j, f)
- a = self.class.average(a)
- # $stderr.puts "a: %s -> %f" % [a.to_a.inspect, a.nrm2] if $DEBUG
-
- # Deaccelerated Newton method
- # GSL::Vector object should be immutable.
- old_rate = @rate
- old_f = f
- old_f_nrm2 = old_f.nrm2
- deaccelrate(1.0, old_rate, a, old_f_nrm2)
- @record.set(func_vector.nrm2, @rate)
-
- $stderr.printf "|error| : %5.2e\n", a.nrm2 if $DEBUG
-
- @count += 1
- if @count > COUNT_MAX
- $stderr.puts "Values seem to oscillate. Stopped the process."
- $stderr.puts "f: %s -> %f" % [func_vector.to_a.inspect, func_vector.nrm2]
- break
- end
-
- end while (a.nrm2 > ERROR_LIMIT * @rate.nrm2)
-
- @rate = @record.get
- $stderr.puts "resolved f: %s -> %f" %
- [func_vector.to_a.inspect, func_vector.nrm2] if $DEBUG
-
- @rate *= 1.0/K
- finite!
- self
- end
-
- ##
- # Make the values of @rate finite.
- #
- def finite!
- @rate = @rate.collect do |a|
- if a.infinite?
- a.infinite? * AVERAGE_RATE * 100
- else
- a
- end
- end
- end
-
- ##
- # Flatten the values of @rate.
- #
- def average!(mean=0.0)
- @rate = self.class.average(@rate, mean)
- end
-
- ##
- # Translate by value
- #
- def translate!(value)
- @rate += value
- end
-
- ##
- # Make the values of @rate integer.
- #
- def integer!
- @rate = @rate.collect do |a|
- if a.finite?
- a.to_i
- elsif a.nan?
- 0
- elsif a.infinite?
- a.infinite? * AVERAGE_RATE * 100
- end
- end
- end
-end
-
-#################################################
-# Encapsulate a pair of keys and win loss matrix.
-# - keys is an array of player IDs; [gps+123, foo+234, ...]
-# - matrix holds games # where player i (row index) beats player j (column index).
-# The row and column indexes match with the keys.
-#
-# This object should be immutable. If an internal state is being modified, a
-# new object is always returned.
-#
-class WinLossMatrix
-
- ###############
- # Class methods
- #
-
- def self.mk_matrix(players)
- keys = players.keys.sort
- size = keys.size
- matrix =
- GSL::Matrix[*
- ((0...size).collect do |k|
- p1 = keys[k]
- p1_hash = players[p1]
- ((0...size).collect do |j|
- if k == j
- 0
- else
- p2 = keys[j]
- v = p1_hash[p2] || Vector[0,0]
- v[0]
- end
- end)
- end)]
- return WinLossMatrix.new(keys, matrix)
- end
-
- def self.mk_win_loss_matrix(players)
- obj = mk_matrix(players)
- return obj.filter
- end
-
- ##################
- # Instance methods
- #
-
- # an array of player IDs; [gps+123, foo+234, ...]
- attr_reader :keys
-
- # matrix holds games # where player i (row index) beats player j (column index).
- # The row and column indexes match with the keys.
- attr_reader :matrix
-
- def initialize(keys, matrix)
- @keys = keys
- @matrix = matrix
- end
-
- ##
- # Returns the size of the keys/matrix
- #
- def size
- if @keys
- @keys.size
- else
- nil
- end
- end
-
- ##
- # Removes players in a rows such as [1,3,5], and then returns a new
- # object.
- #
- def delete_rows(rows)
- rows = rows.sort.reverse
-
- copied_cols = []
- (0...size).each do |i|
- next if rows.include?(i)
- row = @matrix.row(i).clone
- rows.each do |j|
- row.delete_at(j)
- end
- copied_cols << row
- end
- if copied_cols.size == 0
- new_matrix = GSL::Matrix.new
- else
- new_matrix = GSL::Matrix[*copied_cols]
- end
-
- new_keys = @keys.clone
- rows.each do |j|
- new_keys.delete_at(j)
- end
-
- return WinLossMatrix.new(new_keys, new_matrix)
- end
-
- ##
- # Removes players who do not pass a criteria to be rated, and returns a
- # new object.
- #
- def filter
- $stderr.puts @keys.inspect if $DEBUG
- $stderr.puts @matrix.inspect if $DEBUG
- delete = []
- (0...size).each do |i|
- row = @matrix.row(i)
- col = @matrix.col(i)
- win = row.sum
- loss = col.sum
- if win < 1 || loss < 1 || win + loss < $GAMES_LIMIT
- delete << i
- end
- end
-
- # The recursion ends if there is nothing to delete
- return self if delete.empty?
-
- new_obj = delete_rows(delete)
- new_obj.filter
- end
-
- ##
- # Cuts self into connecting groups such as each player in a group has at least
- # one game with other players in the group. Returns them as an array.
- #
- def connected_subsets
- g = RGL::AdjacencyGraph.new
- (0...size).each do |k|
- (0...size).each do |i|
- next if k == i
- if @matrix[k,i] > 0
- g.add_edge(k,i)
- end
- end
- end
-
- subsets = []
- g.each_connected_component do |c|
- new_keys = []
- c.each do |v|
- new_keys << keys[v.to_s.to_i]
- end
- subsets << new_keys
- end
-
- subsets = subsets.sort {|a,b| b.size <=> a.size}
-
- result = subsets.collect do |keys|
- matrix =
- GSL::Matrix[*
- ((0...keys.size).collect do |k|
- p1 = @keys.index(keys[k])
- ((0...keys.size).collect do |j|
- if k == j
- 0
- else
- p2 = @keys.index(keys[j])
- @matrix[p1,p2]
- end
- end)
- end)]
- WinLossMatrix.new(keys, matrix)
- end
-
- return result
- end
-
- def to_s
- "size : #{@keys.size}" + "\n" +
- @keys.inspect + "\n" +
- @matrix.inspect
- end
-
-end
-
-
-#################################################
-# Main methods
-#
-
-# Half-life effect
-# After NHAFE_LIFE days value will get half.
-# 0.693 is constant, where exp(0.693) ~ 0.5
-def half_life(days)
- if days < $options["half-life-ignore"]
- return 1.0
- else
- Math::exp(-0.693/$options["half-life"]*(days-$options["half-life-ignore"]))
- end
-end
-
-def _add_win_loss(winner, loser, time)
- how_long_days = (Time.now - time)/(3600*24)
- $players[winner] ||= Hash.new { GSL::Vector[0,0] }
- $players[loser] ||= Hash.new { GSL::Vector[0,0] }
- $players[winner][loser] += GSL::Vector[1.0*half_life(how_long_days),0]
- $players[loser][winner] += GSL::Vector[0,1.0*half_life(how_long_days)]
-end
-
-def _add_time(player, time)
- $players_time[player] = time if $players_time[player] < time
-end
-
-def add(black_mark, black_name, white_name, white_mark, time)
- if black_mark == WIN_MARK && white_mark == LOSS_MARK
- _add_win_loss(black_name, white_name, time)
- elsif black_mark == LOSS_MARK && white_mark == WIN_MARK
- _add_win_loss(white_name, black_name, time)
- elsif black_mark == DRAW_MARK && white_mark == DRAW_MARK
- return
- else
- raise "Never reached!"
- end
- _add_time(black_name, time)
- _add_time(white_name, time)
-end
-
-def identify_id(id)
- if /@NORATE\+/ =~ id # the player having @NORATE in the name should not be rated
- return nil
- end
- id.gsub(/@.*?\+/,"+")
-end
-
-def grep(file)
- str = File.open(file).read
-
- if /^N\+(.*)$/ =~ str then black_name = $1.strip end
- if /^N\-(.*)$/ =~ str then white_name = $1.strip end
-
- if /^'summary:(.*)$/ =~ str
- state, p1, p2 = $1.split(":").map {|a| a.strip}
- return if state == "abnormal"
- p1_name, p1_mark = p1.split(" ")
- p2_name, p2_mark = p2.split(" ")
- if p1_name == black_name
- black_name, black_mark = p1_name, p1_mark
- white_name, white_mark = p2_name, p2_mark
- elsif p2_name == black_name
- black_name, black_mark = p2_name, p2_mark
- white_name, white_mark = p1_name, p1_mark
- else
- raise "Never reach!: #{black} #{white} #{p3} #{p2}"
- end
- end
- if /^'\$END_TIME:(.*)$/ =~ str
- time = Time.parse($1.strip)
- end
- if /^'rating:(.*)$/ =~ str
- black_id, white_id = $1.split(":").map {|a| a.strip}
- black_id = identify_id(black_id)
- white_id = identify_id(white_id)
- if black_id && white_id && (black_id != white_id) &&
- black_mark && white_mark
- $stdout.printf("%s %s %s %s %d\n", black_mark, black_id, white_id, white_mark, time)
- $stdout.flush
- end
- end
-end
-
-def usage
- $stderr.puts <<-EOF
-USAGE: #{$0} dir [...]
- EOF
- exit 1
-end
-
-def validate(yaml)
- yaml["players"].each do |group_key, group|
- group.each do |player_key, player|
- rate = player['rate']
- next unless rate
- if rate > 10000 || rate < -10000
- return false
- end
- end
- end
- return true
-end
-
-def usage(io)
- io.puts <<EOF
-USAGE: #{$0} [options] DIR..
- DIR where CSA files are looked up recursively
-OPTOINS:
- --half-life n [days] (default 60)
- --half-life-ignore m [days] (default 7)
- after m days, half-life effect works
- --fixed-rate-player player whose rate is fixed at the rate
- --fixed-rate rate
- --help show this message
-EOF
-end
-
-def main
- $options = Hash::new
- parser = GetoptLong.new(
- ["--half-life", GetoptLong::REQUIRED_ARGUMENT],
- ["--half-life-ignore", GetoptLong::REQUIRED_ARGUMENT],
- ["--help", "-h", GetoptLong::NO_ARGUMENT],
- ["--fixed-rate-player", GetoptLong::REQUIRED_ARGUMENT],
- ["--fixed-rate", GetoptLong::REQUIRED_ARGUMENT])
- parser.quiet = true
- begin
- parser.each_option do |name, arg|
- name.sub!(/^--/, '')
- $options[name] = arg.dup
- end
- if ( $options["fixed-rate-player"] && !$options["fixed-rate"]) ||
- (!$options["fixed-rate-player"] && $options["fixed-rate"]) ||
- ( $options["fixed-rate-player"] && $options["fixed-rate"].to_i <= 0)
- usage($stderr)
- exit 1
- end
- rescue
- usage($stderr)
- raise parser.error_message
- end
- if $options["help"]
- usage($stdout)
- exit 0
- end
- $options["half-life"] ||= 60
- $options["half-life"] = $options["half-life"].to_i
- $options["half-life-ignore"] ||= 7
- $options["half-life-ignore"] = $options["half-life-ignore"].to_i
- $options["fixed-rate"] = $options["fixed-rate"].to_i if $options["fixed-rate"]
-
- if ARGV.empty?
- while line = $stdin.gets do
- next unless %r!.*\.csa$! =~ line
- grep line.strip
- end
- else
- while dir = ARGV.shift do
- Dir.glob( File.join(dir, "**", "*.csa") ) {|f| grep(f)}
- end
- end
- $stderr.puts "read done."
-end
-
-if __FILE__ == $0
- main
-end
-
-# vim: ts=2 sw=2 sts=0