2 Microsoft Visual Studio Solution File, Format Version 12.00
3 # Visual Studio Express 2012 for Windows 8
4 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ShootingGame", "ShootingGame\ShootingGame.vcxproj", "{72A8EFB8-DE8A-4489-95AE-ECEA36C0EC32}"
7 GlobalSection(SolutionConfigurationPlatforms) = preSolution
9 Debug|Win32 = Debug|Win32
11 Release|ARM = Release|ARM
12 Release|Win32 = Release|Win32
13 Release|x64 = Release|x64
15 GlobalSection(ProjectConfigurationPlatforms) = postSolution
16 {72A8EFB8-DE8A-4489-95AE-ECEA36C0EC32}.Debug|ARM.ActiveCfg = Debug|ARM
17 {72A8EFB8-DE8A-4489-95AE-ECEA36C0EC32}.Debug|ARM.Build.0 = Debug|ARM
18 {72A8EFB8-DE8A-4489-95AE-ECEA36C0EC32}.Debug|ARM.Deploy.0 = Debug|ARM
19 {72A8EFB8-DE8A-4489-95AE-ECEA36C0EC32}.Debug|Win32.ActiveCfg = Debug|Win32
20 {72A8EFB8-DE8A-4489-95AE-ECEA36C0EC32}.Debug|Win32.Build.0 = Debug|Win32
21 {72A8EFB8-DE8A-4489-95AE-ECEA36C0EC32}.Debug|Win32.Deploy.0 = Debug|Win32
22 {72A8EFB8-DE8A-4489-95AE-ECEA36C0EC32}.Debug|x64.ActiveCfg = Debug|x64
23 {72A8EFB8-DE8A-4489-95AE-ECEA36C0EC32}.Debug|x64.Build.0 = Debug|x64
24 {72A8EFB8-DE8A-4489-95AE-ECEA36C0EC32}.Debug|x64.Deploy.0 = Debug|x64
25 {72A8EFB8-DE8A-4489-95AE-ECEA36C0EC32}.Release|ARM.ActiveCfg = Release|ARM
26 {72A8EFB8-DE8A-4489-95AE-ECEA36C0EC32}.Release|ARM.Build.0 = Release|ARM
27 {72A8EFB8-DE8A-4489-95AE-ECEA36C0EC32}.Release|ARM.Deploy.0 = Release|ARM
28 {72A8EFB8-DE8A-4489-95AE-ECEA36C0EC32}.Release|Win32.ActiveCfg = Release|Win32
29 {72A8EFB8-DE8A-4489-95AE-ECEA36C0EC32}.Release|Win32.Build.0 = Release|Win32
30 {72A8EFB8-DE8A-4489-95AE-ECEA36C0EC32}.Release|Win32.Deploy.0 = Release|Win32
31 {72A8EFB8-DE8A-4489-95AE-ECEA36C0EC32}.Release|x64.ActiveCfg = Release|x64
32 {72A8EFB8-DE8A-4489-95AE-ECEA36C0EC32}.Release|x64.Build.0 = Release|x64
33 {72A8EFB8-DE8A-4489-95AE-ECEA36C0EC32}.Release|x64.Deploy.0 = Release|x64
35 GlobalSection(SolutionProperties) = preSolution
36 HideSolutionNode = FALSE