--- /dev/null
+//--------------------------------------------------------------------------------------
+// File: Tutorial07.fx
+//
+// Copyright (c) Microsoft Corporation. All rights reserved.
+//--------------------------------------------------------------------------------------
+
+//--------------------------------------------------------------------------------------
+// Constant Buffer Variables
+//--------------------------------------------------------------------------------------
+Texture2D txDiffuse : register( t0 );
+SamplerState samLinear : register( s0 );
+
+cbuffer cbNeverChanges : register( b0 )
+{
+ matrix View;
+};
+
+cbuffer cbChangeOnResize : register( b1 )
+{
+ matrix Projection;
+};
+
+cbuffer cbChangesEveryFrame : register( b2 )
+{
+ matrix World;
+ float4 vMeshColor;
+};
+
+
+//--------------------------------------------------------------------------------------
+struct VS_INPUT
+{
+ float4 Pos : POSITION;
+ float2 Tex : TEXCOORD0;
+};
+
+struct PS_INPUT
+{
+ float4 Pos : SV_POSITION;
+ float2 Tex : TEXCOORD0;
+};
+
+
+//--------------------------------------------------------------------------------------
+// Vertex Shader
+//--------------------------------------------------------------------------------------
+PS_INPUT VS( VS_INPUT input )
+{
+ PS_INPUT output = (PS_INPUT)0;
+ output.Pos = mul( input.Pos, World );
+ output.Pos = mul( output.Pos, View );
+ output.Pos = mul( output.Pos, Projection );
+ output.Tex = input.Tex;
+
+ return output;
+}
+
+
+//--------------------------------------------------------------------------------------
+// Pixel Shader
+//--------------------------------------------------------------------------------------
+float4 PS( PS_INPUT input) : SV_Target
+{
+ return txDiffuse.Sample( samLinear, input.Tex ) * vMeshColor ;
+}
<Filter Include="windows">
<UniqueIdentifier>{ac651b31-e7cb-4909-a4cd-059605cc42dd}</UniqueIdentifier>
</Filter>
+ <Filter Include="Shader">
+ <UniqueIdentifier>{fe14dd90-c461-462b-af11-831edc7fdb52}</UniqueIdentifier>
+ </Filter>
</ItemGroup>
<ItemGroup>
<None Include="icon1.ico">
<Filter>windows</Filter>
</None>
+ <None Include="Tutorial07.fx">
+ <Filter>Shader</Filter>
+ </None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="dxgi_test.rc" />