4 <title>three.js software - lines - splines</title>
6 <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
9 background-color: #000000;
20 top: 10px; width: 100%;
23 font-family: Monospace;
31 text-decoration: none;
43 <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - splines Software demo
44 [<a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="http://www.openprocessing.org/visuals/?visualID=15599">Thomas Diewald</a>]
47 <script src="../build/three.js"></script>
49 <script src="js/geometries/hilbert3D.js"></script>
51 <script src="js/Detector.js"></script>
52 <script src="js/libs/stats.min.js"></script>
53 <script src="js/renderers/Projector.js"></script>
54 <script src="js/renderers/SoftwareRenderer.js"></script>
58 if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
60 var mouseX = 0, mouseY = 0,
62 windowHalfX = window.innerWidth / 2,
63 windowHalfY = window.innerHeight / 2,
65 camera, scene, renderer, material;
72 var i, n_sub, container;
74 container = document.createElement( 'div' );
75 document.body.appendChild( container );
77 camera = new THREE.PerspectiveCamera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
78 camera.position.z = 700;
80 scene = new THREE.Scene();
82 renderer = new THREE.SoftwareRenderer();
83 renderer.setSize( window.innerWidth, window.innerHeight );
85 container.appendChild( renderer.domElement );
87 var geometry = new THREE.Geometry(),
88 geometry2 = new THREE.Geometry(),
89 geometry3 = new THREE.Geometry(),
90 points = hilbert3D( new THREE.Vector3( 0,0,0 ), 200.0, 1, 0, 1, 2, 3, 4, 5, 6, 7 ),
91 colors = [], colors2 = [], colors3 = [];
97 var spline = new THREE.CatmullRomCurve3( points );
99 for ( i = 0; i < points.length * n_sub; i ++ ) {
101 index = i / ( points.length * n_sub );
102 position = spline.getPoint( index );
104 geometry.vertices[ i ] = new THREE.Vector3( position.x, position.y, position.z );
106 colors[ i ] = new THREE.Color( 0xffffff );
107 colors[ i ].setHSL( 0.6, 1.0, Math.max( 0, - position.x / 200 ) + 0.5 );
109 colors2[ i ] = new THREE.Color( 0xffffff );
110 colors2[ i ].setHSL( 0.9, 1.0, Math.max( 0, - position.y / 200 ) + 0.5 );
112 colors3[ i ] = new THREE.Color( 0xffffff );
113 colors3[ i ].setHSL( i / ( points.length * n_sub ), 1.0, 0.5 );
117 geometry2.vertices = geometry3.vertices = geometry.vertices;
119 geometry.colors = colors;
120 geometry2.colors = colors2;
121 geometry3.colors = colors3;
125 material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 1, linewidth: 3, vertexColors: THREE.VertexColors } );
127 var line, p, scale = 0.3, d = 225;
129 [ material, scale*1.5, [-d,0,0], geometry ],
130 [ material, scale*1.5, [0,0,0], geometry2 ],
131 [ material, scale*1.5, [d,0,0], geometry3 ]
134 for ( i = 0; i < parameters.length; ++ i ) {
137 line = new THREE.Line( p[ 3 ], p[ 0 ] );
138 line.scale.x = line.scale.y = line.scale.z = p[ 1 ];
139 line.position.x = p[ 2 ][ 0 ];
140 line.position.y = p[ 2 ][ 1 ];
141 line.position.z = p[ 2 ][ 2 ];
148 document.addEventListener( 'mousemove', onDocumentMouseMove, false );
149 document.addEventListener( 'touchstart', onDocumentTouchStart, false );
150 document.addEventListener( 'touchmove', onDocumentTouchMove, false );
152 window.addEventListener( 'resize', onWindowResize, false );
156 function onWindowResize() {
158 windowHalfX = window.innerWidth / 2;
159 windowHalfY = window.innerHeight / 2;
161 camera.aspect = window.innerWidth / window.innerHeight;
162 camera.updateProjectionMatrix();
164 renderer.setSize( window.innerWidth, window.innerHeight );
168 function onDocumentMouseMove( event ) {
170 mouseX = event.clientX - windowHalfX;
171 mouseY = event.clientY - windowHalfY;
174 function onDocumentTouchStart( event ) {
176 if ( event.touches.length > 1 ) {
178 event.preventDefault();
180 mouseX = event.touches[ 0 ].pageX - windowHalfX;
181 mouseY = event.touches[ 0 ].pageY - windowHalfY;
185 function onDocumentTouchMove( event ) {
187 if ( event.touches.length == 1 ) {
189 event.preventDefault();
191 mouseX = event.touches[ 0 ].pageX - windowHalfX;
192 mouseY = event.touches[ 0 ].pageY - windowHalfY;
199 requestAnimationFrame( animate );
206 camera.position.x += ( mouseX - camera.position.x ) * .05;
207 camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
209 camera.lookAt( scene.position );
211 var time = Date.now() * 0.0005;
213 for ( var i = 0; i < scene.children.length; i ++ ) {
215 var object = scene.children[ i ];
217 if ( object instanceof THREE.Line ) {
219 object.rotation.y = time * ( i % 2 ? 1 : -1 );
225 renderer.render( scene, camera );