6 $("button").text("stop");
7 ws = new WebSocket("ws://localhost:3000");
10 ws.onmessage = function(event){
11 if(event.data=="init"){
15 draw(JSON.parse(event.data));
24 $("button").text("start");
26 ws.close(1000, "close");
30 $("button").toggle(startAcq, stopAcq);
38 var canvas = document.getElementById('test');
39 if(canvas.getContext){
40 ctx = canvas.getContext('2d');
43 imgData = ctx.createImageData(128, 128);
47 for (var i=0;i<128;i++){
48 for (var j=0;j<128;j++){
50 var pixel = emData[i][j];
51 imgData.data[n] = pixel;
52 imgData.data[n+1] = pixel;
53 imgData.data[n+2] = pixel;
54 imgData.data[n+3] = 255;
58 // CanvasのコンテキストにImageDataを設定
59 ctx.putImageData(imgData, 0, 0);