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[st-ro/stro.git] / npc / custom / quests / quest_shop.txt
1 //===== rAthena Script =======================================
2 //= Euphy's Quest Shop
3 //===== By: ==================================================
4 //= Euphy
5 //===== Current Version: =====================================
6 //= 1.6c
7 //===== Compatible With: =====================================
8 //= rAthena Project
9 //===== Description: =========================================
10 //= A dynamic quest shop based on Lunar's, with easier config.
11 //= Includes support for multiple shops & cashpoints.
12 //= Item Preview script by ToastOfDoom.
13 //===== Additional Comments: =================================
14 //= 1.0 Initial script.
15 //= 1.2 Added category support.
16 //= 1.3 More options and fixes.
17 //= 1.4 Added debug settings.
18 //= 1.5 Replaced categories with shop IDs.
19 //= 1.6 Added support for purchasing stackables.
20 //= 1.6a Added support for previewing costumes and robes.
21 //= 1.6b Added 'disable_items' command.
22 //= 1.6c Replaced function 'A_An' with "F_InsertArticle".
23 //============================================================
24
25 // Shop NPCs -- supplying no argument displays entire menu.
26 //      callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
27 //============================================================
28 prontera,164,203,6      script  Quest Shop#1    998,{ callfunc "qshop"; }
29
30
31 // Script Core
32 //============================================================
33 -       script  quest_shop      -1,{ 
34 function Add; function Chk; function Slot;
35 OnInit:
36         freeloop(1);
37
38 // -----------------------------------------------------------
39 //  Basic shop settings.
40 // -----------------------------------------------------------
41
42         set .Announce,1;        // Announce quest completion? (1: yes / 0: no)
43         set .ShowSlot,1;        // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
44         set .ShowID,0;          // Show item IDs? (1: yes / 0: no)
45         set .ShowZeny,0;        // Show Zeny cost, if any? (1: yes / 0: no)
46         set .MaxStack,100;      // Max number of quest items purchased at one time.
47
48 // -----------------------------------------------------------
49 //  Points variable -- optional quest requirement.
50 //      setarray .Points$[0],"<variable name>","<display name>";
51 // -----------------------------------------------------------
52
53         setarray .Points$[0],"#CASHPOINTS","Cash Points";
54
55 // -----------------------------------------------------------
56 //  Shop IDs -- to add shops, copy dummy data at bottom of file.
57 //      setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
58 // -----------------------------------------------------------
59
60         setarray .Shops$[1],"Headgears","Weapons","Other";
61
62 // -----------------------------------------------------------
63 //  Quest items -- do NOT use a reward item more than once!
64 //      Add(<shop ID>,<reward ID>,<reward amount>,
65 //          <Zeny cost>,<point cost>,
66 //          <required item ID>,<required item amount>{,...});
67 // -----------------------------------------------------------
68
69         Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2);
70         Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600);
71         Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1);
72         Add(1,5045,1,0,0,2252,1,1054,450,943,1200);
73
74         Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);
75         Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);
76
77         Add(3,531,1,3,0,512,1,713,1);
78         Add(3,532,1,3,0,513,1,713,1);
79         Add(3,533,1,3,0,514,1,713,1);
80         Add(3,534,1,3,0,515,1,713,1);
81
82 // -----------------------------------------------------------
83
84         freeloop(0);
85         set .menu$,"";
86         for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
87                 set .menu$, .menu$+.Shops$[.@i]+":";
88                 npcshopdelitem "qshop"+.@i,909;
89         }
90         end;
91
92 OnMenu:
93         set .@size, getarraysize(@i);
94         if (!.@size) set @shop_index, select(.menu$);
95         else if (.@size == 1) set @shop_index, @i[0];
96         else {
97                 for(set .@j,0; .@j<.@size; set .@j,.@j+1)
98                         set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
99                 set @shop_index, @i[select(.@menu$)-1];
100         }
101         deletearray @i[0],getarraysize(@i);
102         if (.Shops$[@shop_index] == "") {
103                 message strcharinfo(0),"An error has occurred.";
104                 end;
105         }
106         dispbottom "Select one item at a time.";
107         callshop "qshop"+@shop_index,1;
108         npcshopattach "qshop"+@shop_index;
109         end;
110
111 OnBuyItem:
112         // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
113         setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
114         copyarray .@q[3],getd(".q_"+@shop_index+"_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+@shop_index+"_"+.@q[0]));
115         set .@q[2],.@q[1]*.@q[3];
116         if (!.@q[2] || .@q[2] > 30000) {
117                 message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
118                 end;
119         }
120         mes "[Quest Shop]";
121         mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
122         mes "Requirements:";
123         disable_items;
124         if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
125         if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
126         if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
127                 mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
128         next;
129         setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
130         if (@qe[2] > 0 && ((@qe[1] & EQP_HEAD_LOW) || (@qe[1] & EQP_HEAD_TOP) || (@qe[1] & EQP_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_TOP) || (@qe[1] & EQP_COSTUME_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_LOW) || (@qe[1] & EQP_GARMENT) || (@qe[1] & EQP_COSTUME_GARMENT)))
131                 set .@preview,1;
132         addtimer 1000, strnpcinfo(0)+"::OnEnd";
133         while(1) {
134                 switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
135                 case 1:
136                         if (@qe[0]) { 
137                                 mes "[Quest Shop]";
138                                 mes "You're missing one or more quest requirements.";
139                                 close;
140                         }
141                         if (!checkweight(.@q[0],.@q[2])) {
142                                 mes "[Quest Shop]";
143                                 mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
144                                 close;
145                         }
146                         if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
147                         if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
148                         if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
149                                 delitem .@q[.@i],.@q[.@i+1]*.@q[1];
150                         getitem .@q[0],.@q[2];
151                         if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):callfunc("F_InsertArticle",getitemname(.@q[0])))+"!",0;
152                         specialeffect2 EF_FLOWERLEAF;
153                         close;
154                 case 2:
155                         setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
156                         if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
157                         else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
158                         else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
159                         else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
160                         break;
161                 case 3:
162                         close;
163                 }
164         }
165
166 OnEnd:
167         if (@qe[7]) {
168                 changelook LOOK_HEAD_BOTTOM, @qe[3];
169                 changelook LOOK_HEAD_TOP, @qe[4];
170                 changelook LOOK_HEAD_MID, @qe[5];
171                 changelook LOOK_ROBE, @qe[6];
172         }
173         deletearray @qe[0],8;
174         end;
175
176 function Add {
177         if (getitemname(getarg(1)) == "null") {
178                 debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
179                 return;
180         }
181         setarray .@j[0],getarg(2),getarg(3),getarg(4);
182         for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
183                 if (getitemname(getarg(.@i)) == "null") {
184                         debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
185                         return;
186                 } else
187                         setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
188         }
189         copyarray getd(".q_"+getarg(0)+"_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
190         npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
191         return;
192 }
193
194 function Chk {
195         if (getarg(0) < getarg(1)) {
196                 set @qe[0],1;
197                 return "^FF0000";
198         } else
199                 return "^00FF00";
200 }
201
202 function Slot {
203         set .@s$,getitemname(getarg(0));
204         switch(.ShowSlot) {
205                 case 1: if (!getitemslots(getarg(0))) return .@s$;
206                 case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
207                 default: return .@s$;
208         }
209 }
210 }
211
212 function        script  qshop   {
213         deletearray @i[0],getarraysize(@i);
214         for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
215                 set @i[.@i],getarg(.@i);
216         doevent "quest_shop::OnMenu";
217         end;
218 }
219
220
221 // Dummy shop data -- copy as needed.
222 //============================================================
223 -       shop    qshop1  -1,909:-1
224 -       shop    qshop2  -1,909:-1
225 -       shop    qshop3  -1,909:-1
226 -       shop    qshop4  -1,909:-1
227 -       shop    qshop5  -1,909:-1