1 //===== rAthena Script =======================================
3 //===== By: ==================================================
5 //===== Current Version: =====================================
7 //===== Compatible With: =====================================
9 //===== Description: =========================================
10 //= [Official Conversion]
11 //= Party Relay Quest.
12 //===== Additional Comments: =================================
13 //= 1.0 First version. [L0ne_W0lf]
14 //= 1.1 Fixed a couple typos, npcs check area for PCs. [L0ne_W0lf]
15 //= 1.2 Updated RE/Pre-RE EXP. [Euphy]
16 //============================================================
18 payon,103,113,3 script Ledrion#payon::RelayLedrion 109,{
19 getpartymember(getcharid(1));
20 set .@partymembercount,$@partymembercount;
21 set .@partyleader,getpartyleader(getcharid(1),2);
22 if (checkweight(907,300) == 0) {
23 mes "^3355FFWait a minute! You're";
24 mes "carrying too many items";
25 mes "right now: store some of";
26 mes "your extra things in Kafra";
27 mes "Storage, and then come back.^000000";
30 if ((countitem(7731) > 0) || (countitem(7732) > 0) || (countitem(7735) > 0) || (countitem(7736) > 0) || (countitem(7739) > 0) || (countitem(7740) > 0)) {
32 mes "Hm? I'm afraid that you've";
33 mes "misunderstood me earlier...";
34 mes "You're not ready to see";
35 mes "me until you bring enough";
36 mes "of your group members with you.";
39 if ((countitem(7741) > 0) && (.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5)) {
41 mes "Ah, you've brought the";
42 mes "last ticket from Rospii.";
43 mes "Now I'm convinced that";
44 mes "you and your group really";
45 mes "work well together. Good";
46 mes "job on passing the trials!";
49 mes "Your group must truly";
50 mes "understand the value of";
51 mes "teamwork. And thanks to";
52 mes "you, I've won the bet! Er, but";
53 mes "what's more important is you";
54 mes "proving my faith in you guys.";
57 mes "I'm really proud of";
58 mes "you guys for your great";
59 mes "accomplishment. Here...";
60 mes "You deserve a real reward!";
62 set .@present,rand(1,7);
63 delitem 7741,1; //Mission_Certificate12
65 getitem 644,6; //Gift_Box
66 getitem 603,3; //Old_Blue_Box
68 getitem 1365,1; //Sabbath
70 else if (.@present == 4) {
71 getitem 1367,1; //Slaughter
73 else if (.@present == 6) {
74 getitem 1527,1; //Quadrille
77 getitem 617,3; //Old_Violet_Box
79 callfunc "F_PartyRelay_Exp";
81 mes "Well, I hope you like it!";
82 mes "If you can't use it, then";
83 mes "why don't you share it with";
84 mes "someone in your guild? Feel";
85 mes "free to come back if you want";
86 mes "to try my trials again, okay?";
89 mes "Once again, I'd like to";
90 mes "thank you. I'm not sure";
91 mes "if we'll ever meet again,";
92 mes "but I'll be praying for you as";
93 mes "you go on your adventures.";
96 if (countitem(7741) > 0) {
98 mes "Hm? Why aren't your";
99 mes "comrades with you?";
100 mes "You must bring your";
101 mes "group members here to";
102 mes "proceed with these trials.";
105 if (party_relay == 23) {
107 mes "Aren't you supposed to";
108 mes "ask one a Swordman or";
109 mes "Mage Class member of ";
110 mes "your group to bring a ticket";
111 mes "over to Gatan right now?";
114 if ((countitem(7737) > 0) && (.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5)) {
116 mes "Great, you've brought";
117 mes "me the eighth ticket from";
118 mes "Lospii. Your group must";
119 mes "work pretty well together,";
120 mes "eh? It usually isn't easy to";
121 mes "gather people like that...";
124 mes "Please keep up the good";
125 mes "work until you finish all";
126 mes "of the trials, okay? Here's";
127 mes "a little reward for your";
128 mes "effort thus far, and the";
129 mes "nineth ticket for your guild.";
130 delitem 7737,1; //Mission_Certificate8
132 getitem 603,3; //Old_Blue_Box
133 getitem 617,1; //Old_Violet_Box
134 getitem 7738,1; //Mission_Certificate9
135 callfunc "F_PartyRelay_Exp";
138 mes "Please give that ticket";
139 mes "to someone in your guild";
140 mes "that's a Swordman or Mage";
141 mes "Class character, and tell";
142 mes "him to deliver it to Gatan.";
143 mes "Okay? I'll be seeing you.";
146 if (countitem(7737) > 0) {
148 mes "Hm? Why aren't your";
149 mes "comrades with you?";
150 mes "You must bring your";
151 mes "group members here to";
152 mes "proceed with these trials.";
155 if (party_relay == 12) {
157 mes "Hm? Aren't you supposed to";
158 mes "ask a Mage Class character";
159 mes "in your group to deliver";
160 mes "a ticket to Gatan?";
163 if ((countitem(7733) > 0) && (.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5)) {
165 mes "I see that you've brought";
166 mes "me the fourth ticket from";
167 mes "Lospii. Good work, good work.";
168 mes "Please hang in there, and";
169 mes "finish all the trials we've";
170 mes "set before you guys, alright?";
173 mes "Here's a little something";
174 mes "to reward you for your";
175 mes "efforts for now. Now, please";
176 mes "give this ticket to a Mage";
177 mes "Class character, and tell";
178 mes "him to bring it to Gatan.";
179 delitem 7733,1; //Mission_Certificate4
181 getitem 644,3; //Gift_Box
182 getitem 603,1; //Old_Blue_Box
183 getitem 7734,1; //Mission_Certificate5
184 callfunc "F_PartyRelay_Exp";
187 if (countitem(7733) > 0) {
189 mes "Hm? Why aren't your";
190 mes "comrades with you?";
191 mes "You must bring your";
192 mes "group members here to";
193 mes "proceed with these trials.";
196 if (party_relay == 2) {
198 mes "You didn't finish what";
199 mes "I asked you to do, did you?";
200 mes "It's not time for you to";
201 mes "come to me, not yet.";
204 if ((BaseLevel > 39) && (.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5) && (party_relay == 1)) {
206 mes "As I mentioned earlier,";
207 mes "I'm challenging guild";
208 mes "parties with missions";
209 mes "that will require ";
210 mes "cooperation between";
211 mes "the group members.";
214 mes "These challenges are";
215 mes "something of a relay";
216 mes "race, where we'll ask";
217 mes "for an item to be passed";
218 mes "to a member of a specific";
219 mes "Class to deliver for us.";
222 mes "Of course, we, the";
223 mes "administrators of this";
224 mes "test, might add our own";
225 mes "little challenges here and";
226 mes "there to see just how";
227 mes "capable your group is.";
230 mes "Why don't you give it";
231 mes "a shot? You won't lose";
232 mes "anything by trying our";
233 mes "test. I guarantee that";
234 mes "you'll benefit from";
235 mes "our little exercise.";
238 mes "Heh! Let's start with you!";
239 mes "Here, take this ticket, and";
240 mes "give it to a Swordman Class";
241 mes "member of your guild, and";
242 mes "ask him to bring it to Gatan.";
243 mes "The relay has started~";
246 getitem 7730,1; //Mission_Certificate1
248 mes "Now, since you're the";
249 mes "one that started the relay,";
250 mes "you'll have to come back";
251 mes "to me later on. Don't";
252 mes "worry, we'll let you know";
253 mes "once the time is right.";
256 if ((.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5) && (party_relay > 0)) {
258 mes "As leader of your";
259 mes "Party, you should";
260 mes "always think of what";
261 mes "would be best for all";
262 mes "of your partners.";
265 if ((.@partyleader != getcharid(0)) && (getcharid(2) > 0)) {
267 mes "I'm sorry, but there's";
268 mes "nothing I can really offer";
269 mes "you... Unless you formed";
270 mes "a Party and became its";
271 mes "leader, there's absolutely";
272 mes "nothing I can do for you...";
276 mes "Ah, pleased to make your";
277 mes "acquaintance, adventurer.";
278 mes "I am Ledrion, a man of great";
279 mes "intelligence, mystery, and";
280 mes "most importantly, wealth.";
281 mes "Yes, I'm a philanthropist.";
284 mes "I'm always working to make";
285 mes "a meaningful contribution";
286 mes "to all of Rune Midgard, which";
287 mes "brings me to why I am here.";
288 mes "There are many adventurers like you, but we have a problem.";
291 mes "So many adventurers have";
292 mes "chosen the ways of greed,";
293 mes "and have forgotten how to";
294 mes "work well together with their";
295 mes "colleagues. Such selfishness";
296 mes "sickens me to no end! Ugh!";
299 mes "I may not be an adventurer,";
300 mes "but I have the money to do";
301 mes "something. I am hosting";
302 mes "my own little challenge";
303 mes "to adventurers to encourage";
304 mes "camaraderie and teamwork.";
307 mes "Please, I invite you to";
308 mes "give it a try! Allow me to";
309 mes "state some of my conditions.";
310 mes "Firstly, you must be part of";
311 mes "a group of 6 or more members,";
312 mes "such as a Party or a Guild.";
315 mes "Secondly, only the leader";
316 mes "of the group can begin the";
317 mes "first part of my challenge.";
318 mes "If you are not the leader,";
319 mes "let him know that he should";
320 mes "speak to me for the challenge.";
323 mes "Thirdly, you must have a";
324 mes "Swordman Class, Mage Class,";
325 mes "Acolyte Class, Archer Class,";
326 mes "Thief Class, and Merchant";
327 mes "Class character to complete";
328 mes "the challenges you'll receive.";
331 mes "Transcended characters";
332 mes "are good too. Fourthly, all";
333 mes "group members must be";
334 mes "at least Base Level 40.";
335 mes "Everything else, well,";
336 mes "you'll learn along the way.";
339 mes "Don't fret, I won't have you";
340 mes "jumping through hoops for";
341 mes "no reason at all. I'll provide";
342 mes "plenty of rewards as an";
343 mes "incentive for your group.";
344 mes "Would you like to participate?";
346 switch(select("Sure!:No.")) {
348 if ((BaseLevel > 39) && (.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5)) {
350 mes "Great! Let's see...";
351 mes "Well, you meet all the";
352 mes "requirements. It looks";
353 mes "like I'll win the bet! Er, let";
354 mes "me give you your first";
355 mes "set of instructions.";
359 mes "Just--^666666*Cough!*^000000";
360 mes "Lemme clear my";
361 mes "throat for a second...";
366 mes "That's great! Still,";
367 mes "you're not ready to tackle";
368 mes "my little challenge until";
369 mes "you fulfill all of my";
370 mes "conditions. Come back";
371 mes "once you do that, alright?";
376 mes "Really? Trust me, this";
377 mes "little challenge will be";
378 mes "worthwhile for you, and it";
379 mes "would bring a greater sense";
380 mes "of solidarity and teamwork";
381 mes "to Rune Midgard. It's win-win!";
386 payon,83,327,3 script Gatan#payon::RelayGatan 86,{
387 getpartymember(getcharid(1));
388 set .@partymembercount,$@partymembercount;
389 set .@partyleader,getpartyleader(getcharid(1),2);
390 if (checkweight(907,300) == 0) {
391 mes "^3355FFWait a minute! You're";
392 mes "carrying too many items";
393 mes "right now: store some of";
394 mes "your extra things in Kafra";
395 mes "Storage, and then come back.^000000";
398 if ((countitem(7732) > 0) || (countitem(7733) > 0) || (countitem(7736) > 0) || (countitem(7737) > 0) || (countitem(7740) > 0) || (countitem(7741) > 0)) {
400 mes "Say, aren't you forgetting";
401 mes "something? Try to remember...";
402 mes "Earlier, you received some";
403 mes "instructions, didn't you?";
406 set .@relaytime,gettime(DT_HOUR);
407 if (party_relay == 28) {
409 mes "Say, I don't think it's";
410 mes "your turn to meet up with";
411 mes "me. I think you need to ask a";
412 mes "Thief or Acolyte Class member";
413 mes "of your group to bring the";
414 mes "tenth ticket to Bafhail.";
417 if (party_relay == 27) {
419 mes "Ah, very nice! Please";
420 mes "give this ticket to a Thief";
421 mes "or Acolyte Class member";
422 mes "of your group, and ask him";
423 mes "to bring it to Bafhail. Ah, and";
424 mes "here's a little reward for you~";
426 getitem 7739,1; //Mission_Certificate10
427 getitem 610,2; //Leaf_Of_Yggdrasil
428 getitem 607,2; //Yggdrasilberry
429 callfunc "F_PartyRelay_Exp";
432 mes "Alright, get that done.";
433 mes "I'll see you around.";
436 if ((party_relay == 26) && (BaseLevel > (party_relay_lv + 2)) && (.@relaytime >= 14) && (.@relaytime < 17)) {
438 mes "Great, you gained some";
439 mes "levels, just like I asked.";
440 mes "Let me find your next--I swore";
441 mes "I left it around somewhere--";
442 mes "and I'll give you your next set";
443 mes "of instructions. Hang on...";
447 else if ((party_relay == 26) && (BaseLevel > (party_relay_lv + 2)) && (.@relaytime >= 18) && (.@relaytime < 21)) {
449 mes "Great, you gained some";
450 mes "levels, just like I asked.";
451 mes "Let me find your next--I swore";
452 mes "I left it around somewhere--";
453 mes "and I'll give you your next set";
454 mes "of instructions. Hang on...";
458 if (party_relay == 26) {
460 mes "Your mission is to";
461 mes "gain 3 more Base Levels.";
462 mes "Come see me during my";
463 mes "working hours once you";
464 mes "accomplish that, alright?";
467 mes "I can't tell you exactly";
468 mes "when I work, but my work";
469 mes "hours are in the afternoon...";
470 mes "Pacific Standard Time, anyway.";
471 mes "I might not be here if you";
472 mes "come here too late, alright?";
475 if ((party_relay == 25) && (BaseLevel > (party_relay_lv + 1)) && (.@relaytime >= 14) && (.@relaytime < 17)) {
477 mes "Great, you gained some";
478 mes "levels, just like I asked.";
479 mes "Let me find your next--I swore";
480 mes "I left it around somewhere--";
481 mes "and I'll give you your next set";
482 mes "of instructions. Hang on...";
486 else if ((party_relay == 25) && (BaseLevel > (party_relay_lv + 1)) && (.@relaytime >= 18) && (.@relaytime < 21)) {
488 mes "Great, you gained some";
489 mes "levels, just like I asked.";
490 mes "Let me find your next--I swore";
491 mes "I left it around somewhere--";
492 mes "and I'll give you your next set";
493 mes "of instructions. Hang on...";
497 if (party_relay == 25) {
499 mes "Your mission is to";
500 mes "gain 2 more Base Levels.";
501 mes "Come see me during my";
502 mes "working hours once you";
503 mes "accomplish that, alright?";
506 mes "I can't tell you exactly";
507 mes "when I work, but my work";
508 mes "hours are in the afternoon...";
509 mes "Pacific Standard Time, anyway.";
510 mes "I might not be here if you";
511 mes "come here too late, alright?";
514 if ((party_relay == 24) && (BaseLevel > party_relay_lv) && (.@relaytime >= 14) && (.@relaytime < 17)) {
516 mes "Great, you gained a";
517 mes "level, just like I asked.";
518 mes "Let me find your next--I swore";
519 mes "I left it around somewhere--";
520 mes "and I'll give you your next set";
521 mes "of instructions. Hang on...";
525 else if ((party_relay == 24) && (BaseLevel > party_relay_lv) && (.@relaytime >= 18) && (.@relaytime < 21)) {
527 mes "Great, you gained a";
528 mes "level, just like I asked.";
529 mes "Let me find your next--I swore";
530 mes "I left it around somewhere--";
531 mes "and I'll give you your next set";
532 mes "of instructions. Hang on...";
536 if (party_relay == 24) {
538 mes "Your mission is to";
539 mes "gain 1 more Base Level.";
540 mes "Come see me during my";
541 mes "working hours once you";
542 mes "accomplish that, alright?";
545 mes "I can't tell you exactly";
546 mes "when I work, but my work";
547 mes "hours are in the afternoon...";
548 mes "Pacific Standard Time, anyway.";
549 mes "I might not be here if you";
550 mes "come here too late, alright?";
553 if ((countitem(7738) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) {
555 mes "Oh, um... Is that...?";
556 mes "That's a ticket from";
557 mes "Ledrion, huh? (^666666Nuts! I've";
558 mes "got to work now?^000000) It's nice";
559 mes "to meet you. I'm Gatan.";
562 mes "Well, now I've got a little";
563 mes "test for you. You ready?";
564 mes "Your objective is to gain";
565 mes "more levels! Let's see...";
566 mes "What would be fair?";
568 if (BaseLevel > 94) {
570 mes "Actually, you're already";
571 mes "pretty strong. I don't feel";
572 mes "like doing much work either,";
573 mes "so we'll just say that you";
574 mes "finished my test, alright?";
575 mes "Just don't tell anyone!";
577 delitem 7738,1; //Mission_Certificate9
580 mes "Hold on a second...";
581 mes "I'm supposed to tell";
582 mes "you something... Give";
583 mes "me a minute, will you?";
586 else if (BaseLevel > 89) {
588 mes "You're pretty strong,";
589 mes "but it wouldn't kill";
590 mes "you to gain 1 more";
591 mes "Base Level. Go ahead";
592 mes "and do that, alright?";
594 delitem 7738,1; //Mission_Certificate9
596 set party_relay_lv,BaseLevel;
598 mes "I'll go ahead and take";
599 mes "your ticket now. Come";
600 mes "back after you finish what";
601 mes "I've asked, and then we can";
602 mes "move on to the next part.";
605 else if (BaseLevel > 79) {
607 mes "You're pretty strong,";
608 mes "but it wouldn't kill";
609 mes "you to gain 1 more";
610 mes "Base Level. Go ahead";
611 mes "and do that, alright?";
613 delitem 7738,1; //Mission_Certificate9
615 set party_relay_lv,BaseLevel;
617 mes "I'll go ahead and take";
618 mes "your ticket now. Come";
619 mes "back after you finish what";
620 mes "I've asked, and then we can";
621 mes "move on to the next part.";
624 else if (BaseLevel > 69) {
626 mes "You're pretty strong,";
627 mes "but it wouldn't kill";
628 mes "you to gain 2 more";
629 mes "Base Levels. Go ahead";
630 mes "and do that, alright?";
632 delitem 7738,1; //Mission_Certificate9
634 set party_relay_lv,BaseLevel;
636 mes "I'll go ahead and take";
637 mes "your ticket now. Come";
638 mes "back after you finish what";
639 mes "I've asked, and then we can";
640 mes "move on to the next part.";
643 else if (BaseLevel > 59) {
645 mes "You're pretty strong,";
646 mes "but it wouldn't kill";
647 mes "you to gain 2 more";
648 mes "Base Levels. Go ahead";
649 mes "and do that, alright?";
651 delitem 7738,1; //Mission_Certificate9
653 set party_relay_lv,BaseLevel;
655 mes "I'll go ahead and take";
656 mes "your ticket now. Come";
657 mes "back after you finish what";
658 mes "I've asked, and then we can";
659 mes "move on to the next part.";
662 else if (BaseLevel > 49) {
664 mes "You know, you'd probably";
665 mes "benefit from being just";
666 mes "a little bit stronger. Now";
667 mes "go out and gain 3 Base";
668 mes "Levels for me, okay?";
670 delitem 7738,1; //Mission_Certificate9
672 set party_relay_lv,BaseLevel;
674 mes "I'll go ahead and take";
675 mes "your ticket now. Come";
676 mes "back after you finish what";
677 mes "I've asked, and then we can";
678 mes "move on to the next part.";
681 else if (BaseLevel > 39) {
683 mes "You know, you'd probably";
684 mes "benefit from being just";
685 mes "a little bit stronger. Now";
686 mes "go out and gain 3 Base";
687 mes "Levels for me, okay?";
689 delitem 7738,1; //Mission_Certificate9
691 set party_relay_lv,BaseLevel;
693 mes "I'll go ahead and take";
694 mes "your ticket now. Come";
695 mes "back after you finish what";
696 mes "I've asked, and then we can";
697 mes "move on to the next part.";
701 else if ((countitem(7738) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) {
703 mes "Oh, um... Is that...?";
704 mes "That's a ticket from";
705 mes "Ledrion, huh? (^666666Nuts! I've";
706 mes "got to work now?^000000) It's nice";
707 mes "to meet you. I'm Gatan.";
710 mes "Well, now I've got a little";
711 mes "test for you. You ready?";
712 mes "Your objective is to gain";
713 mes "more levels! Let's see...";
714 mes "What would be fair?";
716 if (BaseLevel > 94) {
718 mes "Actually, you're already";
719 mes "pretty strong. I don't feel";
720 mes "like doing much work either,";
721 mes "so we'll just say that you";
722 mes "finished my test, alright?";
723 mes "Just don't tell anyone!";
725 delitem 7738,1; //Mission_Certificate9
728 mes "Hold on a second...";
729 mes "I'm supposed to tell";
730 mes "you something... Give";
731 mes "me a minute, will you?";
734 else if (BaseLevel > 89) {
736 mes "You're pretty strong,";
737 mes "but it wouldn't kill";
738 mes "you to gain 1 more";
739 mes "Base Level. Go ahead";
740 mes "and do that, alright?";
742 delitem 7738,1; //Mission_Certificate9
744 set party_relay_lv,BaseLevel;
746 mes "I'll go ahead and take";
747 mes "your ticket now. Come";
748 mes "back after you finish what";
749 mes "I've asked, and then we can";
750 mes "move on to the next part.";
753 else if (BaseLevel > 79) {
755 mes "You're pretty strong,";
756 mes "but it wouldn't kill";
757 mes "you to gain 1 more";
758 mes "Base Level. Go ahead";
759 mes "and do that, alright?";
761 delitem 7738,1; //Mission_Certificate9
763 set party_relay_lv,BaseLevel;
765 mes "I'll go ahead and take";
766 mes "your ticket now. Come";
767 mes "back after you finish what";
768 mes "I've asked, and then we can";
769 mes "move on to the next part.";
772 else if (BaseLevel > 69) {
774 mes "You're pretty strong,";
775 mes "but it wouldn't kill";
776 mes "you to gain 2 more";
777 mes "Base Levels. Go ahead";
778 mes "and do that, alright?";
780 delitem 7738,1; //Mission_Certificate9
782 set party_relay_lv,BaseLevel;
784 mes "I'll go ahead and take";
785 mes "your ticket now. Come";
786 mes "back after you finish what";
787 mes "I've asked, and then we can";
788 mes "move on to the next part.";
791 else if (BaseLevel > 59) {
793 mes "You're pretty strong,";
794 mes "but it wouldn't kill";
795 mes "you to gain 2 more";
796 mes "Base Levels. Go ahead";
797 mes "and do that, alright?";
799 delitem 7738,1; //Mission_Certificate9
801 set party_relay_lv,BaseLevel;
803 mes "I'll go ahead and take";
804 mes "your ticket now. Come";
805 mes "back after you finish what";
806 mes "I've asked, and then we can";
807 mes "move on to the next part.";
810 else if (BaseLevel > 49) {
812 mes "You know, you'd probably";
813 mes "benefit from being just";
814 mes "a little bit stronger. Now";
815 mes "go out and gain 3 Base";
816 mes "Levels for me, okay?";
818 delitem 7738,1; //Mission_Certificate9
820 set party_relay_lv,BaseLevel;
822 mes "I'll go ahead and take";
823 mes "your ticket now. Come";
824 mes "back after you finish what";
825 mes "I've asked, and then we can";
826 mes "move on to the next part.";
829 else if (BaseLevel > 39) {
831 mes "You know, you'd probably";
832 mes "benefit from being just";
833 mes "a little bit stronger. Now";
834 mes "go out and gain 3 Base";
835 mes "Levels for me, okay?";
837 delitem 7738,1; //Mission_Certificate9
839 set party_relay_lv,BaseLevel;
841 mes "I'll go ahead and take";
842 mes "your ticket now. Come";
843 mes "back after you finish what";
844 mes "I've asked, and then we can";
845 mes "move on to the next part.";
849 if ((countitem(7738) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) {
851 mes "Oh, um... Is that...?";
852 mes "That's a ticket from";
853 mes "Ledrion, huh? It's nice";
854 mes "to meet you. I'm Gatan.";
857 mes "I'm not on shift right";
858 mes "now, though: even I need";
859 mes "to take some off time to";
860 mes "avoid getting swamped with";
861 mes "work. Come back to me during";
862 mes "my work hours, alright?";
865 mes "I can't tell you exactly";
866 mes "when I'm working (^666666well,";
867 mes "I just want to avoid working";
868 mes "altogether to be honest^000000) but";
869 mes "come back in the afternoon,";
870 mes "Pacific Standard Time, that is.";
873 if (party_relay == 17) {
875 mes "Say, it's not time for";
876 mes "you to meet up with me";
877 mes "just yet. I think you need";
878 mes "to ask an Acolyte Class";
879 mes "member in your group to bring";
880 mes "your sixth ticket to Bafhail.";
883 if (party_relay == 16) {
885 mes "Ah, very nice! Please";
886 mes "give this ticket to an";
887 mes "Acolyte Class member";
888 mes "of your group, and ask him";
889 mes "to bring it to Bafhail. Ah, and";
890 mes "here's a little reward for you~";
892 getitem 7735,1; //Mission_Certificate6
893 getitem 610,2; //Leaf_Of_Yggdrasil
894 callfunc "F_PartyRelay_Exp";
897 mes "Alright, get that done.";
898 mes "I'll see you around.";
901 if ((party_relay == 15) && (BaseLevel > (party_relay_lv + 2)) && (.@relaytime >= 8) && (.@relaytime < 11)) {
903 mes "Great, you gained some";
904 mes "levels, just like I asked.";
905 mes "Let me find your next--I swore";
906 mes "I left it around somewhere--";
907 mes "and I'll give you your next set";
908 mes "of instructions. Hang on...";
912 else if ((party_relay == 15) && (BaseLevel > (party_relay_lv + 2)) && (.@relaytime >= 21) && (.@relaytime < 1)) {
914 mes "Great, you gained some";
915 mes "levels, just like I asked.";
916 mes "Let me find your next--I swore";
917 mes "I left it around somewhere--";
918 mes "and I'll give you your next set";
919 mes "of instructions. Hang on...";
923 if (party_relay == 15) {
925 mes "Your mission is to";
926 mes "gain 3 more Base Levels.";
927 mes "Come see me during my";
928 mes "working hours once you";
929 mes "accomplish that, alright?";
932 mes "Now I work three hours";
933 mes "just before I have lunch,";
934 mes "and three hours around";
935 mes "midnight. Go ahead and";
936 mes "look me up around those";
937 mes "times. A bit confusing, I know~";
940 if ((party_relay == 14) && (BaseLevel > (party_relay_lv + 1)) && (.@relaytime >= 8)) {
942 mes "Great, you gained some";
943 mes "levels, just like I asked.";
944 mes "Let me find your next--I swore";
945 mes "I left it around somewhere--";
946 mes "and I'll give you your next set";
947 mes "of instructions. Hang on...";
951 else if ((party_relay == 14) && (BaseLevel > (party_relay_lv + 1)) && (.@relaytime >= 21)) {
953 mes "Great, you gained some";
954 mes "levels, just like I asked.";
955 mes "Let me find your next--I swore";
956 mes "I left it around somewhere--";
957 mes "and I'll give you your next set";
958 mes "of instructions. Hang on...";
962 if (party_relay == 14) {
964 mes "Your mission is to";
965 mes "gain 2 more Base Levels.";
966 mes "Come see me during my";
967 mes "working hours once you";
968 mes "accomplish that, alright?";
971 mes "Now I work three hours";
972 mes "just before I have lunch,";
973 mes "and three hours around";
974 mes "midnight. Go ahead and";
975 mes "look me up around those";
976 mes "times. A bit confusing, I know~";
979 if ((party_relay == 13) && (BaseLevel > party_relay_lv) && (.@relaytime >= 8) && (.@relaytime < 11)) {
981 mes "Great, you gained some";
982 mes "levels, just like I asked.";
983 mes "Let me find your next--I swore";
984 mes "I left it around somewhere--";
985 mes "and I'll give you your next set";
986 mes "of instructions. Hang on...";
990 else if ((party_relay == 13) && (BaseLevel > party_relay_lv) && (.@relaytime >= 21)) {
992 mes "Great, you gained some";
993 mes "levels, just like I asked.";
994 mes "Let me find your next--I swore";
995 mes "I left it around somewhere--";
996 mes "and I'll give you your next set";
997 mes "of instructions. Hang on...";
1001 if (party_relay == 13) {
1003 mes "Your mission is to";
1004 mes "gain 1 more Base Level.";
1005 mes "Come see me during my";
1006 mes "working hours once you";
1007 mes "accomplish that, alright?";
1010 mes "Now I work three hours";
1011 mes "just before I have lunch,";
1012 mes "and three hours around";
1013 mes "midnight. Go ahead and";
1014 mes "look me up around those";
1015 mes "times. A bit confusing, I know~";
1018 if ((BaseLevel > 39) && (countitem(7734) > 0) && (.@relaytime >= 8) && (.@relaytime < 11) && (BaseClass == Job_Mage)) {
1020 mes "Oh, um... Is that...?";
1021 mes "That's a ticket from";
1022 mes "Ledrion, huh? (^666666Nuts! I've";
1023 mes "got to work now?^000000) It's nice";
1024 mes "to meet you. I'm Gatan.";
1027 mes "Well, now I've got a little";
1028 mes "test for you. You ready?";
1029 mes "Your objective is to gain";
1030 mes "more levels! Let's see...";
1031 mes "What would be fair?";
1033 if (BaseLevel > 94) {
1035 mes "Actually, you're already";
1036 mes "pretty strong. I don't feel";
1037 mes "like doing much work either,";
1038 mes "so we'll just say that you";
1039 mes "finished my test, alright?";
1040 mes "Just don't tell anyone!";
1042 delitem 7734,1; //Mission_Certificate5
1045 mes "Hold on a second...";
1046 mes "I'm supposed to tell";
1047 mes "you something... Give";
1048 mes "me a minute, will you?";
1051 else if (BaseLevel > 89) {
1053 mes "You're pretty strong,";
1054 mes "but it wouldn't kill";
1055 mes "you to gain 1 more";
1056 mes "Base Level. Go ahead";
1057 mes "and do that, alright?";
1059 delitem 7734,1; //Mission_Certificate5
1061 set party_relay_lv,BaseLevel;
1063 mes "I'll go ahead and take";
1064 mes "your ticket now. Come";
1065 mes "back after you finish what";
1066 mes "I've asked, and then we can";
1067 mes "move on to the next part.";
1070 else if (BaseLevel > 79) {
1072 mes "You're pretty strong,";
1073 mes "but it wouldn't kill";
1074 mes "you to gain 1 more";
1075 mes "Base Level. Go ahead";
1076 mes "and do that, alright?";
1078 delitem 7734,1; //Mission_Certificate5
1080 set party_relay_lv,BaseLevel;
1082 mes "I'll go ahead and take";
1083 mes "your ticket now. Come";
1084 mes "back after you finish what";
1085 mes "I've asked, and then we can";
1086 mes "move on to the next part.";
1089 else if (BaseLevel > 69) {
1091 mes "You're pretty strong,";
1092 mes "but it wouldn't kill";
1093 mes "you to gain 2 more";
1094 mes "Base Levels. Go ahead";
1095 mes "and do that, alright?";
1097 delitem 7734,1; //Mission_Certificate5
1099 set party_relay_lv,BaseLevel;
1101 mes "I'll go ahead and take";
1102 mes "your ticket now. Come";
1103 mes "back after you finish what";
1104 mes "I've asked, and then we can";
1105 mes "move on to the next part.";
1108 else if (BaseLevel > 59) {
1110 mes "You're pretty strong,";
1111 mes "but it wouldn't kill";
1112 mes "you to gain 2 more";
1113 mes "Base Levels. Go ahead";
1114 mes "and do that, alright?";
1116 delitem 7734,1; //Mission_Certificate5
1118 set party_relay_lv,BaseLevel;
1120 mes "I'll go ahead and take";
1121 mes "your ticket now. Come";
1122 mes "back after you finish what";
1123 mes "I've asked, and then we can";
1124 mes "move on to the next part.";
1127 else if (BaseLevel > 49) {
1129 mes "You know, you'd probably";
1130 mes "benefit from being just";
1131 mes "a little bit stronger. Now";
1132 mes "go out and gain 3 Base";
1133 mes "Levels for me, okay?";
1135 delitem 7734,1; //Mission_Certificate5
1137 set party_relay_lv,BaseLevel;
1139 mes "I'll go ahead and take";
1140 mes "your ticket now. Come";
1141 mes "back after you finish what";
1142 mes "I've asked, and then we can";
1143 mes "move on to the next part.";
1146 else if (BaseLevel > 39) {
1148 mes "You know, you'd probably";
1149 mes "benefit from being just";
1150 mes "a little bit stronger. Now";
1151 mes "go out and gain 3 Base";
1152 mes "Levels for me, okay?";
1154 delitem 7734,1; //Mission_Certificate5
1156 set party_relay_lv,BaseLevel;
1158 mes "I'll go ahead and take";
1159 mes "your ticket now. Come";
1160 mes "back after you finish what";
1161 mes "I've asked, and then we can";
1162 mes "move on to the next part.";
1166 else if ((BaseLevel > 39) && (countitem(7734) > 0) && (.@relaytime >= 21) && (BaseClass == Job_Mage)) {
1168 mes "Oh, um... Is that...?";
1169 mes "That's a ticket from";
1170 mes "Ledrion, huh? (^666666Nuts! I've";
1171 mes "got to work now?^000000) It's nice";
1172 mes "to meet you. I'm Gatan.";
1175 mes "Well, now I've got a little";
1176 mes "test for you. You ready?";
1177 mes "Your objective is to gain";
1178 mes "more levels! Let's see...";
1179 mes "What would be fair?";
1181 if (BaseLevel > 94) {
1183 mes "Actually, you're already";
1184 mes "pretty strong. I don't feel";
1185 mes "like doing much work either,";
1186 mes "so we'll just say that you";
1187 mes "finished my test, alright?";
1188 mes "Just don't tell anyone!";
1190 delitem 7734,1; //Mission_Certificate5
1193 mes "Hold on a second...";
1194 mes "I'm supposed to tell";
1195 mes "you something... Give";
1196 mes "me a minute, will you?";
1199 else if (BaseLevel > 89) {
1201 mes "You're pretty strong,";
1202 mes "but it wouldn't kill";
1203 mes "you to gain 1 more";
1204 mes "Base Level. Go ahead";
1205 mes "and do that, alright?";
1207 delitem 7734,1; //Mission_Certificate5
1209 set party_relay_lv,BaseLevel;
1211 mes "I'll go ahead and take";
1212 mes "your ticket now. Come";
1213 mes "back after you finish what";
1214 mes "I've asked, and then we can";
1215 mes "move on to the next part.";
1218 else if (BaseLevel > 79) {
1220 mes "You're pretty strong,";
1221 mes "but it wouldn't kill";
1222 mes "you to gain 1 more";
1223 mes "Base Level. Go ahead";
1224 mes "and do that, alright?";
1226 delitem 7734,1; //Mission_Certificate5
1228 set party_relay_lv,BaseLevel;
1230 mes "I'll go ahead and take";
1231 mes "your ticket now. Come";
1232 mes "back after you finish what";
1233 mes "I've asked, and then we can";
1234 mes "move on to the next part.";
1237 else if (BaseLevel > 69) {
1239 mes "You're pretty strong,";
1240 mes "but it wouldn't kill";
1241 mes "you to gain 2 more";
1242 mes "Base Levels. Go ahead";
1243 mes "and do that, alright?";
1245 delitem 7734,1; //Mission_Certificate5
1247 set party_relay_lv,BaseLevel;
1249 mes "I'll go ahead and take";
1250 mes "your ticket now. Come";
1251 mes "back after you finish what";
1252 mes "I've asked, and then we can";
1253 mes "move on to the next part.";
1256 else if (BaseLevel > 59) {
1258 mes "You're pretty strong,";
1259 mes "but it wouldn't kill";
1260 mes "you to gain 2 more";
1261 mes "Base Levels. Go ahead";
1262 mes "and do that, alright?";
1264 delitem 7734,1; //Mission_Certificate5
1266 set party_relay_lv,BaseLevel;
1268 mes "I'll go ahead and take";
1269 mes "your ticket now. Come";
1270 mes "back after you finish what";
1271 mes "I've asked, and then we can";
1272 mes "move on to the next part.";
1275 else if (BaseLevel > 49) {
1277 mes "You know, you'd probably";
1278 mes "benefit from being just";
1279 mes "a little bit stronger. Now";
1280 mes "go out and gain 3 Base";
1281 mes "Levels for me, okay?";
1283 delitem 7734,1; //Mission_Certificate5
1285 set party_relay_lv,BaseLevel;
1287 mes "I'll go ahead and take";
1288 mes "your ticket now. Come";
1289 mes "back after you finish what";
1290 mes "I've asked, and then we can";
1291 mes "move on to the next part.";
1294 else if (BaseLevel > 39) {
1296 mes "You know, you'd probably";
1297 mes "benefit from being just";
1298 mes "a little bit stronger. Now";
1299 mes "go out and gain 3 Base";
1300 mes "Levels for me, okay?";
1302 delitem 7734,1; //Mission_Certificate5
1304 set party_relay_lv,BaseLevel;
1306 mes "I'll go ahead and take";
1307 mes "your ticket now. Come";
1308 mes "back after you finish what";
1309 mes "I've asked, and then we can";
1310 mes "move on to the next part.";
1314 if ((BaseLevel > 39) && (countitem(7734) > 0) && (BaseClass == Job_Mage)) {
1316 mes "Oh, um... Is that...?";
1317 mes "That's a ticket from";
1318 mes "Ledrion, huh? It's nice";
1319 mes "to meet you. I'm Gatan.";
1322 mes "I'm not on shift right";
1323 mes "now, though: even I need";
1324 mes "to take some off time to";
1325 mes "avoid getting swamped with";
1326 mes "work. Come back to me during";
1327 mes "my work hours, alright?";
1330 mes "Now I work three hours";
1331 mes "just before I have lunch,";
1332 mes "and three hours around";
1333 mes "midnight. Go ahead and";
1334 mes "look me up around those";
1335 mes "times. A bit confusing, I know~";
1338 if (party_relay == 6) {
1340 mes "Did you give that ticket";
1341 mes "to the Thief Class member";
1342 mes "of your group? ^666666*Yawn*^000000 If you";
1343 mes "wanna finish all of these";
1344 mes "challenges, then that's";
1345 mes "what you gotta do~";
1348 if (party_relay == 5) {
1350 mes "Ah, very nice!";
1351 mes "Now please give this";
1352 mes "ticket to the Thief Class";
1353 mes "member of the your group,";
1354 mes "and ask him to deliver";
1355 mes "it to Bafhail. Easy, right?";
1358 mes "Here you are...";
1359 mes "Just a little";
1360 mes "something for";
1361 mes "your troubles~";
1363 getitem 7731,1; //Mission_Certificate2
1364 getitem 607,2; //Yggdrasilberry
1365 callfunc "F_PartyRelay_Exp";
1368 mes "Don't forget to make";
1369 mes "sure that Bafhail gets";
1370 mes "that ticket from a Thief";
1371 mes "Class character in your";
1372 mes "group. I'll see you around.";
1375 if ((party_relay == 4) && (BaseLevel > (party_relay_lv + 2)) && ((.@relaytime >= 11) && (.@relaytime < 14))) {
1377 mes "Nice work. I guess";
1378 mes "that Ledrion really knows";
1379 mes "good adventurers when he";
1380 mes "sees them. Now, you mind";
1381 mes "waiting a bit? Um, there's";
1382 mes "something I have to give you...";
1386 else if ((party_relay == 4) && (BaseLevel > (party_relay_lv + 2)) && ((.@relaytime >= 0) && (.@relaytime < 3))) {
1388 mes "Nice work. I guess";
1389 mes "that Ledrion really knows";
1390 mes "good adventurers when he";
1391 mes "sees them. Now, you mind";
1392 mes "waiting a bit? Um, there's";
1393 mes "something I have to give you...";
1397 if (party_relay == 4) {
1399 mes "You didn't forget that";
1400 mes "you had to gain 3 more";
1401 mes "Base Levels, did you?";
1402 mes "Oh, and come back during";
1403 mes "my regular working hours.";
1404 mes "Don't bother me when I'm off~";
1407 mes "I'll tell you when I work";
1408 mes "one more time: come from";
1409 mes "11 AM to 2 PM, or 12 AM to";
1410 mes "3 AM, Pacific Standard Time.";
1411 mes "Good luck to you, alright?";
1414 if ((party_relay == 3) && (BaseLevel > (party_relay_lv + 1)) && ((.@relaytime >= 11) && (.@relaytime < 14))) {
1416 mes "Nice work. I guess";
1417 mes "that Ledrion really knows";
1418 mes "good adventurers when he";
1419 mes "sees them. Now, you mind";
1420 mes "waiting a bit? Um, there's";
1421 mes "something I have to give you...";
1425 else if ((party_relay == 3) && (BaseLevel > (party_relay_lv + 1)) && ((.@relaytime >= 0) && (.@relaytime < 3))) {
1427 mes "Nice work. I guess";
1428 mes "that Ledrion really knows";
1429 mes "good adventurers when he";
1430 mes "sees them. Now, you mind";
1431 mes "waiting a bit? Um, there's";
1432 mes "something I have to give you...";
1436 if (party_relay == 3) {
1438 mes "You didn't forget that";
1439 mes "you had to gain 2 more";
1440 mes "Base Levels, did you?";
1441 mes "Oh, and come back during";
1442 mes "my regular working hours.";
1443 mes "Don't bother me when I'm off~";
1446 mes "I'll tell you when I work";
1447 mes "one more time: come from";
1448 mes "11 AM to 2 PM, or 12 AM to";
1449 mes "3 AM, Pacific Standard Time.";
1450 mes "Good luck to you, alright?";
1453 if ((party_relay == 99) && (BaseLevel > party_relay_lv) && ((.@relaytime >= 11) && (.@relaytime < 14))) {
1455 mes "Nice work. I guess";
1456 mes "that Ledrion really knows";
1457 mes "good adventurers when he";
1458 mes "sees them. Now, you mind";
1459 mes "waiting a bit? Um, there's";
1460 mes "something I have to give you...";
1464 else if ((party_relay == 99) && (BaseLevel > party_relay_lv) && ((.@relaytime >= 0) && (.@relaytime < 3))) {
1466 mes "Nice work. I guess";
1467 mes "that Ledrion really knows";
1468 mes "good adventurers when he";
1469 mes "sees them. Now, you mind";
1470 mes "waiting a bit? Um, there's";
1471 mes "something I have to give you...";
1475 if (party_relay == 99) {
1477 mes "You didn't forget that";
1478 mes "you had to gain 1 more";
1479 mes "Base Level, did you?";
1480 mes "Oh, and come back during";
1481 mes "my regular working hours.";
1482 mes "Don't bother me when I'm off~";
1485 mes "I'll tell you when I work";
1486 mes "one more time: come from";
1487 mes "11 AM to 2 PM, or 12 AM to";
1488 mes "3 AM, Pacific Standard Time.";
1489 mes "Good luck to you, alright?";
1492 if ((BaseLevel > 39) && (countitem(7730) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && (BaseClass == Job_Swordman)) {
1494 mes "Oh, um... Is that...?";
1495 mes "That's a ticket from";
1496 mes "Ledrion, huh? (^666666Nuts! I've";
1497 mes "got to work now?^000000) It's nice";
1498 mes "to meet you. I'm Gatan.";
1501 mes "Ledrion wanted me to give";
1502 mes "a little test if any Swordman";
1503 mes "Class guys brought me a ticket,";
1504 mes "and were working with a group.";
1505 mes "Ready? Increasing your Base";
1506 mes "Level will be my test for you.";
1508 if (BaseLevel > 94) {
1510 mes "Actually, you're already";
1511 mes "pretty strong. I don't feel";
1512 mes "like doing much work either,";
1513 mes "so we'll just say that you";
1514 mes "finished my test, alright?";
1515 mes "Just don't tell anyone!";
1517 delitem 7730,1; //Mission_Certificate1
1520 mes "Hold on a second...";
1521 mes "I'm supposed to tell";
1522 mes "you something... Give";
1523 mes "me a minute, will you?";
1526 else if (BaseLevel > 89) {
1528 mes "You're pretty strong,";
1529 mes "but it wouldn't kill";
1530 mes "you to gain 1 more";
1531 mes "Base Level. Go ahead";
1532 mes "and do that, alright?";
1534 delitem 7730,1; //Mission_Certificate1
1536 set party_relay_lv,BaseLevel;
1538 mes "I'll go ahead and take";
1539 mes "your ticket now. Come";
1540 mes "back after you finish what";
1541 mes "I've asked, and then we can";
1542 mes "move on to the next part.";
1545 else if (BaseLevel > 79) {
1547 mes "You're pretty strong,";
1548 mes "but it wouldn't kill";
1549 mes "you to gain 1 more";
1550 mes "Base Level. Go ahead";
1551 mes "and do that, alright?";
1553 delitem 7730,1; //Mission_Certificate1
1555 set party_relay_lv,BaseLevel;
1557 mes "I'll go ahead and take";
1558 mes "your ticket now. Come";
1559 mes "back after you finish what";
1560 mes "I've asked, and then we can";
1561 mes "move on to the next part.";
1564 else if (BaseLevel > 69) {
1566 mes "You're pretty strong,";
1567 mes "but it wouldn't kill";
1568 mes "you to gain 2 more";
1569 mes "Base Levels. Go ahead";
1570 mes "and do that, alright?";
1572 delitem 7730,1; //Mission_Certificate1
1574 set party_relay_lv,BaseLevel;
1576 mes "I'll go ahead and take";
1577 mes "your ticket now. Come";
1578 mes "back after you finish what";
1579 mes "I've asked, and then we can";
1580 mes "move on to the next part.";
1583 else if (BaseLevel > 59) {
1585 mes "You're pretty strong,";
1586 mes "but it wouldn't kill";
1587 mes "you to gain 2 more";
1588 mes "Base Levels. Go ahead";
1589 mes "and do that, alright?";
1591 delitem 7730,1; //Mission_Certificate1
1593 set party_relay_lv,BaseLevel;
1595 mes "I'll go ahead and take";
1596 mes "your ticket now. Come";
1597 mes "back after you finish what";
1598 mes "I've asked, and then we can";
1599 mes "move on to the next part.";
1602 else if (BaseLevel > 49) {
1604 mes "You know, you'd probably";
1605 mes "benefit from being just";
1606 mes "a little bit stronger. Now";
1607 mes "go out and gain 3 Base";
1608 mes "Levels for me, okay?";
1610 delitem 7730,1; //Mission_Certificate1
1612 set party_relay_lv,BaseLevel;
1614 mes "I'll go ahead and take";
1615 mes "your ticket now. Come";
1616 mes "back after you finish what";
1617 mes "I've asked, and then we can";
1618 mes "move on to the next part.";
1621 else if (BaseLevel > 39) {
1623 mes "You know, you'd probably";
1624 mes "benefit from being just";
1625 mes "a little bit stronger. Now";
1626 mes "go out and gain 3 Base";
1627 mes "Levels for me, okay?";
1629 delitem 7730,1; //Mission_Certificate1
1631 set party_relay_lv,BaseLevel;
1633 mes "I'll go ahead and take";
1634 mes "your ticket now. Come";
1635 mes "back after you finish what";
1636 mes "I've asked, and then we can";
1637 mes "move on to the next part.";
1641 else if ((BaseLevel > 39) && (countitem(7730) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && (BaseClass == Job_Swordman)) {
1643 mes "Oh, um... Is that...?";
1644 mes "That's a ticket from";
1645 mes "Ledrion, huh? (^666666Nuts! I've";
1646 mes "got to work now?^000000) It's nice";
1647 mes "to meet you. I'm Gatan.";
1650 mes "Ledrion wanted me to give";
1651 mes "a little test if any Swordman";
1652 mes "Class guys brought me a ticket,";
1653 mes "and were working with a group.";
1654 mes "Ready? Increasing your Base";
1655 mes "Level will be my test for you.";
1657 if (BaseLevel > 94) {
1659 mes "Actually, you're already";
1660 mes "pretty strong. I don't feel";
1661 mes "like doing much work either,";
1662 mes "so we'll just say that you";
1663 mes "finished my test, alright?";
1664 mes "Just don't tell anyone!";
1666 delitem 7730,1; //Mission_Certificate1
1669 mes "Hold on a second...";
1670 mes "I'm supposed to tell";
1671 mes "you something... Give";
1672 mes "me a minute, will you?";
1675 else if (BaseLevel > 89) {
1677 mes "You're pretty strong,";
1678 mes "but it wouldn't kill";
1679 mes "you to gain 1 more";
1680 mes "Base Level. Go ahead";
1681 mes "and do that, alright?";
1683 delitem 7730,1; //Mission_Certificate1
1685 set party_relay_lv,BaseLevel;
1687 mes "I'll go ahead and take";
1688 mes "your ticket now. Come";
1689 mes "back after you finish what";
1690 mes "I've asked, and then we can";
1691 mes "move on to the next part.";
1694 else if (BaseLevel > 79) {
1696 mes "You're pretty strong,";
1697 mes "but it wouldn't kill";
1698 mes "you to gain 1 more";
1699 mes "Base Level. Go ahead";
1700 mes "and do that, alright?";
1702 delitem 7730,1; //Mission_Certificate1
1704 set party_relay_lv,BaseLevel;
1706 mes "I'll go ahead and take";
1707 mes "your ticket now. Come";
1708 mes "back after you finish what";
1709 mes "I've asked, and then we can";
1710 mes "move on to the next part.";
1713 else if (BaseLevel > 69) {
1715 mes "You're pretty strong,";
1716 mes "but it wouldn't kill";
1717 mes "you to gain 2 more";
1718 mes "Base Levels. Go ahead";
1719 mes "and do that, alright?";
1721 delitem 7730,1; //Mission_Certificate1
1723 set party_relay_lv,BaseLevel;
1725 mes "I'll go ahead and take";
1726 mes "your ticket now. Come";
1727 mes "back after you finish what";
1728 mes "I've asked, and then we can";
1729 mes "move on to the next part.";
1732 else if (BaseLevel > 59) {
1734 mes "You're pretty strong,";
1735 mes "but it wouldn't kill";
1736 mes "you to gain 2 more";
1737 mes "Base Levels. Go ahead";
1738 mes "and do that, alright?";
1740 delitem 7730,1; //Mission_Certificate1
1742 set party_relay_lv,BaseLevel;
1744 mes "I'll go ahead and take";
1745 mes "your ticket now. Come";
1746 mes "back after you finish what";
1747 mes "I've asked, and then we can";
1748 mes "move on to the next part.";
1751 else if (BaseLevel > 49) {
1753 mes "You know, you'd probably";
1754 mes "benefit from being just";
1755 mes "a little bit stronger. Now";
1756 mes "go out and gain 3 Base";
1757 mes "Levels for me, okay?";
1759 delitem 7730,1; //Mission_Certificate1
1761 set party_relay_lv,BaseLevel;
1763 mes "I'll go ahead and take";
1764 mes "your ticket now. Come";
1765 mes "back after you finish what";
1766 mes "I've asked, and then we can";
1767 mes "move on to the next part.";
1770 else if (BaseLevel > 39) {
1772 mes "You know, you'd probably";
1773 mes "benefit from being just";
1774 mes "a little bit stronger. Now";
1775 mes "go out and gain 3 Base";
1776 mes "Levels for me, okay?";
1778 delitem 7730,1; //Mission_Certificate1
1780 set party_relay_lv,BaseLevel;
1782 mes "I'll keep your ticket.";
1783 mes "When you're finished, please come back.";
1787 else if ((BaseLevel > 39) && (countitem(7730) > 0) && (BaseClass == Job_Swordman)) {
1789 mes "Oh, um... Is that...?";
1790 mes "That's a ticket from";
1791 mes "Ledrion, huh? (^666666Nuts! I've";
1792 mes "got to work now?^000000) It's nice";
1793 mes "to meet you. I'm Gatan.";
1796 mes "Hate to tell you, but";
1797 mes "I'm not on duty right now.";
1798 mes "You should really come back";
1799 mes "and talk to me during my";
1800 mes "work hours, okay? I need";
1801 mes "my rest from work, you know?";
1804 mes "I'll tell you when I work,";
1805 mes "just don't forget: come from";
1806 mes "11 AM to 2 PM, or 12 AM to";
1807 mes "3 AM, Pacific Standard Time.";
1808 mes "Good luck to you, alright?";
1812 mes "Hey, nice meeting you.";
1813 mes "I'm Gatan. I'm not up to";
1814 mes "much, just helping out";
1815 mes "a friend. He's loaded, but";
1816 mes "he's also a really good guy.";
1817 mes "Working me to the bone, though.";
1821 payon,204,221,3 script Bafhail#payon::RelayBafhail 731,{
1822 getpartymember(getcharid(1));
1823 set .@partymembercount,$@partymembercount;
1824 set .@partyleader,getpartyleader(getcharid(1),2);
1825 if (checkweight(907,300) == 0) {
1826 mes "^3355FFWait a minute! You're";
1827 mes "carrying too many items";
1828 mes "right now: store some of";
1829 mes "your extra things in Kafra";
1830 mes "Storage, and then come back.^000000";
1833 if (countitem(7730) > 0) || (countitem(7733) > 0) || (countitem(7734) > 0) || (countitem(7737) > 0) || (countitem(7738) > 0) || (countitem(7741) > 0) {
1835 mes "You must be confused...";
1836 mes "It's not time for you";
1837 mes "to see me just yet.";
1838 mes "Have you tried meeting";
1839 mes "with any of the other guys?";
1842 set .@relaytime,gettime(DT_HOUR);
1843 if (party_relay == 30) {
1845 mes "Did you give that ticket";
1846 mes "to an Archer or Merchant";
1847 mes "Class member of your group?";
1848 mes "Just a reminder in case";
1849 mes "you've already forgotten.";
1852 if ((party_relay == 29) && (.@relaytime >= 0) && (.@relaytime < 3) && (countitem(1012) > 19) && (countitem(1048) > 19) && (countitem(7003) > 19)) {
1854 mes "Well, it looks like you came";
1855 mes "at the right time and brought";
1856 mes "everything I asked. Good work.";
1857 mes "Please take your next ticket";
1858 mes "and this small reward for you.";
1860 delitem 1012,20; //Lizard_Scruff
1861 delitem 1048,20; //Slender_Snake
1862 delitem 7003,20; //Anolian_Skin
1864 getitem 7740,1; //Mission_Certificate11
1865 getitem 610,2; //Leaf_Of_Yggdrasil
1866 getitem 607,2; //Yggdrasilberry
1867 callfunc "F_PartyRelay_Exp";
1869 mes "Make sure that you give";
1870 mes "that ticket to an Archer";
1871 mes "or Merchant Class member";
1872 mes "of your group, and have him";
1873 mes "bring it to a boy named Lospii.";
1874 mes "Goodbye now, and good luck~";
1877 else if ((party_relay == 29) && (.@relaytime >= 11) && (.@relaytime < 14) && (countitem(1012) > 19) && (countitem(1048) > 19) && (countitem(7003) > 19)) {
1879 mes "Well, it looks like you came";
1880 mes "at the right time and brought";
1881 mes "everything I asked. Good work.";
1882 mes "Please take your next ticket";
1883 mes "and this small reward for you.";
1885 delitem 1012,20; //Lizard_Scruff
1886 delitem 1048,20; //Slender_Snake
1887 delitem 7003,20; //Anolian_Skin
1889 getitem 7740,1; //Mission_Certificate11
1890 getitem 610,2; //Leaf_Of_Yggdrasil
1891 getitem 607,2; //Yggdrasilberry
1892 callfunc "F_PartyRelay_Exp";
1894 mes "Make sure that you give";
1895 mes "that ticket to an Archer";
1896 mes "or Merchant Class member";
1897 mes "of your group, and have him";
1898 mes "bring it to a boy named Lospii.";
1899 mes "Goodbye now, and good luck~";
1902 if (party_relay == 29) {
1904 mes "My mission for you is";
1905 mes "to bring me some items";
1906 mes "at the right time. I'll only";
1907 mes "accept your items for 3 hours";
1908 mes "once the day starts, and for 3";
1909 mes "hours in the middle of the day.";
1913 mes "^4D4DFF20 Frills^000000,";
1914 mes "^4D4DFF20 Anolian Skins^000000, and";
1915 mes "^4D4DFF20 Horrendous Hairs^000000.";
1916 mes "Don't forget now, alright?";
1919 if ((countitem(7739) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && ((BaseClass == Job_Thief) || (BaseClass == Job_Acolyte))) {
1921 mes "Oh, isn't that ticket...?";
1922 mes "Ah, good, good. Judging";
1923 mes "from your Job, Gatan must";
1924 mes "have sent you, right? Nice";
1925 mes "to meet you, I'm Bafhail~";
1926 mes "Now, let's get to business.";
1929 mes "My mission is";
1930 mes "for you to collect";
1931 mes "^4D4DFF20 Frills^000000,";
1932 mes "^4D4DFF20 Anolian Skins^000000, and";
1933 mes "^4D4DFF20 Horrendous Hairs^000000.";
1935 delitem 7739,1; //Mission_Certificate10
1939 mes "Alright then, if you'll";
1940 mes "just hand me your ticket,";
1941 mes "you can start gathering";
1942 mes "those items I listed.";
1943 mes "I'll see you later~";
1946 else if ((countitem(7739) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && ((BaseClass == Job_Thief) || (BaseClass == Job_Acolyte))) {
1948 mes "Oh, isn't that ticket...?";
1949 mes "Ah, good, good. Judging";
1950 mes "from your Job, Gatan must";
1951 mes "have sent you, right? Nice";
1952 mes "to meet you, I'm Bafhail~";
1953 mes "Now, let's get to business.";
1956 mes "My mission is";
1957 mes "for you to collect";
1958 mes "^4D4DFF20 Frills^000000,";
1959 mes "^4D4DFF20 Anolian Skins^000000, and";
1960 mes "^4D4DFF20 Horrendous Hairs^000000.";
1962 delitem 7739,1; //Mission_Certificate10
1967 mes "Alright then, if you'll";
1968 mes "just hand me your ticket,";
1969 mes "you can start gathering";
1970 mes "those items I listed.";
1971 mes "I'll see you later~";
1974 if ((countitem(7739) > 0) && ((BaseClass == Job_Thief) || (BaseClass == Job_Acolyte))) {
1976 mes "Oh, isn't that ticket...?";
1977 mes "Ah, good, good. Judging";
1978 mes "from your Job, Gatan must";
1979 mes "have sent you, right? Nice";
1980 mes "to meet you, I'm Bafhail~";
1983 mes "Would you mind coming ";
1984 mes "back to me later? Now";
1985 mes "isn't the right time to talk";
1986 mes "to me. I'm available for 3";
1987 mes "hours at the start of the day,";
1988 mes "and 3 hours in midday.";
1991 if (party_relay == 20) {
1993 mes "Did you give that ticket";
1994 mes "to an Archer or Merchant";
1995 mes "Class member of your group?";
1996 mes "Just a reminder in case";
1997 mes "you've already forgotten.";
2000 if ((party_relay == 19) && (.@relaytime >= 14) && (.@relaytime < 17) && (countitem(1015) > 9) && (countitem(7172) > 9) && (countitem(7155) > 9)) {
2002 mes "Well, it looks like you came";
2003 mes "at the right time and brought";
2004 mes "everything I asked. Good work.";
2005 mes "Please take your next ticket";
2006 mes "and this small reward for you.";
2008 delitem 1015,10; //Thin_N'_Long_Tongue
2009 delitem 7172,10; //Leopard_Talon
2010 delitem 7155,10; //Poison_Toad's_Skin
2012 getitem 7736,1; //Mission_Certificate7
2013 getitem 610,2; //Leaf_Of_Yggdrasil
2014 callfunc "F_PartyRelay_Exp";
2016 mes "Do me a favor and make";
2017 mes "sure that the Merchant";
2018 mes "Class character in your";
2019 mes "group delivers that ticket";
2020 mes "to Lospii. Alright, I guess";
2021 mes "I'll see you later, then.";
2024 else if ((party_relay == 19) && (.@relaytime >= 18) && (.@relaytime < 21) && (countitem(1015) > 9) && (countitem(7172) > 9) && (countitem(7155) > 9)) {
2026 mes "Well, it looks like you came";
2027 mes "at the right time and brought";
2028 mes "everything I asked. Good work.";
2029 mes "Please take your next ticket";
2030 mes "and this small reward for you.";
2032 delitem 1015,10; //Thin_N'_Long_Tongue
2033 delitem 7172,10; //Leopard_Talon
2034 delitem 7155,10; //Poison_Toad's_Skin
2036 getitem 7736,1; //Mission_Certificate7
2037 getitem 610,2; //Leaf_Of_Yggdrasil
2038 callfunc "F_PartyRelay_Exp";
2040 mes "Do me a favor and make";
2041 mes "sure that the Merchant";
2042 mes "Class character in your";
2043 mes "group delivers that ticket";
2044 mes "to Lospii. Alright, I guess";
2045 mes "I'll see you later, then.";
2048 if (party_relay == 19) {
2050 mes "Remember to bring me";
2051 mes "the items I requested";
2052 mes "at the right time, during";
2053 mes "the 3 hours after noon or";
2054 mes "3 hours in the early evening.";
2055 mes "Now, I want you to bring...";
2058 mes "^4D4DFF10 Tongues^000000,";
2059 mes "^4D4DFF10 Leopard Claws^000000, and";
2060 mes "^4D4DFF10 Poisonous Toad Skins^000000.";
2061 mes "I'll be waiting for you here";
2062 mes "and will accept those items";
2063 mes "when the time is right.";
2066 if ((party_relay == 18) && (.@relaytime >= 14) && (.@relaytime < 17) && (countitem(7157) > 9) && (countitem(1021) > 9) && (countitem(7101) >9)) {
2068 mes "Well, it looks like you came";
2069 mes "at the right time and brought";
2070 mes "everything I asked. Good work.";
2071 mes "Please take your next ticket";
2072 mes "and this small reward for you.";
2074 delitem 7157,10; //Black_Mask
2075 delitem 1021,10; //Dokkaebi_Horn
2076 delitem 7101,10; //Peco_Wing_Feather
2078 getitem 7736,1; //Mission_Certificate7
2079 getitem 610,2; //Leaf_Of_Yggdrasil
2080 callfunc "F_PartyRelay_Exp";
2082 mes "Do me a favor and make";
2083 mes "sure that the Merchant";
2084 mes "Class character in your";
2085 mes "group delivers that ticket";
2086 mes "to Lospii. Alright, I guess";
2087 mes "I'll see you later, then.";
2090 else if ((party_relay == 18) && (.@relaytime >= 18) && (.@relaytime < 21) && (countitem(7157) > 9) && (countitem(1021) > 9) && (countitem(7101) >9)) {
2092 mes "Well, it looks like you came";
2093 mes "at the right time and brought";
2094 mes "everything I asked. Good work.";
2095 mes "Please take your next ticket";
2096 mes "and this small reward for you.";
2098 delitem 7157,10; //Black_Mask
2099 delitem 1021,10; //Dokkaebi_Horn
2100 delitem 7101,10; //Peco_Wing_Feather
2102 getitem 7736,1; //Mission_Certificate7
2103 getitem 610,2; //Leaf_Of_Yggdrasil
2104 callfunc "F_PartyRelay_Exp";
2106 mes "Do me a favor and make";
2107 mes "sure that the Merchant";
2108 mes "Class character in your";
2109 mes "group delivers that ticket";
2110 mes "to Lospii. Alright, I guess";
2111 mes "I'll see you later, then.";
2114 if (party_relay == 18) {
2116 mes "Remember that your";
2117 mes "mission from me is";
2118 mes "to collect some items,";
2119 mes "and to bring them to";
2120 mes "me at the right time.";
2123 mes "I'll only accept your";
2124 mes "items for 3 hours after";
2125 mes "the day starts, and for";
2126 mes "3 hours during midday.";
2127 mes "These are the items";
2128 mes "that I want you to bring...";
2131 mes "^4D4DFF10 Dark Masks^000000,";
2132 mes "^4D4DFF10 Dokebi Horns^000000, and";
2133 mes "^4D4DFF10 PecoPeco Feathers^000000.";
2134 mes "I'll be here waiting for";
2135 mes "you during the hours";
2136 mes "I just described, okay?";
2139 if ((countitem(7735) > 0) && (.@relaytime >= 14) && (.@relaytime < 17) && (BaseClass == Job_Acolyte)) {
2141 mes "Oh, isn't that ticket...?";
2142 mes "Ah, good, good. Judging";
2143 mes "from your Job, Gatan must";
2144 mes "have sent you, right? Nice";
2145 mes "to meet you, I'm Bafhail~";
2148 mes "Alright, let's get down";
2149 mes "to what you came for.";
2150 mes "My mission is for you to";
2151 mes "collect some items, and";
2152 mes "for you to bring them at";
2153 mes "the right time. Bring me...";
2156 mes "^4D4DFF10 Dark Masks^000000,";
2157 mes "^4D4DFF10 Dokebi Horns^000000, and";
2158 mes "^4D4DFF10 PecoPeco Feathers^000000.";
2160 delitem 7735,1; //Mission_Certificate6
2164 mes "Alright then, if you'll";
2165 mes "just hand me your ticket,";
2166 mes "you can start gathering";
2167 mes "those items I listed.";
2168 mes "I'll see you later~";
2171 else if ((countitem(7735) > 0) && (.@relaytime >= 18) && (.@relaytime < 21) && (BaseClass == Job_Acolyte)) {
2173 mes "Oh, isn't that ticket...?";
2174 mes "Ah, good, good. Judging";
2175 mes "from your Job, Gatan must";
2176 mes "have sent you, right? Nice";
2177 mes "to meet you, I'm Bafhail~";
2180 mes "Alright, let's get down";
2181 mes "to what you came for.";
2182 mes "My mission is for you to";
2183 mes "collect some items, and";
2184 mes "for you to bring them at";
2185 mes "the right time. Bring me...";
2188 mes "^4D4DFF10 Tongues^000000,";
2189 mes "^4D4DFF10 Leopard Claws^000000, and";
2190 mes "^4D4DFF10 Poisonous Toad Skins^000000.";
2192 delitem 7735,1; //Mission_Certificate6
2196 mes "Alright then, if you'll";
2197 mes "just hand me your ticket,";
2198 mes "you can start gathering";
2199 mes "those items I listed.";
2200 mes "I'll see you later~";
2203 if ((countitem(7735) > 0) && (BaseClass == Job_Acolyte)) {
2205 mes "Oh, isn't that ticket...?";
2206 mes "Ah, good, good. Judging";
2207 mes "from your Job, Gatan must";
2208 mes "have sent you, right? Nice";
2209 mes "to meet you, I'm Bafhail~";
2212 mes "Would you mind coming ";
2213 mes "back to me later? Now";
2214 mes "isn't the right time to talk";
2215 mes "to me. I'm available for 3";
2216 mes "hours at the start of the day,";
2217 mes "and 3 hours in midday.";
2220 if (party_relay == 9) {
2222 mes "Oh, did you already";
2223 mes "deliver the ticket that";
2224 mes "I gave you? If that's the";
2225 mes "case, we won't have any";
2226 mes "business with each other";
2227 mes "for a while, I suppose.";
2230 if ((party_relay == 8) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (countitem(7196) > 9) && (countitem(7184) > 9) && (countitem(920) > 9)) {
2232 mes "Well, it looks like you came";
2233 mes "at the right time and brought";
2234 mes "everything I asked. Good work.";
2235 mes "Please take your next ticket";
2236 mes "and this small reward for you.";
2238 delitem 7196,10; //Shoulder_Protection
2239 delitem 7189,10; //Heart_Of_Tree
2240 delitem 920,10; //Claw_Of_Wolves
2242 getitem 7732,1; //Mission_Certificate3
2243 getitem 607,2; //Yggdrasilberry
2244 callfunc "F_PartyRelay_Exp";
2246 mes "Please give that";
2247 mes "ticket to the Archer";
2248 mes "Class member of your";
2249 mes "group, and have him";
2250 mes "deliver it to Lospii, okay?";
2251 mes "Good luck on your travels~";
2254 else if ((party_relay == 8) && ((.@relaytime >= 21) && (countitem(7196) > 9) && (countitem(7184) > 9) && (countitem(920) > 9))) {
2256 mes "Well, it looks like you came";
2257 mes "at the right time and brought";
2258 mes "everything I asked. Good work.";
2259 mes "Please take your next ticket";
2260 mes "and this small reward for you.";
2261 delitem 7196,10; //Shoulder_Protection
2262 delitem 7189,10; //Heart_Of_Tree
2263 delitem 920,10; //Claw_Of_Wolves
2265 getitem 7732,1; //Mission_Certificate3
2266 getitem 607,2; //Yggdrasilberry
2267 callfunc "F_PartyRelay_Exp";
2270 mes "Please give that";
2271 mes "ticket to the Archer";
2272 mes "Class member of your";
2273 mes "group, and have him";
2274 mes "deliver it to Lospii, okay?";
2275 mes "Good luck on your travels~";
2278 if (party_relay == 8) {
2281 mes "is to bring me";
2282 mes "^4D4DFF10 Wooden Hearts^000000,";
2283 mes "^4D4DFF10 Wolf Claws^000000, and";
2284 mes "^4D4DFF10 Shoulder Protectors^000000";
2285 mes "during hours I accept items.";
2288 mes "Remember that I only";
2289 mes "accept items from 8 AM";
2290 mes "to 11 AM, and from 9 PM";
2291 mes "to 12 AM. That's Pacific";
2292 mes "Standard Time. Don't forget!";
2295 if ((party_relay == 7) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (countitem(1027) > 9) && (countitem(1040) > 9) && (countitem(1023) > 9)) {
2297 mes "Well, it looks like you came";
2298 mes "at the right time and brought";
2299 mes "everything I asked. Good work.";
2300 mes "Please take your next ticket";
2301 mes "and this small reward for you.";
2303 delitem 1027,10; //Porcupine_Spike
2304 delitem 1040,10; //Elder_Pixie's_Beard
2305 delitem 1023,10; //Fish_Tail
2307 getitem 7732,1; //Mission_Certificate3
2309 mes "Please give that";
2310 mes "ticket to the Archer";
2311 mes "Class member of your";
2312 mes "group, and have him";
2313 mes "deliver it to Lospii, okay?";
2314 mes "Good luck on your travels~";
2317 else if ((party_relay == 7) && ((.@relaytime >= 21) && (countitem(1027) > 9) && (countitem(1040) > 9) && (countitem(1023) > 9))) {
2319 mes "Well, it looks like you came";
2320 mes "at the right time and brought";
2321 mes "everything I asked. Good work.";
2322 mes "Please take your next ticket";
2323 mes "and this small reward for you.";
2325 delitem 1027,10; //Porcupine_Spike
2326 delitem 1040,10; //Elder_Pixie's_Beard
2327 delitem 1023,10; //Fish_Tail
2329 getitem 7732,1; //Mission_Certificate3
2331 mes "Please give that";
2332 mes "ticket to the Archer";
2333 mes "Class member of your";
2334 mes "group, and have him";
2335 mes "deliver it to Lospii, okay?";
2336 mes "Good luck on your travels~";
2339 if (party_relay == 7) {
2342 mes "is to bring me";
2343 mes "^4D4DFF10 Fish Tails^000000,";
2344 mes "^4D4DFF10 Porcupine Quills^000000, and";
2345 mes "^4D4DFF10 Elder Pixie's Moustaches^000000";
2346 mes "during hours I accept items.";
2349 mes "Remember that I only";
2350 mes "accept items from 8 AM";
2351 mes "to 11 AM, and from 9 PM";
2352 mes "to 12 AM. That's Pacific";
2353 mes "Standard Time. Don't forget!";
2356 if ((countitem(7731) > 0) && (BaseLevel > 39) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (BaseClass == Job_Thief)) {
2358 mes "Oh, isn't that ticket...?";
2359 mes "Ah, good, good. Judging";
2360 mes "from your Job, Gatan must";
2361 mes "have sent you, right? Nice";
2362 mes "to meet you, I'm Bafhail~";
2365 mes "Alright, let's get down";
2366 mes "to what you came for.";
2367 mes "My mission is for you to";
2368 mes "collect some items, and";
2369 mes "for you to bring them at";
2370 mes "the right time. Bring me...";
2373 mes "^4D4DFF10 Wooden Hearts^000000,";
2374 mes "^4D4DFF10 Wolf Claws^000000, and";
2375 mes "^4D4DFF10 Shoulder Protectors^000000";
2377 delitem 7731,1; //Mission_Certificate2
2380 mes "Remember that I won't";
2381 mes "accept your items, even";
2382 mes "if you have everything,";
2383 mes "if you don't come during";
2384 mes "the hours when I accept";
2385 mes "items for missions, okay?";
2388 else if ((countitem(7731) > 0) && (BaseLevel > 39) && ((.@relaytime >= 21) && (BaseClass == Job_Thief))) {
2390 mes "Oh, isn't that ticket...?";
2391 mes "Ah, good, good. Judging";
2392 mes "from your Job, Gatan must";
2393 mes "have sent you, right? Nice";
2394 mes "to meet you, I'm Bafhail~";
2397 mes "Alright, let's get down";
2398 mes "to what you came for.";
2399 mes "My mission is for you to";
2400 mes "collect some items, and";
2401 mes "for you to bring them at";
2402 mes "the right time. Bring me...";
2405 mes "^4D4DFF10 Fish Tails^000000,";
2406 mes "^4D4DFF10 Porcupine Quills^000000, and";
2407 mes "^4D4DFF10 Elder Pixie's Moustaches^000000";
2409 delitem 7731,1; //Mission_Certificate2
2412 mes "Remember that I won't";
2413 mes "accept your items, even";
2414 mes "if you have everything,";
2415 mes "if you don't come during";
2416 mes "the hours when I accept";
2417 mes "items for missions, okay?";
2420 if ((countitem(7731) > 0) && (BaseLevel > 39) && (BaseClass == Job_Thief)) {
2422 mes "Oh, isn't that ticket...?";
2423 mes "Ah, good, good. Judging";
2424 mes "from your Job, Gatan must";
2425 mes "have sent you, right? Nice";
2426 mes "to meet you, I'm Bafhail~";
2429 mes "Would you mind coming";
2430 mes "back to me later? Now";
2431 mes "isn't the right time to";
2432 mes "talk to me. I'm available";
2433 mes "from 8 AM to 11 AM, and";
2434 mes "from 9 PM to 12 AM.";
2438 mes "...Hm? I don't think";
2439 mes "we have any business";
2440 mes "with each other. You mind";
2441 mes "leaving me alone? I'm pretty";
2442 mes "busy administering a bunch";
2443 mes "of these missions for a friend.";
2446 mes "If we're lucky, maybe";
2447 mes "you'll be one of those";
2448 mes "adventurers that'll carry";
2449 mes "out these fun little missions";
2450 mes "for my friend Ledrion.";
2454 payon,168,314,3 script Lospii#payon::RelayLospii 706,{
2455 getpartymember(getcharid(1));
2456 set .@partymembercount,$@partymembercount;
2457 set .@partyleader,getpartyleader(getcharid(1),2);
2458 if (checkweight(907,300) == 0) {
2459 mes "^3355FFWait a minute! You're";
2460 mes "carrying too many items";
2461 mes "right now: store some of";
2462 mes "your extra things in Kafra";
2463 mes "Storage, and then come back.^000000";
2466 if (countitem(7730) > 0) || (countitem(7731) > 0) || (countitem(7734) > 0) || (countitem(7735) > 0) || (countitem(7738) > 0) || (countitem(7739) > 0) {
2468 mes "Hey, didn't you figure";
2469 mes "out what you need to do?";
2470 mes "You're not supposed to";
2471 mes "talk to me now! Mmm...";
2472 mes "I don't know who you";
2473 mes "have to meet either, but...";
2476 set .@relaytime,gettime(DT_HOUR);
2477 getmapxy(.@m$,.@x,.@y,UNITTYPE_NPC,strnpcinfo(3));
2478 set .@juwi,getareausers(.@m$,.@x-8,.@y-8,.@x+8,.@y+8);
2479 if (party_relay == 32) {
2481 mes "Hey! Did you give";
2482 mes "that ticket to the";
2483 mes "leader of your group";
2484 mes "yet? The guy that started";
2485 mes "this whole relay thing!";
2488 if ((party_relay == 31) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (.@juwi > 13)) {
2490 mes "Oh! You brought so many";
2491 mes "friends! One... T-two...";
2492 mes "You brought " + .@juwi + "?! Hmpf.";
2493 mes "Maybe I gave you something";
2494 mes "too easy to do. I didn't know";
2495 mes "you knew this many people!";
2498 mes "Oh well, thanks for";
2499 mes "bringing everyone here.";
2500 mes "For that, you get this";
2501 mes "gift from me. Cool, huh?";
2504 getitem 7741,1; //Mission_Certificate12
2505 getitem 610,2; //Leaf_Of_Yggdrasil
2506 getitem 607,2; //Yggdrasilberry
2507 callfunc "F_PartyRelay_Exp";
2509 mes "Okay, now take this";
2510 mes "ticket, and give it to";
2511 mes "your leader, the guy that";
2512 mes "started this whole relay";
2513 mes "thing. He needs to give";
2514 mes "the ticket to Ledrion, okay?";
2517 mes "You're almost done!";
2518 mes "...I think. Um, I'm not";
2519 mes "really sure what will";
2520 mes "happen next. I can only";
2521 mes "remember the parts I have";
2522 mes "to do. C'mon! I'm just a kid!";
2525 else if ((party_relay == 31) && ((.@relaytime >= 21) && (.@juwi > 13))) {
2527 mes "Oh! You brought so many";
2528 mes "friends! One... T-two...";
2529 mes "You brought " + .@juwi + "?! Hmpf.";
2530 mes "Maybe I gave you something";
2531 mes "too easy to do. I didn't know";
2532 mes "you knew this many people!";
2535 mes "Oh well, thanks for";
2536 mes "bringing everyone here.";
2537 mes "For that, you get this";
2538 mes "gift from me. Cool, huh?";
2541 getitem 7741,1; //Mission_Certificate12
2542 getitem 610,2; //Leaf_Of_Yggdrasil
2543 getitem 607,2; //Yggdrasilberry
2544 callfunc "F_PartyRelay_Exp";
2546 mes "Okay, now take this";
2547 mes "ticket, and give it to";
2548 mes "your leader, the guy that";
2549 mes "started this whole relay";
2550 mes "thing. He needs to give";
2551 mes "the ticket to Ledrion, okay?";
2554 mes "You're almost done!";
2555 mes "...I think. Um, I'm not";
2556 mes "really sure what will";
2557 mes "happen next. I can only";
2558 mes "remember the parts I have";
2559 mes "to do. C'mon! I'm just a kid!";
2562 if (party_relay == 31) {
2564 mes "Okay, you have to bring";
2565 mes "me 10 of your friends when";
2566 mes "I'm working, okay? That's, uh,";
2567 mes "3 hours before noon, and then";
2568 mes "another 3 hours after midnight.";
2569 mes "Just only those times, okay?";
2572 if ((countitem(7740) > 0) && (.@relaytime >= 8) && (.@relaytime < 11) && ((BaseJob == Job_Archer) || (BaseJob == Job_Merchant))) {
2574 mes "Hi, I'm Lospii! Maybe";
2575 mes "I'm younger than you, but";
2576 mes "I'm in charge of this mission!";
2577 mes "So you have to listen, okay?";
2578 mes "Heh heh! Don't be scared~";
2581 mes "I'm working now for this";
2582 mes "mission thing so you came";
2583 mes "at a good time! Let's see...";
2584 mes "I need to give you... Some";
2585 mes "mission for you to doooo...";
2586 mes "Oh! I know! I got it!";
2589 mes "We're seeing if you";
2590 mes "know about teamwork, right?";
2591 mes "Why don't you show me a lot";
2592 mes "of your friends? Bring me...";
2593 mes "14 of them! Yes, that's good!";
2596 mes "I need to be able to";
2597 mes "see them, you know, so";
2598 mes "I know you're not lying";
2599 mes "to me. Bring them reeeally";
2600 mes "close so I know they're your";
2601 mes "friends, not some other guys.";
2603 delitem 7740,1; //Mission_Certificate11
2606 mes "Okay, I'll be right";
2607 mes "here! Oh! And you have";
2608 mes "to come with your friends";
2609 mes "while I'm at work! That's";
2610 mes "important to know!";
2613 else if ((countitem(7740) > 0) && (.@relaytime >= 21) && ((BaseClass == Job_Archer) || (BaseClass == Job_Merchant))) {
2615 mes "Hi, I'm Lospii! Maybe";
2616 mes "I'm younger than you, but";
2617 mes "I'm in charge of this mission!";
2618 mes "So you have to listen, okay?";
2619 mes "Heh heh! Don't be scared~";
2622 mes "I'm working now for this";
2623 mes "mission thing so you came";
2624 mes "at a good time! Let's see...";
2625 mes "I need to give you... Some";
2626 mes "mission for you to doooo...";
2627 mes "Oh! I know! I got it!";
2630 mes "We're seeing if you";
2631 mes "know about teamwork, right?";
2632 mes "Why don't you show me a lot";
2633 mes "of your friends? Bring me...";
2634 mes "14 of them! Yes, that's good!";
2637 mes "I need to be able to";
2638 mes "see them, you know, so";
2639 mes "I know you're not lying";
2640 mes "to me. Bring them reeeally";
2641 mes "close so I know they're your";
2642 mes "friends, not some other guys.";
2644 delitem 7740,1; //Mission_Certificate11
2647 mes "Okay, I'll be right";
2648 mes "here! Oh! And you have";
2649 mes "to come with your friends";
2650 mes "while I'm at work! That's";
2651 mes "important to know!";
2654 if ((countitem(7740) > 0) && ((BaseClass == Job_Archer) || (BaseClass == Job_Merchant))) {
2656 mes "Hi, I'm Lospii! Maybe";
2657 mes "I'm younger than you, but";
2658 mes "I'm in charge of this mission!";
2659 mes "So you have to listen, okay?";
2660 mes "Heh heh! Don't be scared~";
2663 mes "Uh oh... I forgot";
2664 mes "that I'm not supposed";
2665 mes "to be working now. Come";
2666 mes "back when I'm working, okay?";
2669 mes "I... I work before";
2670 mes "noon for 3 hours, and";
2671 mes "then... 3 hours after";
2672 mes "midnight? Yes, those";
2673 mes "are the times when";
2677 if (party_relay == 22) {
2679 mes "Huh? No, no, you're";
2680 mes "not supposed to be here!";
2681 mes "Give the eighth ticket to";
2682 mes "your leader so he can give";
2683 mes "it to Ledrion! Your leader...";
2684 mes "You know him, right?";
2687 if ((party_relay == 21) && ((.@relaytime >= 11) && (.@relaytime < 14)) && (.@juwi > 11)) {
2689 mes "Oh! You brought so many";
2690 mes "friends! One... T-two...";
2691 mes "You brought " + .@juwi + "?! Hmpf.";
2692 mes "Maybe I gave you something";
2693 mes "too easy to do. I didn't know";
2694 mes "you knew this many people!";
2697 mes "Oh well, thanks for";
2698 mes "bringing everyone here.";
2699 mes "For that, you get this";
2700 mes "gift from me. Cool, huh?";
2703 getitem 7737,1; //Mission_Certificate8
2704 getitem 610,2; //Leaf_Of_Yggdrasil
2705 callfunc "F_PartyRelay_Exp";
2707 mes "Okay, now take this";
2708 mes "ticket, and give it to";
2709 mes "your leader, the guy that";
2710 mes "started this whole relay";
2711 mes "thing. He needs to give";
2712 mes "the ticket to Ledrion, okay?";
2715 mes "You're almost done!";
2716 mes "...I think. Um, I'm not";
2717 mes "really sure what will";
2718 mes "happen next. I can only";
2719 mes "remember the parts I have";
2720 mes "to do. C'mon! I'm just a kid!";
2723 else if ((party_relay == 21) && ((.@relaytime >= 0) && (.@relaytime < 3)) && (.@juwi > 11)) {
2725 mes "Oh! You brought so many";
2726 mes "friends! One... T-two...";
2727 mes "You brought " + .@juwi + "?! Hmpf.";
2728 mes "Maybe I gave you something";
2729 mes "too easy to do. I didn't know";
2730 mes "you knew this many people!";
2733 mes "Oh well, thanks for";
2734 mes "bringing everyone here.";
2735 mes "For that, you get this";
2736 mes "gift from me. Cool, huh?";
2739 getitem 7737,1; //Mission_Certificate8
2740 getitem 610,2; //Leaf_Of_Yggdrasil
2741 callfunc "F_PartyRelay_Exp";
2743 mes "Okay, now take this";
2744 mes "ticket, and give it to";
2745 mes "your leader, the guy that";
2746 mes "started this whole relay";
2747 mes "thing. He needs to give";
2748 mes "the ticket to Ledrion, okay?";
2751 mes "You're almost done!";
2752 mes "...I think. Um, I'm not";
2753 mes "really sure what will";
2754 mes "happen next. I can only";
2755 mes "remember the parts I have";
2756 mes "to do. C'mon! I'm just a kid!";
2759 if (party_relay == 21) {
2761 mes "Okay, you have to bring";
2762 mes "me 12 of your friends when";
2763 mes "I'm working, okay? That's, uh,";
2764 mes "3 hours before noon, and then";
2765 mes "another 3 hours after midnight.";
2766 mes "Just only those times, okay?";
2769 if ((countitem(7736) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && (BaseClass == Job_Merchant)) {
2771 mes "Hi, I'm Lospii! Maybe";
2772 mes "I'm younger than you, but";
2773 mes "I'm in charge of this mission!";
2774 mes "So you have to listen, okay?";
2775 mes "Heh heh! Don't be scared~";
2778 mes "I'm working now for this";
2779 mes "mission thing so you came";
2780 mes "at a good time! Let's see...";
2781 mes "I need to give you... Some";
2782 mes "mission for you to doooo...";
2783 mes "Oh! I know! I got it!";
2786 mes "We're seeing if you";
2787 mes "know about teamwork, right?";
2788 mes "Why don't you show me a lot";
2789 mes "of your friends? Bring me...";
2790 mes "12 of them! Yes, that's good!";
2793 mes "I need to be able to";
2794 mes "see them, you know, so";
2795 mes "I know you're not lying";
2796 mes "to me. Bring them reeeally";
2797 mes "close so I know they're your";
2798 mes "friends, not some other guys.";
2800 delitem 7736,1; //Mission_Certificate7
2803 mes "Okay, I'll be right";
2804 mes "here! Oh! And you have";
2805 mes "to come with your friends";
2806 mes "while I'm at work! That's";
2807 mes "important to know!";
2810 else if ((countitem(7736) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && (BaseClass == Job_Merchant)) {
2812 mes "Hi, I'm Lospii! Maybe";
2813 mes "I'm younger than you, but";
2814 mes "I'm in charge of this mission!";
2815 mes "So you have to listen, okay?";
2816 mes "Heh heh! Don't be scared~";
2819 mes "I'm working now for this";
2820 mes "mission thing so you came";
2821 mes "at a good time! Let's see...";
2822 mes "I need to give you... Some";
2823 mes "mission for you to doooo...";
2824 mes "Oh! I know! I got it!";
2827 mes "We're seeing if you";
2828 mes "know about teamwork, right?";
2829 mes "Why don't you show me a lot";
2830 mes "of your friends? Bring me...";
2831 mes "12 of them! Yes, that's good!";
2834 mes "I need to be able to";
2835 mes "see them, you know, so";
2836 mes "I know you're not lying";
2837 mes "to me. Bring them reeeally";
2838 mes "close so I know they're your";
2839 mes "friends, not some other guys.";
2841 delitem 7736,1; //Mission_Certificate7
2844 mes "Okay, I'll be right";
2845 mes "here! Oh! And you have";
2846 mes "to come with your friends";
2847 mes "while I'm at work! That's";
2848 mes "important to know!";
2851 if ((countitem(7736) > 0) && (BaseClass == Job_Merchant)) {
2853 mes "Hi, I'm Lospii! Maybe";
2854 mes "I'm younger than you, but";
2855 mes "I'm in charge of this mission!";
2856 mes "So you have to listen, okay?";
2857 mes "Heh heh! Don't be scared~";
2860 mes "Uh oh... I forgot";
2861 mes "that I'm not supposed";
2862 mes "to be working now. Come";
2863 mes "back when I'm working, okay?";
2866 mes "I... I work before";
2867 mes "noon for 3 hours, and";
2868 mes "then... 3 hours after";
2869 mes "midnight? Yes, those";
2870 mes "are the times when";
2874 if (party_relay == 11) {
2876 mes "Umm... Did you bring";
2877 mes "the fourth ticket to your";
2878 mes "leader yet? You know,";
2879 mes "the leader of the group.";
2880 mes "The one that started this";
2881 mes "whole relay test thingee.";
2884 if ((party_relay == 10) && ((.@relaytime >= 14) && (.@relaytime < 17)) && (.@juwi > 9)) {
2886 mes "Oh! You brought so many";
2887 mes "friends! One... T-two...";
2888 mes "You brought " + .@juwi + "?! Hmpf.";
2889 mes "Maybe I gave you something";
2890 mes "too easy to do. I didn't know";
2891 mes "you knew this many people!";
2894 mes "Oh well, thanks for";
2895 mes "bringing everyone here.";
2896 mes "For that, you get this";
2897 mes "gift from me. Cool, huh?";
2900 getitem 7733,1; //Mission_Certificate4
2901 getitem 607,2; //Yggdrasilberry
2902 callfunc "F_PartyRelay_Exp";
2904 mes "Okay, now take this";
2905 mes "ticket, and give it to";
2906 mes "your leader, the guy that";
2907 mes "started this whole relay";
2908 mes "thing. He needs to give";
2909 mes "the ticket to Ledrion, okay?";
2912 mes "You're almost done!";
2913 mes "...I think. Um, I'm not";
2914 mes "really sure what will";
2915 mes "happen next. I can only";
2916 mes "remember the parts I have";
2917 mes "to do. C'mon! I'm just a kid!";
2920 else if ((party_relay == 10) && ((.@relaytime >= 18) && (.@relaytime < 21)) && (.@juwi > 9)) {
2922 mes "Oh! You brought so many";
2923 mes "friends! One... T-two...";
2924 mes "You brought " + .@juwi + "?! Hmpf.";
2925 mes "Maybe I gave you something";
2926 mes "too easy to do. I didn't know";
2927 mes "you knew this many people!";
2930 mes "Oh well, thanks for";
2931 mes "bringing everyone here.";
2932 mes "For that, you get this";
2933 mes "gift from me. Cool, huh?";
2936 getitem 7733,1; //Mission_Certificate4
2937 getitem 607,2; //Yggdrasilberry
2938 callfunc "F_PartyRelay_Exp";
2940 mes "Okay, now take this";
2941 mes "ticket, and give it to";
2942 mes "your leader, the guy that";
2943 mes "started this whole relay";
2944 mes "thing. He needs to give";
2945 mes "the ticket to Ledrion, okay?";
2948 mes "You're almost done!";
2949 mes "...I think. Um, I'm not";
2950 mes "really sure what will";
2951 mes "happen next. I can only";
2952 mes "remember the parts I have";
2953 mes "to do. C'mon! I'm just a kid!";
2956 if (party_relay == 10) {
2958 mes "Bring 10 of your friends";
2959 mes "here to me while I'm working,";
2960 mes "okay? Umm... I work frooom...";
2961 mes "2 PM to 5 PM, and 6 PM to 9 PM.";
2962 mes "I think those are the times.";
2963 mes "I... I can't read watches...";
2966 if ((countitem(7732) > 0) && (BaseLevel > 39) && ((.@relaytime >= 14) && (.@relaytime < 17)) && (BaseClass == Job_Archer)) {
2968 mes "Hi, I'm Lospii! Maybe";
2969 mes "I'm younger than you, but";
2970 mes "I'm in charge of this mission!";
2971 mes "So you have to listen, okay?";
2972 mes "Heh heh! Don't be scared~";
2975 mes "I'm working now for this";
2976 mes "mission thing so you came";
2977 mes "at a good time! Let's see...";
2978 mes "I need to give you... Some";
2979 mes "mission for you to doooo...";
2980 mes "Oh! I know! I got it!";
2983 mes "We're seeing if you";
2984 mes "know about teamwork, right?";
2985 mes "Why don't you show me a lot";
2986 mes "of your friends? Bring me...";
2987 mes "10 of them! Yes, that's good!";
2990 mes "I need to be able to";
2991 mes "see them, you know, so";
2992 mes "I know you're not lying";
2993 mes "to me. Bring them reeeally";
2994 mes "close so I know they're your";
2995 mes "friends, not some other guys.";
2997 delitem 7732,1; //Mission_Certificate3
3000 mes "Okay, I'll be right";
3001 mes "here! Oh! And you have";
3002 mes "to come with your friends";
3003 mes "while I'm at work! That's";
3004 mes "important to know!";
3007 else if ((countitem(7732) > 0) && (BaseLevel > 39) && ((.@relaytime >= 18) && (.@relaytime < 21)) && (BaseClass == Job_Archer)) {
3009 mes "Hi, I'm Lospii! Maybe";
3010 mes "I'm younger than you, but";
3011 mes "I'm in charge of this mission!";
3012 mes "So you have to listen, okay?";
3013 mes "Heh heh! Don't be scared~";
3016 mes "I'm working now for this";
3017 mes "mission thing so you came";
3018 mes "at a good time! Let's see...";
3019 mes "I need to give you... Some";
3020 mes "mission for you to doooo...";
3021 mes "Oh! I know! I got it!";
3024 mes "We're seeing if you";
3025 mes "know about teamwork, right?";
3026 mes "Why don't you show me a lot";
3027 mes "of your friends? Bring me...";
3028 mes "10 of them! Yes, that's good!";
3031 mes "I need to be able to";
3032 mes "see them, you know, so";
3033 mes "I know you're not lying";
3034 mes "to me. Bring them reeeally";
3035 mes "close so I know they're your";
3036 mes "friends, not some other guys.";
3038 delitem 7732,1; //Mission_Certificate3
3041 mes "Okay, I'll be right";
3042 mes "here! Oh! And you have";
3043 mes "to come with your friends";
3044 mes "while I'm at work! That's";
3045 mes "important to know!";
3048 if ((countitem(7732) > 0) && (BaseLevel > 39) && (BaseClass == Job_Archer)) {
3050 mes "Hi, I'm Lospii! Maybe";
3051 mes "I'm younger than you, but";
3052 mes "I'm in charge of this mission!";
3053 mes "So you have to listen, okay?";
3054 mes "Heh heh! Don't be scared~";
3057 mes "Uh oh... I forgot";
3058 mes "that I'm not supposed";
3059 mes "to be working now. Come";
3060 mes "back when I'm working, okay?";
3063 mes "I work frooom... Uh...";
3064 mes "2 PM to 5 PM? Oh!";
3065 mes "And also 6 PM to 9 PM.";
3066 mes "I think those are the";
3067 mes "times... I mean, clocks";
3068 mes "are hard to read, man!";
3072 mes "Hi! I'm Lospii!";
3073 mes "Hey, does it look like";
3074 mes "I'm at work? Ha ha!";
3075 mes "I got a job! I'm helping";
3076 mes "my friends a lot!";
3081 function script F_PartyRelay_Exp {
3082 if (checkre(3)) { //unconfirmed
3083 if (BaseLevel > 94) getexp 104760,0;
3084 else if (BaseLevel > 89) getexp 85920,0;
3085 else if (BaseLevel > 79) getexp 38520,0;
3086 else if (BaseLevel > 69) getexp 19560,0;
3087 else if (BaseLevel > 59) getexp 6720,0;
3088 else if (BaseLevel > 49) getexp 2880,0;
3091 if (BaseLevel > 94) getexp 1047600,0;
3092 else if (BaseLevel > 89) getexp 859200,0;
3093 else if (BaseLevel > 79) getexp 385200,0;
3094 else if (BaseLevel > 69) getexp 195600,0;
3095 else if (BaseLevel > 59) getexp 67200,0;
3096 else if (BaseLevel > 49) getexp 28800,0;
3097 else getexp 10800,0;
3103 comodo,71,137,3 duplicate(RelayLedrion) Ledrion#comodo 109
3104 comodo,236,197,3 duplicate(RelayGatan) Gatan#comodo 86
3105 comodo,152,184,3 duplicate(RelayBafhail) Bafhail#comodo 731
3106 comodo,64,219,3 duplicate(RelayLospii) Lospii#comodo 706
3109 einbroch,107,93,3 duplicate(RelayLedrion) Ledrion#einbroch 109
3110 einbroch,260,128,3 duplicate(RelayGatan) Gatan#einbroch 86
3111 einbroch,251,178,3 duplicate(RelayBafhail) Bafhail#einbroch 731
3112 einbroch,173,72,3 duplicate(RelayLospii) Lospii#einbroch 706
3115 hugel,102,130,3 duplicate(RelayLedrion) Ledrion#hugel 109
3116 hugel,169,139,3 duplicate(RelayGatan) Gatan#hugel 86
3117 hugel,55,200,3 duplicate(RelayBafhail) Bafhail#hugel 731
3118 hugel,144,201,3 duplicate(RelayLospii) Lospii#hugel 706
3121 rachel,215,71,3 duplicate(RelayLedrion) Ledrion#rachel 109
3122 rachel,45,163,3 duplicate(RelayGatan) Gatan#rachel 86
3123 rachel,245,132,3 duplicate(RelayBafhail) Bafhail#rachel 731
3124 rachel,158,215,3 duplicate(RelayLospii) Lospii#rachel 706
3127 veins,274,188,5 duplicate(RelayLedrion) Ledrion#veins 109
3128 veins,138,207,3 duplicate(RelayGatan) Gatan#veins 86
3129 veins,202,235,3 duplicate(RelayBafhail) Bafhail#veins 731
3130 veins,97,245,5 duplicate(RelayLospii) Lospii#veins 706