10 #include "SoundDriver.h"
12 #include "BasicTimer.h"
14 namespace ShootingGame
17 /// Provides application-specific behavior to supplement the default Application class.
23 virtual void OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ pArgs) override;
26 void OnSuspending(Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ e);
29 Windows::Foundation::EventRegistrationToken eventToken_;
31 _In_ Platform::Object^ sender,
32 _In_ Platform::Object^ args
35 void OnViewStateChanged(
36 _In_ Windows::UI::ViewManagement::ApplicationView^ view,
37 _In_ Windows::UI::ViewManagement::ApplicationViewStateChangedEventArgs^ args
40 void OnWindowActivationChanged(
41 _In_ Platform::Object^ sender,
42 _In_ Windows::UI::Core::WindowActivatedEventArgs^ args
45 void OnWindowSizeChanged(
46 _In_ Windows::UI::Core::CoreWindow^ sender,
47 _In_ Windows::UI::Core::WindowSizeChangedEventArgs^ args
50 void OnLogicalDpiChanged(
51 _In_ Platform::Object^ sender
58 void OnPointerPressed(
59 _In_ Windows::UI::Core::CoreWindow^ sender,
60 _In_ Windows::UI::Core::PointerEventArgs^ args
63 void OnPointerReleased(
64 _In_ Windows::UI::Core::CoreWindow^ sender,
65 _In_ Windows::UI::Core::PointerEventArgs^ args
68 _In_ Windows::UI::Core::CoreWindow^ sender,
69 _In_ Windows::UI::Core::PointerEventArgs^ args