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[st-ro/stro.git] / npc / quests / skills / blacksmith_skills.txt
1 //===== rAthena Script ======================================= 
2 //= Blacksmith Skills Quests
3 //===== By: ================================================== 
4 //= Lupus, Reddozen, Samuray22
5 //===== Current Version: ===================================== 
6 //= 1.6
7 //===== Compatible With: ===================================== 
8 //= rAthena Project
9 //===== Description: ========================================= 
10 //= [Official Conversion]
11 //= Quests for skills: Dubious Salesmanship, Greed
12 //===== Additional Comments: ================================= 
13 //= 1.6 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
14 //============================================================
15
16 geffen,178,72,3 script  Akkie#qsk_bs    726,{
17         if (BaseJob == Job_Blacksmith) {
18                 if (BLACK_SK == 7 && getskilllv("BS_UNFAIRLYTRICK") == 0) {
19                         mes "[Akkie]";
20                         mes "I see that you've";
21                         mes "transcended since the";
22                         mes "last time we've met. Oh...";
23                         mes "You must have forgotten";
24                         mes "everything I've taught you.";
25                         mes "Well, let me teach you again~";
26                         next;
27                         mes "[Akkie]";
28                         mes "Actually, let me jog your";
29                         mes "memory with this counterfeit";
30                         mes "zeny that we made the last time. Do you remember how to perform";
31                         mes "Dubious Salesmanship? You";
32                         mes "should be able to use it now...";
33                         set BLACK_SK,8;
34                         skill "BS_UNFAIRLYTRICK",1,SKILL_PERM;
35                         close;
36                 }
37                 else if (BLACK_SK == 8) {
38                         mes "[Akkie]";
39                         mes "Hi again~";
40                         mes "How has the smithing";
41                         mes "been coming along? Anyway,";
42                         mes "it was really nice of you to";
43                         mes "drop by and talk to me~";
44                         next;
45                         mes "[Akkie]";
46                         mes "It can get a little boring";
47                         mes "teaching Dubious Salesmanship";
48                         mes "to Blacksmiths and Master Smiths, but somebody from our guild has";
49                         mes "to do this job. Anyway, farewell and be safe in your travels, okay?";
50                         close;
51                 }
52                 if (JobLevel > 29) {
53                         if (BLACK_SK == 0) {
54                                 mes "[Akkie]";
55                                 mes "Hello there~";
56                                 mes "Isn't it such a";
57                                 mes "wonderful day today?";
58                                 mes "It's perfect for hunting!";
59                                 next;
60                                 mes "[Akkie]";
61                                 mes "Um, let me introduce myself.";
62                                 mes "I'm Akkie, a representative of";
63                                 mes "the Blacksmith Guild that has";
64                                 mes "been dispatched to teach the";
65                                 mes "Dubious Salesmanship skill to";
66                                 mes "Blacksmiths and Master Smiths.";
67                                 next;
68                                 mes "[Akkie]";
69                                 mes "This additional class";
70                                 mes "skill enables you to reduce";
71                                 mes "the amount of zeny spent to";
72                                 mes "cast Mammonite by 10%. This";
73                                 mes "Passive skill might come in";
74                                 mes "handy for you, "+ strcharinfo(0) +".";
75                                 next;
76                                 mes "[Akkie]";
77                                 mes "Although I'm new at";
78                                 mes "this, would you like";
79                                 mes "for me to teach you";
80                                 mes "Dubious Salesmanship?";
81                                 next;
82                                 if (select("Sure.:No, thanks.") == 1) {
83                                         mes "["+ strcharinfo(0) +"]";
84                                         mes "Sure. I'll try learning this";
85                                         mes "new skill. Who knows?";
86                                         mes "It might be really useful.";
87                                         next;
88                                         mes "[Akkie]";
89                                         mes "Oh, that's great!";
90                                         mes "You won't regret this!";
91                                         mes "Now, let me explain how";
92                                         mes "this skill works. Um, now";
93                                         mes "where did I put that-- Ah.";
94                                         mes "Let me read these guidelines.";
95                                         next;
96                                         mes "[Akkie]";
97                                         mes "Using Dubious Salesmanship,";
98                                         mes "we can reduce Mammonite's";
99                                         mes "zeny cost by 10% by forging";
100                                         mes "fake zeny to use in the skill.";
101                                         mes "Since it's against enemies,";
102                                         mes "we can let the forgery slide.";
103                                         next;
104                                         mes "[Akkie]";
105                                         mes "Now, I need you to bring";
106                                         mes "some materials so that I can";
107                                         mes "demonstrate the forging of";
108                                         mes "counterfeit zeny. Please";
109                                         mes "bring me 1 Steel, 5 Coal,";
110                                         mes "1 Iron Hammer and... and...";
111                                         next;
112                                         mes "[Akkie]";
113                                         mes "Um, would you give";
114                                         mes "me a minute to look";
115                                         mes "up the information?";
116                                         mes "I'm sorry about th-this...";
117                                         mes "^333333(I thought I highlighted this";
118                                         mes "in the manual. Where is it?)^000000";
119                                         next;
120                                         mes "[Akkie]";
121                                         mes "Oh! Oh, I found it!";
122                                         mes "L-let me start all";
123                                         mes "over again. Uh...";
124                                         next;
125                                         mes "["+ strcharinfo(0) +"]";
126                                         mes "............";
127                                         next;
128                                         mes "[Akkie]";
129                                         mes "^0000FF1 Steel^000000,";
130                                         mes "^0000FF5 Coal^000000,";
131                                         mes "^0000FF1 Iron Hammer^000000,";
132                                         mes "^0000FF500 zeny^000000 and";
133                                         mes "^0000FF1 Detrimindexta^000000. Would";
134                                         mes "you bring those, please?";
135                                         next;
136                                         mes "["+ strcharinfo(0) +"]";
137                                         mes "Sure, sure.";
138                                         mes "But are you actually";
139                                         mes "able to teach me this";
140                                         mes "skill? I mean...";
141                                         next;
142                                         mes "[Akkie]";
143                                         mes "Oh no, I knew this was going to";
144                                         mes "happen! I mean, um, it should";
145                                         mes "be fine! I've been working here";
146                                         mes "for 3 months a-and-- Just bring";
147                                         mes "me the materials and I'll prove";
148                                         mes "you can learn it e-easily!";
149                                         next;
150                                         mes "[Akkie]";
151                                         mes "You've gotta trust me!";
152                                         mes "You won't be disappointed,";
153                                         mes "I promise! This skill is sooo";
154                                         mes "useful! So just bring me those";
155                                         mes "materials soon, alright?";
156                                         set BLACK_SK,1;
157                                         close;
158                                 }
159                                 mes "[Akkie]";
160                                 mes "Wh-what?! But why not?";
161                                 mes "A-am I not good enough";
162                                 mes "for you? Please, I promise";
163                                 mes "to do my best to teach you.";
164                                 mes "Besides, I've got to reach";
165                                 mes "my quota for the guild...";
166                                 close;
167                         }
168                         else if (BLACK_SK == 1) {
169                                 if (countitem(999) > 0 && countitem(1003) > 4 && countitem(971) > 0 && countitem(613) > 0) {
170                                         if (Zeny >= 500) {
171                                                 mes "[Akkie]";
172                                                 mes "Oh, you came back~";
173                                                 mes "Now let me see if you";
174                                                 mes "brought everything we";
175                                                 mes "need to make counterfeit";
176                                                 mes "zeny so that I can teach";
177                                                 mes "you Dubious Salesmanship.";
178                                                 next;
179                                                 mes "[Akkie]";
180                                                 mes "Good job, it looks like";
181                                                 mes "you've got what we need.";
182                                                 mes "Alright, now please wait";
183                                                 mes "while I get these materials";
184                                                 mes "ready for forging, okay?";
185                                                 delitem 1003,5; //Coal
186                                                 delitem 999,1; //Steel
187                                                 delitem 971,1; //Detrimindexta
188                                                 delitem 613,1; //Iron_Hammer
189                                                 set Zeny, Zeny-500;
190                                                 set BLACK_SK,2;
191                                                 close;
192                                         }
193                                         else {
194                                                 mes "[Akkie]";
195                                                 mes "Hmm, you have all the";
196                                                 mes "forging materials, but";
197                                                 mes "I still need 500 zeny.";
198                                                 mes "We need that zeny to copy,";
199                                                 mes "or we won't be able to make";
200                                                 mes "convincing counterfeit money.";
201                                                 close;
202                                         }
203                                 }
204                                 else {
205                                         mes "[Akkie]";
206                                         mes "Oh, you came back~";
207                                         mes "Now let me see if you";
208                                         mes "brought everything we";
209                                         mes "need to make counterfeit";
210                                         mes "zeny so that I can teach";
211                                         mes "you Dubious Salesmanship.";
212                                         next;
213                                         mes "[Akkie]";
214                                         mes "Hmm, you're still";
215                                         mes "missing a few things.";
216                                         mes "Let me tell you what you";
217                                         mes "need to bring me once again";
218                                         mes "so that we can start training";
219                                         mes "you in the skill right away.";
220                                         next;
221                                         mes "[Akkie]";
222                                         mes "^0000FF1 Steel^000000,";
223                                         mes "^0000FF5 Coal^000000,";
224                                         mes "^0000FF1 Iron Hammer^000000,";
225                                         mes "^0000FF500 zeny^000000 and";
226                                         mes "^0000FF1 Detrimindexta^000000.";
227                                         mes "Don't forget, okay?";
228                                         close;
229                                 }
230                         }
231                         else if (BLACK_SK == 2) {
232                                 mes "[Akkie]";
233                                 mes "A-ah! You came";
234                                 mes "back sooner than";
235                                 mes "I thought. Um, gee.";
236                                 mes "Hmm. How should";
237                                 mes "I tell you this?";
238                                 next;
239                                 mes "["+ strcharinfo(0) +"]";
240                                 mes "...";
241                                 mes "......";
242                                 mes ".........";
243                                 next;
244                                 mes "[Akkie]";
245                                 mes "I'm so sorry! I messed";
246                                 mes "something up while I was";
247                                 mes "making a counterfeit sample!";
248                                 mes "I'm so sorry, please d-don't";
249                                 mes "report me to the Blacksmith";
250                                 mes "Guild! Give me one more chance!";
251                                 next;
252                                 mes "[Akkie]";
253                                 mes "I promise that next time";
254                                 mes "I won't mess up! All I need";
255                                 mes "is 1 Steel and 3 more Coals!";
256                                 mes "Please d-don't be angry with";
257                                 mes "me, it was just an accident!";
258                                 next;
259                                 mes "["+ strcharinfo(0) +"]";
260                                 mes "Okay, okay...";
261                                 mes "Are you sure that's";
262                                 mes "all you need me to get?";
263                                 next;
264                                 mes "[Akkie]";
265                                 mes "Yes, yes! Oh, thank";
266                                 mes "you for being so generous!";
267                                 mes "Just bring me ^FF00001 Steel^000000 and";
268                                 mes "^FF00003 Coals^000000 and we'll try again!";
269                                 set BLACK_SK,3;
270                                 close;
271                         }
272                         else if (BLACK_SK == 3) {
273                                 if (countitem(999) > 0 && countitem(1003) > 2) {
274                                         mes "[Akkie]";
275                                         mes "Oh, thank you so";
276                                         mes "much for bringing these";
277                                         mes "materials. Alright, I'll try";
278                                         mes "really hard to succeed";
279                                         mes "this time. Just give me";
280                                         mes "a minute to prepare...";
281                                         delitem 999,1; //Steel
282                                         delitem 1003,3; //Coal
283                                         set BLACK_SK,4;
284                                         close;
285                                 }
286                                 else {
287                                         mes "[Akkie]";
288                                         mes "All I need you to do";
289                                         mes "is bring me 1 Steel and";
290                                         mes "3 Coals. Then I should";
291                                         mes "be able to teach you the";
292                                         mes "Dubious Salesmanship skill~";
293                                         close;
294                                 }
295                         }
296                         else if (BLACK_SK == 4) {
297                                 mes "[Akkie]";
298                                 mes "......";
299                                 mes ".........";
300                                 mes "............";
301                                 next;
302                                 mes "["+ strcharinfo(0) +"]";
303                                 mes "...?";
304                                 next;
305                                 mes "["+ strcharinfo(0) +"]";
306                                 mes "Oh no...";
307                                 mes "Did... Did you...";
308                                 mes "Did something happen?";
309                                 next;
310                                 mes "[Akkie]";
311                                 mes "*Sniff* I b-broke the";
312                                 mes "Iron Hammer you gave";
313                                 mes "me! I c-can't finish forging";
314                                 mes "this without one! Waaah~";
315                                 next;
316                                 mes "["+ strcharinfo(0) +"]";
317                                 mes "^333333(I guess I should";
318                                 mes "really bring her a new";
319                                 mes "^FF0000Iron Hammer^333333, or else";
320                                 mes "I'll never learn this skill!)^000000";
321                                 set BLACK_SK,5;
322                                 close;
323                         }
324                         else if (BLACK_SK == 5) {
325                                 if (countitem(613) > 0) {
326                                         mes "[Akkie]";
327                                         mes "^333333*Sniff*^000000 Did you";
328                                         mes "r-really bring this";
329                                         mes "Iron Hammer for me?";
330                                         mes "Th-thank you for being so";
331                                         mes "patient with my screwups...";
332                                         next;
333                                         mes "[Akkie]";
334                                         mes "Okay, would you";
335                                         mes "give me a moment?";
336                                         mes "I'm going to try";
337                                         mes "one more time.";
338                                         delitem 613,1; //Iron_Hammer
339                                         set BLACK_SK,6;
340                                         close;
341                                 }
342                                 else {
343                                         mes "[Akkie]";
344                                         mes "Waah~! I can't believe";
345                                         mes "I broke the Iron Hammer!";
346                                         mes "Would you please bring me";
347                                         mes "another one so that I can";
348                                         mes "finish this counterfeit zeny and teach you Dubious Salesmanship?";
349                                         close;
350                                 }
351                         }
352                         else if (BLACK_SK == 6) {
353                                 mes "[Akkie]";
354                                 mes "Oh, you're back!";
355                                 mes "Yaaaay, I finally did it!";
356                                 mes "I finished making a sample";
357                                 mes "of counterfeit zeny and even";
358                                 mes "tested it with Mammonite!";
359                                 next;
360                                 mes "[Akkie]";
361                                 mes "Oh, before you learn my";
362                                 mes "skill, I'm supposed to tell you";
363                                 mes "that my colleague, Goodman,";
364                                 mes "can teach you another additional skill known as Greed. So you";
365                                 mes "may want to look for him later.";
366                                 next;
367                                 mes "[Akkie]";
368                                 mes "Okay, now the first part to";
369                                 mes "learning Dubious Salesmanship";
370                                 mes "is making this fake zeny. Watch";
371                                 mes "this... Isn't it easy? Of course, you can only use this in battle to";
372                                 mes "reduce Mammonite's zeny cost...";
373                                 set BLACK_SK,7;
374                                 skill "BS_UNFAIRLYTRICK",1,SKILL_PERM;
375                                 next;
376                                 mes "[Akkie]";
377                                 mes "Also, 90% of the cost of";
378                                 mes "Mammonite has to be real";
379                                 mes "zeny or the skill will begin";
380                                 mes "to lose effectiveness. Well,";
381                                 mes "that's all for the lesson. Now you can use Dubious Salesmanship!";
382                                 next;
383                                 mes "[Akkie]";
384                                 mes "Thanks once again for";
385                                 mes "putting up with my mistakes,";
386                                 mes "I know it must have been really";
387                                 mes "annoying. Anyway, I hope this";
388                                 mes "skill is really useful for you.";
389                                 mes "Drop again sometime, okay?";
390                                 close;
391                         }
392                         else {
393                                 if (rand(1,2) == 1) {
394                                         mes "[Akkie]";
395                                         mes "Oh, have you spoken with";
396                                         //mes "Goodman in Einbroch yet?";
397                                         mes "Goodman in Geffen yet?";
398                                         mes "He's the representative of";
399                                         mes "the Blacksmith Guild that";
400                                         mes "teaches the Greed skill.";
401                                         next;
402                                         mes "[Akkie]";
403                                         mes "If you're serious about";
404                                         mes "smithing goods, the Greed";
405                                         mes "skill might be very convenient.";
406                                         mes "Though, I have to say that the";
407                                         mes "skill's name is a little... Um.";
408                                         mes "Hmm... It sounds pretty bad~";
409                                         close;
410                                 }
411                                 else {
412                                         mes "[Akkie]";
413                                         mes "Hi again~";
414                                         mes "How has the smithing";
415                                         mes "been coming along? Anyway,";
416                                         mes "it was really nice of you to";
417                                         mes "drop by and talk to me~";
418                                         next;
419                                         mes "[Akkie]";
420                                         mes "It can get a little boring";
421                                         mes "teaching Dubious Salesmanship";
422                                         mes "to Blacksmiths and Master Smiths, but somebody from our guild has";
423                                         mes "to do this job. Anyway, farewell and be safe in your travels, okay?";
424                                         close;
425                                 }
426                         }
427                 }
428                 else {
429                         mes "[Akkie]";
430                         if (Upper == 1) {
431                                 mes "Hello, "+ strcharinfo(0) +",";
432                                 mes "I'm here on behalf of the";
433                                 mes "Blacksmith Guild to teach you";
434                                 mes "a new skill. However, your Job";
435                                 mes "Level is a little low right now";
436                                 mes "for me to teach you anything...";
437                                 next;
438                                 mes "[Akkie]";
439                                 mes "But practice smithing";
440                                 mes "a little bit more, and";
441                                 mes "once you qualify, I'll be";
442                                 mes "sure to teach you my skill!";
443                                 mes "Goodbye and good luck~";
444                         }
445                         else {
446                                 mes "Hello, I'm Akkie from";
447                                 mes "the Blacksmith Guild. I'm";
448                                 mes "here to teach this new skill";
449                                 mes "to all interested Blacksmiths";
450                                 mes "and Master Smiths, but it looks";
451                                 mes "like your Job Level is too low...";
452                                 next;
453                                 mes "[Akkie]";
454                                 mes "I'm sorry, "+ strcharinfo(0) +",";
455                                 mes "But you'll qualify for the";
456                                 mes "skill I teach after you";
457                                 mes "raise your Job Level.";
458                                 mes "In the meantime, keep";
459                                 mes "training, alright?";
460                         }
461                         close;
462                 }
463         }
464         else {
465                 mes "[Akkie]";
466                 mes "Ah, today seems like";
467                 mes "a perfect day for forging.";
468                 mes "I just feel like going behind";
469                 mes "a beautiful waterfall, getting";
470                 mes "some high quality materials,";
471                 mes "and just hammering things.";
472                 close;
473         }
474 }
475
476 geffen,172,52,1 script  Goodman#qsk_bs  826,{
477         if (BaseJob == Job_Blacksmith) {
478                 if (BLACK_SK2 == 2 && Upper == 1 && getskilllv("BS_GREED") == 0) {
479                         mes "[Goodman]";
480                         mes "Ah, I see that you have";
481                         mes "transcended. It gladdens me";
482                         mes "to see Blacksmiths become";
483                         mes "Master Smiths for the sake";
484                         mes "of improving their craft.";
485                         next;
486                         mes "[Goodman]";
487                         mes "Hm? You've forgotten the";
488                         mes "Greed skill? You should";
489                         mes "remember how to use it now:";
490                         mes "just looking at me should";
491                         mes "jog the memories you require";
492                         mes "to use this skill once again~";
493                         skill "BS_GREED",1,SKILL_PERM;
494                         set BLACK_SK2,3;
495                         close;
496                 }
497                 else if (BLACK_SK2 == 3) {
498                         mes "[Goodman]";
499                         mes "How is your forging";
500                         mes "technique coming along?";
501                         mes "When the craft frustrates you,";
502                         mes "traveling will offer a good";
503                         mes "opportunity to relax, think,";
504                         mes "and collect materials.";
505                         close;
506                 }
507                 else {
508                         if (BLACK_SK2 == 0) {
509                                 mes "[Goodman]";
510                                 mes "Hey. I'm a Blacksmith";
511                                 mes "skill master sent from the";
512                                 mes "Blacksmith Guild. Everyone";
513                                 mes "calls me Goodman. You're";
514                                 if (Upper == 1)
515                                         mes "a Master Smith, aren't you?";
516                                 else
517                                         mes "a Blackmith, aren't you?";
518                                 mes "Pffft, rhetorical question.";
519                                 next;
520                                 mes "[Goodman]";
521                                 mes "Good news. I'm in charge of";
522                                 mes "teaching the skill, developed";
523                                 mes "by the Blacksmith and Merchant";
524                                 mes "Guilds, called ^FF0000Greed^000000. It's your";
525                                 mes "choice whether you learn it,";
526                                 mes "but I recommend that you do.";
527                                 next;
528                                 mes "[Goodman]";
529                                 mes "If you want, I can start";
530                                 mes "teaching you the Greed";
531                                 mes "skill right now. So what";
532                                 mes "do you say, kid?";
533                                 next;
534                                 if (select("Sounds good!:Maybe later~") == 1) {
535                                         mes "[Goodman]";
536                                         mes "Heh! Good choice. Now,";
537                                         mes "the Greed skill automatically";
538                                         mes "picks up all items in a 5*5";
539                                         mes "cell area around the caster.";
540                                         mes "It's handy for picking up clumps of goods from looting monsters.";
541                                         next;
542                                         mes "[Goodman]";
543                                         mes "First thing's first. I need to";
544                                         mes "test you and see if you qualify";
545                                         mes "to learn this skill. Go fill your Inventory with any items until";
546                                         mes "it's so full, you can't put an";
547                                         mes "item of 500 Weight in it.";
548                                         next;
549                                         mes "[Goodman]";
550                                         mes "When you finish that";
551                                         mes "task, come back and";
552                                         mes "talk to me. Alright";
553                                                 mes "then, good luck~";
554                                         set BLACK_SK2,1;
555                                         close;
556                                 }
557                                 mes "[Goodman]";
558                                 mes "I see. It's good to be";
559                                 mes "busy with other things,";
560                                 mes "but remember that time is ";
561                                 mes "a commodity, and you should";
562                                 mes "always spend it doing the most";
563                                 mes "worthwhile stuff. Understand?";
564                                 close;
565                         }
566                         else if (BLACK_SK2 == 1) {
567                                 if (MaxWeight - Weight < 5000) {
568                                         mes "[Goodman]";
569                                         mes "Back already, eh?";
570                                         mes "Alright, let me check";
571                                         mes "the things you're carrying.";
572                                         mes "Let's see, Inventory, Inventory...";
573                                         next;
574                                         mes "[Goodman]";
575                                         mes "Good work: you pass.";
576                                         mes "Do you realize now that the";
577                                         mes "time and experience spent in";
578                                         mes "gathering these items is worth";
579                                         mes "more than their prices in zeny?";
580                                         next;
581                                         mes "[Goodman]";
582                                         if (Upper == 1)
583                                                 mes "I believe that Master Smiths";
584                                         else
585                                                 mes "I believe that Blacksmiths";
586                                         mes "should first and foremost be";
587                                         mes "artisans. Being rich and famous";
588                                         mes "is merely a side effect of that.";
589                                         if (Upper == 1)
590                                                 mes "Honorable Master Smiths know value is in the craftsmanship...";
591                                         else
592                                                 mes "Honorable Blacksmiths know value is in the craftsmanship...";
593                                         next;
594                                         if (Upper == 1) {
595                                                 mes "[Goodman]";
596                                                 mes "Now, if you don't place too";
597                                                 mes "much importance on an item's";
598                                                 mes "worth in terms of zeny, you'll";
599                                                 mes "be able to let go of them much";
600                                                 mes "more easily. Watch me do this.";
601                                                 mes "See? Now you can do it too.";
602                                                 next;
603                                         }
604                                         mes "[Goodman]";
605                                         mes "The skill you learned is";
606                                         mes "called Greed, but I hope";
607                                         mes "you use it in a manner that";
608                                         mes "is different than its name.";
609                                         mes "Don't forget that, and I hope";
610                                         mes "you craft true masterpieces.";
611                                         skill "BS_GREED",1,SKILL_PERM;
612                                         set BLACK_SK2,2;
613                                         close;
614                                 }
615                                 else {
616                                         mes "[Goodman]";
617                                         mes "Hm. You've come back";
618                                         mes "too early. And you didn't";
619                                         mes "complete the objective that";
620                                         mes "I set for you. Listen carefully.";
621                                         next;
622                                         mes "[Goodman]";
623                                         mes "Go fill your Inventory";
624                                         mes "with any items until it";
625                                         mes "becomes too full to place";
626                                         mes "an item of 500 weight into it.";
627                                         mes "When you finish this task,";
628                                         mes "come back and report to me.";
629                                         close;
630                                 }
631                         }
632                         else {
633                                 mes "[Goodman]";
634                                 mes "How have you been using";
635                                 mes "the Greed skill? Hopefully,";
636                                 mes "it has been convenient in";
637                                 mes "your efforts to forge goods";
638                                 mes "of greater quality for all";
639                                 mes "of your comrades.";
640                                 close;
641                         }
642                 }
643         }
644         mes "[Goodman]";
645         mes "I feel like exploring";
646         mes "the mountains to look for";
647         mes "rare and interesting items";
648         mes "that I can use in forging.";
649         mes "For me, that's the greatest";
650         mes "pleasure of being a Blacksmith.";
651         close;
652 }
653
654 //============================================================ 
655 // Old changelog
656 //============================================================ 
657 //= 1.0 for fully working skills only [Lupus]
658 //= 1.1 Added more new skill quests for more classes [Lupus]
659 //=     Somehow eA engine doesn't let you keep learn't skill V_V'
660 //= 1.2 Added to correct locations, correct NPC's, fixed
661 //=     some of the items required and made them into real
662 //=     quests. [Reddozen] 
663 //= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
664 //= 1.3a fixed an item ID typo, thx 2Spiritual Kid
665 //= 1.3b Splitted into different files [DracoRPG]
666 //= 1.3c Inverted the weight check for Greed [DracoRPG]
667 //= 1.4 Updated to the official One [Samuray22]
668 //= 1.5 replaced item "names" with item id. Fixed a bug with
669 //=     item deletion [Lupus]
670 //============================================================