1 //@STATE=
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2 //@DESCRIPTION ---------------------------------------------------------------
3 // Explosion.h: Explosion
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5 // $Log: explosion.h,v $
6 // Revision 1.1 2001/10/28 21:40:37 fujiwara
9 // Revision 1.5 2001/07/09 20:38:48 fujiwara
10 //
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12 // Revision 1.4 2001/07/01 01:03:45 fujiwara
13 // const
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14 //
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16 // Revision 1.3 2001/05/17 12:34:11 fujiwara
17 //
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19 // Revision 1.2 2001/05/12 00:50:33 fujiwara
20 //
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22 //@DESCRIPTION_END -----------------------------------------------------------
24 ///////////////////////////////////////////////////////////////////////////////
26 #if !defined(AFX_Explosion_H__D088B903_844F_405A_8167_A0667765D4A8__INCLUDED_)
27 #define AFX_Explosion_H__D088B903_844F_405A_8167_A0667765D4A8__INCLUDED_
31 #endif // _MSC_VER > 1000
33 #include "AbstractCharacter.h"
35 namespace application {
39 const int MAX_EXPLOSION = 2;
40 class Explosion : public sf::application::AbstractCharacter
48 //
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50 void hit(Character * const pDest);
51 //
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52 static void load(void);
53 static Character * const create(float x,float y ,float z,sf::application::scene::Game * const pGame,sf::application::Character * const pCharacter,int index);
55 sf::application::hit::Interface * const hitObj(void){return &mHitRect;};
57 const float scaling(void) {return mScaling;};
58 void scaling(const float value)
60 mObj.scalingX(mScaling);
61 mObj.scalingY(mScaling);
70 sf::application::hit::HitRect mHitRect;
71 sf::system::console::ObjRectangle mObj;
72 static sf::system::console::sprite::PSprite mspSprite[MAX_EXPLOSION];
73 static const sf::system::console::sprite::Info msSpriteInfo[MAX_EXPLOSION];
82 #endif // !defined(AFX_Explosion_H__D088B903_844F_405A_8167_A0667765D4A8__INCLUDED_)