1 //===== rAthena Script =======================================
2 //= Acolyte Class Tutorial and Job Specific Quest
3 //===== By: ==================================================
5 //===== Current Version: =====================================
7 //===== Compatible With: =====================================
9 //===== Description: =========================================
10 //= [Official Conversion]
11 //= Acolyte training quest.
12 //===== Additional Comments: =================================
14 //= 1.1 optimized [Lupus]
15 //= 1.2 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
16 //= 1.3 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
17 //= 1.4 Misc. updates. [L0ne_W0lf]
18 //= 1.5 Adjusted EXP gains to Renewal values.
19 //= 1.6 Fixed a wrong placed curly bracket. [Joseph]
20 //= 1.6a Added 'npcskill' command. [Euphy]
21 //= 1.7 Fixed exp, texts, and requirements in pre-renewal [Daegaladh]
22 //= 1.8 Updated to match the official script. [Euphy]
23 //= 1.9 Added GM management function. [Euphy]
24 //= 2.0 Clean-up and little fix in Cleope Verce. [Capuche]
25 //============================================================
28 //============================================================
29 prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{
30 mes "[Priest Praupin]";
31 if(BaseJob != Job_Acolyte){
32 if(tu_acolyte01 == 25){
34 mes "You're "+strcharinfo(0)+" !";
35 mes "You've grown so much!";
36 mes "I'm truly proud of you.";
39 mes "always be blessed...";
45 mes "Welcome, little one.";
46 mes "Fate must have brought";
47 mes "us together so that we'd";
48 mes "meet today. It's nice to meet you.";
50 mes "[Priest Praupin]";
51 mes "But I am concerned that";
52 mes "you may not know what to do";
53 mes "as an Acolyte from here on...";
55 switch(select("I'm not worried.:What should I do?")){
57 mes "[Priest Praupin]";
58 mes "Seeing your eyes filled with such determination assures me. But if you run into any trouble, feel free to ask me for help. Good bye for now, blessed child.";
61 mes "[Priest Praupin]";
62 mes "There is a convent northeast";
63 mes "of Prontera called the Saint Capitolina Convent. Go there and look for ^3131FF Sister Asthe^000000. She is a sweet and gentle soul who has";
64 mes "much to teach you.";
66 mes "[Priest Praupin]";
67 mes "I look forward to seeing you";
68 mes "become a better Acolyte after learning from Sister Asthe's instructions. If you like, I can send you to the convent.";
71 if(select("Go to the convent.:Do not go.")==1){
72 mes "[Priest Praupin]";
73 mes "Please say hello";
74 mes "to Sister Asthe for me.";
75 mes "Have a safe trip, little one...";
77 warp "prt_monk",30,250;
80 mes "[Priest Praupin]";
82 mes "I can send you to";
83 mes "the convent at anytime.";
84 mes "Whenever you feel like";
85 mes "you need help, come to me.";
90 mes "You're looking for someone";
91 mes "that handles things with Archers";
92 mes "at the church? Hmm...";
94 mes "[Priest Praupin]";
95 mes "Ah, he's away at the convent right now. If you want to meet Bishop Maugins in the Saint Capitolina Convent, travel ^3131FFnorth^000000, ^3131FFeast^000000, ^3131FFeast^000000 and then ^3131FFeast^000000 from Prontera.";
98 if(countitem(7181) > 0){// Receipt_01
100 mes "Oh my, you seem";
101 mes "to be growing quickly";
102 mes "into your role as an Acolyte.";
103 mes "Was the training difficult?";
105 mes "[Priest Praupin]";
106 mes "You have something";
107 mes "to give me? Oh yes, the";
108 mes "receipt! I was wondering";
109 mes "what had happened. Thank";
110 mes "you for all of your trouble.";
112 mes "[Priest Praupin]";
114 mes "It's been a while.";
115 mes "I wonder if there is";
116 mes "anything I can give you?";
118 mes "[Priest Praupin]";
119 mes "How about one of these?";
120 mes "I know I'm not offering much,";
121 mes "but they were quite helpful to me when I was a young Acolyte like yourself.";
123 if (select("Wand:Flail") == 1)
124 getitem 1604,1; //Wand
126 getitem 1510,1; //Flail
127 delitem 7181,1; //Receipt_01
131 mes "You are such a good person,";
132 mes "a true child of the light. I hope that many others will benefit from the purity of your heart and mind.";
136 mes "You must now find";
137 mes "your own path and become";
138 mes "a better Acolyte using";
139 mes "your own strength.";
141 mes "[Priest Praupin]";
142 mes "I am worried, but I trust in your courage and affection. May you always be protected and may";
143 mes "you always be blessed.";
146 mes "Sister Asthe in the Saint Capitolina Convent is such";
147 mes "a sincere and loving person.";
149 mes "[Priest Praupin]";
150 mes "Would you like me to send you to the convent so that you can learn from this wonderful teacher?";
152 if(select("Yes, please.:No thanks.")==1){
153 mes "[Priest Praupin]";
154 mes "Please say hello";
155 mes "to Sister Asthe for me.";
156 mes "Have a safe trip, little one...";
158 warp "prt_monk",30,250;
161 mes "[Priest Praupin]";
162 mes "If you'd like,";
163 mes "I can send you to";
164 mes "the convent at anytime.";
165 mes "Whenever you feel like";
166 mes "you need help, come to me.";
172 //============================================================
173 prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
175 switch(tu_acolyte01){
179 mes "a young Acolyte";
180 mes "manage to reach";
181 mes "this remote place?";
183 if(select("I came for fun.:Priest Praupin suggested I come here.")==1){
185 mes "This convent is always quiet and peaceful. Sitting on the benches and feeling the almighty presense all around you is such a relaxing, meditative experience.";
189 mes "Priest Praupin?";
190 mes "He's a very kind man";
191 mes "who's always thinking";
192 mes "about others. So he's";
193 mes "sent you to me for training?";
196 mes "Before we begin,";
197 mes "why don't you rest";
198 mes "for a little bit? You must be tired after traveling all the way here. When you're ready, just come";
204 mes "This castle, Saint Capitolina Convent, is a beautiful and peaceful place that brings";
205 mes "calm to any heart.";
209 mes "Shall we begin";
213 mes ""+strcharinfo(0)+",";
214 mes "have you thought about what kind of Acolyte you would like to become? It's very important that you plan for the future that you want.";
216 if(select("One that supports others.:One that punishes evil.")==1){
218 mes "Ah, you have such";
219 mes "a generous heart!";
220 mes "Healing the pain of others and supporting your comrades in battle. You must have become an Acolyte in order to become a ^3131FFPriest^000000.";
223 mes "Priests have great supportive abilities and the power to battle evil. They use weapons to battle monsters like other fighters, but are ^3131FFforbidden from using blades^000000.";
226 mes "We call those who use their fists as tools of divine punishment Monks. They deliver our message";
227 mes "of love and peace in a more... colorful manner.";
230 mes "But the path towards becoming";
231 mes "a Monk will require great patience and self-restraint. You'll often see Monks training their minds";
232 mes "and bodies throughout the land.";
236 mes "Well, you still have a long way to go. The best thing to do would be to take your time planning and consider your future seriously.";
240 mes ""+strcharinfo(0)+"...";
241 mes "What do you think";
242 mes "is the most necessary";
243 mes "skill for an Acolyte?";
245 switch(select("Heal:Aqua Benedicta:Teleport")){
249 mes "^3131FFHeal ^000000 is a basic, yet important skill for people like us. It can recover your own health as";
250 mes "well as that of others.";
254 mes "^3131FFAqua Benedicta^000000 blesses";
255 mes "normal water and turns it into Holy Water. This is an important skill, but not considered one of the essentials that all Acolytes";
259 mes "In my opinion,";
260 mes "^3131FFHeal^000000 is the most important";
261 mes "skill that an Acolyte can learn. It's a special ability that can save others and defeat the";
262 mes "monsters borne of darkness.";
266 mes "^3131FFTeleport^000000 allows you to instantly move to another place. It is a great skill, but it's difficult to consider it necessary for all Acolytes.";
269 mes "In my opinion,";
270 mes "^3131FFHeal^000000 is the most important skill that an Acolyte can learn. It's a special ability that can save others and defeat the";
271 mes "monsters borne of darkness.";
276 mes "You can use the holy power";
277 mes "in the Heal skill to attack Undead monsters (^3131FFShift + Heal^000000). The light of truth protects the righteous and destroys the wicked.";
280 mes "Just gather the";
281 mes "strength within your";
282 mes "heart into your hands...";
286 npcskill "AL_HEAL",11,99,60;
288 if(getskilllv("AL_HEAL") == 0){
290 specialeffect2 EF_CONE;
294 mes "I would like to give you an assignment, but what do you";
295 mes "think? I believe learning the basics is your most important";
298 if(getskilllv("AL_HEAL") < 3){
300 mes "Well then, learn";
301 mes "the Heal skill up to";
302 mes "^3131FFLevel 3 ^000000 and then";
306 mes "Your strength is undeveloped,";
307 mes "so fight weaker monsters for now.";
308 mes "I will lend you a Mace from the church, so use it well and ^3131FFreturn it^000000 when you're done, alright?";
311 mes "First ^0033FFstart fighting monsters around each town such as Prontera^000000. It'd be more convenient to fight the monsters here, but they might be too strong for you right now.";
314 mes "I'll change your Save Point so that you will respawn in the convent. Once you've learned Level 3 Heal, you can use a Butterfly Wing to return here.";
317 mes "You can also speak to ^3131FFPriest Praupin at the Prontera Church^000000";
318 mes "and he will send you back here.";
319 mes "He takes special care in helping young Acolytes.";
324 mes "have a safe trip.";
326 getitem 1504,1; //Mace
327 getitem 602,1; //Wing_Of_Butterfly
328 savepoint "prt_monk",30,250,1,1;
333 mes "You've already";
334 mes "learned how to";
335 mes "properly use the";
336 mes "Heal skill. Very good!";
339 mes "I believe you're";
340 mes "ready for me to discuss";
341 mes "the next subject. Now,";
342 mes "let's see... Hmm...";
347 if(getskilllv("AL_HEAL") > 2){
348 if(countitem(1504) > 0){// Mace
351 mes "I see that you've";
352 mes "completed the assignment";
353 mes "already. Good work!";
356 mes "Now, I would like to have the Mace back, if you don't mind.";
357 mes "By any chance, do you carry ^FF0000any other Mace with an elemental Property^000000?";
358 mes "If so, please store the mace somewhere first.";
359 mes "I am afraid that my sight is too bad to distinguish the difference...Hoho.";
362 mes "Would you like me to take the mace away from your inventory now?";
364 if(select("Sure.:Let me check again.") == 2) {
366 mes "Okay, no problem.";
367 mes "Please make sure that you do not carry any ^FF0000Mace with an elemental Property^000000.";
371 mes "Thank you so much.";
372 mes "You have returned the Mace.";
375 delitem 1504,1; //Mace
376 if(Class == Job_Acolyte_High)
380 specialeffect2 EF_CONE;
385 mes "I see that you've";
386 mes "completed the assignment.";
389 mes "But you must have forgotten the Mace I've lent you. Would you bring it back so that I can return it to the church?";
393 mes "Are you having";
394 mes "a hard time training";
395 mes "to learn Level 3 Heal?";
396 mes "Please don't be discouraged.";
399 mes "The basics are crucial to gaining mastery of the more advanced skills that you'll learn later. Just keep in mind that all of your efforts and suffering will become glory";
400 mes "and happiness.";
403 mes "I suppose I can tell you a little more about the Acolyte job. You already know that Novices must train and go to Prontera Church to become an Acolyte, your First Job Class.";
406 mes "After you become an Acolyte";
407 mes "at ^3131FFJob Level 40^000000, you will have the opportunity to change to a more specialized Second Job Class.";
411 mes "to the Second Jobs,";
412 mes "Acolytes can become ^3131FFPriests^000000,";
413 mes "the apostles of mercy, or ^3131FFMonks^000000";
414 mes "who carry out God's wrath.";
417 mes "Priests and Monks can";
418 mes "change to the Transcendent Class";
419 mes "by visiting Valkyrie in Valhalla. Priests can become ^3131FFHigh Priests^000000 and Monks can become ^3131FFChampions^000000.";
422 mes "Did you undertand all that?";
423 mes "Ho ho ho~ No need to try to remember everything right now. You'll get the hang of it.";
427 mes ""+strcharinfo(0)+",";
428 mes "I just received this letter, but it seems to have been a mistake.";
429 mes "It's actually addressed";
430 mes "to Priest Gardron.";
433 mes "However, I'm a little busy with";
434 mes "my work right now, so would you deliver this to Priest Gardron in the next building for me?";
436 getitem 7148,1; //Mother_Letter
439 mes "Would you please";
440 mes "deliver this letter";
441 mes "to Priest Gardron for me?";
442 mes "You can find him in the";
443 mes "building nearby.";
446 mes "You went to "+(checkre(0)?"Prontera":"Payon")+" on behalf of the convent for Priest Gardron? That must have been tough...";
450 npcskill "AL_BLESSING",10,0,0;
453 mes "Now I'm going to teach you";
454 mes "about ^FF0000Blessing^000000. This is a holy skill that delivers the blessing of God. Blessing will temporarily raise ^3131FFSTR^000000,^3131FFINT^000000,^3131FFDEX^000000 and remove ^3131FFCurse^000000.";
458 mes "Blessing can be used";
459 mes "against Undead monsters.";
460 mes "(^3131FFSHIFT + Blessing^000000)";
461 mes "Blessing will actually";
462 mes "place a curse on the Undead.";
465 mes "Blessing can be learned after you learn Level 5 ^3131FFDivine Protection^000000. That's the skill that will increase your resistance to damage from Undead and Demon monsters.";
468 mes "Being able to serve God and";
469 mes "bless others with his glory is a great honor. Well, that's all for this lesson.";
473 mes "In the cemetary northwest";
474 mes "of here, I've been taking care of a lost dog. Right now, it's time to feed him.";
477 mes "Sorry for the hassle,";
478 mes "but would you go and";
479 mes "feed the dog for me?";
481 mes "^3355FFSister Asthe gives";
482 mes "you some dog food.^000000";
488 mes "an evil spirit?";
489 mes "Why, it's the same";
490 mes "way that you would";
491 mes "remove a curse...";
496 mes "this is a test";
497 mes "given to you by God.";
501 mes "know the answer.";
502 mes "Think carefully";
503 mes "and it will come.";
507 mes "You remember that";
508 mes "you can learn Divine";
509 mes "Protection after learning";
510 mes "Blessing, right?";
513 mes "When you open the";
514 mes "Skill Window, you'll see that you can also learn ^3131FFDemon Bane^000000 and ^3131FFAngelus^000000, depending on your level of Divine Protection.";
517 mes "Now, ^3131FFDemon Bane^000000 increases your Attack Strength against Undead and Demon monsters, so it's useful for those of us who serve God by expelling evil.";
520 mes "Once you have learned Level 3 Demon Bane, you can learn ^3131FFSignum Crucis^000000 which decreases the defense of the targeted Undead or Ghost monster.";
521 specialeffect EF_SIGNUM;
524 mes "^3131FFAngelus^000000 increases the defense in your party, including yourself. It is affected by the VIT stat, so the higher your VIT, the better it works.";
525 specialeffect EF_ANGELUS;
528 mes "That's about it";
529 mes "for Divine Protection.";
530 mes "Let's take a break before";
531 mes "we proceed to the next lesson,";
532 mes "alright? I'll be right here.";
537 mes "for your next lesson.";
538 mes "Let's talk about the";
539 mes "^3131FFIncrease AGI^000000 skill which is";
540 mes "part of the Heal skill tree.";
543 mes "You can learn Increase AGI after you learn Level 3 ^3131FFHeal^000000. True to its name, Increase AGI temporarily increases the ^3131FFagility (AGI)^000000 of its target.";
547 mes "also increases";
548 mes "^3131FFDodge Rate^000000,";
549 mes "^3131FFAttack Speed^000000,";
550 mes "and ^3131FFMovement Speed^000000.";
554 mes "yourself, okay?";
556 npcskill "AL_INCAGI",10,0,0;
559 mes "Once you learn";
560 mes "Level 1 Increase AGI,";
561 mes "you can begin learning";
562 mes "^3131FFDecrease AGI^000000.";
565 mes "Like you'd expect, Decrease AGI slows down enemies, reducing their agility, Movement Speed, Dodge Rate and Attack Speed. Its effect is the exact reverse of Increase AGI.";
569 mes "The last skill in the Heal skill tree is ^3131FFCure^000000. You can learn Cure after learning Level 2 Heal.";
572 mes "Cure can remove irregular";
573 mes "statuses like ^3131FFSilence^000000, ^3131FFCurse^000000,";
574 mes "and ^3131FFStone Curse^000000. When used on Undead monsters, Cure will";
575 mes "actually curse them.";
576 specialeffect EF_CURE;
579 mes "For now, don't forget that the Increase AGI, Decrease AGI and";
580 mes "Cure skills can only be learned";
581 mes "by learning the Heal skill.";
585 mes "You've been learning";
586 mes "really quickly. I'm glad";
587 mes "that we've gotten to this";
588 mes "point already.";
591 mes "Once you become";
592 mes "an Acolyte, you can";
593 mes "learn the ^3131FFRuwach^000000 skill.";
596 mes "Ruwach is used to detect ^3131FFhidden enemies^000000. Mages have a similar skill called Sight, but only it can only detect enemies. Ruwach will simultaneously detect and";
597 mes "damage hidden enemies.";
598 specialeffect EF_RUWACH;
601 mes "After you have learned Ruwach,";
602 mes "you can learn ^3131FFTeleport^000000. Teleport will instantly send you to a random spot on the map or to your Save Point.";
605 mes "After learning Level 2 Teleport, you can learn ^3131FFWarp Portal^000000 which will allow you to warp to a Memo Point, or saved destination, by consuming ^FF00001 Blue Gemstone^000000.";
608 mes "Once you have mastered Warp Portal you can ^3131FFremember three Memo Points^000000. You can't save Memo Points in in most fields or dungeons, but you can use the ^FF0000/memo^000000 command in";
609 mes "towns and certain fields.";
612 mes "Was that confusing?";
613 mes "Just think that Teleport";
614 mes "and Warp Portal allow servants";
615 mes "of God to move swiftly from place";
619 mes "I have my home and the convent saved as Memo Points, so I simply warp back and forth between work and home.";
623 mes "The last skill";
624 mes "of the Ruwach tree";
625 mes "is called ^3131FFPneuma^000000.";
628 mes "Pneuma shields characters";
629 mes "within a 3*3 block, or a 9 cell area, from ^FF0000long range attacks^000000. If you party with Archers or other Bow users, be careful since you might accidentally block their attacks.";
630 specialeffect2 EF_PNEUMA;
633 mes "There are some Undead monsters";
634 mes "that can attack from a distance, so protecting yourself with Pneuma and attacking with Heal would be a good strategy.";
637 mes "Now, we've covered some";
638 mes "pretty complicated material in this lesson. Would you like to hear this again?";
640 if(select("Listen again.:Move to the next topic.")==1){
643 mes "give me a moment";
644 mes "to catch my breath~";
648 mes "What a smart Acolyte~";
654 mes "All of these things were delivered to me by accident! And some of these packages were supposed to";
655 mes "be sent to the Prontera Sanctuary!";
658 mes "Would you do another favor for me again? Please distribute the mail here and to Prontera Church since";
659 mes "I simply don't have the time.";
662 mes "It seems that some of these are more urgent than others, so would you please deliver them in a certain order?";
665 mes "The first is a package to a worker in the north. His name is ^3131FFVeiner^000000. The next delivery is for ^3131FFHedrick^000000, who's near the convent entrance.";
668 mes "The third one is from the Blacksmith Guild to the ^3131FFBlacksmith^000000 who makes weapons and armor for Monks. The fourth delivery goes to ^3131FFPriest Karven^000000 in the next building.";
671 mes "Oh, and this last delivery is a receipt for ^3131FFPriest Praupin^000000, the priest who told you about me.";
672 mes "Here you go, the letters and packages...";
673 if(MaxWeight - Weight < 2430){
677 mes "You don't seem to";
678 mes "have enough space";
679 mes "to carry everything.";
680 mes "Why don't you put some of your things in Kafra Storage first?";
683 getitem 7183,1; //Sister_Letter
684 getitem 7181,1; //Receipt_01
685 getitem 1081,2; //Merchant_Box_1
686 getitem 7148,1; //Mother_Letter
695 mes "forget the order";
696 mes "in which you need";
697 mes "to deliver the letters";
698 mes "and packages. That's";
699 mes "very important.";
702 mes "The first is a package to a worker in the north. His name is ^3131FFVeiner^000000. The next delivery is for ^3131FFHedrick^000000, who's near the convent entrance.";
705 mes "The third one is from the Blacksmith Guild to the ^3131FFBlacksmith^000000 who makes weapons and armor for Monks. The fourth delivery goes to ^3131FFPriest Karven^000000 in the next building.";
708 mes "Oh, and this last delivery is a receipt for ^3131FFPriest Praupin^000000, the priest who told you about me. Alright, have a safe trip~";
711 mes "Ah, you're finishing";
712 mes "making all of those deliveries? Thank you very much! How was it meeting Priest Praupin after such";
716 mes "We make relationships with other people throughout our lives and our memories of them live on in our hearts, you know.";
719 mes "When you feel lonely, let those memories shine through your dark gloom. Just thinking about the people you care about can heal your emotional wounds when times are rough.";
722 mes "Those who can cherish the present can form lasting relationships. They're the first who will embrace happiness in the future. Remember that.";
725 mes "I get the feeling that you have become a good friend to Priest Praupin. I hope that Priest Praupin continues to be a good friend to you as well.";
729 mes "the next time we";
730 mes "meet, I will give";
731 mes "you my final lesson.";
735 mes "The last skill";
736 mes "I will teach you";
737 mes "about is ^3131FFAqua Benedicta^000000.";
740 mes "Water is so commonplace that";
741 mes "we forget that it's at the center of nature. It's very basic, but essential.";
744 mes "Place the water into a cup like so and focus all of your holy energy like this... And then...";
746 specialeffect EF_AQUA;
752 mes "This is how you create ^3131FFHoly Water^000000. Remember that your ^3131FFfeet must be touching water^000000 in order to use the Aqua Benedicta skill.";
756 mes "Well, that's all";
757 mes "I have to teach you.";
758 mes "It may have been rough,";
759 mes "but you did a good job.";
762 mes "Oh! If you go back to the Prontera Sanctuary, I believe you can learn a secret skill. It couldn't hurt to stop by and check.";
765 mes "Well, please don't forget what I've taught you. I hope you look back with fondness at our time together amongst these beautiful flowers. May God bless you~";
771 specialeffect2 EF_CONE;
774 mes "If you get into an";
775 mes "argument with someone,";
776 mes "talk it over while sharing";
777 mes "a nice, warm meal.";
780 mes "With such warm delicious food in your body, all angry feelings will melt away like the snow.";
783 mes "I'm not joking!";
784 mes "If you happen to get in a fight with someone close to you, this might help. I'm speaking from life experience, you know.";
790 //============================================================
791 monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{
792 mes "[Priest Gardron]";
793 if(tu_acolyte01 == 7){
794 if(countitem(7148) >= 1){// Mother_Letter
797 mes "You have something for me?";
800 mes "[Priest Gardron]";
801 mes "Oh! This is a letter from my mother back home. Thank you for bringing this to me, young Acolyte.";
803 mes "[Priest Gardron]";
804 mes "I've worried about";
805 mes "her, especially since";
806 mes "she is getting old now, but I'm relieved to hear that her health";
807 mes "is good. We are truly blessed...";
808 delitem 7148,1; //Mother_Letter
813 mes "You have something for";
814 mes "me? A letter you say?";
816 mes "[Priest Gardron]";
817 mes "Well, it seems that";
818 mes "you must have forgotten";
819 mes "it or misplaced it somewhere.";
822 } else if(tu_acolyte01 == 8){
823 if(countitem((checkre(0)?939:957)) > 4){// Bee_Sting
825 mes "You've returned!";
826 mes "Let's see... One...";
827 mes "Two... Three...";
829 mes "[Priest Gardron]";
830 mes "Thank you very much!";
831 mes "You've done a great job";
832 mes "on behalf of the convent,";
833 mes "not to mention the fact that";
834 mes "you've protected the citizens";
835 mes "of "+(checkre(0)?"Prontera":"Payon")+" from danger.";
837 mes "[Priest Gardron]";
838 mes "May you always";
839 mes "be blessed. Now, you";
840 mes "should return to Sister";
841 mes "Asthe to continue your";
842 mes "Acolyte training.";
849 specialeffect2 EF_CONE;
850 //getitem 505,1; //Blue_Potion
854 mes "A few days ago, a sister in Prontera";
855 mes "sent me a telegram that citizens had been harmed";
856 mes "by Hornets in the western field,";
857 mes "so she asked the abbey to help with them.";
859 mes "[Priest Gardron]";
860 mes "But at this time,";
861 mes "we are also short of hands...";
862 mes "so it's a big problem.";
864 mes "[Priest Gardron]";
868 mes "[Priest Gardron]";
869 mes "May I entrust you, acolyte "+strcharinfo(0)+",";
870 mes "this urgent matter?";
871 mes "Please dispose of Hornets";
872 mes "which are causing trouble on ^FF0000the western field of Prontera^000000.";
874 mes "[Priest Gardron]";
875 mes "I know that you are undergoing the discipline,";
876 mes "So I will give you something to help you";
877 mes "if you bring me ^3131FF 5^000000 ^3131FFBee Sting^000000.";
879 mes "[Priest Gardron]";
880 mes "Will you go to Prontera?";
882 if(select("Let's go to Prontera!:I'll be back after doing some preparation.") == 1) {
883 mes "[Priest Gardron]";
884 mes "Okay, I will send you to Prontera.";
885 mes "Please dispose of Hornets and bring me 5 Bee Stings for confirmation.";
886 mes "My Lord, please protect this acolyte from evil monsters.";
888 warp "prontera",116,72;
892 mes "A little while ago, the Payon Elder sent me a message. Apparently,";
893 mes "the residents of Payon are being attacked by Zombies.";
895 mes "[Priest Gardron]";
896 mes "He has requested the convent for help, but we've got a big problem. We're running out of people here that can deal with this situation...";
898 mes "[Priest Gardron]";
902 mes "[Priest Gardron]";
903 mes ""+strcharinfo(0)+",";
905 mes "you to take care";
906 mes "of this task? Exterminate the Skeletons and Zombies in the";
907 mes "First Floor of Payon Dungeon.";
909 mes "[Priest Gardron]";
910 mes "Since you're still in basic training, I will give you some";
911 mes "help if you return with";
912 mes "^3131FF5 Decayed Nails^000000.";
914 mes "[Priest Gardron]";
916 mes "Will you go to Payon?";
918 if(select("Let's go to Payon!:Um, let me get ready first.")==1) {
919 mes "[Priest Gardron]";
921 mes "I shall send you";
922 mes "there to fight the monsters in Payon Dungeon so that you can return with 5 Decayed Nails. May God bless you...";
931 mes "May light always";
932 mes "come and illuminate";
933 mes "the darkness. In times";
934 mes "of hardship, remind us";
935 mes "that there are no miracles";
936 mes "without hope...";
941 //============================================================
942 prt_monk,235,245,5 script Dog#tu 4_DOG01,{
944 mes "^CDB79EBark bark!";
945 mes "Woof woof!^000000";
947 if(tu_acolyte01 == 10){
949 switch(select("Give a treat.:Pet the dog.:End actions.")){
954 mes "^CDB79EGrrrrrr...!^000000";
957 mes "^3355FFThe dog grinds";
958 mes "its teeth and glares";
959 mes "at you menacingly.^000000";
962 mes "^CDB79ERoof roof!^000000";
968 mes "^CDB79ERoof roof~^000000";
973 mes "^CDB79ERoof roof!^000000";
979 mes "["+strcharinfo(0)+"]";
985 //============================================================
986 prt_monk,243,238,5 script Boy#boy_voi HIDDEN_WARP_NPC,5,5,{
988 if(tu_acolyte01 != 10) end;
990 mes "^333333*Sniff*^000000";
996 //============================================================
997 prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{
999 if(tu_acolyte01 > 12){
1000 mes "Thanks for helping me.";
1001 mes "I'm sad my older sister is no longer with me, but I oughta";
1002 mes "cheer up, right? I'll try my best!";
1006 mes "Sister, don't go...";
1007 mes "^333333*Sniff* *Cough cough!*^000000";
1008 mes "It h-hurts so... much...!";
1010 if(tu_acolyte01 == 10){
1013 mes "^333333*Sniff...*^000000";
1026 mes "^333333*Sniff sniff*";
1027 mes "^333333*Cough cough*";
1030 select("Are you alright?");
1033 mes "She was so beautiful...";
1034 mes "She was such a nice girl.";
1035 mes "But then, one day...";
1038 mes "This disgusting looking";
1039 mes "person was coated in this icky stuff and attacked her. She was poisoned and her body became";
1040 mes "colder and... ^333333*Sniff*^000000";
1043 mes "I was with her and I got sick too. I wasn't poisoned as badly, but";
1044 mes "my whole body feels heavy and I've been having these nightmares...";
1047 mes "^333333*Cough cough!*^000000";
1048 mes "Will I join my";
1049 mes "sister like this?";
1051 mes "^3355FFThis girl looks";
1052 mes "really sick. Maybe you";
1053 mes "should take a better look";
1054 mes "and see what's wrong.^000000";
1056 mes "["+strcharinfo(0)+"]";
1057 mes "Are you alright?";
1058 mes "................";
1060 specialeffect EF_CURSEATTACK;
1061 soundeffectall "_curse.wav",0;
1063 mes "["+strcharinfo(0)+"]";
1065 mes "A cursed spirit";
1066 mes "is tormenting this";
1067 mes "poor young girl!";
1069 mes "["+strcharinfo(0)+"]";
1070 mes "I'll cure you...";
1074 else if(tu_acolyte01 == 11){
1078 mes "I... I can't...!";
1080 else if(tu_acolyte01 == 12){
1082 mes "^3355FFYou go towards";
1083 mes "the girl, place your hands";
1084 mes "on her back and perform";
1085 mes "a holy spell...^000000";
1087 switch(select("Heal!:Blessing!:Cure!:Recovery!:Signum Crucis!:B.S Sacramenti!")){
1089 mes "["+strcharinfo(0)+"]";
1092 specialeffect EF_HEAL;
1094 mes "^3355FFNothing happened.";
1095 mes "It doesn't look like";
1096 mes "that skill will work.^000000";
1099 if(getskilllv("AL_BLESSING") > 0){
1100 mes "["+strcharinfo(0)+"]";
1104 if(rand(100) < getskilllv("AL_BLESSING")*10){
1105 specialeffect EF_BLESSING;
1106 mes "["+strcharinfo(0)+"]";
1110 mes "^3355FFWhat a great";
1111 mes "chance for you to";
1112 mes "practice your abilities!";
1113 mes "It seemed that this good";
1114 mes "deed has improved your skills.^000000";
1120 specialeffect2 EF_CONE;
1124 mes "["+strcharinfo(0)+"]";
1126 mes "It's not working...";
1127 mes "Maybe it's because";
1128 mes "I'm still learning?";
1132 mes "^3355FFYou didn't learn";
1133 mes "this skill yet, so you're";
1134 mes "not able to use it for now.^000000";
1138 if(getskilllv("AL_CURE") > 0){
1139 mes "["+strcharinfo(0)+"]";
1141 specialeffect EF_CURE;
1143 mes "^3355FFNothing happened.";
1144 mes "It doesn't look like";
1145 mes "that skill will work.^000000";
1148 mes "^3355FFYou didn't learn";
1149 mes "this skill yet, so you're";
1150 mes "not able to use it for now.^000000";
1154 mes "^3355FFThis isn't a skill";
1155 mes "that Acolytes can use...^000000";
1158 if(getskilllv("AL_CRUCIS") > 0){
1159 mes "["+strcharinfo(0)+"]";
1161 mes "Signum Crucis!";
1162 specialeffect EF_SIGNUM;
1164 mes "^3355FFNothing happened.";
1165 mes "It doesn't look like";
1166 mes "that skill will work.^000000";
1169 mes "^3355FFYou didn't learn";
1170 mes "this skill yet, so you're";
1171 mes "not able to use it for now.^000000";
1175 mes "^3355FFThis isn't a skill";
1176 mes "that Acolytes can use...^000000";
1183 mes "So much lighter...";
1189 mes "power of God?";
1195 //============================================================
1196 prt_monk,197,228,3 script Veiner 4_M_ORIENT02,{
1198 if(countitem(1081) && tu_acolyte01 == 18){// Merchant_Box_1
1199 mes "So very exhausted...";
1200 mes "Should I just go back home?";
1204 mes "You have a delivery";
1205 mes "for me? Why, what";
1206 mes "ever could it be?";
1210 mes "It's Handmade Chocolate";
1211 mes "from my honey bunny!";
1212 mes "Oh Bibi! You're the best!";
1213 specialeffect EF_VALLENTINE;
1214 specialeffect EF_HEARTCASTING;
1218 mes "Thank you very much for delivering this to me. Sorry, but I'm always excited to hear from my cutie pie~";
1221 delitem 1081,1; //Merchant_Box_1
1223 else if(tu_acolyte01 > 18){
1225 mes "to see her again!";
1226 mes "Bibi...! I loooove you!";
1232 mes "Would you help";
1233 mes "me carry my stuff?";
1240 //============================================================
1241 prt_monk,28,260,5 script Hedrick 1_M_04,{
1243 mes "^333333*Whew!*^000000";
1244 mes "Man I worked hard today!";
1245 mes "And so efficiently too!";
1246 mes "Awesome job as usual,";
1247 mes "Hedrick. You're number one!";
1248 if(countitem(7148)==0 || tu_acolyte01 != 19) close;// Mother_Letter
1252 mes "Is this letter for me?";
1253 mes "I wonder who it's from.";
1254 mes "Ah, it's from my mom!";
1259 mes "This letter is";
1260 mes "full of the energy";
1261 mes "of motherly love!";
1262 specialeffect EF_STEELBODY;
1265 mes "Thanks a lot!";
1266 mes "Here, why don't";
1267 mes "you have one of the";
1268 mes "cookies she sent me?";
1269 delitem 7148,1; //Mother_Letter
1271 getitem 538,1; //Well_Baked_Cookie
1276 //============================================================
1277 prt_monk,136,261,0 script Weapon Merchant#tu HIDDEN_WARP_NPC,9,9,{
1279 if(tu_acolyte01 != 20 || countitem(1081) == 0) end;// Merchant_Box_1
1280 mes "[Weapon Merchant]";
1281 mes "The stuff I requested from the guild is finally here!";
1282 mes "It's pretty tough to keep everything in stock since this is such a remote place.";
1284 mes "[Weapon Merchant]";
1285 mes "Hey, thanks so much!";
1286 mes "Oh, and come here if";
1287 mes "you need anything, okay?";
1288 delitem 1081,1; //Merchant_Box_1
1294 //============================================================
1295 monk_in,103,176,7 script Karven 1_M_PASTOR,{
1298 if(tu_acolyte01 == 21 && countitem(7183)){
1299 delitem 7183, 1;// Sister_Letter
1301 mes "in peace forever...";
1304 mes "I'm saying prayers";
1305 mes "for the recently departed.";
1306 mes "If it's not urgent, please";
1307 mes "come again at another time.";
1311 mes "Oh. It must be from";
1312 mes "my younger sister.";
1313 mes "What could she want";
1317 mes "I hope she realizes";
1318 mes "the word of God and returns";
1319 mes "to living a good life once";
1320 mes "again. Thank you very much.";
1323 mes "rest in peace...";
1328 //============================================================
1329 prt_monk,219,164,3 script Gloria#tu 4_F_SISTER,{
1331 if(BaseJob != Job_Acolyte){
1334 mes "You wanna know";
1335 mes "something neat";
1336 mes "about my name?";
1339 mes "My father was a Blacksmith in Geffen, and supposedly he finished an incredible weapon on the day";
1340 mes "I was born. He thought it was a sign of good luck, so he named";
1341 mes "the weapon after me!";
1344 mes "It's a little strange knowing that there's a weapon named after";
1345 mes "you, but I like my name very much. I mean, it's not like my parents named me after that weapon, right?";
1348 if(tu_acolyte01 > 0 && tu_acolyte01 < 25){
1350 mes "a young Acolyte";
1351 mes "in training and I'm";
1352 mes "always making mistakes!";
1355 mes "^333333*Sniff*^000000";
1356 mes "And I get scolded";
1357 mes "almost all the time...";
1358 mes "But there's one thing";
1359 mes "that I can do really well!";
1363 mes "I know Level 2 Warp Portal!";
1364 mes "One of my Memo Points is here";
1365 mes "and the other is in Prontera.";
1368 mes "Anyway, whenever";
1369 mes "you need to, I can";
1370 mes "send you to Prontera.";
1371 mes "Just let me know, okay?";
1373 switch(select("I'm okay for now.:Send me to Prontera.")){
1376 mes "In order to use";
1377 mes "Warp Portal, you need";
1378 mes "one ^3131FFBlue Gemstone^000000.";
1379 mes "Is this to help me?";
1380 mes "Wow, I'm touched!";
1385 mes "Leave it to me!";
1386 mes "Here we go~!!";
1387 mes "W-warp Portal!";
1389 warp "prontera",116,72;
1394 mes "Did you learn all that from Asthe? That's so great...";
1395 mes "You must be so much better than me that I can't even brag about warping to";
1396 mes "Prontera anymore. ^333333*Sniff*^000000";
1401 //============================================================
1402 prt_monk,153,210,3 script Cleope Verce 4_F_SISTER,{
1403 mes "[Cleope Verce]";
1404 if(BaseJob == Job_Acolyte){
1405 if (JobLevel < 40) {
1406 if (BaseLevel < 26) {
1408 mes "A newbie Acolyte?";
1409 mes "It doesn't even seem";
1410 mes "like you've learned";
1411 mes "that many skills?";
1413 mes "[Cleope Verce]";
1416 mes "as an Acolyte,";
1419 mes "I trained by attacking";
1420 mes "^3131FFgreen frogs^000000 till my knuckles";
1421 mes "bled from all the punching!";
1424 mes "I beat up ^3131FFwooden sticks";
1425 mes "about to collapse^000000 and these";
1426 mes "^3131FFhuge mushrooms^000000 all the time!";
1429 mes "I trained by fighting those ^3131FFdisgusting cockroaches^000000.";
1431 mes "[Cleope Verce]";
1433 mes "Actually, that's not such a good memory when I think about it.";
1436 mes "I trained by fighting ^3131FFZombies^000000 in the dungeon of that town with all of those trees.";
1440 mes "[Cleope Verce]";
1441 mes "You'll have to go through a lot until you reach the point where I'm at right now. Ho ho ho! You still have a looong way to go~";
1444 mes "[Cleope Verce]";
1448 } else if(BaseLevel < 36){
1450 mes "A young Acolyte?";
1451 mes "You seem to have just";
1452 mes "started learning your skills?";
1454 mes "[Cleope Verce]";
1457 mes "around your age,";
1460 mes "I'd fight with those ^3131FFwhite";
1461 mes "mice^000000 and ^3131FFbig roaches^000000~";
1464 mes "I'd walk straight into the";
1465 mes "^3131FFdepths of the ocean^000000 to find monsters to hunt.";
1468 mes "I used to fight ^3131FFcreepy";
1469 mes "looking tree monsters^000000.";
1472 mes "I used to fight hundreds";
1473 mes "of ^3131FFuuuuuug~ly orcs^000000.";
1476 mes "I would fight the ^3131FFmonkeys";
1477 mes "in front of the convent^000000.";
1481 mes "[Cleope Verce]";
1483 mes "bad memories.";
1484 mes "If someone told me";
1485 mes "to go there again,";
1486 mes "I'd go insane.";
1488 mes "[Cleope Verce]";
1489 mes "Still, it seems you";
1490 mes "have a long way to go";
1491 mes "until you become a well";
1492 mes "experienced Acolyte. Ho ho~";
1495 mes "[Cleope Verce]";
1497 mes "young friend.";
1499 } else if(BaseLevel < 46){
1500 mes "Well, well, well~";
1501 mes "Hello, young Acolyte.";
1502 mes "You're still kind of";
1503 mes "green, but I guess you're";
1504 mes "not exactly a beginner either.";
1506 mes "[Cleope Verce]";
1507 mes "I remember that when";
1508 mes "I was your age, I used to";
1511 mes "fight these ^3131FFfearsome evil spirits^000000 all the time in that castle ^3131FFwest of Geffen^000000. I wonder how I survived";
1515 mes "play with these ^3131FFcute";
1516 mes "Poporings^000000 all the time!";
1518 mes "[Cleope Verce]";
1519 mes "Still, I had to be careful from their attacks. At that time they were pretty strong!";
1522 mes "fight with ^3131FFgun shooting ghosts!^000000 Sure, they were scary, but beating them was a piece of cake if you have Pneuma!";
1525 mes "beat up those ^3131FFarrow shooting devils^000000 almost everyday in the castle west of Geffen. Boy, was there a lot of them back then.";
1528 mes "battle these really ^3131FFfat pigs^000000. They were pretty strong, so they always gave me a hard time.";
1531 mes "beat up these ^3131FFliving chunks of";
1532 mes "sand in the desert^000000. I swear, they were alive!";
1536 mes "[Cleope Verce]";
1537 mes "^333333*Sigh*^000000";
1538 mes "Ah, memories~";
1539 mes "Of course, if I had";
1540 mes "the chance to do it all";
1541 mes "over again, I don't know";
1542 mes "if I would take it...";
1544 mes "[Cleope Verce]";
1545 mes "Anyway, you have";
1546 mes "plenty of adventures";
1547 mes "waiting for you. I hope";
1548 mes "you'll make many fond";
1549 mes "memories when you're";
1550 mes "still an Acolyte.";
1553 mes "[Cleope Verce]";
1555 mes "young friend~";
1560 mes "It looks like you've";
1561 mes "learned quite a lot as";
1562 mes "an Acolyte! I hate to admit it,";
1563 mes "but you're too good for me to";
1564 mes "call you a rookie anymore~";
1568 mes "The sun is very";
1569 mes "warm today, don't";
1570 mes "think? Very pleasant";
1571 mes "weather today...";
1575 //============================================================
1576 prt_monk,217,123,0 script #tu_monk HIDDEN_WARP_NPC,10,10,{
1578 if(BaseJob == Job_Acolyte){
1579 switch(tu_acolyte01){
1583 mes "[Sound by Window]";
1586 mes "^3355FFThere's some kind";
1587 mes "of noise coming from";
1588 mes "yonder window...^000000";
1596 //============================================================
1597 prt_monk,223,123,3 script Eavesdrop#tu HIDDEN_NPC,{
1598 if(BaseJob != Job_Acolyte){
1599 mes "^3355FFThere's nothing here.^000000";
1602 if(tu_acolyte01 > 3 && tu_acolyte01 < 10){
1603 mes "[Voices from Window]";
1604 mes "^A68064Sir...";
1605 mes "Something doesn't";
1606 mes "seem right at the palace.^000000";
1608 mes "[Voices from Window]";
1609 mes "^CD6600What's wrong?";
1610 mes "Did something happen?^000000";
1612 mes "[Voices from Window]";
1613 mes "^A68064I'm not sure.";
1614 mes "I can't explain exactly what it is, but the officials seem frightened about something. Maybe there";
1615 mes "was some sort of accident?^000000";
1617 mes "[Voices from Window]";
1618 mes "^CD6600Hmm, I wouldn't know.";
1619 mes "Why don't we just wait and see";
1620 mes "what happens? I'm sure the truth will come out one way or another.^000000";
1622 mes "[Voices from Window]";
1623 mes "^A68064 Alright, sir.";
1624 mes "Still, I can't help";
1625 mes "but feel uneasy...^000000";
1627 else if(tu_acolyte01 > 9 && tu_acolyte01 < 25){
1628 mes "[Voices from Window]";
1629 mes "^A68064I heard from an";
1630 mes "official at the palace";
1631 mes "that they're requesting";
1632 mes "us for an exorcism.^000000";
1634 mes "[Voices from Window]";
1635 mes "^CD6600Exorcism?";
1636 mes "Did Zombies attack";
1637 mes "the kingdom or something?^000000";
1639 mes "[Voices from Window]";
1640 mes "^A68064No, I don't think";
1641 mes "that's the case, but";
1642 mes "they are requesting";
1643 mes "a highly skilled holy person...^000000";
1645 mes "[Voices from Window]";
1646 mes "^CD6600Hmm...";
1647 mes "I wonder what";
1648 mes "exactly is going on...^000000";
1650 mes "[Voices from Window]";
1651 mes "^A68064I will inform you";
1652 mes "as soon as I hear";
1653 mes "something.^000000";
1655 mes "[Voices from Window]";
1656 mes "^CD6600Thank you...^000000";
1658 else if(tu_acolyte01 > 24){
1659 mes "[Voices from Window]";
1660 mes "^A68064...Sir, do you know anything about the ^855E42curse of the Gaebolg family^A68064?^000000";
1662 mes "[Voices from Window]";
1663 mes "^CD6600The Gaebolg?";
1664 mes "Are you telling me";
1665 mes "there's a curse on";
1666 mes "the royal family?^000000";
1668 mes "[Voices from Window]";
1669 mes "^A68064Yes...";
1670 mes "That may be why his";
1671 mes "highness, King Tristam III,";
1672 mes "and his courtiers have been";
1673 mes "acting strangely lately...^000000";
1675 mes "[Voices from Window]";
1676 mes "^A68064You see...";
1677 mes "Yormungard is";
1678 mes "said to have cursed";
1679 mes "the Gaebolg family when Rune-Midgarts was first established.^000000";
1681 mes "[Voices from Window]";
1682 mes "^CD6600Yormungard?!";
1683 mes "How can we hope";
1684 mes "to combat its magic?";
1685 mes "Not even the Asgardians";
1686 mes "could deal with that";
1687 mes "giant serpent's power!^000000";
1689 mes "[Voices from Window]";
1690 mes "^A68064It's horrible...";
1691 mes "Because of the curse,";
1692 mes "the first child of every generation of the Gaebolg family will supposedly die an early death...^000000";
1694 mes "[Voices from Window]";
1695 mes "^CD6600Are you saying that all of the first princes and princesses";
1696 mes "have died to this day? If this is true, it'd cause trouble if word got out...^000000";
1698 mes "[Voices from Window]";
1699 mes "^CD6600Is that what happened";
1700 mes "in the palace? Did the eldest prince pass away recently?^000000";
1702 mes "[Voices from Window]";
1703 mes "^A68064 No...";
1704 mes "Actually, the second";
1705 mes "eldest prince passed";
1706 mes "away, not the first.^000000";
1708 mes "[Voices from Window]";
1709 mes "^CD6600What!?^000000";
1711 mes "[Voices from Window]";
1712 mes "^A68064L-lower your voice!^000000";
1714 mes "[Voices from Window]";
1716 mes "How did it happen?";
1717 mes "Was it an accident?^000000";
1719 mes "[Voices from Window]";
1720 mes "^A68064 They haven't determined";
1721 mes "the exact reason of the death yet. But the court officials want us to see if we can undo Yormungard's curse once and for all.^000000";
1723 mes "[Voices from Window]";
1724 mes "^CD6600Yormungard's curse?";
1725 mes "Is it possible to remove it after so many years? Such ancient";
1726 mes "magic may be too powerful for";
1727 mes "any of us in the Church...^000000";
1729 mes "[Voice from Window]";
1730 mes "^A68064This task is monumentally huge!";
1731 mes "And if we should fail, we'd lose the faith of our constituents. The Church and the Royal Court truly need a miracle...^000000";
1733 mes "[Voice from Window]";
1734 mes "^CD6600Well, what's the Church's response? Are we really going to send someone to lift the curse of a monster that can challenge the Asgardians?^000000";
1736 mes "[Voice from Window]";
1737 mes "^A68064I'm not quite sure.";
1738 mes "Those that might have";
1739 mes "the necessary skill are";
1740 mes "too old. Still, they're";
1741 mes "not giving up hope...^000000";
1743 mes "[Voice from Window]";
1744 mes "^A68064This situation is very important to the reputation of the royal family and stability of the kingdom, so everyone's been very careful";
1745 mes "about keeping quiet.^000000";
1747 mes "[Voice from Window]";
1748 mes "^A68064For now, I'll return to the kingdom and let you know if I hear of any other news. Still, since everyone needs to be so careful, it may be";
1749 mes "a while until I learn anything new.^000000";
1751 mes "[Voice from Window]";
1752 mes "^CD6600Thank you very much.";
1753 mes "I'll be waiting to hear";
1754 mes "from you again.^000000";
1756 mes "[Voice from Window]";
1757 mes "^CD6600Oh dear God.";
1758 mes "Please expel the darkness that approaches the Rune-Midgarts Kingdom. Please protect us with your light and compassion.^000000";
1763 sec_in02,17,156,3 script 1st Job Quest Reset 4_F_JOB_BLACKSMITH,{
1764 callfunc "F_GM_NPC";
1765 mes "[1st Job Quest]";
1766 mes "Which would you like to reset?";
1768 switch(select("Swordsman:Merchant:Archer:Acolyte:Thief:Mage")) {