2 Copyright (C) 2003 Parallel Realities
3 Copyright (C) 2011, 2012, 2013 Guus Sliepen
4 Copyright (C) 2015, 2016 onpon4 <onpon4@riseup.net>
6 This program is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 3
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
20 #include "Starfighter.h"
22 void loadBackground(const char *filename)
24 if (gfx_background != NULL)
26 SDL_FreeSurface(gfx_background);
27 gfx_background = NULL;
29 gfx_background = gfx_loadImage(filename);
30 SDL_SetColorKey(gfx_background, 0, 0);
33 void loadGameGraphics()
42 gfx_faceSprites[FS_CHRIS] = gfx_loadImage("gfx/face_chris.png");
43 gfx_faceSprites[FS_SID] = gfx_loadImage("gfx/face_sid.png");
44 gfx_faceSprites[FS_KRASS] = gfx_loadImage("gfx/face_krass.png");
45 gfx_faceSprites[FS_PHOEBE] = gfx_loadImage("gfx/face_phoebe.png");
46 gfx_faceSprites[FS_URSULA] = gfx_loadImage("gfx/face_ursula.png");
47 gfx_faceSprites[FS_KLINE] = gfx_loadImage("gfx/face_kline.png");
48 gfx_faceSprites[FS_CREW] = gfx_loadImage("gfx/face_crew.png");
51 gfx_shipSprites[SS_FIREFLY] = gfx_loadImage("gfx/firefly1.png");
52 gfx_shipSprites[SS_FIREFLY_L] = gfx_loadImage("gfx/firefly2.png");
53 gfx_shipSprites[SS_SID] = gfx_loadImage("gfx/sid1.png");
54 gfx_shipSprites[SS_SID_L] = gfx_loadImage("gfx/sid2.png");
55 gfx_shipSprites[SS_FRIEND] = gfx_loadImage("gfx/wingmate1.png");
56 gfx_shipSprites[SS_FRIEND_L] = gfx_loadImage("gfx/wingmate2.png");
57 gfx_shipSprites[SS_GOODTRANSPORT] = gfx_loadImage("gfx/goodTrans1.png");
58 gfx_shipSprites[SS_GOODTRANSPORT_L] = gfx_loadImage("gfx/goodTrans2.png");
59 gfx_shipSprites[SS_REBELCARRIER] = gfx_loadImage("gfx/rebelCarrier1.png");
60 gfx_shipSprites[SS_REBELCARRIER_L] = gfx_loadImage("gfx/rebelCarrier2.png");
61 gfx_shipSprites[SS_DUALFIGHTER] = gfx_loadImage("gfx/dualFighter1.png");
62 gfx_shipSprites[SS_DUALFIGHTER_L] = gfx_loadImage("gfx/dualFighter2.png");
63 gfx_shipSprites[SS_MISSILEBOAT] = gfx_loadImage("gfx/missileBoat1.png");
64 gfx_shipSprites[SS_MISSILEBOAT_L] = gfx_loadImage("gfx/missileBoat2.png");
65 gfx_shipSprites[SS_PROTOFIGHTER] = gfx_loadImage("gfx/eliteFighter1.png");
66 gfx_shipSprites[SS_PROTOFIGHTER_L] = gfx_loadImage("gfx/eliteFighter2.png");
67 gfx_shipSprites[SS_AIMFIGHTER] = gfx_loadImage("gfx/aimFighter1.png");
68 gfx_shipSprites[SS_AIMFIGHTER_L] = gfx_loadImage("gfx/aimFighter2.png");
69 gfx_shipSprites[SS_DRONE] = gfx_loadImage("gfx/drone1.png");
70 gfx_shipSprites[SS_DRONE_L] = gfx_loadImage("gfx/drone2.png");
71 gfx_shipSprites[SS_MINER] = gfx_loadImage("gfx/miner1.png");
72 gfx_shipSprites[SS_MINER_L] = gfx_loadImage("gfx/miner2.png");
73 gfx_shipSprites[SS_ESCORT] = gfx_loadImage("gfx/escort1.png");
74 gfx_shipSprites[SS_ESCORT_L] = gfx_loadImage("gfx/escort2.png");
75 gfx_shipSprites[SS_MOBILE_RAY] = gfx_loadImage("gfx/mobileCannon1.png");
76 gfx_shipSprites[SS_MOBILE_RAY_L] = gfx_loadImage("gfx/mobileCannon2.png");
77 gfx_shipSprites[SS_TRANSPORTSHIP] = gfx_loadImage("gfx/transport1.png");
78 gfx_shipSprites[SS_TRANSPORTSHIP_L] = gfx_loadImage("gfx/transport2.png");
79 gfx_shipSprites[SS_CARGOSHIP] = gfx_loadImage("gfx/tug1.png");
80 gfx_shipSprites[SS_CARGOSHIP_L] = gfx_loadImage("gfx/tug2.png");
81 gfx_shipSprites[SS_SLAVETRANSPORT] = gfx_loadImage("gfx/slaveTrans1.png");
82 gfx_shipSprites[SS_SLAVETRANSPORT_L] = gfx_loadImage("gfx/slaveTrans2.png");
83 gfx_shipSprites[SS_BARRIER] = gfx_loadImage("gfx/barrier.png");
84 gfx_shipSprites[SS_MOBILESHIELD] = gfx_loadImage("gfx/mobileShield1.png");
85 gfx_shipSprites[SS_MOBILESHIELD_L] = gfx_loadImage("gfx/mobileShield2.png");
86 gfx_shipSprites[SS_ASTEROID] = gfx_loadImage("gfx/asteroid1.png");
87 gfx_shipSprites[SS_ASTEROID_SMALL] = gfx_loadImage("gfx/asteroid2.png");
88 gfx_shipSprites[SS_ASTEROID_SMALL_L] = gfx_loadImage("gfx/asteroid3.png");
89 gfx_shipSprites[SS_CLOAKFIGHTER] = gfx_loadImage("gfx/cloakShip1.png");
90 gfx_shipSprites[SS_CLOAKFIGHTER_L] = gfx_loadImage("gfx/cloakShip2.png");
91 gfx_shipSprites[SS_EVILURSULA] = gfx_loadImage("gfx/evilUrsula1.png");
92 gfx_shipSprites[SS_EVILURSULA_L] = gfx_loadImage("gfx/evilUrsula2.png");
93 gfx_shipSprites[SS_KRASS] = gfx_loadImage("gfx/merc1.png");
94 gfx_shipSprites[SS_KRASS_L] = gfx_loadImage("gfx/merc2.png");
95 gfx_shipSprites[SS_FRIGATE] = gfx_loadImage("gfx/frigateBody1.png");
96 gfx_shipSprites[SS_FRIGATE_L] = gfx_loadImage("gfx/frigateBody2.png");
97 gfx_shipSprites[SS_FRIGATE_WING1] = gfx_loadImage("gfx/frigateGun11.png");
98 gfx_shipSprites[SS_FRIGATE_WING1_L] = gfx_loadImage("gfx/frigateGun12.png");
99 gfx_shipSprites[SS_FRIGATE_WING2] = gfx_loadImage("gfx/frigateGun21.png");
100 gfx_shipSprites[SS_FRIGATE_WING2_L] = gfx_loadImage("gfx/frigateGun22.png");
101 gfx_shipSprites[SS_MINERBOSS] = gfx_loadImage("gfx/mineBoss1.png");
102 gfx_shipSprites[SS_MINERBOSS_L] = gfx_loadImage("gfx/mineBoss2.png");
103 gfx_shipSprites[SS_MINERBOSS_WING1] = gfx_loadImage("gfx/mineBossWing11.png");
104 gfx_shipSprites[SS_MINERBOSS_WING1_L] = gfx_loadImage("gfx/mineBossWing12.png");
105 gfx_shipSprites[SS_MINERBOSS_WING2] = gfx_loadImage("gfx/mineBossWing21.png");
106 gfx_shipSprites[SS_MINERBOSS_WING2_L] = gfx_loadImage("gfx/mineBossWing22.png");
107 gfx_shipSprites[SS_MINERBOSS_WING3] = gfx_loadImage("gfx/mineBossWing31.png");
108 gfx_shipSprites[SS_MINERBOSS_WING3_L] = gfx_loadImage("gfx/mineBossWing32.png");
109 gfx_shipSprites[SS_MINERBOSS_WING4] = gfx_loadImage("gfx/mineBossWing41.png");
110 gfx_shipSprites[SS_MINERBOSS_WING4_L] = gfx_loadImage("gfx/mineBossWing42.png");
111 gfx_shipSprites[SS_EXEC] = gfx_loadImage("gfx/execTrans1.png");
112 gfx_shipSprites[SS_EXEC_L] = gfx_loadImage("gfx/execTrans2.png");
113 gfx_shipSprites[SS_PLUTOBOSS] = gfx_loadImage("gfx/plutoBoss1.png");
114 gfx_shipSprites[SS_PLUTOBOSS_L] = gfx_loadImage("gfx/plutoBoss2.png");
115 gfx_shipSprites[SS_URANUSBOSS] = gfx_loadImage("gfx/splitBoss11.png");
116 gfx_shipSprites[SS_URANUSBOSS_L] = gfx_loadImage("gfx/splitBoss12.png");
117 gfx_shipSprites[SS_URANUSBOSS_WING1] = gfx_loadImage("gfx/splitBoss21.png");
118 gfx_shipSprites[SS_URANUSBOSS_WING1_L] = gfx_loadImage("gfx/splitBoss22.png");
119 gfx_shipSprites[SS_URANUSBOSS_WING2] = gfx_loadImage("gfx/splitBoss31.png");
120 gfx_shipSprites[SS_URANUSBOSS_WING2_L] = gfx_loadImage("gfx/splitBoss32.png");
121 gfx_shipSprites[SS_KLINE] = gfx_loadImage("gfx/kline11.png");
122 gfx_shipSprites[SS_KLINE_L] = gfx_loadImage("gfx/kline12.png");
125 Create images of ships being hit that show a lot of red
127 for (int i = SS_HIT_INDEX ; i < SS_MAX ; i++)
129 if (gfx_shipSprites[i - SS_HIT_INDEX] == NULL)
131 gfx_shipSprites[i] = gfx_createSurface(gfx_shipSprites[i - SS_HIT_INDEX]->w,
132 gfx_shipSprites[i - SS_HIT_INDEX]->h);
133 SDL_SetSurfaceBlendMode(gfx_shipSprites[i - SS_HIT_INDEX], SDL_BLENDMODE_NONE);
134 gfx_blit(gfx_shipSprites[i - SS_HIT_INDEX], 0, 0, gfx_shipSprites[i]);
135 SDL_SetSurfaceBlendMode(gfx_shipSprites[i - SS_HIT_INDEX], SDL_BLENDMODE_BLEND);
137 switch (gfx_shipSprites[i]->format->BitsPerPixel)
140 SDL_LockSurface(gfx_shipSprites[i]);
141 p32 = (Uint32 *)gfx_shipSprites[i]->pixels;
142 for (int j = 0; j < gfx_shipSprites[i]->w * gfx_shipSprites[i]->h; j++)
145 p32[j] |= gfx_shipSprites[i]->format->Rmask;
147 SDL_UnlockSurface(gfx_shipSprites[i]);
151 SDL_LockSurface(gfx_shipSprites[i]);
152 p16 = (Uint16 *)gfx_shipSprites[i]->pixels;
153 for (int j = 0; j < gfx_shipSprites[i]->w * gfx_shipSprites[i]->h; j++)
156 p16[j] |= gfx_shipSprites[i]->format->Rmask;
158 SDL_UnlockSurface(gfx_shipSprites[i]);
162 SDL_LockSurface(gfx_shipSprites[i]);
163 p8 = (Uint8 *)gfx_shipSprites[i]->pixels;
164 for (int j = 0; j < gfx_shipSprites[i]->w * gfx_shipSprites[i]->h; j++)
167 p8[j] = SDL_MapRGB(gfx_shipSprites[i]->format, 255, 0, 0);
169 SDL_UnlockSurface(gfx_shipSprites[i]);
173 SDL_SetColorKey(gfx_shipSprites[i], SDL_TRUE,
174 SDL_MapRGB(gfx_shipSprites[i]->format, 0, 0, 0));
178 gfx_sprites[SP_PLASMA_GREEN] = gfx_loadImage("gfx/plasmaGreen.png");
179 gfx_sprites[SP_PLASMA_RED] = gfx_loadImage("gfx/plasmaRed.png");
180 gfx_sprites[SP_DIR_PLASMA_GREEN] = gfx_loadImage("gfx/greenDir.png");
181 gfx_sprites[SP_DIR_PLASMA_RED] = gfx_loadImage("gfx/redDir.png");
182 gfx_sprites[SP_ROCKET] = gfx_loadImage("gfx/rocket1.png");
183 gfx_sprites[SP_ROCKET_L] = gfx_loadImage("gfx/rocket2.png");
184 gfx_sprites[SP_SMALL_EXPLOSION] = gfx_loadImage("gfx/explode1.png");
185 gfx_sprites[SP_SMALL_EXPLOSION_2] = gfx_loadImage("gfx/explode2.png");
186 gfx_sprites[SP_SMALL_EXPLOSION_3] = gfx_loadImage("gfx/explode3.png");
187 gfx_sprites[SP_SMALL_EXPLOSION_L] = gfx_loadImage("gfx/explode4.png");
188 gfx_sprites[SP_BIG_EXPLOSION] = gfx_loadImage("gfx/explode05.png");
189 gfx_sprites[SP_BIG_EXPLOSION_2] = gfx_loadImage("gfx/explode06.png");
190 gfx_sprites[SP_BIG_EXPLOSION_3] = gfx_loadImage("gfx/explode07.png");
191 gfx_sprites[SP_BIG_EXPLOSION_L] = gfx_loadImage("gfx/explode08.png");
192 gfx_sprites[SP_SMOKE] = gfx_loadImage("gfx/explode9.png");
193 gfx_sprites[SP_SMOKE_2] = gfx_loadImage("gfx/explode10.png");
194 gfx_sprites[SP_SMOKE_3] = gfx_loadImage("gfx/explode11.png");
195 gfx_sprites[SP_SMOKE_L] = gfx_loadImage("gfx/explode12.png");
196 gfx_sprites[SP_TINY_EXPLOSION] = gfx_loadImage("gfx/explode13.png");
197 gfx_sprites[SP_TINY_EXPLOSION_2] = gfx_loadImage("gfx/explode14.png");
198 gfx_sprites[SP_TINY_EXPLOSION_3] = gfx_loadImage("gfx/explode15.png");
199 gfx_sprites[SP_TINY_EXPLOSION_L] = gfx_loadImage("gfx/explode16.png");
200 gfx_sprites[SP_ELECTRICAL] = gfx_loadImage("gfx/elec1.png");
201 gfx_sprites[SP_ELECTRICAL_2] = gfx_loadImage("gfx/elec2.png");
202 gfx_sprites[SP_ELECTRICAL_3] = gfx_loadImage("gfx/elec3.png");
203 gfx_sprites[SP_ELECTRICAL_L] = gfx_loadImage("gfx/elec4.png");
204 gfx_sprites[SP_PICKUP_MONEY] = gfx_loadImage("gfx/dollar.png");
205 gfx_sprites[SP_PICKUP_PLASMA] = gfx_loadImage("gfx/rocket.png");
206 gfx_sprites[SP_PICKUP_SHIELD] = gfx_loadImage("gfx/heart.png");
207 gfx_sprites[SP_PICKUP_PLASMA_OUTPUT] = gfx_loadImage("gfx/plasmaAmmo.png");
208 gfx_sprites[SP_PICKUP_PLASMA_RATE] = gfx_loadImage("gfx/plasmaRate.png");
209 gfx_sprites[SP_PICKUP_PLASMA_POWER] = gfx_loadImage("gfx/plasmaDamage.png");
210 gfx_sprites[SP_CHAIN_LINK] = gfx_loadImage("gfx/chainLink.png");
211 gfx_sprites[SP_MINE] = gfx_loadImage("gfx/mine.png");
212 gfx_sprites[SP_CARGO] = gfx_loadImage("gfx/cargo1.png");
213 gfx_sprites[SP_ION] = gfx_loadImage("gfx/stunBolt.png");
214 gfx_sprites[SP_ARROW_NORTH] = gfx_loadImage("gfx/arrowNorth.png");
215 gfx_sprites[SP_ARROW_NORTHEAST] = gfx_loadImage("gfx/arrowNorthEast.png");
216 gfx_sprites[SP_ARROW_EAST] = gfx_loadImage("gfx/arrowEast.png");
217 gfx_sprites[SP_ARROW_SOUTHEAST] = gfx_loadImage("gfx/arrowSouthEast.png");
218 gfx_sprites[SP_ARROW_SOUTH] = gfx_loadImage("gfx/arrowSouth.png");
219 gfx_sprites[SP_ARROW_SOUTHWEST] = gfx_loadImage("gfx/arrowSouthWest.png");
220 gfx_sprites[SP_ARROW_WEST] = gfx_loadImage("gfx/arrowWest.png");
221 gfx_sprites[SP_ARROW_NORTHWEST] = gfx_loadImage("gfx/arrowNorthWest.png");
222 gfx_sprites[SP_ARROW_FRIEND_NORTH] = gfx_loadImage("gfx/friendArrowNorth.png");
223 gfx_sprites[SP_ARROW_FRIEND_NORTHEAST] = gfx_loadImage("gfx/friendArrowNorthEast.png");
224 gfx_sprites[SP_ARROW_FRIEND_EAST] = gfx_loadImage("gfx/friendArrowEast.png");
225 gfx_sprites[SP_ARROW_FRIEND_SOUTHEAST] = gfx_loadImage("gfx/friendArrowSouthEast.png");
226 gfx_sprites[SP_ARROW_FRIEND_SOUTH] = gfx_loadImage("gfx/friendArrowSouth.png");
227 gfx_sprites[SP_ARROW_FRIEND_SOUTHWEST] = gfx_loadImage("gfx/friendArrowSouthWest.png");
228 gfx_sprites[SP_ARROW_FRIEND_WEST] = gfx_loadImage("gfx/friendArrowWest.png");
229 gfx_sprites[SP_ARROW_FRIEND_NORTHWEST] = gfx_loadImage("gfx/friendArrowNorthWest.png");
230 gfx_sprites[SP_INDICATOR_TARGET] = gfx_loadImage("gfx/targetText.png");
231 gfx_sprites[SP_INDICATOR_SID] = gfx_loadImage("gfx/sidText.png");
232 gfx_sprites[SP_INDICATOR_PHOEBE] = gfx_loadImage("gfx/phoebeText.png");
233 gfx_sprites[SP_INDICATOR_URSULA] = gfx_loadImage("gfx/ursulaText.png");
234 gfx_sprites[SP_INDICATOR_KLINE] = gfx_loadImage("gfx/klineText.png");
235 gfx_sprites[SP_ESCAPE_POD] = gfx_loadImage("gfx/pod.png");
236 gfx_sprites[SP_ORE] = gfx_loadImage("gfx/ore1.png");
237 gfx_sprites[SP_ORE_2] = gfx_loadImage("gfx/ore2.png");
238 gfx_sprites[SP_ORE_L] = gfx_loadImage("gfx/ore3.png");
239 gfx_sprites[SP_PICKUP_ROCKETS] = gfx_loadImage("gfx/rocketAmmo.png");
240 gfx_sprites[SP_SUPERCHARGE] = gfx_loadImage("gfx/superCharge.png");
242 loadBackground(systemBackground[game.system]);
244 for (int i = 0 ; i < CD_MAX ; i++)
246 if (gfx_shipSprites[alien_defs[i].imageIndex[0]] != NULL)
248 alien_defs[i].image[0] = gfx_shipSprites[alien_defs[i].imageIndex[0]];
249 alien_defs[i].image[1] = gfx_shipSprites[alien_defs[i].imageIndex[1]];
250 alien_defs[i].engineX = alien_defs[i].image[0]->w;
251 alien_defs[i].engineY = (alien_defs[i].image[0]->h / 2);
255 for (int i = 0 ; i < W_MAX ; i++)
257 weapon[i].image[0] = gfx_sprites[weapon[i].imageIndex[0]];
258 weapon[i].image[1] = gfx_sprites[weapon[i].imageIndex[1]];
264 Custom loading to alter the font color before doing
269 SDL_Surface *image, *newImage;
271 for (int i = 0 ; i < FONT_MAX ; i++)
273 image = IMG_Load("gfx/smallFont.png");
276 printf("Couldn't load game font! (%s) Exitting.\n", SDL_GetError());
283 SDL_SetSurfaceColorMod(image, 255, 0, 0);
286 SDL_SetSurfaceColorMod(image, 255, 255, 0);
289 SDL_SetSurfaceColorMod(image, 0, 255, 0);
292 SDL_SetSurfaceColorMod(image, 0, 255, 255);
295 SDL_SetSurfaceColorMod(image, 0, 0, 10);
299 newImage = SDL_ConvertSurface(image, screen->format, 0);
301 gfx_fontSprites[i] = gfx_setTransparent(newImage);
303 SDL_FreeSurface(image);