4 <title>three.js css3d - sprites</title>
6 <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
13 background-color: #ffffff;
28 font-family: Monospace;
37 <script src="../build/three.js"></script>
38 <script src="js/libs/tween.min.js"></script>
39 <script src="js/controls/TrackballControls.js"></script>
40 <script src="js/renderers/CSS3DRenderer.js"></script>
42 <div id="container"></div>
43 <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js css3d</a> - sprites.</div>
47 var camera, scene, renderer;
50 var particlesTotal = 512;
60 camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 5000 );
61 camera.position.set( 600, 400, 1500 );
62 camera.lookAt( new THREE.Vector3() );
64 scene = new THREE.Scene();
66 var image = document.createElement( 'img' );
67 image.addEventListener( 'load', function ( event ) {
69 for ( var i = 0; i < particlesTotal; i ++ ) {
71 var object = new THREE.CSS3DSprite( image.cloneNode() );
72 object.position.x = Math.random() * 4000 - 2000,
73 object.position.y = Math.random() * 4000 - 2000,
74 object.position.z = Math.random() * 4000 - 2000;
77 objects.push( object );
84 image.src = 'textures/sprite.png';
91 var offsetX = ( ( amountX - 1 ) * separation ) / 2;
92 var offsetZ = ( ( amountZ - 1 ) * separation ) / 2;
94 for ( var i = 0; i < particlesTotal; i ++ ) {
96 var x = ( i % amountX ) * separation;
97 var z = Math.floor( i / amountX ) * separation;
98 var y = ( Math.sin( x * 0.5 ) + Math.sin( z * 0.5 ) ) * 200;
100 positions.push( x - offsetX, y, z - offsetZ );
107 var separation = 150;
108 var offset = ( ( amount - 1 ) * separation ) / 2;
110 for ( var i = 0; i < particlesTotal; i ++ ) {
112 var x = ( i % amount ) * separation;
113 var y = Math.floor( ( i / amount ) % amount ) * separation;
114 var z = Math.floor( i / ( amount * amount ) ) * separation;
116 positions.push( x - offset, y - offset, z - offset );
122 for ( var i = 0; i < particlesTotal; i ++ ) {
125 Math.random() * 4000 - 2000,
126 Math.random() * 4000 - 2000,
127 Math.random() * 4000 - 2000
136 for ( var i = 0; i < particlesTotal; i ++ ) {
138 var phi = Math.acos( -1 + ( 2 * i ) / particlesTotal );
139 var theta = Math.sqrt( particlesTotal * Math.PI ) * phi;
142 radius * Math.cos( theta ) * Math.sin( phi ),
143 radius * Math.sin( theta ) * Math.sin( phi ),
144 radius * Math.cos( phi )
151 renderer = new THREE.CSS3DRenderer();
152 renderer.setSize( window.innerWidth, window.innerHeight );
153 renderer.domElement.style.position = 'absolute';
154 document.getElementById( 'container' ).appendChild( renderer.domElement );
158 controls = new THREE.TrackballControls( camera, renderer.domElement );
159 controls.rotateSpeed = 0.5;
163 window.addEventListener( 'resize', onWindowResize, false );
167 function onWindowResize() {
169 camera.aspect = window.innerWidth / window.innerHeight;
170 camera.updateProjectionMatrix();
172 renderer.setSize( window.innerWidth, window.innerHeight );
176 function transition() {
178 var offset = current * particlesTotal * 3;
181 for ( var i = 0, j = offset; i < particlesTotal; i ++, j += 3 ) {
183 var object = objects[ i ];
185 new TWEEN.Tween( object.position )
188 y: positions[ j + 1 ],
189 z: positions[ j + 2 ]
190 }, Math.random() * duration + duration )
191 .easing( TWEEN.Easing.Exponential.InOut )
196 new TWEEN.Tween( this )
197 .to( {}, duration * 3 )
198 .onComplete( transition )
201 current = ( current + 1 ) % 4;
207 requestAnimationFrame( animate );
212 var time = performance.now();
214 for ( var i = 0, l = objects.length; i < l; i ++ ) {
216 var object = objects[ i ];
217 var scale = Math.sin( ( Math.floor( object.position.x ) + time ) * 0.002 ) * 0.3 + 1;
218 object.scale.set( scale, scale, scale );
222 renderer.render( scene, camera );