1 # Microsoft Developer Studio Generated NMAKE File, Based on sfglib.dsp
3 CFG=sfglib - Win32 Debug
4 !MESSAGE
\8d\
\90¬
\82ª
\8ew
\92è
\82³
\82ê
\82Ä
\82¢
\82Ü
\82¹
\82ñ
\81BÃÞÌ«ÙÄ
\82Ì sfglib - Win32 Debug
\82ð
\90Ý
\92è
\82µ
\82Ü
\82·
\81B
7 !IF "$(CFG)" != "sfglib - Win32 Release" && "$(CFG)" != "sfglib - Win32 Debug"
8 !MESSAGE
\8ew
\92è
\82³
\82ê
\82½ ËÞÙÄÞ Ó°ÄÞ "$(CFG)"
\82Í
\90³
\82µ
\82
\82 \82è
\82Ü
\82¹
\82ñ
\81B
9 !MESSAGE NMAKE
\82Ì
\8eÀ
\8ds
\8e\9e\82É
\8d\
\90¬
\82ð
\8ew
\92è
\82Å
\82«
\82Ü
\82·
10 !MESSAGE ºÏÝÄÞ ×²Ý
\8fã
\82ÅϸÛ
\82Ì
\90Ý
\92è
\82ð
\92è
\8b`
\82µ
\82Ü
\82·
\81B
\97á:
12 !MESSAGE NMAKE /f "sfglib.mak" CFG="sfglib - Win32 Debug"
14 !MESSAGE
\91I
\91ð
\89Â
\94\
\82ÈËÞÙÄÞ Ó°ÄÞ:
16 !MESSAGE "sfglib - Win32 Release" ("Win32 (x86) Dynamic-Link Library"
\97p)
17 !MESSAGE "sfglib - Win32 Debug" ("Win32 (x86) Dynamic-Link Library"
\97p)
19 !ERROR
\96³
\8cø
\82È
\8d\
\90¬
\82ª
\8ew
\92è
\82³
\82ê
\82Ä
\82¢
\82Ü
\82·
\81B
22 !IF "$(OS)" == "Windows_NT"
28 !IF "$(CFG)" == "sfglib - Win32 Release"
36 ALL : "$(OUTDIR)\sfglib.dll" "$(OUTDIR)\sfglib.pch"
40 -@erase "$(INTDIR)\AbstractSprite.obj"
41 -@erase "$(INTDIR)\BackGround.obj"
42 -@erase "$(INTDIR)\ConsoleImpl.obj"
43 -@erase "$(INTDIR)\Exception.obj"
44 -@erase "$(INTDIR)\InputImpl.obj"
45 -@erase "$(INTDIR)\Obj.obj"
46 -@erase "$(INTDIR)\Obj2D.obj"
47 -@erase "$(INTDIR)\Obj3D.obj"
48 -@erase "$(INTDIR)\Obj3DL.obj"
49 -@erase "$(INTDIR)\ObjQuadrangle.obj"
50 -@erase "$(INTDIR)\ObjRectangle.obj"
51 -@erase "$(INTDIR)\sfglib.obj"
52 -@erase "$(INTDIR)\sfglib.pch"
53 -@erase "$(INTDIR)\sflib.res"
54 -@erase "$(INTDIR)\SoundImpl.obj"
55 -@erase "$(INTDIR)\Sprite2D.obj"
56 -@erase "$(INTDIR)\Sprite3D.obj"
57 -@erase "$(INTDIR)\SpriteMesh.obj"
58 -@erase "$(INTDIR)\StdAfx.obj"
59 -@erase "$(INTDIR)\System.obj"
60 -@erase "$(INTDIR)\SystemImpl.obj"
61 -@erase "$(INTDIR)\vc60.idb"
62 -@erase "$(OUTDIR)\sfglib.dll"
63 -@erase "$(OUTDIR)\sfglib.exp"
64 -@erase "$(OUTDIR)\sfglib.lib"
67 if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
70 CPP_PROJ=/nologo /MT /W3 /GR /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SFGLIB_EXPORTS" /Fp"$(INTDIR)\sfglib.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
103 MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
105 RSC_PROJ=/l 0x411 /fo"$(INTDIR)\sflib.res" /d "NDEBUG"
107 BSC32_FLAGS=/nologo /o"$(OUTDIR)\sfglib.bsc"
111 LINK32_FLAGS=winmm.lib ole32.lib dinput8.lib Dxerr8.lib d3dx8.lib d3d8.lib dxguid.lib d3dxof.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:no /pdb:"$(OUTDIR)\sfglib.pdb" /machine:I386 /out:"$(OUTDIR)\sfglib.dll" /implib:"$(OUTDIR)\sfglib.lib"
113 "$(INTDIR)\AbstractSprite.obj" \
114 "$(INTDIR)\BackGround.obj" \
115 "$(INTDIR)\ConsoleImpl.obj" \
116 "$(INTDIR)\Exception.obj" \
117 "$(INTDIR)\InputImpl.obj" \
118 "$(INTDIR)\Obj.obj" \
119 "$(INTDIR)\Obj2D.obj" \
120 "$(INTDIR)\Obj3D.obj" \
121 "$(INTDIR)\Obj3DL.obj" \
122 "$(INTDIR)\ObjQuadrangle.obj" \
123 "$(INTDIR)\ObjRectangle.obj" \
124 "$(INTDIR)\sfglib.obj" \
125 "$(INTDIR)\SoundImpl.obj" \
126 "$(INTDIR)\Sprite2D.obj" \
127 "$(INTDIR)\Sprite3D.obj" \
128 "$(INTDIR)\SpriteMesh.obj" \
129 "$(INTDIR)\StdAfx.obj" \
130 "$(INTDIR)\System.obj" \
131 "$(INTDIR)\SystemImpl.obj" \
132 "$(INTDIR)\sflib.res"
134 "$(OUTDIR)\sfglib.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
136 $(LINK32_FLAGS) $(LINK32_OBJS)
139 SOURCE="$(InputPath)"
140 DS_POSTBUILD_DEP=$(INTDIR)\postbld.dep
142 ALL : $(DS_POSTBUILD_DEP)
144 # Begin Custom Macros
148 $(DS_POSTBUILD_DEP) : "$(OUTDIR)\sfglib.dll" "$(OUTDIR)\sfglib.pch"
149 copy ..\release\sfglib.lib ..
150 echo Helper for Post-build step > "$(DS_POSTBUILD_DEP)"
152 !ELSEIF "$(CFG)" == "sfglib - Win32 Debug"
156 # Begin Custom Macros
160 ALL : "$(OUTDIR)\sfglib.dll" "$(OUTDIR)\sfglib.pch"
164 -@erase "$(INTDIR)\AbstractSprite.obj"
165 -@erase "$(INTDIR)\BackGround.obj"
166 -@erase "$(INTDIR)\ConsoleImpl.obj"
167 -@erase "$(INTDIR)\Exception.obj"
168 -@erase "$(INTDIR)\InputImpl.obj"
169 -@erase "$(INTDIR)\Obj.obj"
170 -@erase "$(INTDIR)\Obj2D.obj"
171 -@erase "$(INTDIR)\Obj3D.obj"
172 -@erase "$(INTDIR)\Obj3DL.obj"
173 -@erase "$(INTDIR)\ObjQuadrangle.obj"
174 -@erase "$(INTDIR)\ObjRectangle.obj"
175 -@erase "$(INTDIR)\sfglib.obj"
176 -@erase "$(INTDIR)\sfglib.pch"
177 -@erase "$(INTDIR)\sflib.res"
178 -@erase "$(INTDIR)\SoundImpl.obj"
179 -@erase "$(INTDIR)\Sprite2D.obj"
180 -@erase "$(INTDIR)\Sprite3D.obj"
181 -@erase "$(INTDIR)\SpriteMesh.obj"
182 -@erase "$(INTDIR)\StdAfx.obj"
183 -@erase "$(INTDIR)\System.obj"
184 -@erase "$(INTDIR)\SystemImpl.obj"
185 -@erase "$(INTDIR)\vc60.idb"
186 -@erase "$(INTDIR)\vc60.pdb"
187 -@erase "$(OUTDIR)\sfglib.dll"
188 -@erase "$(OUTDIR)\sfglib.exp"
189 -@erase "$(OUTDIR)\sfglib.ilk"
190 -@erase "$(OUTDIR)\sfglib.lib"
191 -@erase "$(OUTDIR)\sfglib.pdb"
194 if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
197 CPP_PROJ=/nologo /MTd /W3 /Gm /GR /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SFGLIB_EXPORTS" /Fp"$(INTDIR)\sfglib.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c
204 .cpp{$(INTDIR)}.obj::
209 .cxx{$(INTDIR)}.obj::
219 .cpp{$(INTDIR)}.sbr::
224 .cxx{$(INTDIR)}.sbr::
230 MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
232 RSC_PROJ=/l 0x411 /fo"$(INTDIR)\sflib.res" /d "_DEBUG"
234 BSC32_FLAGS=/nologo /o"$(OUTDIR)\sfglib.bsc"
238 LINK32_FLAGS=winmm.lib ole32.lib dinput8.lib Dxerr8.lib d3dx8dt.lib d3d8.lib dxguid.lib d3dxof.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib uuid.lib /nologo /dll /incremental:yes /pdb:"$(OUTDIR)\sfglib.pdb" /debug /machine:I386 /out:"$(OUTDIR)\sfglib.dll" /implib:"$(OUTDIR)\sfglib.lib" /pdbtype:sept
240 "$(INTDIR)\AbstractSprite.obj" \
241 "$(INTDIR)\BackGround.obj" \
242 "$(INTDIR)\ConsoleImpl.obj" \
243 "$(INTDIR)\Exception.obj" \
244 "$(INTDIR)\InputImpl.obj" \
245 "$(INTDIR)\Obj.obj" \
246 "$(INTDIR)\Obj2D.obj" \
247 "$(INTDIR)\Obj3D.obj" \
248 "$(INTDIR)\Obj3DL.obj" \
249 "$(INTDIR)\ObjQuadrangle.obj" \
250 "$(INTDIR)\ObjRectangle.obj" \
251 "$(INTDIR)\sfglib.obj" \
252 "$(INTDIR)\SoundImpl.obj" \
253 "$(INTDIR)\Sprite2D.obj" \
254 "$(INTDIR)\Sprite3D.obj" \
255 "$(INTDIR)\SpriteMesh.obj" \
256 "$(INTDIR)\StdAfx.obj" \
257 "$(INTDIR)\System.obj" \
258 "$(INTDIR)\SystemImpl.obj" \
259 "$(INTDIR)\sflib.res"
261 "$(OUTDIR)\sfglib.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
263 $(LINK32_FLAGS) $(LINK32_OBJS)
266 SOURCE="$(InputPath)"
267 DS_POSTBUILD_DEP=$(INTDIR)\postbld.dep
269 ALL : $(DS_POSTBUILD_DEP)
271 # Begin Custom Macros
275 $(DS_POSTBUILD_DEP) : "$(OUTDIR)\sfglib.dll" "$(OUTDIR)\sfglib.pch"
276 copy ..\debug\sfglib.lib ..
277 echo Helper for Post-build step > "$(DS_POSTBUILD_DEP)"
282 !IF "$(NO_EXTERNAL_DEPS)" != "1"
283 !IF EXISTS("sfglib.dep")
284 !INCLUDE "sfglib.dep"
286 !MESSAGE Warning: cannot find "sfglib.dep"
291 !IF "$(CFG)" == "sfglib - Win32 Release" || "$(CFG)" == "sfglib - Win32 Debug"
292 SOURCE=.\AbstractSprite.cpp
294 "$(INTDIR)\AbstractSprite.obj" : $(SOURCE) "$(INTDIR)"
297 SOURCE=.\BackGround.cpp
299 "$(INTDIR)\BackGround.obj" : $(SOURCE) "$(INTDIR)"
302 SOURCE=.\ConsoleImpl.cpp
304 "$(INTDIR)\ConsoleImpl.obj" : $(SOURCE) "$(INTDIR)"
307 SOURCE=.\Exception.cpp
309 "$(INTDIR)\Exception.obj" : $(SOURCE) "$(INTDIR)"
312 SOURCE=.\InputImpl.cpp
314 "$(INTDIR)\InputImpl.obj" : $(SOURCE) "$(INTDIR)"
319 "$(INTDIR)\Obj.obj" : $(SOURCE) "$(INTDIR)"
324 "$(INTDIR)\Obj2D.obj" : $(SOURCE) "$(INTDIR)"
329 "$(INTDIR)\Obj3D.obj" : $(SOURCE) "$(INTDIR)"
334 "$(INTDIR)\Obj3DL.obj" : $(SOURCE) "$(INTDIR)"
337 SOURCE=.\ObjQuadrangle.cpp
339 "$(INTDIR)\ObjQuadrangle.obj" : $(SOURCE) "$(INTDIR)"
342 SOURCE=.\ObjRectangle.cpp
344 "$(INTDIR)\ObjRectangle.obj" : $(SOURCE) "$(INTDIR)"
349 "$(INTDIR)\sfglib.obj" : $(SOURCE) "$(INTDIR)"
354 "$(INTDIR)\sflib.res" : $(SOURCE) "$(INTDIR)"
355 $(RSC) $(RSC_PROJ) $(SOURCE)
358 SOURCE=.\SoundImpl.cpp
360 "$(INTDIR)\SoundImpl.obj" : $(SOURCE) "$(INTDIR)"
363 SOURCE=.\Sprite2D.cpp
365 "$(INTDIR)\Sprite2D.obj" : $(SOURCE) "$(INTDIR)"
368 SOURCE=.\Sprite3D.cpp
370 "$(INTDIR)\Sprite3D.obj" : $(SOURCE) "$(INTDIR)"
373 SOURCE=.\SpriteMesh.cpp
375 "$(INTDIR)\SpriteMesh.obj" : $(SOURCE) "$(INTDIR)"
380 !IF "$(CFG)" == "sfglib - Win32 Release"
382 CPP_SWITCHES=/nologo /MT /W3 /GR /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SFGLIB_EXPORTS" /Fp"$(INTDIR)\sfglib.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
384 "$(INTDIR)\StdAfx.obj" "$(INTDIR)\sfglib.pch" : $(SOURCE) "$(INTDIR)"
386 $(CPP_SWITCHES) $(SOURCE)
390 !ELSEIF "$(CFG)" == "sfglib - Win32 Debug"
392 CPP_SWITCHES=/nologo /MTd /W3 /Gm /GR /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SFGLIB_EXPORTS" /Fp"$(INTDIR)\sfglib.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c
394 "$(INTDIR)\StdAfx.obj" "$(INTDIR)\sfglib.pch" : $(SOURCE) "$(INTDIR)"
396 $(CPP_SWITCHES) $(SOURCE)
404 "$(INTDIR)\System.obj" : $(SOURCE) "$(INTDIR)"
407 SOURCE=.\SystemImpl.cpp
409 "$(INTDIR)\SystemImpl.obj" : $(SOURCE) "$(INTDIR)"