1 //--------------------------------------------------------------------------------------
4 // Copyright (c) Microsoft Corporation. All rights reserved.
5 //--------------------------------------------------------------------------------------
7 //--------------------------------------------------------------------------------------
8 //
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9 //--------------------------------------------------------------------------------------
10 Texture2D txDiffuse : register( t0 );
11 SamplerState samLinear : register( s0 );
13 cbuffer cbNeverChanges : register( b0 )
20 cbuffer cbChangeOnResize : register( b1 )
25 cbuffer cbChangesEveryFrame : register( b2 )
32 //--------------------------------------------------------------------------------------
36 float4 Pos : POSITION;
38 float2 Tex : TEXCOORD0;
41 //
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44 float4 Pos : SV_POSITION;
45 float4 Color : COLOR0;
46 float2 Tex : TEXCOORD0;
50 //--------------------------------------------------------------------------------------
51 //
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52 //--------------------------------------------------------------------------------------
53 PS_INPUT VS( VS_INPUT input )
55 //
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56 PS_INPUT output = (PS_INPUT)0;
58 //
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59 output.Pos = mul( input.Pos, World );
61 output.Pos = mul( output.Pos, View );
63 output.Pos = mul( output.Pos, Projection );
64 //
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65 output.Tex = input.Tex;
67 //
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68 output.Color = mul( input.Norm, World );
70 //
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71 output.Color = dot( (float3)vLightDir,(float3)output.Color) * vLightColor;
74 //
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80 //--------------------------------------------------------------------------------------
82 //--------------------------------------------------------------------------------------
83 float4 PS( PS_INPUT input) : SV_Target
85 float4 finalColor = 0;
86 finalColor = saturate(input.Color) * txDiffuse.Sample( samLinear, input.Tex );