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[shooting3/shootinggame.git] / ShootingGame / SoundEditorPage.xaml.h
1 //
2 // SoundEditorPage.xaml.h
3 // Declaration of the SoundEditorPage class
4 //
5
6 #pragma once
7
8 #include "Common\LayoutAwarePage.h" // Required by generated header
9 #include "SoundEditorPage.g.h"
10
11 namespace ShootingGame
12 {
13         /// <summary>
14         /// A basic page that provides characteristics common to most applications.
15         /// </summary>
16         public ref class SoundEditorPage sealed
17         {
18         public:
19                 SoundEditorPage();
20
21         protected:
22                 virtual void LoadState(Platform::Object^ navigationParameter,
23                         Windows::Foundation::Collections::IMap<Platform::String^, Platform::Object^>^ pageState) override;
24                 virtual void SaveState(Windows::Foundation::Collections::IMap<Platform::String^, Platform::Object^>^ pageState) override;
25         };
26 }