1 //===== rAthena Script =======================================
2 //= Quest NPCs related to Einbroch and Einbech
3 //===== By: ==================================================
4 //= Evera and The rAthena Dev Team
5 //===== Current Version: =====================================
7 //===== Compatible With: =====================================
9 //===== Description: =========================================
10 //= [Official Conversion]
11 //= Oridecon/Mineral Quest
12 //= - Variable in use: ein_gear1 (max 2)
13 //= - Variable in use: $ein_amano (max 60)
15 //= - Variable in use: ein_cook (max ???)
17 //= - Variable in use: EinFactory (max 16)
18 //= - Variable in use: $EinPolution (max 10)
20 //= - Variable in use: Shinokas_Quest (max 11)
22 //= - Variable in use: EIN_LOVERQ (max 17)
23 //===== Additional Comments: =================================
24 //= 1.0 Initial Release [Evera]
25 //= 1.1 Added more quests [Evera]
26 //= 1.2 Added quest bits from Einbech and renamed file to
27 //= quests_ein.txt [Evera]
28 //= 1.3 Implemented the polution quest. [MasterOfMuppets]
29 //= 1.4.1 Massive bugfix. Fixed Pollution exploit [Lupus]
30 //= 1.4.2 Fixed Khowropher bug [Lupus]
31 //= 1.5 Fixed double levelup bug [Lupus]
32 //= 1.5.1 Fixed exploit [KarLaeda]
33 //= 1.5.2 Updated Shino Quest to leave no grabage vars [Lupus]
34 //= 1.5.3 Fixed some typos regarding Schwartzvalt Trilogy [SinSloth]
35 //= 1.6 Updated Laboratory Entrance regarding Heart Fragment quest. [SinSloth]
36 //= 1.7 Changed the laboratory entrance checking to prevent players
37 //= from being stuck in the quest. [SinSloth]
38 //= 1.8 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
39 //= 1.9 Fixed a bug with Einbroch Pollution quest. [SinSloth]
40 //= 2.0 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
41 //= 2.1 Fixed typo in disable/enable npc's (bugreport:2027) [Yommy]
42 //= 2.2 Overall update to the structure of the scripts. [L0ne_W0lf]
43 //= Swapped the use of enable/disablenpc with hideon/offnpc.
44 //= Added missing quest, "Oridecon/Mineral Quest"
45 //= Full overhual of the Uwe Kleine quest.
46 //= 2.2a Fixed typos in var names from EIN_LOVERQRQ to EIN_LOVERQ. (bugreport:2464) [Paradox924X]
47 //= 2.3 Removed occurance of PcName. [L0ne_W0lf]
48 //= 2.4 Added missing remove cutin. [Kisuka]
49 //= 2.5 Added quest log entries for:
52 //= 2.6 Updated RE/Pre-RE EXP. [Euphy]
53 //= 2.7 Added GM management function. [Euphy]
54 //============================================================
56 // Oridecon Stone OR Mineral Stone Quest :: ein_amano
57 //============================================================
58 einbech,97,167,5 script Cavitar 847,{
61 mes "It's been a long";
62 mes "time, my friend. With";
63 mes "your help, my wife has";
64 mes "gotten much better.";
67 mes "Once again, I want to";
68 mes "thank you for what you've";
69 mes "done for me. Please drop";
70 mes "by anytime whenever you";
71 mes "come visit my town.";
74 else if (ein_gear1 == 1) {
77 mes "So did you bring";
78 mes "everything that";
79 mes "I've asked you?";
81 switch(select("Yes.:No, not yet.")) {
83 if ((countitem(1011) > 9) && (countitem(1003) > 2) && (countitem(912) > 9) && (countitem(7126) > 39)) {
85 mes "Let me check the items";
86 mes "that you brought before";
87 mes "I give you an Oridecon.";
89 if ((MaxWeight - Weight) > 2399) {
91 mes "Good, you brought";
92 mes "everything! Now let me";
93 mes "give you this Oridecon.";
94 mes "I'm sorry that I can't offer";
95 mes "you much more than this.";
99 mes "adventurer. I hope";
100 mes "you travel in safety.";
101 delitem 1003,3; //Coal
102 delitem 7126,40; //Large_Jellopy
103 delitem 1011,10; //Emveretarcon
104 delitem 912,10; //Zargon
106 getitem 615,1; // Oridecon
111 mes "Hmmm, it seems you're";
112 mes "carrying too many things";
113 mes "with you. Shouldn't you";
114 mes "store some of your items";
115 mes "in Kafra Storage first?";
122 mes "You're missing some";
123 mes "things. Let me tell you";
124 mes "what you need to bring";
125 mes "once again so that I can";
126 mes "give you 1 Oridecon.";
129 mes "40 Large Jellopy,";
130 mes "10 Emveretarcon,";
141 mes "you of what you";
142 mes "need to trade for";
144 mes "case you've forgotten.";
147 mes "40 Large Jellopy,";
148 mes "10 Emveretarcon,";
152 mes "whenever you're ready.";
159 mes "Recently, we've had some";
160 mes "tunnel cave-ins which resulted";
161 mes "in miner casualties. We're having";
162 mes "a harder time working in the";
163 mes "mines now that we're even";
164 mes "lower on manpower.";
167 mes "What's really suspicious";
168 mes "is that it seems something";
169 mes "has been making the tunnels";
170 mes "collapse on purpose. Some of";
171 mes "us believe it's because we've";
172 mes "angered the master of the cave.";
175 mes "The tunnel accident";
176 mes "is still fresh in my mind.";
177 mes "It seems that there are";
178 mes "more ^FF0000Cave Master^000000 sightings";
179 mes "when the tunnels started";
180 mes "to inexplicably collapse.";
183 mes "I was off duty when";
184 mes "the accident happened.";
185 mes "Still, I hear the only survivor";
186 mes "went crazy and disappeared";
187 mes "somewhere. The poor bastard...";
194 mes "You're just as";
195 mes "bad off as I am!";
196 mes "I feel so sorry for you";
197 mes "that I'd give you some";
198 mes "zeny if I could spare it...";
204 mes "I'm sorry, but";
205 mes "I don't think I have";
206 mes "the luxury of chatting";
207 mes "at the moment.";
210 mes "My wife was seriously";
211 mes "injured when she was";
212 mes "working with me in the";
213 mes "mine when it collapsed.";
214 mes "It's agonizing, wondering";
215 mes "if she'll be okay or not.";
218 mes "Luckily no one";
219 mes "was killed, but my";
220 mes "wife is... ^333333*S-Sob*^000000";
221 mes "I'm sorry, but I need";
222 mes "to be alone right now...";
224 switch(select("I can help you.:Okay...:An accident?")) {
227 mes "Are you serious?!";
228 mes "Thank you, thank you so much!";
229 mes "A-as you can see, I'm not doing";
230 mes "so well financially. But I've got to get my wife to a hospital.";
233 mes "And since I've got to";
234 mes "take of her myself,";
235 mes "I haven't been able to work.";
236 mes "I don't know what I should do.";
238 select("Then how can I help?");
240 mes "Well, to be frank,";
241 mes "I'm in dire need of zeny.";
242 mes "It costs 1,000 zeny to cover";
243 mes "her medical expenses and";
244 mes "food for just one day.";
246 switch(select("Help Him.:Quit.")) {
248 if (checkweight(908,10) == 0) {
250 mes "Hmmm, it seems you're";
251 mes "carrying too many things";
252 mes "with you. Shouldn't you";
253 mes "store some of your items";
254 mes "in Kafra Storage first?";
260 mes "Thank you, you";
261 mes "can't imagine how";
262 mes "grateful I am! I never";
263 mes "believed that I'd meet";
264 mes "someone as kind as you.";
266 if ($ein_amano == 60) {
267 if (rand(1,3) == 1) {
269 mes "Other adventurers have";
270 mes "also been helping me, so";
271 mes "with all of your help, my wife";
272 mes "has been getting better.";
275 mes "I would like to give";
276 mes "you a small present";
277 mes "as a token of my gratitute.";
278 mes "If you would, please take this.";
283 getitem 7290,1; // Phlogopite
286 getitem 7291,1; // Agate
289 getitem 7293,1; // Rose_Quartz
292 getitem 7294,1; // Turquoise
295 getitem 7295,1; // Citrine
298 getitem 7296,1; // Pyroxene
301 getitem 7289,1; // Olivine
305 mes "I've been keeping these";
306 mes "kinds of metals since I was";
307 mes "sure they'd be more useful";
308 mes "to someone other than me.";
309 mes "Hopefully, you'll find this ore";
310 mes "useful in one way or another.";
315 mes "If I were still";
316 mes "working, I'd try my";
317 mes "best to pay you back.";
318 mes "But my current situation";
319 mes "doesn't really allow it...";
322 mes "Still, I'd be happy";
323 mes "to trade you 1 Oridecon";
324 mes "if you can bring me some";
325 mes "items. How does that sound?";
328 mes "Would you bring me";
329 mes "40 Large Jellopy,";
330 mes "10 Emveretarcon,";
334 switch(select("Sure~!:No, thanks.")) {
340 mes "Now I need to go";
341 mes "take care of my wife.";
342 mes "Come back when you";
343 mes "gather everything I've";
344 mes "asked you to bring.";
349 mes "Well, I understand";
350 mes "that adventurers don't";
351 mes "stay in one place for";
352 mes "very long. Once again,";
353 mes "thank you for your help.";
356 mes "But please take";
357 mes "this small gift";
361 getitem 1010,1; // Phracon
368 mes "If I were still";
369 mes "working, I'd try my";
370 mes "best to pay you back.";
371 mes "But my current situation";
372 mes "doesn't really allow it...";
375 mes "Still, I'd be happy";
376 mes "to trade you 1 Oridecon";
377 mes "if you can bring me some";
378 mes "items. How does that sound?";
381 mes "Would you bring me";
382 mes "40 Large Jellopy,";
383 mes "10 Emveretarcon,";
387 switch(select("Sure~!:No, thanks.")) {
390 set $ein_amano,$ein_amano + 1;
394 mes "Now I need to go";
395 mes "take care of my wife.";
396 mes "Come back when you";
397 mes "gather everything I've";
398 mes "asked you to bring.";
403 mes "Well, I understand";
404 mes "that adventurers don't";
405 mes "stay in one place for";
406 mes "very long. Once again,";
407 mes "thank you for your help.";
410 mes "But please take";
411 mes "this small gift";
415 getitem 1010,1; // Phracon
423 mes "I'm sorry that I've";
424 mes "asked so much of you.";
425 mes "But please understand";
426 mes "that I'm desperate...";
432 mes "You're heartless!";
433 mes "^666666*Sob...*^000000";
434 mes "Can't you see that I'm";
435 mes "poor and need help?!";
439 mes "Recently, we've had some";
440 mes "tunnel cave-ins which resulted";
441 mes "in miner casualties. We're having";
442 mes "a harder time working in the";
443 mes "mines now that we're even";
444 mes "lower on manpower.";
447 mes "What's really suspicious";
448 mes "is that it seems something";
449 mes "has been making the tunnels";
450 mes "collapse on purpose. Some of";
451 mes "us believe it's because we've";
452 mes "angered the master of the cave.";
455 mes "The tunnel accident";
456 mes "is still fresh in my mind.";
457 mes "It seems that there are";
458 mes "more ^FF0000Cave Master^000000 sightings";
459 mes "when the tunnels started";
460 mes "to inexplicably collapse.";
463 mes "I was off duty when";
464 mes "the accident happened.";
465 mes "Still, I hear the only survivor";
466 mes "went crazy and disappeared";
467 mes "somewhere. The poor bastard...";
475 // Uwe Kleine :: ein_anoz
476 //============================================================
477 einbroch,215,180,6 script Uwe Kleine#ein 85,{
478 if (BaseClass == Job_Blacksmith) {
479 if (ein_cook > 999) {
480 set .@ccc,ein_cook-1000;
483 mes "Oh hello hello~";
484 mes "It's been a long";
485 mes "time since we've talked,";
486 mes "you cutie adventurer~";
488 switch(select("So... You're a chef.:Yes, I tried my best.")) {
490 mes "["+ strcharinfo(0) +"]";
492 mes "You're a chef.";
495 mes "That's right, it's";
496 mes "what I do for business.";
497 mes "Now, as for what I do for";
498 mes "^EEA9B8pleasure^000000, well, please don't";
499 mes "hesitate to ask, sugar honey~ ";
504 mes "Only continuous effort will lead you to success. I guess that means you've learned your lesson, sugar honey~";
508 if (checkweight(908,200) == 0) {
510 mes "Oh, I was going to give";
511 mes "you a little something,";
512 mes "but you've carrying too";
513 mes "many things. Why don't";
514 mes "you put some of it away";
515 mes "in your Kafra Storage?";
519 getitem 612,10; //Portable_Furnace
521 mes "I had these lying";
522 mes "around, so why don't";
523 mes "you take them, sugar";
524 mes "honey? They're not very";
525 mes "pricey, but they're useful";
526 mes "in doing some smithing.";
530 mes "Hope you enjoy";
531 mes "your Mini Furances";
533 case 1: mes "...Ho ho~"; close;
534 case 2: mes "...*Tee Hee~*"; close;
535 case 3: mes "...Behbie~"; close;
538 else if (.@ccc > 99) {
540 mes "Oh hello hello~";
541 mes "It's been a long";
542 mes "time since we've talked,";
543 mes "you cutie adventurer~";
546 mes "So, sugar honey,";
547 mes "how is it going with";
548 mes "the little favor I asked";
549 mes "you about last time?";
550 mes "Did you already forget";
551 mes "the 6 Large Jellopy?";
553 switch(select("There you go.:I want to quit.:Can I do it later?")) {
555 if (countitem(7126) > 5) {
556 if (checkweight(908,199) == 0) {
558 mes "Oh, I was going to give";
559 mes "you a little something,";
560 mes "but you've carrying too";
561 mes "many things. Why don't";
562 mes "you put some of it away";
563 mes "in your Kafra Storage?";
567 mes "Thank you ^EEA9B8so^000000 much!";
568 mes "Here's the Coal I promised~";
569 mes "Oh, and take these Mini Furnaces. They were just lying around, so you know, I thought, well, why don't you take them? *Tee hee hee~*";
570 delitem 7126,6; //Large_Jellopy
572 getitem 1003,1; //Coal
573 getitem 612,10; //Portable_Furnace
576 mes "I hope you enjoy!";
577 mes "Personally, I think the";
578 mes "best part of smithing";
579 mes "is standing over the flaming";
580 mes "heat and getting all ^EEA9B8hot and";
581 mes "sweaty^000000. Ooh, how exciting~!";
584 else if (countitem(7126) > 0) {
586 mes "Ooh, you're missing";
587 mes "some. I guess you can";
588 mes "still give them to me, but";
589 mes "you'd get less of a reward";
590 if (Sex == SEX_MALE) {
591 mes "...you ^EEA9B8naughty boy^000000.";
594 mes "...you ^EEA9B8naughty girl^000000.";
596 switch(select("Give him all.:Cancel.")) {
598 if (checkweight(1201,1) == 0) {
600 mes "Oh, I was going to give";
601 mes "you a little something,";
602 mes "but you've carrying too";
603 mes "many things. Why don't";
604 mes "you put some of it away";
605 mes "in your Kafra Storage?";
610 mes "Don't be so nervous, I don't really need those anymore. But since I know you're hard working, I'll throw in a little something extra...";
612 if (checkweight(908,220) == 0) {
614 mes "Oh, I was going to give";
615 mes "you a little something,";
616 mes "but you've carrying too";
617 mes "many things. Why don't";
618 mes "you put some of it away";
619 mes "in your Kafra Storage?";
623 if (Class == Job_Whitesmith) {
624 mes "I usually give you cutie MasterSmiths 10 Mini Furnaces, but you can have ^EEA9B811^000000. There's the little something extra I was talking about.";
627 mes "I usually give you cutie Blacksmiths 10 Mini Furnaces, but you can have ^EEA9B811^000000. There's the little something extra I was talking about.";
630 getitem 612,11; //Portable_Furnace
633 mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?";
636 if (checkweight(1201,1) == 0) {
638 mes "Oh, I was going to give";
639 mes "you a little something,";
640 mes "but you've carrying too";
641 mes "many things. Why don't";
642 mes "you put some of it away";
643 mes "in your Kafra Storage?";
647 mes "Well... Then... Anyway,";
648 mes "Congratulation to became";
649 if (Class == Job_Whitesmith) {
650 mes "a Master Smith!!";
653 mes "a Black Smith!!";
655 mes "This is my present for it.";
656 if (Sex == SEX_MALE) {
657 mes "...you ^EEA9B8naughty boy^000000.";
660 mes "...you ^EEA9B8naughty girl^000000.";
664 if (checkweight(908,100) == 0) {
666 mes "Oh, I was going to give";
667 mes "you a little something,";
668 mes "but you've carrying too";
669 mes "many things. Why don't";
670 mes "you put some of it away";
671 mes "in your Kafra Storage?";
675 getitem 612,5; //Portable_Furnace
678 mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?";
683 mes "^666666You didn't bring";
684 mes "any Large Jellopy...?^000000.";
688 mes "It's fine! It's not like I feel ^EEA9B8betrayed^000000 or anything, but I don't need them anymore! Since we're both in the business of smithing, I just hope that you remember to follow through on your favors, 'kay? Buhbye~";
692 if (checkweight(908,200) == 0) {
694 mes "Oh, I was going to give";
695 mes "you a little something,";
696 mes "but you've carrying too";
697 mes "many things. Why don't";
698 mes "you put some of it away";
699 mes "in your Kafra Storage?";
704 mes "Oh well, at least you're honest. But let me give you a little something, since we're both fellow smiths.";
708 mes "That doesn't change";
709 mes "the fact that you've";
710 mes "been very, very bad.";
711 if (Sex == SEX_MALE) {
712 mes "...You ^EEA9B8naughty boy^000000.";
715 mes "...You ^EEA9B8naughty girl^000000.";
718 getitem 612,10; //Portable_Furnace
721 mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?";
725 mes "Oooh, you came back later than I thought, so I don't need really need them anymore. Then again, just holding onto them doesn't sound right either...";
727 switch(select("Here you go~:I want to quit.")) {
729 if (checkweight(908,199) == 0) {
731 mes "Oh, I was going to give";
732 mes "you a little something,";
733 mes "but you've carrying too";
734 mes "many things. Why don't";
735 mes "you put some of it away";
736 mes "in your Kafra Storage?";
739 if (countitem(7126) > 5) {
741 mes "Thank you ^EEA9B8so^000000 much!";
742 mes "Here's the Coal I promised~";
743 mes "Oh, and take these Mini Furnaces. They were just lying around, so you know, I thought, well, why don't you take them? *Tee hee hee~*";
744 delitem 7126,6; //Large_Jellopy
746 getitem 1003,1; //Coal
747 getitem 612,10; //Portable_Furnace
750 else if (countitem(7126) > 0) {
752 mes "Ooh, you're missing";
753 mes "some. I guess you can";
754 mes "still give them to me, but";
755 mes "you'd get less of a reward";
756 if (Sex == SEX_MALE) {
757 mes "...You ^EEA9B8naughty boy^000000.";
760 mes "...You ^EEA9B8naughty girl^000000.";
762 switch(select("Give them all.:Cancel.")) {
764 if (checkweight(908,220) == 0) {
766 mes "Oh, I was going to give";
767 mes "you a little something,";
768 mes "but you've carrying too";
769 mes "many things. Why don't";
770 mes "you put some of it away";
771 mes "in your Kafra Storage?";
776 mes "Don't be so nervous, I don't really need those anymore. But since I know you're hard working, I'll throw in a little something extra...";
779 if (Class == Job_Whitesmith) {
780 mes "I usually give you cutie MasterSmiths 10 Mini Furnaces, but you can have ^EEA9B811^000000. There's the little something extra I was talking about.";
783 mes "I usually give you cutie Blacksmiths 10 Mini Furnaces, but you can have ^EEA9B811^000000. There's the little something extra I was talking about.";
786 getitem 612,11; //Portable_Furnace
789 mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?";
792 if (checkweight(908,200) == 0) {
794 mes "Oh, I was going to give";
795 mes "you a little something,";
796 mes "but you've carrying too";
797 mes "many things. Why don't";
798 mes "you put some of it away";
799 mes "in your Kafra Storage?";
805 mes "When you do get all";
806 mes "that Large Jellopy,";
807 mes "just come back to me.";
808 if (Sex == SEX_MALE) {
809 mes "...you ^EEA9B8naughty boy^000000.";
812 mes "...you ^EEA9B8naughty girl^000000.";
815 getitem 612,10; //Portable_Furnace
818 mes "This Portable Furnace is not expensive";
819 mes "but very important item for smiths, right?";
821 mes "And visit me someday again. Huhuhu..";
827 mes "^666666You didn't bring";
828 mes "any Large Jellopy...?^000000.";
832 mes "It's fine! It's not like I feel ^EEA9B8betrayed^000000 or anything, but I don't need them anymore! Since we're both in the business of smithing, I just hope that you remember to follow through on your favors, 'kay? Buhbye~";
836 if (checkweight(908,200) == 0) {
838 mes "Oh, I was going to give";
839 mes "you a little something,";
840 mes "but you've carrying too";
841 mes "many things. Why don't";
842 mes "you put some of it away";
843 mes "in your Kafra Storage?";
847 mes "Well... Then... Anyway,";
848 mes "Congratulation to became";
849 if (Class == Job_Whitesmith) {
850 mes "a Master Smith!!";
851 mes "This is my present for it. Huhuhu.";
854 mes "a Black Smith!!";
855 mes "This is my present for it. Huhuhu.";
856 if (Sex == SEX_MALE) {
857 mes "...You ^EEA9B8naughty boy^000000.";
860 mes "...You ^EEA9B8naughty girl^000000.";
864 getitem 612,10; //Portable_Furnace
867 mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?";
875 mes "Cooking is such a joy~!";
876 mes "The scents, the flavors, the sensation of sheer ^EEA9B8satiation^000000...";
878 switch(select("Um, isn't this a forge?:Ignore him.")) {
881 mes "Is this a forge?";
882 mes "Oh, sugar honey,";
883 mes "you haven't been here";
884 mes "before, haven't you?";
887 mes "My name is Uwe Kleine";
888 mes "and this is my forge~! I am";
889 mes "the most elegant Blacksmith";
890 mes "and the best chef here in the";
891 mes "Schwaltzvalt Republic~";
894 mes "Cooking is probably one";
895 mes "of the greatest pleasures";
896 mes "a craftsman can enjoy. Ooh,";
897 mes "what do you think is the most";
898 mes "important factor in cooking,";
899 if (Sex == SEX_MALE) {
900 mes "you ^EEA9B8naughty little man^000000?";
903 mes "you ^EEA9B8naughty, naughty girl^000000?";
906 switch(select("Heart.:Ingredients.:Skills.:Tools.")) {
914 mes "Na-na-na-na-noooo~";
915 mes "If a heart was all you";
916 mes "needed to cook or forge,";
917 mes "then anyone can make and";
918 mes "upgrade a Claymore, right?";
921 mes "What you really need";
922 mes "when cooking and forging";
923 mes "is ^EEA9B8desire^000000. The burning desire";
924 mes "and passion to make something";
925 mes "great! If that was what you meant, then you are absolutely right!";
928 mes "But any other meaning";
929 mes "to that answer would have";
930 mes "been absolutely wrooooong.";
933 mes "Oooh, I just received";
934 mes "some Emvertarcons today,";
935 mes "so please have one, 'kay?";
936 mes "Welcome to Einbroch, cutie~";
938 getitem 1011,1; //Emveretarcon
944 mes "......Ingredients?";
947 mes "Na-na-na-na-noooo~";
948 mes "People always blame their";
949 mes "ingredients when something";
950 mes "goes wrong! It's those people";
951 mes "who just embarrass themselves~ ";
954 mes "Now, if you have the pride to only use the very best ingredients you can find, then that's fine. But the quality of whatever you make can't depend on the ingredients alone.";
957 mes "Speaking of ingredients,";
958 mes "someone just gave me some";
959 mes "Steel. Why don't you have 2 of";
960 mes "them as my little way of saying, ''Welcome to Einbroch, cutie~!''";
962 getitem 998,2; //Iron
971 mes "Well, skill alone isn't";
972 mes "enough to make something";
973 mes "great. You also need to put in";
974 mes "the effort. You can't complain";
975 mes "about not having enough skill";
976 mes "when you slack off, right?";
979 mes "You always need to invest";
980 mes "time and effort to make your";
981 mes "crafts stand out. Now, if you";
982 mes "meet someone whose skill";
983 mes "makes yours seem pathetic, driving you to improve yourself...";
986 mes "Then by all means,";
987 mes "feel free to follow";
988 mes "your drive and improve";
989 mes "your skills! Just don't";
990 mes "fall back on your lack";
991 mes "of skills as any excuse.";
994 mes "Oooh, I just received";
995 mes "some Emvertarcons today,";
996 mes "so please have one, 'kay?";
997 mes "Welcome to Einbroch, cutie~";
999 getitem 1011,1; //Emveretarcon
1008 mes "Well, not just anyone can";
1009 mes "bake delicious cakes, even";
1010 mes "if they had the best oven in";
1011 mes "in the Schwaltzvalt Republic.";
1012 mes "And a child with all the tools";
1013 mes "couldn't put a sword together.";
1016 mes "Tools are helpful, but";
1017 mes "master craftsmen never blame";
1018 mes "their tools for their mistakes.";
1021 mes "Oh, and speaking of";
1022 mes "tools, I just received";
1023 mes "some new hammers today.";
1024 mes "Why don't you have one as";
1025 mes "my way of saying ''Welcome";
1026 mes "to Einbroch, sugar honey~''";
1028 getitem 613,1; //Iron_Hammer
1034 mes "And feel free to";
1035 mes "come and see me";
1036 mes "anytime, alright?";
1037 mes "So don't be shy";
1039 case 1: mes "...Ho ho~"; close;
1040 case 2: mes "...*Tee Hee~*"; close;
1041 case 3: mes "...Behbie~"; close;
1046 mes "Why don't you stay and chat?";
1047 mes "Oh, you adventurers are always";
1048 mes "so busy with your things to do";
1049 mes "and people to see. Ah well~";
1053 else if (ein_cook < 10) {
1055 mes "Oh! Hello again,";
1056 mes "you cutie adventurer.";
1057 mes "So tell me, what brings";
1058 mes "you here, "+strcharinfo(0)+"?";
1060 switch(select("Ask about Cooking.:Ask about Einbroch.:Cancel.")) {
1062 if (ein_cook == 1) {
1064 mes "Ooh, cooking!";
1065 mes "So what did you";
1066 mes "want to ask me...?";
1068 switch(select("Ingredients:Skills:Tools:Cancel")) {
1071 mes "Now for beginners,";
1072 mes "learning to select";
1073 mes "and use ingredients";
1074 mes "is one of the most";
1075 mes "important fundamentals.";
1078 mes "Cooking is like forging";
1079 mes "since specific ingredients";
1080 mes "are needed to make specialty";
1081 mes "items or dishes. You can't just";
1082 mes "skip them if you really need";
1083 mes "them, right? Right!";
1086 mes "Once you make up your";
1087 mes "mind to do something,";
1088 mes "focus on finishing it, 'kay?";
1089 mes "Never cut corners and always";
1090 mes "dedicate yourself to make the";
1091 mes "very best finished product~";
1094 mes "Well, that was";
1095 mes "a fun talk. Come";
1096 mes "back and visit, 'kay?";
1097 mes "I'll miss you until";
1098 mes "the next time~";
1100 case 1: mes "...Ho ho~"; close;
1101 case 2: mes "...*Tee Hee~*"; close;
1102 case 3: mes "...Behbie~"; close;
1106 mes "When you're beginning to learn";
1107 mes "skills, you can't let yourself be discouraged! Practice makes";
1108 mes "perfect, you know? But never";
1109 mes "use your lack of skills as an";
1110 mes "excuse if you happen to fail...";
1113 mes "Effort is also an essential";
1114 mes "in forging and cooking! Now,";
1115 mes "on the other hand, if you put";
1116 mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!";
1119 mes "The key is to always";
1120 mes "give 100% effort and work";
1121 mes "on improving your skills.";
1122 mes "Before you know it, you'll";
1123 mes "be a respected master!";
1126 mes "Well, that was";
1127 mes "a fun talk. Come";
1128 mes "back and visit, 'kay?";
1129 mes "I'll miss you until";
1130 mes "the next time~";
1132 case 1: mes "Hohohohoho."; close;
1133 case 2: mes "Umhohohoho.*"; close;
1134 case 3: mes "Umho."; close;
1138 mes "Cooking is a little";
1139 mes "easier if you have";
1140 mes "nicer tools to use,";
1141 mes "but that's it. Tools by";
1142 mes "themselves can't make";
1143 mes "just anybody a master.";
1146 mes "In the end, the best";
1147 mes "tools are the ones you're";
1148 mes "most comfortable with using.";
1149 mes "In fact, I still use the old knife I used back when I was just";
1150 mes "a little novice chef~";
1153 mes "Oh, while we're on";
1154 mes "the subject of tools,";
1155 mes "I just received some";
1156 mes "new hammers today.";
1157 mes "Would you like a couple?";
1159 if (checkweight(908,50) == 0) {
1162 mes "You're holding too many";
1163 mes "things. I can't give you any";
1164 mes "hammers if you don't have";
1165 mes "room. Hurry, put your extra";
1166 mes "stuff in your Kafra Storage~";
1170 getitem 614,1; //Golden_Hammer
1171 getitem 613,1; //Iron_Hammer
1174 mes "you like them~";
1176 case 1: mes "...Ho ho~"; close;
1177 case 2: mes "...*Tee Hee~*"; close;
1178 case 3: mes "...Behbie~"; close;
1184 mes "free to visit";
1186 mes "you want, 'kay?";
1190 else if (ein_cook == 3) {
1192 mes "Ooh, cooking!";
1193 mes "So what did you";
1194 mes "want to ask me...?";
1196 switch(select("Heart:Skills:Tools:Cancel.")) {
1199 mes "Ah, heart. Just like forging,";
1200 mes "you need passion and desire";
1201 mes "to create something special.";
1202 mes "Every smith and cook knows that";
1203 mes "you can do anything if you have";
1204 mes "the will and the commitment.";
1207 mes "Well, that's all";
1208 mes "I really have to";
1209 mes "say about that. But";
1210 mes "come back and chat";
1211 mes "whenever you please.";
1213 case 1: mes "...Ho ho~"; close;
1214 case 2: mes "...*Tee Hee~*"; close;
1215 case 3: mes "...Behbie~"; close;
1219 mes "When you're beginning to learn";
1220 mes "skills, you can't let yourself be discouraged! Practice makes";
1221 mes "perfect, you know? But never";
1222 mes "use your lack of skills as an";
1223 mes "excuse if you happen to fail...";
1226 mes "Effort is also an essential";
1227 mes "in forging and cooking! Now,";
1228 mes "on the other hand, if you put";
1229 mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!";
1232 mes "The key is to always";
1233 mes "give 100% effort and work";
1234 mes "on improving your skills.";
1235 mes "Before you know it, you'll";
1236 mes "be a respected master!";
1239 mes "Well, that was";
1240 mes "a fun talk. Come";
1241 mes "back and visit, 'kay?";
1242 mes "I'll miss you until";
1243 mes "the next time~";
1245 case 1: mes "Hohohohoho."; close;
1246 case 2: mes "Umhohohoho.*"; close;
1247 case 3: mes "Umho."; close;
1251 mes "Cooking is a little";
1252 mes "easier if you have";
1253 mes "nicer tools to use,";
1254 mes "but that's it. Tools by";
1255 mes "themselves can't make";
1256 mes "just anybody a master.";
1259 mes "In the end, the best";
1260 mes "tools are the ones you're";
1261 mes "most comfortable with using.";
1262 mes "In fact, I still use the old knife I used back when I was just";
1263 mes "a little novice chef~";
1266 mes "Oh, while we're on";
1267 mes "the subject of tools,";
1268 mes "I just received some";
1269 mes "new hammers today.";
1270 mes "Would you like a couple?";
1272 if (checkweight(908,50) == 0) {
1275 mes "You're holding too many";
1276 mes "things. I can't give you any";
1277 mes "hammers if you don't have";
1278 mes "room. Hurry, put your extra";
1279 mes "stuff in your Kafra Storage~";
1283 getitem 614,1; //Golden_Hammer
1284 getitem 613,1; //Iron_Hammer
1287 mes "you like them~";
1289 case 1: mes "...Ho ho~"; close;
1290 case 2: mes "...*Tee Hee~*"; close;
1291 case 3: mes "...Behbie~"; close;
1297 mes "free to visit";
1299 mes "you want, 'kay?";
1303 else if (ein_cook == 5) {
1305 mes "Ooh, cooking!";
1306 mes "So what did you";
1307 mes "want to ask me...?";
1309 switch(select("Heart:Ingredients:Tools:Cancel")) {
1312 mes "Ah, heart. Just like forging,";
1313 mes "you need passion and desire";
1314 mes "to create something special.";
1315 mes "Every smith and cook knows that";
1316 mes "you can do anything if you have";
1317 mes "the will and the commitment.";
1320 mes "Well, that's all";
1321 mes "I really have to";
1322 mes "say about that. But";
1323 mes "come back and chat";
1324 mes "whenever you please.";
1326 case 1: mes "...Ho ho~"; close;
1327 case 2: mes "...*Tee Hee~*"; close;
1328 case 3: mes "...Behbie~"; close;
1332 mes "Now for beginners,";
1333 mes "learning to select";
1334 mes "and use ingredients";
1335 mes "is one of the most";
1336 mes "important fundamentals.";
1339 mes "Cooking is like forging";
1340 mes "since specific ingredients";
1341 mes "are needed to make specialty";
1342 mes "items or dishes. You can't just";
1343 mes "skip them if you really need";
1344 mes "them, right? Right!";
1347 mes "Once you make up your";
1348 mes "mind to do something,";
1349 mes "focus on finishing it, 'kay?";
1350 mes "Never cut corners and always";
1351 mes "dedicate yourself to make the";
1352 mes "very best finished product~";
1355 mes "Well, that was";
1356 mes "a fun talk. Come";
1357 mes "back and visit, 'kay?";
1358 mes "I'll miss you until";
1359 mes "the next time~";
1361 case 1: mes "...Ho ho~"; close;
1362 case 2: mes "...*Tee Hee~*"; close;
1363 case 3: mes "...Behbie~"; close;
1367 mes "Cooking is a little";
1368 mes "easier if you have";
1369 mes "nicer tools to use,";
1370 mes "but that's it. Tools by";
1371 mes "themselves can't make";
1372 mes "just anybody a master.";
1375 mes "In the end, the best";
1376 mes "tools are the ones you're";
1377 mes "most comfortable with using.";
1378 mes "In fact, I still use the old knife I used back when I was just";
1379 mes "a little novice chef~";
1382 mes "Oh, while we're on";
1383 mes "the subject of tools,";
1384 mes "I just received some";
1385 mes "new hammers today.";
1386 mes "Would you like a couple?";
1388 if (checkweight(908,50) == 0) {
1391 mes "You're holding too many";
1392 mes "things. I can't give you any";
1393 mes "hammers if you don't have";
1394 mes "room. Hurry, put your extra";
1395 mes "stuff in your Kafra Storage~";
1399 getitem 614,1; //Golden_Hammer
1400 getitem 613,1; //Iron_Hammer
1404 mes "you like them~";
1406 case 1: mes "...Ho ho~"; close;
1407 case 2: mes "...*Tee Hee~*"; close;
1408 case 3: mes "...Behbie~"; close;
1414 mes "free to visit";
1416 mes "you want, 'kay?";
1420 else if (ein_cook == 7) {
1422 mes "Ooh, cooking!";
1423 mes "So what did you";
1424 mes "want to ask me...?";
1426 switch(select("Heart:Ingredients:Skills:Cancel.")) {
1429 mes "Ah, heart. Just like forging,";
1430 mes "you need passion and desire";
1431 mes "to create something special.";
1432 mes "Every smith and cook knows that";
1433 mes "you can do anything if you have";
1434 mes "the will and the commitment.";
1437 mes "Well, that's all";
1438 mes "I really have to";
1439 mes "say about that. But";
1440 mes "come back and chat";
1441 mes "whenever you please.";
1443 case 1: mes "...Ho ho~"; close;
1444 case 2: mes "...*Tee Hee~*"; close;
1445 case 3: mes "...Behbie~"; close;
1449 mes "Now for beginners,";
1450 mes "learning to select";
1451 mes "and use ingredients";
1452 mes "is one of the most";
1453 mes "important fundamentals.";
1456 mes "Cooking is like forging";
1457 mes "since specific ingredients";
1458 mes "are needed to make specialty";
1459 mes "items or dishes. You can't just";
1460 mes "skip them if you really need";
1461 mes "them, right? Right!";
1464 mes "Once you make up your";
1465 mes "mind to do something,";
1466 mes "focus on finishing it, 'kay?";
1467 mes "Never cut corners and always";
1468 mes "dedicate yourself to make the";
1469 mes "very best finished product~";
1473 mes "Well, that was";
1474 mes "a fun talk. Come";
1475 mes "back and visit, 'kay?";
1476 mes "I'll miss you until";
1477 mes "the next time~";
1479 case 1: mes "...Ho ho~"; close;
1480 case 2: mes "...*Tee Hee~*"; close;
1481 case 3: mes "...Behbie~"; close;
1485 mes "'I couldn't do it cuz";
1486 mes "I'm not skillful with it.'";
1487 mes "It's the most foolish words in the world.";
1488 mes "There's only way for cooking.";
1489 mes "Practice, practice and try!.";
1492 mes "I know it's the easiest";
1493 mes "lame excuse for a person";
1494 mes "who never try hard anything.";
1497 mes "It's very same for a smith job.";
1498 mes "If you don't try to";
1499 mes "upgrade your skill,";
1500 mes "your works will be poor";
1504 mes "But there's different way";
1505 mes "to blaim on your skill.";
1506 mes "When you face the higher wall,";
1507 mes "you can feel that you're not enough yet.";
1508 mes "Then you can reproch yourself and your skills.";
1509 mes "It's natural.";
1512 mes "After that ordeal, if you try harder";
1513 mes "and make your goal higher,";
1514 mes "every people around you will";
1515 mes "look up to you.";
1519 mes "you like them~";
1521 case 1: mes "...Ho ho~"; close;
1522 case 2: mes "...*Tee Hee~*"; close;
1523 case 3: mes "...Behbie~"; close;
1529 mes "free to visit";
1531 mes "you want, 'kay?";
1535 else if (ein_cook == 9) {
1537 mes "Ooh, cooking!";
1538 mes "So what did you";
1539 mes "want to ask me...?";
1541 switch(select("Heart:Ingredients:Skills:Tools:Cancel.")) {
1544 mes "Ah, heart. Just like forging,";
1545 mes "you need passion and desire";
1546 mes "to create something special.";
1547 mes "Every smith and cook knows that";
1548 mes "you can do anything if you have";
1549 mes "the will and the commitment.";
1552 mes "Well, that's all";
1553 mes "I really have to";
1554 mes "say about that. But";
1555 mes "come back and chat";
1556 mes "whenever you please.";
1558 case 1: mes "...Ho ho~"; close;
1559 case 2: mes "...*Tee Hee~*"; close;
1560 case 3: mes "...Behbie~"; close;
1564 mes "Now for beginners,";
1565 mes "learning to select";
1566 mes "and use ingredients";
1567 mes "is one of the most";
1568 mes "important fundamentals.";
1571 mes "Cooking is like forging";
1572 mes "since specific ingredients";
1573 mes "are needed to make specialty";
1574 mes "items or dishes. You can't just";
1575 mes "skip them if you really need";
1576 mes "them, right? Right!";
1579 mes "Once you make up your";
1580 mes "mind to do something,";
1581 mes "focus on finishing it, 'kay?";
1582 mes "Never cut corners and always";
1583 mes "dedicate yourself to make the";
1584 mes "very best finished product~";
1587 mes "Well, that was";
1588 mes "a fun talk. Come";
1589 mes "back and visit, 'kay?";
1590 mes "I'll miss you until";
1591 mes "the next time~";
1593 case 1: mes "...Ho ho~"; close;
1594 case 2: mes "...*Tee Hee~*"; close;
1595 case 3: mes "...Behbie~"; close;
1599 mes "When you're beginning to learn";
1600 mes "skills, you can't let yourself be discouraged! Practice makes";
1601 mes "perfect, you know? But never";
1602 mes "use your lack of skills as an";
1603 mes "excuse if you happen to fail...";
1606 mes "Effort is also an essential";
1607 mes "in forging and cooking! Now,";
1608 mes "on the other hand, if you put";
1609 mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!";
1612 mes "The key is to always";
1613 mes "give 100% effort and work";
1614 mes "on improving your skills.";
1615 mes "Before you know it, you'll";
1616 mes "be a respected master!";
1619 mes "Well, that was";
1620 mes "a fun talk. Come";
1621 mes "back and visit, 'kay?";
1622 mes "I'll miss you until";
1623 mes "the next time~";
1625 case 1: mes "Hohohohoho."; close;
1626 case 2: mes "Umhohohoho.*"; close;
1627 case 3: mes "Umho."; close;
1631 mes "Cooking is a little";
1632 mes "easier if you have";
1633 mes "nicer tools to use,";
1634 mes "but that's it. Tools by";
1635 mes "themselves can't make";
1636 mes "just anybody a master.";
1639 mes "In the end, the best";
1640 mes "tools are the ones you're";
1641 mes "most comfortable with using.";
1642 mes "In fact, I still use the old knife I used back when I was just";
1643 mes "a little novice chef~";
1646 mes "Oh, while we're on";
1647 mes "the subject of tools,";
1648 mes "I just received some";
1649 mes "new hammers today.";
1650 mes "Would you like a couple?";
1652 if (checkweight(908,50) == 0) {
1655 mes "You're holding too many";
1656 mes "things. I can't give you any";
1657 mes "hammers if you don't have";
1658 mes "room. Hurry, put your extra";
1659 mes "stuff in your Kafra Storage~";
1663 getitem 614,1; //Golden_Hammer
1664 getitem 613,1; //Iron_Hammer
1668 mes "you like them~";
1670 case 1: mes "...Ho ho~"; close;
1671 case 2: mes "...*Tee Hee~*"; close;
1672 case 3: mes "...Behbie~"; close;
1678 mes "free to visit";
1680 mes "you want, 'kay?";
1686 mes "Einbroch was originally";
1687 mes "built to support Einbech's";
1688 mes "mining efforts. Because it's";
1689 mes "small and crowded with people,";
1690 mes "there's no room to build the ore refining factories over there.";
1693 mes "Since Einbroch used to be";
1694 mes "an empty lot, it was perfect";
1695 mes "for building factories. That's";
1696 mes "what my grandfather told me a";
1697 mes "long time ago. Anyway, Einbroch quickly grew into a major city.";
1700 mes "Now people think that this";
1701 mes "city was never planned to be";
1702 mes "just an extension of Einbech.";
1703 mes "See that rampart over there?";
1704 mes "It doesn't connect to Einbech at all! No protection for them...";
1707 mes "It's like the government";
1708 mes "lost all interest in Einbech.";
1709 mes "Even the miners there have";
1710 mes "been moving here to work in ";
1711 mes "the factories. But more people hasn't made this city more lively.";
1714 mes "Einbroch may look modern";
1715 mes "and exciting now, but soon";
1716 mes "you'll see that there's no sign";
1717 mes "of warmth or life. So... Just don't live here in your old age.";
1719 switch(select("Then why are you here?:But I like the city life~")) {
1722 mes "Well, sugar honey,";
1723 mes "I've been waiting for";
1724 mes "someone. But... It looks";
1725 mes "like that person won't be";
1726 mes "coming back anyway.";
1729 mes "Oooh, but let's not talk";
1730 mes "about that. Next time you";
1731 mes "drop by, we'll talk about";
1732 mes "something more fun, 'kay?";
1736 mes "Big cities can be nice,";
1737 mes "but you never get to enjoy";
1738 mes "the sensation of stepping";
1739 mes "barefoot through the grass,";
1740 mes "or the magnificent sight of";
1741 mes "the shining stars at night.";
1744 mes "And the people who live";
1745 mes "in the cities can be so";
1746 mes "uptight! I've known more";
1747 mes "than a few who look down";
1748 mes "on people from smaller towns.";
1751 mes "It's sad to see some";
1752 mes "people will always be";
1753 mes "that ignorant. I... I just";
1754 mes "can't believe those people";
1755 mes "can be sooo close minded!";
1759 mes "I'm sorry, I guess";
1760 mes "I went a little overboard.";
1761 mes "^666666*Titter*^000000 Next time you drop";
1762 mes "by, we'll talk about something";
1763 mes "more fun, 'kay? Buhbye~";
1770 mes "free to visit";
1772 mes "you want, 'kay?";
1776 else if ((ein_cook < 20) || (ein_cook == 219)) {
1778 mes "Oh, welcome back.";
1779 mes "So how's the weapon";
1780 mes "forging coming along?";
1782 switch(select("Talk about Cooking:Talk about Einbroch:Talk about Cooking Utensils:Cancel")) {
1785 mes "Ooh, cooking!";
1786 mes "So what did you";
1787 mes "want to ask me...?";
1789 switch(select("Heart:Ingredients:Skills:Tools:Cancel.")) {
1792 mes "Ah, heart. Just like forging,";
1793 mes "you need passion and desire";
1794 mes "to create something special.";
1795 mes "Every smith and cook knows that";
1796 mes "you can do anything if you have";
1797 mes "the will and the commitment.";
1800 mes "Well, that's all";
1801 mes "I really have to";
1802 mes "say about that. But";
1803 mes "come back and chat";
1804 mes "whenever you please.";
1806 case 1: mes "...Ho ho~"; close;
1807 case 2: mes "...*Tee Hee~*"; close;
1808 case 3: mes "...Behbie~"; close;
1812 mes "Now for beginners,";
1813 mes "learning to select";
1814 mes "and use ingredients";
1815 mes "is one of the most";
1816 mes "important fundamentals.";
1819 mes "Cooking is like forging";
1820 mes "since specific ingredients";
1821 mes "are needed to make specialty";
1822 mes "items or dishes. You can't just";
1823 mes "skip them if you really need";
1824 mes "them, right? Right!";
1827 mes "Once you make up your";
1828 mes "mind to do something,";
1829 mes "focus on finishing it, 'kay?";
1830 mes "Never cut corners and always";
1831 mes "dedicate yourself to make the";
1832 mes "very best finished product~";
1835 mes "Well, that was";
1836 mes "a fun talk. Come";
1837 mes "back and visit, 'kay?";
1838 mes "I'll miss you until";
1839 mes "the next time~";
1841 case 1: mes "...Ho ho~"; close;
1842 case 2: mes "...*Tee Hee~*"; close;
1843 case 3: mes "...Behbie~"; close;
1847 mes "When you're beginning to learn";
1848 mes "skills, you can't let yourself be discouraged! Practice makes";
1849 mes "perfect, you know? But never";
1850 mes "use your lack of skills as an";
1851 mes "excuse if you happen to fail...";
1854 mes "Effort is also an essential";
1855 mes "in forging and cooking! Now,";
1856 mes "on the other hand, if you put";
1857 mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!";
1860 mes "The key is to always";
1861 mes "give 100% effort and work";
1862 mes "on improving your skills.";
1863 mes "Before you know it, you'll";
1864 mes "be a respected master!";
1867 mes "Well, that was";
1868 mes "a fun talk. Come";
1869 mes "back and visit, 'kay?";
1870 mes "I'll miss you until";
1871 mes "the next time~";
1873 case 1: mes "...Ho ho~"; close;
1874 case 2: mes "...*Tee Hee~*"; close;
1875 case 3: mes "...Behbie~"; close;
1879 mes "Cooking is a little";
1880 mes "easier if you have";
1881 mes "nicer tools to use,";
1882 mes "but that's it. Tools by";
1883 mes "themselves can't make";
1884 mes "just anybody a master.";
1887 mes "In the end, the best";
1888 mes "tools are the ones you're";
1889 mes "most comfortable with using.";
1890 mes "In fact, I still use the old knife I used back when I was just";
1891 mes "a little novice chef~";
1894 mes "Well, that was";
1895 mes "a fun talk. Come";
1896 mes "back and visit, 'kay?";
1897 mes "I'll miss you until";
1898 mes "the next time~";
1900 case 1: mes "...Ho ho~"; close;
1901 case 2: mes "...*Tee Hee~*"; close;
1902 case 3: mes "...Behbie~"; close;
1908 mes "free to visit";
1910 mes "you want, 'kay?";
1915 mes "Einbroch was originally";
1916 mes "built to support Einbech's";
1917 mes "mining efforts. Because it's";
1918 mes "small and crowded with people,";
1919 mes "there's no room to build the ore refining factories over there.";
1922 mes "Since Einbroch used to be";
1923 mes "an empty lot, it was perfect";
1924 mes "for building factories. That's";
1925 mes "what my grandfather told me a";
1926 mes "long time ago. Anyway, Einbroch quickly grew into a major city.";
1929 mes "Now people think that this";
1930 mes "city was never planned to be";
1931 mes "just an extension of Einbech.";
1932 mes "See that rampart over there?";
1933 mes "It doesn't connect to Einbech at all! No protection for them...";
1936 mes "It's like the government";
1937 mes "lost all interest in Einbech.";
1938 mes "Even the miners there have";
1939 mes "been moving here to work in ";
1940 mes "the factories. But more people hasn't made this city more lively.";
1943 mes "Einbroch may look modern";
1944 mes "and exciting now, but soon";
1945 mes "you'll see that there's no sign";
1946 mes "of warmth or life. So... Just don't live here in your old age.";
1948 switch(select("Then why are you here?:But I like the city life~")) {
1951 mes "Well, sugar honey,";
1952 mes "I've been waiting for someone. But... It looks like that person won't be coming back anyway.";
1955 mes "Oooh, but let's not talk about that. Next time you drop by, we'll talk about something more fun, 'kay? Buhbye~";
1959 mes "Well, big cities are nice, but you never get to enjoy the sensation of stepping barefoot through the grass, or the clear sight of the stars at night.";
1962 mes "And the people who live in cities can be so uptight! I've known more than a few who look down on people who live in smaller towns.";
1965 mes "It's sad to see some people will always be that ignorant. I... I just can't believe people can be sooo close minded!";
1969 mes "I'm sorry, I guess I went a little overboard. ^666666*Titter*^000000 Next time you drop by, we'll talk about something more fun, 'kay? Buhbye~";
1974 mes "Cooking utensils?";
1975 mes "Well, they're usually";
1976 mes "made out of ^0000FFJubilee^000000,";
1977 mes "a crystallization dropped";
1978 mes "from mineral monsters.";
1981 mes "Jubilee is too soft";
1982 mes "to make weapons, but";
1983 mes "it conducts heat very well";
1984 mes "so it's perfect for making";
1985 mes "cooking utensils! *Tee hee~*";
1988 mes "That reminds me...";
1989 mes "I need to make some new cooking utensils soon. Would you do me a favor and let me have some of your materials? Pretty pleeeeeease~";
1992 mes "If you don't mind,";
1993 mes "would you please give me";
1994 mes "30 ^0000FFJubilee^000000 and 4 ^0000FFLarge Jellopy^000000.";
1995 mes "Then, I'll trade you 1 Coal for all of those. How does it sound?";
1997 switch(select("Sure.:No, thanks.")) {
1999 if ((countitem(7312) > 29) && (countitem(7126) > 3)) {
2000 delitem 7312,30; //Jubilee
2001 delitem 7126,4; //Large_Jellopy
2002 getitem 1003,1; //Coal
2006 mes "^EEA9B8soooo^000000 much!";
2012 mes "You don't have";
2013 mes "enough of them?";
2016 mes "Oh well, don't";
2017 mes "worry. You can take";
2018 mes "your time and bring";
2019 mes "that stuff whenever";
2020 mes " you can, 'kay?";
2025 mes "I understand.";
2026 mes "You might not have all";
2027 mes "that Jubilee and Large Jellopy";
2028 mes "I'm asking for at the moment,";
2029 mes "anyway. But if you do get them, would visit me again, cutie?";
2036 mes "free to visit";
2038 mes "you want, 'kay?";
2042 else if (ein_cook > 299) {
2043 if (Class == Job_Whitesmith) {
2046 mes "Congratulations!";
2047 mes "You finally became";
2048 mes "a cutie MasterSmith!";
2053 mes "Let's celebrate!";
2054 mes "Here sugar honey,";
2055 mes "have some of these";
2056 mes "cookies I just baked~";
2059 getitem 538,5; //Well_Baked_Cookie
2062 mes "I hope you have";
2063 mes "a good time smithing!";
2069 mes "Oh, it's you~";
2070 mes "I'm sorry, I was";
2071 mes "just thinking about";
2072 mes "something but now I just";
2073 mes "lost my train of thought.";
2077 mes "What was I going";
2078 mes "to say? Hmm, I can't";
2079 mes "quite remember. Oh well,";
2080 mes "I'll see you later, cutie~";
2086 set .@aaa,ein_cook % 2;
2090 set .@bbb,.@bbb-100;
2092 set .@bbb,.@bbb-100;
2110 mes "I never forget a face,";
2111 mes "but somehow I feel like";
2112 mes "we've met somewhere before...";
2115 set ein_cook,ein_cook+300;
2117 else if (.@ccc == 2) {
2118 set ein_cook,ein_cook+100;
2123 mes "" + strcharinfo(0) + "!";
2124 mes "Yes, now I remember you.";
2125 mes "Decided to transcend, eh?";
2128 mes "What brings to";
2129 if (Sex == SEX_MALE) {
2130 mes "me, you ^EEA9B8naughty boy^000000?";
2133 mes "me, you ^EEA9B8naughty girl^000000?";
2137 else if (.@ccc == 3) {
2139 mes "Ah, hello again,";
2140 mes "cutie adventurer.";
2141 mes "How can I help you?";
2144 switch(select("Ask about Einbroch.:Ask about Cooking.:Cancel.")) {
2147 mes "Einbroch was originally";
2148 mes "built to support Einbech's";
2149 mes "mining efforts. Because it's";
2150 mes "small and crowded with people,";
2151 mes "there's no room to build the ore refining factories over there.";
2154 mes "Since Einbroch used to be";
2155 mes "an empty lot, it was perfect";
2156 mes "for building factories. That's";
2157 mes "what my grandfather told me a";
2158 mes "long time ago. Anyway, Einbroch quickly grew into a major city.";
2161 mes "Now people think that this";
2162 mes "city was never planned to be";
2163 mes "just an extension of Einbech.";
2164 mes "See that rampart over there?";
2165 mes "It doesn't connect to Einbech at all! No protection for them...";
2168 mes "It's like the government";
2169 mes "lost all interest in Einbech.";
2170 mes "Even the miners there have";
2171 mes "been moving here to work in ";
2172 mes "the factories. But more people hasn't made this city more lively.";
2175 mes "Einbroch may look modern";
2176 mes "and exciting now, but soon";
2177 mes "you'll see that there's no sign";
2178 mes "of warmth or life. So... Just don't live here in your old age.";
2180 switch(select("Then why are you here?:I won't. Thanks for the advice.")) {
2183 mes "Well, I have some";
2184 mes "precious memories of";
2185 mes "this place. Once, there was";
2186 mes "a man who lived here who";
2187 mes "was just like a father to me.";
2190 mes "Oh, but I'm sure that";
2191 mes "you don't want to hear";
2192 mes "about that. Next time you";
2193 mes "drop by, we'll talk about";
2194 mes "something more fun, 'kay?";
2195 mes "Buhbye for now, cutie~";
2199 mes "Oh, that is such";
2200 mes "a good decision,";
2201 mes "sugar honey! Oh, you";
2202 mes "cutie adventurers are";
2203 mes "so precious, so lovable.";
2204 mes "^333333*Tee hee hee~*^000000";
2207 mes "Well, that was";
2208 mes "a fun talk. Come";
2209 mes "back and visit, 'kay?";
2210 mes "I'll miss you until";
2211 mes "the next time~";
2216 mes "Ooh, cooking!";
2217 mes "So what did you";
2218 mes "want to ask me...?";
2220 switch(select("Heart:Ingredients:Skills:Tools:Cancel.")) {
2223 mes "Ah, heart. Just like forging,";
2224 mes "you need passion and desire";
2225 mes "to create something special.";
2226 mes "Every smith and cook knows that";
2227 mes "you can do anything if you have";
2228 mes "the will and the commitment.";
2231 mes "Well, that's all";
2232 mes "I really have to";
2233 mes "say about that. But";
2234 mes "come back and chat";
2235 mes "whenever you please.";
2239 mes "Now for beginners,";
2240 mes "learning to select";
2241 mes "and use ingredients";
2242 mes "is one of the most";
2243 mes "important fundamentals.";
2246 mes "Cooking is like forging";
2247 mes "since specific ingredients";
2248 mes "are needed to make specialty";
2249 mes "items or dishes. You can't just";
2250 mes "skip them if you really need";
2251 mes "them, right? Right!";
2254 mes "Once you make up your";
2255 mes "mind to do something,";
2256 mes "focus on finishing it, 'kay?";
2257 mes "Never cut corners and always";
2258 mes "dedicate yourself to make the";
2259 mes "very best finished product~";
2262 mes "Well, that was";
2263 mes "a fun talk. Come";
2264 mes "back and visit, 'kay?";
2265 mes "I'll miss you until";
2266 mes "the next time~";
2270 mes "When you're beginning to learn";
2271 mes "skills, you can't let yourself be discouraged! Practice makes";
2272 mes "perfect, you know? But never";
2273 mes "use your lack of skills as an";
2274 mes "excuse if you happen to fail...";
2277 mes "Effort is also an essential";
2278 mes "in forging and cooking! Now,";
2279 mes "on the other hand, if you put";
2280 mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!";
2283 mes "The key is to always";
2284 mes "give 100% effort and work";
2285 mes "on improving your skills.";
2286 mes "Before you know it, you'll";
2287 mes "be a respected master!";
2290 mes "Well, that was";
2291 mes "a fun talk. Come";
2292 mes "back and visit, 'kay?";
2293 mes "I'll miss you until";
2294 mes "the next time~";
2298 mes "Cooking is a little";
2299 mes "easier if you have";
2300 mes "nicer tools to use,";
2301 mes "but that's it. Tools by";
2302 mes "themselves can't make";
2303 mes "just anybody a master.";
2306 mes "In the end, the best";
2307 mes "tools are the ones you're";
2308 mes "most comfortable with using.";
2309 mes "In fact, I still use the old knife I used back when I was just";
2310 mes "a little novice chef~";
2313 mes "Well, that was";
2314 mes "a fun talk. Come";
2315 mes "back and visit, 'kay?";
2316 mes "I'll miss you until";
2317 mes "the next time~";
2323 mes "free to visit";
2325 mes "you want, 'kay?";
2329 case 1: mes "...Ho ho~"; break;
2330 case 2: mes "...*Tee Hee~*"; break;
2331 case 3: mes "...Behbie~";
2339 mes "free to visit";
2341 mes "you want, 'kay?";
2345 if (ein_cook > 999) {
2346 set .@eee,ein_cook-1000;
2349 mes "Ah, hello again,";
2350 mes "cutie adventurer.";
2351 mes "How can I help you?";
2353 switch(select("Talk about Einbroch.:Ask him to forge a Weapon.:Talk about Cooking.:Cancel.")) {
2356 mes "Einbroch was originally";
2357 mes "built to support Einbech's";
2358 mes "mining efforts. Because it's";
2359 mes "small and crowded with people,";
2360 mes "there's no room to build the ore refining factories over there.";
2363 mes "Since Einbroch used to be";
2364 mes "an empty lot, it was perfect";
2365 mes "for building factories. That's";
2366 mes "what my grandfather told me a";
2367 mes "long time ago. Anyway, Einbroch quickly grew into a major city.";
2370 mes "Now people think that this";
2371 mes "city was never planned to be";
2372 mes "just an extension of Einbech.";
2373 mes "See that rampart over there?";
2374 mes "It doesn't connect to Einbech at all! No protection for them...";
2377 mes "It's like the government";
2378 mes "lost all interest in Einbech.";
2379 mes "Even the miners there have";
2380 mes "been moving here to work in ";
2381 mes "the factories. But more people hasn't made this city more lively.";
2384 mes "Einbroch may look modern";
2385 mes "and exciting now, but soon";
2386 mes "you'll see that there's no sign";
2387 mes "of warmth or life. So... Just don't live here in your old age.";
2389 switch(select("Then why are you here?:I won't. Thanks for the advice.")) {
2392 mes "Well, I have some";
2393 mes "precious memories of";
2394 mes "this place. Once, there was";
2395 mes "a man who lived here who";
2396 mes "was just like a father to me.";
2399 mes "Oh, but I'm sure that";
2400 mes "you don't want to hear";
2401 mes "about that. Next time you";
2402 mes "drop by, we'll talk about";
2403 mes "something more fun, 'kay?";
2404 mes "Buhbye for now, cutie~";
2408 mes "Oh, that is such";
2409 mes "a good decision,";
2410 mes "sugar honey! Oh, you";
2411 mes "cutie adventurers are";
2412 mes "so precious, so lovable.";
2413 mes "^333333*Tee hee hee~*^000000";
2416 mes "Well, that was";
2417 mes "a fun talk. Come";
2418 mes "back and visit, 'kay?";
2419 mes "I'll miss you until";
2420 mes "the next time~";
2426 mes "I actually just";
2427 mes "do smithing work";
2428 mes "to create my own";
2429 mes "cooking tools.";
2432 mes "Oh, I understand";
2433 mes "that somebody needs";
2434 mes "to fight the monsters,";
2435 mes "but I'm the wrong person";
2436 mes "to ask for forging weapons.";
2437 mes "I... am a strict pacifist~";
2441 mes "around for a little";
2442 mes "bit, I'm sure you'll";
2443 mes "find a Blacksmith";
2444 mes "who's willing to forge";
2445 mes "you a good weapon~";
2449 mes "Ooh, cooking!";
2450 mes "So what did you";
2451 mes "want to ask me...?";
2453 switch(select("Heart:Ingredients:Skills:Tools:Cancel.")) {
2456 mes "Ah, heart. Just like forging,";
2457 mes "you need passion and desire";
2458 mes "to create something special.";
2459 mes "Every smith and cook knows that";
2460 mes "you can do anything if you have";
2461 mes "the will and the commitment.";
2464 mes "Well, that's all";
2465 mes "I really have to";
2466 mes "say about that. But";
2467 mes "come back and chat";
2468 mes "whenever you please.";
2472 mes "Now for beginners,";
2473 mes "learning to select";
2474 mes "and use ingredients";
2475 mes "is one of the most";
2476 mes "important fundamentals.";
2479 mes "Cooking is like forging";
2480 mes "since specific ingredients";
2481 mes "are needed to make specialty";
2482 mes "items or dishes. You can't just";
2483 mes "skip them if you really need";
2484 mes "them, right? Right!";
2487 mes "Once you make up your";
2488 mes "mind to do something,";
2489 mes "focus on finishing it, 'kay?";
2490 mes "Never cut corners and always";
2491 mes "dedicate yourself to make the";
2492 mes "very best finished product~";
2495 mes "Well, that was";
2496 mes "a fun talk. Come";
2497 mes "back and visit, 'kay?";
2498 mes "I'll miss you until";
2499 mes "the next time~";
2503 mes "When you're beginning to learn";
2504 mes "skills, you can't let yourself be discouraged! Practice makes";
2505 mes "perfect, you know? But never";
2506 mes "use your lack of skills as an";
2507 mes "excuse if you happen to fail...";
2510 mes "Effort is also an essential";
2511 mes "in forging and cooking! Now,";
2512 mes "on the other hand, if you put";
2513 mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!";
2516 mes "The key is to always";
2517 mes "give 100% effort and work";
2518 mes "on improving your skills.";
2519 mes "Before you know it, you'll";
2520 mes "be a respected master!";
2523 mes "Well, that was";
2524 mes "a fun talk. Come";
2525 mes "back and visit, 'kay?";
2526 mes "I'll miss you until";
2527 mes "the next time~";
2531 mes "Cooking is a little";
2532 mes "easier if you have";
2533 mes "nicer tools to use,";
2534 mes "but that's it. Tools by";
2535 mes "themselves can't make";
2536 mes "just anybody a master.";
2539 mes "In the end, the best";
2540 mes "tools are the ones you're";
2541 mes "most comfortable with using.";
2542 mes "In fact, I still use the old knife I used back when I was just";
2543 mes "a little novice chef~";
2546 mes "Well, that was";
2547 mes "a fun talk. Come";
2548 mes "back and visit, 'kay?";
2549 mes "I'll miss you until";
2550 mes "the next time~";
2556 mes "free to visit";
2558 mes "you want, 'kay?";
2562 case 1: mes "...Ho ho~"; close;
2563 case 2: mes "...*Tee Hee~*"; close;
2564 case 3: mes "...Behbie~"; close;
2569 mes "Alright then,";
2576 else if (.@eee > 99) {
2578 mes "Oh hello hello~";
2579 mes "It's been a long";
2580 mes "time since we've talked,";
2581 mes "you cutie adventurer~";
2584 mes "So, sugar honey,";
2585 mes "how is it going with";
2586 mes "the little favor I asked";
2587 mes "you about last time?";
2588 mes "Did you already forget";
2589 mes "the 6 Large Jellopy?";
2591 switch(select("Talk about Einbroch.:Ask him to forge a Weapon.:Give him the Materials.:Cancel.")) {
2594 mes "Einbroch was originally";
2595 mes "built to support Einbech's";
2596 mes "mining efforts. Because it's";
2597 mes "small and crowded with people,";
2598 mes "there's no room to build the ore refining factories over there.";
2601 mes "Since Einbroch used to be";
2602 mes "an empty lot, it was perfect";
2603 mes "for building factories. That's";
2604 mes "what my grandfather told me a";
2605 mes "long time ago. Anyway, Einbroch quickly grew into a major city.";
2608 mes "Now people think that this";
2609 mes "city was never planned to be";
2610 mes "just an extension of Einbech.";
2611 mes "See that rampart over there?";
2612 mes "It doesn't connect to Einbech at all! No protection for them...";
2615 mes "It's like the government";
2616 mes "lost all interest in Einbech.";
2617 mes "Even the miners there have";
2618 mes "been moving here to work in ";
2619 mes "the factories. But more people hasn't made this city more lively.";
2622 mes "Einbroch may look modern";
2623 mes "and exciting now, but soon";
2624 mes "you'll see that there's no sign";
2625 mes "of warmth or life. So... Just don't live here in your old age.";
2627 switch(select("Then why are you here?:I won't. Thanks for the advice.")) {
2630 mes "Well, I have some";
2631 mes "precious memories of";
2632 mes "this place. Once, there was";
2633 mes "a man who lived here who";
2634 mes "was just like a father to me.";
2637 mes "Oh, but I'm sure that";
2638 mes "you don't want to hear";
2639 mes "about that. Next time you";
2640 mes "drop by, we'll talk about";
2641 mes "something more fun, 'kay?";
2642 mes "Buhbye for now, cutie~";
2646 mes "Oh, that is such";
2647 mes "a good decision,";
2648 mes "sugar honey! Oh, you";
2649 mes "cutie adventurers are";
2650 mes "so precious, so lovable.";
2651 mes "^333333*Tee hee hee~*^000000";
2654 mes "Well, that was";
2655 mes "a fun talk. Come";
2656 mes "back and visit, 'kay?";
2657 mes "I'll miss you until";
2658 mes "the next time~";
2664 mes "I actually just";
2665 mes "do smithing work";
2666 mes "to create my own";
2667 mes "cooking tools.";
2670 mes "Oh, I understand";
2671 mes "that somebody needs";
2672 mes "to fight the monsters,";
2673 mes "but I'm the wrong person";
2674 mes "to ask for forging weapons.";
2675 mes "I... am a strict pacifist~";
2679 mes "around for a little";
2680 mes "bit, I'm sure you'll";
2681 mes "find a Blacksmith";
2682 mes "who's willing to forge";
2683 mes "you a good weapon~";
2686 if (countitem(7126) > 5) {
2688 mes "Thank you ^EEA9B8so^000000 much!";
2689 mes "Here's the Coal I promised~";
2690 delitem 7126,6; //Large_Jellopy
2691 set ein_cook,ein_cook+100;
2692 getitem 1003,1; //Coal
2698 if (countitem(7126) == 0) {
2700 mes "none at all...?";
2703 mes "This isn't enough";
2704 mes "Large Jellopy...!";
2706 mes "Next time, be sure";
2707 mes "to bring 6 Large Jellopy,";
2708 mes "okay? Don't forget, cutie~";
2712 mes "Now, I can't teach you everything about cooking, but I will give you some good advice for beginners.";
2713 mes "I hope you pay attention, sugar";
2714 mes "honey. Now what would you like";
2715 mes "to hear more about? Hmm...?";
2717 switch(select("Heart:Materials:Skills:Tools:Cancel.")) {
2720 mes "Ah, heart. Just like forging,";
2721 mes "you need passion and desire";
2722 mes "to create something special.";
2723 mes "Every smith and cook knows that";
2724 mes "you can do anything if you have";
2725 mes "the will and the commitment.";
2728 mes "Well, that's all";
2729 mes "I really have to";
2730 mes "say about that. But";
2731 mes "come back and chat";
2732 mes "whenever you please.";
2734 case 1: mes "...Ho ho~"; close;
2735 case 2: mes "...*Tee Hee~*"; close;
2736 case 3: mes "...Behbie~"; close;
2740 mes "Now for beginners,";
2741 mes "learning to select";
2742 mes "and use ingredients";
2743 mes "is one of the most";
2744 mes "important fundamentals.";
2747 mes "Cooking is like forging";
2748 mes "since specific ingredients";
2749 mes "are needed to make specialty";
2750 mes "items or dishes. You can't just";
2751 mes "skip them if you really need";
2752 mes "them, right? Right!";
2755 mes "Once you make up your";
2756 mes "mind to do something,";
2757 mes "focus on finishing it, 'kay?";
2758 mes "Never cut corners and always";
2759 mes "dedicate yourself to make the";
2760 mes "very best finished product~";
2763 mes "Well, that was";
2764 mes "a fun talk. Come";
2765 mes "back and visit, 'kay?";
2766 mes "I'll miss you until";
2767 mes "the next time~";
2769 case 1: mes "...Ho ho~"; close;
2770 case 2: mes "...*Tee Hee~*"; close;
2771 case 3: mes "...Behbie~"; close;
2775 mes "When you're beginning to learn";
2776 mes "skills, you can't let yourself be discouraged! Practice makes";
2777 mes "perfect, you know? But never";
2778 mes "use your lack of skills as an";
2779 mes "excuse if you happen to fail...";
2782 mes "Effort is also an essential";
2783 mes "in forging and cooking! Now,";
2784 mes "on the other hand, if you put";
2785 mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!";
2788 mes "The key is to always";
2789 mes "give 100% effort and work";
2790 mes "on improving your skills.";
2791 mes "Before you know it, you'll";
2792 mes "be a respected master!";
2795 mes "Well, that was";
2796 mes "a fun talk. Come";
2797 mes "back and visit, 'kay?";
2798 mes "I'll miss you until";
2799 mes "the next time~";
2801 case 1: mes "Hohohohoho."; close;
2802 case 2: mes "Umhohohoho.*"; close;
2803 case 3: mes "Umho."; close;
2807 mes "Cooking is a little";
2808 mes "easier if you have";
2809 mes "nicer tools to use,";
2810 mes "but that's it. Tools by";
2811 mes "themselves can't make";
2812 mes "just anybody a master.";
2815 mes "In the end, the best";
2816 mes "tools are the ones you're";
2817 mes "most comfortable with using.";
2818 mes "In fact, I still use the old knife I used back when I was just";
2819 mes "a little novice chef~";
2822 mes "Well, that was";
2823 mes "a fun talk. Come";
2824 mes "back and visit, 'kay?";
2825 mes "I'll miss you until";
2826 mes "the next time~";
2828 case 1: mes "...Ho ho~"; close;
2829 case 2: mes "...*Tee Hee~*"; close;
2830 case 3: mes "...Behbie~"; close;
2834 mes "Alright then,";
2843 mes "Alright then,";
2852 mes "Hello, cutie~";
2853 mes "How can I help you?";
2855 switch(select("Talk about Einbroch.:Ask him to forge a Weapon.:Master, I want to learn cooking.:Cancel.")) {
2858 mes "Einbroch was originally";
2859 mes "built to support Einbech's";
2860 mes "mining efforts. Because it's";
2861 mes "small and crowded with people,";
2862 mes "there's no room to build the ore refining factories over there.";
2865 mes "Since Einbroch used to be";
2866 mes "an empty lot, it was perfect";
2867 mes "for building factories. That's";
2868 mes "what my grandfather told me a";
2869 mes "long time ago. Anyway, Einbroch quickly grew into a major city.";
2872 mes "Now people think that this";
2873 mes "city was never planned to be";
2874 mes "just an extension of Einbech.";
2875 mes "See that rampart over there?";
2876 mes "It doesn't connect to Einbech at all! No protection for them...";
2879 mes "It's like the government";
2880 mes "lost all interest in Einbech.";
2881 mes "Even the miners there have";
2882 mes "been moving here to work in ";
2883 mes "the factories. But more people hasn't made this city more lively.";
2886 mes "Einbroch may look modern";
2887 mes "and exciting now, but soon";
2888 mes "you'll see that there's no sign";
2889 mes "of warmth or life. So... Just don't live here in your old age.";
2891 switch(select("Then why are you here?:I won't. Thanks for the advice.")) {
2894 mes "Well, I have some";
2895 mes "precious memories of";
2896 mes "this place. Once, there was";
2897 mes "a man who lived here who";
2898 mes "was just like a father to me.";
2901 mes "Oh, but I'm sure that";
2902 mes "you don't want to hear";
2903 mes "about that. Next time you";
2904 mes "drop by, we'll talk about";
2905 mes "something more fun, 'kay?";
2906 mes "Buhbye for now, cutie~";
2910 mes "Oh, that is such";
2911 mes "a good decision,";
2912 mes "sugar honey! Oh, you";
2913 mes "cutie adventurers are";
2914 mes "so precious, so lovable.";
2915 mes "^333333*Tee hee hee~*^000000";
2918 mes "Well, that was";
2919 mes "a fun talk. Come";
2920 mes "back and visit, 'kay?";
2921 mes "I'll miss you until";
2922 mes "the next time~";
2928 mes "I actually just";
2929 mes "do smithing work";
2930 mes "to create my own";
2931 mes "cooking tools.";
2934 mes "Oh, I understand";
2935 mes "that somebody needs";
2936 mes "to fight the monsters,";
2937 mes "but I'm the wrong person";
2938 mes "to ask for forging weapons.";
2939 mes "I... am a strict pacifist~";
2943 mes "around for a little";
2944 mes "bit, I'm sure you'll";
2945 mes "find a Blacksmith";
2946 mes "who's willing to forge";
2947 mes "you a good weapon~";
2954 mes "want to learn";
2955 mes "the art of cooking?";
2958 mes "I'm sorry, but I can't";
2959 mes "really give culinary";
2960 mes "lessons. But I will";
2961 mes "give good advice for";
2962 mes "hopeful beginners.";
2966 mes "For your tuition";
2967 mes "I'll need-- Gosh,";
2968 mes "there's just so many";
2969 mes "things. Get some paper,";
2970 mes "and a pen for this list...";
2972 set ein_cook,ein_cook+100;
2974 mes "Just kidding!";
2975 mes "^333333*Titter~*^000000 I don't need";
2976 mes "much to make some";
2977 mes "cooking utensils. Bring";
2978 mes "6 ^0000FFLarge Jellopy^000000. That's it!";
2981 mes "In return, I will give you";
2982 mes "1 Coal and some useful";
2983 mes "cooking advice for novices.";
2984 mes "I give this advice for free to";
2985 mes "my smithing colleages, though...";
2988 mes "Why ^EEA9B8don't^000000 you";
2989 mes "become a Blacksmith?";
2990 mes "I'm much more confident";
2991 mes "in that field. ^333333*Tee hee~*^000000";
2994 mes "Well, I'll be";
2995 mes "waiting right";
2996 mes "here until you";
2999 case 1: mes "...Ho ho~"; close;
3000 case 2: mes "...*Tee Hee~*"; close;
3001 case 3: mes "...Behbie~"; close;
3006 mes "cutie adventurer!";
3012 else if (ein_cook == 0) {
3014 mes "Cooking is such a joy~!";
3015 mes "The scents, the flavors, the sensation of sheer ^EEA9B8satiation^000000...";
3017 switch(select("Um, isn't this a forge?:Ignore him.")) {
3021 mes "Is this a forge?";
3022 mes "Oh, sugar honey,";
3023 mes "you haven't been here";
3024 mes "before, haven't you?";
3027 mes "My name is Uwe Kleine";
3028 mes "and this is my forge~! I am";
3029 mes "the most elegant Blacksmith";
3030 mes "and the best chef here in the";
3031 mes "Schwaltzvalt Republic~";
3035 mes "I help you, you";
3036 mes "adooooooooorable";
3037 if (Sex == SEX_MALE) {
3038 mes "hunk of a man?";
3041 mes "womanly woman?";
3044 switch(select("Talk about Einbroch.:Ask him to forge a Weapon.:Master, I want to learn cooking.:Cancel.")) {
3047 mes "Einbroch was originally";
3048 mes "built to support Einbech's";
3049 mes "mining efforts. Because it's";
3050 mes "small and crowded with people,";
3051 mes "there's no room to build the ore refining factories over there.";
3054 mes "Since Einbroch used to be";
3055 mes "an empty lot, it was perfect";
3056 mes "for building factories. That's";
3057 mes "what my grandfather told me a";
3058 mes "long time ago. Anyway, Einbroch quickly grew into a major city.";
3061 mes "Now people think that this";
3062 mes "city was never planned to be";
3063 mes "just an extension of Einbech.";
3064 mes "See that rampart over there?";
3065 mes "It doesn't connect to Einbech at all! No protection for them...";
3068 mes "It's like the government";
3069 mes "lost all interest in Einbech.";
3070 mes "Even the miners there have";
3071 mes "been moving here to work in ";
3072 mes "the factories. But more people hasn't made this city more lively.";
3075 mes "Einbroch may look modern";
3076 mes "and exciting now, but soon";
3077 mes "you'll see that there's no sign";
3078 mes "of warmth or life. So... Just don't live here in your old age.";
3080 switch(select("Then why are you here?:I won't. Thanks for the advice.")) {
3083 mes "Well, I have some";
3084 mes "precious memories of";
3085 mes "this place. Once, there was";
3086 mes "a man who lived here who";
3087 mes "was just like a father to me.";
3090 mes "Oh, but I'm sure that";
3091 mes "you don't want to hear";
3092 mes "about that. Next time you";
3093 mes "drop by, we'll talk about";
3094 mes "something more fun, 'kay?";
3095 mes "Buhbye for now, cutie~";
3099 mes "Oh, that is such";
3100 mes "a good decision,";
3101 mes "sugar honey! Oh, you";
3102 mes "cutie adventurers are";
3103 mes "so precious, so lovable.";
3104 mes "^333333*Tee hee hee~*^000000";
3107 mes "Well, that was";
3108 mes "a fun talk. Come";
3109 mes "back and visit, 'kay?";
3110 mes "I'll miss you until";
3111 mes "the next time~";
3117 mes "I actually just";
3118 mes "do smithing work";
3119 mes "to create my own";
3120 mes "cooking tools.";
3123 mes "Oh, I understand";
3124 mes "that somebody needs";
3125 mes "to fight the monsters,";
3126 mes "but I'm the wrong person";
3127 mes "to ask for forging weapons.";
3128 mes "I... am a strict pacifist~";
3132 mes "around for a little";
3133 mes "bit, I'm sure you'll";
3134 mes "find a Blacksmith";
3135 mes "who's willing to forge";
3136 mes "you a good weapon~";
3143 mes "want to learn";
3144 mes "the art of cooking?";
3147 mes "I'm sorry, but I can't";
3148 mes "really give culinary";
3149 mes "lessons. But I will";
3150 mes "give good advice for";
3151 mes "hopeful beginners.";
3155 mes "For your tuition";
3156 mes "I'll need-- Gosh,";
3157 mes "there's just so many";
3158 mes "things. Get some paper,";
3159 mes "and a pen for this list...";
3161 set ein_cook,ein_cook+100;
3163 mes "Just kidding!";
3164 mes "^333333*Titter~*^000000 I don't need";
3165 mes "much to make some";
3166 mes "cooking utensils. Bring";
3167 mes "6 ^0000FFLarge Jellopy^000000. That's it!";
3170 mes "In return, I will give you";
3171 mes "1 Coal and some useful";
3172 mes "cooking advice for novices.";
3173 mes "I give this advice for free to";
3174 mes "my smithing colleages, though...";
3177 mes "Why ^EEA9B8don't^000000 you";
3178 mes "become a Blacksmith?";
3179 mes "I'm much more confident";
3180 mes "in that field. ^333333*Tee hee~*^000000";
3183 mes "Well, I'll be";
3184 mes "waiting right";
3185 mes "here until you";
3188 case 1: mes "...Ho ho~"; close;
3189 case 2: mes "...*Tee Hee~*"; close;
3190 case 3: mes "...Behbie~"; close;
3201 mes "Cooking begins with";
3202 mes "fire and ends with fire.";
3203 mes "There's a certain art to";
3204 mes "creating fine, delicious";
3205 mes "foods to delight the palate~";
3212 // Factory Quest :: ein_factory
3213 //============================================================
3214 einbroch,1,1,0 script Einbroch Smog Alert -1,{
3218 set $@AlrdEinPoll,1;
3219 mapannounce "einbroch","This is a state of emercency! Harmful smog is reaching high levels of saturation. Residents of Einbroch must find shelter immediately.",bc_map;
3220 enablenpc "Einbroch Smog Alert";
3221 hideonnpc "Centzu#ein";
3222 hideonnpc "Khowropher#ein";
3223 hideonnpc "Khetine#ein";
3224 hideonnpc "Sleik#ein";
3225 hideonnpc "Tollaf#ein";
3226 hideonnpc "Keneshiotz#ein";
3227 hideonnpc "Khashurantze#ein";
3228 hideonnpc "Kesunboss#ein";
3229 hideonnpc "Train Station Staff#ein1";
3230 hideonnpc "Train Station Staff#ein2";
3231 hideonnpc "Leslie#ein_1";
3232 hideonnpc "Tan#ein";
3233 hideonnpc "Little Toby#ein-1";
3234 hideonnpc "Airship Engineer#ein-1";
3235 hideonnpc "Kafra Employee#ein1";
3236 hideonnpc "Kafra Employee#ein2";
3237 hideonnpc "Kafra Employee#ein3";
3238 hideonnpc "Morei#ein";
3239 hideonnpc "Mark#ein";
3240 hideonnpc "Khemko#ein";
3241 hideonnpc "Oberu#ein";
3242 hideonnpc "Uwe Kleine#ein";
3243 hideonnpc "Flu Mask Dealer#ein";
3244 hideonnpc "Paddler#ein";
3245 hideonnpc "Laboratory Soldier#ein-1";
3246 hideonnpc "Laboratory Soldier#ein=2";
3248 monster "einbroch",82,332,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3249 monster "einbroch",99,328,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3250 monster "einbroch",122,317,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3251 monster "einbroch",138,319,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3252 monster "einbroch",147,312,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3253 monster "einbroch",159,316,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3254 monster "einbroch",173,315,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3255 monster "einbroch",161,311,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3256 monster "einbroch",147,296,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3257 monster "einbroch",168,282,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3258 monster "einbroch",175,271,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3259 monster "einbroch",146,274,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3260 monster "einbroch",160,272,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3261 monster "einbroch",155,256,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3262 monster "einbroch",179,262,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3263 monster "einbroch",192,248,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3264 monster "einbroch",212,255,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3265 monster "einbroch",230,250,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3266 monster "einbroch",246,251,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3267 monster "einbroch",262,254,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3268 monster "einbroch",253,240,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3269 monster "einbroch",202,245,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3270 monster "einbroch",181,251,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3271 monster "einbroch",172,238,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3272 monster "einbroch",146,242,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3273 monster "einbroch",186,226,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3274 monster "einbroch",173,239,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3275 monster "einbroch",124,248,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3276 monster "einbroch",120,234,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3277 monster "einbroch",98,234,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3278 monster "einbroch",101,219,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3279 monster "einbroch",89,208,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3280 monster "einbroch",96,191,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3281 monster "einbroch",76,194,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3282 monster "einbroch",60,196,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3283 monster "einbroch",45,194,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3284 monster "einbroch",34,201,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3285 monster "einbroch",40,184,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3286 monster "einbroch",64,173,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3287 monster "einbroch",96,173,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3288 monster "einbroch",41,155,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3289 monster "einbroch",46,131,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3290 monster "einbroch",46,108,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3291 monster "einbroch",38,93,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3292 monster "einbroch",55,86,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3293 monster "einbroch",81,81,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3294 monster "einbroch",107,82,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3295 monster "einbroch",107,104,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3296 monster "einbroch",123,73,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3297 monster "einbroch",132,87,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3298 monster "einbroch",125,63,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3299 monster "einbroch",142,64,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3300 monster "einbroch",150,52,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3301 monster "einbroch",157,37,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3302 monster "einbroch",179,39,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3303 monster "einbroch",197,46,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3304 monster "einbroch",217,67,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3305 monster "einbroch",246,54,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3306 monster "einbroch",228,110,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3307 monster "einbroch",250,118,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3308 monster "einbroch",273,127,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3309 monster "einbroch",288,138,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3310 monster "einbroch",281,160,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3311 monster "einbroch",281,192,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3312 monster "einbroch",291,201,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3313 monster "einbroch",283,218,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3314 monster "einbroch",268,216,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3315 monster "einbroch",273,196,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3316 monster "einbroch",262,164,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3317 monster "einbroch",241,180,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3318 monster "einbroch",216,205,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3319 monster "einbroch",209,198,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3320 monster "einbroch",224,177,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3321 monster "einbroch",227,163,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3322 monster "einbroch",208,166,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3323 monster "einbroch",132,87,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3324 monster "einbroch",149,119,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3325 monster "einbroch",119,36,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3326 monster "einbroch",84,155,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3327 monster "einbroch",82,107,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3331 if (mobcount("einbroch","Einbroch Smog Alert::OnMyMobDead")) {
3336 killmonsterall "einbroch";
3337 mapannounce "einbroch","Emergency status is now cancelled. Air pollution levels are now within the safety zone.",bc_map;
3338 disablenpc "Einbroch Smog Alert";
3339 hideoffnpc "Liotzburg#ein";
3340 hideoffnpc "Centzu#ein";
3341 hideoffnpc "Khowropher#ein";
3342 hideoffnpc "Khetine#ein";
3343 hideoffnpc "Sleik#ein";
3344 hideoffnpc "Tollaf#ein";
3345 hideoffnpc "Keneshiotz#ein";
3346 hideoffnpc "Khashurantze#ein";
3347 hideoffnpc "Kesunboss#ein";
3348 hideoffnpc "Train Station Staff#ein1";
3349 hideoffnpc "Train Station Staff#ein2";
3350 hideoffnpc "Leslie#ein_1#ein";
3351 hideoffnpc "Tan#ein#ein";
3352 hideoffnpc "Little Toby#ein-1";
3353 hideoffnpc "Airship Engineer#ein-1";
3354 hideoffnpc "Kafra Employee#ein1";
3355 hideoffnpc "Kafra Employee#ein2";
3356 hideoffnpc "Kafra Employee#ein3";
3357 hideoffnpc "Morei#ein";
3358 hideoffnpc "Mark#ein";
3359 hideoffnpc "Khemko#ein";
3360 hideoffnpc "Oberu#ein";
3361 hideoffnpc "Uwe Kleine#ein";
3362 hideoffnpc "Flu Mask Dealer#ein";
3363 hideoffnpc "Paddler#ein";
3364 hideoffnpc "Laboratory Soldier#ein-1";
3365 hideoffnpc "Laboratory Soldier#ein-2";
3366 set $@AlrdEinPoll,0;
3372 einbroch,132,84,3 script Liotzburg#ein 853,2,2,{
3373 if (EinFactory == 13 || EinFactory == 14) {
3374 if (isbegin_quest(8029) == 1)
3375 changequest 8029,8030;
3379 mes "Factory Repair";
3380 mes "budget? No way!";
3383 mes "Why waste money?";
3384 mes "We haven't had any";
3385 mes "problems so far! Look,";
3386 mes "everything's fine! Why";
3387 mes "are you exaggerating";
3388 mes "such small details?";
3391 mes "The field overseer,";
3392 mes "Zelmeto, just came by to";
3393 mes "ask for a budget increase.";
3394 mes "Well, I think he's lying!";
3395 mes "Everything's perfect!";
3399 mes "I'm the plant";
3400 mes "superintendant of this";
3401 mes "factory. Most of my employees";
3402 mes "are diligent workers. I can't say that of everyone, but overall we're doing an excellent job. Ha ha ha~!";
3405 mes "So long as this factory";
3406 mes "is well maintained, we won't";
3407 mes "have to worry about this city's";
3408 mes "safety. The field overseer,";
3409 mes "Zelmeto, is also very reliable.";
3412 mes "I can trust Zelmeto";
3413 mes "to look after things,";
3414 mes "so there's no need for";
3415 mes "me to go inside the factory.";
3416 mes "Delegating work is great!";
3419 mes "Our factory will";
3420 mes "continue to develop";
3421 mes "and everyone will be";
3422 mes "proud of the progress";
3423 mes "we're making. Yes, I can";
3424 mes "assure you of that!";
3428 if ($EinPolution > 9 && !$@AlrdEinPoll) {
3430 mes "What's going on?!";
3431 mes "Who's responsible?!";
3432 mes "God, I can't believe";
3433 mes "this is happening!";
3434 mes "^333333*Cough Cough!*^000000";
3437 mes "I need to get out of here!";
3438 mes "You! D-do something and";
3439 mes "fix this! I gotta hide and find";
3440 mes "someplace safe!";
3442 if ($EinPolution > 9 && !$@AlrdEinPoll) {
3443 donpcevent "Einbroch Smog Alert::OnEnable";
3444 hideonnpc "Liotzburg#ein";
3453 ein_in01,67,242,3 script Zelmeto 851,{
3454 if ($EinPolution > 9) {
3456 mes "We've got a big problem";
3457 mes "here! I appreciate that you've";
3458 mes "been gathering the materials,";
3459 mes "but the machines have been";
3460 mes "broken for too long!";
3463 mes "Right when I tried to";
3464 mes "fix it, a huge shortout";
3465 mes "occurred. Our town is";
3466 mes "probably filled with";
3467 mes "toxic fog right now!";
3470 mes "I'll try my best to fix";
3471 mes "this, but we really should";
3472 mes "have allocated some funds";
3473 mes "to fix this machine earlier!";
3476 mes "The most important";
3477 mes "thing is that you get";
3478 mes "out of here and find";
3479 mes "shelter! Right now!";
3481 warp "einbroch",131,83;
3484 if (EinFactory == 16) {
3486 mes "We'll be putting good";
3487 mes "use to the materials you";
3488 mes "gave me. With your help,";
3489 mes "our factory will operate";
3490 mes "safely. At least, for just";
3491 mes "a little while longer.";
3494 if ((EinFactory == 15) && (countitem(7325) > 19) && (countitem(7317) > 9) && (countitem(7319) > 9)) {
3496 mes "Ah, it's you again.";
3497 mes "It's shameful letting";
3498 mes "other people know about";
3499 mes "our miserable situation...";
3502 mes "There's nothing";
3503 mes "worth seeing here,";
3504 mes "so there really isn't";
3505 mes "a point in you coming to";
3506 mes "visit this place anymore.";
3508 switch(select("Give him materials.:Huh.")) {
3512 mes "Aren't these the";
3513 mes "materials we need";
3514 mes "to make repairs in";
3515 mes "the factory? How did";
3516 mes "you find all of these?";
3519 mes "I don't know how";
3520 mes "I can possibly pay you";
3521 mes "back for this great favor.";
3522 mes "I appreciate that you've";
3523 mes "stepped forward to help us.";
3527 mes "In my years of managing,";
3528 mes "I've learned the ultimate";
3529 mes "motivation techniques. Let";
3530 mes "me enhance your motivation";
3531 mes "to show you my gratitude.";
3535 mes "Just open your mind";
3536 mes "and listen to my words";
3537 mes "of encouragement";
3538 mes "and inspiration...";
3541 mes "^236B8EWhen the going";
3542 mes "gets rough, you've";
3543 mes "gotta get rougher!";
3544 mes "You gotta climb that";
3545 mes "mountain 'cause no one's";
3546 mes "gonna climb it for you!^000000";
3549 mes "^236B8EDon't give it up!";
3550 mes "Go for broke!";
3551 mes "Losers are quitters";
3552 mes "and quitters are losers!";
3553 delitem 7325,20; //Tube
3554 delitem 7317,10; //Screw
3555 delitem 7319,10; //Old_Steel_Plate
3556 set $EinPolution,$EinPolution+1;
3560 if (BaseLevel < 41) getexp 61,0;
3561 else if (BaseLevel < 51) getexp 307,0;
3562 else if (BaseLevel < 61) getexp 660,0;
3563 else if (BaseLevel < 71) getexp 1850,0;
3564 else if (BaseLevel < 81) getexp 3206,0;
3565 else if (BaseLevel < 91) getexp 7602,0;
3566 else getexp 29067,0;
3568 if (BaseLevel < 41) getexp 615,0;
3569 else if (BaseLevel < 51) getexp 3075,0;
3570 else if (BaseLevel < 61) getexp 6604,0;
3571 else if (BaseLevel < 71) getexp 18508,0;
3572 else if (BaseLevel < 81) getexp 32066,0;
3573 else if (BaseLevel < 91) getexp 76026,0;
3574 else getexp 290675,0;
3578 mes "^333333*Whew*^000000";
3579 mes "I haven't given that much";
3580 mes "inspriration in a while, but";
3581 mes "your help was well worth it.";
3582 mes "I'm going to start the repairs, but once again, I'd like to thank you.";
3586 mes "^333333*Sigh...*^000000";
3587 mes "I'm really worried";
3588 mes "about this factory's";
3589 mes "future. What is our";
3590 mes "superintendant thinking...?";
3594 if (EinFactory == 15) {
3598 mes "20 ^FF0000Flexible Tubes^000000,";
3599 mes "10 ^FF0000Rusty Screw^000000 and";
3600 mes "10 ^FF0000Used Iron Plate^000000";
3601 mes "to repair this factory.";
3604 mes "^333333*Sigh...*^000000";
3605 mes "But there's no way";
3606 mes "we can get all of those";
3607 mes "things. Our budget isn't";
3608 mes "big enough to cover it...";
3611 if (EinFactory == 14) {
3617 mes "^333333*Sigh*^000000";
3618 mes "My proposal was rejected";
3619 mes "by our superintendant. But";
3620 mes "maintainance and repairs";
3621 mes "are crucial for peak operating";
3622 mes "efficiency and worker safety!";
3625 mes "I'm frustrated and worried.";
3626 mes "Maybe nothing will happen";
3627 mes "for now, but we've got to";
3628 mes "safeguard our future by";
3629 mes "regularly maintaining";
3630 mes "all of these machines.";
3633 mes "Even possible threats";
3634 mes "to the safety of our workers";
3635 mes "can't be ignored. Isn't there";
3636 mes "something I can do? ^333333*Sigh*^000000";
3641 mes "20 ^FF0000Flexible Tube^000000,";
3642 mes "10 ^FF0000Rusty Screw^000000 and";
3643 mes "10 ^FF0000Used Iron Plate^000000,";
3644 mes "we could make those repairs.";
3646 changequest 8030,8031;
3649 mes "But without funds, there's";
3650 mes "no way we can purchase";
3651 mes "those items. If something";
3652 mes "happens, who's going to";
3653 mes "be responsible?";
3656 if (EinFactory == 13) {
3658 mes "I've got to report this";
3659 mes "to our superintendant";
3660 mes "as soon as possible.";
3663 mes "With any luck, he'll approve";
3664 mes "a budget increase so that we";
3665 mes "can get all of the materials";
3666 mes "needed for the repairs.";
3669 if (EinFactory == 12) {
3671 mes "Well, I figured that both";
3672 mes "conveyors would have";
3673 mes "similar problems. We";
3674 mes "can fix them at the";
3675 mes "same time, but it'll";
3679 mes "Thank you so much for";
3680 mes "your help. Without you,";
3681 mes "I'm pretty sure we wouldn't";
3682 mes "know about these problems";
3683 mes "until it was too late.";
3686 mes "Now, I've got to make sure";
3687 mes "we have enough materials";
3688 mes "to make the repairs so that";
3689 mes "the machines will be safely";
3690 mes "functioning again.";
3692 changequest 8028,8029;
3695 mes "First, I better";
3696 mes "hurry and request";
3697 mes "an increase for the";
3698 mes "Factory Repair budget";
3699 mes "from our superintendant.";
3702 if (EinFactory == 11) {
3704 mes "The machine which";
3705 mes "you are supposed to";
3706 mes "inspect right now";
3707 mes "is a large conveyor.";
3710 mes "Remember that we";
3711 mes "also have a small sized";
3712 mes "conveyor, so make sure";
3713 mes "that you examine the";
3714 mes "larger one, alright?";
3717 if (EinFactory == 10) {
3721 mes "I imagined...";
3724 mes "We've got to start";
3725 mes "repairs as soon as we";
3726 mes "can! Hopefully, we can";
3727 mes "resolve this before any";
3728 mes "serious problems happen...";
3731 mes "Alright, the last";
3732 mes "thing that you need to";
3733 mes "inspect is a ^FF0000large converyor^000000.";
3734 mes "It's similar to the one you";
3735 mes "inspected before, but it's";
3736 mes "bigger and more powerful.";
3739 mes "We have only one of these";
3740 mes "machines and it's usually";
3741 mes "moved around a lot since";
3742 mes "a lot of people in the factory";
3743 mes "use it. I really don't know";
3744 mes "where it could be now.";
3746 changequest 8026,8027;
3749 mes "Still, I'm sure that";
3750 mes "it's inside the building,";
3751 mes "so you should be able to";
3752 mes "find it. I hope you can inspect";
3753 mes "that conveyor for me soon.";
3756 if (EinFactory == 9) {
3758 mes "This time, you need";
3759 mes "to inspect an outdoor";
3760 mes "pipe that is located far";
3761 mes "outside of the factory.";
3764 mes "Since there aren't any";
3765 mes "other machines in that";
3766 mes "area, that pipe shouldn't";
3767 mes "be too hard to find.";
3770 if (EinFactory == 8) {
3773 mes "I'm suprised to hear";
3774 mes "that. ^333333*Sigh*^000000 There's just";
3775 mes "too many things that need";
3776 mes "fixing. This is terrible...";
3779 mes "Well, let me worry";
3780 mes "about that for now. Please";
3781 mes "focus on continuing to inspect";
3782 mes "some of the other machines.";
3785 mes "Now, there's a pipe inside";
3786 mes "this factory that I want you";
3787 mes "to look at. Many of our pipes";
3788 mes "aren't in the best condition,";
3789 mes "but this particular one might";
3790 mes "be severely damaged.";
3793 mes "Now, the pipe I want";
3794 mes "you to inspect is located";
3795 mes "near those large caultrons";
3796 mes "of molten metal. You should";
3797 mes "be able to find it pretty easily.";
3799 changequest 8024,8025;
3803 mes "for your help,";
3807 if (EinFactory == 7) {
3809 mes "The machine which";
3810 mes "I want you to inspect";
3811 mes "this time is a small";
3812 mes "sized conveyor.";
3815 mes "Be sure that you";
3816 mes "inspect the small";
3817 mes "one, since we also";
3818 mes "have a large conveyor";
3819 mes "in the factory as well.";
3822 if (EinFactory == 6) {
3825 mes "It's most likely that";
3826 mes "there was a short";
3827 mes "circuit and most";
3828 mes "of the internal devices";
3829 mes "were burnt out...";
3832 mes "Thanks for checking";
3833 mes "that out for me. Now,";
3834 mes "the next machine I need";
3835 mes "you to inspect is different";
3836 mes "than the others I've had";
3840 mes "It's a mechanical";
3841 mes "hand that transports";
3842 mes "small objects. We didn't";
3843 mes "really give it a name, but";
3844 mes "you should be able to find it.";
3847 mes "Recently, it seems";
3848 mes "that there have been";
3849 mes "problems in operating";
3850 mes "that machine. If something's";
3851 mes "broken, we need to know";
3852 mes "and fix it right away.";
3854 changequest 8022,8023;
3861 if (EinFactory == 5) {
3863 mes "I'd like you to inspect";
3864 mes "the control panel. It's";
3865 mes "fairly large and can be";
3866 mes "found in the middle of the";
3867 mes "factory. You shouldn't have";
3868 mes "too much trouble finding it.";
3871 if (EinFactory == 4) {
3874 mes "This is worse";
3875 mes "than I expected. But";
3876 mes "it's good that we know";
3877 mes "about these problems";
3878 mes "as soon as possible.";
3881 mes "Don't you worry,";
3882 mes "we'll take care of";
3883 mes "this. In the meantime,";
3884 mes "I'd like you to inspect";
3885 mes "the next machine for me.";
3888 mes "I want you to check";
3889 mes "a ^FF0000control panel^000000. It's the";
3890 mes "same kind as the one";
3891 mes "you just inspected, but";
3892 mes "bigger in size.";
3895 mes "It's located in the";
3896 mes "middle of the factory,";
3897 mes "so you should be able";
3898 mes "to find it. It may be in bad";
3899 mes "condition, even though it's";
3900 mes "operating fine for now...";
3902 changequest 8020,8021;
3905 mes "We need to ensure that";
3906 mes "it's stable, reliable and";
3907 mes "doesn't pose a threat to";
3908 mes "our workforce. Thanks";
3909 mes "again, adventurer.";
3912 if (EinFactory == 3) {
3914 mes "You need to inspect";
3915 mes "an automatic pressure";
3916 mes "governor. It looks fine,";
3917 mes "but sometimes it makes";
3918 mes "strange noises.";
3921 mes "It probably will";
3922 mes "be a good idea to";
3923 mes "check that machine";
3924 mes "more carefully this";
3925 mes "time, just in case.";
3929 mes "for helping us,";
3933 if (EinFactory == 2) {
3936 mes "We must do something";
3937 mes "about that as soon as";
3938 mes "we can. Now, let me tell";
3939 mes "you what to check next.";
3942 mes "There are 3 automatic";
3943 mes "pressure governors which";
3944 mes "hammer the bent iron plates";
3945 mes "from above to flatten them. It";
3946 mes "seems that one of them may";
3947 mes "have some kind of problem.";
3950 mes "Please inspect the ^FF0000automatic pressure governors^000000. Even if the";
3951 mes "problem seems small, please";
3952 mes "report it to me. I know it might seem fine now, but I want to prevent an accident if I can.";
3954 changequest 8018,8019;
3962 if (EinFactory == 1) {
3964 mes "If you would,";
3965 mes "please inspect the";
3966 mes "2nd control panel that";
3967 mes "seems to have been";
3968 mes "broken for a while...";
3972 mes "Ah, you must be a visitor.";
3973 mes "I'm Zelmeto Abellov, the";
3974 mes "field overseer. Have you";
3975 mes "been in this facility before?";
3978 mes "This factory plays an";
3979 mes "important role in our city";
3980 mes "and generates a lot of income.";
3981 mes "However, our employees suffer";
3982 mes "from a poor work environment.";
3985 mes "Our superintendant makes a lot";
3986 mes "of money and seems content with";
3987 mes "the current situation. However, the rest of the workforce doesn't enjoy all of the benefits he receives...";
3990 mes "Many people have already";
3991 mes "quit and there are only a few";
3992 mes "people who continue to work";
3993 mes "here. So now we're understaffed";
3994 mes "and I'm in quite a bind...";
3997 mes "There are some urgent";
3998 mes "tasks I need done, but";
3999 mes "there's no way for me";
4000 mes "to recruit new workers.";
4001 mes "Ah, I'm sorry, I've spoken too";
4002 mes "freely about my own problems...";
4004 switch(select("You're understaffed?:No, it's okay.")) {
4008 mes "I don't have enough";
4009 mes "people to inspect the";
4010 mes "factory machines and";
4011 mes "determine what kinds";
4012 mes "of problems we have.";
4015 mes "It's a time consuming";
4016 mes "task I'd rather do on my";
4017 mes "own. However, between that";
4018 mes "and managing the workforce,";
4019 mes "I don't have enough time...";
4021 switch(select("I can help you.:Keep up the good job.")) {
4024 mes "You can help me?";
4025 mes "I know something like";
4026 mes "this is too much to ask,";
4027 mes "but I'll accept any help";
4028 mes "anyone offers me. I'm";
4029 mes "that desperate.";
4032 mes "Alright, I'll have you";
4033 mes "inspect the machines";
4034 mes "in the factory one by one.";
4035 mes "It's imperative that we know";
4036 mes "what needs to be repaired";
4037 mes "and what's working fine.";
4040 mes "First, find the ^FF00002nd control";
4041 mes "panel^000000 and determine its";
4042 mes "status. I'm fairly certain that";
4043 mes "it broke a long time ago, but";
4044 mes "it wouldn't hurt to make sure.";
4045 mes "You should find it easily.";
4050 mes "When you finish your";
4051 mes "inspection, report back";
4052 mes "to me so I can tell you";
4053 mes "which machine to check";
4054 mes "next. Thanks again for";
4055 mes "offering to help.";
4059 mes "Well, it's a living.";
4060 mes "^333333*Sigh*^000000 I can put up with";
4061 mes "this, but I hope the higher";
4062 mes "ups will consider improving";
4063 mes "the work environment here...";
4068 mes "Thank you for";
4069 mes "your kindness.";
4070 mes "And please don't";
4071 mes "let anyone know about";
4072 mes "anything I just told you.";
4077 ein_in01,49,232,3 script 2nd Control Panel#ins 111,{
4078 if (EinFactory == 1 || EinFactory == 2) {
4079 if (isbegin_quest(8017) == 1)
4080 changequest 8017,8018;
4082 mes "^3355FFIt's the 2nd control panel";
4083 mes "Zelmeto asked you to inspect.";
4084 mes "It looks totally broken: screws";
4085 mes "are missing, and the iron cover";
4086 mes "has been bent open, revealing";
4087 mes "a tangled mess of wires inside.^000000";
4093 ein_in01,108,217,3 script 3rd Pressure Governor#1 111,{
4094 if (EinFactory == 3 || EinFactory == 4) {
4095 if (isbegin_quest(8019) == 1)
4096 changequest 8019,8020;
4098 mes "^3355FFAt first glance, this";
4099 mes "pressure governor looks";
4100 mes "perfectly fine. But after you";
4101 mes "check it more carefully, you";
4102 mes "find that it's making strange";
4103 mes "grinding noises and a few of";
4104 mes "the surface screws are loose.";
4110 ein_in01,62,258,3 script Main Control Panel#ins 111,{
4111 if (EinFactory == 5 || EinFactory == 6) {
4112 if (isbegin_quest(8021) == 1)
4113 changequest 8021,8022;
4115 mes "^3355FFThe main control panel";
4116 mes "doesn't look like it has";
4117 mes "any problems. But after";
4118 mes "tapping on its surface,";
4119 mes "you hear a disheartening";
4120 mes "hollow sound. It looks like";
4121 mes "it's missing some parts...^000000";
4127 ein_in01,46,197,3 script Conveyor#ins 111,{
4128 if (EinFactory == 7 || EinFactory == 8) {
4129 if (isbegin_quest(8023) == 1)
4130 changequest 8023,8024;
4132 mes "^3355FFThe conveyor's movements";
4133 mes "look jittery and clumsy. The";
4134 mes "mechanical arm also doesn't";
4135 mes "look powerful enough to bear";
4136 mes "the loads that it's carrying. The screws in the conveyor look";
4137 mes "loose and rusted over.^000000";
4143 ein_in01,100,266,3 script Pipe#ins 111,{
4144 if (EinFactory == 9 || EinFactory == 10) {
4145 if (isbegin_quest(8025) == 1)
4146 changequest 8025,8026;
4148 mes "^3355FFThe inspection of this";
4149 mes "pipe didn't take very long.";
4150 mes "It's bloated and worn out";
4151 mes "from long durations of ";
4152 mes "being overloaded with";
4153 mes "pressure. It's a wonder";
4154 mes "it hasn't exploded yet.";
4160 ein_in01,95,239,3 script Conveyor#ins2 111,{
4161 if (EinFactory == 11 || EinFactory == 12) {
4162 if (isbegin_quest(8027) == 1)
4163 changequest 8027,8028;
4165 mes "^3355FFThis conveyor seems";
4166 mes "to have similar problems";
4167 mes "as its smaller version. Its";
4168 mes "movements are awkward,";
4169 mes "erratic and weak, and almost";
4170 mes "all of its screws are rusted.^000000";
4176 // Administrator NPC used to rig the invasion in Einbroch.
4177 sec_in02,127,86,3 script Factory Quest Test 851,{
4178 set .@i, callfunc("F_GM_NPC",8028,0,0,9000);
4183 } else if (.@i == -1) {
4188 } else if (.@i == 0) {
4196 mes "The current value";
4197 mes "of the global variable";
4198 mes "for the Factory Quest";
4199 mes "is... ^3355FF" + z + "^000000.";
4200 mes "You wanna change?";
4202 switch(select("0:10:Invade")) {
4207 mes "changed to ''0.''";
4214 mes "changed to ''10.''";
4215 set $EinPolution,10;
4218 donpcevent "Einbroch Smog Alert::OnEnable";
4224 // Murder Quest :: ein_main_tre
4225 //============================================================
4226 einbech,165,105,7 script Buender Hikeman#ein 847,{
4227 cutin "ein_hicman",2;
4228 if (Shinokas_Quest == 0) {
4229 mes "[Buender Hikeman]";
4233 mes "[Buender Hikeman]";
4239 mes "[Buender Hikeman]";
4243 mes "......Stop it...";
4245 mes "[Buender Hikeman]";
4249 mes "......Stop it...";
4250 mes "...You ^FF0000bastard^000000!";
4252 mes "[Buender Hikeman]";
4253 mes "RaaaaAAAARGHHH!!";
4255 mes "^3355FFThe old man seems";
4256 mes "slightly irked at seeing";
4257 mes "you. Unfortunately, his";
4258 mes "screaming and rambling";
4259 mes "is totally incoherent.^000000";
4261 mes "[Buender Hikeman]";
4262 mes "It ^FF0000IS^000000 you!";
4263 mes "You're responsible!";
4264 mes "You've taken everything";
4265 mes "away from me!!";
4267 switch(select("'What are you talking about?':Ignore Him.")) {
4269 mes "[Buender Hikeman]";
4270 mes "How dare you...";
4271 mes "How dare you treat ";
4272 mes "after destroying all the";
4273 mes "happiness in my life!";
4275 mes "[Buender Hikeman]";
4277 mes "How can you have";
4278 mes "the audacity to pretend";
4279 mes "as if nothing happened?!";
4280 mes "^333333*C-cough Cough...*^000000";
4284 mes "[Buender Hikeman]";
4287 mes "^333333*Cough!*^000000";
4289 cutin "ein_hicman",255;
4292 mes "[Buender Hikeman]";
4293 mes "Are you so evil to";
4294 mes "just shallowly forget";
4295 mes "what you've done to our";
4296 mes "lives? Did you already";
4297 mes "forget what you did";
4298 mes "here in Einbech?!";
4300 mes "[Buender Hikeman]";
4301 mes "It was such a long";
4302 mes "time ago, but I'll never";
4303 mes "forget. This town was";
4304 mes "small, but full of folk";
4305 mes "with warm hearts...";
4307 mes "[Buender Hikeman]";
4308 mes "Me, Khartophe, Anuto,";
4309 mes "Maskharundt... All of";
4310 mes "us were friends hired";
4311 mes "by that big businessman";
4312 mes "to dig up ores in the mine.";
4314 mes "[Buender Hikeman]";
4315 mes "And then there";
4316 mes "was you! All of us";
4317 mes "put together made the";
4318 mes "greatest mining team!";
4319 mes "That was, until, we";
4320 mes "discovered ^FF0000it^000000.";
4322 mes "[Buender Hikeman]";
4324 mes "The mysterious ore";
4325 mes "that dazzled with a";
4326 mes "magnificent light.";
4328 mes "[Buender Hikeman]";
4329 mes "But we should have known";
4330 mes "that the ^3131FFUngoliant^000000 would";
4331 mes "be around that ore. We";
4332 mes "should have realized";
4333 mes "the danger...";
4335 mes "[Buender Hikeman]";
4336 mes "We reported our findings";
4337 mes "to our employer, and then";
4338 mes "the ore just disappeared. He";
4339 mes "must have sent it somewhere,";
4340 mes "it was none of our business.";
4342 mes "[Buender Hikeman]";
4343 mes "Then life was back";
4344 mes "to normal for a while.";
4345 mes "But one day you yelled";
4346 mes "to us that you had found";
4347 mes "another special, mysterious";
4348 mes "ore in the mines.";
4350 mes "[Buender Hikeman]";
4351 mes "But when we came";
4352 mes "over to check the hole";
4353 mes "you dug up, you know";
4354 mes "what we found...?!";
4356 switch(select("Ungoliant?:A mysterious ore, right?:Nothing...?")) {
4358 mes "[Buender Hikeman]";
4359 mes "Don't you remember";
4360 mes "what happened? What";
4361 mes "you did to us at that time?!";
4365 mes "[Buender Hikeman]";
4366 mes "Don't you remember";
4367 mes "what happened? What";
4368 mes "you did to us at that time?!";
4372 mes "[Buender Hikeman]";
4378 mes "[Buender Hikeman]";
4379 mes "There was nothing";
4380 mes "inside the hole!";
4382 mes "[Buender Hikeman]";
4383 mes "Then you pointed to";
4384 mes "the wall behind us and";
4385 mes "screamed that Ungoliant";
4386 mes "was coming! In our panic";
4387 mes "we started to dig our way out!";
4389 mes "[Buender Hikeman]";
4390 mes "I remember that the expression on your face seemed so strange. I had thought you looked sad, but now I'm sure you were consumed by greed! We trusted you and you betrayed us! ^FFFFFFspace^000000";
4392 mes "[Buender Hikeman]";
4393 mes "When we finally smashed";
4394 mes "down that last wall, everything";
4395 mes "starting to fall around us. We";
4396 mes "were the only two to survive";
4397 mes "that tunnel collapse.";
4399 mes "[Buender Hikeman]";
4400 mes "Then I learned...";
4401 mes "You planned it all along.";
4403 set Shinokas_Quest,1;
4405 cutin "ein_hicman",255;
4408 else if (Shinokas_Quest == 1) {
4409 mes "[Buender Hikeman]";
4414 switch(select("I'm not who you think!:How did you survive the accident?")) {
4416 mes "[Buender Hikeman]";
4419 mes "I'd so easily";
4420 mes "forget the face";
4421 mes "of the person who";
4422 mes "shattered my life?!";
4429 mes "[Buender Hikeman]";
4430 mes "When I came to,";
4431 mes "I was lying on my";
4432 mes "stomach in the ruins";
4433 mes "of that dark tunnel.";
4435 mes "[Buender Hikeman]";
4436 mes "And I found...";
4437 mes "You know what I found.";
4439 mes "[Buender Hikeman]";
4440 mes "^333333*Cough Cough*^000000";
4441 mes "The corpses of my friends!";
4442 mes "Khartophe, Anuto, Maskharundt!";
4443 mes "Great men and my best friends.";
4444 mes "But where were you?!";
4446 mes "[Buender Hikeman]";
4447 mes "Your body was nowhere";
4448 mes "to be found. I searched";
4449 mes "the tunnel and finally";
4450 mes "climbed outside where";
4451 mes "I was found unconscious.";
4453 mes "[Buender Hikeman]";
4454 mes "I was so stupid.";
4455 mes "It was because of";
4456 mes "that ore! You killed our";
4457 mes "friends and destroyed";
4458 mes "my life for that thing!";
4460 mes "[Buender Hikeman]";
4462 mes "You come out of";
4463 mes "hiding and show up.";
4464 mes "What do you want of";
4465 mes "me? What more can";
4466 mes "you possibly take away?!";
4468 switch(select("I'm not who you think I am!:I'd like to apologize.")) {
4470 mes "[Buender Hikeman]";
4472 mes "You've stirred up";
4473 mes "my hatred by showing";
4474 mes "up again! I've never";
4475 mes "forgotten that day!";
4479 mes "[Buender Hikeman]";
4483 mes "already done...";
4487 mes "[Buender Hikeman]";
4488 mes "It's too late";
4489 mes "for you now. For";
4490 mes "the sake of my friends,";
4491 mes "I'll have my vengeance!";
4493 mes "[Buender Hikeman]";
4494 mes "Prepare to die!";
4495 mes "^3131FFShinokas^000000!!!!";
4497 mes "[Buender Hikeman]";
4499 mes "^333333*Cough! Cough!*^000000";
4500 mes "Noooo! N-not now...";
4501 mes "^333333*Cough! Cough!*^000000";
4503 mes "["+strcharinfo(0)+"]";
4509 mes "^3355FFYou ran away from Hikeman";
4510 mes "as he collapsed on the ground.";
4511 mes "It wouldn't be a good idea to";
4512 mes "provoke the old man anymore,";
4513 mes "intentionally or not.^000000";
4514 changequest 2071,2072;
4515 set Shinokas_Quest,2;
4517 cutin "ein_hicman",255;
4520 else if (Shinokas_Quest == 2) {
4521 mes "^3355FFIt'd be best";
4522 mes "to avoid aggravating";
4523 mes "the old man for now.^000000";
4525 cutin "ein_hicman",255;
4528 else if (Shinokas_Quest == 10) {
4529 mes "^3355FFHikeman is dozing";
4530 mes "off in his chair. Judging";
4531 mes "from the look of discomfort";
4532 mes "on his face, he seems to be";
4533 mes "having a nightmare.";
4535 mes "["+strcharinfo(0)+"]";
4538 mes "[Buender Hikeman]";
4542 mes "Come back for";
4543 mes "your beating,";
4544 mes "eh, Shinokas?!";
4546 mes "["+strcharinfo(0)+"]";
4548 mes "I'm not Shinokas,";
4549 mes "okay? How can you";
4550 mes "forget what he looks";
4551 mes "like or how old he is?";
4552 mes "I'm way younger!";
4554 mes "[Buender Hikeman]";
4557 mes "[Buender Hikeman]";
4558 mes "................";
4561 mes "[Buender Hikeman]";
4564 mes "[Buender Hikeman]";
4567 if (Sex == SEX_FEMALE) {
4568 mes "["+strcharinfo(0)+"]";
4570 mes "I'm a cute girl!";
4571 mes "Shinokas is male";
4572 mes "and kind of...";
4574 mes "[Buender Hikeman]";
4578 mes "["+strcharinfo(0)+"]";
4582 mes "[Buender Hikeman]";
4587 mes "[Buender Hikeman]";
4590 mes "huge mistake.";
4592 mes "[Buender Hikeman]";
4593 mes "Ever since the accident, people have said that I haven't been the same. Maybe they're right.";
4595 mes "[Buender Hikeman]";
4596 mes "I keep making the same";
4597 mes "mistakes, so maybe they're";
4598 mes "right about me getting senile.";
4599 mes "Did you come just to clear";
4600 mes "up this misunderstanding?";
4602 mes "["+strcharinfo(0)+"]";
4606 switch(select("Tell Hikeman about Shinokas's death.:Don't notify Hikeman.")) {
4608 mes "["+strcharinfo(0)+"]";
4609 mes "Shinokas died";
4610 mes "a while ago in";
4613 mes "[Buender Hikeman]";
4616 mes "["+strcharinfo(0)+"]";
4617 mes "Shinokas was killed by";
4618 mes "some men. He thinks they";
4619 mes "may have been the ones";
4620 mes "who hired you guys. In the";
4621 mes "end, he was betrayed too...";
4623 mes "[Buender Hikeman]";
4627 mes "["+strcharinfo(0)+"]";
4628 mes "Shinokas may have";
4629 mes "gotten some money,";
4630 mes "but he spent the rest";
4631 mes "of his life in hiding,";
4632 mes "being hunted down.";
4634 mes "[Buender Hikeman]";
4635 mes "Nothing's left.";
4636 mes "I've got nothing";
4637 mes "to look foward to.";
4638 mes "I was living only to";
4639 mes "avenge my friends...";
4641 mes "[Buender Hikeman]";
4643 mes "Just go back to";
4644 mes "wherever you came";
4645 mes "from. Leave me alone...";
4647 mes "["+strcharinfo(0)+"]";
4650 mes "["+strcharinfo(0)+"]";
4651 mes "^333333Did Hikeman really want";
4652 mes "revenge on Shinokas or did";
4653 mes "he want to hear him out since";
4654 mes "they used to be close friends?^000000";
4656 mes "["+strcharinfo(0)+"]";
4657 mes "^333333If I mention that";
4658 mes "what they found was";
4659 mes "the Ymir Heart Piece,";
4660 mes "Hikeman might end up";
4661 mes "getting hunted down, so";
4662 mes "I better not say anything.^000000";
4664 mes "["+strcharinfo(0)+"]";
4665 mes "^333333Why are those men";
4666 mes "so obsessed with that";
4667 mes "Ymir Heart Piece? Is it";
4668 mes "really worth this kind of";
4669 mes "cruelty? Whoever they are,";
4670 mes "their intentions can't be good.";
4672 cutin "ein_hicman",255;
4674 set Shinokas_Quest,11;
4676 if (BaseLevel < 70) getexp 30000,30000;
4677 else if ((BaseLevel > 69) && (BaseLevel < 80)) getexp 40000,40000;
4678 else if ((BaseLevel > 79) && (BaseLevel < 90)) getexp 70000,70000;
4679 else getexp 90000,90000;
4681 if (BaseLevel < 70) getexp 100000,80000;
4682 else if ((BaseLevel > 69) && (BaseLevel < 80)) getexp 300000,100000;
4683 else if ((BaseLevel > 79) && (BaseLevel < 90)) getexp 500000,300000;
4684 else getexp 700000,500000;
4688 mes "["+strcharinfo(0)+"]";
4691 mes "I wanted to clear up";
4692 mes "this misunderstanding";
4693 mes "so you could calm down,";
4694 mes "even if it's just a little bit.";
4696 mes "[Buender Hikeman]";
4697 mes "Well, you don't have";
4698 mes "to worry so much about";
4699 mes "my stress. I find that the";
4700 mes "winds that pass through";
4701 mes "this town to be very relaxing.";
4703 mes "[Buender Hikeman]";
4704 mes "Each time the wind";
4705 mes "blows by, my vision blurs,";
4706 mes "my memories haze and all";
4707 mes "of my hatred just drifts away.";
4709 mes "[Buender Hikeman]";
4710 mes "Without the wind, I'd only";
4711 mes "have my hatred towards ^FF0000him^000000.";
4712 mes "Maybe it's my only reason for";
4713 mes "living and maybe I'm lonely,";
4714 mes "but it's too late to feel";
4715 mes "sorry for myself now.";
4717 cutin "ein_hicman",255;
4722 mes "^3355FFHikeman is dozing";
4723 mes "off in his chair. Judging";
4724 mes "from the look of discomfort";
4725 mes "on his face, he seems to be";
4726 mes "having a nightmare.";
4727 cutin "ein_hicman",255;
4732 ein_in01,231,163,7 script Sick Old Man#ein 849,{
4733 if (Shinokas_Quest < 2) {
4734 mes "[Sick Old Man]";
4737 mes "[Sick Old Man]";
4739 mes "It's killing me!";
4740 mes "Arrrgh! Awwwrgh!";
4741 mes "W-when will my son";
4742 mes "come back from";
4743 mes "the factory...?!";
4745 mes "^3355FFYou feel really awkward";
4746 mes "just staring at this old";
4747 mes "man violently rolling";
4748 mes "around in his bed.^000000";
4751 else if (Shinokas_Quest == 2) {
4752 mes "[Sick Old Man]";
4755 mes "[Sick Old Man]";
4757 mes "It's killing me!";
4758 mes "Arrrgh! Awwwrgh!";
4759 mes "W-when will my son";
4760 mes "come back from";
4761 mes "the factory...?!";
4763 mes "["+strcharinfo(0)+"]";
4767 mes "[Sick Old Man]";
4769 mes "Noooo! M-my name is";
4770 mes "Shinotarous. Y-you've";
4771 mes "got the wrong person!";
4773 mes "["+strcharinfo(0)+"]";
4774 mes "^333333This has to be the";
4775 mes "Shinokas that Hikeman";
4776 mes "was talking about in Einbech.";
4777 mes "Hmmm, but how can I get";
4778 mes "him to admit it?^000000";
4780 mes "["+strcharinfo(0)+"]";
4781 mes "^333333*Ahem!*^000000";
4785 if (.@einbech > 6) {
4786 if (select("Have you ever heard of ^3131FFHikeman^000000 before?:Weren't you living in ^3131FFEinbech^000000?") == 1) {
4789 mes "[Sick Old Man]";
4791 mes "No! I've never";
4792 mes "lived there before!";
4794 mes "^3355FFIt doesn't seem";
4795 mes "like this old man";
4796 mes "is telling the truth...^000000";
4801 switch(select("Remember the mine tunnel collapse?:Didn't you used to be a miner?:Have you lived in Einbroch all your life?")) {
4803 mes "[Sick Old Man]";
4806 mes "what the hell";
4807 mes "you're talking";
4809 set .@einbech,.@einbech+1;
4813 mes "[Sick Old Man]";
4815 mes "W-why would you";
4816 mes "even ask me that";
4817 mes "kind of question?!";
4818 set .@einbech,.@einbech+1;
4822 mes "[Sick Old Man]";
4824 mes "Born and raised";
4825 mes "raised here in";
4826 mes "Einbe--Einbroch!";
4828 mes "^3355FFIt doesn't seem";
4829 mes "like this old man";
4830 mes "is telling the truth...^000000";
4831 if (.@einbech > 0) {
4839 mes "["+strcharinfo(0)+"]";
4841 mes "that you don't";
4842 mes "know anything";
4843 mes "about ^3131FFHikeman^000000?";
4847 mes "I've never met";
4848 mes "Buender Hikeman";
4849 mes "in my entire li--";
4856 mes "["+strcharinfo(0)+"]";
4858 mes "You're Shinokas!";
4865 mes "W-wait! How much";
4866 mes "do you know?!";
4870 mes "Did ^3131FFthey^000000 send you?";
4871 mes "^333333*Sigh*^000000 I think that this";
4872 mes "is it. I'll never be";
4873 mes "able to solve the";
4874 mes "secret before I die.";
4878 mes "Get on with it.";
4879 mes "I'm ready now...";
4881 mes "["+strcharinfo(0)+"]";
4882 mes "Tell me everything";
4883 mes "you know related to";
4884 mes "that incident where";
4885 mes "the mine tunnel";
4886 mes "collapsed around";
4887 mes "you and Hikeman.";
4893 mes "here to kill me?";
4896 mes "["+strcharinfo(0)+"]";
4898 mes "I'm here to find";
4899 mes "out the truth!";
4902 mes "That means...";
4903 mes "I still have some time.";
4904 mes "This must be destiny!";
4905 mes "Alright, I'll tell you what";
4906 mes "happened. But it's a";
4907 mes "long story...";
4908 changequest 2072,2073;
4909 set Shinokas_Quest,3;
4912 else if (Shinokas_Quest == 3) {
4914 mes "How much do you know";
4915 mes "about the accident? No,";
4916 mes "wait. Don't answer that.";
4917 mes "I don't want to hear it.";
4920 mes "I admit it. Yes.";
4921 mes "I stabbed my friends";
4922 mes "in the back. It was an";
4923 mes "unforgivable sin that will";
4924 mes "haunt me until the day I die.";
4927 mes "I sold out my friends for";
4928 mes "money. I destroyed that";
4929 mes "tunnel and killed them. But";
4930 mes "I suppose I was tricked as well. ^3131FFThey^000000 never intended to keep their end of our agreement.";
4933 mes "After I destroyed the tunnel,";
4934 mes "they targeted me and I ended";
4935 mes "spending the rest of my life being pursued and running from place to place. What the hell was that ^3131FFore^000000 and why was it so important?";
4938 mes "I need to know more about";
4939 mes "that ore if it's worth killing for. That's why I've risked sneaking into Einbroch. Supposedly, an ore similar to the one we found has";
4940 mes "been transported here recently.";
4942 select("Did you find it?");
4945 mes "I've been searching";
4946 mes "for that ore every night.";
4947 mes "During the day, this kind";
4948 mes "blacksmith has managed";
4949 mes "to hide me from those men.";
4952 mes "But I won't be safe";
4953 mes "for very long. Look, I'm";
4954 mes "no saint, but before I die,";
4955 mes "I wanna do this one last";
4956 mes "thing and see what's so";
4957 mes "great about this ore...";
4959 select("Wait, who's trying to get you?");
4961 mes "Who's trying to kill me?";
4962 mes "The people who hired me and";
4963 mes "my friends to dig up that ore in the first place. We thought they were ordinary businessmen,";
4964 mes "but... They're dangerous.";
4967 mes "So I told you everything";
4968 mes "and now you know that my";
4969 mes "days might be numbered.";
4970 mes "Please do an old man a favor";
4971 mes "and search Einbroch for that";
4972 mes "strange, mysterious ore.";
4975 mes "Now, the first thing I learned";
4976 mes "in this town is that the richest family is the Kapellthaines. Only the rich and powerful can possibly be involved in something so big.";
4979 mes "Would you search";
4980 mes "Kappellthaine Manor";
4981 mes "for that ore? It's on the way";
4982 mes "to the Airport and it shouldn't be hard to miss. They're the richest people in Einbroch, after all.";
4985 mes "I'm too old and weak to leave";
4986 mes "this house, and there's the chance that those men will find me. If you can sympathize with my situation, please find out if the Kapellthaine family has any unique ores...";
4987 changequest 2073,2074;
4988 set Shinokas_Quest,4;
4991 else if (Shinokas_Quest == 4) {
4994 mes "Find out if the Kapellthaines";
4995 mes "are keeping some kind of unique";
4996 mes "ore. Their manor is on the road";
4997 mes "that leads to the Airport.";
5000 else if (Shinokas_Quest == 5) {
5002 mes "So, did you find";
5003 mes "anything from the";
5004 mes "Kapellthaines?";
5006 mes "["+strcharinfo(0)+"]";
5007 mes "Well, Mr. Kapellthaine";
5008 mes "is kind of violent, but";
5009 mes "I didn't find anything";
5010 mes "really suspicious.";
5015 mes "been wrong, then...";
5016 mes "Where else could it be?";
5019 mes "Oh, right! The huge";
5020 mes "factory in Einbroch!";
5021 mes "What could be more";
5022 mes "suspicious? There's a ton";
5023 mes "of workers, but no one really";
5024 mes "knows what they do there...";
5027 mes "If they're so secretive,";
5028 mes "it's possible that they're";
5029 mes "keeping the ore over there.";
5030 mes "Please go and search the";
5031 mes "Factory for that ore as";
5032 mes "soon as you can.";
5033 changequest 2074,2075;
5034 set Shinokas_Quest,6;
5037 else if (Shinokas_Quest == 6) {
5038 if (EinFactory > 12) {
5041 mes "Did you learn";
5043 mes "in the Factory?";
5045 mes "["+strcharinfo(0)+"]";
5047 mes "There's a lot of";
5048 mes "suspicious business";
5049 mes "in the factory, but I don't";
5050 mes "think any of it is related";
5051 mes "to that ore you mentioned.";
5055 mes "Then where did";
5056 mes "they hide it? Where";
5057 mes "do you think that";
5058 mes "ore might be?";
5060 switch(select("Airport:Factory:Train Station:Airship Repairshop:Laboratory")) {
5064 mes "The Airport is always";
5065 mes "crowded with people.";
5066 mes "It'd be a bad idea to hide";
5067 mes "something so important";
5068 mes "in that kind of place.";
5072 mes "Didn't you just";
5073 mes "check the factory?";
5074 mes "You couldn't find";
5075 mes "any clues to the";
5076 mes "ore over there...";
5081 mes "People are always going";
5082 mes "in and out of the Train Station. It's not the best place to hide something as important as the ore.";
5086 mes "The Airship? Hm, it does";
5087 mes "fly through some mysterious";
5088 mes "power... But I already checked";
5089 mes "the Airship Repairshop myself.";
5090 mes "I haven't found any trace of";
5091 mes "the ore over there.";
5097 mes "That could be it!";
5098 mes "Why didn't I think";
5099 mes "about the Laboratory?";
5100 mes "It makes so much sense!";
5103 mes "I have a good feeling";
5104 mes "about this. Please sneak";
5105 mes "into that Laboratory and";
5106 mes "see if you can find the ore!";
5110 mes "Not just anybody";
5111 mes "can enter that kind";
5112 mes "of place. But I'm sure";
5113 mes "you'll figure something out.";
5114 changequest 2075,2076;
5115 set Shinokas_Quest,7;
5121 mes "I'm really in no position";
5122 mes "to ask and I'm not trying";
5123 mes "to give you a hard time on";
5124 mes "purpose, but would you please";
5125 mes "check for any traces of the ore";
5126 mes "in the Factory once again?";
5130 else if (Shinokas_Quest == 9) {
5131 mes "["+strcharinfo(0)+"]";
5133 mes "I found something!";
5137 mes "Came... back...";
5138 mes "Even... if... it's";
5139 mes "already... Too late.";
5140 mes "^333333*Cough Cough*^000000";
5142 mes "^3355FFYou help Shinokas";
5143 mes "sit up, but find that";
5144 mes "your hands have been";
5145 mes "stained with his blood.^000000";
5147 mes "["+strcharinfo(0)+"]";
5150 mes "Who did this to you?";
5151 mes "W-we need to call for help!";
5156 mes "too late for me.";
5157 mes "I should have died";
5158 mes "a long time ago...";
5161 mes "^333333*Cough*^000000";
5162 mes "I only regret that";
5163 mes "I've never been able";
5164 mes "to apologize to my";
5165 mes "friends... ^333333*Cough!*^000000";
5169 mes "find out? D-did";
5170 mes "you find out what's";
5171 mes "so special about";
5172 mes "that ore? W-what";
5173 mes "is it... Really?";
5175 mes "["+strcharinfo(0)+"]";
5179 mes "["+strcharinfo(0)+"]";
5181 mes "^3131FF"+.@input$+"^000000!";
5183 if (.@input$ == "Ymir") {
5186 mes "The h-heart of Ymir?";
5187 mes "The power to control";
5188 mes "the world... We really";
5189 mes "did find something";
5190 mes "great, didn't we?";
5193 mes "I remember...";
5194 mes "The first time";
5195 mes "we saw it. We...";
5196 mes "We were so excited.";
5197 mes "So amazed and proud...";
5200 mes "But digging up...";
5201 mes "Something so great...";
5202 mes "Was only possible";
5203 mes "with-- ^333333*Cough*^000000 --";
5204 mes "M-my buddies...";
5207 mes "^333333*Cough*^000000";
5208 mes "It's getting...";
5209 mes "Darker... I...";
5210 mes "Don't have to";
5218 mes "I can't underst--";
5219 mes "^333333*Cough cough!*^000000";
5222 mes "["+strcharinfo(0)+"]";
5225 mes "did this to you!";
5226 mes "Where are they?";
5227 mes "Speak to me, please!";
5238 mes "["+strcharinfo(0)+"]";
5243 changequest 2077,2078;
5244 set Shinokas_Quest,10;
5247 else if (Shinokas_Quest > 9) {
5248 mes "^3355FFShinokas's";
5249 mes "body has grown";
5250 mes "cold to the touch.^000000";
5261 ein_in01,32,133,7 script Maid#ein 850,{
5262 if (Shinokas_Quest == 4) {
5264 mes "Did you ask me";
5265 mes "if I saw some kind";
5266 mes "of ore around here?";
5267 mes "That's strange...";
5270 mes "Well, I've been with";
5271 mes "this family for a long";
5272 mes "time. Let me assure you";
5273 mes "that there's no secrets";
5274 mes "from me in this household!";
5277 mes "I'm sorry, but I don't";
5278 mes "think we have any ores,";
5279 mes "special or otherwise, here";
5280 mes "in the manor. What exactly";
5281 mes "do you need them for?";
5282 set Shinokas_Quest,5;
5287 mes "There's no end";
5288 mes "to all these plates";
5289 mes "I have to clean...!";
5294 ein_in01,254,35,1 script Scientist#ein 749,{
5296 mes "^333333*Grumble grumble*^000000";
5303 mes "["+strcharinfo(0)+"]";
5305 mes "I'm the new...";
5311 mes "Nice-meet-you.";
5312 mes "..............";
5313 mes "^333333*Grumble grumble*^000000";
5314 if (Shinokas_Quest == 7) {
5316 switch(select("What's wrong?:Catch you later.")) {
5319 mes "What's wrong...?!";
5320 mes "Oh, don't get me started!";
5321 mes "I'm stuck here doing all the";
5322 mes "work while the Lab Department Head goes out every freakin' day!";
5325 mes "While I'm slaving";
5326 mes "away here, he's in";
5327 mes "that Airship, busy";
5328 mes "flirting with that";
5329 mes "woman. God...!";
5330 mes "I'm like, so teed off!";
5331 set Shinokas_Quest,8;
5341 else if (Shinokas_Quest == 8) {
5345 mes "Would it kill the";
5346 mes "Department Head";
5347 mes "to come in here and do";
5348 mes "some work for a change?!";
5351 mes "I mean, come on!";
5352 mes "I shouldn't have to";
5353 mes "carry his workload!";
5359 ein_in01,266,27,3 script Unknown Stuff#ein 111,{
5360 mes "^3355FFThere's something";
5361 mes "attached to a huge";
5362 mes "machine with many cords";
5363 mes "and folds of barbed wire.^000000";
5367 einbroch,51,46,5 script Laboratory Soldier#ein-1 852,{
5368 mes "[Laboratory Soldier]";
5370 mes "is off limits.";
5376 einbroch,51,56,5 script Laboratory Soldier#ein-2 852,{
5377 mes "[Laboratory Soldier]";
5380 mes "nasty dusty taste";
5381 mes "right inside my mouth";
5382 mes "that I can't get rid of!";
5384 mes "[Laboratory Soldier]";
5385 mes "^333333*Sigh*^000000";
5386 mes "I want to go home.";
5387 mes "Get some mouthwash.";
5388 mes "You know. Something.";
5392 airplane,31,77,5 script Drunken Man#ein 853,{
5393 if (Shinokas_Quest == 8) {
5394 mes "[Drunken Man]";
5396 mes "Daddy's gonna";
5397 mes "win some Apples";
5398 mes "this time for sure!";
5400 mes "[Drunken Man]";
5402 mes "^3131FFYmir's Heart^000000 is";
5403 mes "on my side! GO!";
5406 mes "["+strcharinfo(0)+"]";
5408 mes "What did he just say?";
5409 mes "It seemed important!";
5411 mes "^3355FF*Rolling and rumbling*^000000";
5415 mes "I have a total of ^FF000011^000000";
5416 mes "and you have total ^FF00005^000000.";
5417 mes "You lose this game. I'm";
5418 mes "sorry, but I hope we play";
5419 mes "again sometime.";
5421 mes "[Drunken Man]";
5422 mes "Waaaaaahhhhhhhhh!";
5423 mes "Apples! My apples!";
5424 mes "Apples, I need more...!";
5425 if (countitem(512) < 11) {
5428 else if ((countitem(512) > 10) && (countitem(512) < 100)) {
5430 mes "["+strcharinfo(0)+"]";
5432 mes "some of mine?";
5434 mes "[Drunken Man]";
5436 mes "I can't do anything";
5437 mes "with so few Apples!";
5438 mes "I'm a high roller and";
5439 mes "this is a high stakes game!";
5443 delitem 512,countitem(512); //Apple
5445 mes "["+strcharinfo(0)+"]";
5447 mes "some of mine?";
5449 mes "[Drunken Man]";
5450 mes "Wha--? Yes...";
5451 mes "Hell yes! Gimme";
5452 mes "some of your Apples!";
5453 mes "Yeeeeeeeeeeehaw!";
5454 mes "I'm back, baby!";
5456 mes "[Drunken Man]";
5458 mes "Daddy needs love...";
5459 mes "Time to go from";
5460 mes "crappy to classy!";
5462 mes "^3355FF*Rolling and rumbling*^000000";
5464 if (rand(1,10) > 7) {
5467 mes "I got a total of ^FF00008^000000,";
5468 mes "and you have total ^FF000011^000000.";
5469 mes "Congratulations, you won!";
5470 mes "Let me give you your winnings";
5471 mes "and we'll play again some time~";
5478 mes "I got a total of ^FF000010^000000,";
5479 mes "and you have a total of ^FF00007^000000.";
5480 mes "I'm sorry, but you lose";
5481 mes "again. Better luck next time...";
5483 mes "[Drunken Man]";
5484 mes "Waaaaahhhhhhhhhh!";
5485 mes "Waaaaaaahhhhhhh!";
5489 mes "[Drunken Man]";
5490 mes "Mwahhahahahaha!";
5491 mes "Whahahahahahahaha!";
5492 mes "That's why they call me";
5493 mes "the ''Resurrection Kid!''";
5494 mes "I always come back!";
5496 mes "[Drunken Man]";
5497 mes "Oh yes, right!";
5498 mes "You...! You lent";
5499 mes "me those lucky";
5500 mes "Apples. ^333333*Hiccup*^000000";
5502 mes "[Drunken Man]";
5503 mes "I'm Kurshenburg!";
5504 mes "Thanks to you, I'm";
5505 mes "on a winning streak!";
5506 mes "Hahaha! Th-thank you~";
5507 mes "^333333*Hic-hic-hiccup!*^000000";
5509 switch(select("So what was that about Ymir's Heart?:Hehe, you're welcome.")) {
5511 mes "[Drunken Man]";
5513 mes "Ymir's Heart?";
5514 mes "How do you know";
5515 mes "about that? ^333333*Hiccup*^000000";
5517 mes "["+strcharinfo(0)+"]";
5519 mes "You were just yelling,";
5520 mes "''Ymir's Heart is on my";
5521 mes "side,'' while you were";
5522 mes "gambling with those Apples!";
5524 mes "[Drunken Man]";
5527 mes "Err...? Did I...?";
5529 mes "[Drunken Man]";
5531 mes "I'm not really";
5532 mes "supposed to be talking";
5533 mes "about this. As head of";
5534 mes "the Laboratory, I'm sworn";
5535 mes "to secrecy about Ymir's Heart.";
5537 mes "[Drunken Man]";
5538 mes "But what do I care?!";
5539 mes "All they want are the";
5540 mes "results of my research!";
5541 mes "They don't appreciate";
5542 mes "my work at all! My title";
5543 mes "is completely worthless!";
5545 mes "[Drunken Man]";
5546 mes "You don't know how long I've";
5547 mes "been imprisoned in the lab and";
5548 mes "that the work conditions just get worse and worse. Screw them! I'll keep getting paid as long as I show them some progress in our project!";
5552 mes "[Drunken Man]";
5553 mes "Yeah, we're researching";
5554 mes "Ymir's Heart. It was found";
5555 mes "a long time ago in ^3131FFEinbech^000000";
5556 mes "and it's in our lab now.";
5558 mes "[Drunken Man]";
5559 mes "Everyone knows it's supposed";
5560 mes "to hold some legendary power,";
5561 mes "but even I was surprised to see";
5562 mes "what it was capable of. It's both terrible and miraculous, scary";
5563 mes "and wondrous...";
5565 mes "[Drunken Man]";
5569 mes "have the power to";
5570 mes "win me Dice games!";
5571 mes "Bwahaha--^333333*Hiccup!*^000000";
5573 mes "["+strcharinfo(0)+"]";
5574 mes "^333333(That thing I saw";
5575 mes "hooked up to all those";
5576 mes "wires in the Laboratory";
5577 mes "must have been a piece";
5578 mes "of ^3131FFYmir's Heart^333333. I better";
5579 mes "tell Shinokas about this.)^000000";
5580 changequest 2076,2077;
5581 set Shinokas_Quest,9;
5584 mes "[Drunken Man]";
5586 mes "You're great!";
5587 mes "And I feel great!";
5588 mes "Everything's great!";
5589 mes "Bwahahahaahahah!";
5590 mes "^333333*Hiccup*^000000";
5594 else if (Shinokas_Quest == 9) {
5595 mes "[Drunken Man]";
5597 mes "You're great!";
5598 mes "I feel great!";
5599 mes "Everything's great!";
5600 mes "Bwahahahaahahah!";
5601 mes "^333333*Hiccup*^000000";
5605 mes "[Drunken Man]";
5607 mes "Daddy's gonna";
5608 mes "win some Apples";
5609 mes "this time for sure!";
5611 mes "[Drunken Man]";
5613 mes "^3131FFYmir's Heart^000000 is";
5614 mes "on my side! GO!";
5617 mes "["+strcharinfo(0)+"]";
5619 mes "What did he just say?";
5620 mes "It seemed important!";
5622 mes "^3355FF*Rolling and rumbling*^000000";
5626 mes "I have a total of ^FF00003^000000";
5627 mes "and you have total ^FF00002^000000.";
5628 mes "You lose this game. I'm";
5629 mes "sorry, but I hope we play";
5630 mes "again sometime.";
5632 mes "[Drunken Man]";
5633 mes "Waaaaaahhhhhhhhh!";
5634 mes "Apples! My apples!";
5639 ein_in01,231,170,0 script #kenka -1,2,2,{
5641 if (Shinokas_Quest > 8) {
5642 mes "^3355FFThe open window rattles";
5643 mes "as you enter the room and";
5644 mes "are welcomed by a sudden";
5645 mes "chill. A trail of red footprints";
5646 mes "lies near your feet.^000000";
5648 mes "^3355FFA grey sheet lies";
5649 mes "rumpled on the bed,";
5650 mes "but you can see dark red";
5651 mes "stains in between the folds.^000000";
5657 einbech,57,210,3 script Young Man#Shinokas_Quest 855,{
5659 mes "Behind the pub,";
5660 mes "you'll see this old man";
5661 mes "who's always mumbling";
5662 mes "something to himself.";
5665 mes "Sometimes he seems really";
5666 mes "angry, but other times he looks";
5667 mes "awfully depressed. He must have";
5668 mes "lived through some really horrible experience. I can't help but feel really sorry for the old guy.";
5671 mes "He says and does";
5672 mes "a lot of strange things.";
5673 mes "It's sad to see someone";
5674 mes "that old act that way, but";
5675 mes "it makes me wonder what";
5676 mes "could have happened to him.";
5680 // Typing Test :: ein_main_ma1
5681 //============================================================
5682 einbroch,51,52,0 script Security#ein 45,1,1,{
5686 if (((Shinokas_Quest == 7) || (lhz_heart == 9)) || (lhz_heart == 10)) {
5687 mes "[Security System]";
5688 mes "^8B0000*Beep Boop*^000000";
5689 mes "Restricted Access Area.";
5690 mes "Please identify yourself";
5691 mes "through the system.";
5693 switch(select("Identify.:Information:Cancel")) {
5695 mes "[Security System]";
5696 mes "Enter the following";
5697 mes "password in 60 seconds.";
5698 mes "Failure to do so will result";
5699 mes "in lockout. Please wait.";
5701 set .@startseconds,gettimetick(1);
5702 mes "[Security System]";
5705 set .@word1$,"burrdingdingdilidingdingphoohudaambandoorabambarambambamburanbamding";
5706 set .@word2$,"burapaphurarlandreamduranbatuhiwooikabamturubamdingding";
5707 mes "^3CBCBC"+.@word1$+"^000000";
5710 mes "[Security System]";
5711 mes "^FF1493"+.@word2$+"^000000";
5714 set .@word1$,"...silence. quiet benevolence... soul mate... wonder. enigma... cloud.";
5715 set .@word2$,"opeN,Open!op3n.openOpen0p3nOpEn0pen`open'0Pen open?open!111OPENSESAME";
5716 mes "^3CBCBC"+.@word1$+"^000000";
5719 mes "[Security System]";
5720 mes "^FF1493"+.@word2$+"^000000";
5723 set .@word1$,"Coboman no chikara-yumei na chikara-daiookii na chikara da ze! COBO ON";
5724 set .@word2$,"hfjdkeldjsieldjshfjdjeiskdlefvbd";
5725 mes "^3CBCBC"+.@word1$+"^000000";
5728 mes "[Security System]";
5729 mes "^FF1493"+.@word2$+"^000000";
5732 set .@word1$,"belief love luck grimace sweat rush folktale rodimus optimus bumblebee";
5733 set .@word2$,"LiGhTsPeEd RiGhT SPEed LeFT TURn RiGhT BuRn OrIGInAL GaNgSteR SmACk";
5734 mes "^3CBCBC"+.@word1$+"^000000";
5737 mes "[Security System]";
5738 mes "^FF1493"+.@word2$+"^000000";
5741 set .@word1$,"By the power of p-po-poi-po-poi-poin-poing GOD-POING. I NEVER LOSE!";
5742 set .@word2$,"uNflAPPaBLe LoVaBLe SeCreTs AnD BoWLiNg aGaINST tHe KarMA of YoUtH";
5743 mes "^3CBCBCBy the power of p-po-poi-po-poi-poin-poing";
5744 mes "GOD-POING. I NEVER LOSE!^000000";
5747 mes "[Security System]";
5748 mes "^FF1493"+.@word2$+"^000000";
5751 set .@word1$,"You give me no choice. I guess it's time for me to reveal my secret...";
5752 set .@word2$,"fReeDoM eCstAcy JoUrnaLiSm ArMpIt DisCoverY hEaDaChE MoonbeAmS jUsTiCE";
5753 mes "^3CBCBC"+.@word1$+"^000000";
5756 mes "[Security System]";
5757 mes "^800080"+.@word2$+"^000000";
5760 set .@word1$,"I'm the King of All Weirdos! Now you know of my true power. Obey~!";
5761 set .@word2$,"0uNflAPPaBLe LoVaBLe SeCreTs AnD BoWLiNg aGaINST tHe KarMA of YoUtH";
5762 mes "^3CBCBC"+.@word1$+"^000000";
5765 mes "[Security System]";
5766 mes "^800080"+.@word2$+"^000000";
5770 set .@endtime,gettimetick(1);
5771 set .@time,.@endtime-.@startseconds;
5772 mes "[Security System]";
5773 if ((.@input1$ == .@word1$) && (.@input2$ == .@word2$)) {
5776 mes "It took ^ff0000" + .@time + " seconds^000000";
5777 mes "for you to enter the";
5778 mes "password. Initiating";
5779 mes "lockout. Access denied.";
5783 mes "It took ^ff0000" + .@time + " seconds^000000";
5784 mes "for you to enter the";
5785 mes "password. Initiating";
5786 mes "override. Access granted.";
5788 warp "ein_in01",283,25;
5793 mes "You have failed";
5794 mes "the identification";
5795 mes "check. Access denied.";
5799 mes "[Security System]";
5800 mes "You must use the";
5801 mes "security system in order";
5802 mes "to gain access into the";
5803 mes "Einbroch Laboratory.";
5805 mes "[Security System]";
5806 mes "You will be given";
5807 mes "a password that you";
5808 mes "must input correctly";
5809 mes "within 60 seconds.";
5810 mes "Otherwise, you will";
5811 mes "fail the security check.";
5813 mes "[Security System]";
5814 mes "If you take longer";
5815 mes "than 3 minutes to";
5816 mes "enter the password,";
5817 mes "the security system";
5818 mes "will initiate lockout.";
5821 mes "[Security System]";
5822 mes "You have canceled";
5823 mes "the ID security check.";
5828 mes "^3355FFThe door is locked.";
5829 mes "You cannot enter.^000000";
5834 // Lovers Quest :: ein_ryu
5835 //============================================================
5836 ein_in01,31,138,3 script Calla#ein 90,{
5837 if (checkweight(908,70) == 0) {
5838 mes "^3355FFWait a second!";
5839 mes "Right now, you're carrying";
5840 mes "too many things with you.";
5841 mes "Please come back after";
5842 mes "using the Kafra Service";
5843 mes "to store some of your items.^000000";
5846 if (BaseLevel < 60) {
5848 mes "Hello adventurer.";
5849 mes "Our city must just be";
5850 mes "another place where";
5851 mes "you'll stay no longer";
5852 mes "than a few days.";
5855 mes "You must have so much";
5856 mes "freedom. I envy you. I can't";
5857 mes "do what I want to do. I don't";
5858 mes "even have the courage to tell";
5859 mes "my family what I really want,";
5860 mes "much less change things here...";
5863 mes "How is it like?";
5864 mes "Going wherever you";
5865 mes "please, following your";
5866 mes "heart's true desire?";
5867 mes "What I would give to";
5868 mes "be able to do that...";
5871 if (EIN_LOVERQ == 17) {
5873 mes "Thank you so much!";
5874 mes "I'll try my best to convince";
5875 mes "my parents to accept our";
5876 mes "relationship. It'll be hard,";
5877 mes "but it's a good first step~";
5880 mes "I hope that we can all";
5881 mes "work together to improve";
5882 mes "relations between Einbech";
5883 mes "and Einbroch. The hatred";
5884 mes "between our towns must end...";
5887 mes "I really appreciate";
5888 mes "what you've done for";
5889 mes "all of us. I'll be praying";
5890 mes "for your safety, adventurer.";
5893 if (EIN_LOVERQ == 16) {
5895 mes "I just heard from my mother";
5896 mes "that she's planning to have";
5897 mes "tea with Klitzer! I'm sure that";
5898 mes "I have you to thank for this~";
5901 mes "I never dreamed that";
5902 mes "something as wonderful";
5903 mes "as this could happen.";
5904 mes "I'm so happy, I could cry...";
5905 mes "I'll always be grateful";
5906 mes "for what you've done.";
5909 mes "I feel like such a fool,";
5910 mes "thinking it was all hopeless.";
5911 mes "I'll be doing my best to have";
5912 mes "my parents accept Klitzer and";
5913 mes "someday we'll be married~";
5916 mes "There isn't much that I can";
5917 mes "give you, but I can show you";
5918 mes "one of my family's secrets.";
5919 mes "It's an invigorating massage";
5920 mes "technique that makes you a lot";
5921 mes "healthier in only ten seconds.";
5924 mes "Well, please take";
5925 mes "off your equipment";
5926 mes "and stand still while";
5927 mes "I give the massage. It";
5928 mes "might hurt a bit at first...";
5931 mes "^3355FF*Rub Rub Rub*";
5932 mes "*Knead Knead Knead*";
5933 mes "*Crrack C-c-c--c-crack*";
5934 mes "*Crack Crack Crrrrrrack*";
5935 mes "*Rub Crrraaaaaaaaaack*^000000";
5937 mes "["+ strcharinfo(0) +"]";
5941 mes "soooooo good.";
5942 mes "Wait. Now I just";
5943 mes "feel goooood~";
5947 if (BaseLevel < 41) getexp 61,0;
5948 else if (BaseLevel < 61) getexp 600,0;
5949 else if (BaseLevel < 81) getexp 3000,0;
5950 else if (BaseLevel < 99) getexp 20000,0;
5951 else getexp 30000,0;
5953 if (BaseLevel < 41) getexp 610,0;
5954 else if (BaseLevel < 61) getexp 6000,0;
5955 else if (BaseLevel < 81) getexp 30000,0;
5956 else getexp 200000,0;
5960 mes "So how was it?";
5961 mes "I hope it was refreshing.";
5962 mes "Please understand that";
5963 mes "it's the best thing I can";
5964 mes "give you to show my gratitude.";
5969 mes "much, "+ strcharinfo(0) +".";
5970 mes "I'll always pray for";
5971 mes "your safety on your";
5972 mes "your adventures~";
5976 if ((EIN_LOVERQ == 5) && (countitem(712) > 0)) {
5978 mes "You've spoken";
5979 mes "with Klitzer? How";
5980 mes "is he? What did he say?";
5984 mes "He asked you to";
5985 mes "deliver this flower";
5986 mes "to me? How sweet~";
5987 mes "Thank you very much,";
5988 mes "kind adventurer~";
5991 mes "Ah, I'm so rude!";
5992 mes "I've been calling you";
5993 mes "''adventurer'' this whole";
5994 mes "time you've been helping";
5995 mes "me! Would you please";
5996 mes "tell me your name?";
5999 if (.@input$ == strcharinfo(0)) {
6001 mes "Ah, " + strcharinfo(0) + "!";
6002 mes "Such a lovely name~";
6003 mes "I promise that I won't ever";
6004 mes "forget it. Oh, and if you pass by Einbech, would you thank Klitzer for the flower for me please?";
6007 mes "A-and... And...";
6008 mes "Please tell him that";
6009 mes "I really miss him a lot.";
6010 mes "^333333*Sob Sob...*^000000";
6011 delitem 712,1; //Flower
6013 changequest 8079,8080;
6019 mes "I didn't catch that.";
6020 mes "Would you please tell";
6021 mes "me your name again?";
6025 if (EIN_LOVERQ == 4) {
6028 mes "Are you alright?";
6029 mes "I just found out that";
6030 mes "you ran into my father!";
6033 mes "By all means,";
6034 mes "try to avoid my dad!";
6035 mes "He doesn't trust anyone";
6036 mes "who's not considered part";
6037 mes "of the upper class, even";
6038 mes "adventurers like you!";
6041 mes "Would you please";
6042 mes "take this Violin and";
6043 mes "try to make it to Klitzer";
6044 mes "this time? Thank you";
6045 mes "for your help~";
6047 changequest 8078,8077;
6048 getitem 1901,1; //Violin
6051 if ((EIN_LOVERQ == 3) || (EIN_LOVERQ == 5)) {
6053 mes "Oh, please send my";
6054 mes "regards to Klitzer for me.";
6055 mes "I wish I could comfort";
6056 mes "him in person, but this";
6057 mes "is the best I can do for now.";
6060 if (EIN_LOVERQ == 2) {
6062 mes "You're the adventurer";
6063 mes "from before, aren't you?";
6064 mes "Sadly, there isn't much";
6065 mes "to do around here. This";
6066 mes "place is basically like";
6067 mes "a prison to me...";
6070 mes "Oh, you've met Klitzer?";
6071 mes "Isn't he so kind, and such";
6072 mes "a perfect gentleman?";
6075 mes "I really wish I could";
6076 mes "see him, but it's almost";
6077 mes "impossible. My parents think";
6078 mes "he's not good enough for me,";
6079 mes "but they're wrong! What am";
6080 mes "I going to do? Oh, Klitzer...";
6083 mes "Well, maybe I can't see";
6084 mes "him, but would you give";
6085 mes "my violin to Klitzer for me?";
6086 mes "I used to play this for him";
6087 mes "all the time...";
6090 changequest 8076,8077;
6091 getitem 1901,1; //Violin
6093 mes "I'm sorry to trouble you,";
6094 mes "but please understand";
6095 mes "that I want to comfort my";
6096 mes "Klitzer in any way that";
6097 mes "I possibly can. Thank";
6098 mes "you so much, adventurer...";
6103 mes "Hello adventurer.";
6104 mes "Our city must just be";
6105 mes "another place where";
6106 mes "you'll stay no longer";
6107 mes "than a few days.";
6110 mes "You must have so much";
6111 mes "freedom. I envy you. I can't";
6112 mes "do what I want to do. I don't";
6113 mes "even have the courage to tell";
6114 mes "my family what I really want,";
6115 mes "much less change things here...";
6117 if (EIN_LOVERQ == 0) {
6121 mes "How is it like?";
6122 mes "Going wherever you";
6123 mes "please, following your";
6124 mes "heart's true desire?";
6125 mes "What I would give to";
6126 mes "be able to do that...";
6131 ein_in01,200,101,5 script Klitzer#ein 854,{
6132 if (EIN_LOVERQ == 16) {
6134 mes "Look out, world!";
6135 mes "I'm gonna become";
6136 mes "worthy of Calla's love!";
6137 mes "Someday, maybe even her";
6138 mes "parents will approve me!";
6141 if ((EIN_LOVERQ == 15) && (countitem(7170) > 0)) {
6144 mes "What should I wear?!";
6145 mes "I can't for the life of me";
6146 mes "figure this out! Something,";
6147 mes "um, formal? I've never worn";
6148 mes "anything like that before!";
6151 mes "Wait, " + strcharinfo(0) + ".";
6152 mes "What's that you've got";
6153 mes "there? I've seen something";
6154 mes "like that before. It's called";
6155 mes "a Tuxedo, right? Something";
6156 mes "like that would be perfect!";
6158 switch(select("Give it to him.:Ignore Him.")) {
6161 mes "I can have this?";
6162 mes "Oh, thank you so much!";
6163 mes "Finally, I have something";
6164 mes "nice enough to wear to meet";
6165 mes "Calla's mom! What a relief!";
6168 mes "You've been helping me all";
6169 mes "this time and I haven't properly expressed my gratitude. I'm sorry";
6170 mes "if I've been too absorbed in my own problems. I may be poor, but I need to repay you somehow...";
6174 mes "Why don't you have this";
6175 mes "ore? I don't know how";
6176 mes "valuable it is, but I know";
6177 mes "that it's pretty rare. It may";
6178 mes "even be useful to you later~";
6179 delitem 7170,1; //Tuxedo
6181 changequest 8087,8088;
6184 getitem 7289,1; //Olivine
6187 getitem 7290,1; //Phlogopite
6190 getitem 7291,1; //Agate
6193 getitem 7293,1; //Rose_Quartz
6196 getitem 7294,1; //Turquoise
6199 getitem 7295,1; //Citrine
6202 getitem 7296,1; //Pyroxene
6206 mes "" + strcharinfo(0) + ",";
6207 mes "you've really opened";
6208 mes "my eyes. From now on,";
6209 mes "I'll do my best to earn the";
6210 mes "approval of Calla's parents and";
6211 mes "become worthy of Calla's love.";
6215 mes "But how can I get";
6216 mes "a Tuxedo? Ooh, I hope";
6217 mes "it doesn't cost too much";
6218 mes "zeny or I won't be able to";
6219 mes "get one of those soon...";
6223 if (EIN_LOVERQ == 15) {
6226 mes "I've got to find";
6227 mes "the perfect thing";
6228 mes "to wear or Calla's";
6229 mes "mother might ^FF0000hate^000000 me!";
6232 mes "What am I gonna do?!";
6233 mes "Okay, nothing too flashy";
6234 mes "or revealing. Can't let her";
6235 mes "think I'm wild, immature or";
6236 mes "unpredictable. Should I";
6237 mes "wear suspenders or a belt?!";
6240 if (EIN_LOVERQ == 14) {
6243 mes "I've got to find";
6244 mes "the perfect thing";
6245 mes "to wear or Calla's";
6246 mes "mother might ^FF0000hate^000000 me!";
6249 mes "Think, Klitzer, think!";
6250 mes "Okay, no fun colors.";
6251 mes "I don't want her to";
6252 mes "think I'm not serious";
6253 mes "about Calla. Stripes";
6254 mes "might be bad too...";
6257 if (EIN_LOVERQ == 13) {
6260 mes "What did you just say?";
6261 mes "You did something for";
6262 mes "the Kapellthaines?";
6266 mes "Did you just say";
6267 mes "that Calla's mother";
6268 mes "wants me to have tea";
6269 mes "with her? Holy moley...!";
6273 mes "I-I I'll need something";
6274 mes "nice to wear, right? Oh.";
6275 mes "Wow. This is so sudden!";
6276 mes "W-what should I do?";
6279 changequest 8085,8086;
6281 mes "This monkey suit";
6282 mes "that I've got on just";
6283 mes "won't do! Arrrgh! But I've";
6284 mes "already outgrown all of my";
6285 mes "nice clothes already. Boy,";
6286 mes "am I in a pickle...";
6289 if (EIN_LOVERQ > 6) {
6292 mes "What can I do to";
6293 mes "get Calla's parents";
6294 mes "to accept me as her";
6295 mes "boyfriend? I can't";
6296 mes "think of anything...";
6299 if (EIN_LOVERQ == 6) {
6301 mes "You've given her";
6302 mes "the flower? That's";
6303 mes "great! Thank you,";
6304 mes "thank you so mu--";
6308 mes "Gosh! I was thinking so";
6309 mes "much about myself that";
6310 mes "I forgot to ask you for your";
6311 mes "name! I'm sorry for being";
6312 mes "so knuckle-headed...";
6316 mes "What's your name?";
6319 if (.@input$ == strcharinfo(0)) {
6321 mes "" + strcharinfo(0) + "...";
6322 mes "That's very nice. Thank you,";
6323 mes "I'm really grateful for your help. Although I can't see Calla in";
6324 mes "person, I can at least send";
6325 mes "my regards if you help me.";
6328 changequest 8080,8081;
6330 mes "I feel so much";
6331 mes "better now. Oh!";
6332 mes "When you have the";
6333 mes "time, why don't you talk";
6334 mes "to my mother? She always";
6335 mes "likes meeting my friends.";
6343 mes "But would you please";
6344 mes "tell me your name again?";
6345 mes "I couldn't hear you...";
6349 if (EIN_LOVERQ == 5) {
6351 mes "Have you left to";
6352 mes "see Calla for me yet?";
6353 mes "I'm sorry if I sound";
6354 mes "pretty demanding...";
6357 mes "Anyway, please";
6358 mes "remember to bring";
6359 mes "Calla ^FF00001 Flower^000000 for me.";
6360 mes "It doesn't need to be";
6361 mes "fancy, an ordinary one";
6362 mes "should be just fine.";
6365 if ((EIN_LOVERQ == 3) && (countitem(1901) == 1)) {
6367 mes "What brings you here?";
6368 mes "Aren't you tired of hearing";
6369 mes "me moan and whine about";
6370 mes "lost love? ^333333*Siiiiigh...*^000000";
6373 mes "Hey, this violin...";
6374 mes "Calla used to play";
6375 mes "such beautiful music";
6376 mes "on this for me. Did";
6377 mes "she give this to you?";
6380 mes "I see. Calla must have";
6381 mes "known that I'm all broken up";
6382 mes "right now. She's too good to";
6383 mes "to me. How can she consider";
6384 mes "my feelings before thinking";
6385 mes "about herself?";
6388 mes "I know I'm being";
6389 mes "shameless, but I have";
6390 mes "a favor to ask. Adventurer,";
6391 mes "would you please send";
6392 mes "Calla a present for me?";
6395 mes "All you need to do is";
6396 mes "just give her ^FF00001 Flower^000000.";
6397 mes "I don't have the zeny and";
6398 mes "I don't think I'm welcome";
6399 mes "at Kapellthaine Manor.";
6402 mes "Here, in return, I'll";
6403 mes "give you this health";
6404 mes "massage. It's not a";
6405 mes "big deal, but when I'm";
6406 mes "done, your mind and body";
6407 mes "will be refreshed. Here goes!";
6409 mes "^3355FF*Knead Knead*";
6410 mes "*Rub Rub Rub Rub*";
6411 mes "*Press Press Press*";
6412 mes "*C-c-c-c-c-c-crack!*";
6414 mes "["+ strcharinfo(0) +"]";
6417 mes "That's the stuff!";
6419 delitem 1901,1; //Violin
6421 changequest 8077,8079;
6423 if (BaseLevel < 41) getexp 61,0;
6424 else if (BaseLevel < 61) getexp 600,0;
6425 else if (BaseLevel < 81) getexp 3000,0;
6426 else if (BaseLevel < 99) getexp 20000,0;
6427 else getexp 30000,0;
6429 if (BaseLevel < 41) getexp 610,0;
6430 else if (BaseLevel < 61) getexp 6000,0;
6431 else if (BaseLevel < 81) getexp 30000,0;
6432 else getexp 200000,0;
6436 mes "Would you please bring";
6437 mes "1 Flower to Calla for me?";
6438 mes "I'm sorry for troubling you... ";
6441 if (EIN_LOVERQ == 2) {
6443 mes "^333333*Sigh*^000000";
6444 mes "I really appreciate your";
6445 mes "sympathy, but I'm merely";
6446 mes "a coward and a fool.";
6450 mes "I'm a coward for doing";
6451 mes "nothing about my feelings";
6452 mes "and an idiot for falling in love with such a high class girl in";
6453 mes "the first place... Oh, Calla...";
6456 if (EIN_LOVERQ == 1) {
6458 mes "That faintly sweet";
6459 mes "and pleasant scent...";
6460 mes "It's just like the fragrance";
6461 mes "they use in Calla's house.";
6464 mes "Ah, so you visited";
6465 mes "Calla in Einbroch?";
6466 mes "I miss her sooo much!";
6467 mes "Is she doing alright?";
6470 mes "Calla's so beautiful.";
6471 mes "And she's so lovely.";
6472 mes "Every time I close my";
6473 mes "eyes, I can still see";
6474 mes "her lovely smile.";
6477 mes "I'm sorry if I sound";
6478 mes "silly, but I can't help";
6479 mes "it. I know I'm acting like";
6480 mes "a complete idiot. But I'd";
6481 mes "give anything to see her...";
6487 mes "Just don't listen";
6488 mes "to anything I say.";
6489 mes "I'm just a poor fool";
6490 mes "in love with the wrong";
6491 mes "person. That has to be it...";
6495 mes "Is there something";
6496 mes "that you really want";
6497 mes "in life, but it's just";
6498 mes "beyond your grasp?";
6501 mes "I wish I were more";
6502 mes "like you adventurers.";
6503 mes "People like you never";
6504 mes "seem to give up, no matter";
6505 mes "what the obstacles may be.";
6506 mes "But I'm so helpless...";
6509 mes "I can't even see";
6510 mes "the one person that";
6511 mes "I love. We've just so";
6512 mes "different that it's not";
6513 mes "even possible anymore...";
6517 ein_in01,21,147,3 script Megass#EIN 853,3,3,{
6521 if ((EIN_LOVERQ == 4) && (EIN_LOVERQ == 5)) {
6525 mes "want from me?!";
6529 mes "Sweep the driveway with";
6530 mes "this guy's face and keep";
6531 mes "punching the stomach";
6532 mes "until there's nothing";
6533 mes "left to throw up!";
6536 warp "einbroch",112,245;
6539 if ((EIN_LOVERQ == 3) && (countitem(1901) > 0)) {
6543 mes "daughter's Violin.";
6544 mes "I gave that to her";
6545 mes "for her sweet sixteen...";
6548 mes "It's bad enough to";
6549 mes "intrude into my house,";
6550 mes "but to steal from my Calla?!";
6551 mes "You've crossed the line, punk!";
6552 mes "Guards! Get over here!";
6555 mes "Men, I want you to";
6556 mes "knock the wind out";
6557 mes "of this fool and anything";
6558 mes "else that might be inside!";
6559 mes "Make sure that if this punk";
6560 mes "wakes up, it won't be today!";
6561 delitem 1901,1; //Violin
6563 changequest 8077,8078;
6566 warp "einbroch",112,245;
6570 mes "How dare you...";
6571 mes "A vagabond like";
6572 mes "you setting foot";
6573 mes "into my home!?";
6577 mes "Leave immediately";
6578 mes "before I report you";
6579 mes "to the authorities";
6580 mes "for trespassing!";
6582 warp "einbroch",112,245;
6586 ein_in01,31,151,3 script Satra#ein 850,{
6587 if (EIN_LOVERQ > 12) {
6589 mes "I understand that my";
6590 mes "home is extravagantly";
6591 mes "splendid and to approach";
6592 mes "any Kappelthaine is an";
6593 mes "honor to most commoners.";
6596 mes "However, Klitzer";
6597 mes "has no reason to feel so";
6598 mes "intimidated. Tell the poor";
6599 mes "boy that he's earned the";
6600 mes "honor of speaking with me.";
6603 if ((EIN_LOVERQ == 12) && (countitem(1003) > 9)) {
6606 mes "Welcome adventurer,";
6607 mes "I so enjoy our little chats.";
6608 mes "Hors d'oeuvre?";
6611 mes "Oh! You can't enjoy";
6612 mes "any food in that state!";
6613 mes "Your hands are atrociously";
6614 mes "grimy! May I ask why?";
6618 mes "In my excitement,";
6619 mes "I nearly forgot that";
6620 mes "I asked you to bring";
6621 mes "Coals to me again!";
6622 mes "My apologies~";
6625 mes "You've brought so much Coal";
6626 mes "to me, I'm convinced that you're much more diligent than those";
6627 mes "languid peasants in Einbech.";
6628 mes "I appreciate that you've labored so much to win my favor.";
6631 mes "Hm, what was that?";
6632 mes "Someone else provided";
6633 mes "these Coals and you were";
6634 mes "only delivering them? Then";
6635 mes "who actually gathered these?";
6638 if (.@input$ == "Klitzer") {
6641 mes "I must say, that's";
6642 mes "a very humble name.";
6643 mes "Yet it's so familiar...";
6646 mes "Ah, I recall there";
6647 mes "was a hooligan that";
6648 mes "has been pestering my";
6649 mes "daughter named Klitzer.";
6650 mes "Perhaps they are one";
6651 mes "and the same. Hmm...";
6654 mes "I remember that he was";
6655 mes "rather shabby looking and";
6656 mes "lacked any semblance of";
6657 mes "etiquette whatsoever. Clearly,";
6658 mes "he is a fool and a coward, but now I see that he is sincere.";
6661 mes "It might not be possible";
6662 mes "to let him go out with my";
6663 mes "daughter straight away, but";
6664 mes "I will invite him for a spot of";
6665 mes "tea. And if Calla likes him,";
6666 mes "well, he must be special.";
6669 mes "For a humble peasant,";
6670 mes "this must be like a dream";
6671 mes "come true! And to have tea";
6672 mes "with Klitzer. Oh, what would";
6673 mes "the girls say? Ah, but I did";
6674 mes "marry that oafish Megass~";
6676 delitem 1003,10; //Coal
6678 changequest 8084,8085;
6680 mes "Anyway, when you next";
6681 mes "meet Klitzer, please tell";
6682 mes "him to pay me a visit soon.";
6683 mes "Oh, and remind him to dress";
6684 mes "appropriately for this special";
6685 mes "occasion. Ho ho ho ho ho~";
6690 mes "I beg your pardon?";
6691 mes .@input$ + "? Oh my...";
6692 mes "I believe I may have";
6693 mes "misheard you. Ho ho ho ho~";
6697 if (EIN_LOVERQ == 12) {
6700 mes "Welcome adventurer,";
6701 mes "I so enjoy our little chats.";
6702 mes "Hors d'oeuvre?";
6706 mes "It seems you've";
6707 mes "forgotten your ^FF0000Coals^000000.";
6708 mes "A silly mistake, but one";
6709 mes "I'm willing to overlook.";
6712 if ((EIN_LOVERQ == 11) && (countitem(1003) > 9)) {
6715 mes "Your visits have";
6716 mes "recently been quite";
6717 mes "delightful, fair adventurer.";
6720 mes "Continue to show";
6721 mes "your appreciation";
6722 mes "and dedication to me";
6723 mes "and you'll soon be known";
6724 mes "to be my most favored";
6725 mes "commoner. Ho ho ho ho~";
6728 mes "I'm sure you've noticed";
6729 mes "the strained relationship";
6730 mes "between Einbroch and Einbech";
6731 mes "by now. It's a shame, really.";
6734 mes "As Einbroch grew wealthier";
6735 mes "and Einbech became more";
6736 mes "destitude, the affluent began";
6737 mes "despising the impoverished.";
6738 mes "I suppose it follows that the poor started to resent the rich.";
6741 mes "It might be said that";
6742 mes "both towns have been";
6743 mes "trying to take advantage";
6744 mes "of each other, but it's";
6745 mes "clear that Einbroch has";
6746 mes "always had the upper hand.";
6749 mes "In fact, because of";
6750 mes "this rift between our";
6751 mes "cities, our families are";
6752 mes "taught not to associate";
6753 mes "with the people of Einbech.";
6756 mes "Now, I believe that most";
6757 mes "people who live in Einbech";
6758 mes "are peons, but that does not";
6759 mes "mean I will not give them a";
6760 mes "chance to prove their worth.";
6762 delitem 1003,10; //Coal
6765 mes "Why should I deprive";
6766 mes "the lowly of my gracious";
6767 mes "presense if they prove";
6768 mes "themselves meritable?";
6772 mes "Oh, that was scrumptious!";
6773 mes "If you wish to pay me another";
6774 mes "visit, don't forget to bring some Coal with you. Tah tah~";
6777 if (EIN_LOVERQ == 11) {
6780 mes "Your visits have";
6781 mes "recently been quite";
6782 mes "delightful, fair adventurer.";
6785 mes "Oh, my apologies!";
6786 mes "I suppose you're just";
6787 mes "here for sight seeing,";
6788 mes "or perhaps you're running";
6789 mes "some sort of adventurer's";
6790 mes "errand. Am I right?";
6793 mes "I know you well enough";
6794 mes "to know that you wouldn't";
6795 mes "be so rude as to stop by";
6796 mes "and chat without bringing";
6797 mes "any ^FF0000Coal^000000. Ho ho ho ho~";
6800 if ((EIN_LOVERQ == 10) && (countitem(1003) > 9)) {
6802 mes "^333333*Titter~*^000000";
6803 mes "Why, if it isn't my";
6804 mes "intrepid adventurer.";
6809 mes "Why are you carrying";
6810 mes "all of that dirty Coal";
6811 mes "with you? You poor,";
6812 mes "impoverished thing.";
6816 mes "I've nearly forgotten~";
6817 mes "How divinely silly of me!";
6818 mes "Once again, I graciously";
6819 mes "accept your small gift on";
6820 mes "behalf of the Kappellthaines.";
6823 mes "Let me share a little";
6824 mes "bit of history concerning";
6825 mes "our lovely Einbroch. At one";
6826 mes "time, there was only Einbech,";
6827 mes "the mining village. You can";
6828 mes "imagine how long ago that was.";
6831 mes "However, the minerals";
6832 mes "and ores mined in Einbech";
6833 mes "need to be processed and";
6834 mes "refined in factories that were";
6835 mes "all built in a nearby industrial complex which became Einbroch.";
6838 mes "Now every citizen in";
6839 mes "Einbroch is wealthy and";
6840 mes "it's well known that there";
6841 mes "is a higher standard of";
6842 mes "living here than in Einbech.";
6844 delitem 1003,10; //Coal
6847 mes "Goodness, I believe";
6848 mes "it's time for a spot of tea~";
6849 mes "The next time you wish to have";
6850 mes "an audience with me, it would";
6851 mes "behoove you to bring another";
6852 mes "gift of Coal. Toodles~";
6855 if (EIN_LOVERQ == 10) {
6857 mes "^333333*Titter~*^000000";
6858 mes "Why, if it isn't my";
6859 mes "intrepid adventurer.";
6863 mes "My apologies, but you";
6864 mes "must first prove to me";
6865 mes "that you are worthy of";
6866 mes "conversation. Why don't";
6867 mes "you deliver more of those";
6868 mes "^FF0000Coals^000000, mmm?";
6871 mes "After all, I have no other";
6872 mes "means of knowing whether";
6873 mes "or not you appreciate the time";
6874 mes "I sacrifice by socializing with";
6875 mes "someone of your status.";
6879 if ((EIN_LOVERQ == 9) && (countitem(1003) > 9)) {
6881 mes "My, you've already";
6882 mes "brought the Coal?";
6883 mes "How charmingly";
6884 mes "prompt you are~";
6887 mes "On behalf of the";
6888 mes "Kappellthaine family,";
6889 mes "I shall ignore your lowly";
6890 mes "status and graciously";
6891 mes "accept your small gift.";
6895 mes "Do you hail from";
6896 mes "Einbech, adventurer?";
6897 mes "Ah, the Rune-Midgarts";
6898 mes "kingdom! I've visited your";
6899 mes "country. It's quite quaint";
6900 mes "and Jawaii is very lovely.";
6902 delitem 1003,10; //Coal
6904 changequest 8083,8084;
6906 mes "Well, I shall try to";
6907 mes "find some use for these.";
6908 mes "I'm afraid the gift I've asked";
6909 mes "from you isn't very practical.";
6910 mes "How is Coal usually used?";
6911 mes "Ah, I have a novel idea!";
6914 mes "Wouldn't it be";
6915 mes "intoxicatingly wild if";
6916 mes "Megass were to hold one";
6917 mes "of those social functions that";
6918 mes "the lower classes are so fond";
6919 mes "of? A 'barbeque,' yes?";
6922 mes "In any case, if you";
6923 mes "bring me more of that";
6924 mes "Coal, you would be even";
6925 mes "more favored by me and";
6926 mes "you'll become a recipient";
6927 mes "of my good graces. Ho ho~";
6930 if (EIN_LOVERQ == 9) {
6932 mes "A wandering adventurer...?";
6933 mes "How ravishingly delightful!";
6934 mes "You must have risked life and";
6935 mes "limb to sneak past my husband";
6936 mes "to enjoy the captivating sights";
6937 mes "of my home. Ho ho ho ho~";
6940 mes "Since you're a very";
6941 mes "unique guest, I shall";
6942 mes "give you a unique honor";
6943 mes "and deign to converse";
6944 mes "with you, adventurer.";
6947 mes "Einbech exists to provide";
6948 mes "my family with coal and";
6949 mes "materials from their mines.";
6950 mes "It's a natural law: workers";
6951 mes "must be led by a chosen few.";
6954 mes "It's delightfully";
6955 mes "ludicrous to see those";
6956 mes "workers aspire to reach";
6957 mes "our heights of social";
6958 mes "prestige. Ho ho ho ho~";
6961 mes "Oh, I haven't spoken to";
6962 mes "someone from a lower";
6963 mes "class in ages! It feels";
6964 mes "so forbiddenly exciting!";
6967 mes "Well adventurer, that's ";
6968 mes "the end of our informal";
6969 mes "chat. I'll even grant you";
6970 mes "full permission to boast";
6971 mes "of the fact that you've";
6972 mes "spoken to Lady Satra.";
6975 mes "If you do wish for";
6976 mes "me to share words with";
6977 mes "you once more, prove to";
6978 mes "me that you're worthier";
6979 mes "than the other peons of";
6980 mes "my graceful presense.";
6983 mes "Oh, I have a marvelous";
6984 mes "idea! Why don't you bring";
6985 mes "me ^990000Coals^000000? It's not impossible";
6986 mes "for someone like yourself, but";
6987 mes "this kind of task will require";
6988 mes "some effort on your part.";
6995 if (EIN_LOVERQ == 8) {
6997 mes "A wandering adventurer...?";
6998 mes "How ravishingly delightful!";
6999 mes "You must have risked life and";
7000 mes "limb to sneak past my husband";
7001 mes "to enjoy the captivating sights";
7002 mes "of my home. Ho ho ho ho~";
7005 mes "Since you're a very";
7006 mes "unique guest, I shall";
7007 mes "give you a unique honor";
7008 mes "and deign to converse";
7009 mes "with you, adventurer.";
7012 mes "Einbech exists to provide";
7013 mes "my family with coal and";
7014 mes "materials from their mines.";
7015 mes "It's a natural law: workers";
7016 mes "must be led by a chosen few.";
7019 mes "It's delightfully";
7020 mes "ludicrous to see those";
7021 mes "workers aspire to reach";
7022 mes "our heights of social";
7023 mes "prestige. Ho ho ho ho~";
7026 mes "Oh, I haven't spoken to";
7027 mes "someone from a lower";
7028 mes "class in ages! It feels";
7029 mes "so forbiddenly exciting!";
7032 mes "Well adventurer, that's ";
7033 mes "the end of our informal";
7034 mes "chat. I'll even grant you";
7035 mes "full permission to boast";
7036 mes "of the fact that you've";
7037 mes "spoken to Lady Satra.";
7040 mes "If you do wish for";
7041 mes "me to share words with";
7042 mes "you once more, prove to";
7043 mes "me that you're worthier";
7044 mes "than the other peons of";
7045 mes "my graceful presense.";
7048 mes "Oh, I have a marvelous";
7049 mes "idea! Why don't you bring";
7050 mes "me ^990000Coals^000000? It's not impossible";
7051 mes "for someone like yourself, but";
7052 mes "this kind of task will require";
7053 mes "some effort on your part.";
7055 if (isbegin_quest(8081) == 1)
7056 changequest 8081,8083;
7058 changequest 8082,8083;
7067 mes "adventurer...?";
7073 mes "Oh, do not worry.";
7074 mes "I'm sure the beauty of";
7075 mes "my home has captured your";
7076 mes "curiosity. My brutish excuse";
7077 mes "for a husband would have you";
7078 mes "beat if he found you...";
7081 mes "But I'm far more genteel";
7082 mes "than Megass. You're more";
7083 mes "than welcome to enjoy the";
7084 mes "furnishings. Ho ho ho ho~";
7088 ein_in01,191,102,5 script Kaijeta#ein 846,{
7089 if (EIN_LOVERQ > 15) {
7091 mes "My son learned";
7092 mes "an awful lot from";
7093 mes "your good example.";
7094 mes "As a mother, I really";
7095 mes "appreciate everything";
7096 mes "you've done for him.";
7099 mes "Well, adventurer,";
7100 mes "I will be praying for";
7101 mes "your safety wherever";
7102 mes "your journeys may";
7106 if (EIN_LOVERQ == 15) {
7108 mes "Thank you for helping";
7109 mes "my son Klitzer. Sadly, the";
7110 mes "little fool doesn't have any";
7111 mes "clue when it comes to certain";
7112 mes "things like choosing clothing.";
7113 mes "He gets so nervous about it!";
7116 mes "A man should wear nice";
7117 mes "clothes, like a Formal Suit";
7118 mes "or a Tuxedo, for important";
7119 mes "meetings and special occasions.";
7120 mes "Hopefully, he'll learn that soon.";
7123 if (EIN_LOVERQ == 14) {
7125 mes "Thank you for helping";
7126 mes "my son Klitzer. Sadly, the";
7127 mes "little fool doesn't have any";
7128 mes "clue when it comes to certain";
7129 mes "things like choosing clothing.";
7130 mes "He gets so nervous about it!";
7133 changequest 8086,8087;
7135 mes "A man should wear nice";
7136 mes "clothes, like a Formal Suit";
7137 mes "or a Tuxedo, for important";
7138 mes "meetings and special occasions.";
7139 mes "Hopefully, he'll learn that soon.";
7142 if (EIN_LOVERQ == 8) {
7144 mes "I can't bear to see the";
7145 mes "petty hatred between our";
7146 mes "two towns stop my son from";
7147 mes "seeing the woman he loves...";
7148 if (isbegin_quest(8081) == 1)
7149 changequest 8081,8082;
7152 if (EIN_LOVERQ == 7) {
7154 mes "Thank you for helping my";
7155 mes "son. He may look like a fool";
7156 mes "for falling in love with someone from Einbroch, but he's an honest";
7157 mes "hard working man.";
7160 mes "Then again, it was bound to";
7161 mes "happen sometime. Einbech is";
7162 mes "a very poor town while Einbroch";
7163 mes "is a very rich town. I'd understand if you don't agree, but opposites attract sooner or later.";
7166 mes "^666666*Sigh...*^000000";
7167 mes "If my son and Calla can";
7168 mes "work things out, maybe it";
7169 mes "would improve relations";
7170 mes "between our two towns.";
7171 mes "I certainly hope so...";
7174 mes "Still, I'm quite baffled!";
7175 mes "I raised my son to have more";
7176 mes "guts than to wallow in misery";
7177 mes "when his heart's broken. And";
7178 mes "I still have no idea how he got together with such a rich woman.";
7182 mes "Do you have any idea";
7183 mes "how we can put an end";
7184 mes "to the hate between our";
7185 mes "two towns? I don't want to";
7186 mes "see this couple separated";
7187 mes "because of such pettiness.";
7191 mes "Welcome to my humble";
7192 mes "abode, adventurer. I'm";
7193 mes "sorry if I'm a poor host.";
7196 mes "As you can see, we have";
7197 mes "to share this house with";
7198 mes "other families so we don't";
7199 mes "have much open space or";
7200 mes "privacy. I'm afraid we can't";
7201 mes "afford even basic comfort.";
7204 mes "For now, this is the best";
7205 mes "we can do. We don't have";
7206 mes "the zeny to buy a house or";
7207 mes "land, so we have no choice";
7208 mes "but to endure through this...";
7212 einbroch,188,72,3 script Keneshiotz#ein 855,{
7214 mes "This city is full of sky";
7215 mes "high smokestacks and";
7216 mes "the droning hum of machines.";
7219 mes "Sure, the air is polluted,";
7220 mes "but I think it's a fair price";
7221 mes "to pay for wealth and a";
7222 mes "modern life of comfort.";
7223 mes "Screw the environment!";
7226 mes "I'd much rather live like";
7227 mes "this than end up like those";
7228 mes "backwards vagrants in that";
7229 mes "filthy Einbech. Don't they";
7230 mes "know that money makes";
7231 mes "the world go 'round?";
7235 einbech,216,118,3 script Catzllanpu#ein 854,{
7237 mes "^333333*Sigh...*^000000";
7238 mes "Simple pleasures.";
7239 mes "They're what make";
7240 mes "life worth living,";
7244 mes "It's enough for me just to";
7245 mes "live a normal and happy life,";
7246 mes "but everyone around me wants";
7247 mes "to work harder and harder. If";
7248 mes "you never take a rest, you're";
7249 mes "killing yourself pretty slowly.";
7252 mes "I guess you can tell that";
7253 mes "I don't have the worries";
7254 mes "other people have about";
7255 mes "money. It's great, but it's";
7256 mes "not worth sacrificing the";
7257 mes "quality of your life, right?";
7261 einbroch,208,208,3 script Kesunboss#ein 850,{
7263 mes "Lady Calla is the";
7264 mes "epitome of elegance,";
7265 mes "a veritable goddess";
7269 mes "Her gentle voice,";
7270 mes "that angelic smile, her";
7271 mes "kindness and warmth";
7272 mes "towards other people";
7273 mes "and above all...";
7276 mes "Calla's family";
7277 mes "is wealthy beyond";
7278 mes "imagination! She's";
7279 mes "perfect! I don't know who";
7280 mes "she'll marry, but he'd be";
7281 mes "a lucky gentleman, I'm sure.";
7284 mes "Lady Calla lives in a magnificent mansion that makes other houses";
7285 mes "look like shacks in comparison.";
7286 mes "Head north and then west from";
7287 mes "here if you wish to marvel in its";
7288 mes "beauty and elegance.";
7292 einbech,176,125,3 script Ellhenje#ein 850,{
7294 mes "Things might be";
7295 mes "bad in this town";
7296 mes "with the pollution";
7297 mes "and the bullying";
7298 mes "from Einbroch...";
7301 mes "But somehow, people";
7302 mes "are able to get by. That's";
7303 mes "because there's a guy";
7304 mes "that everyone here likes...";
7307 mes "I'm talking about Klitzer!";
7308 mes "He's almost too honest and";
7309 mes "almost too diligent. But most";
7310 mes "of all, he's the nicest guy~";
7313 mes "Klitzer was born in one of";
7314 mes "Einbech's poorest families,";
7315 mes "but he's usually happy and always thinks about others. I guess that's why people like to think of him";
7316 mes "as representing all of Einbech.";
7319 mes "Recently, something's";
7320 mes "been bothering him. I'm";
7321 mes "not sure, but I think only";
7322 mes "woman troubles could make";
7323 mes "a guy feel so glum. I hope he";
7324 mes "feels better soon...";
7328 ein_in01,208,86,3 script Decii#ein 855,{
7332 mes "I'm surrounded";
7333 mes "by all these ^FF0000people^000000!";
7336 mes "There's absolutely";
7337 mes "no privacy in a city";
7338 mes "this crowded! I guess";
7339 mes "I should try to move";
7340 mes "out as soon as I can.";
7344 ein_in01,192,90,3 script Supineque#ein 849,{
7347 mes "I'm starving!";
7350 mes "I haven't had food for so";
7351 mes "long that my stomach is";
7352 mes "beginning to digest itself!";
7353 mes "This is horrible...";
7356 mes "I mean, I have";
7357 mes "food that I can";
7358 mes "eat today. But if";
7359 mes "I finish it, what am";
7360 mes "I gonna eat tomorrow?";