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[st-ro/stro.git] / npc / quests / quests_ein.txt
1 //===== rAthena Script ======================================= 
2 //= Quest NPCs related to Einbroch and Einbech
3 //===== By: ================================================== 
4 //= Evera and The rAthena Dev Team
5 //===== Current Version: ===================================== 
6 //= 2.7
7 //===== Compatible With: ===================================== 
8 //= rAthena Project
9 //===== Description: ========================================= 
10 //= [Official Conversion]
11 //= Oridecon/Mineral Quest
12 //= - Variable in use: ein_gear1 (max 2)
13 //= - Variable in use: $ein_amano (max 60)
14 //= Uwe Kliene Quest
15 //= - Variable in use: ein_cook (max ???)
16 //= Factory Quest
17 //= - Variable in use: EinFactory (max 16)
18 //= - Variable in use: $EinPolution (max 10)
19 //= Murder Quest
20 //= - Variable in use: Shinokas_Quest (max 11)
21 //= Lovers Quest
22 //= - Variable in use: EIN_LOVERQ (max 17)
23 //===== Additional Comments: ================================= 
24 //= 1.0 Initial Release [Evera]
25 //= 1.1 Added more quests [Evera]
26 //= 1.2 Added quest bits from Einbech and renamed file to
27 //=     quests_ein.txt [Evera]
28 //= 1.3 Implemented the polution quest. [MasterOfMuppets]
29 //= 1.4.1 Massive bugfix. Fixed Pollution exploit [Lupus]
30 //= 1.4.2 Fixed Khowropher bug [Lupus]
31 //= 1.5 Fixed double levelup bug [Lupus]
32 //= 1.5.1 Fixed exploit [KarLaeda]
33 //= 1.5.2 Updated Shino Quest to leave no grabage vars [Lupus]
34 //= 1.5.3 Fixed some typos regarding Schwartzvalt Trilogy [SinSloth]
35 //= 1.6 Updated Laboratory Entrance regarding Heart Fragment quest. [SinSloth]
36 //= 1.7 Changed the laboratory entrance checking to prevent players
37 //= from being stuck in the quest. [SinSloth]
38 //= 1.8 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
39 //= 1.9 Fixed a bug with Einbroch Pollution quest. [SinSloth]
40 //= 2.0 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
41 //= 2.1 Fixed typo in disable/enable npc's (bugreport:2027) [Yommy]
42 //= 2.2 Overall update to the structure of the scripts. [L0ne_W0lf]
43 //=     Swapped the use of enable/disablenpc with hideon/offnpc.
44 //=     Added missing quest, "Oridecon/Mineral Quest"
45 //=     Full overhual of the Uwe Kleine quest.
46 //= 2.2a Fixed typos in var names from EIN_LOVERQRQ to EIN_LOVERQ. (bugreport:2464) [Paradox924X]
47 //= 2.3 Removed occurance of PcName. [L0ne_W0lf]
48 //= 2.4 Added missing remove cutin. [Kisuka]
49 //= 2.5 Added quest log entries for:
50 //=     - Factory Quest
51 //=     - Murder Quest
52 //= 2.6 Updated RE/Pre-RE EXP. [Euphy]
53 //= 2.7 Added GM management function. [Euphy]
54 //============================================================ 
55
56 // Oridecon Stone OR Mineral Stone Quest :: ein_amano
57 //============================================================ 
58 einbech,97,167,5        script  Cavitar 847,{
59         if (ein_gear1 == 2) {
60                 mes "[Cavitar]";
61                 mes "It's been a long";
62                 mes "time, my friend. With";
63                 mes "your help, my wife has";
64                 mes "gotten much better.";
65                 next;
66                 mes "[Cavitar]";
67                 mes "Once again, I want to";
68                 mes "thank you for what you've";
69                 mes "done for me. Please drop";
70                 mes "by anytime whenever you";
71                 mes "come visit my town.";
72                 close;
73         }
74         else if (ein_gear1 == 1) {
75                 mes "[Cavitar]";
76                 mes "Oh, welcome.";
77                 mes "So did you bring";
78                 mes "everything that";
79                 mes "I've asked you?";
80                 next;
81                 switch(select("Yes.:No, not yet.")) {
82                 case 1:
83                         if ((countitem(1011) > 9) && (countitem(1003) > 2) && (countitem(912) > 9) && (countitem(7126) > 39)) {
84                                 mes "[Cavitar]";
85                                 mes "Let me check the items";
86                                 mes "that you brought before";
87                                 mes "I give you an Oridecon.";
88                                 next;
89                                 if ((MaxWeight - Weight) > 2399) {
90                                         mes "[Cavitar]";
91                                         mes "Good, you brought";
92                                         mes "everything! Now let me";
93                                         mes "give you this Oridecon.";
94                                         mes "I'm sorry that I can't offer";
95                                         mes "you much more than this.";
96                                         next;
97                                         mes "[Cavitar]";
98                                         mes "Alright then,";
99                                         mes "adventurer. I hope";
100                                         mes "you travel in safety.";
101                                         delitem 1003,3;  //Coal
102                                         delitem 7126,40;  //Large_Jellopy
103                                         delitem 1011,10;  //Emveretarcon
104                                         delitem 912,10;  //Zargon
105                                         set ein_gear1,0;
106                                         getitem 615,1; // Oridecon
107                                         close;
108                                 }
109                                 else {
110                                         mes "[Cavitar]";
111                                         mes "Hmmm, it seems you're";
112                                         mes "carrying too many things";
113                                         mes "with you. Shouldn't you";
114                                         mes "store some of your items";
115                                         mes "in Kafra Storage first?";
116                                         close;
117                                 }
118                         }
119                         else {
120                                 mes "[Cavitar]";
121                                 mes "Hm...?";
122                                 mes "You're missing some";
123                                 mes "things. Let me tell you";
124                                 mes "what you need to bring";
125                                 mes "once again so that I can";
126                                 mes "give you 1 Oridecon.";
127                                 next;
128                                 mes "[Cavitar]";
129                                 mes "40 Large Jellopy,";
130                                 mes "10 Emveretarcon,";
131                                 mes "3 Coal and";
132                                 mes "10 Zargon.";
133                                 mes "Please don't";
134                                 mes "forget this.";
135                                 close;
136                         }
137                 case 2:
138                         mes "[Cavitar]";
139                         mes "Oh, alright.";
140                         mes "Let me remind";
141                         mes "you of what you";
142                         mes "need to trade for";
143                         mes "1 Oridecon in";
144                         mes "case you've forgotten.";
145                         next;
146                         mes "[Cavitar]";
147                         mes "40 Large Jellopy,";
148                         mes "10 Emveretarcon,";
149                         mes "3 Coal and";
150                         mes "10 Zargon.";
151                         mes "Come back";
152                         mes "whenever you're ready.";
153                         close;
154                 }
155         }
156         else {
157                 if (BaseLevel < 40){
158                         mes "[Cavitar]";
159                         mes "Recently, we've had some";
160                         mes "tunnel cave-ins which resulted";
161                         mes "in miner casualties. We're having";
162                         mes "a harder time working in the";
163                         mes "mines now that we're even";
164                         mes "lower on manpower.";
165                         next;
166                         mes "[Cavitar]";
167                         mes "What's really suspicious";
168                         mes "is that it seems something";
169                         mes "has been making the tunnels";
170                         mes "collapse on purpose. Some of";
171                         mes "us believe it's because we've";
172                         mes "angered the master of the cave.";
173                         next;
174                         mes "[Cavitar]";
175                         mes "The tunnel accident";
176                         mes "is still fresh in my mind.";
177                         mes "It seems that there are";
178                         mes "more ^FF0000Cave Master^000000 sightings";
179                         mes "when the tunnels started";
180                         mes "to inexplicably collapse.";
181                         next;
182                         mes "[Cavitar]";
183                         mes "I was off duty when";
184                         mes "the accident happened.";
185                         mes "Still, I hear the only survivor";
186                         mes "went crazy and disappeared";
187                         mes "somewhere. The poor bastard...";
188                         close;
189                 }
190                 else {
191                         if (Zeny < 1000){
192                                 mes "[Cavitar]";
193                                 mes "You're...";
194                                 mes "You're just as";
195                                 mes "bad off as I am!";
196                                 mes "I feel so sorry for you";
197                                 mes "that I'd give you some";
198                                 mes "zeny if I could spare it...";
199                                 close;
200                         }
201                         else {
202                                 mes "[Cavitar]";
203                                 mes "Hmm...?";
204                                 mes "I'm sorry, but";
205                                 mes "I don't think I have";
206                                 mes "the luxury of chatting";
207                                 mes "at the moment.";
208                                 next;
209                                 mes "[Cavitar]";
210                                 mes "My wife was seriously";
211                                 mes "injured when she was";
212                                 mes "working with me in the";
213                                 mes "mine when it collapsed.";
214                                 mes "It's agonizing, wondering";
215                                 mes "if she'll be okay or not.";
216                                 next;
217                                 mes "[Cavitar]";
218                                 mes "Luckily no one";
219                                 mes "was killed, but my";
220                                 mes "wife is... ^333333*S-Sob*^000000";
221                                 mes "I'm sorry, but I need";
222                                 mes "to be alone right now...";
223                                 next;
224                                 switch(select("I can help you.:Okay...:An accident?")) {
225                                 case 1:
226                                         mes "[Cavitar]";
227                                         mes "Are you serious?!";
228                                         mes "Thank you, thank you so much!";
229                                         mes "A-as you can see, I'm not doing";
230                                         mes "so well financially. But I've got to get my wife to a hospital.";
231                                         next;
232                                         mes "[Cavitar]";
233                                         mes "And since I've got to";
234                                         mes "take of her myself,";
235                                         mes "I haven't been able to work.";
236                                         mes "I don't know what I should do.";
237                                         next;
238                                         select("Then how can I help?");
239                                         mes "[Cavitar]";
240                                         mes "Well, to be frank,";
241                                         mes "I'm in dire need of zeny.";
242                                         mes "It costs 1,000 zeny to cover";
243                                         mes "her medical expenses and";
244                                         mes "food for just one day.";
245                                         next;
246                                         switch(select("Help Him.:Quit.")) {
247                                         case 1:
248                                                 if (checkweight(908,10) == 0) {
249                                                         mes "[Cavitar]";
250                                                         mes "Hmmm, it seems you're";
251                                                         mes "carrying too many things";
252                                                         mes "with you. Shouldn't you";
253                                                         mes "store some of your items";
254                                                         mes "in Kafra Storage first?";
255                                                         close;
256                                                 }
257                                                 else {
258                                                         mes "[Cavitar]";
259                                                         mes "Oh...!";
260                                                         mes "Thank you, you";
261                                                         mes "can't imagine how";
262                                                         mes "grateful I am! I never";
263                                                         mes "believed that I'd meet";
264                                                         mes "someone as kind as you.";
265                                                         next;
266                                                         if ($ein_amano == 60) {
267                                                                 if (rand(1,3) == 1) {
268                                                                         mes "[Cavitar]";
269                                                                         mes "Other adventurers have";
270                                                                         mes "also been helping me, so";
271                                                                         mes "with all of your help, my wife";
272                                                                         mes "has been getting better.";
273                                                                         next;
274                                                                         mes "[Cavitar]";
275                                                                         mes "I would like to give";
276                                                                         mes "you a small present";
277                                                                         mes "as a token of my gratitute.";
278                                                                         mes "If you would, please take this.";
279                                                                         set Zeny,Zeny-1000;
280                                                                         set ein_gear1,2;
281                                                                         switch(rand(1,7)) {
282                                                                         case 1:
283                                                                                 getitem 7290,1; // Phlogopite
284                                                                                 break;
285                                                                         case 2:
286                                                                                 getitem 7291,1; // Agate
287                                                                                 break;
288                                                                         case 3:
289                                                                                 getitem 7293,1; // Rose_Quartz
290                                                                                 break;
291                                                                         case 4:
292                                                                                 getitem 7294,1; // Turquoise
293                                                                                 break;
294                                                                         case 5:
295                                                                                 getitem 7295,1; // Citrine
296                                                                                 break;
297                                                                         case 6:
298                                                                                 getitem 7296,1; // Pyroxene
299                                                                                 break;
300                                                                         case 7:
301                                                                                 getitem 7289,1; // Olivine
302                                                                         }
303                                                                         next;
304                                                                         mes "[Cavitar]";
305                                                                         mes "I've been keeping these";
306                                                                         mes "kinds of metals since I was";
307                                                                         mes "sure they'd be more useful";
308                                                                         mes "to someone other than me.";
309                                                                         mes "Hopefully, you'll find this ore";
310                                                                         mes "useful in one way or another.";
311                                                                         close;
312                                                                 }
313                                                                 else {
314                                                                         mes "[Cavitar]";
315                                                                         mes "If I were still";
316                                                                         mes "working, I'd try my";
317                                                                         mes "best to pay you back.";
318                                                                         mes "But my current situation";
319                                                                         mes "doesn't really allow it...";
320                                                                         next;
321                                                                         mes "[Cavitar]";
322                                                                         mes "Still, I'd be happy";
323                                                                         mes "to trade you 1 Oridecon";
324                                                                         mes "if you can bring me some";
325                                                                         mes "items. How does that sound?";
326                                                                         next;
327                                                                         mes "[Cavitar]";
328                                                                         mes "Would you bring me";
329                                                                         mes "40 Large Jellopy,";
330                                                                         mes "10 Emveretarcon,";
331                                                                         mes "3 Coal and";
332                                                                         mes "10 Zargon?";
333                                                                         next;
334                                                                         switch(select("Sure~!:No, thanks.")) {
335                                                                         case 1:
336                                                                                 set Zeny,Zeny-1000;
337                                                                                 set ein_gear1,1;
338                                                                                 mes "[Cavitar]";
339                                                                                 mes "Great...!";
340                                                                                 mes "Now I need to go";
341                                                                                 mes "take care of my wife.";
342                                                                                 mes "Come back when you";
343                                                                                 mes "gather everything I've";
344                                                                                 mes "asked you to bring.";
345                                                                                 close;
346                                                                         case 2:
347                                                                                 mes "[Cavitar]";
348                                                                                 mes "I see.";
349                                                                                 mes "Well, I understand";
350                                                                                 mes "that adventurers don't";
351                                                                                 mes "stay in one place for";
352                                                                                 mes "very long. Once again,";
353                                                                                 mes "thank you for your help.";
354                                                                                 next;
355                                                                                 mes "[Cavitar]";
356                                                                                 mes "But please take";
357                                                                                 mes "this small gift";
358                                                                                 mes "as a token of";
359                                                                                 mes "my gratitude.";
360                                                                                 set Zeny,Zeny-1000;
361                                                                                 getitem 1010,1; // Phracon
362                                                                                 close;
363                                                                         }
364                                                                 }
365                                                         }
366                                                         else {
367                                                                 mes "[Cavitar]";
368                                                                 mes "If I were still";
369                                                                 mes "working, I'd try my";
370                                                                 mes "best to pay you back.";
371                                                                 mes "But my current situation";
372                                                                 mes "doesn't really allow it...";
373                                                                 next;
374                                                                 mes "[Cavitar]";
375                                                                 mes "Still, I'd be happy";
376                                                                 mes "to trade you 1 Oridecon";
377                                                                 mes "if you can bring me some";
378                                                                 mes "items. How does that sound?";
379                                                                 next;
380                                                                 mes "[Cavitar]";
381                                                                 mes "Would you bring me";
382                                                                 mes "40 Large Jellopy,";
383                                                                 mes "10 Emveretarcon,";
384                                                                 mes "3 Coal and";
385                                                                 mes "10 Zargon?";
386                                                                 next;
387                                                                 switch(select("Sure~!:No, thanks.")) {
388                                                                 case 1:
389                                                                         set Zeny,Zeny-1000;
390                                                                         set $ein_amano,$ein_amano + 1;
391                                                                         set ein_gear1,1;
392                                                                         mes "[Cavitar]";
393                                                                         mes "Great...!";
394                                                                         mes "Now I need to go";
395                                                                         mes "take care of my wife.";
396                                                                         mes "Come back when you";
397                                                                         mes "gather everything I've";
398                                                                         mes "asked you to bring.";
399                                                                         close;
400                                                                 case 2:
401                                                                         mes "[Cavitar]";
402                                                                         mes "I see.";
403                                                                         mes "Well, I understand";
404                                                                         mes "that adventurers don't";
405                                                                         mes "stay in one place for";
406                                                                         mes "very long. Once again,";
407                                                                         mes "thank you for your help.";
408                                                                         next;
409                                                                         mes "[Cavitar]";
410                                                                         mes "But please take";
411                                                                         mes "this small gift";
412                                                                         mes "as a token of";
413                                                                         mes "my gratitude.";
414                                                                         set Zeny,Zeny-1000;
415                                                                         getitem 1010,1; // Phracon
416                                                                         close;
417                                                                 }
418                                                         }
419                                                 }
420                                         case 2:
421                                                 mes "[Cavitar]";
422                                                 mes "I understand.";
423                                                 mes "I'm sorry that I've";
424                                                 mes "asked so much of you.";
425                                                 mes "But please understand";
426                                                 mes "that I'm desperate...";
427                                                 close;
428                                         }
429                                 case 2:
430                                         mes "[Cavitar]";
431                                         mes "You're...";
432                                         mes "You're heartless!";
433                                         mes "^666666*Sob...*^000000";
434                                         mes "Can't you see that I'm";
435                                         mes "poor and need help?!";
436                                         close;
437                                 case 3:
438                                         mes "[Cavitar]";
439                                         mes "Recently, we've had some";
440                                         mes "tunnel cave-ins which resulted";
441                                         mes "in miner casualties. We're having";
442                                         mes "a harder time working in the";
443                                         mes "mines now that we're even";
444                                         mes "lower on manpower.";
445                                         next;
446                                         mes "[Cavitar]";
447                                         mes "What's really suspicious";
448                                         mes "is that it seems something";
449                                         mes "has been making the tunnels";
450                                         mes "collapse on purpose. Some of";
451                                         mes "us believe it's because we've";
452                                         mes "angered the master of the cave.";
453                                         next;
454                                         mes "[Cavitar]";
455                                         mes "The tunnel accident";
456                                         mes "is still fresh in my mind.";
457                                         mes "It seems that there are";
458                                         mes "more ^FF0000Cave Master^000000 sightings";
459                                         mes "when the tunnels started";
460                                         mes "to inexplicably collapse.";
461                                         next;
462                                         mes "[Cavitar]";
463                                         mes "I was off duty when";
464                                         mes "the accident happened.";
465                                         mes "Still, I hear the only survivor";
466                                         mes "went crazy and disappeared";
467                                         mes "somewhere. The poor bastard...";
468                                         close;
469                                 }
470                         }
471                 }
472         }
473 }
474
475 // Uwe Kleine :: ein_anoz
476 //============================================================
477 einbroch,215,180,6      script  Uwe Kleine#ein  85,{
478         if (BaseClass == Job_Blacksmith) {
479                 if (ein_cook > 999) {
480                         set .@ccc,ein_cook-1000;
481                         if (.@ccc > 199) {
482                                 mes "[Uwe]";
483                                 mes "Oh hello hello~";
484                                 mes "It's been a long";
485                                 mes "time since we've talked,";
486                                 mes "you cutie adventurer~";
487                                 next;
488                                 switch(select("So... You're a chef.:Yes, I tried my best.")) {
489                                 case 1:
490                                         mes "["+ strcharinfo(0) +"]";
491                                         mes "So...";
492                                         mes "You're a chef.";
493                                         next;
494                                         mes "[Uwe]";
495                                         mes "That's right, it's";
496                                         mes "what I do for business.";
497                                         mes "Now, as for what I do for";
498                                         mes "^EEA9B8pleasure^000000, well, please don't";
499                                         mes "hesitate to ask, sugar honey~ ";
500                                         next;
501                                         break;
502                                 case 2:
503                                         mes "[Uwe]";
504                                         mes "Only continuous effort will lead you to success. I guess that means you've learned your lesson, sugar honey~";
505                                         next;
506                                         break;
507                                 }
508                                 if (checkweight(908,200) == 0) {
509                                         mes "[Uwe]";
510                                         mes "Oh, I was going to give";
511                                         mes "you a little something,";
512                                         mes "but you've carrying too";
513                                         mes "many things. Why don't";
514                                         mes "you put some of it away";
515                                         mes "in your Kafra Storage?";
516                                         close;
517                                 }
518                                 set ein_cook,219;
519                                 getitem 612,10; //Portable_Furnace
520                                 mes "[Uwe]";
521                                 mes "I had these lying";
522                                 mes "around, so why don't";
523                                 mes "you take them, sugar";
524                                 mes "honey? They're not very";
525                                 mes "pricey, but they're useful";
526                                 mes "in doing some smithing.";
527                                 next;
528                                 mes "[Uwe]";
529                                 mes "Alright then~";
530                                 mes "Hope you enjoy";
531                                 mes "your Mini Furances";
532                                 switch(rand(1,3)) {
533                                 case 1: mes "...Ho ho~"; close;
534                                 case 2: mes "...*Tee Hee~*"; close;
535                                 case 3: mes "...Behbie~"; close;
536                                 }
537                         }
538                         else if (.@ccc > 99) {
539                                 mes "[Uwe]";
540                                 mes "Oh hello hello~";
541                                 mes "It's been a long";
542                                 mes "time since we've talked,";
543                                 mes "you cutie adventurer~";
544                                 next;
545                                 mes "[Uwe]";
546                                 mes "So, sugar honey,";
547                                 mes "how is it going with";
548                                 mes "the little favor I asked";
549                                 mes "you about last time?";
550                                 mes "Did you already forget";
551                                 mes "the 6 Large Jellopy?";
552                                 next;
553                                 switch(select("There you go.:I want to quit.:Can I do it later?")) {
554                                 case 1:
555                                         if (countitem(7126) > 5) {
556                                                 if (checkweight(908,199) == 0) {
557                                                         mes "[Uwe]";
558                                                         mes "Oh, I was going to give";
559                                                         mes "you a little something,";
560                                                         mes "but you've carrying too";
561                                                         mes "many things. Why don't";
562                                                         mes "you put some of it away";
563                                                         mes "in your Kafra Storage?";
564                                                         close;
565                                                 }
566                                                 mes "[Uwe]";
567                                                 mes "Thank you ^EEA9B8so^000000 much!";
568                                                 mes "Here's the Coal I promised~";
569                                                 mes "Oh, and take these Mini Furnaces. They were just lying around, so you know, I thought, well, why don't you take them? *Tee hee hee~*";
570                                                 delitem 7126,6; //Large_Jellopy
571                                                 set ein_cook,219;
572                                                 getitem 1003,1; //Coal
573                                                 getitem 612,10; //Portable_Furnace
574                                                 next;
575                                                 mes "[Uwe]";
576                                                 mes "I hope you enjoy!";
577                                                 mes "Personally, I think the";
578                                                 mes "best part of smithing";
579                                                 mes "is standing over the flaming";
580                                                 mes "heat and getting all ^EEA9B8hot and";
581                                                 mes "sweaty^000000. Ooh, how exciting~!";
582                                                 close;
583                                         }
584                                         else if (countitem(7126) > 0) {
585                                                 mes "[Uwe]";
586                                                 mes "Ooh, you're missing";
587                                                 mes "some. I guess you can";
588                                                 mes "still give them to me, but";
589                                                 mes "you'd get less of a reward";
590                                                 if (Sex == SEX_MALE) {
591                                                         mes "...you ^EEA9B8naughty boy^000000.";
592                                                 }
593                                                 else {
594                                                         mes "...you ^EEA9B8naughty girl^000000.";
595                                                 }
596                                                 switch(select("Give him all.:Cancel.")) {
597                                                 case 1:
598                                                         if (checkweight(1201,1) == 0) {
599                                                                 mes "[Uwe]";
600                                                                 mes "Oh, I was going to give";
601                                                                 mes "you a little something,";
602                                                                 mes "but you've carrying too";
603                                                                 mes "many things. Why don't";
604                                                                 mes "you put some of it away";
605                                                                 mes "in your Kafra Storage?";
606                                                                 close;
607                                                         }
608                                                         mes "[Uwe]";
609                                                         mes "Just kidding~";
610                                                         mes "Don't be so nervous, I don't really need those anymore. But since I know you're hard working, I'll throw in a little something extra...";
611                                                         next;
612                                                         if (checkweight(908,220) == 0) {
613                                                                 mes "[Uwe]";
614                                                                 mes "Oh, I was going to give";
615                                                                 mes "you a little something,";
616                                                                 mes "but you've carrying too";
617                                                                 mes "many things. Why don't";
618                                                                 mes "you put some of it away";
619                                                                 mes "in your Kafra Storage?";
620                                                                 close;
621                                                         }
622                                                         mes "[Uwe]";
623                                                         if (Class == Job_Whitesmith) {
624                                                                 mes "I usually give you cutie MasterSmiths 10 Mini Furnaces, but you can have ^EEA9B811^000000. There's the little something extra I was talking about.";
625                                                         }
626                                                         else {
627                                                                 mes "I usually give you cutie Blacksmiths 10 Mini Furnaces, but you can have ^EEA9B811^000000. There's the little something extra I was talking about.";
628                                                         }
629                                                         set ein_cook,219;
630                                                         getitem 612,11; //Portable_Furnace
631                                                         next;
632                                                         mes "[Uwe]";
633                                                         mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?";
634                                                         close;
635                                                 case 2:
636                                                         if (checkweight(1201,1) == 0) {
637                                                                 mes "[Uwe]";
638                                                                 mes "Oh, I was going to give";
639                                                                 mes "you a little something,";
640                                                                 mes "but you've carrying too";
641                                                                 mes "many things. Why don't";
642                                                                 mes "you put some of it away";
643                                                                 mes "in your Kafra Storage?";
644                                                                 close;
645                                                         }
646                                                         mes "[Uwe]";
647                                                         mes "Well... Then... Anyway,";
648                                                         mes "Congratulation to became";
649                                                         if (Class == Job_Whitesmith) {
650                                                                 mes "a Master Smith!!";
651                                                         }
652                                                         else {
653                                                                 mes "a Black Smith!!";
654                                                         }
655                                                         mes "This is my present for it.";
656                                                         if (Sex == SEX_MALE) {
657                                                                 mes "...you ^EEA9B8naughty boy^000000.";
658                                                         }
659                                                         else {
660                                                                 mes "...you ^EEA9B8naughty girl^000000.";
661                                                         }
662                                                         break;
663                                                 }
664                                                 if (checkweight(908,100) == 0) {
665                                                         next;
666                                                         mes "Oh, I was going to give";
667                                                         mes "you a little something,";
668                                                         mes "but you've carrying too";
669                                                         mes "many things. Why don't";
670                                                         mes "you put some of it away";
671                                                         mes "in your Kafra Storage?";
672                                                         close;
673                                                 }
674                                                 set ein_cook,219;
675                                                 getitem 612,5; //Portable_Furnace
676                                                 next;
677                                                 mes "[Uwe]";
678                                                 mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?";
679                                                 close;
680                                         }
681                                         else {
682                                                 mes "[Uwe]";
683                                                 mes "^666666You didn't bring";
684                                                 mes "any Large Jellopy...?^000000.";
685                                                 set ein_cook,219;
686                                                 next;
687                                                 mes "[Uwe]";
688                                                 mes "It's fine! It's not like I feel ^EEA9B8betrayed^000000 or anything, but I don't need them anymore! Since we're both in the business of smithing, I just hope that you remember to follow through on your favors, 'kay? Buhbye~";
689                                                 close;
690                                         }
691                                 case 2:
692                                         if (checkweight(908,200) == 0) {
693                                                 mes "[Uwe]";
694                                                 mes "Oh, I was going to give";
695                                                 mes "you a little something,";
696                                                 mes "but you've carrying too";
697                                                 mes "many things. Why don't";
698                                                 mes "you put some of it away";
699                                                 mes "in your Kafra Storage?";
700                                                 close;
701                                         }
702                                         mes "[Uwe]";
703                                         mes "Quit...?";
704                                         mes "Oh well, at least you're honest. But let me give you a little something, since we're both fellow smiths.";
705                                         next;
706                                         mes "[Uwe]";
707                                         mes "Still...";
708                                         mes "That doesn't change";
709                                         mes "the fact that you've";
710                                         mes "been very, very bad.";
711                                         if (Sex == SEX_MALE) {
712                                                 mes "...You ^EEA9B8naughty boy^000000.";
713                                         }
714                                         else {
715                                                 mes "...You ^EEA9B8naughty girl^000000.";
716                                         }
717                                         set ein_cook,219;
718                                         getitem 612,10; //Portable_Furnace
719                                         next;
720                                         mes "[Uwe]";
721                                         mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?";
722                                         close;
723                                 case 3:
724                                         mes "[Uwe]";
725                                         mes "Oooh, you came back later than I thought, so I don't need really need them anymore. Then again, just holding onto them doesn't sound right either...";
726                                         next;
727                                         switch(select("Here you go~:I want to quit.")) {
728                                         case 1:
729                                                 if (checkweight(908,199) == 0) {
730                                                         mes "[Uwe]";
731                                                         mes "Oh, I was going to give";
732                                                         mes "you a little something,";
733                                                         mes "but you've carrying too";
734                                                         mes "many things. Why don't";
735                                                         mes "you put some of it away";
736                                                         mes "in your Kafra Storage?";
737                                                         close;
738                                                 }
739                                                 if (countitem(7126) > 5) {
740                                                         mes "[Uwe]";
741                                                         mes "Thank you ^EEA9B8so^000000 much!";
742                                                         mes "Here's the Coal I promised~";
743                                                         mes "Oh, and take these Mini Furnaces. They were just lying around, so you know, I thought, well, why don't you take them? *Tee hee hee~*";
744                                                         delitem 7126,6; //Large_Jellopy
745                                                         set ein_cook,219;
746                                                         getitem 1003,1; //Coal
747                                                         getitem 612,10; //Portable_Furnace
748                                                         close;
749                                                 }
750                                                 else if (countitem(7126) > 0) {
751                                                         mes "[Uwe]";
752                                                         mes "Ooh, you're missing";
753                                                         mes "some. I guess you can";
754                                                         mes "still give them to me, but";
755                                                         mes "you'd get less of a reward";
756                                                         if (Sex == SEX_MALE) {
757                                                                 mes "...You ^EEA9B8naughty boy^000000.";
758                                                         }
759                                                         else {
760                                                                 mes "...You ^EEA9B8naughty girl^000000.";
761                                                         }
762                                                         switch(select("Give them all.:Cancel.")) {
763                                                         case 1:
764                                                                 if (checkweight(908,220) == 0) {
765                                                                         mes "[Uwe]";
766                                                                         mes "Oh, I was going to give";
767                                                                         mes "you a little something,";
768                                                                         mes "but you've carrying too";
769                                                                         mes "many things. Why don't";
770                                                                         mes "you put some of it away";
771                                                                         mes "in your Kafra Storage?";
772                                                                         close;
773                                                                 }
774                                                                 mes "[Uwe]";
775                                                                 mes "Just kidding~";
776                                                                 mes "Don't be so nervous, I don't really need those anymore. But since I know you're hard working, I'll throw in a little something extra...";
777                                                                 next;
778                                                                 mes "[Uwe]";
779                                                                 if (Class == Job_Whitesmith) {
780                                                                         mes "I usually give you cutie MasterSmiths 10 Mini Furnaces, but you can have ^EEA9B811^000000. There's the little something extra I was talking about.";
781                                                                 }
782                                                                 else {
783                                                                         mes "I usually give you cutie Blacksmiths 10 Mini Furnaces, but you can have ^EEA9B811^000000. There's the little something extra I was talking about.";
784                                                                 }
785                                                                 set ein_cook,219;
786                                                                 getitem 612,11; //Portable_Furnace
787                                                                 next;
788                                                                 mes "[Uwe]";
789                                                                 mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?";
790                                                                 close;
791                                                         case 2:
792                                                                 if (checkweight(908,200) == 0) {
793                                                                         mes "[Uwe]";
794                                                                         mes "Oh, I was going to give";
795                                                                         mes "you a little something,";
796                                                                         mes "but you've carrying too";
797                                                                         mes "many things. Why don't";
798                                                                         mes "you put some of it away";
799                                                                         mes "in your Kafra Storage?";
800                                                                         close;
801                                                                 }
802                                                                 mes "[Uwe]";
803                                                                 mes "Okay.";
804                                                                 mes "Anyway~!";
805                                                                 mes "When you do get all";
806                                                                 mes "that Large Jellopy,";
807                                                                 mes "just come back to me.";
808                                                                 if (Sex == SEX_MALE) {
809                                                                         mes "...you ^EEA9B8naughty boy^000000.";
810                                                                 }
811                                                                 else {
812                                                                         mes "...you ^EEA9B8naughty girl^000000.";
813                                                                 }
814                                                                 set ein_cook,219;
815                                                                 getitem 612,10; //Portable_Furnace
816                                                                 next;
817                                                                 mes "[Uwe]";
818                                                                 mes "This Portable Furnace is not expensive";
819                                                                 mes "but very important item for smiths, right?";
820                                                                 mes "Use it!";
821                                                                 mes "And visit me someday again. Huhuhu..";
822                                                                 close;
823                                                         }
824                                                 }
825                                                 else {
826                                                         mes "[Uwe]";
827                                                         mes "^666666You didn't bring";
828                                                         mes "any Large Jellopy...?^000000.";
829                                                         set ein_cook,219;
830                                                         next;
831                                                         mes "[Uwe]";
832                                                         mes "It's fine! It's not like I feel ^EEA9B8betrayed^000000 or anything, but I don't need them anymore! Since we're both in the business of smithing, I just hope that you remember to follow through on your favors, 'kay? Buhbye~";
833                                                         close;
834                                                 }
835                                         case 2:
836                                                 if (checkweight(908,200) == 0) {
837                                                         mes "[Uwe]";
838                                                         mes "Oh, I was going to give";
839                                                         mes "you a little something,";
840                                                         mes "but you've carrying too";
841                                                         mes "many things. Why don't";
842                                                         mes "you put some of it away";
843                                                         mes "in your Kafra Storage?";
844                                                         close;
845                                                 }
846                                                 mes "[Uwe]";
847                                                 mes "Well... Then... Anyway,";
848                                                 mes "Congratulation to became";
849                                                 if (Class == Job_Whitesmith) {
850                                                         mes "a Master Smith!!";
851                                                         mes "This is my present for it. Huhuhu.";
852                                                 }
853                                                 else {
854                                                         mes "a Black Smith!!";
855                                                         mes "This is my present for it. Huhuhu.";
856                                                         if (Sex == SEX_MALE) {
857                                                                 mes "...You ^EEA9B8naughty boy^000000.";
858                                                         }
859                                                         else {
860                                                                 mes "...You ^EEA9B8naughty girl^000000.";
861                                                         }
862                                                 }
863                                                 set ein_cook,219;
864                                                 getitem 612,10; //Portable_Furnace
865                                                 next;
866                                                 mes "[Uwe]";
867                                                 mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?";
868                                                 close;
869                                         }
870                                 }
871                         }
872                 }
873                 if (ein_cook == 0) {
874                         mes "[Uwe]";
875                         mes "Cooking is such a joy~!";
876                         mes "The scents, the flavors, the sensation of sheer ^EEA9B8satiation^000000...";
877                         next;
878                         switch(select("Um, isn't this a forge?:Ignore him.")) {
879                         case 1:
880                                 mes "[Uwe]";
881                                 mes "Is this a forge?";
882                                 mes "Oh, sugar honey,";
883                                 mes "you haven't been here";
884                                 mes "before, haven't you?";
885                                 next;
886                                 mes "[Uwe]";
887                                 mes "My name is Uwe Kleine";
888                                 mes "and this is my forge~! I am";
889                                 mes "the most elegant Blacksmith";
890                                 mes "and the best chef here in the";
891                                 mes "Schwaltzvalt Republic~";
892                                 next;
893                                 mes "[Uwe]";
894                                 mes "Cooking is probably one";
895                                 mes "of the greatest pleasures";
896                                 mes "a craftsman can enjoy. Ooh,";
897                                 mes "what do you think is the most";
898                                 mes "important factor in cooking,";
899                                 if (Sex == SEX_MALE) {
900                                         mes "you ^EEA9B8naughty little man^000000?";
901                                 }
902                                 else {
903                                         mes "you ^EEA9B8naughty, naughty girl^000000?";
904                                 }
905                                 next;
906                                 switch(select("Heart.:Ingredients.:Skills.:Tools.")) {
907                                 case 1:
908                                         mes "[Uwe]";
909                                         mes "...";
910                                         mes "......";
911                                         mes "......Heart?";
912                                         next;
913                                         mes "[Uwe]";
914                                         mes "Na-na-na-na-noooo~";
915                                         mes "If a heart was all you";
916                                         mes "needed to cook or forge,";
917                                         mes "then anyone can make and";
918                                         mes "upgrade a Claymore, right?";
919                                         next;
920                                         mes "[Uwe]";
921                                         mes "What you really need";
922                                         mes "when cooking and forging";
923                                         mes "is ^EEA9B8desire^000000. The burning desire";
924                                         mes "and passion to make something";
925                                         mes "great! If that was what you meant, then you are absolutely right!";
926                                         next;
927                                         mes "[Uwe]";
928                                         mes "But any other meaning";
929                                         mes "to that answer would have";
930                                         mes "been absolutely wrooooong.";
931                                         next;
932                                         mes "[Uwe]";
933                                         mes "Oooh, I just received";
934                                         mes "some Emvertarcons today,";
935                                         mes "so please have one, 'kay?";
936                                         mes "Welcome to Einbroch, cutie~";
937                                         set ein_cook,1;
938                                         getitem 1011,1; //Emveretarcon
939                                         break;
940                                 case 2:
941                                         mes "[Uwe]";
942                                         mes "...";
943                                         mes "......";
944                                         mes "......Ingredients?";
945                                         next;
946                                         mes "[Uwe]";
947                                         mes "Na-na-na-na-noooo~";
948                                         mes "People always blame their";
949                                         mes "ingredients when something";
950                                         mes "goes wrong! It's those people";
951                                         mes "who just embarrass themselves~ ";
952                                         next;
953                                         mes "[Uwe]";
954                                         mes "Now, if you have the pride to only use the very best ingredients you can find, then that's fine. But the quality of whatever you make can't depend on the ingredients alone.";
955                                         next;
956                                         mes "[Uwe]";
957                                         mes "Speaking of ingredients,";
958                                         mes "someone just gave me some";
959                                         mes "Steel. Why don't you have 2 of";
960                                         mes "them as my little way of saying, ''Welcome to Einbroch, cutie~!''";
961                                         set ein_cook,3;
962                                         getitem 998,2; //Iron
963                                         break;
964                                 case 3:
965                                         mes "[Uwe]";
966                                         mes "...";
967                                         mes "......";
968                                         mes "......Skills?";
969                                         next;
970                                         mes "[Uwe]";
971                                         mes "Well, skill alone isn't";
972                                         mes "enough to make something";
973                                         mes "great. You also need to put in";
974                                         mes "the effort. You can't complain";
975                                         mes "about not having enough skill";
976                                         mes "when you slack off, right?";
977                                         next;
978                                         mes "[Uwe]";
979                                         mes "You always need to invest";
980                                         mes "time and effort to make your";
981                                         mes "crafts stand out. Now, if you";
982                                         mes "meet someone whose skill";
983                                         mes "makes yours seem pathetic, driving you to improve yourself...";
984                                         next;
985                                         mes "[Uwe]";
986                                         mes "Then by all means,";
987                                         mes "feel free to follow";
988                                         mes "your drive and improve";
989                                         mes "your skills! Just don't";
990                                         mes "fall back on your lack";
991                                         mes "of skills as any excuse.";
992                                         next;
993                                         mes "[Uwe]";
994                                         mes "Oooh, I just received";
995                                         mes "some Emvertarcons today,";
996                                         mes "so please have one, 'kay?";
997                                         mes "Welcome to Einbroch, cutie~";
998                                         set ein_cook,5;
999                                         getitem 1011,1; //Emveretarcon
1000                                         break;
1001                                 case 4:
1002                                         mes "[Uwe]";
1003                                         mes "...";
1004                                         mes "......";
1005                                         mes "......Tools?";
1006                                         next;
1007                                         mes "[Uwe]";
1008                                         mes "Well, not just anyone can";
1009                                         mes "bake delicious cakes, even";
1010                                         mes "if they had the best oven in";
1011                                         mes "in the Schwaltzvalt Republic.";
1012                                         mes "And a child with all the tools";
1013                                         mes "couldn't put a sword together.";
1014                                         next;
1015                                         mes "[Uwe]";
1016                                         mes "Tools are helpful, but";
1017                                         mes "master craftsmen never blame";
1018                                         mes "their tools for their mistakes.";
1019                                         next;
1020                                         mes "[Uwe]";
1021                                         mes "Oh, and speaking of";
1022                                         mes "tools, I just received";
1023                                         mes "some new hammers today.";
1024                                         mes "Why don't you have one as";
1025                                         mes "my way of saying ''Welcome";
1026                                         mes "to Einbroch, sugar honey~''";
1027                                         set ein_cook,7;
1028                                         getitem 613,1; //Iron_Hammer
1029                                         break;
1030                                 }
1031                                 next;
1032                                 mes "[Uwe]";
1033                                 mes "Oh...";
1034                                 mes "And feel free to";
1035                                 mes "come and see me";
1036                                 mes "anytime, alright?";
1037                                 mes "So don't be shy";
1038                                 switch(rand(1,3)) {
1039                                 case 1: mes "...Ho ho~"; close;
1040                                 case 2: mes "...*Tee Hee~*"; close;
1041                                 case 3: mes "...Behbie~"; close;
1042                                 }
1043                         case 2:
1044                                 mes "[Uwe]";
1045                                 mes "Hmmm...?";
1046                                 mes "Why don't you stay and chat?";
1047                                 mes "Oh, you adventurers are always";
1048                                 mes "so busy with your things to do";
1049                                 mes "and people to see. Ah well~";
1050                                 close;
1051                         }
1052                 }
1053                 else if (ein_cook < 10) {
1054                         mes "[Uwe]";
1055                         mes "Oh! Hello again,";
1056                         mes "you cutie adventurer.";
1057                         mes "So tell me, what brings";
1058                         mes "you here, "+strcharinfo(0)+"?";
1059                         next;
1060                         switch(select("Ask about Cooking.:Ask about Einbroch.:Cancel.")) {
1061                         case 1:
1062                                 if (ein_cook == 1) {
1063                                         mes "[Uwe]";
1064                                         mes "Ooh, cooking!";
1065                                         mes "So what did you";
1066                                         mes "want to ask me...?";
1067                                         next;
1068                                         switch(select("Ingredients:Skills:Tools:Cancel")) {
1069                                         case 1:
1070                                                 mes "[Uwe]";
1071                                                 mes "Now for beginners,";
1072                                                 mes "learning to select";
1073                                                 mes "and use ingredients";
1074                                                 mes "is one of the most";
1075                                                 mes "important fundamentals.";
1076                                                 next;
1077                                                 mes "[Uwe]";
1078                                                 mes "Cooking is like forging";
1079                                                 mes "since specific ingredients";
1080                                                 mes "are needed to make specialty";
1081                                                 mes "items or dishes. You can't just";
1082                                                 mes "skip them if you really need";
1083                                                 mes "them, right? Right!";
1084                                                 next;
1085                                                 mes "[Uwe]";
1086                                                 mes "Once you make up your";
1087                                                 mes "mind to do something,";
1088                                                 mes "focus on finishing it, 'kay?";
1089                                                 mes "Never cut corners and always";
1090                                                 mes "dedicate yourself to make the";
1091                                                 mes "very best finished product~";
1092                                                 next;
1093                                                 mes "[Uwe]";
1094                                                 mes "Well, that was";
1095                                                 mes "a fun talk. Come";
1096                                                 mes "back and visit, 'kay?";
1097                                                 mes "I'll miss you until";
1098                                                 mes "the next time~";
1099                                                 switch(rand(1,3)) {
1100                                                 case 1: mes "...Ho ho~"; close;
1101                                                 case 2: mes "...*Tee Hee~*"; close;
1102                                                 case 3: mes "...Behbie~"; close;
1103                                                 }
1104                                         case 2:
1105                                                 mes "[Uwe]";
1106                                                 mes "When you're beginning to learn";
1107                                                 mes "skills, you can't let yourself be discouraged! Practice makes";
1108                                                 mes "perfect, you know? But never";
1109                                                 mes "use your lack of skills as an";
1110                                                 mes "excuse if you happen to fail...";
1111                                                 next;
1112                                                 mes "[Uwe]";
1113                                                 mes "Effort is also an essential";
1114                                                 mes "in forging and cooking! Now,";
1115                                                 mes "on the other hand, if you put";
1116                                                 mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!";
1117                                                 next;
1118                                                 mes "[Uwe]";
1119                                                 mes "The key is to always";
1120                                                 mes "give 100% effort and work";
1121                                                 mes "on improving your skills.";
1122                                                 mes "Before you know it, you'll";
1123                                                 mes "be a respected master!";
1124                                                 next;
1125                                                 mes "[Uwe]";
1126                                                 mes "Well, that was";
1127                                                 mes "a fun talk. Come";
1128                                                 mes "back and visit, 'kay?";
1129                                                 mes "I'll miss you until";
1130                                                 mes "the next time~";
1131                                                 switch(rand(1,3)) {
1132                                                 case 1: mes "Hohohohoho."; close;
1133                                                 case 2: mes "Umhohohoho.*"; close;
1134                                                 case 3: mes "Umho."; close;
1135                                                 }
1136                                         case 3:
1137                                                 mes "[Uwe]";
1138                                                 mes "Cooking is a little";
1139                                                 mes "easier if you have";
1140                                                 mes "nicer tools to use,";
1141                                                 mes "but that's it. Tools by";
1142                                                 mes "themselves can't make";
1143                                                 mes "just anybody a master.";
1144                                                 next;
1145                                                 mes "[Uwe]";
1146                                                 mes "In the end, the best";
1147                                                 mes "tools are the ones you're";
1148                                                 mes "most comfortable with using.";
1149                                                 mes "In fact, I still use the old knife I used back when I was just";
1150                                                 mes "a little novice chef~";
1151                                                 next;
1152                                                 mes "[Uwe]";
1153                                                 mes "Oh, while we're on";
1154                                                 mes "the subject of tools,";
1155                                                 mes "I just received some";
1156                                                 mes "new hammers today.";
1157                                                 mes "Would you like a couple?";
1158                                                 next;
1159                                                 if (checkweight(908,50) == 0) {
1160                                                         mes "[Uwe]";
1161                                                         mes "Mmmm...?";
1162                                                         mes "You're holding too many";
1163                                                         mes "things. I can't give you any";
1164                                                         mes "hammers if you don't have";
1165                                                         mes "room. Hurry, put your extra";
1166                                                         mes "stuff in your Kafra Storage~";
1167                                                         close;
1168                                                 }
1169                                                 set ein_cook,11;
1170                                                 getitem 614,1; //Golden_Hammer
1171                                                 getitem 613,1; //Iron_Hammer
1172                                                 mes "[Uwe]";
1173                                                 mes "Well, I hope";
1174                                                 mes "you like them~";
1175                                                 switch(rand(1,3)) {
1176                                                 case 1: mes "...Ho ho~"; close;
1177                                                 case 2: mes "...*Tee Hee~*"; close;
1178                                                 case 3: mes "...Behbie~"; close;
1179                                                 }
1180                                         case 4:
1181                                                 mes "[Uwe]";
1182                                                 mes "Oh...?";
1183                                                 mes "Well, feel";
1184                                                 mes "free to visit";
1185                                                 mes "me whenever";
1186                                                 mes "you want, 'kay?";
1187                                                 close;
1188                                         }
1189                                 }
1190                                 else if (ein_cook == 3) {
1191                                         mes "[Uwe]";
1192                                         mes "Ooh, cooking!";
1193                                         mes "So what did you";
1194                                         mes "want to ask me...?";
1195                                         next;
1196                                         switch(select("Heart:Skills:Tools:Cancel.")) {
1197                                         case 1:
1198                                                 mes "[Uwe]";
1199                                                 mes "Ah, heart. Just like forging,";
1200                                                 mes "you need passion and desire";
1201                                                 mes "to create something special.";
1202                                                 mes "Every smith and cook knows that";
1203                                                 mes "you can do anything if you have";
1204                                                 mes "the will and the commitment.";
1205                                                 next;
1206                                                 mes "[Uwe]";
1207                                                 mes "Well, that's all";
1208                                                 mes "I really have to";
1209                                                 mes "say about that. But";
1210                                                 mes "come back and chat";
1211                                                 mes "whenever you please.";
1212                                                 switch(rand(1,3)) {
1213                                                 case 1: mes "...Ho ho~"; close;
1214                                                 case 2: mes "...*Tee Hee~*"; close;
1215                                                 case 3: mes "...Behbie~"; close;
1216                                                 }
1217                                         case 2:
1218                                                 mes "[Uwe]";
1219                                                 mes "When you're beginning to learn";
1220                                                 mes "skills, you can't let yourself be discouraged! Practice makes";
1221                                                 mes "perfect, you know? But never";
1222                                                 mes "use your lack of skills as an";
1223                                                 mes "excuse if you happen to fail...";
1224                                                 next;
1225                                                 mes "[Uwe]";
1226                                                 mes "Effort is also an essential";
1227                                                 mes "in forging and cooking! Now,";
1228                                                 mes "on the other hand, if you put";
1229                                                 mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!";
1230                                                 next;
1231                                                 mes "[Uwe]";
1232                                                 mes "The key is to always";
1233                                                 mes "give 100% effort and work";
1234                                                 mes "on improving your skills.";
1235                                                 mes "Before you know it, you'll";
1236                                                 mes "be a respected master!";
1237                                                 next;
1238                                                 mes "[Uwe]";
1239                                                 mes "Well, that was";
1240                                                 mes "a fun talk. Come";
1241                                                 mes "back and visit, 'kay?";
1242                                                 mes "I'll miss you until";
1243                                                 mes "the next time~";
1244                                                 switch(rand(1,3)) {
1245                                                 case 1: mes "Hohohohoho."; close;
1246                                                 case 2: mes "Umhohohoho.*"; close;
1247                                                 case 3: mes "Umho."; close;
1248                                                 }
1249                                         case 3:
1250                                                 mes "[Uwe]";
1251                                                 mes "Cooking is a little";
1252                                                 mes "easier if you have";
1253                                                 mes "nicer tools to use,";
1254                                                 mes "but that's it. Tools by";
1255                                                 mes "themselves can't make";
1256                                                 mes "just anybody a master.";
1257                                                 next;
1258                                                 mes "[Uwe]";
1259                                                 mes "In the end, the best";
1260                                                 mes "tools are the ones you're";
1261                                                 mes "most comfortable with using.";
1262                                                 mes "In fact, I still use the old knife I used back when I was just";
1263                                                 mes "a little novice chef~";
1264                                                 next;
1265                                                 mes "[Uwe]";
1266                                                 mes "Oh, while we're on";
1267                                                 mes "the subject of tools,";
1268                                                 mes "I just received some";
1269                                                 mes "new hammers today.";
1270                                                 mes "Would you like a couple?";
1271                                                 next;
1272                                                 if (checkweight(908,50) == 0) {
1273                                                         mes "[Uwe]";
1274                                                         mes "Mmmm...?";
1275                                                         mes "You're holding too many";
1276                                                         mes "things. I can't give you any";
1277                                                         mes "hammers if you don't have";
1278                                                         mes "room. Hurry, put your extra";
1279                                                         mes "stuff in your Kafra Storage~";
1280                                                         close;
1281                                                 }
1282                                                 set ein_cook,13;
1283                                                 getitem 614,1; //Golden_Hammer
1284                                                 getitem 613,1; //Iron_Hammer
1285                                                 mes "[Uwe]";
1286                                                 mes "Well, I hope";
1287                                                 mes "you like them~";
1288                                                 switch(rand(1,3)) {
1289                                                 case 1: mes "...Ho ho~"; close;
1290                                                 case 2: mes "...*Tee Hee~*"; close;
1291                                                 case 3: mes "...Behbie~"; close;
1292                                                 }
1293                                         case 4:
1294                                                 mes "[Uwe]";
1295                                                 mes "Oh...?";
1296                                                 mes "Well, feel";
1297                                                 mes "free to visit";
1298                                                 mes "me whenever";
1299                                                 mes "you want, 'kay?";
1300                                                 close;
1301                                         }
1302                                 }
1303                                 else if (ein_cook == 5) {
1304                                         mes "[Uwe]";
1305                                         mes "Ooh, cooking!";
1306                                         mes "So what did you";
1307                                         mes "want to ask me...?";
1308                                         next;
1309                                         switch(select("Heart:Ingredients:Tools:Cancel")) {
1310                                         case 1:
1311                                                 mes "[Uwe]";
1312                                                 mes "Ah, heart. Just like forging,";
1313                                                 mes "you need passion and desire";
1314                                                 mes "to create something special.";
1315                                                 mes "Every smith and cook knows that";
1316                                                 mes "you can do anything if you have";
1317                                                 mes "the will and the commitment.";
1318                                                 next;
1319                                                 mes "[Uwe]";
1320                                                 mes "Well, that's all";
1321                                                 mes "I really have to";
1322                                                 mes "say about that. But";
1323                                                 mes "come back and chat";
1324                                                 mes "whenever you please.";
1325                                                 switch(rand(1,3)) {
1326                                                 case 1: mes "...Ho ho~"; close;
1327                                                 case 2: mes "...*Tee Hee~*"; close;
1328                                                 case 3: mes "...Behbie~"; close;
1329                                                 }
1330                                         case 2:
1331                                                 mes "[Uwe]";
1332                                                 mes "Now for beginners,";
1333                                                 mes "learning to select";
1334                                                 mes "and use ingredients";
1335                                                 mes "is one of the most";
1336                                                 mes "important fundamentals.";
1337                                                 next;
1338                                                 mes "[Uwe]";
1339                                                 mes "Cooking is like forging";
1340                                                 mes "since specific ingredients";
1341                                                 mes "are needed to make specialty";
1342                                                 mes "items or dishes. You can't just";
1343                                                 mes "skip them if you really need";
1344                                                 mes "them, right? Right!";
1345                                                 next;
1346                                                 mes "[Uwe]";
1347                                                 mes "Once you make up your";
1348                                                 mes "mind to do something,";
1349                                                 mes "focus on finishing it, 'kay?";
1350                                                 mes "Never cut corners and always";
1351                                                 mes "dedicate yourself to make the";
1352                                                 mes "very best finished product~";
1353                                                 next;
1354                                                 mes "[Uwe]";
1355                                                 mes "Well, that was";
1356                                                 mes "a fun talk. Come";
1357                                                 mes "back and visit, 'kay?";
1358                                                 mes "I'll miss you until";
1359                                                 mes "the next time~";
1360                                                 switch(rand(1,3)) {
1361                                                 case 1: mes "...Ho ho~"; close;
1362                                                 case 2: mes "...*Tee Hee~*"; close;
1363                                                 case 3: mes "...Behbie~"; close;
1364                                                 }
1365                                         case 3:
1366                                                 mes "[Uwe]";
1367                                                 mes "Cooking is a little";
1368                                                 mes "easier if you have";
1369                                                 mes "nicer tools to use,";
1370                                                 mes "but that's it. Tools by";
1371                                                 mes "themselves can't make";
1372                                                 mes "just anybody a master.";
1373                                                 next;
1374                                                 mes "[Uwe]";
1375                                                 mes "In the end, the best";
1376                                                 mes "tools are the ones you're";
1377                                                 mes "most comfortable with using.";
1378                                                 mes "In fact, I still use the old knife I used back when I was just";
1379                                                 mes "a little novice chef~";
1380                                                 next;
1381                                                 mes "[Uwe]";
1382                                                 mes "Oh, while we're on";
1383                                                 mes "the subject of tools,";
1384                                                 mes "I just received some";
1385                                                 mes "new hammers today.";
1386                                                 mes "Would you like a couple?";
1387                                                 next;
1388                                                 if (checkweight(908,50) == 0) {
1389                                                         mes "[Uwe]";
1390                                                         mes "Mmmm...?";
1391                                                         mes "You're holding too many";
1392                                                         mes "things. I can't give you any";
1393                                                         mes "hammers if you don't have";
1394                                                         mes "room. Hurry, put your extra";
1395                                                         mes "stuff in your Kafra Storage~";
1396                                                         close;
1397                                                 }
1398                                                 set ein_cook,15;
1399                                                 getitem 614,1; //Golden_Hammer
1400                                                 getitem 613,1; //Iron_Hammer
1401                                                 next;
1402                                                 mes "[Uwe]";
1403                                                 mes "Well, I hope";
1404                                                 mes "you like them~";
1405                                                 switch(rand(1,3)) {
1406                                                 case 1: mes "...Ho ho~"; close;
1407                                                 case 2: mes "...*Tee Hee~*"; close;
1408                                                 case 3: mes "...Behbie~"; close;
1409                                                 }
1410                                         case 4:
1411                                                 mes "[Uwe]";
1412                                                 mes "Oh...?";
1413                                                 mes "Well, feel";
1414                                                 mes "free to visit";
1415                                                 mes "me whenever";
1416                                                 mes "you want, 'kay?";
1417                                                 close;
1418                                         }
1419                                 }
1420                                 else if (ein_cook == 7) {
1421                                         mes "[Uwe]";
1422                                         mes "Ooh, cooking!";
1423                                         mes "So what did you";
1424                                         mes "want to ask me...?";
1425                                         next;
1426                                         switch(select("Heart:Ingredients:Skills:Cancel.")) {
1427                                         case 1:
1428                                                 mes "[Uwe]";
1429                                                 mes "Ah, heart. Just like forging,";
1430                                                 mes "you need passion and desire";
1431                                                 mes "to create something special.";
1432                                                 mes "Every smith and cook knows that";
1433                                                 mes "you can do anything if you have";
1434                                                 mes "the will and the commitment.";
1435                                                 next;
1436                                                 mes "[Uwe]";
1437                                                 mes "Well, that's all";
1438                                                 mes "I really have to";
1439                                                 mes "say about that. But";
1440                                                 mes "come back and chat";
1441                                                 mes "whenever you please.";
1442                                                 switch(rand(1,3)) {
1443                                                 case 1: mes "...Ho ho~"; close;
1444                                                 case 2: mes "...*Tee Hee~*"; close;
1445                                                 case 3: mes "...Behbie~"; close;
1446                                                 }
1447                                         case 2:
1448                                                 mes "[Uwe]";
1449                                                 mes "Now for beginners,";
1450                                                 mes "learning to select";
1451                                                 mes "and use ingredients";
1452                                                 mes "is one of the most";
1453                                                 mes "important fundamentals.";
1454                                                 next;
1455                                                 mes "[Uwe]";
1456                                                 mes "Cooking is like forging";
1457                                                 mes "since specific ingredients";
1458                                                 mes "are needed to make specialty";
1459                                                 mes "items or dishes. You can't just";
1460                                                 mes "skip them if you really need";
1461                                                 mes "them, right? Right!";
1462                                                 next;
1463                                                 mes "[Uwe]";
1464                                                 mes "Once you make up your";
1465                                                 mes "mind to do something,";
1466                                                 mes "focus on finishing it, 'kay?";
1467                                                 mes "Never cut corners and always";
1468                                                 mes "dedicate yourself to make the";
1469                                                 mes "very best finished product~";
1470                                                 set ein_cook,17;
1471                                                 next;
1472                                                 mes "[Uwe]";
1473                                                 mes "Well, that was";
1474                                                 mes "a fun talk. Come";
1475                                                 mes "back and visit, 'kay?";
1476                                                 mes "I'll miss you until";
1477                                                 mes "the next time~";
1478                                                 switch(rand(1,3)) {
1479                                                 case 1: mes "...Ho ho~"; close;
1480                                                 case 2: mes "...*Tee Hee~*"; close;
1481                                                 case 3: mes "...Behbie~"; close;
1482                                                 }
1483                                         case 3:
1484                                                 mes "[Uwe]";
1485                                                 mes "'I couldn't do it cuz";
1486                                                 mes "I'm not skillful with it.'";
1487                                                 mes "It's the most foolish words in the world.";
1488                                                 mes "There's only way for cooking.";
1489                                                 mes "Practice, practice and try!.";
1490                                                 next;
1491                                                 mes "[Uwe]";
1492                                                 mes "I know it's the easiest";
1493                                                 mes "lame excuse for a person";
1494                                                 mes "who never try hard anything.";
1495                                                 next;
1496                                                 mes "[Uwe]";
1497                                                 mes "It's very same for a smith job.";
1498                                                 mes "If you don't try to";
1499                                                 mes "upgrade your skill,";
1500                                                 mes "your works will be poor";
1501                                                 mes "forever..";
1502                                                 next;
1503                                                 mes "[Uwe]";
1504                                                 mes "But there's different way";
1505                                                 mes "to blaim on your skill.";
1506                                                 mes "When you face the higher wall,";
1507                                                 mes "you can feel that you're not enough yet.";
1508                                                 mes "Then you can reproch yourself and your skills.";
1509                                                 mes "It's natural.";
1510                                                 next;
1511                                                 mes "[Uwe]";
1512                                                 mes "After that ordeal, if you try harder";
1513                                                 mes "and make your goal higher,";
1514                                                 mes "every people around you will";
1515                                                 mes "look up to you.";
1516                                                 next;
1517                                                 mes "[Uwe]";
1518                                                 mes "Well, I hope";
1519                                                 mes "you like them~";
1520                                                 switch(rand(1,3)) {
1521                                                 case 1: mes "...Ho ho~"; close;
1522                                                 case 2: mes "...*Tee Hee~*"; close;
1523                                                 case 3: mes "...Behbie~"; close;
1524                                                 }
1525                                         case 4:
1526                                                 mes "[Uwe]";
1527                                                 mes "Oh...?";
1528                                                 mes "Well, feel";
1529                                                 mes "free to visit";
1530                                                 mes "me whenever";
1531                                                 mes "you want, 'kay?";
1532                                                 close;
1533                                         }
1534                                 }
1535                                 else if (ein_cook == 9) {
1536                                         mes "[Uwe]";
1537                                         mes "Ooh, cooking!";
1538                                         mes "So what did you";
1539                                         mes "want to ask me...?";
1540                                         next;
1541                                         switch(select("Heart:Ingredients:Skills:Tools:Cancel.")) {
1542                                         case 1:
1543                                                 mes "[Uwe]";
1544                                                 mes "Ah, heart. Just like forging,";
1545                                                 mes "you need passion and desire";
1546                                                 mes "to create something special.";
1547                                                 mes "Every smith and cook knows that";
1548                                                 mes "you can do anything if you have";
1549                                                 mes "the will and the commitment.";
1550                                                 next;
1551                                                 mes "[Uwe]";
1552                                                 mes "Well, that's all";
1553                                                 mes "I really have to";
1554                                                 mes "say about that. But";
1555                                                 mes "come back and chat";
1556                                                 mes "whenever you please.";
1557                                                 switch(rand(1,3)) {
1558                                                 case 1: mes "...Ho ho~"; close;
1559                                                 case 2: mes "...*Tee Hee~*"; close;
1560                                                 case 3: mes "...Behbie~"; close;
1561                                                 }
1562                                         case 2:
1563                                                 mes "[Uwe]";
1564                                                 mes "Now for beginners,";
1565                                                 mes "learning to select";
1566                                                 mes "and use ingredients";
1567                                                 mes "is one of the most";
1568                                                 mes "important fundamentals.";
1569                                                 next;
1570                                                 mes "[Uwe]";
1571                                                 mes "Cooking is like forging";
1572                                                 mes "since specific ingredients";
1573                                                 mes "are needed to make specialty";
1574                                                 mes "items or dishes. You can't just";
1575                                                 mes "skip them if you really need";
1576                                                 mes "them, right? Right!";
1577                                                 next;
1578                                                 mes "[Uwe]";
1579                                                 mes "Once you make up your";
1580                                                 mes "mind to do something,";
1581                                                 mes "focus on finishing it, 'kay?";
1582                                                 mes "Never cut corners and always";
1583                                                 mes "dedicate yourself to make the";
1584                                                 mes "very best finished product~";
1585                                                 next;
1586                                                 mes "[Uwe]";
1587                                                 mes "Well, that was";
1588                                                 mes "a fun talk. Come";
1589                                                 mes "back and visit, 'kay?";
1590                                                 mes "I'll miss you until";
1591                                                 mes "the next time~";
1592                                                 switch(rand(1,3)) {
1593                                                 case 1: mes "...Ho ho~"; close;
1594                                                 case 2: mes "...*Tee Hee~*"; close;
1595                                                 case 3: mes "...Behbie~"; close;
1596                                                 }
1597                                         case 3:
1598                                                 mes "[Uwe]";
1599                                                 mes "When you're beginning to learn";
1600                                                 mes "skills, you can't let yourself be discouraged! Practice makes";
1601                                                 mes "perfect, you know? But never";
1602                                                 mes "use your lack of skills as an";
1603                                                 mes "excuse if you happen to fail...";
1604                                                 next;
1605                                                 mes "[Uwe]";
1606                                                 mes "Effort is also an essential";
1607                                                 mes "in forging and cooking! Now,";
1608                                                 mes "on the other hand, if you put";
1609                                                 mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!";
1610                                                 next;
1611                                                 mes "[Uwe]";
1612                                                 mes "The key is to always";
1613                                                 mes "give 100% effort and work";
1614                                                 mes "on improving your skills.";
1615                                                 mes "Before you know it, you'll";
1616                                                 mes "be a respected master!";
1617                                                 next;
1618                                                 mes "[Uwe]";
1619                                                 mes "Well, that was";
1620                                                 mes "a fun talk. Come";
1621                                                 mes "back and visit, 'kay?";
1622                                                 mes "I'll miss you until";
1623                                                 mes "the next time~";
1624                                                 switch(rand(1,3)) {
1625                                                 case 1: mes "Hohohohoho."; close;
1626                                                 case 2: mes "Umhohohoho.*"; close;
1627                                                 case 3: mes "Umho."; close;
1628                                                 }
1629                                         case 4:
1630                                                 mes "[Uwe]";
1631                                                 mes "Cooking is a little";
1632                                                 mes "easier if you have";
1633                                                 mes "nicer tools to use,";
1634                                                 mes "but that's it. Tools by";
1635                                                 mes "themselves can't make";
1636                                                 mes "just anybody a master.";
1637                                                 next;
1638                                                 mes "[Uwe]";
1639                                                 mes "In the end, the best";
1640                                                 mes "tools are the ones you're";
1641                                                 mes "most comfortable with using.";
1642                                                 mes "In fact, I still use the old knife I used back when I was just";
1643                                                 mes "a little novice chef~";
1644                                                 next;
1645                                                 mes "[Uwe]";
1646                                                 mes "Oh, while we're on";
1647                                                 mes "the subject of tools,";
1648                                                 mes "I just received some";
1649                                                 mes "new hammers today.";
1650                                                 mes "Would you like a couple?";
1651                                                 next;
1652                                                 if (checkweight(908,50) == 0) {
1653                                                         mes "[Uwe]";
1654                                                         mes "Mmmm...?";
1655                                                         mes "You're holding too many";
1656                                                         mes "things. I can't give you any";
1657                                                         mes "hammers if you don't have";
1658                                                         mes "room. Hurry, put your extra";
1659                                                         mes "stuff in your Kafra Storage~";
1660                                                         close;
1661                                                 }
1662                                                 set ein_cook,19;
1663                                                 getitem 614,1; //Golden_Hammer
1664                                                 getitem 613,1; //Iron_Hammer
1665                                                 next;
1666                                                 mes "[Uwe]";
1667                                                 mes "Well, I hope";
1668                                                 mes "you like them~";
1669                                                 switch(rand(1,3)) {
1670                                                 case 1: mes "...Ho ho~"; close;
1671                                                 case 2: mes "...*Tee Hee~*"; close;
1672                                                 case 3: mes "...Behbie~"; close;
1673                                                 }
1674                                         case 5:
1675                                                 mes "[Uwe]";
1676                                                 mes "Oh...?";
1677                                                 mes "Well, feel";
1678                                                 mes "free to visit";
1679                                                 mes "me whenever";
1680                                                 mes "you want, 'kay?";
1681                                                 close;
1682                                         }
1683                                 }
1684                         case 2:
1685                                 mes "[Uwe]";
1686                                 mes "Einbroch was originally";
1687                                 mes "built to support Einbech's";
1688                                 mes "mining efforts. Because it's";
1689                                 mes "small and crowded with people,";
1690                                 mes "there's no room to build the ore refining factories over there.";
1691                                 next;
1692                                 mes "[Uwe]";
1693                                 mes "Since Einbroch used to be";
1694                                 mes "an empty lot, it was perfect";
1695                                 mes "for building factories. That's";
1696                                 mes "what my grandfather told me a";
1697                                 mes "long time ago. Anyway, Einbroch quickly grew into a major city.";
1698                                 next;
1699                                 mes "[Uwe]";
1700                                 mes "Now people think that this";
1701                                 mes "city was never planned to be";
1702                                 mes "just an extension of Einbech.";
1703                                 mes "See that rampart over there?";
1704                                 mes "It doesn't connect to Einbech at all! No protection for them...";
1705                                 next;
1706                                 mes "[Uwe]";
1707                                 mes "It's like the government";
1708                                 mes "lost all interest in Einbech.";
1709                                 mes "Even the miners there have";
1710                                 mes "been moving here to work in ";
1711                                 mes "the factories. But more people hasn't made this city more lively.";
1712                                 next;
1713                                 mes "[Uwe]";
1714                                 mes "Einbroch may look modern";
1715                                 mes "and exciting now, but soon";
1716                                 mes "you'll see that there's no sign";
1717                                 mes "of warmth or life. So... Just don't live here in your old age.";
1718                                 next;
1719                                 switch(select("Then why are you here?:But I like the city life~")) {
1720                                 case 1:
1721                                         mes "[Uwe]";
1722                                         mes "Well, sugar honey,";
1723                                         mes "I've been waiting for";
1724                                         mes "someone. But... It looks";
1725                                         mes "like that person won't be";
1726                                         mes "coming back anyway.";
1727                                         next;
1728                                         mes "[Uwe]";
1729                                         mes "Oooh, but let's not talk";
1730                                         mes "about that. Next time you";
1731                                         mes "drop by, we'll talk about";
1732                                         mes "something more fun, 'kay?";
1733                                         close;
1734                                 case 2:
1735                                         mes "[Uwe]";
1736                                         mes "Big cities can be nice,";
1737                                         mes "but you never get to enjoy";
1738                                         mes "the sensation of stepping";
1739                                         mes "barefoot through the grass,";
1740                                         mes "or the magnificent sight of";
1741                                         mes "the shining stars at night.";
1742                                         next;
1743                                         mes "[Uwe]";
1744                                         mes "And the people who live";
1745                                         mes "in the cities can be so";
1746                                         mes "uptight! I've known more";
1747                                         mes "than a few who look down";
1748                                         mes "on people from smaller towns.";
1749                                         next;
1750                                         mes "[Uwe]";
1751                                         mes "It's sad to see some";
1752                                         mes "people will always be";
1753                                         mes "that ignorant. I... I just";
1754                                         mes "can't believe those people";
1755                                         mes "can be sooo close minded!";
1756                                         next;
1757                                         mes "[Uwe]";
1758                                         mes "Oh...!";
1759                                         mes "I'm sorry, I guess";
1760                                         mes "I went a little overboard.";
1761                                         mes "^666666*Titter*^000000 Next time you drop";
1762                                         mes "by, we'll talk about something";
1763                                         mes "more fun, 'kay? Buhbye~";
1764                                         close;
1765                                 }
1766                         case 3:
1767                                 mes "[Uwe]";
1768                                 mes "Oh...?";
1769                                 mes "Well, feel";
1770                                 mes "free to visit";
1771                                 mes "me whenever";
1772                                 mes "you want, 'kay?";
1773                                 close;
1774                         }
1775                 }
1776                 else if ((ein_cook < 20) || (ein_cook == 219)) {
1777                         mes "[Uwe]";
1778                         mes "Oh, welcome back.";
1779                         mes "So how's the weapon";
1780                         mes "forging coming along?";
1781                         next;
1782                         switch(select("Talk about Cooking:Talk about Einbroch:Talk about Cooking Utensils:Cancel")) {
1783                         case 1:
1784                                 mes "[Uwe]";
1785                                 mes "Ooh, cooking!";
1786                                 mes "So what did you";
1787                                 mes "want to ask me...?";
1788                                 next;
1789                                 switch(select("Heart:Ingredients:Skills:Tools:Cancel.")) {
1790                                 case 1:
1791                                         mes "[Uwe]";
1792                                         mes "Ah, heart. Just like forging,";
1793                                         mes "you need passion and desire";
1794                                         mes "to create something special.";
1795                                         mes "Every smith and cook knows that";
1796                                         mes "you can do anything if you have";
1797                                         mes "the will and the commitment.";
1798                                         next;
1799                                         mes "[Uwe]";
1800                                         mes "Well, that's all";
1801                                         mes "I really have to";
1802                                         mes "say about that. But";
1803                                         mes "come back and chat";
1804                                         mes "whenever you please.";
1805                                         switch(rand(1,3)) {
1806                                         case 1: mes "...Ho ho~"; close;
1807                                         case 2: mes "...*Tee Hee~*"; close;
1808                                         case 3: mes "...Behbie~"; close;
1809                                         }
1810                                 case 2:
1811                                         mes "[Uwe]";
1812                                         mes "Now for beginners,";
1813                                         mes "learning to select";
1814                                         mes "and use ingredients";
1815                                         mes "is one of the most";
1816                                         mes "important fundamentals.";
1817                                         next;
1818                                         mes "[Uwe]";
1819                                         mes "Cooking is like forging";
1820                                         mes "since specific ingredients";
1821                                         mes "are needed to make specialty";
1822                                         mes "items or dishes. You can't just";
1823                                         mes "skip them if you really need";
1824                                         mes "them, right? Right!";
1825                                         next;
1826                                         mes "[Uwe]";
1827                                         mes "Once you make up your";
1828                                         mes "mind to do something,";
1829                                         mes "focus on finishing it, 'kay?";
1830                                         mes "Never cut corners and always";
1831                                         mes "dedicate yourself to make the";
1832                                         mes "very best finished product~";
1833                                         next;
1834                                         mes "[Uwe]";
1835                                         mes "Well, that was";
1836                                         mes "a fun talk. Come";
1837                                         mes "back and visit, 'kay?";
1838                                         mes "I'll miss you until";
1839                                         mes "the next time~";
1840                                         switch(rand(1,3)) {
1841                                         case 1: mes "...Ho ho~"; close;
1842                                         case 2: mes "...*Tee Hee~*"; close;
1843                                         case 3: mes "...Behbie~"; close;
1844                                         }
1845                                 case 3:
1846                                         mes "[Uwe]";
1847                                         mes "When you're beginning to learn";
1848                                         mes "skills, you can't let yourself be discouraged! Practice makes";
1849                                         mes "perfect, you know? But never";
1850                                         mes "use your lack of skills as an";
1851                                         mes "excuse if you happen to fail...";
1852                                         next;
1853                                         mes "[Uwe]";
1854                                         mes "Effort is also an essential";
1855                                         mes "in forging and cooking! Now,";
1856                                         mes "on the other hand, if you put";
1857                                         mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!";
1858                                         next;
1859                                         mes "[Uwe]";
1860                                         mes "The key is to always";
1861                                         mes "give 100% effort and work";
1862                                         mes "on improving your skills.";
1863                                         mes "Before you know it, you'll";
1864                                         mes "be a respected master!";
1865                                         next;
1866                                         mes "[Uwe]";
1867                                         mes "Well, that was";
1868                                         mes "a fun talk. Come";
1869                                         mes "back and visit, 'kay?";
1870                                         mes "I'll miss you until";
1871                                         mes "the next time~";
1872                                         switch(rand(1,3)) {
1873                                         case 1: mes "...Ho ho~"; close;
1874                                         case 2: mes "...*Tee Hee~*"; close;
1875                                         case 3: mes "...Behbie~"; close;
1876                                         }
1877                                 case 4:
1878                                         mes "[Uwe]";
1879                                         mes "Cooking is a little";
1880                                         mes "easier if you have";
1881                                         mes "nicer tools to use,";
1882                                         mes "but that's it. Tools by";
1883                                         mes "themselves can't make";
1884                                         mes "just anybody a master.";
1885                                         next;
1886                                         mes "[Uwe]";
1887                                         mes "In the end, the best";
1888                                         mes "tools are the ones you're";
1889                                         mes "most comfortable with using.";
1890                                         mes "In fact, I still use the old knife I used back when I was just";
1891                                         mes "a little novice chef~";
1892                                         next;
1893                                         mes "[Uwe]";
1894                                         mes "Well, that was";
1895                                         mes "a fun talk. Come";
1896                                         mes "back and visit, 'kay?";
1897                                         mes "I'll miss you until";
1898                                         mes "the next time~";
1899                                         switch(rand(1,3)) {
1900                                         case 1: mes "...Ho ho~"; close;
1901                                         case 2: mes "...*Tee Hee~*"; close;
1902                                         case 3: mes "...Behbie~"; close;
1903                                         }
1904                                 case 5:
1905                                         mes "[Uwe]";
1906                                         mes "Oh...?";
1907                                         mes "Well, feel";
1908                                         mes "free to visit";
1909                                         mes "me whenever";
1910                                         mes "you want, 'kay?";
1911                                         close;
1912                                 }
1913                         case 2:
1914                                 mes "[Uwe]";
1915                                 mes "Einbroch was originally";
1916                                 mes "built to support Einbech's";
1917                                 mes "mining efforts. Because it's";
1918                                 mes "small and crowded with people,";
1919                                 mes "there's no room to build the ore refining factories over there.";
1920                                 next;
1921                                 mes "[Uwe]";
1922                                 mes "Since Einbroch used to be";
1923                                 mes "an empty lot, it was perfect";
1924                                 mes "for building factories. That's";
1925                                 mes "what my grandfather told me a";
1926                                 mes "long time ago. Anyway, Einbroch quickly grew into a major city.";
1927                                 next;
1928                                 mes "[Uwe]";
1929                                 mes "Now people think that this";
1930                                 mes "city was never planned to be";
1931                                 mes "just an extension of Einbech.";
1932                                 mes "See that rampart over there?";
1933                                 mes "It doesn't connect to Einbech at all! No protection for them...";
1934                                 next;
1935                                 mes "[Uwe]";
1936                                 mes "It's like the government";
1937                                 mes "lost all interest in Einbech.";
1938                                 mes "Even the miners there have";
1939                                 mes "been moving here to work in ";
1940                                 mes "the factories. But more people hasn't made this city more lively.";
1941                                 next;
1942                                 mes "[Uwe]";
1943                                 mes "Einbroch may look modern";
1944                                 mes "and exciting now, but soon";
1945                                 mes "you'll see that there's no sign";
1946                                 mes "of warmth or life. So... Just don't live here in your old age.";
1947                                 next;
1948                                 switch(select("Then why are you here?:But I like the city life~")) {
1949                                 case 1:
1950                                         mes "[Uwe]";
1951                                         mes "Well, sugar honey,";
1952                                         mes "I've been waiting for someone. But... It looks like that person won't be coming back anyway.";
1953                                         next;
1954                                         mes "[Uwe]";
1955                                         mes "Oooh, but let's not talk about that. Next time you drop by, we'll talk about something more fun, 'kay? Buhbye~";
1956                                         close;
1957                                 case 2:
1958                                         mes "[Uwe]";
1959                                         mes "Well, big cities are nice, but you never get to enjoy the sensation of stepping barefoot through the grass, or the clear sight of the stars at night.";
1960                                         next;
1961                                         mes "[Uwe]";
1962                                         mes "And the people who live in cities can be so uptight! I've known more than a few who look down on people who live in smaller towns.";
1963                                         next;
1964                                         mes "[Uwe]";
1965                                         mes "It's sad to see some people will always be that ignorant. I... I just can't believe people can be sooo close minded!";
1966                                         next;
1967                                         mes "[Uwe]";
1968                                         mes "Oh...!";
1969                                         mes "I'm sorry, I guess I went a little overboard. ^666666*Titter*^000000 Next time you drop by, we'll talk about something more fun, 'kay? Buhbye~";
1970                                         close;
1971                                 }
1972                         case 3:
1973                                 mes "[Uwe]";
1974                                 mes "Cooking utensils?";
1975                                 mes "Well, they're usually";
1976                                 mes "made out of ^0000FFJubilee^000000,";
1977                                 mes "a crystallization dropped";
1978                                 mes "from mineral monsters.";
1979                                 next;
1980                                 mes "[Uwe]";
1981                                 mes "Jubilee is too soft";
1982                                 mes "to make weapons, but";
1983                                 mes "it conducts heat very well";
1984                                 mes "so it's perfect for making";
1985                                 mes "cooking utensils! *Tee hee~*";
1986                                 next;
1987                                 mes "[Uwe]";
1988                                 mes "That reminds me...";
1989                                 mes "I need to make some new cooking utensils soon. Would you do me a favor and let me have some of your materials? Pretty pleeeeeease~";
1990                                 next;
1991                                 mes "[Uwe]";
1992                                 mes "If you don't mind,";
1993                                 mes "would you please give me";
1994                                 mes "30 ^0000FFJubilee^000000 and 4 ^0000FFLarge Jellopy^000000.";
1995                                 mes "Then, I'll trade you 1 Coal for all of those. How does it sound?";
1996                                 next;
1997                                 switch(select("Sure.:No, thanks.")) {
1998                                 case 1:
1999                                         if ((countitem(7312) > 29) && (countitem(7126) > 3)) {
2000                                                 delitem 7312,30; //Jubilee
2001                                                 delitem 7126,4; //Large_Jellopy
2002                                                 getitem 1003,1; //Coal
2003                                                 mes "[Uwe]";
2004                                                 mes "Hooray!";
2005                                                 mes "Thank you";
2006                                                 mes "^EEA9B8soooo^000000 much!";
2007                                                 close;
2008                                         }
2009                                         else {
2010                                                 mes "[Uwe]";
2011                                                 mes "Hmmm...?";
2012                                                 mes "You don't have";
2013                                                 mes "enough of them?";
2014                                                 next;
2015                                                 mes "[Uwe]";
2016                                                 mes "Oh well, don't";
2017                                                 mes "worry. You can take";
2018                                                 mes "your time and bring";
2019                                                 mes "that stuff whenever";
2020                                                 mes " you can, 'kay?";
2021                                                 close;
2022                                         }
2023                                 case 2:
2024                                         mes "[Uwe]";
2025                                         mes "I understand.";
2026                                         mes "You might not have all";
2027                                         mes "that Jubilee and Large Jellopy";
2028                                         mes "I'm asking for at the moment,";
2029                                         mes "anyway. But if you do get them, would visit me again, cutie?";
2030                                         close;
2031                                 }
2032                         case 4:
2033                                 mes "[Uwe]";
2034                                 mes "Oh...?";
2035                                 mes "Well, feel";
2036                                 mes "free to visit";
2037                                 mes "me whenever";
2038                                 mes "you want, 'kay?";
2039                                 close;
2040                         }
2041                 }
2042                 else if (ein_cook > 299) {
2043                         if (Class == Job_Whitesmith) {
2044                                 mes "[Uwe]";
2045                                 mes "Oooh...!";
2046                                 mes "Congratulations!";
2047                                 mes "You finally became";
2048                                 mes "a cutie MasterSmith!";
2049                                 next;
2050                                 mes "[Uwe]";
2051                                 mes "Mmmm...";
2052                                 mes "I know!";
2053                                 mes "Let's celebrate!";
2054                                 mes "Here sugar honey,";
2055                                 mes "have some of these";
2056                                 mes "cookies I just baked~";
2057                                 next;
2058                                 set ein_cook,9;
2059                                 getitem 538,5; //Well_Baked_Cookie
2060                                 mes "[Uwe]";
2061                                 mes "Okay, enjoy!";
2062                                 mes "I hope you have";
2063                                 mes "a good time smithing!";
2064                                 close;
2065                         }
2066                         else {
2067                                 mes "[Uwe]";
2068                                 mes "Hmmm?";
2069                                 mes "Oh, it's you~";
2070                                 mes "I'm sorry, I was";
2071                                 mes "just thinking about";
2072                                 mes "something but now I just";
2073                                 mes "lost my train of thought.";
2074                                 set ein_cook,219;
2075                                 next;
2076                                 mes "[Uwe]";
2077                                 mes "What was I going";
2078                                 mes "to say? Hmm, I can't";
2079                                 mes "quite remember. Oh well,";
2080                                 mes "I'll see you later, cutie~";
2081                                 close;
2082                         }
2083                 }
2084         }
2085         else {
2086                 set .@aaa,ein_cook % 2;
2087                 if (.@aaa == 1) {
2088                         set .@bbb,ein_cook;
2089                         if (.@bbb > 99) {
2090                                 set .@bbb,.@bbb-100;
2091                                 if (.@bbb > 99) {
2092                                         set .@bbb,.@bbb-100;
2093                                         if (.@bbb > 99) {
2094                                                 set .@ccc,3;
2095                                         }
2096                                         else {
2097                                                 set .@ccc,2;
2098                                         }
2099                                 }
2100                                 else {
2101                                         set .@ccc,1;
2102                                 }
2103                         }
2104                         else {
2105                                 set .@ccc,0;
2106                         }
2107                         if (.@ccc < 3) {
2108                                 mes "[Uwe]";
2109                                 mes "Hm...?";
2110                                 mes "I never forget a face,";
2111                                 mes "but somehow I feel like";
2112                                 mes "we've met somewhere before...";
2113                                 next;
2114                                 if (.@ccc == 0) {
2115                                         set ein_cook,ein_cook+300;
2116                                 }
2117                                 else if (.@ccc == 2) {
2118                                         set ein_cook,ein_cook+100;
2119                                 }
2120                                 mes "[Uwe]";
2121                                 mes "Ah...!";
2122                                 mes "I have it!";
2123                                 mes "" + strcharinfo(0) + "!";
2124                                 mes "Yes, now I remember you.";
2125                                 mes "Decided to transcend, eh?";
2126                                 next;
2127                                 mes "[Uwe]";
2128                                 mes "What brings to";
2129                                 if (Sex == SEX_MALE) {
2130                                         mes "me, you ^EEA9B8naughty boy^000000?";
2131                                 }
2132                                 else {
2133                                         mes "me, you ^EEA9B8naughty girl^000000?";
2134                                 }
2135                                 next;
2136                         }
2137                         else if (.@ccc == 3) {
2138                                 mes "[Uwe]";
2139                                 mes "Ah, hello again,";
2140                                 mes "cutie adventurer.";
2141                                 mes "How can I help you?";
2142                                 next;
2143                         }
2144                         switch(select("Ask about Einbroch.:Ask about Cooking.:Cancel.")) {
2145                         case 1:
2146                                 mes "[Uwe]";
2147                                 mes "Einbroch was originally";
2148                                 mes "built to support Einbech's";
2149                                 mes "mining efforts. Because it's";
2150                                 mes "small and crowded with people,";
2151                                 mes "there's no room to build the ore refining factories over there.";
2152                                 next;
2153                                 mes "[Uwe]";
2154                                 mes "Since Einbroch used to be";
2155                                 mes "an empty lot, it was perfect";
2156                                 mes "for building factories. That's";
2157                                 mes "what my grandfather told me a";
2158                                 mes "long time ago. Anyway, Einbroch quickly grew into a major city.";
2159                                 next;
2160                                 mes "[Uwe]";
2161                                 mes "Now people think that this";
2162                                 mes "city was never planned to be";
2163                                 mes "just an extension of Einbech.";
2164                                 mes "See that rampart over there?";
2165                                 mes "It doesn't connect to Einbech at all! No protection for them...";
2166                                 next;
2167                                 mes "[Uwe]";
2168                                 mes "It's like the government";
2169                                 mes "lost all interest in Einbech.";
2170                                 mes "Even the miners there have";
2171                                 mes "been moving here to work in ";
2172                                 mes "the factories. But more people hasn't made this city more lively.";
2173                                 next;
2174                                 mes "[Uwe]";
2175                                 mes "Einbroch may look modern";
2176                                 mes "and exciting now, but soon";
2177                                 mes "you'll see that there's no sign";
2178                                 mes "of warmth or life. So... Just don't live here in your old age.";
2179                                 next;
2180                                 switch(select("Then why are you here?:I won't. Thanks for the advice.")) {
2181                                 case 1:
2182                                         mes "[Uwe]";
2183                                         mes "Well, I have some";
2184                                         mes "precious memories of";
2185                                         mes "this place. Once, there was";
2186                                         mes "a man who lived here who";
2187                                         mes "was just like a father to me.";
2188                                         next;
2189                                         mes "[Uwe]";
2190                                         mes "Oh, but I'm sure that";
2191                                         mes "you don't want to hear";
2192                                         mes "about that. Next time you";
2193                                         mes "drop by, we'll talk about";
2194                                         mes "something more fun, 'kay?";
2195                                         mes "Buhbye for now, cutie~";
2196                                         close;
2197                                 case 2:
2198                                         mes "[Uwe]";
2199                                         mes "Oh, that is such";
2200                                         mes "a good decision,";
2201                                         mes "sugar honey! Oh, you";
2202                                         mes "cutie adventurers are";
2203                                         mes "so precious, so lovable.";
2204                                         mes "^333333*Tee hee hee~*^000000";
2205                                         next;
2206                                         mes "[Uwe]";
2207                                         mes "Well, that was";
2208                                         mes "a fun talk. Come";
2209                                         mes "back and visit, 'kay?";
2210                                         mes "I'll miss you until";
2211                                         mes "the next time~";
2212                                         close;
2213                                 }
2214                         case 2:
2215                                 mes "[Uwe]";
2216                                 mes "Ooh, cooking!";
2217                                 mes "So what did you";
2218                                 mes "want to ask me...?";
2219                                 next;
2220                                 switch(select("Heart:Ingredients:Skills:Tools:Cancel.")) {
2221                                 case 1:
2222                                         mes "[Uwe]";
2223                                         mes "Ah, heart. Just like forging,";
2224                                         mes "you need passion and desire";
2225                                         mes "to create something special.";
2226                                         mes "Every smith and cook knows that";
2227                                         mes "you can do anything if you have";
2228                                         mes "the will and the commitment.";
2229                                         next;
2230                                         mes "[Uwe]";
2231                                         mes "Well, that's all";
2232                                         mes "I really have to";
2233                                         mes "say about that. But";
2234                                         mes "come back and chat";
2235                                         mes "whenever you please.";
2236                                         break;
2237                                 case 2:
2238                                         mes "[Uwe]";
2239                                         mes "Now for beginners,";
2240                                         mes "learning to select";
2241                                         mes "and use ingredients";
2242                                         mes "is one of the most";
2243                                         mes "important fundamentals.";
2244                                         next;
2245                                         mes "[Uwe]";
2246                                         mes "Cooking is like forging";
2247                                         mes "since specific ingredients";
2248                                         mes "are needed to make specialty";
2249                                         mes "items or dishes. You can't just";
2250                                         mes "skip them if you really need";
2251                                         mes "them, right? Right!";
2252                                         next;
2253                                         mes "[Uwe]";
2254                                         mes "Once you make up your";
2255                                         mes "mind to do something,";
2256                                         mes "focus on finishing it, 'kay?";
2257                                         mes "Never cut corners and always";
2258                                         mes "dedicate yourself to make the";
2259                                         mes "very best finished product~";
2260                                         next;
2261                                         mes "[Uwe]";
2262                                         mes "Well, that was";
2263                                         mes "a fun talk. Come";
2264                                         mes "back and visit, 'kay?";
2265                                         mes "I'll miss you until";
2266                                         mes "the next time~";
2267                                         break;
2268                                 case 3:
2269                                         mes "[Uwe]";
2270                                         mes "When you're beginning to learn";
2271                                         mes "skills, you can't let yourself be discouraged! Practice makes";
2272                                         mes "perfect, you know? But never";
2273                                         mes "use your lack of skills as an";
2274                                         mes "excuse if you happen to fail...";
2275                                         next;
2276                                         mes "[Uwe]";
2277                                         mes "Effort is also an essential";
2278                                         mes "in forging and cooking! Now,";
2279                                         mes "on the other hand, if you put";
2280                                         mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!";
2281                                         next;
2282                                         mes "[Uwe]";
2283                                         mes "The key is to always";
2284                                         mes "give 100% effort and work";
2285                                         mes "on improving your skills.";
2286                                         mes "Before you know it, you'll";
2287                                         mes "be a respected master!";
2288                                         next;
2289                                         mes "[Uwe]";
2290                                         mes "Well, that was";
2291                                         mes "a fun talk. Come";
2292                                         mes "back and visit, 'kay?";
2293                                         mes "I'll miss you until";
2294                                         mes "the next time~";
2295                                         break;
2296                                 case 4:
2297                                         mes "[Uwe]";
2298                                         mes "Cooking is a little";
2299                                         mes "easier if you have";
2300                                         mes "nicer tools to use,";
2301                                         mes "but that's it. Tools by";
2302                                         mes "themselves can't make";
2303                                         mes "just anybody a master.";
2304                                         next;
2305                                         mes "[Uwe]";
2306                                         mes "In the end, the best";
2307                                         mes "tools are the ones you're";
2308                                         mes "most comfortable with using.";
2309                                         mes "In fact, I still use the old knife I used back when I was just";
2310                                         mes "a little novice chef~";
2311                                         next;
2312                                         mes "[Uwe]";
2313                                         mes "Well, that was";
2314                                         mes "a fun talk. Come";
2315                                         mes "back and visit, 'kay?";
2316                                         mes "I'll miss you until";
2317                                         mes "the next time~";
2318                                         break;
2319                                 case 5:
2320                                         mes "[Uwe]";
2321                                         mes "Oh...?";
2322                                         mes "Well, feel";
2323                                         mes "free to visit";
2324                                         mes "me whenever";
2325                                         mes "you want, 'kay?";
2326                                         close;
2327                                 }
2328                                 switch(rand(1,3)) {
2329                                 case 1: mes "...Ho ho~"; break;
2330                                 case 2: mes "...*Tee Hee~*"; break;
2331                                 case 3: mes "...Behbie~";
2332                                 }
2333                                 close;
2334
2335                         case 3:
2336                                 mes "[Uwe]";
2337                                 mes "Oh...?";
2338                                 mes "Well, feel";
2339                                 mes "free to visit";
2340                                 mes "me whenever";
2341                                 mes "you want, 'kay?";
2342                                 close;
2343                         }
2344                 }
2345                 if (ein_cook > 999) {
2346                         set .@eee,ein_cook-1000;
2347                         if (.@eee > 199) {
2348                                 mes "[Uwe]";
2349                                 mes "Ah, hello again,";
2350                                 mes "cutie adventurer.";
2351                                 mes "How can I help you?";
2352                                 next;
2353                                 switch(select("Talk about Einbroch.:Ask him to forge a Weapon.:Talk about Cooking.:Cancel.")) {
2354                                 case 1:
2355                                         mes "[Uwe]";
2356                                         mes "Einbroch was originally";
2357                                         mes "built to support Einbech's";
2358                                         mes "mining efforts. Because it's";
2359                                         mes "small and crowded with people,";
2360                                         mes "there's no room to build the ore refining factories over there.";
2361                                         next;
2362                                         mes "[Uwe]";
2363                                         mes "Since Einbroch used to be";
2364                                         mes "an empty lot, it was perfect";
2365                                         mes "for building factories. That's";
2366                                         mes "what my grandfather told me a";
2367                                         mes "long time ago. Anyway, Einbroch quickly grew into a major city.";
2368                                         next;
2369                                         mes "[Uwe]";
2370                                         mes "Now people think that this";
2371                                         mes "city was never planned to be";
2372                                         mes "just an extension of Einbech.";
2373                                         mes "See that rampart over there?";
2374                                         mes "It doesn't connect to Einbech at all! No protection for them...";
2375                                         next;
2376                                         mes "[Uwe]";
2377                                         mes "It's like the government";
2378                                         mes "lost all interest in Einbech.";
2379                                         mes "Even the miners there have";
2380                                         mes "been moving here to work in ";
2381                                         mes "the factories. But more people hasn't made this city more lively.";
2382                                         next;
2383                                         mes "[Uwe]";
2384                                         mes "Einbroch may look modern";
2385                                         mes "and exciting now, but soon";
2386                                         mes "you'll see that there's no sign";
2387                                         mes "of warmth or life. So... Just don't live here in your old age.";
2388                                         next;
2389                                         switch(select("Then why are you here?:I won't. Thanks for the advice.")) {
2390                                         case 1:
2391                                                 mes "[Uwe]";
2392                                                 mes "Well, I have some";
2393                                                 mes "precious memories of";
2394                                                 mes "this place. Once, there was";
2395                                                 mes "a man who lived here who";
2396                                                 mes "was just like a father to me.";
2397                                                 next;
2398                                                 mes "[Uwe]";
2399                                                 mes "Oh, but I'm sure that";
2400                                                 mes "you don't want to hear";
2401                                                 mes "about that. Next time you";
2402                                                 mes "drop by, we'll talk about";
2403                                                 mes "something more fun, 'kay?";
2404                                                 mes "Buhbye for now, cutie~";
2405                                                 close;
2406                                         case 2:
2407                                                 mes "[Uwe]";
2408                                                 mes "Oh, that is such";
2409                                                 mes "a good decision,";
2410                                                 mes "sugar honey! Oh, you";
2411                                                 mes "cutie adventurers are";
2412                                                 mes "so precious, so lovable.";
2413                                                 mes "^333333*Tee hee hee~*^000000";
2414                                                 next;
2415                                                 mes "[Uwe]";
2416                                                 mes "Well, that was";
2417                                                 mes "a fun talk. Come";
2418                                                 mes "back and visit, 'kay?";
2419                                                 mes "I'll miss you until";
2420                                                 mes "the next time~";
2421                                                 close;
2422                                         }
2423                                 case 2:
2424                                         mes "[Uwe]";
2425                                         mes "Well...";
2426                                         mes "I actually just";
2427                                         mes "do smithing work";
2428                                         mes "to create my own";
2429                                         mes "cooking tools.";
2430                                         next;
2431                                         mes "[Uwe]";
2432                                         mes "Oh, I understand";
2433                                         mes "that somebody needs";
2434                                         mes "to fight the monsters,";
2435                                         mes "but I'm the wrong person";
2436                                         mes "to ask for forging weapons.";
2437                                         mes "I... am a strict pacifist~";
2438                                         next;
2439                                         mes "[Uwe]";
2440                                         mes "Just go look";
2441                                         mes "around for a little";
2442                                         mes "bit, I'm sure you'll";
2443                                         mes "find a Blacksmith";
2444                                         mes "who's willing to forge";
2445                                         mes "you a good weapon~";
2446                                         close;
2447                                 case 3:
2448                                         mes "[Uwe]";
2449                                         mes "Ooh, cooking!";
2450                                         mes "So what did you";
2451                                         mes "want to ask me...?";
2452                                         next;
2453                                         switch(select("Heart:Ingredients:Skills:Tools:Cancel.")) {
2454                                         case 1:
2455                                                 mes "[Uwe]";
2456                                                 mes "Ah, heart. Just like forging,";
2457                                                 mes "you need passion and desire";
2458                                                 mes "to create something special.";
2459                                                 mes "Every smith and cook knows that";
2460                                                 mes "you can do anything if you have";
2461                                                 mes "the will and the commitment.";
2462                                                 next;
2463                                                 mes "[Uwe]";
2464                                                 mes "Well, that's all";
2465                                                 mes "I really have to";
2466                                                 mes "say about that. But";
2467                                                 mes "come back and chat";
2468                                                 mes "whenever you please.";
2469                                                 break;
2470                                         case 2:
2471                                                 mes "[Uwe]";
2472                                                 mes "Now for beginners,";
2473                                                 mes "learning to select";
2474                                                 mes "and use ingredients";
2475                                                 mes "is one of the most";
2476                                                 mes "important fundamentals.";
2477                                                 next;
2478                                                 mes "[Uwe]";
2479                                                 mes "Cooking is like forging";
2480                                                 mes "since specific ingredients";
2481                                                 mes "are needed to make specialty";
2482                                                 mes "items or dishes. You can't just";
2483                                                 mes "skip them if you really need";
2484                                                 mes "them, right? Right!";
2485                                                 next;
2486                                                 mes "[Uwe]";
2487                                                 mes "Once you make up your";
2488                                                 mes "mind to do something,";
2489                                                 mes "focus on finishing it, 'kay?";
2490                                                 mes "Never cut corners and always";
2491                                                 mes "dedicate yourself to make the";
2492                                                 mes "very best finished product~";
2493                                                 next;
2494                                                 mes "[Uwe]";
2495                                                 mes "Well, that was";
2496                                                 mes "a fun talk. Come";
2497                                                 mes "back and visit, 'kay?";
2498                                                 mes "I'll miss you until";
2499                                                 mes "the next time~";
2500                                                 break;
2501                                         case 3:
2502                                                 mes "[Uwe]";
2503                                                 mes "When you're beginning to learn";
2504                                                 mes "skills, you can't let yourself be discouraged! Practice makes";
2505                                                 mes "perfect, you know? But never";
2506                                                 mes "use your lack of skills as an";
2507                                                 mes "excuse if you happen to fail...";
2508                                                 next;
2509                                                 mes "[Uwe]";
2510                                                 mes "Effort is also an essential";
2511                                                 mes "in forging and cooking! Now,";
2512                                                 mes "on the other hand, if you put";
2513                                                 mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!";
2514                                                 next;
2515                                                 mes "[Uwe]";
2516                                                 mes "The key is to always";
2517                                                 mes "give 100% effort and work";
2518                                                 mes "on improving your skills.";
2519                                                 mes "Before you know it, you'll";
2520                                                 mes "be a respected master!";
2521                                                 next;
2522                                                 mes "[Uwe]";
2523                                                 mes "Well, that was";
2524                                                 mes "a fun talk. Come";
2525                                                 mes "back and visit, 'kay?";
2526                                                 mes "I'll miss you until";
2527                                                 mes "the next time~";
2528                                                 break;
2529                                         case 4:
2530                                                 mes "[Uwe]";
2531                                                 mes "Cooking is a little";
2532                                                 mes "easier if you have";
2533                                                 mes "nicer tools to use,";
2534                                                 mes "but that's it. Tools by";
2535                                                 mes "themselves can't make";
2536                                                 mes "just anybody a master.";
2537                                                 next;
2538                                                 mes "[Uwe]";
2539                                                 mes "In the end, the best";
2540                                                 mes "tools are the ones you're";
2541                                                 mes "most comfortable with using.";
2542                                                 mes "In fact, I still use the old knife I used back when I was just";
2543                                                 mes "a little novice chef~";
2544                                                 next;
2545                                                 mes "[Uwe]";
2546                                                 mes "Well, that was";
2547                                                 mes "a fun talk. Come";
2548                                                 mes "back and visit, 'kay?";
2549                                                 mes "I'll miss you until";
2550                                                 mes "the next time~";
2551                                                 break;
2552                                         case 5:
2553                                                 mes "[Uwe]";
2554                                                 mes "Oh...?";
2555                                                 mes "Well, feel";
2556                                                 mes "free to visit";
2557                                                 mes "me whenever";
2558                                                 mes "you want, 'kay?";
2559                                                 close;
2560                                         }
2561                                         switch(rand(1,3)) {
2562                                         case 1: mes "...Ho ho~"; close;
2563                                         case 2: mes "...*Tee Hee~*"; close;
2564                                         case 3: mes "...Behbie~"; close;
2565                                         }
2566
2567                                 case 4:
2568                                         mes "[Uwe]";
2569                                         mes "Alright then,";
2570                                         mes "sugar honey.";
2571                                         mes "Take care~";
2572                                         mes "Hohohohoho~";
2573                                         close;
2574                                 }
2575                         }
2576                         else if (.@eee > 99) {
2577                                 mes "[Uwe]";
2578                                 mes "Oh hello hello~";
2579                                 mes "It's been a long";
2580                                 mes "time since we've talked,";
2581                                 mes "you cutie adventurer~";
2582                                 next;
2583                                 mes "[Uwe]";
2584                                 mes "So, sugar honey,";
2585                                 mes "how is it going with";
2586                                 mes "the little favor I asked";
2587                                 mes "you about last time?";
2588                                 mes "Did you already forget";
2589                                 mes "the 6 Large Jellopy?";
2590                                 next;
2591                                 switch(select("Talk about Einbroch.:Ask him to forge a Weapon.:Give him the Materials.:Cancel.")) {
2592                                 case 1:
2593                                         mes "[Uwe]";
2594                                         mes "Einbroch was originally";
2595                                         mes "built to support Einbech's";
2596                                         mes "mining efforts. Because it's";
2597                                         mes "small and crowded with people,";
2598                                         mes "there's no room to build the ore refining factories over there.";
2599                                         next;
2600                                         mes "[Uwe]";
2601                                         mes "Since Einbroch used to be";
2602                                         mes "an empty lot, it was perfect";
2603                                         mes "for building factories. That's";
2604                                         mes "what my grandfather told me a";
2605                                         mes "long time ago. Anyway, Einbroch quickly grew into a major city.";
2606                                         next;
2607                                         mes "[Uwe]";
2608                                         mes "Now people think that this";
2609                                         mes "city was never planned to be";
2610                                         mes "just an extension of Einbech.";
2611                                         mes "See that rampart over there?";
2612                                         mes "It doesn't connect to Einbech at all! No protection for them...";
2613                                         next;
2614                                         mes "[Uwe]";
2615                                         mes "It's like the government";
2616                                         mes "lost all interest in Einbech.";
2617                                         mes "Even the miners there have";
2618                                         mes "been moving here to work in ";
2619                                         mes "the factories. But more people hasn't made this city more lively.";
2620                                         next;
2621                                         mes "[Uwe]";
2622                                         mes "Einbroch may look modern";
2623                                         mes "and exciting now, but soon";
2624                                         mes "you'll see that there's no sign";
2625                                         mes "of warmth or life. So... Just don't live here in your old age.";
2626                                         next;
2627                                         switch(select("Then why are you here?:I won't. Thanks for the advice.")) {
2628                                         case 1:
2629                                                 mes "[Uwe]";
2630                                                 mes "Well, I have some";
2631                                                 mes "precious memories of";
2632                                                 mes "this place. Once, there was";
2633                                                 mes "a man who lived here who";
2634                                                 mes "was just like a father to me.";
2635                                                 next;
2636                                                 mes "[Uwe]";
2637                                                 mes "Oh, but I'm sure that";
2638                                                 mes "you don't want to hear";
2639                                                 mes "about that. Next time you";
2640                                                 mes "drop by, we'll talk about";
2641                                                 mes "something more fun, 'kay?";
2642                                                 mes "Buhbye for now, cutie~";
2643                                                 close;
2644                                         case 2:
2645                                                 mes "[Uwe]";
2646                                                 mes "Oh, that is such";
2647                                                 mes "a good decision,";
2648                                                 mes "sugar honey! Oh, you";
2649                                                 mes "cutie adventurers are";
2650                                                 mes "so precious, so lovable.";
2651                                                 mes "^333333*Tee hee hee~*^000000";
2652                                                 next;
2653                                                 mes "[Uwe]";
2654                                                 mes "Well, that was";
2655                                                 mes "a fun talk. Come";
2656                                                 mes "back and visit, 'kay?";
2657                                                 mes "I'll miss you until";
2658                                                 mes "the next time~";
2659                                                 close;
2660                                         }
2661                                 case 2:
2662                                         mes "[Uwe]";
2663                                         mes "Well...";
2664                                         mes "I actually just";
2665                                         mes "do smithing work";
2666                                         mes "to create my own";
2667                                         mes "cooking tools.";
2668                                         next;
2669                                         mes "[Uwe]";
2670                                         mes "Oh, I understand";
2671                                         mes "that somebody needs";
2672                                         mes "to fight the monsters,";
2673                                         mes "but I'm the wrong person";
2674                                         mes "to ask for forging weapons.";
2675                                         mes "I... am a strict pacifist~";
2676                                         next;
2677                                         mes "[Uwe]";
2678                                         mes "Just go look";
2679                                         mes "around for a little";
2680                                         mes "bit, I'm sure you'll";
2681                                         mes "find a Blacksmith";
2682                                         mes "who's willing to forge";
2683                                         mes "you a good weapon~";
2684                                         close;
2685                                 case 3:
2686                                         if (countitem(7126) > 5) {
2687                                                 mes "[Uwe]";
2688                                                 mes "Thank you ^EEA9B8so^000000 much!";
2689                                                 mes "Here's the Coal I promised~";
2690                                                 delitem 7126,6; //Large_Jellopy
2691                                                 set ein_cook,ein_cook+100;
2692                                                 getitem 1003,1; //Coal
2693                                                 next;
2694                                         }
2695                                         else {
2696                                                 mes "[Uwe]";
2697                                                 mes "Huh...?";
2698                                                 if (countitem(7126) == 0) {
2699                                                         mes "You brought";
2700                                                         mes "none at all...?";
2701                                                 }
2702                                                 else {
2703                                                         mes "This isn't enough";
2704                                                         mes "Large Jellopy...!";
2705                                                 }
2706                                                 mes "Next time, be sure";
2707                                                 mes "to bring 6 Large Jellopy,";
2708                                                 mes "okay? Don't forget, cutie~";
2709                                                 close;
2710                                         }
2711                                         mes "[Uwe]";
2712                                         mes "Now, I can't teach you everything about cooking, but I will give you some good advice for beginners.";
2713                                         mes "I hope you pay attention, sugar";
2714                                         mes "honey. Now what would you like";
2715                                         mes "to hear more about? Hmm...?";
2716                                         next;
2717                                         switch(select("Heart:Materials:Skills:Tools:Cancel.")) {
2718                                         case 1:
2719                                                 mes "[Uwe]";
2720                                                 mes "Ah, heart. Just like forging,";
2721                                                 mes "you need passion and desire";
2722                                                 mes "to create something special.";
2723                                                 mes "Every smith and cook knows that";
2724                                                 mes "you can do anything if you have";
2725                                                 mes "the will and the commitment.";
2726                                                 next;
2727                                                 mes "[Uwe]";
2728                                                 mes "Well, that's all";
2729                                                 mes "I really have to";
2730                                                 mes "say about that. But";
2731                                                 mes "come back and chat";
2732                                                 mes "whenever you please.";
2733                                                 switch(rand(1,3)) {
2734                                                 case 1: mes "...Ho ho~"; close;
2735                                                 case 2: mes "...*Tee Hee~*"; close;
2736                                                 case 3: mes "...Behbie~"; close;
2737                                                 }
2738                                         case 2:
2739                                                 mes "[Uwe]";
2740                                                 mes "Now for beginners,";
2741                                                 mes "learning to select";
2742                                                 mes "and use ingredients";
2743                                                 mes "is one of the most";
2744                                                 mes "important fundamentals.";
2745                                                 next;
2746                                                 mes "[Uwe]";
2747                                                 mes "Cooking is like forging";
2748                                                 mes "since specific ingredients";
2749                                                 mes "are needed to make specialty";
2750                                                 mes "items or dishes. You can't just";
2751                                                 mes "skip them if you really need";
2752                                                 mes "them, right? Right!";
2753                                                 next;
2754                                                 mes "[Uwe]";
2755                                                 mes "Once you make up your";
2756                                                 mes "mind to do something,";
2757                                                 mes "focus on finishing it, 'kay?";
2758                                                 mes "Never cut corners and always";
2759                                                 mes "dedicate yourself to make the";
2760                                                 mes "very best finished product~";
2761                                                 next;
2762                                                 mes "[Uwe]";
2763                                                 mes "Well, that was";
2764                                                 mes "a fun talk. Come";
2765                                                 mes "back and visit, 'kay?";
2766                                                 mes "I'll miss you until";
2767                                                 mes "the next time~";
2768                                                 switch(rand(1,3)) {
2769                                                 case 1: mes "...Ho ho~"; close;
2770                                                 case 2: mes "...*Tee Hee~*"; close;
2771                                                 case 3: mes "...Behbie~"; close;
2772                                                 }
2773                                         case 3:
2774                                                 mes "[Uwe]";
2775                                                 mes "When you're beginning to learn";
2776                                                 mes "skills, you can't let yourself be discouraged! Practice makes";
2777                                                 mes "perfect, you know? But never";
2778                                                 mes "use your lack of skills as an";
2779                                                 mes "excuse if you happen to fail...";
2780                                                 next;
2781                                                 mes "[Uwe]";
2782                                                 mes "Effort is also an essential";
2783                                                 mes "in forging and cooking! Now,";
2784                                                 mes "on the other hand, if you put";
2785                                                 mes "in all the effort but didn't learn any of the skills, you'll still get nowhere fast, right? Right!";
2786                                                 next;
2787                                                 mes "[Uwe]";
2788                                                 mes "The key is to always";
2789                                                 mes "give 100% effort and work";
2790                                                 mes "on improving your skills.";
2791                                                 mes "Before you know it, you'll";
2792                                                 mes "be a respected master!";
2793                                                 next;
2794                                                 mes "[Uwe]";
2795                                                 mes "Well, that was";
2796                                                 mes "a fun talk. Come";
2797                                                 mes "back and visit, 'kay?";
2798                                                 mes "I'll miss you until";
2799                                                 mes "the next time~";
2800                                                 switch(rand(1,3)) {
2801                                                 case 1: mes "Hohohohoho."; close;
2802                                                 case 2: mes "Umhohohoho.*"; close;
2803                                                 case 3: mes "Umho."; close;
2804                                                 }
2805                                         case 4:
2806                                                 mes "[Uwe]";
2807                                                 mes "Cooking is a little";
2808                                                 mes "easier if you have";
2809                                                 mes "nicer tools to use,";
2810                                                 mes "but that's it. Tools by";
2811                                                 mes "themselves can't make";
2812                                                 mes "just anybody a master.";
2813                                                 next;
2814                                                 mes "[Uwe]";
2815                                                 mes "In the end, the best";
2816                                                 mes "tools are the ones you're";
2817                                                 mes "most comfortable with using.";
2818                                                 mes "In fact, I still use the old knife I used back when I was just";
2819                                                 mes "a little novice chef~";
2820                                                 next;
2821                                                 mes "[Uwe]";
2822                                                 mes "Well, that was";
2823                                                 mes "a fun talk. Come";
2824                                                 mes "back and visit, 'kay?";
2825                                                 mes "I'll miss you until";
2826                                                 mes "the next time~";
2827                                                 switch(rand(1,3)) {
2828                                                 case 1: mes "...Ho ho~"; close;
2829                                                 case 2: mes "...*Tee Hee~*"; close;
2830                                                 case 3: mes "...Behbie~"; close;
2831                                                 }
2832                                         case 5:
2833                                                 mes "[Uwe]";
2834                                                 mes "Alright then,";
2835                                                 mes "sugar honey.";
2836                                                 mes "Take care~";
2837                                                 mes "Hohohohoho~";
2838                                                 close;
2839                                         }
2840                                         break;
2841                                 case 4:
2842                                         mes "[Uwe]";
2843                                         mes "Alright then,";
2844                                         mes "sugar honey.";
2845                                         mes "Take care~";
2846                                         mes "Hohohohoho~";
2847                                         close;
2848                                 }
2849                         }
2850                         else {
2851                                 mes "[Uwe]";
2852                                 mes "Hello, cutie~";
2853                                 mes "How can I help you?";
2854                                 next;
2855                                 switch(select("Talk about Einbroch.:Ask him to forge a Weapon.:Master, I want to learn cooking.:Cancel.")) {
2856                                 case 1:
2857                                         mes "[Uwe]";
2858                                         mes "Einbroch was originally";
2859                                         mes "built to support Einbech's";
2860                                         mes "mining efforts. Because it's";
2861                                         mes "small and crowded with people,";
2862                                         mes "there's no room to build the ore refining factories over there.";
2863                                         next;
2864                                         mes "[Uwe]";
2865                                         mes "Since Einbroch used to be";
2866                                         mes "an empty lot, it was perfect";
2867                                         mes "for building factories. That's";
2868                                         mes "what my grandfather told me a";
2869                                         mes "long time ago. Anyway, Einbroch quickly grew into a major city.";
2870                                         next;
2871                                         mes "[Uwe]";
2872                                         mes "Now people think that this";
2873                                         mes "city was never planned to be";
2874                                         mes "just an extension of Einbech.";
2875                                         mes "See that rampart over there?";
2876                                         mes "It doesn't connect to Einbech at all! No protection for them...";
2877                                         next;
2878                                         mes "[Uwe]";
2879                                         mes "It's like the government";
2880                                         mes "lost all interest in Einbech.";
2881                                         mes "Even the miners there have";
2882                                         mes "been moving here to work in ";
2883                                         mes "the factories. But more people hasn't made this city more lively.";
2884                                         next;
2885                                         mes "[Uwe]";
2886                                         mes "Einbroch may look modern";
2887                                         mes "and exciting now, but soon";
2888                                         mes "you'll see that there's no sign";
2889                                         mes "of warmth or life. So... Just don't live here in your old age.";
2890                                         next;
2891                                         switch(select("Then why are you here?:I won't. Thanks for the advice.")) {
2892                                         case 1:
2893                                                 mes "[Uwe]";
2894                                                 mes "Well, I have some";
2895                                                 mes "precious memories of";
2896                                                 mes "this place. Once, there was";
2897                                                 mes "a man who lived here who";
2898                                                 mes "was just like a father to me.";
2899                                                 next;
2900                                                 mes "[Uwe]";
2901                                                 mes "Oh, but I'm sure that";
2902                                                 mes "you don't want to hear";
2903                                                 mes "about that. Next time you";
2904                                                 mes "drop by, we'll talk about";
2905                                                 mes "something more fun, 'kay?";
2906                                                 mes "Buhbye for now, cutie~";
2907                                                 close;
2908                                         case 2:
2909                                                 mes "[Uwe]";
2910                                                 mes "Oh, that is such";
2911                                                 mes "a good decision,";
2912                                                 mes "sugar honey! Oh, you";
2913                                                 mes "cutie adventurers are";
2914                                                 mes "so precious, so lovable.";
2915                                                 mes "^333333*Tee hee hee~*^000000";
2916                                                 next;
2917                                                 mes "[Uwe]";
2918                                                 mes "Well, that was";
2919                                                 mes "a fun talk. Come";
2920                                                 mes "back and visit, 'kay?";
2921                                                 mes "I'll miss you until";
2922                                                 mes "the next time~";
2923                                                 close;
2924                                         }
2925                                 case 2:
2926                                         mes "[Uwe]";
2927                                         mes "Well...";
2928                                         mes "I actually just";
2929                                         mes "do smithing work";
2930                                         mes "to create my own";
2931                                         mes "cooking tools.";
2932                                         next;
2933                                         mes "[Uwe]";
2934                                         mes "Oh, I understand";
2935                                         mes "that somebody needs";
2936                                         mes "to fight the monsters,";
2937                                         mes "but I'm the wrong person";
2938                                         mes "to ask for forging weapons.";
2939                                         mes "I... am a strict pacifist~";
2940                                         next;
2941                                         mes "[Uwe]";
2942                                         mes "Just go look";
2943                                         mes "around for a little";
2944                                         mes "bit, I'm sure you'll";
2945                                         mes "find a Blacksmith";
2946                                         mes "who's willing to forge";
2947                                         mes "you a good weapon~";
2948                                         close;
2949                                 case 3:
2950                                         mes "[Uwe]";
2951                                         mes "Mm...?";
2952                                         mes "Did you just";
2953                                         mes "say that you";
2954                                         mes "want to learn";
2955                                         mes "the art of cooking?";
2956                                         next;
2957                                         mes "[Uwe]";
2958                                         mes "I'm sorry, but I can't";
2959                                         mes "really give culinary";
2960                                         mes "lessons. But I will";
2961                                         mes "give good advice for";
2962                                         mes "hopeful beginners.";
2963                                         next;
2964                                         mes "[Uwe]";
2965                                         mes "Now...";
2966                                         mes "For your tuition";
2967                                         mes "I'll need-- Gosh,";
2968                                         mes "there's just so many";
2969                                         mes "things. Get some paper,";
2970                                         mes "and a pen for this list...";
2971                                         next;
2972                                         set ein_cook,ein_cook+100;
2973                                         mes "[Uwe]";
2974                                         mes "Just kidding!";
2975                                         mes "^333333*Titter~*^000000 I don't need";
2976                                         mes "much to make some";
2977                                         mes "cooking utensils. Bring";
2978                                         mes "6 ^0000FFLarge Jellopy^000000. That's it!";
2979                                         next;
2980                                         mes "[Uwe]";
2981                                         mes "In return, I will give you";
2982                                         mes "1 Coal and some useful";
2983                                         mes "cooking advice for novices.";
2984                                         mes "I give this advice for free to";
2985                                         mes "my smithing colleages, though...";
2986                                         next;
2987                                         mes "[Uwe]";
2988                                         mes "Why ^EEA9B8don't^000000 you";
2989                                         mes "become a Blacksmith?";
2990                                         mes "I'm much more confident";
2991                                         mes "in that field. ^333333*Tee hee~*^000000";
2992                                         next;
2993                                         mes "[Uwe]";
2994                                         mes "Well, I'll be";
2995                                         mes "waiting right";
2996                                         mes "here until you";
2997                                         mes "come back.";
2998                                         switch(rand(1,3)) {
2999                                         case 1: mes "...Ho ho~"; close;
3000                                         case 2: mes "...*Tee Hee~*"; close;
3001                                         case 3: mes "...Behbie~"; close;
3002                                         }
3003                                 case 4:
3004                                         mes "[Uwe]";
3005                                         mes "Take care,";
3006                                         mes "cutie adventurer!";
3007                                         mes "Hohoho!";
3008                                         close;
3009                                 }
3010                         }
3011                 }
3012                 else if (ein_cook == 0) {
3013                         mes "[Uwe]";
3014                         mes "Cooking is such a joy~!";
3015                         mes "The scents, the flavors, the sensation of sheer ^EEA9B8satiation^000000...";
3016                         next;
3017                         switch(select("Um, isn't this a forge?:Ignore him.")) {
3018                         case 1:
3019                                 mes "[Uwe]";
3020                                 set ein_cook,1000;
3021                                 mes "Is this a forge?";
3022                                 mes "Oh, sugar honey,";
3023                                 mes "you haven't been here";
3024                                 mes "before, haven't you?";
3025                                 next;
3026                                 mes "[Uwe]";
3027                                 mes "My name is Uwe Kleine";
3028                                 mes "and this is my forge~! I am";
3029                                 mes "the most elegant Blacksmith";
3030                                 mes "and the best chef here in the";
3031                                 mes "Schwaltzvalt Republic~";
3032                                 next;
3033                                 mes "[Uwe]";
3034                                 mes "So, how can";
3035                                 mes "I help you, you";
3036                                 mes "adooooooooorable";
3037                                 if (Sex == SEX_MALE) {
3038                                         mes "hunk of a man?";
3039                                 }
3040                                 else {
3041                                         mes "womanly woman?";
3042                                 }
3043                                 next;
3044                                 switch(select("Talk about Einbroch.:Ask him to forge a Weapon.:Master, I want to learn cooking.:Cancel.")) {
3045                                 case 1:
3046                                         mes "[Uwe]";
3047                                         mes "Einbroch was originally";
3048                                         mes "built to support Einbech's";
3049                                         mes "mining efforts. Because it's";
3050                                         mes "small and crowded with people,";
3051                                         mes "there's no room to build the ore refining factories over there.";
3052                                         next;
3053                                         mes "[Uwe]";
3054                                         mes "Since Einbroch used to be";
3055                                         mes "an empty lot, it was perfect";
3056                                         mes "for building factories. That's";
3057                                         mes "what my grandfather told me a";
3058                                         mes "long time ago. Anyway, Einbroch quickly grew into a major city.";
3059                                         next;
3060                                         mes "[Uwe]";
3061                                         mes "Now people think that this";
3062                                         mes "city was never planned to be";
3063                                         mes "just an extension of Einbech.";
3064                                         mes "See that rampart over there?";
3065                                         mes "It doesn't connect to Einbech at all! No protection for them...";
3066                                         next;
3067                                         mes "[Uwe]";
3068                                         mes "It's like the government";
3069                                         mes "lost all interest in Einbech.";
3070                                         mes "Even the miners there have";
3071                                         mes "been moving here to work in ";
3072                                         mes "the factories. But more people hasn't made this city more lively.";
3073                                         next;
3074                                         mes "[Uwe]";
3075                                         mes "Einbroch may look modern";
3076                                         mes "and exciting now, but soon";
3077                                         mes "you'll see that there's no sign";
3078                                         mes "of warmth or life. So... Just don't live here in your old age.";
3079                                         next;
3080                                         switch(select("Then why are you here?:I won't. Thanks for the advice.")) {
3081                                         case 1:
3082                                                 mes "[Uwe]";
3083                                                 mes "Well, I have some";
3084                                                 mes "precious memories of";
3085                                                 mes "this place. Once, there was";
3086                                                 mes "a man who lived here who";
3087                                                 mes "was just like a father to me.";
3088                                                 next;
3089                                                 mes "[Uwe]";
3090                                                 mes "Oh, but I'm sure that";
3091                                                 mes "you don't want to hear";
3092                                                 mes "about that. Next time you";
3093                                                 mes "drop by, we'll talk about";
3094                                                 mes "something more fun, 'kay?";
3095                                                 mes "Buhbye for now, cutie~";
3096                                                 close;
3097                                         case 2:
3098                                                 mes "[Uwe]";
3099                                                 mes "Oh, that is such";
3100                                                 mes "a good decision,";
3101                                                 mes "sugar honey! Oh, you";
3102                                                 mes "cutie adventurers are";
3103                                                 mes "so precious, so lovable.";
3104                                                 mes "^333333*Tee hee hee~*^000000";
3105                                                 next;
3106                                                 mes "[Uwe]";
3107                                                 mes "Well, that was";
3108                                                 mes "a fun talk. Come";
3109                                                 mes "back and visit, 'kay?";
3110                                                 mes "I'll miss you until";
3111                                                 mes "the next time~";
3112                                                 close;
3113                                         }
3114                                 case 2:
3115                                         mes "[Uwe]";
3116                                         mes "Well...";
3117                                         mes "I actually just";
3118                                         mes "do smithing work";
3119                                         mes "to create my own";
3120                                         mes "cooking tools.";
3121                                         next;
3122                                         mes "[Uwe]";
3123                                         mes "Oh, I understand";
3124                                         mes "that somebody needs";
3125                                         mes "to fight the monsters,";
3126                                         mes "but I'm the wrong person";
3127                                         mes "to ask for forging weapons.";
3128                                         mes "I... am a strict pacifist~";
3129                                         next;
3130                                         mes "[Uwe]";
3131                                         mes "Just go look";
3132                                         mes "around for a little";
3133                                         mes "bit, I'm sure you'll";
3134                                         mes "find a Blacksmith";
3135                                         mes "who's willing to forge";
3136                                         mes "you a good weapon~";
3137                                         close;
3138                                 case 3:
3139                                         mes "[Uwe]";
3140                                         mes "Mm...?";
3141                                         mes "Did you just";
3142                                         mes "say that you";
3143                                         mes "want to learn";
3144                                         mes "the art of cooking?";
3145                                         next;
3146                                         mes "[Uwe]";
3147                                         mes "I'm sorry, but I can't";
3148                                         mes "really give culinary";
3149                                         mes "lessons. But I will";
3150                                         mes "give good advice for";
3151                                         mes "hopeful beginners.";
3152                                         next;
3153                                         mes "[Uwe]";
3154                                         mes "Now...";
3155                                         mes "For your tuition";
3156                                         mes "I'll need-- Gosh,";
3157                                         mes "there's just so many";
3158                                         mes "things. Get some paper,";
3159                                         mes "and a pen for this list...";
3160                                         next;
3161                                         set ein_cook,ein_cook+100;
3162                                         mes "[Uwe]";
3163                                         mes "Just kidding!";
3164                                         mes "^333333*Titter~*^000000 I don't need";
3165                                         mes "much to make some";
3166                                         mes "cooking utensils. Bring";
3167                                         mes "6 ^0000FFLarge Jellopy^000000. That's it!";
3168                                         next;
3169                                         mes "[Uwe]";
3170                                         mes "In return, I will give you";
3171                                         mes "1 Coal and some useful";
3172                                         mes "cooking advice for novices.";
3173                                         mes "I give this advice for free to";
3174                                         mes "my smithing colleages, though...";
3175                                         next;
3176                                         mes "[Uwe]";
3177                                         mes "Why ^EEA9B8don't^000000 you";
3178                                         mes "become a Blacksmith?";
3179                                         mes "I'm much more confident";
3180                                         mes "in that field. ^333333*Tee hee~*^000000";
3181                                         next;
3182                                         mes "[Uwe]";
3183                                         mes "Well, I'll be";
3184                                         mes "waiting right";
3185                                         mes "here until you";
3186                                         mes "come back.";
3187                                         switch(rand(1,3)) {
3188                                         case 1: mes "...Ho ho~"; close;
3189                                         case 2: mes "...*Tee Hee~*"; close;
3190                                         case 3: mes "...Behbie~"; close;
3191                                         }
3192                                 case 4:
3193                                         mes "[Uwe]";
3194                                         mes "Take care,";
3195                                         mes "sugar honey~";
3196                                         mes "Ho ho ho!";
3197                                         close;
3198                                 }
3199                         case 2:
3200                                 mes "[Uwe]";
3201                                 mes "Cooking begins with";
3202                                 mes "fire and ends with fire.";
3203                                 mes "There's a certain art to";
3204                                 mes "creating fine, delicious";
3205                                 mes "foods to delight the palate~";
3206                                 close;
3207                         }
3208                 }
3209         }
3210 }
3211
3212 // Factory Quest :: ein_factory
3213 //============================================================
3214 einbroch,1,1,0  script  Einbroch Smog Alert     -1,{
3215         end;
3216
3217 OnEnable:
3218         set $@AlrdEinPoll,1;
3219         mapannounce "einbroch","This is a state of emercency! Harmful smog is reaching high levels of saturation. Residents of Einbroch must find shelter immediately.",bc_map;
3220         enablenpc "Einbroch Smog Alert";
3221         hideonnpc "Centzu#ein";
3222         hideonnpc "Khowropher#ein";
3223         hideonnpc "Khetine#ein";
3224         hideonnpc "Sleik#ein";
3225         hideonnpc "Tollaf#ein";
3226         hideonnpc "Keneshiotz#ein";
3227         hideonnpc "Khashurantze#ein";
3228         hideonnpc "Kesunboss#ein";
3229         hideonnpc "Train Station Staff#ein1";
3230         hideonnpc "Train Station Staff#ein2";
3231         hideonnpc "Leslie#ein_1";
3232         hideonnpc "Tan#ein";
3233         hideonnpc "Little Toby#ein-1";
3234         hideonnpc "Airship Engineer#ein-1";
3235         hideonnpc "Kafra Employee#ein1";
3236         hideonnpc "Kafra Employee#ein2";
3237         hideonnpc "Kafra Employee#ein3";
3238         hideonnpc "Morei#ein";
3239         hideonnpc "Mark#ein";
3240         hideonnpc "Khemko#ein";
3241         hideonnpc "Oberu#ein";
3242         hideonnpc "Uwe Kleine#ein";
3243         hideonnpc "Flu Mask Dealer#ein";
3244         hideonnpc "Paddler#ein";
3245         hideonnpc "Laboratory Soldier#ein-1";
3246         hideonnpc "Laboratory Soldier#ein=2";
3247         initnpctimer;
3248         monster "einbroch",82,332,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3249         monster "einbroch",99,328,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3250         monster "einbroch",122,317,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3251         monster "einbroch",138,319,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3252         monster "einbroch",147,312,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3253         monster "einbroch",159,316,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3254         monster "einbroch",173,315,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3255         monster "einbroch",161,311,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3256         monster "einbroch",147,296,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3257         monster "einbroch",168,282,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3258         monster "einbroch",175,271,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3259         monster "einbroch",146,274,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3260         monster "einbroch",160,272,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3261         monster "einbroch",155,256,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3262         monster "einbroch",179,262,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3263         monster "einbroch",192,248,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3264         monster "einbroch",212,255,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3265         monster "einbroch",230,250,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3266         monster "einbroch",246,251,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3267         monster "einbroch",262,254,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3268         monster "einbroch",253,240,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3269         monster "einbroch",202,245,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3270         monster "einbroch",181,251,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3271         monster "einbroch",172,238,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3272         monster "einbroch",146,242,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3273         monster "einbroch",186,226,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3274         monster "einbroch",173,239,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3275         monster "einbroch",124,248,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3276         monster "einbroch",120,234,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3277         monster "einbroch",98,234,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3278         monster "einbroch",101,219,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3279         monster "einbroch",89,208,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3280         monster "einbroch",96,191,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3281         monster "einbroch",76,194,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3282         monster "einbroch",60,196,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3283         monster "einbroch",45,194,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3284         monster "einbroch",34,201,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3285         monster "einbroch",40,184,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3286         monster "einbroch",64,173,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3287         monster "einbroch",96,173,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3288         monster "einbroch",41,155,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3289         monster "einbroch",46,131,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3290         monster "einbroch",46,108,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3291         monster "einbroch",38,93,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3292         monster "einbroch",55,86,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3293         monster "einbroch",81,81,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3294         monster "einbroch",107,82,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3295         monster "einbroch",107,104,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3296         monster "einbroch",123,73,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3297         monster "einbroch",132,87,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3298         monster "einbroch",125,63,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3299         monster "einbroch",142,64,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3300         monster "einbroch",150,52,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3301         monster "einbroch",157,37,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3302         monster "einbroch",179,39,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3303         monster "einbroch",197,46,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3304         monster "einbroch",217,67,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3305         monster "einbroch",246,54,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3306         monster "einbroch",228,110,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3307         monster "einbroch",250,118,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3308         monster "einbroch",273,127,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3309         monster "einbroch",288,138,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3310         monster "einbroch",281,160,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3311         monster "einbroch",281,192,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3312         monster "einbroch",291,201,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3313         monster "einbroch",283,218,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3314         monster "einbroch",268,216,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3315         monster "einbroch",273,196,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3316         monster "einbroch",262,164,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3317         monster "einbroch",241,180,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3318         monster "einbroch",216,205,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3319         monster "einbroch",209,198,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3320         monster "einbroch",224,177,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3321         monster "einbroch",227,163,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3322         monster "einbroch",208,166,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3323         monster "einbroch",132,87,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3324         monster "einbroch",149,119,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3325         monster "einbroch",119,36,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3326         monster "einbroch",84,155,"Toxic Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3327         monster "einbroch",82,107,"Red Fog",1621,1,"Einbroch Smog Alert::OnMyMobDead";
3328         end;
3329
3330 OnMyMobDead:
3331         if (mobcount("einbroch","Einbroch Smog Alert::OnMyMobDead")) {
3332                 end;
3333         }
3334
3335 OnTimer600000:
3336         killmonsterall "einbroch";
3337         mapannounce "einbroch","Emergency status is now cancelled. Air pollution levels are now within the safety zone.",bc_map;
3338         disablenpc "Einbroch Smog Alert";
3339         hideoffnpc "Liotzburg#ein";
3340         hideoffnpc "Centzu#ein";
3341         hideoffnpc "Khowropher#ein";
3342         hideoffnpc "Khetine#ein";
3343         hideoffnpc "Sleik#ein";
3344         hideoffnpc "Tollaf#ein";
3345         hideoffnpc "Keneshiotz#ein";
3346         hideoffnpc "Khashurantze#ein";
3347         hideoffnpc "Kesunboss#ein";
3348         hideoffnpc "Train Station Staff#ein1";
3349         hideoffnpc "Train Station Staff#ein2";
3350         hideoffnpc "Leslie#ein_1#ein";
3351         hideoffnpc "Tan#ein#ein";
3352         hideoffnpc "Little Toby#ein-1";
3353         hideoffnpc "Airship Engineer#ein-1";
3354         hideoffnpc "Kafra Employee#ein1";
3355         hideoffnpc "Kafra Employee#ein2";
3356         hideoffnpc "Kafra Employee#ein3";
3357         hideoffnpc "Morei#ein";
3358         hideoffnpc "Mark#ein";
3359         hideoffnpc "Khemko#ein";
3360         hideoffnpc "Oberu#ein";
3361         hideoffnpc "Uwe Kleine#ein";
3362         hideoffnpc "Flu Mask Dealer#ein";
3363         hideoffnpc "Paddler#ein";
3364         hideoffnpc "Laboratory Soldier#ein-1";
3365         hideoffnpc "Laboratory Soldier#ein-2";
3366         set $@AlrdEinPoll,0;
3367         set $EinPolution,0;
3368         stopnpctimer;
3369         end;
3370 }
3371
3372 einbroch,132,84,3       script  Liotzburg#ein   853,2,2,{
3373         if (EinFactory == 13 || EinFactory == 14) {
3374                 if (isbegin_quest(8029) == 1)
3375                         changequest 8029,8030;
3376                 set EinFactory,14;
3377                 mes "[Liotzburg]";
3378                 mes "What...?";
3379                 mes "Factory Repair";
3380                 mes "budget? No way!";
3381                 next;
3382                 mes "[Liotzburg]";
3383                 mes "Why waste money?";
3384                 mes "We haven't had any";
3385                 mes "problems so far! Look,";
3386                 mes "everything's fine! Why";
3387                 mes "are you exaggerating";
3388                 mes "such small details?";
3389                 next;
3390                 mes "[Liotzburg]";
3391                 mes "The field overseer,";
3392                 mes "Zelmeto, just came by to";
3393                 mes "ask for a budget increase.";
3394                 mes "Well, I think he's lying!";
3395                 mes "Everything's perfect!";
3396                 close;
3397         }
3398         mes "[Liotzburg]";
3399         mes "I'm the plant";
3400         mes "superintendant of this";
3401         mes "factory. Most of my employees";
3402         mes "are diligent workers. I can't say that of everyone, but overall we're doing an excellent job. Ha ha ha~!";
3403         next;
3404         mes "[Liotzburg]";
3405         mes "So long as this factory";
3406         mes "is well maintained, we won't";
3407         mes "have to worry about this city's";
3408         mes "safety. The field overseer,";
3409         mes "Zelmeto, is also very reliable.";
3410         next;
3411         mes "[Liotzburg]";
3412         mes "I can trust Zelmeto";
3413         mes "to look after things,";
3414         mes "so there's no need for";
3415         mes "me to go inside the factory.";
3416         mes "Delegating work is great!";
3417         next;
3418         mes "[Liotzburg]";
3419         mes "Our factory will";
3420         mes "continue to develop";
3421         mes "and everyone will be";
3422         mes "proud of the progress";
3423         mes "we're making. Yes, I can";
3424         mes "assure you of that!";
3425         close;
3426
3427 OnTouch_:
3428         if ($EinPolution > 9 && !$@AlrdEinPoll) {
3429                 mes "[Liotzburg]";
3430                 mes "What's going on?!";
3431                 mes "Who's responsible?!";
3432                 mes "God, I can't believe";
3433                 mes "this is happening!";
3434                 mes "^333333*Cough Cough!*^000000";
3435                 next;
3436                 mes "[Liotzburg]";
3437                 mes "I need to get out of here!";
3438                 mes "You! D-do something and";
3439                 mes "fix this! I gotta hide and find";
3440                 mes "someplace safe!";
3441                 close2;
3442                 if ($EinPolution > 9 && !$@AlrdEinPoll) {
3443                         donpcevent "Einbroch Smog Alert::OnEnable";
3444                         hideonnpc "Liotzburg#ein";
3445                 }
3446                 end;
3447         }
3448         else {
3449                 end;
3450         }
3451 }
3452
3453 ein_in01,67,242,3       script  Zelmeto 851,{
3454         if ($EinPolution > 9) {
3455                 mes "[Zelmeto]";
3456                 mes "We've got a big problem";
3457                 mes "here! I appreciate that you've";
3458                 mes "been gathering the materials,";
3459                 mes "but the machines have been";
3460                 mes "broken for too long!";
3461                 next;
3462                 mes "[Zelmeto]";
3463                 mes "Right when I tried to";
3464                 mes "fix it, a huge shortout";
3465                 mes "occurred. Our town is";
3466                 mes "probably filled with";
3467                 mes "toxic fog right now!";
3468                 next;
3469                 mes "[Zelmeto]";
3470                 mes "I'll try my best to fix";
3471                 mes "this, but we really should";
3472                 mes "have allocated some funds";
3473                 mes "to fix this machine earlier!";
3474                 next;
3475                 mes "[Zelmeto]";
3476                 mes "The most important";
3477                 mes "thing is that you get";
3478                 mes "out of here and find";
3479                 mes "shelter! Right now!";
3480                 close2;
3481                 warp "einbroch",131,83;
3482                 end;
3483         }
3484         if (EinFactory == 16) {
3485                 mes "[Zelmeto]";
3486                 mes "We'll be putting good";
3487                 mes "use to the materials you";
3488                 mes "gave me. With your help,";
3489                 mes "our factory will operate";
3490                 mes "safely. At least, for just";
3491                 mes "a little while longer.";
3492                 close;
3493         }
3494         if ((EinFactory == 15) && (countitem(7325) > 19) && (countitem(7317) > 9) && (countitem(7319) > 9)) {
3495                 mes "[Zelmeto]";
3496                 mes "Ah, it's you again.";
3497                 mes "It's shameful letting";
3498                 mes "other people know about";
3499                 mes "our miserable situation...";
3500                 next;
3501                 mes "[Zelmeto]";
3502                 mes "There's nothing";
3503                 mes "worth seeing here,";
3504                 mes "so there really isn't";
3505                 mes "a point in you coming to";
3506                 mes "visit this place anymore.";
3507                 next;
3508                 switch(select("Give him materials.:Huh.")) {
3509                 case 1:
3510                         mes "[Zelmeto]";
3511                         mes "...Hm?";
3512                         mes "Aren't these the";
3513                         mes "materials we need";
3514                         mes "to make repairs in";
3515                         mes "the factory? How did";
3516                         mes "you find all of these?";
3517                         next;
3518                         mes "[Zelmeto]";
3519                         mes "I don't know how";
3520                         mes "I can possibly pay you";
3521                         mes "back for this great favor.";
3522                         mes "I appreciate that you've";
3523                         mes "stepped forward to help us.";
3524                         next;
3525                         mes "[Zelmeto]";
3526                         mes "Oh...!";
3527                         mes "In my years of managing,";
3528                         mes "I've learned the ultimate";
3529                         mes "motivation techniques. Let";
3530                         mes "me enhance your motivation";
3531                         mes "to show you my gratitude.";
3532                         next;
3533                         mes "[Zelmeto]";
3534                         mes "Now...";
3535                         mes "Just open your mind";
3536                         mes "and listen to my words";
3537                         mes "of encouragement";
3538                         mes "and inspiration...";
3539                         next;
3540                         mes "[Zelmeto]";
3541                         mes "^236B8EWhen the going";
3542                         mes "gets rough, you've";
3543                         mes "gotta get rougher!";
3544                         mes "You gotta climb that";
3545                         mes "mountain 'cause no one's";
3546                         mes "gonna climb it for you!^000000";
3547                         next;
3548                         mes "[Zelmeto]";
3549                         mes "^236B8EDon't give it up!";
3550                         mes "Go for broke!";
3551                         mes "Losers are quitters";
3552                         mes "and quitters are losers!";
3553                         delitem 7325,20; //Tube
3554                         delitem 7317,10; //Screw
3555                         delitem 7319,10; //Old_Steel_Plate
3556                         set $EinPolution,$EinPolution+1;
3557                         completequest 8031;
3558                         set EinFactory,16;
3559                         if (checkre(3)) {
3560                                 if (BaseLevel < 41) getexp 61,0;
3561                                 else if (BaseLevel < 51) getexp 307,0;
3562                                 else if (BaseLevel < 61) getexp 660,0;
3563                                 else if (BaseLevel < 71) getexp 1850,0;
3564                                 else if (BaseLevel < 81) getexp 3206,0;
3565                                 else if (BaseLevel < 91) getexp 7602,0;
3566                                 else getexp 29067,0;
3567                         } else {
3568                                 if (BaseLevel < 41) getexp 615,0;
3569                                 else if (BaseLevel < 51) getexp 3075,0;
3570                                 else if (BaseLevel < 61) getexp 6604,0;
3571                                 else if (BaseLevel < 71) getexp 18508,0;
3572                                 else if (BaseLevel < 81) getexp 32066,0;
3573                                 else if (BaseLevel < 91) getexp 76026,0;
3574                                 else getexp 290675,0;
3575                         }
3576                         next;
3577                         mes "[Zelmeto]";
3578                         mes "^333333*Whew*^000000";
3579                         mes "I haven't given that much";
3580                         mes "inspriration in a while, but";
3581                         mes "your help was well worth it.";
3582                         mes "I'm going to start the repairs, but once again, I'd like to thank you.";
3583                         close;
3584                 case 2:
3585                         mes "[Zelmeto]";
3586                         mes "^333333*Sigh...*^000000";
3587                         mes "I'm really worried";
3588                         mes "about this factory's";
3589                         mes "future. What is our";
3590                         mes "superintendant thinking...?";
3591                         close;
3592                 }
3593         }
3594         if (EinFactory == 15) {
3595                 mes "[Zelmeto]";
3596                 mes "We need";
3597                 mes "at least";
3598                 mes "20 ^FF0000Flexible Tubes^000000,";
3599                 mes "10 ^FF0000Rusty Screw^000000 and";
3600                 mes "10 ^FF0000Used Iron Plate^000000";
3601                 mes "to repair this factory.";
3602                 next;
3603                 mes "[Zelmeto]";
3604                 mes "^333333*Sigh...*^000000";
3605                 mes "But there's no way";
3606                 mes "we can get all of those";
3607                 mes "things. Our budget isn't";
3608                 mes "big enough to cover it...";
3609                 close;
3610         }
3611         if (EinFactory == 14) {
3612                 mes "[Zelmeto]";
3613                 mes "...";
3614                 mes "......";
3615                 next;
3616                 mes "[Zelmeto]";
3617                 mes "^333333*Sigh*^000000";
3618                 mes "My proposal was rejected";
3619                 mes "by our superintendant. But";
3620                 mes "maintainance and repairs";
3621                 mes "are crucial for peak operating";
3622                 mes "efficiency and worker safety!";
3623                 next;
3624                 mes "[Zelmeto]";
3625                 mes "I'm frustrated and worried.";
3626                 mes "Maybe nothing will happen";
3627                 mes "for now, but we've got to";
3628                 mes "safeguard our future by";
3629                 mes "regularly maintaining";
3630                 mes "all of these machines.";
3631                 next;
3632                 mes "[Zelmeto]";
3633                 mes "Even possible threats";
3634                 mes "to the safety of our workers";
3635                 mes "can't be ignored. Isn't there";
3636                 mes "something I can do? ^333333*Sigh*^000000";
3637                 next;
3638                 mes "[Zelmeto]";
3639                 mes "If we can";
3640                 mes "just get";
3641                 mes "20 ^FF0000Flexible Tube^000000,";
3642                 mes "10 ^FF0000Rusty Screw^000000 and";
3643                 mes "10 ^FF0000Used Iron Plate^000000,";
3644                 mes "we could make those repairs.";
3645                 next;
3646                 changequest 8030,8031;
3647                 set EinFactory,15;
3648                 mes "[Zelmeto]";
3649                 mes "But without funds, there's";
3650                 mes "no way we can purchase";
3651                 mes "those items. If something";
3652                 mes "happens, who's going to";
3653                 mes "be responsible?";
3654                 close;
3655         }
3656         if (EinFactory == 13) {
3657                 mes "[Zelmeto]";
3658                 mes "I've got to report this";
3659                 mes "to our superintendant";
3660                 mes "as soon as possible.";
3661                 next;
3662                 mes "[Zelmeto]";
3663                 mes "With any luck, he'll approve";
3664                 mes "a budget increase so that we";
3665                 mes "can get all of the materials";
3666                 mes "needed for the repairs.";
3667                 close;
3668         }
3669         if (EinFactory == 12) {
3670                 mes "[Zelmeto]";
3671                 mes "Well, I figured that both";
3672                 mes "conveyors would have";
3673                 mes "similar problems. We";
3674                 mes "can fix them at the";
3675                 mes "same time, but it'll";
3676                 mes "be a hassle.";
3677                 next;
3678                 mes "[Zelmeto]";
3679                 mes "Thank you so much for";
3680                 mes "your help. Without you,";
3681                 mes "I'm pretty sure we wouldn't";
3682                 mes "know about these problems";
3683                 mes "until it was too late.";
3684                 next;
3685                 mes "[Zelmeto]";
3686                 mes "Now, I've got to make sure";
3687                 mes "we have enough materials";
3688                 mes "to make the repairs so that";
3689                 mes "the machines will be safely";
3690                 mes "functioning again.";
3691                 next;
3692                 changequest 8028,8029;
3693                 set EinFactory,13;
3694                 mes "[Zelmeto]";
3695                 mes "First, I better";
3696                 mes "hurry and request";
3697                 mes "an increase for the";
3698                 mes "Factory Repair budget";
3699                 mes "from our superintendant.";
3700                 close;
3701         }
3702         if (EinFactory == 11) {
3703                 mes "[Zelmeto]";
3704                 mes "The machine which";
3705                 mes "you are supposed to";
3706                 mes "inspect right now";
3707                 mes "is a large conveyor.";
3708                 next;
3709                 mes "[Zelmeto]";
3710                 mes "Remember that we";
3711                 mes "also have a small sized";
3712                 mes "conveyor, so make sure";
3713                 mes "that you examine the";
3714                 mes "larger one, alright?";
3715                 close;
3716         }
3717         if (EinFactory == 10) {
3718                 mes "[Zelmeto]";
3719                 mes "This is";
3720                 mes "worse than";
3721                 mes "I imagined...";
3722                 next;
3723                 mes "[Zelmeto]";
3724                 mes "We've got to start";
3725                 mes "repairs as soon as we";
3726                 mes "can! Hopefully, we can";
3727                 mes "resolve this before any";
3728                 mes "serious problems happen...";
3729                 next;
3730                 mes "[Zelmeto]";
3731                 mes "Alright, the last";
3732                 mes "thing that you need to";
3733                 mes "inspect is a ^FF0000large converyor^000000.";
3734                 mes "It's similar to the one you";
3735                 mes "inspected before, but it's";
3736                 mes "bigger and more powerful.";
3737                 next;
3738                 mes "[Zelmeto]";
3739                 mes "We have only one of these";
3740                 mes "machines and it's usually";
3741                 mes "moved around a lot since";
3742                 mes "a lot of people in the factory";
3743                 mes "use it. I really don't know";
3744                 mes "where it could be now.";
3745                 next;
3746                 changequest 8026,8027;
3747                 set EinFactory,11;
3748                 mes "[Zelmeto]";
3749                 mes "Still, I'm sure that";
3750                 mes "it's inside the building,";
3751                 mes "so you should be able to";
3752                 mes "find it. I hope you can inspect";
3753                 mes "that conveyor for me soon.";
3754                 close;
3755         }
3756         if (EinFactory == 9) {
3757                 mes "[Zelmeto]";
3758                 mes "This time, you need";
3759                 mes "to inspect an outdoor";
3760                 mes "pipe that is located far";
3761                 mes "outside of the factory.";
3762                 next;
3763                 mes "[Zelmeto]";
3764                 mes "Since there aren't any";
3765                 mes "other machines in that";
3766                 mes "area, that pipe shouldn't";
3767                 mes "be too hard to find.";
3768                 close;
3769         }
3770         if (EinFactory == 8) {
3771                 mes "[Zelmeto]";
3772                 mes "Huh?";
3773                 mes "I'm suprised to hear";
3774                 mes "that. ^333333*Sigh*^000000 There's just";
3775                 mes "too many things that need";
3776                 mes "fixing. This is terrible...";
3777                 next;
3778                 mes "[Zelmeto]";
3779                 mes "Well, let me worry";
3780                 mes "about that for now. Please";
3781                 mes "focus on continuing to inspect";
3782                 mes "some of the other machines.";
3783                 next;
3784                 mes "[Zelmeto]";
3785                 mes "Now, there's a pipe inside";
3786                 mes "this factory that I want you";
3787                 mes "to look at. Many of our pipes";
3788                 mes "aren't in the best condition,";
3789                 mes "but this particular one might";
3790                 mes "be severely damaged.";
3791                 next;
3792                 mes "[Zelmeto]";
3793                 mes "Now, the pipe I want";
3794                 mes "you to inspect is located";
3795                 mes "near those large caultrons";
3796                 mes "of molten metal. You should";
3797                 mes "be able to find it pretty easily.";
3798                 next;
3799                 changequest 8024,8025;
3800                 set EinFactory,9;
3801                 mes "[Zelmeto]";
3802                 mes "Thanks again";
3803                 mes "for your help,";
3804                 mes "adventurer.";
3805                 close;
3806         }
3807         if (EinFactory == 7) {
3808                 mes "[Zelmeto]";
3809                 mes "The machine which";
3810                 mes "I want you to inspect";
3811                 mes "this time is a small";
3812                 mes "sized conveyor.";
3813                 next;
3814                 mes "[Zelmeto]";
3815                 mes "Be sure that you";
3816                 mes "inspect the small";
3817                 mes "one, since we also";
3818                 mes "have a large conveyor";
3819                 mes "in the factory as well.";
3820                 close;
3821         }
3822         if (EinFactory == 6) {
3823                 mes "[Zelmeto]";
3824                 mes "I see...";
3825                 mes "It's most likely that";
3826                 mes "there was a short";
3827                 mes "circuit and most";
3828                 mes "of the internal devices";
3829                 mes "were burnt out...";
3830                 next;
3831                 mes "[Zelmeto]";
3832                 mes "Thanks for checking";
3833                 mes "that out for me. Now,";
3834                 mes "the next machine I need";
3835                 mes "you to inspect is different";
3836                 mes "than the others I've had";
3837                 mes "you examine.";
3838                 next;
3839                 mes "[Zelmeto]";
3840                 mes "It's a mechanical";
3841                 mes "hand that transports";
3842                 mes "small objects. We didn't";
3843                 mes "really give it a name, but";
3844                 mes "you should be able to find it.";
3845                 next;
3846                 mes "[Zelmeto]";
3847                 mes "Recently, it seems";
3848                 mes "that there have been";
3849                 mes "problems in operating";
3850                 mes "that machine. If something's";
3851                 mes "broken, we need to know";
3852                 mes "and fix it right away.";
3853                 next;
3854                 changequest 8022,8023;
3855                 set EinFactory,7;
3856                 mes "[Zelmeto]";
3857                 mes "Thanks again";
3858                 mes "in advance.";
3859                 close;
3860         }
3861         if (EinFactory == 5) {
3862                 mes "[Zelmeto]";
3863                 mes "I'd like you to inspect";
3864                 mes "the control panel. It's";
3865                 mes "fairly large and can be";
3866                 mes "found in the middle of the";
3867                 mes "factory. You shouldn't have";
3868                 mes "too much trouble finding it.";
3869                 close;
3870         }
3871         if (EinFactory == 4) {
3872                 mes "[Zelmeto]";
3873                 mes "What...?";
3874                 mes "This is worse";
3875                 mes "than I expected. But";
3876                 mes "it's good that we know";
3877                 mes "about these problems";
3878                 mes "as soon as possible.";
3879                 next;
3880                 mes "[Zelmeto]";
3881                 mes "Don't you worry,";
3882                 mes "we'll take care of";
3883                 mes "this. In the meantime,";
3884                 mes "I'd like you to inspect";
3885                 mes "the next machine for me.";
3886                 next;
3887                 mes "[Zelmeto]";
3888                 mes "I want you to check";
3889                 mes "a ^FF0000control panel^000000. It's the";
3890                 mes "same kind as the one";
3891                 mes "you just inspected, but";
3892                 mes "bigger in size.";
3893                 next;
3894                 mes "[Zelmeto]";
3895                 mes "It's located in the";
3896                 mes "middle of the factory,";
3897                 mes "so you should be able";
3898                 mes "to find it. It may be in bad";
3899                 mes "condition, even though it's";
3900                 mes "operating fine for now...";
3901                 next;
3902                 changequest 8020,8021;
3903                 set EinFactory,5;
3904                 mes "[Zelmeto]";
3905                 mes "We need to ensure that";
3906                 mes "it's stable, reliable and";
3907                 mes "doesn't pose a threat to";
3908                 mes "our workforce. Thanks";
3909                 mes "again, adventurer.";
3910                 close;
3911         }
3912         if (EinFactory == 3) {
3913                 mes "[Zelmeto]";
3914                 mes "You need to inspect";
3915                 mes "an automatic pressure";
3916                 mes "governor. It looks fine,";
3917                 mes "but sometimes it makes";
3918                 mes "strange noises.";
3919                 next;
3920                 mes "[Zelmeto]";
3921                 mes "It probably will";
3922                 mes "be a good idea to";
3923                 mes "check that machine";
3924                 mes "more carefully this";
3925                 mes "time, just in case.";
3926                 next;
3927                 mes "[Zelmeto]";
3928                 mes "Thank you";
3929                 mes "for helping us,";
3930                 mes "adventurer.";
3931                 close;
3932         }
3933         if (EinFactory == 2) {
3934                 mes "[Zelmeto]";
3935                 mes "Huh, I see.";
3936                 mes "We must do something";
3937                 mes "about that as soon as";
3938                 mes "we can. Now, let me tell";
3939                 mes "you what to check next.";
3940                 next;
3941                 mes "[Zelmeto]";
3942                 mes "There are 3 automatic";
3943                 mes "pressure governors which";
3944                 mes "hammer the bent iron plates";
3945                 mes "from above to flatten them. It";
3946                 mes "seems that one of them may";
3947                 mes "have some kind of problem.";
3948                 next;
3949                 mes "[Zelmeto]";
3950                 mes "Please inspect the ^FF0000automatic pressure governors^000000. Even if the";
3951                 mes "problem seems small, please";
3952                 mes "report it to me. I know it might seem fine now, but I want to prevent an accident if I can.";
3953                 next;
3954                 changequest 8018,8019;
3955                 set EinFactory,3;
3956                 mes "[Zelmeto]";
3957                 mes "Thank you";
3958                 mes "in advance,";
3959                 mes "adventurer.";
3960                 close;
3961         }
3962         if (EinFactory == 1) {
3963                 mes "[Zelmeto]";
3964                 mes "If you would,";
3965                 mes "please inspect the";
3966                 mes "2nd control panel that";
3967                 mes "seems to have been";
3968                 mes "broken for a while...";
3969                 close;
3970         }
3971         mes "[Zelmeto]";
3972         mes "Ah, you must be a visitor.";
3973         mes "I'm Zelmeto Abellov, the";
3974         mes "field overseer. Have you";
3975         mes "been in this facility before?";
3976         next;
3977         mes "[Zelmeto]";
3978         mes "This factory plays an";
3979         mes "important role in our city";
3980         mes "and generates a lot of income.";
3981         mes "However, our employees suffer";
3982         mes "from a poor work environment.";
3983         next;
3984         mes "[Zelmeto]";
3985         mes "Our superintendant makes a lot";
3986         mes "of money and seems content with";
3987         mes "the current situation. However, the rest of the workforce doesn't enjoy all of the benefits he receives...";
3988         next;
3989         mes "[Zelmeto]";
3990         mes "Many people have already";
3991         mes "quit and there are only a few";
3992         mes "people who continue to work";
3993         mes "here. So now we're understaffed";
3994         mes "and I'm in quite a bind...";
3995         next;
3996         mes "[Zelmeto]";
3997         mes "There are some urgent";
3998         mes "tasks I need done, but";
3999         mes "there's no way for me";
4000         mes "to recruit new workers.";
4001         mes "Ah, I'm sorry, I've spoken too";
4002         mes "freely about my own problems...";
4003         next;
4004         switch(select("You're understaffed?:No, it's okay.")) {
4005         case 1:
4006                 mes "[Zelmeto]";
4007                 mes "Yes, we are!";
4008                 mes "I don't have enough";
4009                 mes "people to inspect the";
4010                 mes "factory machines and";
4011                 mes "determine what kinds";
4012                 mes "of problems we have.";
4013                 next;
4014                 mes "[Zelmeto]";
4015                 mes "It's a time consuming";
4016                 mes "task I'd rather do on my";
4017                 mes "own. However, between that";
4018                 mes "and managing the workforce,";
4019                 mes "I don't have enough time...";
4020                 next;
4021                 switch(select("I can help you.:Keep up the good job.")) {
4022                 case 1:
4023                         mes "[Zelmeto]";
4024                         mes "You can help me?";
4025                         mes "I know something like";
4026                         mes "this is too much to ask,";
4027                         mes "but I'll accept any help";
4028                         mes "anyone offers me. I'm";
4029                         mes "that desperate.";
4030                         next;
4031                         mes "[Zelmeto]";
4032                         mes "Alright, I'll have you";
4033                         mes "inspect the machines";
4034                         mes "in the factory one by one.";
4035                         mes "It's imperative that we know";
4036                         mes "what needs to be repaired";
4037                         mes "and what's working fine.";
4038                         next;
4039                         mes "[Zelmeto]";
4040                         mes "First, find the ^FF00002nd control";
4041                         mes "panel^000000 and determine its";
4042                         mes "status. I'm fairly certain that";
4043                         mes "it broke a long time ago, but";
4044                         mes "it wouldn't hurt to make sure.";
4045                         mes "You should find it easily.";
4046                         next;
4047                         setquest 8017;
4048                         set EinFactory,1;
4049                         mes "[Zelmeto]";
4050                         mes "When you finish your";
4051                         mes "inspection, report back";
4052                         mes "to me so I can tell you";
4053                         mes "which machine to check";
4054                         mes "next. Thanks again for";
4055                         mes "offering to help.";
4056                         close;
4057                 case 2:
4058                         mes "[Zelmeto]";
4059                         mes "Well, it's a living.";
4060                         mes "^333333*Sigh*^000000 I can put up with";
4061                         mes "this, but I hope the higher";
4062                         mes "ups will consider improving";
4063                         mes "the work environment here...";
4064                         close;
4065                 }
4066         case 2:
4067                 mes "[Zelmeto]";
4068                 mes "Thank you for";
4069                 mes "your kindness.";
4070                 mes "And please don't";
4071                 mes "let anyone know about";
4072                 mes "anything I just told you.";
4073                 close;
4074         }
4075 }
4076
4077 ein_in01,49,232,3       script  2nd Control Panel#ins   111,{
4078         if (EinFactory == 1 || EinFactory == 2) {
4079                 if (isbegin_quest(8017) == 1)
4080                         changequest 8017,8018;
4081                 set EinFactory,2;
4082                 mes "^3355FFIt's the 2nd control panel";
4083                 mes "Zelmeto asked you to inspect.";
4084                 mes "It looks totally broken: screws";
4085                 mes "are missing, and the iron cover";
4086                 mes "has been bent open, revealing";
4087                 mes "a tangled mess of wires inside.^000000";
4088                 close;
4089         }
4090         end;
4091 }
4092
4093 ein_in01,108,217,3      script  3rd Pressure Governor#1 111,{
4094         if (EinFactory == 3 || EinFactory == 4) {
4095                 if (isbegin_quest(8019) == 1)
4096                         changequest 8019,8020;
4097                 set EinFactory,4;
4098                 mes "^3355FFAt first glance, this";
4099                 mes "pressure governor looks";
4100                 mes "perfectly fine. But after you";
4101                 mes "check it more carefully, you";
4102                 mes "find that it's making strange";
4103                 mes "grinding noises and a few of";
4104                 mes "the surface screws are loose.";
4105                 close;
4106         }
4107         end;
4108 }
4109
4110 ein_in01,62,258,3       script  Main Control Panel#ins  111,{
4111         if (EinFactory == 5 || EinFactory == 6) {
4112                 if (isbegin_quest(8021) == 1)
4113                         changequest 8021,8022;
4114                 set EinFactory,6;
4115                 mes "^3355FFThe main control panel";
4116                 mes "doesn't look like it has";
4117                 mes "any problems. But after";
4118                 mes "tapping on its surface,";
4119                 mes "you hear a disheartening";
4120                 mes "hollow sound. It looks like";
4121                 mes "it's missing some parts...^000000";
4122                 close;
4123         }
4124         end;
4125 }
4126
4127 ein_in01,46,197,3       script  Conveyor#ins    111,{
4128         if (EinFactory == 7 || EinFactory == 8) {
4129                 if (isbegin_quest(8023) == 1)
4130                         changequest 8023,8024;
4131                 set EinFactory,8;
4132                 mes "^3355FFThe conveyor's movements";
4133                 mes "look jittery and clumsy. The";
4134                 mes "mechanical arm also doesn't";
4135                 mes "look powerful enough to bear";
4136                 mes "the loads that it's carrying. The screws in the conveyor look";
4137                 mes "loose and rusted over.^000000";
4138                 close;
4139         }
4140         end;
4141 }
4142
4143 ein_in01,100,266,3      script  Pipe#ins        111,{
4144         if (EinFactory == 9 || EinFactory == 10) {
4145                 if (isbegin_quest(8025) == 1)
4146                         changequest 8025,8026;
4147                 set EinFactory,10;
4148                 mes "^3355FFThe inspection of this";
4149                 mes "pipe didn't take very long.";
4150                 mes "It's bloated and worn out";
4151                 mes "from long durations of ";
4152                 mes "being overloaded with";
4153                 mes "pressure. It's a wonder";
4154                 mes "it hasn't exploded yet.";
4155                 close;
4156         }
4157         end;
4158 }
4159
4160 ein_in01,95,239,3       script  Conveyor#ins2   111,{
4161         if (EinFactory == 11 || EinFactory == 12) {
4162                 if (isbegin_quest(8027) == 1)
4163                         changequest 8027,8028;
4164                 set EinFactory,12;
4165                 mes "^3355FFThis conveyor seems";
4166                 mes "to have similar problems";
4167                 mes "as its smaller version. Its";
4168                 mes "movements are awkward,";
4169                 mes "erratic and weak, and almost";
4170                 mes "all of its screws are rusted.^000000";
4171                 close;
4172         }
4173         end;
4174 }
4175
4176 // Administrator NPC used to rig the invasion in Einbroch.
4177 sec_in02,127,86,3       script  Factory Quest Test      851,{
4178         set .@i, callfunc("F_GM_NPC",8028,0,0,9000);
4179         if (.@i == -2) {
4180                 mes "[Test1]";
4181                 mes "Boo~ya.";
4182                 close;
4183         } else if (.@i == -1) {
4184                 mes "[Test1]";
4185                 mes "Do you want";
4186                 mes "to cancel~?";
4187                 close;
4188         } else if (.@i == 0) {
4189                 mes "[Test1]";
4190                 mes "Whoa...";
4191                 mes "That is";
4192                 mes "sooo wrong!";
4193                 close;
4194         } else {
4195                 mes "[Test1]";
4196                 mes "The current value";
4197                 mes "of the global variable";
4198                 mes "for the Factory Quest";
4199                 mes "is... ^3355FF" + z + "^000000.";
4200                 mes "You wanna change?";
4201                 next;
4202                 switch(select("0:10:Invade")) {
4203                 case 1:
4204                         mes "[Test1]";
4205                         mes "Okay...!";
4206                         mes "It's been";
4207                         mes "changed to ''0.''";
4208                         set $EinPolution,0;
4209                         close;
4210                 case 2:
4211                         mes "[Test2]";
4212                         mes "Okay...!";
4213                         mes "It's been";
4214                         mes "changed to ''10.''";
4215                         set $EinPolution,10;
4216                         close;
4217                 case 3:
4218                         donpcevent "Einbroch Smog Alert::OnEnable";
4219                         close;
4220                 }
4221         }
4222 }
4223
4224 // Murder Quest :: ein_main_tre
4225 //============================================================ 
4226 einbech,165,105,7       script  Buender Hikeman#ein     847,{
4227         cutin "ein_hicman",2;
4228         if (Shinokas_Quest == 0) {
4229                 mes "[Buender Hikeman]";
4230                 mes "...";
4231                 mes "......";
4232                 next;
4233                 mes "[Buender Hikeman]";
4234                 mes "...";
4235                 mes "......";
4236                 mes "......You...";
4237                 emotion e_what,1;
4238                 next;
4239                 mes "[Buender Hikeman]";
4240                 mes "...";
4241                 mes "......";
4242                 mes "......You...";
4243                 mes "......Stop it...";
4244                 next;
4245                 mes "[Buender Hikeman]";
4246                 mes "...";
4247                 mes "......";
4248                 mes "......You...";
4249                 mes "......Stop it...";
4250                 mes "...You ^FF0000bastard^000000!";
4251                 next;
4252                 mes "[Buender Hikeman]";
4253                 mes "RaaaaAAAARGHHH!!";
4254                 next;
4255                 mes "^3355FFThe old man seems";
4256                 mes "slightly irked at seeing";
4257                 mes "you. Unfortunately, his";
4258                 mes "screaming and rambling";
4259                 mes "is totally incoherent.^000000";
4260                 next;
4261                 mes "[Buender Hikeman]";
4262                 mes "It ^FF0000IS^000000 you!";
4263                 mes "You're responsible!";
4264                 mes "You've taken everything";
4265                 mes "away from me!!";
4266                 next;
4267                 switch(select("'What are you talking about?':Ignore Him.")) {
4268                 case 1:
4269                         mes "[Buender Hikeman]";
4270                         mes "How dare you...";
4271                         mes "How dare you treat ";
4272                         mes "after destroying all the";
4273                         mes "happiness in my life!";
4274                         next;
4275                         mes "[Buender Hikeman]";
4276                         mes "Damn you...";
4277                         mes "How can you have";
4278                         mes "the audacity to pretend";
4279                         mes "as if nothing happened?!";
4280                         mes "^333333*C-cough Cough...*^000000";
4281                         next;
4282                         break;
4283                 case 2:
4284                         mes "[Buender Hikeman]";
4285                         mes "W...wait!";
4286                         mes "I said wait!";
4287                         mes "^333333*Cough!*^000000";
4288                         close2;
4289                         cutin "ein_hicman",255;
4290                         end;
4291                 }
4292                 mes "[Buender Hikeman]";
4293                 mes "Are you so evil to";
4294                 mes "just shallowly forget";
4295                 mes "what you've done to our";
4296                 mes "lives? Did you already";
4297                 mes "forget what you did";
4298                 mes "here in Einbech?!";
4299                 next;
4300                 mes "[Buender Hikeman]";
4301                 mes "It was such a long";
4302                 mes "time ago, but I'll never";
4303                 mes "forget. This town was";
4304                 mes "small, but full of folk";
4305                 mes "with warm hearts...";
4306                 next;
4307                 mes "[Buender Hikeman]";
4308                 mes "Me, Khartophe, Anuto,";
4309                 mes "Maskharundt... All of";
4310                 mes "us were friends hired";
4311                 mes "by that big businessman";
4312                 mes "to dig up ores in the mine.";
4313                 next;
4314                 mes "[Buender Hikeman]";
4315                 mes "And then there";
4316                 mes "was you! All of us";
4317                 mes "put together made the";
4318                 mes "greatest mining team!";
4319                 mes "That was, until, we";
4320                 mes "discovered ^FF0000it^000000.";
4321                 next;
4322                 mes "[Buender Hikeman]";
4323                 mes "Yes...";
4324                 mes "The mysterious ore";
4325                 mes "that dazzled with a";
4326                 mes "magnificent light.";
4327                 next;
4328                 mes "[Buender Hikeman]";
4329                 mes "But we should have known";
4330                 mes "that the ^3131FFUngoliant^000000 would";
4331                 mes "be around that ore. We";
4332                 mes "should have realized";
4333                 mes "the danger...";
4334                 next;
4335                 mes "[Buender Hikeman]";
4336                 mes "We reported our findings";
4337                 mes "to our employer, and then";
4338                 mes "the ore just disappeared. He";
4339                 mes "must have sent it somewhere,";
4340                 mes "it was none of our business.";
4341                 next;
4342                 mes "[Buender Hikeman]";
4343                 mes "Then life was back";
4344                 mes "to normal for a while.";
4345                 mes "But one day you yelled";
4346                 mes "to us that you had found";
4347                 mes "another special, mysterious";
4348                 mes "ore in the mines.";
4349                 next;
4350                 mes "[Buender Hikeman]";
4351                 mes "But when we came";
4352                 mes "over to check the hole";
4353                 mes "you dug up, you know";
4354                 mes "what we found...?!";
4355                 next;
4356                 switch(select("Ungoliant?:A mysterious ore, right?:Nothing...?")) {
4357                 case 1:
4358                         mes "[Buender Hikeman]";
4359                         mes "Don't you remember";
4360                         mes "what happened? What";
4361                         mes "you did to us at that time?!";
4362                         next;
4363                         break;
4364                 case 2:
4365                         mes "[Buender Hikeman]";
4366                         mes "Don't you remember";
4367                         mes "what happened? What";
4368                         mes "you did to us at that time?!";
4369                         next;
4370                         break;
4371                 case 3:
4372                         mes "[Buender Hikeman]";
4373                         mes "Yes...";
4374                         mes "Nothing.";
4375                         next;
4376                         break;
4377                 }
4378                 mes "[Buender Hikeman]";
4379                 mes "There was nothing";
4380                 mes "inside the hole!";
4381                 next;
4382                 mes "[Buender Hikeman]";
4383                 mes "Then you pointed to";
4384                 mes "the wall behind us and";
4385                 mes "screamed that Ungoliant";
4386                 mes "was coming! In our panic";
4387                 mes "we started to dig our way out!";
4388                 next;
4389                 mes "[Buender Hikeman]";
4390                 mes "I remember that the expression on your face seemed so strange. I had thought you looked sad, but now I'm sure you were consumed by greed! We trusted you and you betrayed us! ^FFFFFFspace^000000";
4391                 next;
4392                 mes "[Buender Hikeman]";
4393                 mes "When we finally smashed";
4394                 mes "down that last wall, everything";
4395                 mes "starting to fall around us. We";
4396                 mes "were the only two to survive";
4397                 mes "that tunnel collapse.";
4398                 next;
4399                 mes "[Buender Hikeman]";
4400                 mes "Then I learned...";
4401                 mes "You planned it all along.";
4402                 setquest 2071;
4403                 set Shinokas_Quest,1;
4404                 close2;
4405                 cutin "ein_hicman",255;
4406                 end;
4407         }
4408         else if (Shinokas_Quest == 1) {
4409                 mes "[Buender Hikeman]";
4410                 mes "Bastard!";
4411                 mes "I'm sick of";
4412                 mes "your lies!";
4413                 next;
4414                 switch(select("I'm not who you think!:How did you survive the accident?")) {
4415                 case 1:
4416                         mes "[Buender Hikeman]";
4417                         mes "Ha...!";
4418                         mes "Do you think";
4419                         mes "I'd so easily";
4420                         mes "forget the face";
4421                         mes "of the person who";
4422                         mes "shattered my life?!";
4423                         next;
4424                         break;
4425                 case 2:
4426                         break;
4427                 }
4428                 next;
4429                 mes "[Buender Hikeman]";
4430                 mes "When I came to,";
4431                 mes "I was lying on my";
4432                 mes "stomach in the ruins";
4433                 mes "of that dark tunnel.";
4434                 next;
4435                 mes "[Buender Hikeman]";
4436                 mes "And I found...";
4437                 mes "You know what I found.";
4438                 next;
4439                 mes "[Buender Hikeman]";
4440                 mes "^333333*Cough Cough*^000000";
4441                 mes "The corpses of my friends!";
4442                 mes "Khartophe, Anuto, Maskharundt!";
4443                 mes "Great men and my best friends.";
4444                 mes "But where were you?!";
4445                 next;
4446                 mes "[Buender Hikeman]";
4447                 mes "Your body was nowhere";
4448                 mes "to be found. I searched";
4449                 mes "the tunnel and finally";
4450                 mes "climbed outside where";
4451                 mes "I was found unconscious.";
4452                 next;
4453                 mes "[Buender Hikeman]";
4454                 mes "I was so stupid.";
4455                 mes "It was because of";
4456                 mes "that ore! You killed our";
4457                 mes "friends and destroyed";
4458                 mes "my life for that thing!";
4459                 next;
4460                 mes "[Buender Hikeman]";
4461                 mes "And now...";
4462                 mes "You come out of";
4463                 mes "hiding and show up.";
4464                 mes "What do you want of";
4465                 mes "me? What more can";
4466                 mes "you possibly take away?!";
4467                 next;
4468                 switch(select("I'm not who you think I am!:I'd like to apologize.")) {
4469                 case 1:
4470                         mes "[Buender Hikeman]";
4471                         mes "Quit lying!";
4472                         mes "You've stirred up";
4473                         mes "my hatred by showing";
4474                         mes "up again! I've never";
4475                         mes "forgotten that day!";
4476                         next;
4477                         break;
4478                 case 2:
4479                         mes "[Buender Hikeman]";
4480                         mes "Ha ha...";
4481                         mes "Apologize?";
4482                         mes "The harm is";
4483                         mes "already done...";
4484                         next;
4485                         break;
4486                 }
4487                 mes "[Buender Hikeman]";
4488                 mes "It's too late";
4489                 mes "for you now. For";
4490                 mes "the sake of my friends,";
4491                 mes "I'll have my vengeance!";
4492                 next;
4493                 mes "[Buender Hikeman]";
4494                 mes "Prepare to die!";
4495                 mes "^3131FFShinokas^000000!!!!";
4496                 next;
4497                 mes "[Buender Hikeman]";
4498                 mes "...!";
4499                 mes "^333333*Cough! Cough!*^000000";
4500                 mes "Noooo! N-not now...";
4501                 mes "^333333*Cough! Cough!*^000000";
4502                 next;
4503                 mes "["+strcharinfo(0)+"]";
4504                 mes "...";
4505                 mes "I better";
4506                 mes "get away";
4507                 mes "from him!";
4508                 next;
4509                 mes "^3355FFYou ran away from Hikeman";
4510                 mes "as he collapsed on the ground.";
4511                 mes "It wouldn't be a good idea to";
4512                 mes "provoke the old man anymore,";
4513                 mes "intentionally or not.^000000";
4514                 changequest 2071,2072;
4515                 set Shinokas_Quest,2;
4516                 close2;
4517                 cutin "ein_hicman",255;
4518                 end;
4519         }
4520         else if (Shinokas_Quest == 2) {
4521                 mes "^3355FFIt'd be best";
4522                 mes "to avoid aggravating";
4523                 mes "the old man for now.^000000";
4524                 close2;
4525                 cutin "ein_hicman",255;
4526                 end;
4527         }
4528         else if (Shinokas_Quest == 10) {
4529                 mes "^3355FFHikeman is dozing";
4530                 mes "off in his chair. Judging";
4531                 mes "from the look of discomfort";
4532                 mes "on his face, he seems to be";
4533                 mes "having a nightmare.";
4534                 next;
4535                 mes "["+strcharinfo(0)+"]";
4536                 mes "Excuse me...";
4537                 next;
4538                 mes "[Buender Hikeman]";
4539                 mes "Huh...?";
4540                 mes ".........!!";
4541                 mes "Hahahahaha!";
4542                 mes "Come back for";
4543                 mes "your beating,";
4544                 mes "eh, Shinokas?!";
4545                 next;
4546                 mes "["+strcharinfo(0)+"]";
4547                 mes "Look...!";
4548                 mes "I'm not Shinokas,";
4549                 mes "okay? How can you";
4550                 mes "forget what he looks";
4551                 mes "like or how old he is?";
4552                 mes "I'm way younger!";
4553                 next;
4554                 mes "[Buender Hikeman]";
4555                 mes "What...?";
4556                 next;
4557                 mes "[Buender Hikeman]";
4558                 mes "................";
4559                 emotion e_gasp;
4560                 next;
4561                 mes "[Buender Hikeman]";
4562                 mes "Uhhhh......";
4563                 next;
4564                 mes "[Buender Hikeman]";
4565                 mes "Huh.";
4566                 next;
4567                 if (Sex == SEX_FEMALE) {
4568                         mes "["+strcharinfo(0)+"]";
4569                         mes "And...";
4570                         mes "I'm a cute girl!";
4571                         mes "Shinokas is male";
4572                         mes "and kind of...";
4573                         next;
4574                         mes "[Buender Hikeman]";
4575                         mes "What...?";
4576                         mes "IMPOSSIBLE!";
4577                         next;
4578                         mes "["+strcharinfo(0)+"]";
4579                         mes "...";
4580                         mes "......";
4581                         next;
4582                         mes "[Buender Hikeman]";
4583                         mes "...";
4584                         mes "......";
4585                         next;
4586                 }
4587                 mes "[Buender Hikeman]";
4588                 mes "It seems...";
4589                 mes "I've made a";
4590                 mes "huge mistake.";
4591                 next;
4592                 mes "[Buender Hikeman]";
4593                 mes "Ever since the accident, people have said that I haven't been the same. Maybe they're right.";
4594                 next;
4595                 mes "[Buender Hikeman]";
4596                 mes "I keep making the same";
4597                 mes "mistakes, so maybe they're";
4598                 mes "right about me getting senile.";
4599                 mes "Did you come just to clear";
4600                 mes "up this misunderstanding?";
4601                 next;
4602                 mes "["+strcharinfo(0)+"]";
4603                 mes "Um...";
4604                 mes "Actually...";
4605                 next;
4606                 switch(select("Tell Hikeman about Shinokas's death.:Don't notify Hikeman.")) {
4607                 case 1:
4608                         mes "["+strcharinfo(0)+"]";
4609                         mes "Shinokas died";
4610                         mes "a while ago in";
4611                         mes "Einbroch.";
4612                         next;
4613                         mes "[Buender Hikeman]";
4614                         mes "Wh-what...?";
4615                         next;
4616                         mes "["+strcharinfo(0)+"]";
4617                         mes "Shinokas was killed by";
4618                         mes "some men. He thinks they";
4619                         mes "may have been the ones";
4620                         mes "who hired you guys. In the";
4621                         mes "end, he was betrayed too...";
4622                         next;
4623                         mes "[Buender Hikeman]";
4624                         mes "I...";
4625                         mes "I see...";
4626                         next;
4627                         mes "["+strcharinfo(0)+"]";
4628                         mes "Shinokas may have";
4629                         mes "gotten some money,";
4630                         mes "but he spent the rest";
4631                         mes "of his life in hiding,";
4632                         mes "being hunted down.";
4633                         next;
4634                         mes "[Buender Hikeman]";
4635                         mes "Nothing's left.";
4636                         mes "I've got nothing";
4637                         mes "to look foward to.";
4638                         mes "I was living only to";
4639                         mes "avenge my friends...";
4640                         next;
4641                         mes "[Buender Hikeman]";
4642                         mes "Please...";
4643                         mes "Just go back to";
4644                         mes "wherever you came";
4645                         mes "from. Leave me alone...";
4646                         next;
4647                         mes "["+strcharinfo(0)+"]";
4648                         mes "...";
4649                         next;
4650                         mes "["+strcharinfo(0)+"]";
4651                         mes "^333333Did Hikeman really want";
4652                         mes "revenge on Shinokas or did";
4653                         mes "he want to hear him out since";
4654                         mes "they used to be close friends?^000000";
4655                         next;
4656                         mes "["+strcharinfo(0)+"]";
4657                         mes "^333333If I mention that";
4658                         mes "what they found was";
4659                         mes "the Ymir Heart Piece,";
4660                         mes "Hikeman might end up";
4661                         mes "getting hunted down, so";
4662                         mes "I better not say anything.^000000";
4663                         next;
4664                         mes "["+strcharinfo(0)+"]";
4665                         mes "^333333Why are those men";
4666                         mes "so obsessed with that";
4667                         mes "Ymir Heart Piece? Is it";
4668                         mes "really worth this kind of";
4669                         mes "cruelty? Whoever they are,";
4670                         mes "their intentions can't be good.";
4671                         close2;
4672                         cutin "ein_hicman",255;
4673                         completequest 2078;
4674                         set Shinokas_Quest,11;
4675                         if (checkre(3)) {
4676                                 if (BaseLevel < 70) getexp 30000,30000;
4677                                 else if ((BaseLevel > 69) && (BaseLevel < 80)) getexp 40000,40000;
4678                                 else if ((BaseLevel > 79) && (BaseLevel < 90)) getexp 70000,70000;
4679                                 else getexp 90000,90000;
4680                         } else {
4681                                 if (BaseLevel < 70) getexp 100000,80000;
4682                                 else if ((BaseLevel > 69) && (BaseLevel < 80)) getexp 300000,100000;
4683                                 else if ((BaseLevel > 79) && (BaseLevel < 90)) getexp 500000,300000;
4684                                 else getexp 700000,500000;
4685                         }
4686                         end;
4687                 case 2:
4688                         mes "["+strcharinfo(0)+"]";
4689                         mes "Yeah...";
4690                         mes "That' right.";
4691                         mes "I wanted to clear up";
4692                         mes "this misunderstanding";
4693                         mes "so you could calm down,";
4694                         mes "even if it's just a little bit.";
4695                         next;
4696                         mes "[Buender Hikeman]";
4697                         mes "Well, you don't have";
4698                         mes "to worry so much about";
4699                         mes "my stress. I find that the";
4700                         mes "winds that pass through";
4701                         mes "this town to be very relaxing.";
4702                         next;
4703                         mes "[Buender Hikeman]";
4704                         mes "Each time the wind";
4705                         mes "blows by, my vision blurs,";
4706                         mes "my memories haze and all";
4707                         mes "of my hatred just drifts away.";
4708                         next;
4709                         mes "[Buender Hikeman]";
4710                         mes "Without the wind, I'd only";
4711                         mes "have my hatred towards ^FF0000him^000000.";
4712                         mes "Maybe it's my only reason for";
4713                         mes "living and maybe I'm lonely,";
4714                         mes "but it's too late to feel";
4715                         mes "sorry for myself now.";
4716                         close2;
4717                         cutin "ein_hicman",255;
4718                         end;
4719                 }
4720         }
4721         else {
4722                 mes "^3355FFHikeman is dozing";
4723                 mes "off in his chair. Judging";
4724                 mes "from the look of discomfort";
4725                 mes "on his face, he seems to be";
4726                 mes "having a nightmare.";
4727                 cutin "ein_hicman",255;
4728                 close;
4729         }
4730 }
4731
4732 ein_in01,231,163,7      script  Sick Old Man#ein        849,{
4733         if (Shinokas_Quest < 2) {
4734                 mes "[Sick Old Man]";
4735                 mes "...!";
4736                 next;
4737                 mes "[Sick Old Man]";
4738                 mes "Awwwk~";
4739                 mes "It's killing me!";
4740                 mes "Arrrgh! Awwwrgh!";
4741                 mes "W-when will my son";
4742                 mes "come back from";
4743                 mes "the factory...?!";
4744                 next;
4745                 mes "^3355FFYou feel really awkward";
4746                 mes "just staring at this old";
4747                 mes "man violently rolling";
4748                 mes "around in his bed.^000000";
4749                 close;
4750         }
4751         else if (Shinokas_Quest == 2) {
4752                 mes "[Sick Old Man]";
4753                 mes "...!";
4754                 next;
4755                 mes "[Sick Old Man]";
4756                 mes "Awwwk~";
4757                 mes "It's killing me!";
4758                 mes "Arrrgh! Awwwrgh!";
4759                 mes "W-when will my son";
4760                 mes "come back from";
4761                 mes "the factory...?!";
4762                 next;
4763                 mes "["+strcharinfo(0)+"]";
4764                 mes "Shi...";
4765                 mes "Shinokas?";
4766                 next;
4767                 mes "[Sick Old Man]";
4768                 mes "Huh...?";
4769                 mes "Noooo! M-my name is";
4770                 mes "Shinotarous. Y-you've";
4771                 mes "got the wrong person!";
4772                 next;
4773                 mes "["+strcharinfo(0)+"]";
4774                 mes "^333333This has to be the";
4775                 mes "Shinokas that Hikeman";
4776                 mes "was talking about in Einbech.";
4777                 mes "Hmmm, but how can I get";
4778                 mes "him to admit it?^000000";
4779                 next;
4780                 mes "["+strcharinfo(0)+"]";
4781                 mes "^333333*Ahem!*^000000";
4782                 mes "Excuse me...";
4783                 next;
4784                 while(1) {
4785                         if (.@einbech > 6) {
4786                                 if (select("Have you ever heard of ^3131FFHikeman^000000 before?:Weren't you living in ^3131FFEinbech^000000?") == 1) {
4787                                         break;
4788                                 }
4789                                 mes "[Sick Old Man]";
4790                                 mes "Einbech...?";
4791                                 mes "No! I've never";
4792                                 mes "lived there before!";
4793                                 next;
4794                                 mes "^3355FFIt doesn't seem";
4795                                 mes "like this old man";
4796                                 mes "is telling the truth...^000000";
4797                                 set .@einbech,0;
4798                                 next;
4799                         }
4800                         else {
4801                                 switch(select("Remember the mine tunnel collapse?:Didn't you used to be a miner?:Have you lived in Einbroch all your life?")) {
4802                                 case 1:
4803                                         mes "[Sick Old Man]";
4804                                         mes "Noooo!";
4805                                         mes "I don't know";
4806                                         mes "what the hell";
4807                                         mes "you're talking";
4808                                         mes "about!";
4809                                         set .@einbech,.@einbech+1;
4810                                         next;
4811                                         break;
4812                                 case 2:
4813                                         mes "[Sick Old Man]";
4814                                         mes "Nooo...!";
4815                                         mes "W-why would you";
4816                                         mes "even ask me that";
4817                                         mes "kind of question?!";
4818                                         set .@einbech,.@einbech+1;
4819                                         next;
4820                                         break;
4821                                 case 3:
4822                                         mes "[Sick Old Man]";
4823                                         mes "Y-yes!";
4824                                         mes "Born and raised";
4825                                         mes "raised here in";
4826                                         mes "Einbe--Einbroch!";
4827                                         next;
4828                                         mes "^3355FFIt doesn't seem";
4829                                         mes "like this old man";
4830                                         mes "is telling the truth...^000000";
4831                                         if (.@einbech > 0) {
4832                                                 set .@einbech,0;
4833                                         }
4834                                         next;
4835                                         break;
4836                                 }
4837                         }
4838                 }
4839                 mes "["+strcharinfo(0)+"]";
4840                 mes "Are you sure";
4841                 mes "that you don't";
4842                 mes "know anything";
4843                 mes "about ^3131FFHikeman^000000?";
4844                 next;
4845                 mes "[Shinokas]";
4846                 mes "No...!";
4847                 mes "I've never met";
4848                 mes "Buender Hikeman";
4849                 mes "in my entire li--";
4850                 next;
4851                 mes "[Shinokas]";
4852                 mes "...";
4853                 mes ".......";
4854                 emotion e_swt2;
4855                 next;
4856                 mes "["+strcharinfo(0)+"]";
4857                 mes "I was right.";
4858                 mes "You're Shinokas!";
4859                 emotion e_gg,1;
4860                 next;
4861                 mes "[Shinokas]";
4862                 mes "Curses!";
4863                 mes "I've blown";
4864                 mes "my cover!";
4865                 mes "W-wait! How much";
4866                 mes "do you know?!";
4867                 emotion e_omg;
4868                 next;
4869                 mes "[Shinokas]";
4870                 mes "Did ^3131FFthey^000000 send you?";
4871                 mes "^333333*Sigh*^000000 I think that this";
4872                 mes "is it. I'll never be";
4873                 mes "able to solve the";
4874                 mes "secret before I die.";
4875                 next;
4876                 mes "[Shinokas]";
4877                 mes "Okay.";
4878                 mes "Get on with it.";
4879                 mes "I'm ready now...";
4880                 next;
4881                 mes "["+strcharinfo(0)+"]";
4882                 mes "Tell me everything";
4883                 mes "you know related to";
4884                 mes "that incident where";
4885                 mes "the mine tunnel";
4886                 mes "collapsed around";
4887                 mes "you and Hikeman.";
4888                 next;
4889                 mes "[Shinokas]";
4890                 mes "...?";
4891                 mes "Errr....";
4892                 mes "You're not";
4893                 mes "here to kill me?";
4894                 emotion e_what;
4895                 next;
4896                 mes "["+strcharinfo(0)+"]";
4897                 mes "No...!";
4898                 mes "I'm here to find";
4899                 mes "out the truth!";
4900                 next;
4901                 mes "[Shinokas]";
4902                 mes "That means...";
4903                 mes "I still have some time.";
4904                 mes "This must be destiny!";
4905                 mes "Alright, I'll tell you what";
4906                 mes "happened. But it's a";
4907                 mes "long story...";
4908                 changequest 2072,2073;
4909                 set Shinokas_Quest,3;
4910                 close;
4911         }
4912         else if (Shinokas_Quest == 3) {
4913                 mes "[Shinokas]";
4914                 mes "How much do you know";
4915                 mes "about the accident? No,";
4916                 mes "wait. Don't answer that.";
4917                 mes "I don't want to hear it.";
4918                 next;
4919                 mes "[Shinokas]";
4920                 mes "I admit it. Yes.";
4921                 mes "I stabbed my friends";
4922                 mes "in the back. It was an";
4923                 mes "unforgivable sin that will";
4924                 mes "haunt me until the day I die.";
4925                 next;
4926                 mes "[Shinokas]";
4927                 mes "I sold out my friends for";
4928                 mes "money. I destroyed that";
4929                 mes "tunnel and killed them. But";
4930                 mes "I suppose I was tricked as well. ^3131FFThey^000000 never intended to keep their end of our agreement.";
4931                 next;
4932                 mes "[Shinokas]";
4933                 mes "After I destroyed the tunnel,";
4934                 mes "they targeted me and I ended";
4935                 mes "spending the rest of my life being pursued and running from place to place. What the hell was that ^3131FFore^000000 and why was it so important?";
4936                 next;
4937                 mes "[Shinokas]";
4938                 mes "I need to know more about";
4939                 mes "that ore if it's worth killing for. That's why I've risked sneaking into Einbroch. Supposedly, an ore similar to the one we found has";
4940                 mes "been transported here recently.";
4941                 next;
4942                 select("Did you find it?");
4943                 mes "[Shinokas]";
4944                 mes "No, not yet.";
4945                 mes "I've been searching";
4946                 mes "for that ore every night.";
4947                 mes "During the day, this kind";
4948                 mes "blacksmith has managed";
4949                 mes "to hide me from those men.";
4950                 next;
4951                 mes "[Shinokas]";
4952                 mes "But I won't be safe";
4953                 mes "for very long. Look, I'm";
4954                 mes "no saint, but before I die,";
4955                 mes "I wanna do this one last";
4956                 mes "thing and see what's so";
4957                 mes "great about this ore...";
4958                 next;
4959                 select("Wait, who's trying to get you?");
4960                 mes "[Shinokas]";
4961                 mes "Who's trying to kill me?";
4962                 mes "The people who hired me and";
4963                 mes "my friends to dig up that ore in the first place. We thought they were ordinary businessmen,";
4964                 mes "but... They're dangerous.";
4965                 next;
4966                 mes "[Shinokas]";
4967                 mes "So I told you everything";
4968                 mes "and now you know that my";
4969                 mes "days might be numbered.";
4970                 mes "Please do an old man a favor";
4971                 mes "and search Einbroch for that";
4972                 mes "strange, mysterious ore.";
4973                 next;
4974                 mes "[Shinokas]";
4975                 mes "Now, the first thing I learned";
4976                 mes "in this town is that the richest family is the Kapellthaines. Only the rich and powerful can possibly be involved in something so big.";
4977                 next;
4978                 mes "[Shinokas]";
4979                 mes "Would you search";
4980                 mes "Kappellthaine Manor";
4981                 mes "for that ore? It's on the way";
4982                 mes "to the Airport and it shouldn't be hard to miss. They're the richest people in Einbroch, after all.";
4983                 next;
4984                 mes "[Shinokas]";
4985                 mes "I'm too old and weak to leave";
4986                 mes "this house, and there's the chance that those men will find me. If you can sympathize with my situation, please find out if the Kapellthaine family has any unique ores...";
4987                 changequest 2073,2074;
4988                 set Shinokas_Quest,4;
4989                 close;
4990         }
4991         else if (Shinokas_Quest == 4) {
4992                 mes "[Shinokas]";
4993                 mes "Please...";
4994                 mes "Find out if the Kapellthaines";
4995                 mes "are keeping some kind of unique";
4996                 mes "ore. Their manor is on the road";
4997                 mes "that leads to the Airport.";
4998                 close;
4999         }
5000         else if (Shinokas_Quest == 5) {
5001                 mes "[Shinokas]";
5002                 mes "So, did you find";
5003                 mes "anything from the";
5004                 mes "Kapellthaines?";
5005                 next;
5006                 mes "["+strcharinfo(0)+"]";
5007                 mes "Well, Mr. Kapellthaine";
5008                 mes "is kind of violent, but";
5009                 mes "I didn't find anything";
5010                 mes "really suspicious.";
5011                 next;
5012                 mes "[Shinokas]";
5013                 mes "Huh...";
5014                 mes "I must have";
5015                 mes "been wrong, then...";
5016                 mes "Where else could it be?";
5017                 next;
5018                 mes "[Shinokas]";
5019                 mes "Oh, right! The huge";
5020                 mes "factory in Einbroch!";
5021                 mes "What could be more";
5022                 mes "suspicious? There's a ton";
5023                 mes "of workers, but no one really";
5024                 mes "knows what they do there...";
5025                 next;
5026                 mes "[Shinokas]";
5027                 mes "If they're so secretive,";
5028                 mes "it's possible that they're";
5029                 mes "keeping the ore over there.";
5030                 mes "Please go and search the";
5031                 mes "Factory for that ore as";
5032                 mes "soon as you can.";
5033                 changequest 2074,2075;
5034                 set Shinokas_Quest,6;
5035                 close;
5036         }
5037         else if (Shinokas_Quest == 6) {
5038                 if (EinFactory > 12) {
5039                         mes "[Shinokas]";
5040                         mes "So...?";
5041                         mes "Did you learn";
5042                         mes "anything new";
5043                         mes "in the Factory?";
5044                         next;
5045                         mes "["+strcharinfo(0)+"]";
5046                         mes "Well...";
5047                         mes "There's a lot of";
5048                         mes "suspicious business";
5049                         mes "in the factory, but I don't";
5050                         mes "think any of it is related";
5051                         mes "to that ore you mentioned.";
5052                         next;
5053                         mes "[Shinokas]";
5054                         mes "Damn it...";
5055                         mes "Then where did";
5056                         mes "they hide it? Where";
5057                         mes "do you think that";
5058                         mes "ore might be?";
5059                         next;
5060                         switch(select("Airport:Factory:Train Station:Airship Repairshop:Laboratory")) {
5061                         case 1:
5062                                 mes "[Shinokas]";
5063                                 mes "No...";
5064                                 mes "The Airport is always";
5065                                 mes "crowded with people.";
5066                                 mes "It'd be a bad idea to hide";
5067                                 mes "something so important";
5068                                 mes "in that kind of place.";
5069                                 close;
5070                         case 2:
5071                                 mes "[Shinokas]";
5072                                 mes "Didn't you just";
5073                                 mes "check the factory?";
5074                                 mes "You couldn't find";
5075                                 mes "any clues to the";
5076                                 mes "ore over there...";
5077                                 close;
5078                         case 3:
5079                                 mes "[Shinokas]";
5080                                 mes "Hmm...";
5081                                 mes "People are always going";
5082                                 mes "in and out of the Train Station. It's not the best place to hide something as important as the ore.";
5083                                 close;
5084                         case 4:
5085                                 mes "[Shinokas]";
5086                                 mes "The Airship? Hm, it does";
5087                                 mes "fly through some mysterious";
5088                                 mes "power... But I already checked";
5089                                 mes "the Airship Repairshop myself.";
5090                                 mes "I haven't found any trace of";
5091                                 mes "the ore over there.";
5092                                 close;
5093                         case 5:
5094                                 mes "[Shinokas]";
5095                                 mes "...!";
5096                                 mes "Yes. Yes...!";
5097                                 mes "That could be it!";
5098                                 mes "Why didn't I think";
5099                                 mes "about the Laboratory?";
5100                                 mes "It makes so much sense!";
5101                                 next;
5102                                 mes "[Shinokas]";
5103                                 mes "I have a good feeling";
5104                                 mes "about this. Please sneak";
5105                                 mes "into that Laboratory and";
5106                                 mes "see if you can find the ore!";
5107                                 next;
5108                                 mes "[Shinokas]";
5109                                 mes "Remember...";
5110                                 mes "Not just anybody";
5111                                 mes "can enter that kind";
5112                                 mes "of place. But I'm sure";
5113                                 mes "you'll figure something out.";
5114                                 changequest 2075,2076;
5115                                 set Shinokas_Quest,7;
5116                                 close;
5117                         }
5118                 }
5119                 else {
5120                         mes "[Shinokas]";
5121                         mes "I'm really in no position";
5122                         mes "to ask and I'm not trying";
5123                         mes "to give you a hard time on";
5124                         mes "purpose, but would you please";
5125                         mes "check for any traces of the ore";
5126                         mes "in the Factory once again?";
5127                         close;
5128                 }
5129         }
5130         else if (Shinokas_Quest == 9) {
5131                 mes "["+strcharinfo(0)+"]";
5132                 mes "Shinokas,";
5133                 mes "I found something!";
5134                 next;
5135                 mes "[Shinokas]";
5136                 mes "You...";
5137                 mes "Came... back...";
5138                 mes "Even... if... it's";
5139                 mes "already... Too late.";
5140                 mes "^333333*Cough Cough*^000000";
5141                 next;
5142                 mes "^3355FFYou help Shinokas";
5143                 mes "sit up, but find that";
5144                 mes "your hands have been";
5145                 mes "stained with his blood.^000000";
5146                 next;
5147                 mes "["+strcharinfo(0)+"]";
5148                 mes "Blood...?!";
5149                 mes "Shinokas!";
5150                 mes "Who did this to you?";
5151                 mes "W-we need to call for help!";
5152                 next;
5153                 mes "[Shinokas]";
5154                 mes "No...";
5155                 mes "It's already";
5156                 mes "too late for me.";
5157                 mes "I should have died";
5158                 mes "a long time ago...";
5159                 next;
5160                 mes "[Shinokas]";
5161                 mes "^333333*Cough*^000000";
5162                 mes "I only regret that";
5163                 mes "I've never been able";
5164                 mes "to apologize to my";
5165                 mes "friends... ^333333*Cough!*^000000";
5166                 next;
5167                 mes "[Shinokas]";
5168                 mes "But did you";
5169                 mes "find out? D-did";
5170                 mes "you find out what's";
5171                 mes "so special about";
5172                 mes "that ore? W-what";
5173                 mes "is it... Really?";
5174                 next;
5175                 mes "["+strcharinfo(0)+"]";
5176                 mes "It was...";
5177                 next;
5178                 input .@input$;
5179                 mes "["+strcharinfo(0)+"]";
5180                 mes "It was";
5181                 mes "^3131FF"+.@input$+"^000000!";
5182                 next;
5183                 if (.@input$ == "Ymir") {
5184                         mes "[Shinokas]";
5185                         mes "Y-Ymir...?";
5186                         mes "The h-heart of Ymir?";
5187                         mes "The power to control";
5188                         mes "the world... We really";
5189                         mes "did find something";
5190                         mes "great, didn't we?";
5191                         next;
5192                         mes "[Shinokas]";
5193                         mes "I remember...";
5194                         mes "The first time";
5195                         mes "we saw it. We...";
5196                         mes "We were so excited.";
5197                         mes "So amazed and proud...";
5198                         next;
5199                         mes "[Shinokas]";
5200                         mes "But digging up...";
5201                         mes "Something so great...";
5202                         mes "Was only possible";
5203                         mes "with-- ^333333*Cough*^000000 --";
5204                         mes "M-my buddies...";
5205                         next;
5206                         mes "[Shinokas]";
5207                         mes "^333333*Cough*^000000";
5208                         mes "It's getting...";
5209                         mes "Darker... I...";
5210                         mes "Don't have to";
5211                         mes "run anymore.";
5212                         next;
5213                 }
5214                 else {
5215                         mes "[Shinokas]";
5216                         mes "W-wait...!";
5217                         mes "What did...";
5218                         mes "I can't underst--";
5219                         mes "^333333*Cough cough!*^000000";
5220                         next;
5221                 }
5222                 mes "["+strcharinfo(0)+"]";
5223                 mes "No...!";
5224                 mes "Tell me who";
5225                 mes "did this to you!";
5226                 mes "Where are they?";
5227                 mes "Speak to me, please!";
5228                 next;
5229                 mes "[Shinokas]";
5230                 mes "W-wha...?";
5231                 mes "I told you.";
5232                 mes "Th-they we--";
5233                 next;
5234                 mes "[Shinokas]";
5235                 mes "...";
5236                 mes "......";
5237                 next;
5238                 mes "["+strcharinfo(0)+"]";
5239                 mes "No!";
5240                 mes "Shinokas!";
5241                 mes "Why, God?";
5242                 mes "Why...";
5243                 changequest 2077,2078;
5244                 set Shinokas_Quest,10;
5245                 close;
5246         }
5247         else if (Shinokas_Quest > 9) {
5248                 mes "^3355FFShinokas's";
5249                 mes "body has grown";
5250                 mes "cold to the touch.^000000";
5251                 close;
5252         }
5253         else {
5254                 mes "[Shinokas]";
5255                 mes "...";
5256                 mes "......";
5257                 close;
5258         }
5259 }
5260
5261 ein_in01,32,133,7       script  Maid#ein        850,{
5262         if (Shinokas_Quest == 4) {
5263                 mes "[Maid]";
5264                 mes "Did you ask me";
5265                 mes "if I saw some kind";
5266                 mes "of ore around here?";
5267                 mes "That's strange...";
5268                 next;
5269                 mes "[Maid]";
5270                 mes "Well, I've been with";
5271                 mes "this family for a long";
5272                 mes "time. Let me assure you";
5273                 mes "that there's no secrets";
5274                 mes "from me in this household!";
5275                 next;
5276                 mes "[Maid]";
5277                 mes "I'm sorry, but I don't";
5278                 mes "think we have any ores,";
5279                 mes "special or otherwise, here";
5280                 mes "in the manor. What exactly";
5281                 mes "do you need them for?";
5282                 set Shinokas_Quest,5;
5283                 close;
5284         }
5285         else {
5286                 mes "[Maid]";
5287                 mes "There's no end";
5288                 mes "to all these plates";
5289                 mes "I have to clean...!";
5290                 close;
5291         }
5292 }
5293
5294 ein_in01,254,35,1       script  Scientist#ein   749,{
5295         mes "[Scientist]";
5296         mes "^333333*Grumble grumble*^000000";
5297         next;
5298         mes "[Scientist]";
5299         mes "Huh...?";
5300         mes "How did you";
5301         mes "get in here?";
5302         next;
5303         mes "["+strcharinfo(0)+"]";
5304         mes "Oh! Ah....";
5305         mes "I'm the new...";
5306         mes "Guard. Nice";
5307         mes "to meet you.";
5308         next;
5309         mes "[Scientist]";
5310         mes "Oh. Yeah.";
5311         mes "Nice-meet-you.";
5312         mes "..............";
5313         mes "^333333*Grumble grumble*^000000";
5314         if (Shinokas_Quest == 7) {
5315                 next;
5316                 switch(select("What's wrong?:Catch you later.")) {
5317                 case 1:
5318                         mes "[Scientist]";
5319                         mes "What's wrong...?!";
5320                         mes "Oh, don't get me started!";
5321                         mes "I'm stuck here doing all the";
5322                         mes "work while the Lab Department Head goes out every freakin' day!";
5323                         next;
5324                         mes "[Scientist]";
5325                         mes "While I'm slaving";
5326                         mes "away here, he's in";
5327                         mes "that Airship, busy";
5328                         mes "flirting with that";
5329                         mes "woman. God...!";
5330                         mes "I'm like, so teed off!";
5331                         set Shinokas_Quest,8;
5332                         close;
5333                 case 2:
5334                         mes "[Scientist]";
5335                         mes "Right.";
5336                         mes "Yeah.";
5337                         mes "Later, man.";
5338                         close;
5339                 }
5340         }
5341         else if (Shinokas_Quest == 8) {
5342                 next;
5343                 mes "[Scientist]";
5344                 mes "Man alive!";
5345                 mes "Would it kill the";
5346                 mes "Department Head";
5347                 mes "to come in here and do";
5348                 mes "some work for a change?!";
5349                 next;
5350                 mes "[Scientist]";
5351                 mes "I mean, come on!";
5352                 mes "I shouldn't have to";
5353                 mes "carry his workload!";
5354                 close;
5355         }
5356         close;
5357 }
5358
5359 ein_in01,266,27,3       script  Unknown Stuff#ein       111,{
5360         mes "^3355FFThere's something";
5361         mes "attached to a huge";
5362         mes "machine with many cords";
5363         mes "and folds of barbed wire.^000000";
5364         close;
5365 }
5366                 
5367 einbroch,51,46,5        script  Laboratory Soldier#ein-1        852,{
5368         mes "[Laboratory Soldier]";
5369         mes "This area";
5370         mes "is off limits.";
5371         mes "Please leave";
5372         mes "immediately.";
5373         close;
5374 }
5375         
5376 einbroch,51,56,5        script  Laboratory Soldier#ein-2        852,{
5377         mes "[Laboratory Soldier]";
5378         mes "Yuck...!";
5379         mes "There's this";
5380         mes "nasty dusty taste";
5381         mes "right inside my mouth";
5382         mes "that I can't get rid of!";
5383         next;
5384         mes "[Laboratory Soldier]";
5385         mes "^333333*Sigh*^000000";
5386         mes "I want to go home.";
5387         mes "Get some mouthwash.";
5388         mes "You know. Something.";
5389         close;
5390 }
5391
5392 airplane,31,77,5        script  Drunken Man#ein 853,{
5393         if (Shinokas_Quest == 8) {
5394                 mes "[Drunken Man]";
5395                 mes "Okay okay...";
5396                 mes "Daddy's gonna";
5397                 mes "win some Apples";
5398                 mes "this time for sure!";
5399                 next;
5400                 mes "[Drunken Man]";
5401                 mes "Let's do it!";
5402                 mes "^3131FFYmir's Heart^000000 is";
5403                 mes "on my side! GO!";
5404                 emotion e_go;
5405                 next;
5406                 mes "["+strcharinfo(0)+"]";
5407                 mes "Huh...?";
5408                 mes "What did he just say?";
5409                 mes "It seemed important!";
5410                 next;
5411                 mes "^3355FF*Rolling and rumbling*^000000";
5412                 next;
5413                 emotion e_kis;
5414                 mes "[Kaci]";
5415                 mes "I have a total of ^FF000011^000000";
5416                 mes "and you have total ^FF00005^000000.";
5417                 mes "You lose this game. I'm";
5418                 mes "sorry, but I hope we play";
5419                 mes "again sometime.";
5420                 next;
5421                 mes "[Drunken Man]";
5422                 mes "Waaaaaahhhhhhhhh!";
5423                 mes "Apples! My apples!";
5424                 mes "Apples, I need more...!";
5425                 if (countitem(512) < 11) {
5426                         close;
5427                 }
5428                 else if ((countitem(512) > 10) && (countitem(512) < 100)) {
5429                         next;
5430                         mes "["+strcharinfo(0)+"]";
5431                         mes "Do you want";
5432                         mes "some of mine?";
5433                         next;
5434                         mes "[Drunken Man]";
5435                         mes "What...?";
5436                         mes "I can't do anything";
5437                         mes "with so few Apples!";
5438                         mes "I'm a high roller and";
5439                         mes "this is a high stakes game!";
5440                         close;
5441                 }
5442                 else {
5443                         delitem 512,countitem(512); //Apple
5444                         next;
5445                         mes "["+strcharinfo(0)+"]";
5446                         mes "Do you want";
5447                         mes "some of mine?";
5448                         next;
5449                         mes "[Drunken Man]";
5450                         mes "Wha--? Yes...";
5451                         mes "Hell yes! Gimme";
5452                         mes "some of your Apples!";
5453                         mes "Yeeeeeeeeeeehaw!";
5454                         mes "I'm back, baby!";
5455                         next;
5456                         mes "[Drunken Man]";
5457                         mes "Now, to win!";
5458                         mes "Daddy needs love...";
5459                         mes "Time to go from";
5460                         mes "crappy to classy!";
5461                         next;
5462                         mes "^3355FF*Rolling and rumbling*^000000";
5463                         next;
5464                         if (rand(1,10) > 7) {
5465                                 emotion e_kis;
5466                                 mes "[Kaci]";
5467                                 mes "I got a total of ^FF00008^000000,";
5468                                 mes "and you have total ^FF000011^000000.";
5469                                 mes "Congratulations, you won!";
5470                                 mes "Let me give you your winnings";
5471                                 mes "and we'll play again some time~";
5472                                 next;
5473                         }
5474                         else {
5475                                 emotion e_omg;
5476                                 mes "[Kaci]";
5477                                 mes "Oooh...";
5478                                 mes "I got a total of ^FF000010^000000,";
5479                                 mes "and you have a total of ^FF00007^000000.";
5480                                 mes "I'm sorry, but you lose";
5481                                 mes "again. Better luck next time...";
5482                                 next;
5483                                 mes "[Drunken Man]";
5484                                 mes "Waaaaahhhhhhhhhh!";
5485                                 mes "Waaaaaaahhhhhhh!";
5486                                 close;
5487                         }
5488                 }
5489                 mes "[Drunken Man]";
5490                 mes "Mwahhahahahaha!";
5491                 mes "Whahahahahahahaha!";
5492                 mes "That's why they call me";
5493                 mes "the ''Resurrection Kid!''";
5494                 mes "I always come back!";
5495                 next;
5496                 mes "[Drunken Man]";
5497                 mes "Oh yes, right!";
5498                 mes "You...! You lent";
5499                 mes "me those lucky";
5500                 mes "Apples. ^333333*Hiccup*^000000";
5501                 next;
5502                 mes "[Drunken Man]";
5503                 mes "I'm Kurshenburg!";
5504                 mes "Thanks to you, I'm";
5505                 mes "on a winning streak!";
5506                 mes "Hahaha! Th-thank you~";
5507                 mes "^333333*Hic-hic-hiccup!*^000000";
5508                 next;
5509                 switch(select("So what was that about Ymir's Heart?:Hehe, you're welcome.")) {
5510                 case 1:
5511                         mes "[Drunken Man]";
5512                         mes "What...?";
5513                         mes "Ymir's Heart?";
5514                         mes "How do you know";
5515                         mes "about that? ^333333*Hiccup*^000000";
5516                         next;
5517                         mes "["+strcharinfo(0)+"]";
5518                         mes "Y-you...!";
5519                         mes "You were just yelling,";
5520                         mes "''Ymir's Heart is on my";
5521                         mes "side,'' while you were";
5522                         mes "gambling with those Apples!";
5523                         next;
5524                         mes "[Drunken Man]";
5525                         mes "What...?!";
5526                         mes "No way~";
5527                         mes "Err...? Did I...?";
5528                         next;
5529                         mes "[Drunken Man]";
5530                         mes "Heh heh...";
5531                         mes "I'm not really";
5532                         mes "supposed to be talking";
5533                         mes "about this. As head of";
5534                         mes "the Laboratory, I'm sworn";
5535                         mes "to secrecy about Ymir's Heart.";
5536                         next;
5537                         mes "[Drunken Man]";
5538                         mes "But what do I care?!";
5539                         mes "All they want are the";
5540                         mes "results of my research!";
5541                         mes "They don't appreciate";
5542                         mes "my work at all! My title";
5543                         mes "is completely worthless!";
5544                         next;
5545                         mes "[Drunken Man]";
5546                         mes "You don't know how long I've";
5547                         mes "been imprisoned in the lab and";
5548                         mes "that the work conditions just get worse and worse. Screw them! I'll keep getting paid as long as I show them some progress in our project!";
5549                         next;
5550                         select("Project?");
5551                         next;
5552                         mes "[Drunken Man]";
5553                         mes "Yeah, we're researching";
5554                         mes "Ymir's Heart. It was found";
5555                         mes "a long time ago in ^3131FFEinbech^000000";
5556                         mes "and it's in our lab now.";
5557                         next;
5558                         mes "[Drunken Man]";
5559                         mes "Everyone knows it's supposed";
5560                         mes "to hold some legendary power,";
5561                         mes "but even I was surprised to see";
5562                         mes "what it was capable of. It's both terrible and miraculous, scary";
5563                         mes "and wondrous...";
5564                         next;
5565                         mes "[Drunken Man]";
5566                         mes "So...";
5567                         mes "I figure...";
5568                         mes "It may even";
5569                         mes "have the power to";
5570                         mes "win me Dice games!";
5571                         mes "Bwahaha--^333333*Hiccup!*^000000";
5572                         next;
5573                         mes "["+strcharinfo(0)+"]";
5574                         mes "^333333(That thing I saw";
5575                         mes "hooked up to all those";
5576                         mes "wires in the Laboratory";
5577                         mes "must have been a piece";
5578                         mes "of ^3131FFYmir's Heart^333333. I better";
5579                         mes "tell Shinokas about this.)^000000";
5580                         changequest 2076,2077;
5581                         set Shinokas_Quest,9;
5582                         close;
5583                 case 2:
5584                         mes "[Drunken Man]";
5585                         mes "Hahahaha!";
5586                         mes "You're great!";
5587                         mes "And I feel great!";
5588                         mes "Everything's great!";
5589                         mes "Bwahahahaahahah!";
5590                         mes "^333333*Hiccup*^000000";
5591                         close;
5592                 }
5593         }
5594         else if (Shinokas_Quest == 9) {
5595                 mes "[Drunken Man]";
5596                 mes "Hahahaha!";
5597                 mes "You're great!";
5598                 mes "I feel great!";
5599                 mes "Everything's great!";
5600                 mes "Bwahahahaahahah!";
5601                 mes "^333333*Hiccup*^000000";
5602                 close;
5603         }
5604         else {
5605                 mes "[Drunken Man]";
5606                 mes "Okay okay...";
5607                 mes "Daddy's gonna";
5608                 mes "win some Apples";
5609                 mes "this time for sure!";
5610                 next;
5611                 mes "[Drunken Man]";
5612                 mes "Let's do it!";
5613                 mes "^3131FFYmir's Heart^000000 is";
5614                 mes "on my side! GO!";
5615                 emotion e_go;
5616                 next;
5617                 mes "["+strcharinfo(0)+"]";
5618                 mes "Huh...?";
5619                 mes "What did he just say?";
5620                 mes "It seemed important!";
5621                 next;
5622                 mes "^3355FF*Rolling and rumbling*^000000";
5623                 next;
5624                 emotion e_kis;
5625                 mes "[Kaci]";
5626                 mes "I have a total of ^FF00003^000000";
5627                 mes "and you have total ^FF00002^000000.";
5628                 mes "You lose this game. I'm";
5629                 mes "sorry, but I hope we play";
5630                 mes "again sometime.";
5631                 next;
5632                 mes "[Drunken Man]";
5633                 mes "Waaaaaahhhhhhhhh!";
5634                 mes "Apples! My apples!";
5635                 close;
5636         }
5637 }
5638
5639 ein_in01,231,170,0      script  #kenka  -1,2,2,{
5640 OnTouch_:
5641         if (Shinokas_Quest > 8) {
5642                 mes "^3355FFThe open window rattles";
5643                 mes "as you enter the room and";
5644                 mes "are welcomed by a sudden";
5645                 mes "chill. A trail of red footprints";
5646                 mes "lies near your feet.^000000";
5647                 next;
5648                 mes "^3355FFA grey sheet lies";
5649                 mes "rumpled on the bed,";
5650                 mes "but you can see dark red";
5651                 mes "stains in between the folds.^000000";
5652                 close;
5653         }
5654         end;
5655 }
5656
5657 einbech,57,210,3        script  Young Man#Shinokas_Quest        855,{
5658         mes "[Young Man]";
5659         mes "Behind the pub,";
5660         mes "you'll see this old man";
5661         mes "who's always mumbling";
5662         mes "something to himself.";
5663         next;
5664         mes "[Young Man]";
5665         mes "Sometimes he seems really";
5666         mes "angry, but other times he looks";
5667         mes "awfully depressed. He must have";
5668         mes "lived through some really horrible experience. I can't help but feel really sorry for the old guy.";
5669         next;
5670         mes "[Young Man]";
5671         mes "He says and does";
5672         mes "a lot of strange things.";
5673         mes "It's sad to see someone";
5674         mes "that old act that way, but";
5675         mes "it makes me wonder what";
5676         mes "could have happened to him.";
5677         close;
5678 }
5679
5680 // Typing Test :: ein_main_ma1
5681 //============================================================ 
5682 einbroch,51,52,0        script  Security#ein    45,1,1,{
5683         end;
5684
5685 OnTouch_:
5686         if (((Shinokas_Quest == 7) || (lhz_heart == 9)) || (lhz_heart == 10)) {
5687                 mes "[Security System]";
5688                 mes "^8B0000*Beep Boop*^000000";
5689                 mes "Restricted Access Area.";
5690                 mes "Please identify yourself";
5691                 mes "through the system.";
5692                 next;
5693                 switch(select("Identify.:Information:Cancel")) {
5694                 case 1:
5695                         mes "[Security System]";
5696                         mes "Enter the following";
5697                         mes "password in 60 seconds.";
5698                         mes "Failure to do so will result";
5699                         mes "in lockout. Please wait.";
5700                         next;
5701                         set .@startseconds,gettimetick(1);
5702                         mes "[Security System]";
5703                         switch(rand(1,7)) {
5704                         case 1:
5705                                 set .@word1$,"burrdingdingdilidingdingphoohudaambandoorabambarambambamburanbamding";
5706                                 set .@word2$,"burapaphurarlandreamduranbatuhiwooikabamturubamdingding";
5707                                 mes "^3CBCBC"+.@word1$+"^000000";
5708                                 next;
5709                                 input .@input1$;
5710                                 mes "[Security System]";
5711                                 mes "^FF1493"+.@word2$+"^000000";
5712                                 break;
5713                         case 2:
5714                                 set .@word1$,"...silence. quiet benevolence... soul mate... wonder. enigma... cloud.";
5715                                 set .@word2$,"opeN,Open!op3n.openOpen0p3nOpEn0pen`open'0Pen open?open!111OPENSESAME";
5716                                 mes "^3CBCBC"+.@word1$+"^000000";
5717                                 next;
5718                                 input .@input1$;
5719                                 mes "[Security System]";
5720                                 mes "^FF1493"+.@word2$+"^000000";
5721                                 break;
5722                         case 3:
5723                                 set .@word1$,"Coboman no chikara-yumei na chikara-daiookii na chikara da ze! COBO ON";
5724                                 set .@word2$,"hfjdkeldjsieldjshfjdjeiskdlefvbd";
5725                                 mes "^3CBCBC"+.@word1$+"^000000";
5726                                 next;
5727                                 input .@input1$;
5728                                 mes "[Security System]";
5729                                 mes "^FF1493"+.@word2$+"^000000";
5730                                 break;
5731                         case 4:
5732                                 set .@word1$,"belief love luck grimace sweat rush folktale rodimus optimus bumblebee";
5733                                 set .@word2$,"LiGhTsPeEd RiGhT SPEed LeFT TURn RiGhT BuRn OrIGInAL GaNgSteR SmACk";
5734                                 mes "^3CBCBC"+.@word1$+"^000000";
5735                                 next;
5736                                 input .@input1$;
5737                                 mes "[Security System]";
5738                                 mes "^FF1493"+.@word2$+"^000000";
5739                                 break;
5740                         case 5:
5741                                 set .@word1$,"By the power of p-po-poi-po-poi-poin-poing GOD-POING. I NEVER LOSE!";
5742                                 set .@word2$,"uNflAPPaBLe LoVaBLe SeCreTs AnD BoWLiNg aGaINST tHe KarMA of YoUtH";
5743                                 mes "^3CBCBCBy the power of p-po-poi-po-poi-poin-poing";
5744                                 mes "GOD-POING. I NEVER LOSE!^000000";
5745                                 next;
5746                                 input .@input1$;
5747                                 mes "[Security System]";
5748                                 mes "^FF1493"+.@word2$+"^000000";
5749                                 break;
5750                         case 6:
5751                                 set .@word1$,"You give me no choice. I guess it's time for me to reveal my secret...";
5752                                 set .@word2$,"fReeDoM eCstAcy JoUrnaLiSm ArMpIt DisCoverY hEaDaChE MoonbeAmS jUsTiCE";
5753                                 mes "^3CBCBC"+.@word1$+"^000000";
5754                                 next;
5755                                 input .@input1$;
5756                                 mes "[Security System]";
5757                                 mes "^800080"+.@word2$+"^000000";
5758                                 break;
5759                         case 7:
5760                                 set .@word1$,"I'm the King of All Weirdos! Now you know of my true power. Obey~!";
5761                                 set .@word2$,"0uNflAPPaBLe LoVaBLe SeCreTs AnD BoWLiNg aGaINST tHe KarMA of YoUtH";
5762                                 mes "^3CBCBC"+.@word1$+"^000000";
5763                                 next;
5764                                 input .@input1$;
5765                                 mes "[Security System]";
5766                                 mes "^800080"+.@word2$+"^000000";
5767                         }
5768                         next;
5769                         input .@input2$;
5770                         set .@endtime,gettimetick(1);
5771                         set .@time,.@endtime-.@startseconds;
5772                         mes "[Security System]";
5773                         if ((.@input1$ == .@word1$) && (.@input2$ == .@word2$)) {
5774                                 if (.@time > 60) {
5775                                         mes "Time over.";
5776                                         mes "It took ^ff0000" + .@time + " seconds^000000";
5777                                         mes "for you to enter the";
5778                                         mes "password. Initiating";
5779                                         mes "lockout. Access denied.";
5780                                         close;
5781                                 }
5782                                 else {
5783                                         mes "It took ^ff0000" + .@time + " seconds^000000";
5784                                         mes "for you to enter the";
5785                                         mes "password. Initiating";
5786                                         mes "override. Access granted.";
5787                                         close2;
5788                                         warp "ein_in01",283,25;
5789                                         end;
5790                                 }
5791                         }
5792                         else {
5793                                 mes "You have failed";
5794                                 mes "the identification";
5795                                 mes "check. Access denied.";
5796                                 close;
5797                         }
5798                 case 2:
5799                         mes "[Security System]";
5800                         mes "You must use the";
5801                         mes "security system in order";
5802                         mes "to gain access into the";
5803                         mes "Einbroch Laboratory.";
5804                         next;
5805                         mes "[Security System]";
5806                         mes "You will be given";
5807                         mes "a password that you";
5808                         mes "must input correctly";
5809                         mes "within 60 seconds.";
5810                         mes "Otherwise, you will";
5811                         mes "fail the security check.";
5812                         next;
5813                         mes "[Security System]";
5814                         mes "If you take longer";
5815                         mes "than 3 minutes to";
5816                         mes "enter the password,";
5817                         mes "the security system";
5818                         mes "will initiate lockout.";
5819                         close;
5820                 case 3:
5821                         mes "[Security System]";
5822                         mes "You have canceled";
5823                         mes "the ID security check.";
5824                         close;
5825                 }
5826         }
5827         else {
5828                 mes "^3355FFThe door is locked.";
5829                 mes "You cannot enter.^000000";
5830                 close;
5831         }
5832 }
5833
5834 // Lovers Quest :: ein_ryu
5835 //============================================================ 
5836 ein_in01,31,138,3       script  Calla#ein       90,{
5837         if (checkweight(908,70) == 0) {
5838                 mes "^3355FFWait a second!";
5839                 mes "Right now, you're carrying";
5840                 mes "too many things with you.";
5841                 mes "Please come back after";
5842                 mes "using the Kafra Service";
5843                 mes "to store some of your items.^000000";
5844                 close;
5845         }
5846         if (BaseLevel < 60) {
5847                 mes "[Calla]";
5848                 mes "Hello adventurer.";
5849                 mes "Our city must just be";
5850                 mes "another place where";
5851                 mes "you'll stay no longer";
5852                 mes "than a few days.";
5853                 next;
5854                 mes "[Calla]";
5855                 mes "You must have so much";
5856                 mes "freedom. I envy you. I can't";
5857                 mes "do what I want to do. I don't";
5858                 mes "even have the courage to tell";
5859                 mes "my family what I really want,";
5860                 mes "much less change things here...";
5861                 next;
5862                 mes "[Calla]";
5863                 mes "How is it like?";
5864                 mes "Going wherever you";
5865                 mes "please, following your";
5866                 mes "heart's true desire?";
5867                 mes "What I would give to";
5868                 mes "be able to do that...";
5869                 close;
5870         }
5871         if (EIN_LOVERQ == 17) {
5872                 mes "[Calla]";
5873                 mes "Thank you so much!";
5874                 mes "I'll try my best to convince";
5875                 mes "my parents to accept our";
5876                 mes "relationship. It'll be hard,";
5877                 mes "but it's a good first step~";
5878                 next;
5879                 mes "[Calla]";
5880                 mes "I hope that we can all";
5881                 mes "work together to improve";
5882                 mes "relations between Einbech";
5883                 mes "and Einbroch. The hatred";
5884                 mes "between our towns must end...";
5885                 next;
5886                 mes "[Calla]";
5887                 mes "I really appreciate";
5888                 mes "what you've done for";
5889                 mes "all of us. I'll be praying";
5890                 mes "for your safety, adventurer.";
5891                 close;
5892         }
5893         if (EIN_LOVERQ == 16) {
5894                 mes "[Calla]";
5895                 mes "I just heard from my mother";
5896                 mes "that she's planning to have";
5897                 mes "tea with Klitzer! I'm sure that";
5898                 mes "I have you to thank for this~";
5899                 next;
5900                 mes "[Calla]";
5901                 mes "I never dreamed that";
5902                 mes "something as wonderful";
5903                 mes "as this could happen.";
5904                 mes "I'm so happy, I could cry...";
5905                 mes "I'll always be grateful";
5906                 mes "for what you've done.";
5907                 next;
5908                 mes "[Calla]";
5909                 mes "I feel like such a fool,";
5910                 mes "thinking it was all hopeless.";
5911                 mes "I'll be doing my best to have";
5912                 mes "my parents accept Klitzer and";
5913                 mes "someday we'll be married~";
5914                 next;
5915                 mes "[Calla]";
5916                 mes "There isn't much that I can";
5917                 mes "give you, but I can show you";
5918                 mes "one of my family's secrets.";
5919                 mes "It's an invigorating massage";
5920                 mes "technique that makes you a lot";
5921                 mes "healthier in only ten seconds.";
5922                 next;
5923                 mes "[Calla]";
5924                 mes "Well, please take";
5925                 mes "off your equipment";
5926                 mes "and stand still while";
5927                 mes "I give the massage. It";
5928                 mes "might hurt a bit at first...";
5929                 nude;
5930                 next;
5931                 mes "^3355FF*Rub Rub Rub*";
5932                 mes "*Knead Knead Knead*";
5933                 mes "*Crrack C-c-c--c-crack*";
5934                 mes "*Crack Crack Crrrrrrack*";
5935                 mes "*Rub Crrraaaaaaaaaack*^000000";
5936                 next;
5937                 mes "["+ strcharinfo(0) +"]";
5938                 mes "Ooooooooh...";
5939                 mes "I feel sooo";
5940                 mes "sore and yet";
5941                 mes "soooooo good.";
5942                 mes "Wait. Now I just";
5943                 mes "feel goooood~";
5944                 percentheal 100,0;
5945                 set EIN_LOVERQ,17;
5946                 if (checkre(3)) {
5947                         if (BaseLevel < 41) getexp 61,0;
5948                         else if (BaseLevel < 61) getexp 600,0;
5949                         else if (BaseLevel < 81) getexp 3000,0;
5950                         else if (BaseLevel < 99) getexp 20000,0;
5951                         else getexp 30000,0;
5952                 } else {
5953                         if (BaseLevel < 41) getexp 610,0;
5954                         else if (BaseLevel < 61) getexp 6000,0;
5955                         else if (BaseLevel < 81) getexp 30000,0;
5956                         else getexp 200000,0;
5957                 }
5958                 next;
5959                 mes "[Calla]";
5960                 mes "So how was it?";
5961                 mes "I hope it was refreshing.";
5962                 mes "Please understand that";
5963                 mes "it's the best thing I can";
5964                 mes "give you to show my gratitude.";
5965                 next;
5966                 mes "[Calla]";
5967                 mes "Once again,";
5968                 mes "thank you so";
5969                 mes "much, "+ strcharinfo(0) +".";
5970                 mes "I'll always pray for";
5971                 mes "your safety on your";
5972                 mes "your adventures~";
5973                 completequest 8088;
5974                 close;
5975         }
5976         if ((EIN_LOVERQ == 5) && (countitem(712) > 0)) {
5977                 mes "[Calla]";
5978                 mes "You've spoken";
5979                 mes "with Klitzer? How";
5980                 mes "is he? What did he say?";
5981                 next;
5982                 mes "[Calla]";
5983                 mes "Oh...?";
5984                 mes "He asked you to";
5985                 mes "deliver this flower";
5986                 mes "to me? How sweet~";
5987                 mes "Thank you very much,";
5988                 mes "kind adventurer~";
5989                 next;
5990                 mes "[Calla]";
5991                 mes "Ah, I'm so rude!";
5992                 mes "I've been calling you";
5993                 mes "''adventurer'' this whole";
5994                 mes "time you've been helping";
5995                 mes "me! Would you please";
5996                 mes "tell me your name?";
5997                 next;
5998                 input .@input$;
5999                 if (.@input$ == strcharinfo(0)) {
6000                         mes "[Calla]";
6001                         mes "Ah, " + strcharinfo(0) + "!";
6002                         mes "Such a lovely name~";
6003                         mes "I promise that I won't ever";
6004                         mes "forget it. Oh, and if you pass by Einbech, would you thank Klitzer for the flower for me please?";
6005                         next;
6006                         mes "[Calla]";
6007                         mes "A-and... And...";
6008                         mes "Please tell him that";
6009                         mes "I really miss him a lot.";
6010                         mes "^333333*Sob Sob...*^000000";
6011                         delitem 712,1; //Flower
6012                         set EIN_LOVERQ,6;
6013                         changequest 8079,8080;
6014                         close;
6015                 }
6016                 else {
6017                         mes "[Calla]";
6018                         mes "I'm sorry...";
6019                         mes "I didn't catch that.";
6020                         mes "Would you please tell";
6021                         mes "me your name again?";
6022                         close;
6023                 }
6024         }
6025         if (EIN_LOVERQ == 4) {
6026                 mes "[Calla]";
6027                 mes "Oh my god...";
6028                 mes "Are you alright?";
6029                 mes "I just found out that";
6030                 mes "you ran into my father!";
6031                 next;
6032                 mes "[Calla]";
6033                 mes "By all means,";
6034                 mes "try to avoid my dad!";
6035                 mes "He doesn't trust anyone";
6036                 mes "who's not considered part";
6037                 mes "of the upper class, even";
6038                 mes "adventurers like you!";
6039                 next;
6040                 mes "[Calla]";
6041                 mes "Would you please";
6042                 mes "take this Violin and";
6043                 mes "try to make it to Klitzer";
6044                 mes "this time? Thank you";
6045                 mes "for your help~";
6046                 set EIN_LOVERQ,3;
6047                 changequest 8078,8077;
6048                 getitem 1901,1; //Violin
6049                 close;
6050         }
6051         if ((EIN_LOVERQ == 3) || (EIN_LOVERQ == 5)) {
6052                 mes "[Calla]";
6053                 mes "Oh, please send my";
6054                 mes "regards to Klitzer for me.";
6055                 mes "I wish I could comfort";
6056                 mes "him in person, but this";
6057                 mes "is the best I can do for now.";
6058                 close;
6059         }
6060         if (EIN_LOVERQ == 2) {
6061                 mes "[Calla]";
6062                 mes "You're the adventurer";
6063                 mes "from before, aren't you?";
6064                 mes "Sadly, there isn't much";
6065                 mes "to do around here. This";
6066                 mes "place is basically like";
6067                 mes "a prison to me...";
6068                 next;
6069                 mes "[Calla]";
6070                 mes "Oh, you've met Klitzer?";
6071                 mes "Isn't he so kind, and such";
6072                 mes "a perfect gentleman?";
6073                 next;
6074                 mes "[Calla]";
6075                 mes "I really wish I could";
6076                 mes "see him, but it's almost";
6077                 mes "impossible. My parents think";
6078                 mes "he's not good enough for me,";
6079                 mes "but they're wrong! What am";
6080                 mes "I going to do? Oh, Klitzer...";
6081                 next;
6082                 mes "[Calla]";
6083                 mes "Well, maybe I can't see";
6084                 mes "him, but would you give";
6085                 mes "my violin to Klitzer for me?";
6086                 mes "I used to play this for him";
6087                 mes "all the time...";
6088                 next;
6089                 set EIN_LOVERQ,3;
6090                 changequest 8076,8077;
6091                 getitem 1901,1; //Violin
6092                 mes "[Calla]";
6093                 mes "I'm sorry to trouble you,";
6094                 mes "but please understand";
6095                 mes "that I want to comfort my";
6096                 mes "Klitzer in any way that";
6097                 mes "I possibly can. Thank";
6098                 mes "you so much, adventurer...";
6099                 close;
6100         }
6101         else {
6102                 mes "[Calla]";
6103                 mes "Hello adventurer.";
6104                 mes "Our city must just be";
6105                 mes "another place where";
6106                 mes "you'll stay no longer";
6107                 mes "than a few days.";
6108                 next;
6109                 mes "[Calla]";
6110                 mes "You must have so much";
6111                 mes "freedom. I envy you. I can't";
6112                 mes "do what I want to do. I don't";
6113                 mes "even have the courage to tell";
6114                 mes "my family what I really want,";
6115                 mes "much less change things here...";
6116                 next;
6117                 if (EIN_LOVERQ == 0) {
6118                         set EIN_LOVERQ,1;
6119                 }
6120                 mes "[Calla]";
6121                 mes "How is it like?";
6122                 mes "Going wherever you";
6123                 mes "please, following your";
6124                 mes "heart's true desire?";
6125                 mes "What I would give to";
6126                 mes "be able to do that...";
6127                 close;
6128         }
6129 }
6130
6131 ein_in01,200,101,5      script  Klitzer#ein     854,{
6132         if (EIN_LOVERQ == 16) {
6133                 mes "[Klitzer]";
6134                 mes "Look out, world!";
6135                 mes "I'm gonna become";
6136                 mes "worthy of Calla's love!";
6137                 mes "Someday, maybe even her";
6138                 mes "parents will approve me!";
6139                 close;
6140         }
6141         if ((EIN_LOVERQ == 15) && (countitem(7170) > 0)) {
6142                 mes "[Klitzer]";
6143                 mes "Waaaah!";
6144                 mes "What should I wear?!";
6145                 mes "I can't for the life of me";
6146                 mes "figure this out! Something,";
6147                 mes "um, formal? I've never worn";
6148                 mes "anything like that before!";
6149                 next;
6150                 mes "[Klitzer]";
6151                 mes "Wait, " + strcharinfo(0) + ".";
6152                 mes "What's that you've got";
6153                 mes "there? I've seen something";
6154                 mes "like that before. It's called";
6155                 mes "a Tuxedo, right? Something";
6156                 mes "like that would be perfect!";
6157                 next;
6158                 switch(select("Give it to him.:Ignore Him.")) {
6159                 case 1:
6160                         mes "[Klitzer]";
6161                         mes "I can have this?";
6162                         mes "Oh, thank you so much!";
6163                         mes "Finally, I have something";
6164                         mes "nice enough to wear to meet";
6165                         mes "Calla's mom! What a relief!";
6166                         next;
6167                         mes "[Klitzer]";
6168                         mes "You've been helping me all";
6169                         mes "this time and I haven't properly expressed my gratitude. I'm sorry";
6170                         mes "if I've been too absorbed in my own problems. I may be poor, but I need to repay you somehow...";
6171                         next;
6172                         mes "[Klitzer]";
6173                         mes "Wait...";
6174                         mes "Why don't you have this";
6175                         mes "ore? I don't know how";
6176                         mes "valuable it is, but I know";
6177                         mes "that it's pretty rare. It may";
6178                         mes "even be useful to you later~";
6179                         delitem 7170,1; //Tuxedo
6180                         set EIN_LOVERQ,16;
6181                         changequest 8087,8088;
6182                         switch(rand(1,7)) {
6183                         case 1:
6184                                 getitem 7289,1; //Olivine
6185                                 break;
6186                         case 2:
6187                                 getitem 7290,1; //Phlogopite
6188                                 break;
6189                         case 3:
6190                                 getitem 7291,1; //Agate
6191                                 break;
6192                         case 4:
6193                                 getitem 7293,1; //Rose_Quartz
6194                                 break;
6195                         case 5:
6196                                 getitem 7294,1; //Turquoise
6197                                 break;
6198                         case 6:
6199                                 getitem 7295,1; //Citrine
6200                                 break;
6201                         case 7:
6202                                 getitem 7296,1; //Pyroxene
6203                         }
6204                         next;
6205                         mes "[Klitzer]";
6206                         mes "" + strcharinfo(0) + ",";
6207                         mes "you've really opened";
6208                         mes "my eyes. From now on,";
6209                         mes "I'll do my best to earn the";
6210                         mes "approval of Calla's parents and";
6211                         mes "become worthy of Calla's love.";
6212                         close;
6213                 case 2:
6214                         mes "[Klitzer]";
6215                         mes "But how can I get";
6216                         mes "a Tuxedo? Ooh, I hope";
6217                         mes "it doesn't cost too much";
6218                         mes "zeny or I won't be able to";
6219                         mes "get one of those soon...";
6220                         close;
6221                 }
6222         }
6223         if (EIN_LOVERQ == 15) {
6224                 mes "[Klitzer]";
6225                 mes "Noooooo!";
6226                 mes "I've got to find";
6227                 mes "the perfect thing";
6228                 mes "to wear or Calla's";
6229                 mes "mother might ^FF0000hate^000000 me!";
6230                 next;
6231                 mes "[Klitzer]";
6232                 mes "What am I gonna do?!";
6233                 mes "Okay, nothing too flashy";
6234                 mes "or revealing. Can't let her";
6235                 mes "think I'm wild, immature or";
6236                 mes "unpredictable. Should I";
6237                 mes "wear suspenders or a belt?!";
6238                 close;
6239         }
6240         if (EIN_LOVERQ == 14) {
6241                 mes "[Klitzer]";
6242                 mes "Noooooo!";
6243                 mes "I've got to find";
6244                 mes "the perfect thing";
6245                 mes "to wear or Calla's";
6246                 mes "mother might ^FF0000hate^000000 me!";
6247                 next;
6248                 mes "[Klitzer]";
6249                 mes "Think, Klitzer, think!";
6250                 mes "Okay, no fun colors.";
6251                 mes "I don't want her to";
6252                 mes "think I'm not serious";
6253                 mes "about Calla. Stripes";
6254                 mes "might be bad too...";
6255                 close;
6256         }
6257         if (EIN_LOVERQ == 13) {
6258                 mes "[Klitzer]";
6259                 mes "Eh...?";
6260                 mes "What did you just say?";
6261                 mes "You did something for";
6262                 mes "the Kapellthaines?";
6263                 next;
6264                 mes "[Klitzer]";
6265                 mes "What...?";
6266                 mes "Did you just say";
6267                 mes "that Calla's mother";
6268                 mes "wants me to have tea";
6269                 mes "with her? Holy moley...!";
6270                 next;
6271                 mes "[Klitzer]";
6272                 mes "Okay, okay.";
6273                 mes "I-I I'll need something";
6274                 mes "nice to wear, right? Oh.";
6275                 mes "Wow. This is so sudden!";
6276                 mes "W-what should I do?";
6277                 next;
6278                 set EIN_LOVERQ,14;
6279                 changequest 8085,8086;
6280                 mes "[Klitzer]";
6281                 mes "This monkey suit";
6282                 mes "that I've got on just";
6283                 mes "won't do! Arrrgh! But I've";
6284                 mes "already outgrown all of my";
6285                 mes "nice clothes already. Boy,";
6286                 mes "am I in a pickle...";
6287                 close;
6288         }
6289         if (EIN_LOVERQ > 6) {
6290                 mes "[Klitzer]";
6291                 mes "*Sigh...*";
6292                 mes "What can I do to";
6293                 mes "get Calla's parents";
6294                 mes "to accept me as her";
6295                 mes "boyfriend? I can't";
6296                 mes "think of anything...";
6297                 close;
6298         }
6299         if (EIN_LOVERQ == 6) {
6300                 mes "[Klitzer]";
6301                 mes "You've given her";
6302                 mes "the flower? That's";
6303                 mes "great! Thank you,";
6304                 mes "thank you so mu--";
6305                 next;
6306                 mes "[Klitzer]";
6307                 mes "...Oh!";
6308                 mes "Gosh! I was thinking so";
6309                 mes "much about myself that";
6310                 mes "I forgot to ask you for your";
6311                 mes "name! I'm sorry for being";
6312                 mes "so knuckle-headed...";
6313                 next;
6314                 mes "[Klitzer]";
6315                 mes "So...";
6316                 mes "What's your name?";
6317                 next;
6318                 input .@input$;
6319                 if (.@input$ == strcharinfo(0)) {
6320                         mes "[Klitzer]";
6321                         mes "" + strcharinfo(0) + "...";
6322                         mes "That's very nice. Thank you,";
6323                         mes "I'm really grateful for your help. Although I can't see Calla in";
6324                         mes "person, I can at least send";
6325                         mes "my regards if you help me.";
6326                         next;
6327                         set EIN_LOVERQ,7;
6328                         changequest 8080,8081;
6329                         mes "[Klitzer]";
6330                         mes "I feel so much";
6331                         mes "better now. Oh!";
6332                         mes "When you have the";
6333                         mes "time, why don't you talk";
6334                         mes "to my mother? She always";
6335                         mes "likes meeting my friends.";
6336                         close;
6337                 }
6338                 else {
6339                         mes "[Klitzer]";
6340                         mes "Hm...?";
6341                         mes "Oh, don't be";
6342                         mes "so nervous~";
6343                         mes "But would you please";
6344                         mes "tell me your name again?";
6345                         mes "I couldn't hear you...";
6346                         close;
6347                 }
6348         }
6349         if (EIN_LOVERQ == 5) {
6350                 mes "[Klitzer]";
6351                 mes "Have you left to";
6352                 mes "see Calla for me yet?";
6353                 mes "I'm sorry if I sound";
6354                 mes "pretty demanding...";
6355                 next;
6356                 mes "[Klitzer]";
6357                 mes "Anyway, please";
6358                 mes "remember to bring";
6359                 mes "Calla ^FF00001 Flower^000000 for me.";
6360                 mes "It doesn't need to be";
6361                 mes "fancy, an ordinary one";
6362                 mes "should be just fine.";
6363                 close;
6364         }
6365         if ((EIN_LOVERQ == 3) && (countitem(1901) == 1)) {
6366                 mes "[Klitzer]";
6367                 mes "What brings you here?";
6368                 mes "Aren't you tired of hearing";
6369                 mes "me moan and whine about";
6370                 mes "lost love? ^333333*Siiiiigh...*^000000";
6371                 next;
6372                 mes "[Klitzer]";
6373                 mes "Hey, this violin...";
6374                 mes "Calla used to play";
6375                 mes "such beautiful music";
6376                 mes "on this for me. Did";
6377                 mes "she give this to you?";
6378                 next;
6379                 mes "[Klitzer]";
6380                 mes "I see. Calla must have";
6381                 mes "known that I'm all broken up";
6382                 mes "right now. She's too good to";
6383                 mes "to me. How can she consider";
6384                 mes "my feelings before thinking";
6385                 mes "about herself?";
6386                 next;
6387                 mes "[Klitzer]";
6388                 mes "I know I'm being";
6389                 mes "shameless, but I have";
6390                 mes "a favor to ask. Adventurer,";
6391                 mes "would you please send";
6392                 mes "Calla a present for me?";
6393                 next;
6394                 mes "[Klitzer]";
6395                 mes "All you need to do is";
6396                 mes "just give her ^FF00001 Flower^000000.";
6397                 mes "I don't have the zeny and";
6398                 mes "I don't think I'm welcome";
6399                 mes "at Kapellthaine Manor.";
6400                 next;
6401                 mes "[Klitzer]";
6402                 mes "Here, in return, I'll";
6403                 mes "give you this health";
6404                 mes "massage. It's not a";
6405                 mes "big deal, but when I'm";
6406                 mes "done, your mind and body";
6407                 mes "will be refreshed. Here goes!";
6408                 next;
6409                 mes "^3355FF*Knead Knead*";
6410                 mes "*Rub Rub Rub Rub*";
6411                 mes "*Press Press Press*";
6412                 mes "*C-c-c-c-c-c-crack!*";
6413                 next;
6414                 mes "["+ strcharinfo(0) +"]";
6415                 mes "Oh--";
6416                 mes "Hell yeah!";
6417                 mes "That's the stuff!";
6418                 percentheal 100,0;
6419                 delitem 1901,1; //Violin
6420                 set EIN_LOVERQ,5;
6421                 changequest 8077,8079;
6422                 if (checkre(3)) {
6423                         if (BaseLevel < 41) getexp 61,0;
6424                         else if (BaseLevel < 61) getexp 600,0;
6425                         else if (BaseLevel < 81) getexp 3000,0;
6426                         else if (BaseLevel < 99) getexp 20000,0;
6427                         else getexp 30000,0;
6428                 } else {
6429                         if (BaseLevel < 41) getexp 610,0;
6430                         else if (BaseLevel < 61) getexp 6000,0;
6431                         else if (BaseLevel < 81) getexp 30000,0;
6432                         else getexp 200000,0;
6433                 }
6434                 next;
6435                 mes "[Klitzer]";
6436                 mes "Would you please bring";
6437                 mes "1 Flower to Calla for me?";
6438                 mes "I'm sorry for troubling you... ";
6439                 close;
6440         }
6441         if (EIN_LOVERQ == 2) {
6442                 mes "[Klitzer]";
6443                 mes "^333333*Sigh*^000000";
6444                 mes "I really appreciate your";
6445                 mes "sympathy, but I'm merely";
6446                 mes "a coward and a fool.";
6447                 next;
6448                 mes "[Klitzer]";
6449                 mes "Yeah...";
6450                 mes "I'm a coward for doing";
6451                 mes "nothing about my feelings";
6452                 mes "and an idiot for falling in love with such a high class girl in";
6453                 mes "the first place... Oh, Calla...";
6454                 close;
6455         }
6456         if (EIN_LOVERQ == 1) {
6457                 mes "[Klitzer]";
6458                 mes "That faintly sweet";
6459                 mes "and pleasant scent...";
6460                 mes "It's just like the fragrance";
6461                 mes "they use in Calla's house.";
6462                 next;
6463                 mes "[Klitzer]";
6464                 mes "Ah, so you visited";
6465                 mes "Calla in Einbroch?";
6466                 mes "I miss her sooo much!";
6467                 mes "Is she doing alright?";
6468                 next;
6469                 mes "[Klitzer]";
6470                 mes "Calla's so beautiful.";
6471                 mes "And she's so lovely.";
6472                 mes "Every time I close my";
6473                 mes "eyes, I can still see";
6474                 mes "her lovely smile.";
6475                 next;
6476                 mes "[Klitzer]";
6477                 mes "I'm sorry if I sound";
6478                 mes "silly, but I can't help";
6479                 mes "it. I know I'm acting like";
6480                 mes "a complete idiot. But I'd";
6481                 mes "give anything to see her...";
6482                 next;
6483                 set EIN_LOVERQ,2;
6484                 setquest 8076;
6485                 mes "[Klitzer]";
6486                 mes "Just...";
6487                 mes "Just don't listen";
6488                 mes "to anything I say.";
6489                 mes "I'm just a poor fool";
6490                 mes "in love with the wrong";
6491                 mes "person. That has to be it...";
6492                 close;
6493         }
6494         mes "[Klitzer]";
6495         mes "Is there something";
6496         mes "that you really want";
6497         mes "in life, but it's just";
6498         mes "beyond your grasp?";
6499         next;
6500         mes "[Klitzer]";
6501         mes "I wish I were more";
6502         mes "like you adventurers.";
6503         mes "People like you never";
6504         mes "seem to give up, no matter";
6505         mes "what the obstacles may be.";
6506         mes "But I'm so helpless...";
6507         next;
6508         mes "[Klitzer]";
6509         mes "I can't even see";
6510         mes "the one person that";
6511         mes "I love. We've just so";
6512         mes "different that it's not";
6513         mes "even possible anymore...";
6514         close;
6515 }
6516
6517 ein_in01,21,147,3       script  Megass#EIN      853,3,3,{
6518         end;
6519
6520 OnTouch_:
6521         if ((EIN_LOVERQ == 4) && (EIN_LOVERQ == 5)) {
6522                 mes "[Megass]";
6523                 mes "You again?!";
6524                 mes "What do you";
6525                 mes "want from me?!";
6526                 next;
6527                 mes "[Megass]";
6528                 mes "Guards...!";
6529                 mes "Sweep the driveway with";
6530                 mes "this guy's face and keep";
6531                 mes "punching the stomach";
6532                 mes "until there's nothing";
6533                 mes "left to throw up!";
6534                 close2;
6535                 percentheal -90,0;
6536                 warp "einbroch",112,245;
6537                 end;
6538         }
6539         if ((EIN_LOVERQ == 3) && (countitem(1901) > 0)) {
6540                 mes "[Megass]";
6541                 mes "That's...";
6542                 mes "That's my";
6543                 mes "daughter's Violin.";
6544                 mes "I gave that to her";
6545                 mes "for her sweet sixteen...";
6546                 next;
6547                 mes "[Megass]";
6548                 mes "It's bad enough to";
6549                 mes "intrude into my house,";
6550                 mes "but to steal from my Calla?!";
6551                 mes "You've crossed the line, punk!";
6552                 mes "Guards! Get over here!";
6553                 next;
6554                 mes "[Megass]";
6555                 mes "Men, I want you to";
6556                 mes "knock the wind out";
6557                 mes "of this fool and anything";
6558                 mes "else that might be inside!";
6559                 mes "Make sure that if this punk";
6560                 mes "wakes up, it won't be today!";
6561                 delitem 1901,1; //Violin
6562                 set EIN_LOVERQ,4;
6563                 changequest 8077,8078;
6564                 percentheal -90,0;
6565                 close2;
6566                 warp "einbroch",112,245;
6567                 end;
6568         }
6569         mes "[Megass]";
6570         mes "How dare you...";
6571         mes "A vagabond like";
6572         mes "you setting foot";
6573         mes "into my home!?";
6574         mes "Unthinkable!";
6575         next;
6576         mes "[Megass]";
6577         mes "Leave immediately";
6578         mes "before I report you";
6579         mes "to the authorities";
6580         mes "for trespassing!";
6581         next;
6582         warp "einbroch",112,245;
6583         close;
6584 }
6585
6586 ein_in01,31,151,3       script  Satra#ein       850,{
6587         if (EIN_LOVERQ > 12) {
6588                 mes "[Satra]";
6589                 mes "I understand that my";
6590                 mes "home is extravagantly";
6591                 mes "splendid and to approach";
6592                 mes "any Kappelthaine is an";
6593                 mes "honor to most commoners.";
6594                 next;
6595                 mes "[Satra]";
6596                 mes "However, Klitzer";
6597                 mes "has no reason to feel so";
6598                 mes "intimidated. Tell the poor";
6599                 mes "boy that he's earned the";
6600                 mes "honor of speaking with me.";
6601                 close;
6602         }
6603         if ((EIN_LOVERQ == 12) && (countitem(1003) > 9)) {
6604                 mes "[Satra]";
6605                 mes "Ho ho ho ho~";
6606                 mes "Welcome adventurer,";
6607                 mes "I so enjoy our little chats.";
6608                 mes "Hors d'oeuvre?";
6609                 next;
6610                 mes "[Satra]";
6611                 mes "Oh! You can't enjoy";
6612                 mes "any food in that state!";
6613                 mes "Your hands are atrociously";
6614                 mes "grimy! May I ask why?";
6615                 next;
6616                 mes "[Satra]";
6617                 mes "Ah~";
6618                 mes "In my excitement,";
6619                 mes "I nearly forgot that";
6620                 mes "I asked you to bring";
6621                 mes "Coals to me again!";
6622                 mes "My apologies~";
6623                 next;
6624                 mes "[Satra]";
6625                 mes "You've brought so much Coal";
6626                 mes "to me, I'm convinced that you're much more diligent than those";
6627                 mes "languid peasants in Einbech.";
6628                 mes "I appreciate that you've labored so much to win my favor.";
6629                 next;
6630                 mes "[Satra]";
6631                 mes "Hm, what was that?";
6632                 mes "Someone else provided";
6633                 mes "these Coals and you were";
6634                 mes "only delivering them? Then";
6635                 mes "who actually gathered these?";
6636                 next;
6637                 input .@input$;
6638                 if (.@input$ == "Klitzer") {
6639                         mes "[Satra]";
6640                         mes "Ah, Klitzer?";
6641                         mes "I must say, that's";
6642                         mes "a very humble name.";
6643                         mes "Yet it's so familiar...";
6644                         next;
6645                         mes "[Satra]";
6646                         mes "Ah, I recall there";
6647                         mes "was a hooligan that";
6648                         mes "has been pestering my";
6649                         mes "daughter named Klitzer.";
6650                         mes "Perhaps they are one";
6651                         mes "and the same. Hmm...";
6652                         next;
6653                         mes "[Satra]";
6654                         mes "I remember that he was";
6655                         mes "rather shabby looking and";
6656                         mes "lacked any semblance of";
6657                         mes "etiquette whatsoever. Clearly,";
6658                         mes "he is a fool and a coward, but now I see that he is sincere.";
6659                         next;
6660                         mes "[Satra]";
6661                         mes "It might not be possible";
6662                         mes "to let him go out with my";
6663                         mes "daughter straight away, but";
6664                         mes "I will invite him for a spot of";
6665                         mes "tea. And if Calla likes him,";
6666                         mes "well, he must be special.";
6667                         next;
6668                         mes "[Satra]";
6669                         mes "For a humble peasant,";
6670                         mes "this must be like a dream";
6671                         mes "come true! And to have tea";
6672                         mes "with Klitzer. Oh, what would";
6673                         mes "the girls say? Ah, but I did";
6674                         mes "marry that oafish Megass~";
6675                         next;
6676                         delitem 1003,10; //Coal
6677                         set EIN_LOVERQ,13;
6678                         changequest 8084,8085;
6679                         mes "[Satra]";
6680                         mes "Anyway, when you next";
6681                         mes "meet Klitzer, please tell";
6682                         mes "him to pay me a visit soon.";
6683                         mes "Oh, and remind him to dress";
6684                         mes "appropriately for this special";
6685                         mes "occasion. Ho ho ho ho ho~";
6686                         close;
6687                 }
6688                 else {
6689                         mes "[Satra]";
6690                         mes "I beg your pardon?";
6691                         mes .@input$ + "? Oh my...";
6692                         mes "I believe I may have";
6693                         mes "misheard you. Ho ho ho ho~";
6694                         close;
6695                 }
6696         }
6697         if (EIN_LOVERQ == 12) {
6698                 mes "[Satra]";
6699                 mes "Ho ho ho ho~";
6700                 mes "Welcome adventurer,";
6701                 mes "I so enjoy our little chats.";
6702                 mes "Hors d'oeuvre?";
6703                 next;
6704                 mes "[Satra]";
6705                 mes "Ah...";
6706                 mes "It seems you've";
6707                 mes "forgotten your ^FF0000Coals^000000.";
6708                 mes "A silly mistake, but one";
6709                 mes "I'm willing to overlook.";
6710                 close;
6711         }
6712         if ((EIN_LOVERQ == 11) && (countitem(1003) > 9)) {
6713                 mes "[Satra]";
6714                 mes "Why hello~";
6715                 mes "Your visits have";
6716                 mes "recently been quite";
6717                 mes "delightful, fair adventurer.";
6718                 next;
6719                 mes "[Satra]";
6720                 mes "Continue to show";
6721                 mes "your appreciation";
6722                 mes "and dedication to me";
6723                 mes "and you'll soon be known";
6724                 mes "to be my most favored";
6725                 mes "commoner. Ho ho ho ho~";
6726                 next;
6727                 mes "[Satra]";
6728                 mes "I'm sure you've noticed";
6729                 mes "the strained relationship";
6730                 mes "between Einbroch and Einbech";
6731                 mes "by now. It's a shame, really.";
6732                 next;
6733                 mes "[Satra]";
6734                 mes "As Einbroch grew wealthier";
6735                 mes "and Einbech became more";
6736                 mes "destitude, the affluent began";
6737                 mes "despising the impoverished.";
6738                 mes "I suppose it follows that the poor started to resent the rich.";
6739                 next;
6740                 mes "[Satra]";
6741                 mes "It might be said that";
6742                 mes "both towns have been";
6743                 mes "trying to take advantage";
6744                 mes "of each other, but it's";
6745                 mes "clear that Einbroch has";
6746                 mes "always had the upper hand.";
6747                 next;
6748                 mes "[Satra]";
6749                 mes "In fact, because of";
6750                 mes "this rift between our";
6751                 mes "cities, our families are";
6752                 mes "taught not to associate";
6753                 mes "with the people of Einbech.";
6754                 next;
6755                 mes "[Satra]";
6756                 mes "Now, I believe that most";
6757                 mes "people who live in Einbech";
6758                 mes "are peons, but that does not";
6759                 mes "mean I will not give them a";
6760                 mes "chance to prove their worth.";
6761                 next;
6762                 delitem 1003,10; //Coal
6763                 set EIN_LOVERQ,12;
6764                 mes "[Satra]";
6765                 mes "Why should I deprive";
6766                 mes "the lowly of my gracious";
6767                 mes "presense if they prove";
6768                 mes "themselves meritable?";
6769                 mes "Ho ho ho ho~";
6770                 next;
6771                 mes "[Satra]";
6772                 mes "Oh, that was scrumptious!";
6773                 mes "If you wish to pay me another";
6774                 mes "visit, don't forget to bring some Coal with you. Tah tah~";
6775                 close;
6776         }
6777         if (EIN_LOVERQ == 11) {
6778                 mes "[Satra]";
6779                 mes "Why hello~";
6780                 mes "Your visits have";
6781                 mes "recently been quite";
6782                 mes "delightful, fair adventurer.";
6783                 next;
6784                 mes "[Satra]";
6785                 mes "Oh, my apologies!";
6786                 mes "I suppose you're just";
6787                 mes "here for sight seeing,";
6788                 mes "or perhaps you're running";
6789                 mes "some sort of adventurer's";
6790                 mes "errand. Am I right?";
6791                 next;
6792                 mes "[Satra]";
6793                 mes "I know you well enough";
6794                 mes "to know that you wouldn't";
6795                 mes "be so rude as to stop by";
6796                 mes "and chat without bringing";
6797                 mes "any ^FF0000Coal^000000. Ho ho ho ho~";
6798                 close;
6799         }
6800         if ((EIN_LOVERQ == 10) && (countitem(1003) > 9)) {
6801                 mes "[Satra]";
6802                 mes "^333333*Titter~*^000000";
6803                 mes "Why, if it isn't my";
6804                 mes "intrepid adventurer.";
6805                 mes "Ho ho ho ho~";
6806                 next;
6807                 mes "[Satra]";
6808                 mes "My word!";
6809                 mes "Why are you carrying";
6810                 mes "all of that dirty Coal";
6811                 mes "with you? You poor,";
6812                 mes "impoverished thing.";
6813                 next;
6814                 mes "[Satra]";
6815                 mes "Oh! Dear me,";
6816                 mes "I've nearly forgotten~";
6817                 mes "How divinely silly of me!";
6818                 mes "Once again, I graciously";
6819                 mes "accept your small gift on";
6820                 mes "behalf of the Kappellthaines.";
6821                 next;
6822                 mes "[Satra]";
6823                 mes "Let me share a little";
6824                 mes "bit of history concerning";
6825                 mes "our lovely Einbroch. At one";
6826                 mes "time, there was only Einbech,";
6827                 mes "the mining village. You can";
6828                 mes "imagine how long ago that was.";
6829                 next;
6830                 mes "[Satra]";
6831                 mes "However, the minerals";
6832                 mes "and ores mined in Einbech";
6833                 mes "need to be processed and";
6834                 mes "refined in factories that were";
6835                 mes "all built in a nearby industrial complex which became Einbroch.";
6836                 next;
6837                 mes "[Satra]";
6838                 mes "Now every citizen in";
6839                 mes "Einbroch is wealthy and";
6840                 mes "it's well known that there";
6841                 mes "is a higher standard of";
6842                 mes "living here than in Einbech.";
6843                 next;
6844                 delitem 1003,10; //Coal
6845                 set EIN_LOVERQ,11;
6846                 mes "[Satra]";
6847                 mes "Goodness, I believe";
6848                 mes "it's time for a spot of tea~";
6849                 mes "The next time you wish to have";
6850                 mes "an audience with me, it would";
6851                 mes "behoove you to bring another";
6852                 mes "gift of Coal. Toodles~";
6853                 close;
6854         }
6855         if (EIN_LOVERQ == 10) {
6856                 mes "[Satra]";
6857                 mes "^333333*Titter~*^000000";
6858                 mes "Why, if it isn't my";
6859                 mes "intrepid adventurer.";
6860                 mes "Ho ho ho ho~";
6861                 next;
6862                 mes "[Satra]";
6863                 mes "My apologies, but you";
6864                 mes "must first prove to me";
6865                 mes "that you are worthy of";
6866                 mes "conversation. Why don't";
6867                 mes "you deliver more of those";
6868                 mes "^FF0000Coals^000000, mmm?";
6869                 next;
6870                 mes "[Satra]";
6871                 mes "After all, I have no other";
6872                 mes "means of knowing whether";
6873                 mes "or not you appreciate the time";
6874                 mes "I sacrifice by socializing with";
6875                 mes "someone of your status.";
6876                 mes "Ho ho ho ho~";
6877                 close;
6878         }
6879         if ((EIN_LOVERQ == 9) && (countitem(1003) > 9)) {
6880                 mes "[Satra]";
6881                 mes "My, you've already";
6882                 mes "brought the Coal?";
6883                 mes "How charmingly";
6884                 mes "prompt you are~";
6885                 next;
6886                 mes "[Satra]";
6887                 mes "On behalf of the";
6888                 mes "Kappellthaine family,";
6889                 mes "I shall ignore your lowly";
6890                 mes "status and graciously";
6891                 mes "accept your small gift.";
6892                 mes "Ho ho ho ho~";
6893                 next;
6894                 mes "[Satra]";
6895                 mes "Do you hail from";
6896                 mes "Einbech, adventurer?";
6897                 mes "Ah, the Rune-Midgarts";
6898                 mes "kingdom! I've visited your";
6899                 mes "country. It's quite quaint";
6900                 mes "and Jawaii is very lovely.";
6901                 next;
6902                 delitem 1003,10; //Coal
6903                 set EIN_LOVERQ,10;
6904                 changequest 8083,8084;
6905                 mes "[Satra]";
6906                 mes "Well, I shall try to";
6907                 mes "find some use for these.";
6908                 mes "I'm afraid the gift I've asked";
6909                 mes "from you isn't very practical.";
6910                 mes "How is Coal usually used?";
6911                 mes "Ah, I have a novel idea!";
6912                 next;
6913                 mes "[Satra]";
6914                 mes "Wouldn't it be";
6915                 mes "intoxicatingly wild if";
6916                 mes "Megass were to hold one";
6917                 mes "of those social functions that";
6918                 mes "the lower classes are so fond";
6919                 mes "of? A 'barbeque,' yes?";
6920                 next;
6921                 mes "[Satra]";
6922                 mes "In any case, if you";
6923                 mes "bring me more of that";
6924                 mes "Coal, you would be even";
6925                 mes "more favored by me and";
6926                 mes "you'll become a recipient";
6927                 mes "of my good graces. Ho ho~";
6928                 close;
6929         }
6930         if (EIN_LOVERQ == 9) {
6931                 mes "[Satra]";
6932                 mes "A wandering adventurer...?";
6933                 mes "How ravishingly delightful!";
6934                 mes "You must have risked life and";
6935                 mes "limb to sneak past my husband";
6936                 mes "to enjoy the captivating sights";
6937                 mes "of my home. Ho ho ho ho~";
6938                 next;
6939                 mes "[Satra]";
6940                 mes "Since you're a very";
6941                 mes "unique guest, I shall";
6942                 mes "give you a unique honor";
6943                 mes "and deign to converse";
6944                 mes "with you, adventurer.";
6945                 next;
6946                 mes "[Satra]";
6947                 mes "Einbech exists to provide";
6948                 mes "my family with coal and";
6949                 mes "materials from their mines.";
6950                 mes "It's a natural law: workers";
6951                 mes "must be led by a chosen few.";
6952                 next;
6953                 mes "[Satra]";
6954                 mes "It's delightfully";
6955                 mes "ludicrous to see those";
6956                 mes "workers aspire to reach";
6957                 mes "our heights of social";
6958                 mes "prestige. Ho ho ho ho~";
6959                 next;
6960                 mes "[Satra]";
6961                 mes "Oh, I haven't spoken to";
6962                 mes "someone from a lower";
6963                 mes "class in ages! It feels";
6964                 mes "so forbiddenly exciting!";
6965                 next;
6966                 mes "[Satra]";
6967                 mes "Well adventurer, that's ";
6968                 mes "the end of our informal";
6969                 mes "chat. I'll even grant you";
6970                 mes "full permission to boast";
6971                 mes "of the fact that you've";
6972                 mes "spoken to Lady Satra.";
6973                 next;
6974                 mes "[Satra]";
6975                 mes "If you do wish for";
6976                 mes "me to share words with";
6977                 mes "you once more, prove to";
6978                 mes "me that you're worthier";
6979                 mes "than the other peons of";
6980                 mes "my graceful presense.";
6981                 next;
6982                 mes "[Satra]";
6983                 mes "Oh, I have a marvelous";
6984                 mes "idea! Why don't you bring";
6985                 mes "me ^990000Coals^000000? It's not impossible";
6986                 mes "for someone like yourself, but";
6987                 mes "this kind of task will require";
6988                 mes "some effort on your part.";
6989                 next;
6990                 mes "[Satra]";
6991                 mes "Tah tah,";
6992                 mes "adventurer~";
6993                 close;
6994         }
6995         if (EIN_LOVERQ == 8) {
6996                 mes "[Satra]";
6997                 mes "A wandering adventurer...?";
6998                 mes "How ravishingly delightful!";
6999                 mes "You must have risked life and";
7000                 mes "limb to sneak past my husband";
7001                 mes "to enjoy the captivating sights";
7002                 mes "of my home. Ho ho ho ho~";
7003                 next;
7004                 mes "[Satra]";
7005                 mes "Since you're a very";
7006                 mes "unique guest, I shall";
7007                 mes "give you a unique honor";
7008                 mes "and deign to converse";
7009                 mes "with you, adventurer.";
7010                 next;
7011                 mes "[Satra]";
7012                 mes "Einbech exists to provide";
7013                 mes "my family with coal and";
7014                 mes "materials from their mines.";
7015                 mes "It's a natural law: workers";
7016                 mes "must be led by a chosen few.";
7017                 next;
7018                 mes "[Satra]";
7019                 mes "It's delightfully";
7020                 mes "ludicrous to see those";
7021                 mes "workers aspire to reach";
7022                 mes "our heights of social";
7023                 mes "prestige. Ho ho ho ho~";
7024                 next;
7025                 mes "[Satra]";
7026                 mes "Oh, I haven't spoken to";
7027                 mes "someone from a lower";
7028                 mes "class in ages! It feels";
7029                 mes "so forbiddenly exciting!";
7030                 next;
7031                 mes "[Satra]";
7032                 mes "Well adventurer, that's ";
7033                 mes "the end of our informal";
7034                 mes "chat. I'll even grant you";
7035                 mes "full permission to boast";
7036                 mes "of the fact that you've";
7037                 mes "spoken to Lady Satra.";
7038                 next;
7039                 mes "[Satra]";
7040                 mes "If you do wish for";
7041                 mes "me to share words with";
7042                 mes "you once more, prove to";
7043                 mes "me that you're worthier";
7044                 mes "than the other peons of";
7045                 mes "my graceful presense.";
7046                 next;
7047                 mes "[Satra]";
7048                 mes "Oh, I have a marvelous";
7049                 mes "idea! Why don't you bring";
7050                 mes "me ^990000Coals^000000? It's not impossible";
7051                 mes "for someone like yourself, but";
7052                 mes "this kind of task will require";
7053                 mes "some effort on your part.";
7054                 set EIN_LOVERQ,9;
7055                 if (isbegin_quest(8081) == 1)
7056                         changequest 8081,8083;
7057                 else
7058                         changequest 8082,8083;
7059                 next;
7060                 mes "[Satra]";
7061                 mes "Tah tah,";
7062                 mes "adventurer~";
7063                 close;
7064         }
7065         mes "[Satra]";
7066         mes "A wandering";
7067         mes "adventurer...?";
7068         mes "How sinfully";
7069         mes "intriguing!";
7070         mes "Ho ho ho ho~";
7071         next;
7072         mes "[Satra]";
7073         mes "Oh, do not worry.";
7074         mes "I'm sure the beauty of";
7075         mes "my home has captured your";
7076         mes "curiosity. My brutish excuse";
7077         mes "for a husband would have you";
7078         mes "beat if he found you...";
7079         next;
7080         mes "[Satra]";
7081         mes "But I'm far more genteel";
7082         mes "than Megass. You're more";
7083         mes "than welcome to enjoy the";
7084         mes "furnishings. Ho ho ho ho~";
7085         close;
7086 }
7087
7088 ein_in01,191,102,5      script  Kaijeta#ein     846,{
7089         if (EIN_LOVERQ > 15) {
7090                 mes "[Kaijeta]";
7091                 mes "My son learned";
7092                 mes "an awful lot from";
7093                 mes "your good example.";
7094                 mes "As a mother, I really";
7095                 mes "appreciate everything";
7096                 mes "you've done for him.";
7097                 next;
7098                 mes "[Kaijeta]";
7099                 mes "Well, adventurer,";
7100                 mes "I will be praying for";
7101                 mes "your safety wherever";
7102                 mes "your journeys may";
7103                 mes "take you.";
7104                 close;
7105         }
7106         if (EIN_LOVERQ == 15) {
7107                 mes "[Kaijeta]";
7108                 mes "Thank you for helping";
7109                 mes "my son Klitzer. Sadly, the";
7110                 mes "little fool doesn't have any";
7111                 mes "clue when it comes to certain";
7112                 mes "things like choosing clothing.";
7113                 mes "He gets so nervous about it!";
7114                 next;
7115                 mes "[Kaijeta]";
7116                 mes "A man should wear nice";
7117                 mes "clothes, like a Formal Suit";
7118                 mes "or a Tuxedo, for important";
7119                 mes "meetings and special occasions.";
7120                 mes "Hopefully, he'll learn that soon.";
7121                 close;
7122         }
7123         if (EIN_LOVERQ == 14) {
7124                 mes "[Kaijeta]";
7125                 mes "Thank you for helping";
7126                 mes "my son Klitzer. Sadly, the";
7127                 mes "little fool doesn't have any";
7128                 mes "clue when it comes to certain";
7129                 mes "things like choosing clothing.";
7130                 mes "He gets so nervous about it!";
7131                 next;
7132                 set EIN_LOVERQ,15;
7133                 changequest 8086,8087;
7134                 mes "[Kaijeta]";
7135                 mes "A man should wear nice";
7136                 mes "clothes, like a Formal Suit";
7137                 mes "or a Tuxedo, for important";
7138                 mes "meetings and special occasions.";
7139                 mes "Hopefully, he'll learn that soon.";
7140                 close;
7141         }
7142         if (EIN_LOVERQ == 8) {
7143                 mes "[Kaijeta]";
7144                 mes "I can't bear to see the";
7145                 mes "petty hatred between our";
7146                 mes "two towns stop my son from";
7147                 mes "seeing the woman he loves...";
7148                 if (isbegin_quest(8081) == 1)
7149                         changequest 8081,8082;
7150                 close;
7151         }
7152         if (EIN_LOVERQ == 7) {
7153                 mes "[Kaijeta]";
7154                 mes "Thank you for helping my";
7155                 mes "son. He may look like a fool";
7156                 mes "for falling in love with someone from Einbroch, but he's an honest";
7157                 mes "hard working man.";
7158                 next;
7159                 mes "[Kaijeta]";
7160                 mes "Then again, it was bound to";
7161                 mes "happen sometime. Einbech is";
7162                 mes "a very poor town while Einbroch";
7163                 mes "is a very rich town. I'd understand if you don't agree, but opposites attract sooner or later.";
7164                 next;
7165                 mes "[Kaijeta]";
7166                 mes "^666666*Sigh...*^000000";
7167                 mes "If my son and Calla can";
7168                 mes "work things out, maybe it";
7169                 mes "would improve relations";
7170                 mes "between our two towns.";
7171                 mes "I certainly hope so...";
7172                 next;
7173                 mes "[Kaijeta]";
7174                 mes "Still, I'm quite baffled!";
7175                 mes "I raised my son to have more";
7176                 mes "guts than to wallow in misery";
7177                 mes "when his heart's broken. And";
7178                 mes "I still have no idea how he got together with such a rich woman.";
7179                 next;
7180                 set EIN_LOVERQ,8;
7181                 mes "[Kaijeta]";
7182                 mes "Do you have any idea";
7183                 mes "how we can put an end";
7184                 mes "to the hate between our";
7185                 mes "two towns? I don't want to";
7186                 mes "see this couple separated";
7187                 mes "because of such pettiness.";
7188                 close;
7189         }
7190         mes "[Kaijeta]";
7191         mes "Welcome to my humble";
7192         mes "abode, adventurer. I'm";
7193         mes "sorry if I'm a poor host.";
7194         next;
7195         mes "[Kaijeta]";
7196         mes "As you can see, we have";
7197         mes "to share this house with";
7198         mes "other families so we don't";
7199         mes "have much open space or";
7200         mes "privacy. I'm afraid we can't";
7201         mes "afford even basic comfort.";
7202         next;
7203         mes "[Kaijeta]";
7204         mes "For now, this is the best";
7205         mes "we can do. We don't have";
7206         mes "the zeny to buy a house or";
7207         mes "land, so we have no choice";
7208         mes "but to endure through this...";
7209         close;
7210 }
7211
7212 einbroch,188,72,3       script  Keneshiotz#ein  855,{
7213         mes "[Keneshiotz]";
7214         mes "This city is full of sky";
7215         mes "high smokestacks and";
7216         mes "the droning hum of machines.";
7217         next;
7218         mes "[Keneshiotz]";
7219         mes "Sure, the air is polluted,";
7220         mes "but I think it's a fair price";
7221         mes "to pay for wealth and a";
7222         mes "modern life of comfort.";
7223         mes "Screw the environment!";
7224         next;
7225         mes "[Keneshiotz]";
7226         mes "I'd much rather live like";
7227         mes "this than end up like those";
7228         mes "backwards vagrants in that";
7229         mes "filthy Einbech. Don't they";
7230         mes "know that money makes";
7231         mes "the world go 'round?";
7232         close;
7233 }
7234
7235 einbech,216,118,3       script  Catzllanpu#ein  854,{
7236         mes "[Catzllanpu]";
7237         mes "^333333*Sigh...*^000000";
7238         mes "Simple pleasures.";
7239         mes "They're what make";
7240         mes "life worth living,";
7241         mes "you know?";
7242         next;
7243         mes "[Catzllanpu]";
7244         mes "It's enough for me just to";
7245         mes "live a normal and happy life,";
7246         mes "but everyone around me wants";
7247         mes "to work harder and harder. If";
7248         mes "you never take a rest, you're";
7249         mes "killing yourself pretty slowly.";
7250         next;
7251         mes "[Catzllanpu]";
7252         mes "I guess you can tell that";
7253         mes "I don't have the worries";
7254         mes "other people have about";
7255         mes "money. It's great, but it's";
7256         mes "not worth sacrificing the";
7257         mes "quality of your life, right?";
7258         close;
7259 }
7260
7261 einbroch,208,208,3      script  Kesunboss#ein   850,{
7262         mes "[Kesunboss]";
7263         mes "Lady Calla is the";
7264         mes "epitome of elegance,";
7265         mes "a veritable goddess";
7266         mes "of Einbroch.";
7267         next;
7268         mes "[Kesunboss]";
7269         mes "Her gentle voice,";
7270         mes "that angelic smile, her";
7271         mes "kindness and warmth";
7272         mes "towards other people";
7273         mes "and above all...";
7274         next;
7275         mes "[Kesunboss]";
7276         mes "Calla's family";
7277         mes "is wealthy beyond";
7278         mes "imagination! She's";
7279         mes "perfect! I don't know who";
7280         mes "she'll marry, but he'd be";
7281         mes "a lucky gentleman, I'm sure.";
7282         next;
7283         mes "[Kesunboss]";
7284         mes "Lady Calla lives in a magnificent mansion that makes other houses";
7285         mes "look like shacks in comparison.";
7286         mes "Head north and then west from";
7287         mes "here if you wish to marvel in its";
7288         mes "beauty and elegance.";
7289         close;
7290 }
7291
7292 einbech,176,125,3       script  Ellhenje#ein    850,{
7293         mes "[Ellhenje]";
7294         mes "Things might be";
7295         mes "bad in this town";
7296         mes "with the pollution";
7297         mes "and the bullying";
7298         mes "from Einbroch...";
7299         next;
7300         mes "[Ellhenje]";
7301         mes "But somehow, people";
7302         mes "are able to get by. That's";
7303         mes "because there's a guy";
7304         mes "that everyone here likes...";
7305         next;
7306         mes "[Ellhenje]";
7307         mes "I'm talking about Klitzer!";
7308         mes "He's almost too honest and";
7309         mes "almost too diligent. But most";
7310         mes "of all, he's the nicest guy~";
7311         next;
7312         mes "[Ellhenje]";
7313         mes "Klitzer was born in one of";
7314         mes "Einbech's poorest families,";
7315         mes "but he's usually happy and always thinks about others. I guess that's why people like to think of him";
7316         mes "as representing all of Einbech.";
7317         next;
7318         mes "[Ellhenje]";
7319         mes "Recently, something's";
7320         mes "been bothering him. I'm";
7321         mes "not sure, but I think only";
7322         mes "woman troubles could make";
7323         mes "a guy feel so glum. I hope he";
7324         mes "feels better soon...";
7325         close;
7326 }
7327
7328 ein_in01,208,86,3       script  Decii#ein       855,{
7329         mes "[Decii]";
7330         mes "This is so";
7331         mes "frustrating!";
7332         mes "I'm surrounded";
7333         mes "by all these ^FF0000people^000000!";
7334         next;
7335         mes "[Decii]";
7336         mes "There's absolutely";
7337         mes "no privacy in a city";
7338         mes "this crowded! I guess";
7339         mes "I should try to move";
7340         mes "out as soon as I can.";
7341         close;
7342 }
7343
7344 ein_in01,192,90,3       script  Supineque#ein   849,{
7345         mes "[Supineque]";
7346         mes "Ugh...";
7347         mes "I'm starving!";
7348         next;
7349         mes "[Supineque]";
7350         mes "I haven't had food for so";
7351         mes "long that my stomach is";
7352         mes "beginning to digest itself!";
7353         mes "This is horrible...";
7354         next;
7355         mes "[Supineque]";
7356         mes "I mean, I have";
7357         mes "food that I can";
7358         mes "eat today. But if";
7359         mes "I finish it, what am";
7360         mes "I gonna eat tomorrow?";
7361         close;
7362 }