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three.jsをThirdPartyに追加
[webglgame/webgl_framework.git] / webglFramework / Thirdparty / three.js-master / examples / css3d_sprites.html
1 <!DOCTYPE html>
2 <html>
3         <head>
4                 <title>three.js css3d - sprites</title>
5                 <meta charset="utf-8">
6                 <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
7                 <style>
8                         html, body {
9                                 height: 100%;
10                         }
11
12                         body {
13                                 background-color: #ffffff;
14                                 margin: 0;
15                                 font-family: Arial;
16                                 overflow: hidden;
17                         }
18
19                         a {
20                                 color: #8888ff;
21                         }
22
23                         #info {
24                                 position: absolute;
25                                 width: 100%;
26                                 color: #000000;
27                                 padding: 5px;
28                                 font-family: Monospace;
29                                 font-size: 13px;
30                                 font-weight: bold;
31                                 text-align: center;
32                                 z-index: 1;
33                         }
34                 </style>
35         </head>
36         <body>
37                 <script src="../build/three.js"></script>
38                 <script src="js/libs/tween.min.js"></script>
39                 <script src="js/controls/TrackballControls.js"></script>
40                 <script src="js/renderers/CSS3DRenderer.js"></script>
41
42                 <div id="container"></div>
43                 <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js css3d</a> - sprites.</div>
44
45                 <script>
46
47                         var camera, scene, renderer;
48                         var controls;
49
50                         var particlesTotal = 512;
51                         var positions = [];
52                         var objects = [];
53                         var current = 0;
54
55                         init();
56                         animate();
57
58                         function init() {
59
60                                 camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 5000 );
61                                 camera.position.set( 600, 400, 1500 );
62                                 camera.lookAt( new THREE.Vector3() );
63
64                                 scene = new THREE.Scene();
65
66                                 var image = document.createElement( 'img' );
67                                 image.addEventListener( 'load', function ( event ) {
68
69                                         for ( var i = 0; i < particlesTotal; i ++ ) {
70
71                                                 var object = new THREE.CSS3DSprite( image.cloneNode() );
72                                                 object.position.x = Math.random() * 4000 - 2000,
73                                                 object.position.y = Math.random() * 4000 - 2000,
74                                                 object.position.z = Math.random() * 4000 - 2000;
75                                                 scene.add( object );
76
77                                                 objects.push( object );
78
79                                         }
80
81                                         transition();
82
83                                 }, false );
84                                 image.src = 'textures/sprite.png';
85
86                                 // Plane
87
88                                 var amountX = 16;
89                                 var amountZ = 32;
90                                 var separation = 150;
91                                 var offsetX = ( ( amountX - 1 ) * separation ) / 2;
92                                 var offsetZ = ( ( amountZ - 1 ) * separation ) / 2;
93
94                                 for ( var i = 0; i < particlesTotal; i ++ ) {
95
96                                         var x = ( i % amountX ) * separation;
97                                         var z = Math.floor( i / amountX ) * separation;
98                                         var y = ( Math.sin( x * 0.5 ) + Math.sin( z * 0.5 ) ) * 200;
99
100                                         positions.push( x - offsetX, y, z - offsetZ );
101
102                                 }
103
104                                 // Cube
105
106                                 var amount = 8;
107                                 var separation = 150;
108                                 var offset = ( ( amount - 1 ) * separation ) / 2;
109
110                                 for ( var i = 0; i < particlesTotal; i ++ ) {
111
112                                         var x = ( i % amount ) * separation;
113                                         var y = Math.floor( ( i / amount ) % amount ) * separation;
114                                         var z = Math.floor( i / ( amount * amount ) ) * separation;
115
116                                         positions.push( x - offset, y - offset, z - offset );
117
118                                 }
119
120                                 // Random
121
122                                 for ( var i = 0; i < particlesTotal; i ++ ) {
123
124                                         positions.push(
125                                                 Math.random() * 4000 - 2000,
126                                                 Math.random() * 4000 - 2000,
127                                                 Math.random() * 4000 - 2000
128                                         );
129
130                                 }
131
132                                 // Sphere
133
134                                 var radius = 750;
135
136                                 for ( var i = 0; i < particlesTotal; i ++ ) {
137
138                                         var phi = Math.acos( -1 + ( 2 * i ) / particlesTotal );
139                                         var theta = Math.sqrt( particlesTotal * Math.PI ) * phi;
140
141                                         positions.push(
142                                                 radius * Math.cos( theta ) * Math.sin( phi ),
143                                                 radius * Math.sin( theta ) * Math.sin( phi ),
144                                                 radius * Math.cos( phi )
145                                         );
146
147                                 }
148
149                                 //
150
151                                 renderer = new THREE.CSS3DRenderer();
152                                 renderer.setSize( window.innerWidth, window.innerHeight );
153                                 renderer.domElement.style.position = 'absolute';
154                                 document.getElementById( 'container' ).appendChild( renderer.domElement );
155
156                                 //
157
158                                 controls = new THREE.TrackballControls( camera, renderer.domElement );
159                                 controls.rotateSpeed = 0.5;
160
161                                 //
162
163                                 window.addEventListener( 'resize', onWindowResize, false );
164
165                         }
166
167                         function onWindowResize() {
168
169                                 camera.aspect = window.innerWidth / window.innerHeight;
170                                 camera.updateProjectionMatrix();
171
172                                 renderer.setSize( window.innerWidth, window.innerHeight );
173
174                         }
175
176                         function transition() {
177
178                                 var offset = current * particlesTotal * 3;
179                                 var duration = 2000;
180
181                                 for ( var i = 0, j = offset; i < particlesTotal; i ++, j += 3 ) {
182
183                                         var object = objects[ i ];
184
185                                         new TWEEN.Tween( object.position )
186                                                 .to( {
187                                                         x: positions[ j ],
188                                                         y: positions[ j + 1 ],
189                                                         z: positions[ j + 2 ]
190                                                 }, Math.random() * duration + duration )
191                                                 .easing( TWEEN.Easing.Exponential.InOut )
192                                                 .start();
193
194                                 }
195
196                                 new TWEEN.Tween( this )
197                                         .to( {}, duration * 3 )
198                                         .onComplete( transition )
199                                         .start();
200
201                                 current = ( current + 1 ) % 4;
202
203                         }
204
205                         function animate() {
206
207                                 requestAnimationFrame( animate );
208
209                                 TWEEN.update();
210                                 controls.update();
211
212                                 var time = performance.now();
213
214                                 for ( var i = 0, l = objects.length; i < l; i ++ ) {
215
216                                         var object = objects[ i ];
217                                         var scale = Math.sin( ( Math.floor( object.position.x ) + time ) * 0.002 ) * 0.3 + 1;
218                                         object.scale.set( scale, scale, scale );
219
220                                 }
221
222                                 renderer.render( scene, camera );
223
224                         }
225
226                 </script>
227         </body>
228 </html>